There is one thing I'd love to get people to understand about this game, and this is it. MotoGP 14 and it's older brother 13 suffer from some of the worst visuals that I've ever seen on a Motorcycle game. I would argue that the graphics are below what you can find if you were to go back in time and purchase the games made by THQ for the Xbox 360. Especially "07, that game was one of theThere is one thing I'd love to get people to understand about this game, and this is it. MotoGP 14 and it's older brother 13 suffer from some of the worst visuals that I've ever seen on a Motorcycle game. I would argue that the graphics are below what you can find if you were to go back in time and purchase the games made by THQ for the Xbox 360. Especially "07, that game was one of the most perfect motorcycle racing games that I've ever played. Everything felt so right in that game that I still use it when I compare other motorcycle racing games. It's steering system, using the left stick, while using the right to apply brake and throttle were spot on. It also managed to use a system that allowed you to use the throttle stick so that you could get extra lean in your turns, which gave it even more detailed control on your steering.
None of this is used on this game. I will say this, if your interested in graphics, this game is definitely not for you. The visuals here are below most games I play on PC. While there are times where it looks manageable, for the most part, they are just weak visuals.
But for me, the final nail in the coffin is that this game does not include the option to play the game from a perspective that makes you feel like your driving a motorcycle. It's hard to explain it, but this will be my attempt to do so. If you imagine a driving game, mostly you see the road as it is, usually level and flat and that's fine since your in a car. On a motorcycle game though, the game should offer you a viewpoint where the view from behind the motorcycle or even from the helmet shows the world leaning over, and the bike itself stays vertical. It's the camera used in MotoGP "07 and the previous ones. While those games were never meant to be simulators, at least not to my knowledge, they did include this type of camera to lend the game a sense of authenticity. In Moto GP '13 and '14, the view is always flat, and the only leaning is done by the bike. For me, it feels horrible.
So, in all, it's not a very good game. I know that there are some who love it, but I'm guessing those people love it because they never had the opportunity to play the THQ games, because if those were still clear in their memory, they would hate this game.
But as a side note, having played nearly every Moto racing game, from THQ to Capcom's version, I have a good sense for what a good motorcycle game should play like. In that, I had been depressed that no company put forth the effort to try to match the level of the THQ versions, and I think I've finally found one. If you purchase a PS4, and you do have Driveclub, you can buy an expansion they've put on offer that turns the game into the most amazingly fun Motorcycle racing game I've ever played. Of course, it still lacks the behind the bike viewpoint, but, it does offer the inner helmet viewpoint where the world leans and the bike stays vertical. It's not as easy to use as the old '07 system where you still had the much wider peripheral vision due to the camera being behind the bike, but what you have in the new version is the leaning viewpoint effect, while only loosing a small amount of peripheral loss, but an amazingly detailed world where the graphics are seriously mind blowing. If you love motorcycle racing games, you owe it to yourself to give Drive Club Bikes a chance. And the best news in all of this, even if you didn't purchase Drive Club, the Bikes DLC is available as a stand alone piece of software. It was only 19.99, so well worth your time and money if you love MotoGP style racing:)… Expand