Monster Train Image
Metascore
86

Generally favorable reviews - based on 27 Critic Reviews What's this?

User Score
8.1

Generally favorable reviews- based on 78 Ratings

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  • Summary: Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Score distribution:
  1. Positive: 27 out of 27
  2. Mixed: 0 out of 27
  3. Negative: 0 out of 27
  1. Jun 25, 2020
    100
    As far as deckbuilders go, Monster Train is fantastic. The general strategy and the quirks of fighting on a multi-leveled train make it stand out as its own sort of unique puzzle that rewards players for cleverness. The runs are fast, it’s easy to learn, and the challenge modes give it plenty of depth and replay. Get on board before it leaves the station!
  2. Jun 12, 2020
    90
    As addictive as any card builder on the market, Monster Train absolutely nails the dopamine drip of fast-paced matches, the promise of increasing power, and enough variety in its gameplay that it will take dozens of hours before the game starts to feel repetitive. A well written story and crisper graphics would elevate the title to another level, but what is here is fantastic and endlessly entertaining.
  3. Dec 17, 2020
    90
    Do you like Slay The Spire? If so, you should absolutely try Monster Train's more tactical spin on the deck-building roguelike, which literally layers on new ideas and has every bit as much depth and variety.
  4. Jun 26, 2020
    85
    For those who are into card games, Monster Train is a must-play title. It's better and more complex than Slay the Spire, although I would have liked to see more bosses throughout my several playthroughs, the RNG dictates who you fight and when. Monster Train is a fresh, new take on the deck-building card game genre that will be hard to be outmatched.
  5. Jun 17, 2020
    83
    This is one of the biggest surprises of the year for us. The combination of cards and tower defense works great, and even though there are some small flaws, overall it is a game we’ve really enjoyed.
  6. Jun 7, 2020
    80
    Quotation forthcoming.
  7. Jun 3, 2020
    77
    A deckbuilder that will have you doing hit point calculations and liking it.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 18 out of 24
  2. Negative: 2 out of 24
  1. Mar 24, 2022
    10
    If Youre a card games fan like me You cant go wrong with monster train. It offers tons of options, probably most complex deck builder createdIf Youre a card games fan like me You cant go wrong with monster train. It offers tons of options, probably most complex deck builder created to this date. Definitely recommended, hundreds of hours of great gameplay. One of the best along with Slay the Spire and Castle of Morihisa. Expand
  2. Sep 3, 2020
    10
    Initially I didn’t enjoy playing MT as much as I expected. I think that was mostly because the game doesn’t have a tutorial and there are aInitially I didn’t enjoy playing MT as much as I expected. I think that was mostly because the game doesn’t have a tutorial and there are a lot of new, to me, game concepts to learn. But that ends up being a plus, I’m tired of StS clones and MT definitely isn’t a clone.

    Lots of variety and tons of play value. The support from the devs is great, they bring out free enhancements that would be paid dlc in most games. For me this game has been significantly more enjoyable to play than StS. StS was very good but MT is better.
    Expand
  3. Jul 12, 2021
    10
    Monster train is a turn based card strategy where you fight your opponent inside the train, protecting the Spyre. It's very much like Slay theMonster train is a turn based card strategy where you fight your opponent inside the train, protecting the Spyre. It's very much like Slay the Spire with extra layers to the combat system. It's also less RNG as you know where you're heading to.

    Each run starts by selecting one of two (three in total) superpower options for the champion and an artifact of our choice. There is also a temple (from DLC) which allows us to gain artifacts and various rare upgrades for an additional difficulty.

    Our goal is to get through 9 rings of frozen hell in a monster train; that is 8 battles if we get to the final boss.

    Each combat starts off with deploying your champion unit against waves of enemies. Most of the time, the enemy boss will be flying between the floors deploying some distractions and joining the forces at the last wave into the combat phase or simply spawn last. Until that time you're supposed to fill up all floors with units and buffs to survive.

    The boss destroys the floor once it clears it from our units and it means we have less space to put units and less turns to beat the level. If the spyre falls, it's game over. Luckily, spyre still shoots back so it can serve as a 4th floor well if you've got dazed cards and increase its strength. We can also upgrade our Spyre with additional damage, armor, health and apply dazed to enemies entering it.

    The cards have various effects and can be upgraded, having 2 upgrade slots by default. The best part is 5x duplicating double, triple or even quadruple upgraded cards but having so many upgrades on one unit is uncommon. Each unit takes up space in the floor so when they're full we can use magic on top of it, and it's wise not to have too many units without enough buffs because they will be easily wiped out in the late game so there should be a nice balance.

    Another great feature is the alliance. We get to receive cards from two races depending on which railroad we choose or when we receive after battle rewards. We can make useful synergies, but sometimes allied cards just do not fit with our main one and only take up valuable space in our deck, but we can still get rid of them.

    Between battles, there are events like merchants for units, spells and artifacts, special caverns, duplicate hellvents, remove vortexes and health wells. We can even gain an extra gold. And the best part is, we can preview our run from start to finish, however we do not know the outcome of special events. So it is always wise to first take gold, buy upgrades, visit cavern, and then take artifacts, duplicate and regain health.

    Apart from those, we will be able to upgrade our champion 2 more times, once in mid and once in late game. We can have as many different artifacts as we get. They make the run easier in a way.

    Early game offers 5+1 champions, starting at level 1. We can also play Daily Challenges which are always Covenant 1. That is where the PvP element comes in. We can create our own runs and share them with friends. Our rankings are saved after we finish the run. We can also play simultaneously with other players at the same time, being only time limited.

    In mid game, we unlock the second champions and higher covenant ranks, probably reaching covenant 10 and getting used to all of the races in the game and learning some useful strategies. Now it is about making the perfect decks with a bit of luck from rewards.

    We will understand the whole concept of the game once we reach Covenant 20. Upon reaching 25, we gain even more difficult challenges that are usually available to mix up in custom games. The game is significantly more challenging than Covenant 1 and we can even easily lose the first battle with all challenges accepted.

    The game has a very high skill ceiling and me as an occasional card player, now only became an addict thanks to this game. I usually gain half or third of the best players ranked in the daily and custom challenges.

    There are 5 races + 1 in the Last Divinity DLC;
    Hellhorned - high damage multi strikers, rage and armor gainers focused on melee combat.
    Awoken - high health gainers, multi strikers and sweepers with abilities to draw more cards.
    Stygian Guard - incanters, frostbiters and spell users, low melee damage and starting HPs.
    Umbra - unit eaters, lifestealers, damage shield gainers, a lot of small units, late high stats.
    Melting Remnant - stealthers focused on resurrecting units and slow stat and gold gainers.
    Wurmkin - eggs and worms, echo infusers, focused on making the floors magically strong.

    Every run is unique, we can replay the same alliances and get different starting decks and meet different bosses.

    There are 3 major bosses and 12 minor bosses; they are accompanied by many heavy and support units. There is also a bonus level with 1 more boss but I only got there once.
    Expand
  4. Mar 18, 2021
    9
    Probably the best roguelike card game on the market right now. Quite fun and ultra addictive as expected. My main gripe with it is the enemyProbably the best roguelike card game on the market right now. Quite fun and ultra addictive as expected. My main gripe with it is the enemy variety and end-game. Making broken decks is fun, but the creativity that was put into creating all sorts of different classes is lacking when it comes to the bosses and enemies. All of them basically feel like the same bullet-sponges. Just ramp up your attack and HP and you'll be fine. Expand
  5. Jun 24, 2020
    9
    Very fun and unique game. Fresh look on a deckbuilder games, with the great idea of combining 2 of the 5 clans/colors.
    So each of the clans
    Very fun and unique game. Fresh look on a deckbuilder games, with the great idea of combining 2 of the 5 clans/colors.
    So each of the clans got their "style" of play. For example you can chose Stygian guards who specialize with DOT and spells and combine it with Animus clan which specialize with big tanky units and heals. So after choseing the archetype you can than customize your main clan's champion so it will better fit your style.
    So how does the battle works? You have 3 floors on which you can place different units and 4th floor that has your train's core. Enemies will spawn each turn on the first floor until the boss arrives. After each turn each unit will deal damage to each other (enemies attack first) and than if enemy survived it will move floor higer. If your core's HP becomes 0 you lose.
    Between the fights there is a 2 diffrent ways you can choose each have diffrent upgrades and events so you can choose which one you want to get. Upgrades are really cool, each card in the game has 2 upgrade slots, the upgrades can range from simple stat boost, cost reduction, bonus effect or removing negative effect of a card but increasing it's cost.

    Soundtrack: 8/10 The game even says what track it's playing and they all feel very fitting.
    Graphics: 9/10 The visual are really great, some animations needs work tho...
    Gameplay: 9/10 Gameplay loop is really addictive and never get's boring!
    My Personal Overall Enjoyment: 10/10 It reallys feels amazing to play.
    Expand
  6. Dec 13, 2022
    7
    Monster Train es un juego bastante entretenido, a medio camino entre roguelike deckbuilder y autobattler. La idea es que vamos por el mapaMonster Train es un juego bastante entretenido, a medio camino entre roguelike deckbuilder y autobattler. La idea es que vamos por el mapa escogiendo rutas aleatorias y formando el mazo, más o menos lo esperado. Pero las batallas se luchan jugando cartas en los distintos pisos del tres y luego dejando que las criaturas invocadas luchen automáticamente según sus posiciones. Los enemigos intentan matarnos y sobrevivir hasta llegar a la parte alta del tren, nosotros intentamos evitarlo y matar al boss. Hay cinco mazos de juego en el juego básico y lo cierto es que son muy distintos entre sí, dando pie a jugabilidades muy diferentes y estrategias muy originales con algunos de ellos; y, como se pueden combinar siempre en parejas, da para interesantes combos. Los enemigos y bosses quizás no son tan variados como podrían haber sido, pero cumplen bien su labor. Quizás lo que más me falla es la falta de una historia que anime a seguir jugando, ya que no hay historia como tal.

    Gráficamente el juego no es ningún portento, especialmente en las animaciones que son bastante flojas, pero cumple con una estética llamativa y colorida. La música también cumple, sin grandes aspavientos, lo mismo que los efectos sonoros. Y, al menos en mi tiempo jugándolo, no me he encontrado ningún bug.

    Por todo ello, es sin duda un juego recomendable. No será rompedor ni le cambiará la vida a nadie, pero si que os mantendrá entretenidos un buen puñado de horas. Un 7.
    Expand
  7. Jul 13, 2023
    0
    Coming from Slay the Spire, I was really feeling like a similar game and I quite found it with Monster train. Nice concept, nice monsters, andComing from Slay the Spire, I was really feeling like a similar game and I quite found it with Monster train. Nice concept, nice monsters, and a good replay value with the different races.
    I was just slighlty disapointed by the very low number of bosses that makes every run feel the same and some races like Umbra that are nice to play but a bit of a one trick pony.
    Expand

See all 24 User Reviews

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