Absurde and without inspiration.
The two main characters were sympathetic, the chemistry was right between them (at the beginning), but as the story progressed the more it reversed. The buddy factor was overdone too often and went tedious at some point. Another Son of a *cupcake*, another played off captain card from the captain or improper salutation on him. It gets annoying after someAbsurde and without inspiration.
The two main characters were sympathetic, the chemistry was right between them (at the beginning), but as the story progressed the more it reversed. The buddy factor was overdone too often and went tedious at some point. Another Son of a *cupcake*, another played off captain card from the captain or improper salutation on him. It gets annoying after some time. Towards the end, when they both totally burst open the limits of teasing each other, I were seriously worried that the two would start hyperventilating and busting a nut, along that cheesy rock music.
In the beginning, the puzzles and their solutions were still rather macgyver-like and kinda inventive, but in the second half, and especially in the last third of the game, the puzzle design became increasingly absurde, like a best of all MacGyver clichés , which even MacGyver would call far-fetched!.
I mean, you shoot down the alien drone with one shot, and of course the drone's shell opens and a circuit board fell out remaining undamaged. Naturally, you combine this board with two cables that you just ripped out of an extraterrestrial door, clap it in the electronic box next to a ventilation system (the box, of course, just opened with a screwdriver) and voila you have an interface with LED indicator in which you just type in "shutdown" (in alien language of course) and the fan stops spinning.
After that, you will, of course, find yourself in an alien repair workshop for out-of-order drones.
Naturaly, you take the servo board, which you have retrieved from the weapon of a deceased crew member of the other spacecraft, and combine it with two of the log chips (or memory module). The servo module is finished. Just smash it in the drone somewhere. The home-made scanner right along with it. But wait there is something missing, isn't it?. It is not that easy to fix an extraterrestrial drone you must know. The game does not want to make the players look like fools. Of course, you need a power cell, first!
So you look behind one of the drones. Oh look! There is an opening in the wall. You go through, you see apparature that does something nobody cares, click on it and there you go. Now you have an energy cell. Exactly the right one, naturally. You just smash it in, jump into the now activated Drone and your Magic Navigation Carpet will fly you to your desired destination, back to your crashed ship.
Of course, you could also spend hours in the extraterrestrial building complex and push some buttons and consoles that kindly were unlocked and also otherwise there were no security precautions.
Also very nice of the aliens, that they waited to seriously go for you fist, when you sit back in your ship, repaired the ship-engine and so on. and just have the EMP grenade ready to destroy them.
The first third of the game made a different impression to me, but, at least, when the distress beacon is picked up, puzzles and story going down the drain. It's just uncreative, far too comfortable puzzle design and a completely uninspired story.… Expand