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8.5

Generally favorable reviews- based on 3361 Ratings

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  1. Sep 17, 2013
    6
    If you're a big fan of playing through the tutorials and prologues at the beginning of a game.. look no further. 7 hours of clicking on stuff when you're told to with a few minutes where you're allowed to walk forward at your own pace. Completely on rails.

    Your choices don't matter. It's all scripted. There's no customization worth mentioning. If you're after a juiced up version of
    If you're a big fan of playing through the tutorials and prologues at the beginning of a game.. look no further. 7 hours of clicking on stuff when you're told to with a few minutes where you're allowed to walk forward at your own pace. Completely on rails.

    Your choices don't matter. It's all scripted. There's no customization worth mentioning. If you're after a juiced up version of "Stalker" then that's not what this is.

    Basically, it's a movie you click on. With that said, it's a clean game. No glitching, bugs, or any of that. Story is alright
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  2. Nov 21, 2013
    6
    I enjoyed Metro Last Light however I feel that it could have been an expansion for Metro: 2033 because both the gameplay as well as the graphics are almost the same. There are a little too many cutscenes where the game holds you hand and just lets you watch or maybe tells you to rapidly press a button. I feel as if there are more of that compared to the original Metro 2033. You can make aI enjoyed Metro Last Light however I feel that it could have been an expansion for Metro: 2033 because both the gameplay as well as the graphics are almost the same. There are a little too many cutscenes where the game holds you hand and just lets you watch or maybe tells you to rapidly press a button. I feel as if there are more of that compared to the original Metro 2033. You can make a few smaller choices of strategy and customize your weapon load out but that's it. All in all the game is exiting even though, like I said, it's very linear. It's also beautiful to look at given your PC can handle it. Expand
  3. Apr 4, 2014
    5
    Even for a "rail shooter" this game is still mildly fun, especially with the stealth element. It's not very often that a game can blend both stealth play and traditional shooter play, Metro does not do this well, but it does do it better than others. The stealth aspect is very important to maintain because without making a headshot, you might as well be firing spitballs at the enemies.Even for a "rail shooter" this game is still mildly fun, especially with the stealth element. It's not very often that a game can blend both stealth play and traditional shooter play, Metro does not do this well, but it does do it better than others. The stealth aspect is very important to maintain because without making a headshot, you might as well be firing spitballs at the enemies. There are serious issues with balance when it comes down to it. Most of the guns just plain suck, they do pretty much close to zero damage, except the revolver of course. If you don't stack 3 of them as your weapons then you're basically putting yourself at a huge disadvantage. Grab 1 revolver for each; stealth, long-range, and short/mid-range, and you'll be set for the entire game. Besides the guns, there are numerous "thrown" items that you can use. You won't though, because that damn revolver dwarfs everything. It's always quicker to just shoot, even if you have to reload first. Besides the throwables, you also have the ability to knife. DO NOT EVER USE THE KNIFE. It is completely broken and horribly implemented into the game. You'll never stab where you're aiming; You'll always hit left or right of where you actually aimed, leaving the enemy free to ruin your face. Along with that, the animations for the stabbing are so jerky and sporadic that there is a curve to get used to the games horrible animations, just so you can used to the knifes horrible aim. I repeat, do not ever knife in this game unless you are stealth-killing someone.

    The story and dialogue are, well, I can't comment on the story in full because the lack of play testing (or so I assume) is keeping me from completing the game. I'm stuck at the armored were-beast thing down in the catacombs with 1 good gun (the revolver), and two piles of sh!t (shotgun, and the so-called "best and most sought after AR in the Metro"), along with all the other useless weapons at my disposal. I carefully spend my time putting upwards of 300 bullets into the bosses face, only to be left to use my throwables, only then to be left to stab. Always resulting in my death. Again, this game has some serious balance issues. Bad as the issues are, I still want to complete the story and find out what the deal is with the overly affectionate Dark One that seems to have a boner for Art. As far as the dialogue is concerned, it's pretty bad. You remember back in grade school, when you had to read a paper in front of the class? And everyone always did it as quick as possible with absolutely no emotion? Yeah, the voice "acting" is that bad. The mouths don't even attempt to line up with the words coming out of them, but that's nothing new for video games.

    The environments in the game are actually really good. Whether you're in the metro or above ground, there is an innate sense of immersion that they achieve. When you're crawling around underground you really feel like it's a subway; tight spaces, open exposed pipes, and bugs, TONS of bugs and webs really help bring the atmosphere to life in the otherwise droll grey colors in the metro. Above ground, there's a sense like at any moment the wrong footstep could unleash hell on your unsuspecting ass. Whether you're in the grasslands, the marsh, or wherever, the above ground environments really project a sense of desolation in a ruined world. The enemies above ground are great too, if only the guns did more damage. 8 shots to the face with a shotgun and you're still charging right for me? Give me a break, that's entirely unrealistic, even for fiction.

    So what's the verdict? If you can get it for free or borrow it, definitely give it a try. I wouldn't pay any more $20 for it though.
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  4. Jun 24, 2014
    7
    Would be a 9 or 10 if it wasn't so darn short. I got 10.5 hrs of game play to finish it on medium difficulty and really tried to explore all the areas etc, although I know I missed a few. Yes, there's the option to play through for another ending and yes the areas that do exist are spectacular, and the story is totally decent, but 10 hrs is just too short for a AAA game in my opinion.Would be a 9 or 10 if it wasn't so darn short. I got 10.5 hrs of game play to finish it on medium difficulty and really tried to explore all the areas etc, although I know I missed a few. Yes, there's the option to play through for another ending and yes the areas that do exist are spectacular, and the story is totally decent, but 10 hrs is just too short for a AAA game in my opinion. 20-30 should really be the bare minimum developers shoot for. I have 46 in borderlands 2 not counting any DLC play time and still working on the main quest. More backtracking there of course, but still. This game is worth it if you get it on sale, but for me full price is too much for 10 hrs of play time. And ranger mode costs extra! Expand
  5. Feb 15, 2019
    7
    I loved Metro 2033. Metro Last Light seemed a bit less exciting. The story just falls flat in comparison. Still, the atmosphere in the metros was great and memorable, and I liked it.
  6. Mar 4, 2019
    5
    Ласт лайт не намного но чуток лучше своего предшественника. Оптимизировали игру и больше фризов и лагов не бывает, только иногда в некоторых сценах. Но во всем остальном это тот же 2033, те же однотипные коридорные метро локации, те же враги, те же кринжовые моменты. Сколько раз за всю серию мы были в метро и сколько раз мы были на грани смерти и нас ЧУДОМ НА ВОЛОСКЕ спасают? НаверноеЛаст лайт не намного но чуток лучше своего предшественника. Оптимизировали игру и больше фризов и лагов не бывает, только иногда в некоторых сценах. Но во всем остальном это тот же 2033, те же однотипные коридорные метро локации, те же враги, те же кринжовые моменты. Сколько раз за всю серию мы были в метро и сколько раз мы были на грани смерти и нас ЧУДОМ НА ВОЛОСКЕ спасают? Наверное миллион, я уже сбился со счёту.

    Что я говорил насчет 2033 остается и тут.
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  7. Jul 7, 2013
    7
    An OK Game But Not The Hype

    The Good: Creates genuine eerie and scary feeling while playing, Very polished The Bad: Unspectacular game engine, "clunky" controls/movement (see below), extremely linear game play, stereotypical plot, misses some elements which would make the game really stand out. Makes plenty of use of "old-style" things without bringing really anything new to the table
    An OK Game But Not The Hype

    The Good: Creates genuine eerie and scary feeling while playing, Very polished
    The Bad: Unspectacular game engine, "clunky" controls/movement (see below), extremely linear game play, stereotypical plot, misses some elements which would make the game really stand out. Makes plenty of use of "old-style" things without bringing really anything new to the table for the genre.

    This is an "ok" game but it could have been so much more. While the game has a very polished feel and it's clear that a lot of development time went into it, I have several issues with the game.

    The plot/story is very stereotypical and reminds me somehow about HL2 or this or the other game, such as Doom. It is your typical post-apocalyptic shooter and has some "nice" elements in it, but somehow feels more like a mix of games most people in all likelihood already played. Here is one example: The game makes heavy use of light(s) where you can hide in shadows or use the lights to shoo away mobs. 10 years ago everybody would have said it's a really great thing to add such an element to a game, but today it just feels like a re-hash of things we already know from Doom 2 and similar games.

    People are raving about the graphics and the game engine, but in my opinion for a AAA game in 2013 the graphics are lacking and are definitely NOT up to par. Occasionally the engine makes the look like a clone of the source engine from the very old HL2, but here is the kicker: Ancient Valve's source engine was already better 10 years ago. The game is full with items which are static you cannot interact with. You shoot at pieces of furniture or other environment stuff, but the stuff doesn't even move despite the fact that the engine makes use of physicX. The game's engine feels and looks very outdated in my opinion. You come across switch boxes and similar things which all has no "use", making the entire world feel dead, unlike in eg. Source engine where you had much more freedom interacting/shooting stuff, making the world "feel" much more life-like.

    There are situations in the game where you need to jump or crawl into places, but the movement seems "clunky" and you cannot crawl but first need to jump or do other awkward things because otherwise you are stuck and cannot proceed. Awkward somehow.

    The game is missing a (in my opinion) very important HUD showing your health which becomes extremely annoying since you never know how far your health is down. This is critical since you need to use "health packs" on occasion and basically never know when. There is also no map system or other helpful things like in other games. While some might see this as a positive thing I see it as a negative because it just adds to the frustration.

    The "change your filter" requirement for the gas mask has no real "use" in terms of game-play but frankly just annoys. It's like a total unnecessary element (IMO) just added for a extra frustration if you are somewhere looking for ammo, shoot monsters etc...while you at some point will choke because you don't have a filter for the gas mask. It's nothing but an entire annoying element they added to make the game more frustrating.

    The game lacks entirely RPG-style elements, say, as compared to Far Cry 3 or similar games where you can in addition do crafting or hunting and by doing this become stronger. There is nothing in this game like that except going through the story and either shoot stuff.

    The game feels extremely linear and limited in freedom one has, it is a very old-style shooter which seems to be made by people whom the last 10 years of gaming entirely eluded. It could have been THE top game of the year which could've been the next HL2 or make games like Bioshock Inf. look like garbage, but by using a very traditional and outdated approach along with a very inflexible game engine they only managed it to make an "ok" game, not the superb game this could've been.

    The positive thing about the game is that it manages to really create a scary, eerie atmosphere...eg. nothing beats crawling through spider-infested holes and not knowing what awaits you around the corner, but as said there are too many things...what's the word...not "lacking"...but "too streamlined", "too traditional", "not unique enough". Let me explain it that way:

    No one would say that a Toyota Corolla is a bad car. In fact, some people might think that a Corolla is a really good car to have. But if someone would have a ton of money, maybe won the lottery, they would hardly say "OMG! Now I can finally buy a Toyota Corolla!" So...that game is like the Toyota Corolla of games. It's ok, but too unspectacular and too conventional in what it does.
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  8. Jun 2, 2013
    6
    I did not like this game. This is a perfect example of why graphics aren't everything. CONTROLS: Overall, the responsiveness of the controls was great. ENVIRONMENT: I like the concept of the post apocalypse world. If you like open worlds avoid this game. I for one don't really care too much about the world being open but this world was so closed in that I felt like I was on a conveyorI did not like this game. This is a perfect example of why graphics aren't everything. CONTROLS: Overall, the responsiveness of the controls was great. ENVIRONMENT: I like the concept of the post apocalypse world. If you like open worlds avoid this game. I for one don't really care too much about the world being open but this world was so closed in that I felt like I was on a conveyor belt. VOICE ACTING: Absolutely atrocious. The voice acting in this game is so bad it literally ruined any little bit that I actually liked the game. Terrible, terrible, terrible. GRAPHICS: Great. OVERALL: Been there, done that. This game is nothing new and in fact is does a much worse job than most in a crowded genre. Expand
  9. May 30, 2013
    5
    GOOD: What I really like about it is: It has a dense and very well told atmosphere. One of the best I have seen so far. The shooting and game play is very good too. The graphics nice and detailed.
    BAD: There are so many invisible walls and such a tight corridor you are running through, that it always feels like you are forced down a tight alley, not knowing, where you can jump in/on and
    GOOD: What I really like about it is: It has a dense and very well told atmosphere. One of the best I have seen so far. The shooting and game play is very good too. The graphics nice and detailed.
    BAD: There are so many invisible walls and such a tight corridor you are running through, that it always feels like you are forced down a tight alley, not knowing, where you can jump in/on and where not. This massively decreased gaming experience for me.
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  10. May 27, 2013
    6
    First, the bad stuff.

    Played this through in one sitting (not in itself a bad thing) on a high end dual graphics card machine However, some "levels" (the periods between loading screens) seemed to be very small, and control is taken away from the player very frequently for extremely boring cutscenes or poorly written dialogue THAT CANNOT BE SKIPPED. This was intensely jarring for me
    First, the bad stuff.

    Played this through in one sitting (not in itself a bad thing) on a high end dual graphics card machine However, some "levels" (the periods between loading screens) seemed to be very small, and control is taken away from the player very frequently for extremely boring cutscenes or poorly written dialogue THAT CANNOT BE SKIPPED. This was intensely jarring for me together with the cinematic "fade to black" effects that for some reason last up to 10 seconds (literally just staring at a black screen before a loading screen comes up, and this is with a pretty fast SSD so I think this is a conscious development decision) this seriously detracted from the immersion for me. What's the point of a first person perspective in-game rendered cut scene if the player can't have full control of his actions? Artyom falls unconscious in this game very, very often so often that you have to wonder about how much brain damage he's accumulated the story telling gimmick is overused to the point of ridiculousness.

    I wasn't particularly moved by the story or the atmosphere that the other reviewers are so gushing about the post nuclear apocalypse theme was done far better with Fallout 3 and New Vegas, and the story is a typical on rails "why can't we be friends" feel good boredom that we've all seen before.

    Good stuff, as an FPS it is decent and enjoyable, with both stealth and straight up shooting well rewarded. But frankly, not worth the $50 price of admission.
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  11. Oct 15, 2013
    6
    I would say this game barely, barely makes the cut, certainly worth it if you can find it for under $10 but otherwise, don't bother. Game play is short and the overall experience is uneven. There are simply too many moments spent trying to figure out what the level designers are trying to get you to do to move through a section, too many over-powered opponents for no good reason, and tooI would say this game barely, barely makes the cut, certainly worth it if you can find it for under $10 but otherwise, don't bother. Game play is short and the overall experience is uneven. There are simply too many moments spent trying to figure out what the level designers are trying to get you to do to move through a section, too many over-powered opponents for no good reason, and too many moments where the game takes over to move you on rails to the next event. All of that absolutely ruins the game by pulling the player entirely out of the experience and that's a real shame as the graphics are stellar, the voice acting adequate and the atmosphere foreboding. But invariably, every time you start to get drawn in by the story, the art and the action, something happens to pull you right back out. It's unfortunate. I think the best test for me of what separates a great game from a mediocre one is this: would I go back and play it again, even just part of it? No chance for Metro: Last Light; while it does have a few flashes of brilliance, the game play is ultimately just too disjointed. Expand
  12. Jul 6, 2013
    5
    after metro 2033 was an really amazing game, i had high expectations for last light.
    first of all, the graphics at last light are stunning, for the most part, but some stuff like human skin looks like rubber.
    the animations, the detailed levels, especially all the details in the human domiciles are really well made. light and water effects are awesome. the negative things: you
    after metro 2033 was an really amazing game, i had high expectations for last light.
    first of all, the graphics at last light are stunning, for the most part, but some stuff like human skin looks like rubber.

    the animations, the detailed levels, especially all the details in the human domiciles are really well made.
    light and water effects are awesome.

    the negative things:
    you have to pay 50€ for a game and then you have to BUY a harder difficulty as a dlc? what?

    the game has a lot of bugs, if you walk around too much, you regulary get stuck, or you fall out of the map, or enemies get stuck, etc.

    enemy ai is terrible, if you can even talk about INTELLIGENCE in this constellation.
    the human enemies can sometimes be stabbed in the face without reaction,

    the mutants run at you like an unstoppable force, all you can do is headshot them to make them less annoying.

    the story itself is interesting but the gameplay makes the game so dull and monotonous that i was just happy that its over.

    metro last light is an awesome graphic demo, with terrible game features.

    wait for a sale, its not worth more than 10€ $10
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  13. Aug 4, 2013
    5
    -1 point for console port interface (and controls) on pc.
    -2 points for unskippable intro (and ad) that is extra long: do these people know I paid $50 for this?
    Apart from that it's fine but nothing special. Not even new weapons compared to 2033.
  14. Oct 2, 2013
    5
    Too bad a good game was ruined by the lack of ammo and filters.Sorry metro but I am not that guy who redo the whole chapter after almost completing it ,due to silly things like the lack of ammo and filters.I have completed about 65% of the game,it is about 7/10 until I reached chapters with the problem I described above.This why I deleted it and gave it only 5/10
  15. Jul 3, 2013
    7
    To scripted.
    Feels more like watching a movie then playing a game sometimes.
    Few choices to impact anything.
    No character development.
    Few weapon choices.
    OK weapon customization.
    Looks good.
    Combat feels good.
    To short, 15 hours to complete on normal.
    Intro/game startup way to long, forced, cant skip.

    Could and should have been so much more.
  16. Jul 4, 2013
    5
    Want to Pay extra for standard game features? No thanks, I will wait till its 5$ like Metro 2033. That game was great. If you like 2033, you will like this game.
  17. May 16, 2013
    6
    The game has a good atmosphere, story, and setting, but I'm afraid the gameplay is pretty dull. The game is very linear, and combat is boring. You are told exactly what to do, and there are few things to be figured out by your own or discovered. Fighting humans requires some stealth, but fighting mutants is just spray and pray. However, even while fighting humans, the AI extremely stupid;The game has a good atmosphere, story, and setting, but I'm afraid the gameplay is pretty dull. The game is very linear, and combat is boring. You are told exactly what to do, and there are few things to be figured out by your own or discovered. Fighting humans requires some stealth, but fighting mutants is just spray and pray. However, even while fighting humans, the AI extremely stupid; they can't see you even if you are right in front of them, they don't know how to flank you in combat (in fact they barely even move at all in combat, once they spot you they more or less just keep firing until either one of you die). The game is pretty short and easy for a game that doesn't have the multiplayer and relies on its single player. I finished the game in around 7 hours, which is around the same amount of time as it takes to finish Call of Duty's single player. On normal difficulty you can run past most enemies, mutants and humans alike, and there is only the occasional boss you must fight (such as the mutant in the catacombs or the one in the swamp, both of which, by the way, are extremely boring to fight and basically bullet sponges). The morality system is also extremely flawed just like in the first game; there is no way to save your game so if by the middle of the game you realize you are not getting enough morality points you are going to have to restart the whole game just to get the good ending. It is also based too much on decisions you make during combat; for example, one of the biggest parts to getting the good ending is not killing anyone on several of the missions. Even if you spare some of the enemies, you will not get any morality bonus. Also, I see no reason why they would let you have the choice of knocking out enemies or killing them with the knife, because they basically have the same effect. The enemies you "knock out" are not going to wake up after a certain period of time. You can even take their gas mask filters away and leave them to die from suffocation after knocking them out and it will still count as sparing them.

    The game is also extremely poorly optimized; it lags a lot just like the first game. Bear in mind that BF3 runs smoothly on Ultra settings on my computer, yet Metro lags like hell even on Normal.

    Overall, fun but extremely flawed and not something I would play a second time despite it being extremely short (around 7 hours) in length.
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  18. May 18, 2013
    7
    This isn't a bad game, but not a great one either. I like the story and the atmosphere of the game, but the gameplay is a bit dull. The AI is slightly idiotic, especially when it comes to stealth type of fight. With some tweaks this could have been a great game.
  19. May 15, 2013
    7
    Metro: Last Light has some very interesting ideas, which if approached and developed correctly can lead to a very compelling game. However, by playing the game i came to a conclusion that the game lacks consistency and at times feels dull. It is a shooter with very few RPG elements, so if you except something like Fallout don't raise your hopes. The game has great graphics and what itMetro: Last Light has some very interesting ideas, which if approached and developed correctly can lead to a very compelling game. However, by playing the game i came to a conclusion that the game lacks consistency and at times feels dull. It is a shooter with very few RPG elements, so if you except something like Fallout don't raise your hopes. The game has great graphics and what it shines the most at is it's world and the created atmosphere; however, once again it is not consistent. Intriguing moments are followed on and on with dull shooting or stealth combat sequences (depending on your style of play). The A.I. in the game is not that bright and by being stealth one can finish the game relatively easy. In addition, Game series like Bioshock are way ahead in the mechanics of gameplay. Furthermore, after playing Metro: Last light for a couple of hours the repetitiveness of gameplay made the game get less and less interesting or engaging. It is by no means a bad game, it's just that there are so many better quality shooters on the market right now at a better price. One should wait and get this game when the price drops or get it on sale. Expand
  20. May 23, 2013
    6
    The story further develops the themes of the previous game, great post-apocalyptic atmosphere, the stealthy missions are really good, weapon customization is a nice addition.Metro:LS has a good lenght and good replay values. The game is also rather linear, with many cinematic interruptions. The world is very restricted, even when you are on the surface, and the enemies are rather scriptedThe story further develops the themes of the previous game, great post-apocalyptic atmosphere, the stealthy missions are really good, weapon customization is a nice addition.Metro:LS has a good lenght and good replay values. The game is also rather linear, with many cinematic interruptions. The world is very restricted, even when you are on the surface, and the enemies are rather scripted with a moderate AI. Not bad (actually everybody likes this game), but I do not think it deserves 8.8 user scores. I think I am objective when it comes to Video game reviews. This is how I fell, do not hate. Expand
  21. May 23, 2013
    7
    This game has many parallels to Bioshock Infinite. It takes a well-built world and an 'interesting' story as a starting point but then forces them down the players' throats in the form of a totally linear, on-rails 'game'. What the developers have achieved is great in its own right, but sadly as a gaming experience it is too narrow and overly pre-determined. A lot to love here though. TheThis game has many parallels to Bioshock Infinite. It takes a well-built world and an 'interesting' story as a starting point but then forces them down the players' throats in the form of a totally linear, on-rails 'game'. What the developers have achieved is great in its own right, but sadly as a gaming experience it is too narrow and overly pre-determined. A lot to love here though. The stealth and combat are well done, and the story is better than the ridiculousness of BI. A good game and one to buy when its on sale at an appropriate price of around $20. Expand
  22. May 17, 2013
    7
    This game did a great job keeping the atmosphere that the previous game created. The story is great with no annoying plot-holes, unless you didn't play the first game. The pacing of this game was smooth and enjoyable. I haven't encountered any game breaking bugs but there are many complaints about them. I did, however, seen some blacks holes and some animations needing fixing. The accentsThis game did a great job keeping the atmosphere that the previous game created. The story is great with no annoying plot-holes, unless you didn't play the first game. The pacing of this game was smooth and enjoyable. I haven't encountered any game breaking bugs but there are many complaints about them. I did, however, seen some blacks holes and some animations needing fixing. The accents in the game aren't as heavy compared to the first one. This bothered me and broke some immersion. The control scheme was changed a lot to make it easier for game-pad use. This is a linear corridor shooter not a open world game. The AI are a little dumber so stealth isn't harder to use. The thing is, the AI are a little too dumb. You can be two feet in front of a enemy, if in the shadows, and you won't be seen. I've stealth killed a enemy npc from a top of a train who fell down in front of some more enemy npc's. Not a single one of them looked to the position he fell from. There's no traps, hanging cans, or glass on the ground that can be accidentally triggered to give your position away. This was overall still a very nice game to play and own. Expand
  23. Aug 21, 2014
    6
    An average, nice-to-look-at corridor shooter (or should I say 'sneaker'?) Metro is back with an unnecessary sequel to do the same thing all over again, no changes have been made to the amount hand-holding, railroading and massive linearity present in the first one... and Christ, ambient "details" do not make a good game! Story is OK, graphics are good (as they should be), all Metro does isAn average, nice-to-look-at corridor shooter (or should I say 'sneaker'?) Metro is back with an unnecessary sequel to do the same thing all over again, no changes have been made to the amount hand-holding, railroading and massive linearity present in the first one... and Christ, ambient "details" do not make a good game! Story is OK, graphics are good (as they should be), all Metro does is make me want to play S.T.A.L.K.E.R. again. Expand
  24. Jun 5, 2013
    6
    First of all, I must express my extreme disgust at Ranger Mode being sold as DLC. What blatant profiteering. I deducted two points alone for that. Way to push to PC gaming closer to the edge of oblivion 4A, greedy bastards!

    Onto the game. First the pros: extremely detailed and beautiful graphics, a must see at 1440p. The sound is well done also, and the weapons are great fun. What
    First of all, I must express my extreme disgust at Ranger Mode being sold as DLC. What blatant profiteering. I deducted two points alone for that. Way to push to PC gaming closer to the edge of oblivion 4A, greedy bastards!

    Onto the game. First the pros: extremely detailed and beautiful graphics, a must see at 1440p. The sound is well done also, and the weapons are great fun. What mutants and monsters there are are great. Action is awesome as well in some places. The atmosphere of this game is nearly tangible; I haven't been creeped out by a game in a while. It truly feels like the world of Metro 2033 still. The most impressive areas of the game are all surface areas. It really seems like a bleak, dangerous and lost world, overrun by mutants.

    Onto the bad. I already mentioned the odious DLC practice, so this part concerns game play. The game is extremely linear, like its predecessor, but seems even more so in LL. Feels like I can't explore at all and the all explorable areas are painfully obvious. Also, in Hardcore or even Ranger Hardcore, the enemy AI is very stupid and boring. If it's somewhat dark in an area full on enemies, you can quite easily sneak right behind them without notice, and if they do notice, they'll convince themselves it was nothing. Or, just silently head shot an entire room of enemies no sweat, no challenge. If you do rouse the enemy, usually intentionally, it is way too easy to lose them. They won't give chase more than a few feet and usually end up running in circles shouting or mindlessly into the wall.

    Monsters and mutants are much more fun to fight, but are very, very infrequent. It got very old in the game fighting people most of the time. There is too little of a supernatural feel to this game, something 2033 was far superior at.

    Also, I love a good engrossing story in an FPS, but this game is ridiculous in how much agency they take away from the character. It seems like the game takes control of Artyom a lot, in cut scenes, even in the midst of battle. It really decreases the immersion for me, losing control of my character so much.

    And the ending is extremely anticlimactic, frustrating, and disappointing. It's clearly intended to do nothing more than suggest a sequel, much like crappy movies and TV shows do.

    In conclusion, I'm sorry to say that the Metro franchise has been overtaken and ruined by corporate meddling. It's difficult to know who to blame for this with so many different brands smeared on the box cover. Greedy DLC policies and serial treatment may be becoming the norm for PC games, but I always be critical of such policies as will most hardcore gamers.
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  25. May 16, 2013
    7
    Not a bad game, but not great either. The AI is dreadful, two mobs standing next to one another, shoot on in the head, other just stands there. Which is not game breaking, but for a game that has a lot of stealth elements, it just really takes away from the overall game. Also would of liked to see more open enviornment. Has a perfect setting for it, and more hunting of the rare utatedNot a bad game, but not great either. The AI is dreadful, two mobs standing next to one another, shoot on in the head, other just stands there. Which is not game breaking, but for a game that has a lot of stealth elements, it just really takes away from the overall game. Also would of liked to see more open enviornment. Has a perfect setting for it, and more hunting of the rare utated monsters would of gone a long way. Good game, but one again, a game that could of been amazing with some tweaks. Expand
  26. May 20, 2013
    6
    Not a bad game, just surely not a 10 either, it feels more like something you are watching than playing, so many parts that seem rather critical in the game you lose all control and watch whatever is happening take place. The stealth parts of the game were by far the most fun for me personally but even that is kinda tainted when you realize how stupid the AI can be and that half the timeNot a bad game, just surely not a 10 either, it feels more like something you are watching than playing, so many parts that seem rather critical in the game you lose all control and watch whatever is happening take place. The stealth parts of the game were by far the most fun for me personally but even that is kinda tainted when you realize how stupid the AI can be and that half the time and you can just walk right up in front of them and shoot them. The graphics are great and the combat can be fun but all in all it is just way to linear for my liking, no choices really. Expand
  27. May 16, 2013
    6
    If like me you weren't too crazy about the original game, you shouldn't buy this, and should instead wait until it too drops to a single digit price tag before purchasing. The game is extremely overpriced and is as poorly optimized as the original.
  28. May 16, 2013
    6
    Hours of switching between tunnels, cities, and the surface, being told what to do for who and why, shooting and stabbing. That's pretty much Metro Last Light. The game looks good at points, but never lives up to today's standards. The combat is dull and boring, and if not too easy, it's too unforgivingly hard.
  29. May 18, 2013
    6
    The game is almost exactly like the first one. It is between an interactive movie and a very linear shooter. The shooter part is as mediocre as it was in the first one. They added stealth, which works in a ridiculous way: you can stand literally just in front of the guard and he does not see you. Which makes combat with people extremely easy, while combat with monsters is much harder andThe game is almost exactly like the first one. It is between an interactive movie and a very linear shooter. The shooter part is as mediocre as it was in the first one. They added stealth, which works in a ridiculous way: you can stand literally just in front of the guard and he does not see you. Which makes combat with people extremely easy, while combat with monsters is much harder and is pretty annoying for a casual game. The story and characters are also as extremely dumb and childish as in the first game (and I read and liked the original book). For some reason, every other post-nuclear survivor was a WWII reenactor. On a plus side, graphics got significantly improved and is actually very nice to look at. I guess graphics and general atmosphere is what sells this game, but there's not much else to it. Expand
  30. Jul 22, 2013
    7
    With the world created by the original author its hard to lose, add the sort of detail and quality of graphics this game has and you get truly immersive. The devs not making a game for children and including a healthy dose of adult oriented gaming really adds to the feeling and atmosphere in Metro.

    Nice to have a game that isnt corny and juvenile. At times it is very very creepy and
    With the world created by the original author its hard to lose, add the sort of detail and quality of graphics this game has and you get truly immersive. The devs not making a game for children and including a healthy dose of adult oriented gaming really adds to the feeling and atmosphere in Metro.

    Nice to have a game that isnt corny and juvenile. At times it is very very creepy and the atmosphere and intensity is maintained.

    There were 2 things I didnt like at all about this game. This is an amazing world and a great environment. I want to see more of it and while the tunnels are a limiting factor the amount of real estate in the game is very small indeed. Free roam Metro for Metro 3 should be on the requirements list in the same way several other major titles are doing the same thing.

    The most important requirement for me though is the field of view. OMG, I hate this low field of view games. Makes me feel very nauseous very quickly. However, despite this I really enjoyed the story if the FOV didnt detract from how good the actual game is quite a lot. Felt a lot like an endurance test concerning the FOV but the detail, characters and story somehow manage to carry it. Was worth buying.

    Open world metro with the same depth, darkness, creepiness and willingness to make a game for adults? Now that I would pay a great deal to see.
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Metascore
82

Generally favorable reviews - based on 71 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 71
  2. Negative: 0 out of 71
  1. Sep 10, 2013
    70
    Metro Last Light improves on several of the originals shortcomings but also has a few of its own. Mainly the artificial intelligence needs lots of work otherwise Metro Last Light with its hybrid of quality action and engaging storytelling would maybe have been one of the best games of the year.
  2. LEVEL (Czech Republic)
    Jul 9, 2013
    80
    I do not recommend this to arachnophobiacs and story-lovers. Nonetheless, the game's atmosphere is so thick you are going to be just blown away. Furthermore, the game has outstanding battles. [Issue#231]
  3. PC PowerPlay
    Jun 23, 2013
    70
    A mostly triumphant return to form for this unique series. [July 2013, p.86]