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Apr 3, 2026Morbid Metal aims to be one of those games that stands out more for how it plays than for what it tells. Its real-time character-swapping system is what truly sets it apart, and if it manages to maintain variety and depth over the long term, it could become one of the most interesting roguelikes of its generation. [Early Access Score = 80]
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Apr 12, 2026SCREEN JUICE's debut has solid foundations and a killer aesthetic, and could become something truly spectacular over time. [Early Access Review]
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Apr 3, 2026In its current early-access state, Morbid Metal looks very promising to me: a stylish, uncompromisingly combat-focused roguelite that treats its shape-shifting system not as a gimmick but as a genuine core design element, and manages to translate the elegance of a character-action game into the loop of a run-based game. The Japanese-inspired sci-fi robots, the powerful soundtrack and the precise hit feedback ensure that every battle feels like a little metallic dance, into which you slip deeper with every run. At the same time, there’s still work to be done: the numerous gameplay systems seem hard to grasp at first, the story remains more of an atmospheric backdrop, and the technical aspects still need optimising. But that’s exactly what Early Access is for – and for me, Morbid Metal is one of those rare cases where the foundation is already so compelling that I’m genuinely looking forward to this collaborative community fine-tuning with every subsequent patch. [Early Access Score = 70]
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Apr 21, 2026Morbid Metal is an action-packed arena brawler, and even though the roguelike subsystems under the hood are currently a bit lacking, it’s still an absolute joy to shred through metallic foes while equally metal music blares in the background. [Early Access Review]