- Publisher: DreamCatcher Interactive
- Release Date: Apr 30, 2005
Summary:
Metalheart: Replicants Rampage is a tactical role-playing game set in the devastated lanscapes of a strange planet lost among the stars. Lead your team to success using smart tactics, explore a huge isometric world, experience unique cybernetic body implants and tactical turn-based combat. The player controls a team of up to 6 members. A team can be formed during the journey from the following races: replicants, cyborgs, mutants and nomads. Each of the groups has special abilities, e.g. cyborgs are good in combat, mutants are healing experts, nomads are masters of camouflage. Allying with different groups changes the flow of the game: being hostile to nomads opens the way to getting friendly cyborgs or mutants to provide new quests. A lot also depends on the composition of the team; for instance, a pure cyborg team requires a different strategy than mutants or nomads. The usage of futuristic items and body implants influences the abilities of each character in an extraordinary way: roentgen eye extenders allow the character to look through obstacles,health converters initiate self healing of a character, teleport implants make a character jump from one place to another during combat. The variety is huge. Every character experiences a personal RPG-development during the game. On level up the player may increase some of the character values such as dexterity, strength, intelligence etc. The unique development of a character makes him specifically special in his skills. [Akella]
Buy Now
| Rating: | M |
|---|---|
| Developer: | Akella, NumLock Software |
| Genre(s): | Role-Playing, General, General |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Dmitry Mikhailov | Sound Engineer |
| Paul Stark | Location Graphics |
| Alexander Filatov | A.I. Programming |
| Alexander Filatov | Generated Scripts |
| Alexander Filatov | Generated Scripts |
| Wassili Filatov | Director / Script And Dialogs / Location Design / Effects / Scri |
| Sergey Lakhtin | Producer / Script And Dialogs |
| Andrey Belkin | Executive Producer |
| Yury Galstyan | Sound And Music |
| Yury Galstyan | Sound Producer / Sound And Music |
| Yury Galstyan | Sound Producer / Sound And Music |
| Daniel Doebel | Sound And Music |
| Sinan Sariyildiz | Music |
| Marcus Fuchs | Music |
| Ruslan Suleymanov | Art Director / Character Modeling / Intro And Outro Design |
| Jury Taxin | Character Animation |
| Jury Taxin | Character Modeling |
| Jury Taxin | Character Modeling |
| Alexander Kremel | Character Animation |
| Alexander Kremel | Interface Graphics |
| Alexander Kremel | Interface Graphics |
| Konstantin Filatov | Interface Graphics |
| Konstantin Filatov | Location Graphics |
| Konstantin Filatov | Location Graphics |
| Konstantin Filatov | Location Graphics |
| Vlad Micheenkov | Interface Graphics |
| Sergey Tarakhteev | Location Graphics |
| Valentin Perman | Location Design |
| Roland Fitzner | Location Design |
| Patrick Levin | Technical Director / Graphic Engine / Framework / Script Program |
| Maxim Zarembo | A.I. Programming |
| Maxim Zarembo | Generated Scripts |
| Maxim Zarembo | Generated Scripts |
| Maxim Zarembo | Generated Scripts |
| Maxim Zarembo | Generated Scripts |
| Igor Shtuchenko | Effects |
| Fyodor Gagarin | Script Programming |
| Anton Epyshin | Generated Scripts |
| Maxim Dobychin | Game Balance |
| Max Urban | Game Balance |
| Valentina Schmick | Planning And Organization |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.