- Publisher: EA Games
- Release Date: Nov 4, 2004
Summary:
Medal of Honor Pacific Assault gives players a sense of the courage it took to fight the Imperial Japanese Army from the shock of Pearl Harbor to triumph on the shores of the Tarawa Atoll. Set in the Pacific Theatre of Operations from 1941-1944, players will assume the role of Marine recruit Tom Conlin as he survives the attack on Pearl Harbor, leads the assault on Guadalcanal, and finally charges up the beaches for the climatic battle at Tarawa. Armed with their wits and a variety of authentic weapons, it's up to players to stop the Japanese war machine in its tracks. Medal of Honor Pacific Assault follows the tradition of previous Medal of Honor products with a brand new arsenal of weapons, new enemies, and new storyline. In addition, Pacific Assault features new multiplayer modes in which up to 32 players can choose soldiers from American, British, Japanese, and other armies. [Electronic Arts]
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| Rating: | T |
|---|---|
| Developer: | EA LA |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade |
| Number of Players: | 1-32 Players |
| ESRB Descriptors: | Blood Language Violence |
| Offline Modes: | Competitive Team Oriented |
| Connectivity: | Broadband Only Online |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 32 Players Online |
| Cast | Credit |
|---|---|
| Roger Seto | Animation Team |
| Scott Easley | Additional Animation Support |
| Jeremy War | Design Team |
| Beau Anderson | Character Team |
| Mark Dochtermann | Engineering Technical Director |
| Larry Paolicelli | Art Development Director |
| Don Waller | Animation Team |
| Bill Schofield | Engineering Team |
| David Seeholzer | Engineering Development Director |
| Jason Monroe | Art Team |
| Niqui Wright | Art Team |
| Michael Schwartz | Engineering Team |
| Brady Bell | Creative Director |
| Brady Bell | Game Script |
| Brady Bell | Game Script |
| Paul Keet | Engineering Lead |
| Kyle McKisic | Additonal Engineering Support |
| Junki Saita | Design Team |
| Scott Walker | Senior Producer |
| Olin Georgescu | Art Team |
| Yuan Liu | Audio Team |
| Travell McEntyre | Art Team |
| Benson Russell | Design Team |
| Paul Jury | Visual Effects Lead |
| Justin Thomas | Lighting Team |
| Adam Crist | Design Team |
| Rick Giolito | Executive Producer |
| Erik Kraber | Audio Director |
| Jeremy Hall | Audio Team |
| Michael Licht | Design Team |
| John Versluis | Engineering Team |
| Jose Hernandez | Animation Team |
| Jun Zhang | Engineering Team |
| Shinichiro Hara | Character Technical Read |
| Jeff Bigman | Art Team |
| Eben Cook | Background Art Lead |
| Jeff Leggett | Engineering Team |
| John Machin | Engineering Team |
| Chris Shelton | Weapon Technical Lead |
| Bill Heineman | Additonal Engineering Support |
| Jeremy Page | Art Team |
| Christopher Oakley | Animation Lead |
| Joseph K. McGuffin | Animation Development Director |
| Kevin Bertazoon | Animation Team |
| Dave Bondi | Animation Team |
| Richard K. Burton | Animation Team |
| Robert Casteneda | Animation Team |
| Alina Hiu-Fan Chau | Animation Team |
| Jacqueline Corley | Animation Team |
| Stephan Fedasz IV | Animation Team |
| Earl A. Hibbert | Animation Team |
| Craig R. Maras | Animation Team |
| Dana O'Connor | Animation Team |
| Larry White | Animation Team |
| Dan Whiting | Animation Team |
| Umberto Bossi | Additional Animation Support |
| Jennifer Cha | Additional Animation Support |
| Robert R. Coddington | Additional Animation Support |
| Chris Luckenbach | Additional Animation Support |
| Erica Pinto | Additional Animation Support |
| Kristin Solid | Additional Animation Support |
| Rob Stahl | Art Director |
| Jim Gaczowski | Background Technical Lead |
| Douglas Albright | Art Team |
| Huy Dinh | Art Team |
| Leon Gor | Art Team |
| Yaroslav Grabovskyy | Art Team |
| Jacob Koottarappallil | Art Team |
| Chanho Lee | Art Team |
| Sebastiaan Reinarz | Art Team |
| Homer Reyes | Art Team |
| TJ Stamm | Art Team |
| Art Wong | Art Team |
| Peter Lim | Additional Art Support |
| Ryan Magid | Additional Art Support |
| Jason Priest | Additional Art Support |
| Peter Sooyong Choe | Character Art Lead |
| Glenda Novotny | Character Team |
| Michael Withem | Character Team |
| Michael Guy Jackson | Lighting Lead |
| Ili Chiang | Lighting Team |
| Rick Donnelly | Visual Effects Coordinator |
| James H. Dargie | Lead Weapons Artist |
| Chuck Russom | Audio Lead |
| Dan Elggren | Audio Development Director |
| Leilani Ramirez | Dialog Lead |
| Sam Bird | Audio Team |
| Blair Bitonti | Audio Team |
| Dave Cham | Audio Team |
| Rebecca Liu | Audio Team |
| Mike Myles | Audio Team |
| Brian Tibbetts | Audio Team |
| Eduardo Trama | Audio Team |
| Dave C. Nash | Design Lead |
| Dave C. Nash | Game Script |
| Dave C. Nash | Game Script |
| John Salwitz | Design Development Director |
| Tom Hess | Design Team |
| Tim Lang | Design Team |
| Kevin Mack | Design Team |
| Mike Roloson | Design Team |
| Matt Sophos | Design Team |
| Ken Spencer | Design Team |
| Daniel Chisholm | Engineering Team |
| Steve Chow | Engineering Team |
| William E. Damon III | Engineering Team |
| Timothy Ford | Engineering Team |
| Patrick Ghiocel | Engineering Team |
| Michael J. Goodwin | Engineering Team |
| Jason Gregory | Engineering Team |
| Edward Harmon | Engineering Team |
| Clancy John Imislund | Engineering Team |
| Anthony Ku | Engineering Team |
| Mike Machowski | Engineering Team |
| Rene Nones | Engineering Team |
| Karl Patrick | Engineering Team |
| Matthew Rusch | Engineering Team |
| Keith Schaefer | Engineering Team |
| Luis Sempe | Engineering Team |
| Shawn Sheridan | Engineering Team |
| Colin Barrett | Additonal Engineering Support |
| Stuart Capewell | Additonal Engineering Support |
| Sanjay Madhav | Engineering Interns |
| Andrew Phongsamran | Engineering Interns |
| Jon Galvan | Associate Producer |
| Jon Galvan | Game Script |
| Anthony Miller | Assistant Producer |
| Christopher Barry | Production Intern |
| Karl Drown | Test Lead (Single Player) |
| Karl Drown | Test Lead: Single Player |
| Scott Carroll | Test Lead (Multiplayer) |
| Scott Carroll | Test Lead: Multiplayer |
| Matt Powers | Multiplayer Senior Producer |
| Edward J. Moore III | Multiplayer Design Lead |
| Robin Johnson | Animation Technical Lead |
| David Oliver | Art Team |
| Robin Johnson | Animation Technical Lead |
| David Oliver | Art Team |
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