User Score
5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 18, 2013
    4
    positive:
    good franchise,
    free 2 play,
    pretty graphics

    negative:
    really high system requirements,
    long grinds force you to pay,
    bad balance "patches",
    bad matchmaking,
    you cant choose your map (every time random),
    missing announced features,
    promised: no 3rd person view lie,
    promised: no consumable items lie,
    promised: more game modes lie,
  2. Sep 18, 2013
    3
    Positives:
    - Game is free
    - Lots of mechs to collect - Ability to set controls for various game input devices - Good Server Availability Negatives: - No DirectX 11 Graphical Support - User Interface difficult to navigate and use - Heat System difficult to understand - Client crashes often - Poor hit detection - No player progression end game content - No lobby system to
    Positives:
    - Game is free
    - Lots of mechs to collect
    - Ability to set controls for various game input devices
    - Good Server Availability

    Negatives:
    - No DirectX 11 Graphical Support
    - User Interface difficult to navigate and use
    - Heat System difficult to understand
    - Client crashes often
    - Poor hit detection
    - No player progression end game content
    - No lobby system to organize team vs. team matches, choose maps, etc
    - Only 2 game modes
    - No voice communication with teammates
    - No guild/clan support
    - Confusing website and forum layout

    - Billing system unreliable and sometimes double-bills, technical support tickets often left unaddressed, accidental purchases can happen due to user interface issues.

    Other thoughts:

    Excellent fast paced FPS for mech combat. While there are a lot of mechs to collect and unlock skills for, there simply isn't anything else to do. The combat is great but tends to grow stale due to the low number of maps and game modes. Game development is slow and has frequently had issues with communicating changes to players. Patch notes are often incomplete and inaccurate.
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  3. Sep 18, 2013
    6
    Good: The game looks great, sounds great and is fun to play. Mech customization (and current balance) offers enough variety to have multiple builds on a chassis work well. The skins and colors for visual aesthetics look great and add a nice personalized touch to each mech. The maps look amazing, though some blander than others, but give a nice feel for fighting in variousGood: The game looks great, sounds great and is fun to play. Mech customization (and current balance) offers enough variety to have multiple builds on a chassis work well. The skins and colors for visual aesthetics look great and add a nice personalized touch to each mech. The maps look amazing, though some blander than others, but give a nice feel for fighting in various climate/locations. The game does a good job giving money to new players so that after about 20-25 games (about 2-3 hours of playing) you have enough to buy any mech (or a few cheaper ones) and work on customizing them.

    Bad: The game only offers a handful of maps and some are low on the rotations, so you tend to get 1-2 of the same maps over and over while others you don't get hardly at all. The game also does a very poor job in letting players know any information about playing the game. They give a mediocre tutorial on movement/shooting and they don't really give you the hot key information for all the things you can do in game (open missile bay doors, change 1st/3rd person view, grouping weapons, chain/link firing weapons, show map...etc). You have to go to the options to figure most of that out and turn off ones they preset for you. The match maker can be very poor at doing it's job; making 1 sided match ups or having a tonnage disparity of upwards to 200+ tons. You currently only have 3 options to play the game, solo, with a group of 4 or with a group of 12. If you have 5-11 people, you're not playing together. As well, currently there are only 2 match styles, conquest and assault (capture points or kill mechs and capture base or kill mechs, respectively).

    Ugly: The game has been plagued with developer problems and constant lack of information. The 2 big things mentioned, U.I. 2.0 and community warfare have been worked on and promised for a long time with very little information about either coming out. Constant date changes and push back of content have left most people disheartened and spiteful. The implementation of their new heat scale (dubbed "ghost heat" by the community) is a mechanic created to curb certain builds and limit customization on top of their hardpoint system for weapons. Outside of the addtional limitation, they don't mention it anywhere in the game itself and so anyone starting to play won't realize why they overheat so fast firing 3 large lasers or why 1 ac/20 goes up little heat but 2 fills up half the bar.

    Redemption: PGI has been consistently putting out patches ever 2 weeks with content.; At least 1 new mech chassis (with variants) a month for a while. They have had the occasional weekend tournaments to get people playing to win C-bills (in game cash), MC to game money) and items as rewards. There are plenty of things to buy with MC and there are sales going on from time to time on hero mechs, skins and colors. Constant sales make sure you don't have to wait long to get something cheap for your money. Finally, after an incident with doing consumable modules, the game seems to be keeping on track of having a no pay to win attitude, which is nice for this game. Instead it's more of a pay for convenience or pay to not grind for those feeling it's a grind to play the game.

    All in all, the game is fun to play. Ignoring the dev problems or past issues and just downloading it and playing for a while, it's a decent game. If community warfare and UI 2.0 manage to come out and works well enough, it could be a good game.
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  4. rml
    Sep 18, 2013
    9
    Mechwarrior M.RML

    MechWarriorOnline has been a fun and growing experience for me. There is a bit of a learning curve with the movement as you are essentially driving a walking tank and your legs and torso can face different directions. This game has currently filled my First person shooter slot with recent games. For a mech shooter it features :Pilot unlocks, mech skill tree
    Mechwarrior M.RML

    MechWarriorOnline has been a fun and growing experience for me. There is a bit of a learning curve with the movement as you are essentially driving a walking tank and your legs and torso can face different directions. This game has currently filled my First person shooter slot with recent games.

    For a mech shooter it features :Pilot unlocks, mech skill tree unlocks, a vast amount of mech customization and weapon loadouts, and multiple camos. Now the aesthetics are not free but I don't mind dropping cash on a FREE to play game that I enjoy. The creators have to make a living as well and not gonna lie I do enjoy my blue fuzzy dice bobbing in my While talking about paying there is no PAY TO WIN HERE. You can go buy a fancy hero mech and die like the rest. Survival is based on your skill and team coordination.
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  5. Sep 18, 2013
    9
    Game is pretty solid all around. You can use alot of different mechs and play alot of different styles which keeps it pretty interesting even having played since closed beta (over a year). In game purchases are a bit pricey so i don't make them as regularly as I might like, but it by no means is 'Pay-to-Win' so even without making much of a financial investment you can have a great time.
  6. Sep 18, 2013
    4
    The idea of Mechwarrrior Online brought about the return of many players back to the franchise. The funding program was feature focused and the idea of the game grew even greater in the minds of loyal fans. Financial commitments were made by a large number of players whom eventually saw their dream game come together during closed beta. The epitome of the vision was published in theThe idea of Mechwarrrior Online brought about the return of many players back to the franchise. The funding program was feature focused and the idea of the game grew even greater in the minds of loyal fans. Financial commitments were made by a large number of players whom eventually saw their dream game come together during closed beta. The epitome of the vision was published in the December 2012 Issue of PC Gamer and the launch of Open Beta.

    Ten and a half months of Open Beta proved to be complicated period for the game. Many promises by the developer were unfulfilled or implemented in a manner that divided the core player community. The original vision faded away and the game which once had a loyal target audience, is now made up of those that won't spend another dollar on the game, and those that will praise the game because they fear that it will be the last Mechwarrior title.

    It is hard to ignore the fact that since the commencement of Open Beta nearly 11 months ago, that there has been very little engaging content added to a game that still struggles with gameplay issues.
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  7. Sep 18, 2013
    7
    As a mech simulator this game is a lot of fun to play, and I typically play at least a few matches a couple nights a week. That said, the game still isn't feature complete. The user interface was slated to be revamped to include many improvements that won't see the light of day until more than a month after the official release and has been used by the development team as a constant excuseAs a mech simulator this game is a lot of fun to play, and I typically play at least a few matches a couple nights a week. That said, the game still isn't feature complete. The user interface was slated to be revamped to include many improvements that won't see the light of day until more than a month after the official release and has been used by the development team as a constant excuse as to why other core features can't be implemented. Fair enough, these things take time, but I feel release should have waited until they had finished implementing a proper user interface as well as new player tutorials, which to this date only cover basic movement and are at best alpha quality.

    The main draw to the game for me was the promise of community warfare, a system that would extend the game beyond 10-15 minute battles into a more strategic realm of play. This also would bring with it the ability to have in-game player organizations, better chat functionality, a pre-match lobby system, private matches, and many of the social and metagame features players of other games take for granted.

    Without these core features the game to me is incomplete, and maintaining the interest of friends beyond a couple weeks after first playing has been a constant challenge. Right now you have to approach the game as a work in progress and come into things even at this stage with a large helping of patience and awareness that it is a game with a limited, but still very fun scope of play. My rating reflects my enjoyment of the game in its current state, with a small dose of knowing good things are likely to come over the course the following year.
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  8. Sep 18, 2013
    0
    TLDR; This game sucks.

    Just an arena shooter with a cash shop. That's it. If you want to throw your money away, at least give it to a worthy charity.
  9. Sep 18, 2013
    6
    The game is far from finished, the development is glacial at best. I am a founder and played from closed beta to now (on and off). The features creep in too slowly to keep it truly interesting for long. 2 Game modes which most of the time end up in team deathmatch, only 6 maps if you don't count the night versions of them. The developers also lied at least 2 times to the community, whichThe game is far from finished, the development is glacial at best. I am a founder and played from closed beta to now (on and off). The features creep in too slowly to keep it truly interesting for long. 2 Game modes which most of the time end up in team deathmatch, only 6 maps if you don't count the night versions of them. The developers also lied at least 2 times to the community, which is a shame. The game is not so beautiful even with a powerful computer.
    The gameplay is fun for a while, but quite basic. Some weapons are useless and there are a lot of undocumented mechanics, which will prevent newbies to be effective.
    It's lackluster, but fun for a while. I much preferred Tribes Ascend.
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  10. Sep 18, 2013
    9
    I'm a long-time Battletech fan, and this game feels pretty authentic. If one spends any time on the forums, it's easy to see that there's pretty much a civil war between the relative handful of people who actually frequent the boards. If you don't visit the forums, the game is quite fantastic. The graphics are fantastic, and the Mechs and weapons are very well done. There's a bit of aI'm a long-time Battletech fan, and this game feels pretty authentic. If one spends any time on the forums, it's easy to see that there's pretty much a civil war between the relative handful of people who actually frequent the boards. If you don't visit the forums, the game is quite fantastic. The graphics are fantastic, and the Mechs and weapons are very well done. There's a bit of a learning curve, but as a codgery old purist I like it that way.

    The current game needs some variety, but that's on its way. The feature roadmap looks exciting, even if there have been delays. There were some questionable development choices, such as putting Mech knockdown on the back burner, and introducing third person view in direct contravention of the community, which is why MWO doesn't get a 10. The codger in me is grumpy about these things, but we can't always get everything we want. The publisher has to make money somehow, or there wouldn't be a game at all.

    Overall, I rate MWO very highly, and recommend it to anyone who gets a kick out of blowing up giant robots with other giant robots.
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  11. Sep 18, 2013
    8
    While far from perfect, this game is still a great play and is a worthwhile endeavor, as long as you keep your expectations in check. It is a sim, not a first-person shooter, and it takes learning good teamplay tactics in order to be successful. They game is playable and enjoyable without having to spend any money, but buying in a little bit for some premium time and extra mechbays reallyWhile far from perfect, this game is still a great play and is a worthwhile endeavor, as long as you keep your expectations in check. It is a sim, not a first-person shooter, and it takes learning good teamplay tactics in order to be successful. They game is playable and enjoyable without having to spend any money, but buying in a little bit for some premium time and extra mechbays really does pay off. Despite all the whining from their official forums, the devs do care about the game and progress is made on improving it regularly. I've been playing it regularly for the past year, since closed beta, and still find reasons to keep coming back. Expand
  12. Sep 18, 2013
    0
    A steaming pile of disappointment. Inexperience dev's blatantly disregard their core community. Lack of content and no direction other than "buy a new shiny mech". Way to ruin one of the most beloved IP's of all time. 2 thumbs, 8 fingers and 10 toes downvote. It has shiny graphics though!
  13. Sep 18, 2013
    4
    The developer seems to think since the development team is telling them it's great, the game must be great, to hell with the hundreds of people saying otherwise in the forums, they are on a lonely island. Weapons balance does complete reversals every month with each weapon having a turn being horridly OP, and another being UP. The maps are mostly uninteresting, with several being huge longThe developer seems to think since the development team is telling them it's great, the game must be great, to hell with the hundreds of people saying otherwise in the forums, they are on a lonely island. Weapons balance does complete reversals every month with each weapon having a turn being horridly OP, and another being UP. The maps are mostly uninteresting, with several being huge long range maps and almost no close combat maps meaning most have to run a long range focused mech. Several Mechs are rendered useless by another mech which can do everything better. Larger assault mechs are quite often outright better then mediums and heavy mechs, with lights having their uses and a few good heavy/mediums. The size scale seems quite off as the supposedly huge and awesome Atlas is around the same size as most mediums, everything has 2 sizes, small or big, take your pick. Most patches create just as many issues as they fix. To top it all off the game is poorly optimized and requires a very solid internet connection if you don't want to lag to death every match. I hope it improves but unless the developers get their heads out of their collective asses, it won't. Expand
  14. Sep 18, 2013
    9
    Offers much and promises more.
    MW:O is fun, and it is not easy and it gives in every battle a different experience and possibilty to play. The potential is enormous so back it and push it and we´ll have a lot more fun in the next years to come.
    Most negative reviewers are just using this chance to give a payback. For whatever they feel cheated about. I really can´t imagine a more
    Offers much and promises more.
    MW:O is fun, and it is not easy and it gives in every battle a different experience and possibilty to play. The potential is enormous so back it and push it and we´ll have a lot more fun in the next years to come.

    Most negative reviewers are just using this chance to give a payback. For whatever they feel cheated about. I really can´t imagine a more serious and demanding fanbase then those Battletech-Fans here.

    Of course MW:O has got its drawbacks and a sheer impossible load of different goals to achieve. But one has to be aware of the fact that its the most complex simulation of Mech-Battles we ever had and that with realtime-multiplayer-combat.
    Sometimes I think "community" wants the Devs to apologize for developing and testing... ridiculous. Thats what beta is all about and there are many games in beta which go the same unstable, sometimes frustrating way. No need for complaining in my eyes.

    Thumbs up!
    I NEVER put more money into a game, without regret, and that since over a year. That sums up my review. Nothing more to say.
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  15. Sep 18, 2013
    8
    It is fantastic to have Mechwarrior back. The graphics are beautiful. The game is a total blast and keeps in line with the original Tabletop and MW games. Soon there will be new maps, new mechs, and community warfare. I can't wait for the clan tech. If you miss the Mechwarrior Universe and you haven't played this, what are you doing with your life? There are a few areas that are stillIt is fantastic to have Mechwarrior back. The graphics are beautiful. The game is a total blast and keeps in line with the original Tabletop and MW games. Soon there will be new maps, new mechs, and community warfare. I can't wait for the clan tech. If you miss the Mechwarrior Universe and you haven't played this, what are you doing with your life? There are a few areas that are still under construction even after release like weapon balance, but it's pretty much fixed. My only wish is that it was more immersive. It needs more game modes but those are coming soon. Expand
  16. Sep 18, 2013
    5
    Long time fan of tabletop Battletech, Battletech MU**'s and Mechwarrior series of PC games. Would gladly pour money into this game if there was some sense of purpose to it. The game itself is beautiful (and I don't have a high end PC) and you get the sense that you really are piloting one of those mechs. But it can get old quickly and I find myself having more fun playing Minecraft. ILong time fan of tabletop Battletech, Battletech MU**'s and Mechwarrior series of PC games. Would gladly pour money into this game if there was some sense of purpose to it. The game itself is beautiful (and I don't have a high end PC) and you get the sense that you really are piloting one of those mechs. But it can get old quickly and I find myself having more fun playing Minecraft. I really want to like this game....I really do....Heck I'd even pay a monthly sub if I felt it were worth it..... Expand
  17. Sep 18, 2013
    0
    Weapons balance is a joke, it was actually BETTER during closed beta. Think about that, today they are FINALLY launching the game and it is less balanced than it was in closed beta. When they do try and balance weapons they always take far too long leaving broken BS in the game for months at a time, then over react to the point of either buffing a weapon to god like, or nerfing it to theWeapons balance is a joke, it was actually BETTER during closed beta. Think about that, today they are FINALLY launching the game and it is less balanced than it was in closed beta. When they do try and balance weapons they always take far too long leaving broken BS in the game for months at a time, then over react to the point of either buffing a weapon to god like, or nerfing it to the point that everyone removes it from their builds. This has caused multiple Long range missile apocalypses and most recently several months of a stale and boring sniper only meta. A meta that they “fixed” with a “feature” called “ghost heat” that is in no way documented or explained in addition to flat out breaking the Awesome chassis along with several other variants. The best part? MWO is still a long range crap fest, but now with UAC5’s rather than Gauss and PPC. Expand
  18. Sep 18, 2013
    6
    The Good: Great experience "piloting" the mechs (giant robots). A visually compelling game! A clear skill set needed to pilot the mechs, hit your target, and position your mechs for maximum effect.

    The Bad: No overarching sense of progression, Meta-game is somewhere between non-existent and muddled beyond recognition. Stagnate, repetitive game play (Disclaimer: It kept me interested
    The Good: Great experience "piloting" the mechs (giant robots). A visually compelling game! A clear skill set needed to pilot the mechs, hit your target, and position your mechs for maximum effect.

    The Bad: No overarching sense of progression, Meta-game is somewhere between non-existent and muddled beyond recognition. Stagnate, repetitive game play (Disclaimer: It kept me interested for about two months, but that is short for an MMO, IMO). Very little social features (No outfits, no LFG, Friend list is simplistic)

    Summary: Be prepared to spend some time learning to pilot. Enjoy the stunning visual combats. Don't look for too much meaning as to why you are stomping around in the robot in the first place. You will need to make friends using guild websites and public TS servers, etc.
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  19. Sep 18, 2013
    6
    Graphics: 9/10 (It is very pretty)
    Gameplay depth: 6/10 (In actual organized matches; it's good. In Random matches.. no organization: Also, no real incentive for anything but direct engagement, favoring heavier fighting machines.)
    Balance: 9/10 (No current egregious balance issues.) Developer relationship with community: 2/10 (A consistent disconnect with their own forums and having
    Graphics: 9/10 (It is very pretty)
    Gameplay depth: 6/10 (In actual organized matches; it's good. In Random matches.. no organization: Also, no real incentive for anything but direct engagement, favoring heavier fighting machines.)
    Balance: 9/10 (No current egregious balance issues.)
    Developer relationship with community: 2/10 (A consistent disconnect with their own forums and having to check Twitter, Reddit, and Facebook for the up-to-date information.)
    New user experience: 5/10 (Dismal New user experience right now, the complex moving and fighting system is a learning cliff, however there is a tutorial out now, and more to come, to help out the new players.)
    Metagame: 2/10 (It really deserves a zero right now due to being non-existent at the moment, however it *is* coming, so since I know it's coming, but I don't know when, or in what form- it gets a two.)

    Game has a heck of a lot of potential in the form of meta-game to come, but core gameplay is now stable overall and within the confines of what you're playing, it's engaging. The developer needs to connect more with the community and actually engage in dialogue rather than "this is why you're wrong" scenarios.

    5.5/10 (and since that is even between 5 and 6.. I'll go with 6/10 to show a little hope...)
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  20. Sep 18, 2013
    2
    Where to begin with this? My team and I were fanatical about the MechWarrior IP and there was much elation in the early days on the forums (nearly two years now). How things change. Players prioritize different things but I'll explain what were my major gripes with this game.

    Balance This was easily the most frustrating thing for me as a player. The developers let plainly broken
    Where to begin with this? My team and I were fanatical about the MechWarrior IP and there was much elation in the early days on the forums (nearly two years now). How things change. Players prioritize different things but I'll explain what were my major gripes with this game.

    Balance
    This was easily the most frustrating thing for me as a player. The developers let plainly broken meta game languish for months after a thoughtless 'fix' (repeatedly) and then routinely over-shoot the mark in fixing the very problem they had created. Instead of revisiting all the weapon values/properties that lead to game imbalances in the first place, they'd create the most enormously convoluted game mechanics in order to 'fix' a problem, which in turn led to a whole host of knock-on effects. What's worse is that there's no way for a new player to know these things without going to some post buried deep within the forums.

    Communication/Trust issues
    As reasonable frustrations mounted in the playerbase, PGI bunkered instead of actually attempting to release the pressure building up the in the community. What could have been partially alleviated by genuinely listening was instead approached with mockery and derision; the president of the company making sarcastic remarks to users on twitter, the community manager mocking people on Reddit and the forum moderators trolling threads just to give themselves reason to lock or move threads they disagreed with. Another major gripe that has been repeated on here is the promises they backtracked on when initially getting Founders funding. I was always rather ambivalent about 3rd person view but a lot people kicked in money in what was essentially a crowdfunding project based on promises that were explicitly stated on to be reneged upon. Generally, instead of actually trying to manage the community, they opted to go into a recursive spiral of antagonism until the forums melted down, only to issue poor apologies and/or explanations long after they should have been made. There was never really any proactive commitment to addressing problems as they started developing, their communication and balance process has been almost entirely reactionary.

    Repetitive system
    A lobby system or even a simple ability for two teams to challenge one-another without having to leave it up to chance by virtue of the the matchmaking system would have relieved a lot of the pressure from the players (temporarily) for one of their biggest demands: community warfare. Simply being able to choose your opponent would have allowed the creation of leagues to tide teams over until community warfare and would have distracted the player base from some of the game's notorious problems yet the developers (or publishers) buried their heads once more.

    The fundamental base of the game is there for something to be great but the laundry-list of actively made mistakes (as opposed to inadvertent ones, though there were tons of those too) makes me have very little faith that anything good will be made out of this game.

    The base system alone merits a 4 and with really good game balance that made use of most of the mechs and weapons this game would go all the way to a 7, lobbies and/or well-implemented community warfare could have shot this game straight up to a 9 or a 10 for me. But, in absence of these qualities and starting with that base of 4, I have to deduct points for gameplay balance that actively makes the game more convoluted and LESS fun. I therefore give this game a 2.

    I put up with a lot of failures and not just stale progression on this game, but active regression, it's hard to come to terms with the fact that a game was better 8 months ago than it is now. I was diehard fan and even I can't stand playing the game anymore so consumer beware.
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  21. Sep 18, 2013
    8
    This is one of the best MechWarrior games there ever has been. Of course, because of being free to play we are lacking a story and the developers could have nicened up the content.

    Although it is the Cry Engine, maps look a little "bare" at times. The Cry Engine could do more. Also you are defending a "drilling rig" in assault battles. A Dropship or something more "BattelTech" would
    This is one of the best MechWarrior games there ever has been. Of course, because of being free to play we are lacking a story and the developers could have nicened up the content.

    Although it is the Cry Engine, maps look a little "bare" at times. The Cry Engine could do more. Also you are defending a "drilling rig" in assault battles. A Dropship or something more "BattelTech" would have been nice there.

    Also contend that was supposed to be in by the launch didn't make it. Obviously bad planning and timeline of the Developers. So we are starting with somewhat limited content.

    For the 'Mech part I was never more fixated on a 'Mech game than this one. It feels just great and for the first time could it feels like in the novels and stories: A smaller 'Mech can bring down a bigger 'Mech if piloted right. Something in my opinion former MechWarrior games are missing. Also is the number of 'Mechs to be piloted quite something and the number of weapon systems quite extensive.

    So for the most part this is one of the best MechWarrior games there ever was. Development should pick up and get more content out, soon. It has me on the hook from day one, although there are some problems that need fixing.
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  22. Sep 18, 2013
    6
    Review from Mizarpanzer

    This game plenty of upsides. There is a lot of interesting things, such as customizing mech loadout and test them in combat, which can keep you hooked to the game for hours. The combat is exciting, the visual effect is top-notch (although you need a decent computer), and the amount of tactics and teamwork involved to win a game is high. The game also have
    Review from Mizarpanzer

    This game plenty of upsides. There is a lot of interesting things, such as customizing mech loadout and test them in combat, which can keep you hooked to the game for hours. The combat is exciting, the visual effect is top-notch (although you need a decent computer), and the amount of tactics and teamwork involved to win a game is high.

    The game also have plenty of downsides. First of all, the game desperately needs a lot of features to be completed. It need a detailed tutorial on control and weapon systems. There is also no lobby system, the social interaction in-game is lacking. The developers have indicated that they are working on a revamped UI and a 'community war' system that allows players to fight for planet control. But it has been 'in production' for a very long time without actual tangible update from the developers.

    And finally, speaking of the developers, their communication with both the playerbase, and amongst themselves, are questionable at best. They have made a lot of pledges which they failed to keep (which is why you see a number of disgruntled rant here). Sometimes they do not seem to know what is going on on the other end of their building (search for Russ' apology). It does give out the feeling that they are dragging the game back and the game is not realising its full potential, well, not yet anyway.

    Conclusion: This game is worth a try if you likes some shooting with stompy robots. However, I strongly recommend not spending any real money until the developer is able to polish the game and roll out the big features such as the eagerly anticipated (for over a year) community warfare.
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  23. Sep 18, 2013
    7
    I bought into Founder's Beta, and bought the Phoenix bundle. So far, I feel I've gotten my money's worth. A highly tactical, multi-layered stompy mech combat that moves at giant chunks of metal pacing, not manga twitch speeds. Given that this is a F2P game from a smaller dev house, I've been impressed with what they've brought to the table, and look forward to the fulfillment of all theI bought into Founder's Beta, and bought the Phoenix bundle. So far, I feel I've gotten my money's worth. A highly tactical, multi-layered stompy mech combat that moves at giant chunks of metal pacing, not manga twitch speeds. Given that this is a F2P game from a smaller dev house, I've been impressed with what they've brought to the table, and look forward to the fulfillment of all the features planned for the game, especially the Community Warfare metagame (docked one point for this alone). The Official Launch was a bit soft, not really adding anything that wasn't in Beta. But the game is a solid play for BattleTech/Mechwarrior fans, and it'll only get better. Expand
  24. Sep 18, 2013
    5
    Mechwarrior Online is the newest title in the series of Mechwarrior games. It is a Free To Play Game. Unlike its predecssors, it is a pure online PvP game. There is no campaign or story node and no Player vs Enemey combats.
    As a mechwarrior game, it is based on the Battletech Table Top game and as a mechwarrior title, it puts you in the position of the pilot of a mighty, heavily armed and
    Mechwarrior Online is the newest title in the series of Mechwarrior games. It is a Free To Play Game. Unlike its predecssors, it is a pure online PvP game. There is no campaign or story node and no Player vs Enemey combats.
    As a mechwarrior game, it is based on the Battletech Table Top game and as a mechwarrior title, it puts you in the position of the pilot of a mighty, heavily armed and armoured war machine fighting together with 11 team mates against 12 others. In the Mechwarrior business, we like to call this "Big Stompy Robot Fights".

    = Gameplay =
    The gameplay is a mix of an FPS (now also with 3PV camera drone mode) and (walking) tank simulator. The controls are on the more complex side of things. You can twist your torso (similar to a tank's turret) seperately from your legs, and you can also move your arms seperately. Mechs consist of multiple hit locations (like Center Torso, Left Rear Torso, Right Arm etc) with seperate hit points for each location, and each location containing items that will be lost if the hit location is destroyed. The mechs are customizable to some extent in their weapon loadout, armor distrubtion, engine and other equipment, and each mech comes in multiple variants with slight diffferentiation in model or possible loadouts.
    You queue up for a match alone or with friends, and the match-maker tries to pit two equally strong 12 man teams against each other on a randomly selected map and with a randomly selected game mode.
    There is currently no lobby feature, though there is one announced for the future.

    = Character Advancement =
    For each match you pla you earn C-Bills and XP depending on your performance (kills, assists, spotting, win/loss). You spend C-Bills to buy mechs, weapons or other equipment, and you can use XP to unlock mech efficiencies (passive buffs to mech stats, like torso twist range or maximum heat threshold before shutdown) and modules (slottable buffs or even active abilities). You start the game only with access to trial mechs, which cannot be customized. You earn bonus C-Bills for the first 25 matches so you can afford your own mech soon.
    Overall, the advancement is relatively slow and shallow. The mech efficiencies are the same for every mech, there is only a small number of modules, and if you want to gain all mech efficiencies for a mech, you also have to buy variants of the same mech.

    = Long Term Motivation and Metagame =
    When the title was announced, community warfare was intended to act as metagame and provide long-term motivation. Community Warfare means you fight for a faction (be it as part of it, as a merc corp, or as a lone wolf) and gain or lose territory for that faction, and earn loyality.
    This feature is not implemented yet, so currently, there is very little long term motivations or metagame.
    Without any lobbies, there is no easy way to organize player-run tournaments or leagues, though that hasn't stopped players from trying.

    = Game Balance =
    Being a PvP only title, balance becomes a naturally important topic to players. Without game balance, the many mech build choices are quickly narrowed down to the few good options, and the overall enjoyment drops due to lack of variety and surprises. Be warned that this is one of my "favorite" topics and I might be the least subjective here.
    The game balance is still not in a good state.
    Some of the problems arose from underlying systems.
    The heat system (a core component of any Battletech derived game) effectively makes balancing weapon stats much more difficult. The stats for weapons come basically from a game that worked very differently, and so it just won't fit together well. Mech armor values are derived from the table top game, too, ignoring that there is a big difference between randomly rolled hit locaitons and mouse-aimed hit locations (with all FPS typically conceits added in).
    There are also technical issues that affect game balance, like the hit detection still not being reliable (sometimes dependent on mech models) and imbalanced hit box sizes.
    Personally I am having the impression (impression fact) that the development team is not prepared to analyize their own game design well enough, and are also a bit unwilling to accept critique or change certain systems due to their own emotional investment in them. (As I said, this part will be very subjective. Make up your own mind, if you're interested enough in the game.)

    = Advice =
    If you like stompy robot fights, or a battletech fan, check the game out. But the current game is not really worthy a released title, lacking too many features and still having too many shortcomings. There have been many delays and changes of stated goals (some might speak of broken promises and lies).
    I'd carefully consider spending any money on the game in its current state.
    Rating is 5/10. It might improve with future features, depending on their quality. (+1.5 for Community Warfare, +1.5 for Balance, +1 for game modes and +1 for advancement)
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  25. Sep 18, 2013
    0
    This game is incomplete. User interface is clunky. There appears to be no matchmaking system as new players are put up against players that have been around since closed beta. The game only has two game modes and is very repetitive. Graphics and sound are nice, except for the the pilot models; they look like something from the 1990's. I would score this game a 4, but there are entirely tooThis game is incomplete. User interface is clunky. There appears to be no matchmaking system as new players are put up against players that have been around since closed beta. The game only has two game modes and is very repetitive. Graphics and sound are nice, except for the the pilot models; they look like something from the 1990's. I would score this game a 4, but there are entirely too many people giving it a dishonest score of 10 to try to counter the low scores. Expand
  26. Sep 18, 2013
    10
    Very entertaining game, intense depth to mech build and great simulation aspects. Very in depth team play that requires skill and in game knowledge to win. Match times are 15 minutes at most so great for a pick up game or two to kill some time. Highly recommend joining a unit and playing in premade groups to see the full effect of different builds. If all you do is read the forums and playVery entertaining game, intense depth to mech build and great simulation aspects. Very in depth team play that requires skill and in game knowledge to win. Match times are 15 minutes at most so great for a pick up game or two to kill some time. Highly recommend joining a unit and playing in premade groups to see the full effect of different builds. If all you do is read the forums and play pick up games, you are really missing out. Expand
  27. Sep 18, 2013
    3
    The concept of this game is brilliant, you can log many hours completely free un till you need to buy yourself a 5th mech. Even then you don't have to throw much money at this game to get more hours from it.

    However, there are some serious flaws with the game, with only 1 effective game mode your options are limited and new experiences soon vanish. This has been promised to be
    The concept of this game is brilliant, you can log many hours completely free un till you need to buy yourself a 5th mech. Even then you don't have to throw much money at this game to get more hours from it.

    However, there are some serious flaws with the game, with only 1 effective game mode your options are limited and new experiences soon vanish. This has been promised to be rectified but with repeated promises things just get pushed further and further into the future with developers focusing on what colour paint to add next.

    The serious concern however that you should consider is "Do I want to join a game where valid concerns are ignored?" The developers continue to make game breaking decisions after the community have 90% voted against. Sadly this is not a one off but developers have the right (and use the right) to ignore their customers and change the game even after promising not to. Developers have also been known to lie outright to avoid dealing with issues.
    MWO developers are notorious for ignoring problems (which means certain weapons won't work in game) for months.

    As a game goes it has the potential to be highly enjoyable but I would seriously hold off on putting any money into the hands of it's current owners who value long term customers so little.
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  28. Sep 18, 2013
    5
    What you see going on here is a war between those who support PGI giving 10 ratings to counteract those who hate PGI who are giving low, low, low ratings.

    There are accusations here of forum censorship: I am Kraven Kor on the forums, they have yet to ban me or put me on moderation preview, and I have little positive to say. The truth is: MWO is a good, but not great, robot shooter.
    What you see going on here is a war between those who support PGI giving 10 ratings to counteract those who hate PGI who are giving low, low, low ratings.

    There are accusations here of forum censorship: I am Kraven Kor on the forums, they have yet to ban me or put me on moderation preview, and I have little positive to say.

    The truth is: MWO is a good, but not great, robot shooter. The major uproar here and everywhere is all about PGI making big promises early on, which they failed to deliver on, and then the fiasco that was the introduction of the Third Person View feature where they directly went back on their previous promises of 1PV-only players never being forced to play with or against 3PV.

    Any way you slice it, PGI has mishandled this in various ways, and the game is far from where they originally stated it would be. The community's response was "the summer of rage" and it has done jack and squat to improve anything.

    Buyer beware: MWO is a lot of fun, the mechs look great, but the game is overall very repetitive with very few maps, only the two game-modes, no real overarching metagame or storyline type stuff, no ability to set up custom matches for the various Mechwarrior clans to arrange matches or challenges or tournaments, and is filled with a lot of angry geeks.
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  29. Sep 18, 2013
    8
    I have to say, I'm starting to be ashamed for this community.
    Is this game perfect? No. Did the developer deliver on all it's promises? No. Did they delevop things no one really wanted? Yes....But is this really enough to downvote the game like this? It is not. Why? Because this game is actually fun to play. The basic gameplay, the mech fighting and the mech designing works great and it's
    I have to say, I'm starting to be ashamed for this community.
    Is this game perfect? No. Did the developer deliver on all it's promises? No. Did they delevop things no one really wanted? Yes....But is this really enough to downvote the game like this? It is not. Why? Because this game is actually fun to play. The basic gameplay, the mech fighting and the mech designing works great and it's a lot of fun to kick ass in your own designs.
    I'm playing this game now for over a year and I still keep coming back to it. That and all the rage here should mean something. In a good way.
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  30. Sep 18, 2013
    4
    “In the 30th century, life is cheap, but Battlemechs aren't.” All the white knights and sock account reviews in the world aren't going to save this junk from the criticism it deserves. I began playing MWO since it became open beta (Oct 2012), and have many fond memories of the tabletop BattleTech game and most iterations of FASA's property on home computer from MechCommander through to“In the 30th century, life is cheap, but Battlemechs aren't.” All the white knights and sock account reviews in the world aren't going to save this junk from the criticism it deserves. I began playing MWO since it became open beta (Oct 2012), and have many fond memories of the tabletop BattleTech game and most iterations of FASA's property on home computer from MechCommander through to MW4. MWO began in a tolerable state, but has slowly degenerated and in its current form is an insult to the BattleTech IP, having thrown out or just plain ignored 3 the 4 proposed design pillars of 'Mech combat. A disappointing waste of potential and player time; MechWarrior in name only, the meticulous and engrossing BattleTech universe has been reduced to shallow deathmatch combat, and deviates from 20 years of canon at an alarming rate. There appears to be a lot of underlying technicality, though this solely comes into play when configuring weapon loadouts, heat management, armour slots (as you'd expect). In-game, it makes no difference; a boring and repetitive exercise which consists of two teams of players stomping to the middle of the map and blowing the sh!t out of eachother. Choosing any class other than assault is pointless, players are not encouraged to use light or medium mechs, so its Awesome class all the way. Variants dependent on LRM modules have been made obsolete, by the awfully implemented ECM, thus your carefully constructed LRM boat might as well be walking around with a "Shoot Me!" sign on its back. There are a frighteningly small number of maps, and two game modes: 1. stomp to the middle of the map and shoot the other guys, or 2. stomp to the middle of the map and shoot the other guys with the pretence of base capture. There are no lobbies to join, matchmaking is a disaster and team balancing is terrible. New players in useless trial 'Mechs are thrown in with veteran players and are essentially free kills. 'Mechs are ridiculously expensive, a newb will be looking at grinding 25+ matches in order to earn sufficient C-Bills to afford their first variant, or 5 to 20 hours depending on class. Expect to pay real world money for lacklustre vanity/cosmetic items like fluffy dice or a colour palette. Overall, MWO is a painfully average, dull, unpleasant, diluted POS shooter dressed up in BattleTech clothes that gives little incentive to persevere. The upshot is that you can try it for yourself, free of charge. Expand
  31. Sep 18, 2013
    3
    If you enjoy big, stompy robots shooting at other big, stompy robots with no pretense of story or setting, then this is the game for you. That, and the potential for what is achievable are what keeps me coming back to MWO. I rated the game a 3 because it has some incredibly significant hurdles to overcome before it is the game it was advertised as when I became a Founder.
  32. Sep 18, 2013
    10
    It is really great game. Mastering the game takes time and practise. Low ping and super humanly reflexes aren't the key for the win in MWO. You need to play smart and have strategy to compete. It is not the game for un patient FPS shooter player, but if you want some challenge MWO is the very game for you. Some people are mad about company and they want their bloody revenge to the PGI. SoIt is really great game. Mastering the game takes time and practise. Low ping and super humanly reflexes aren't the key for the win in MWO. You need to play smart and have strategy to compete. It is not the game for un patient FPS shooter player, but if you want some challenge MWO is the very game for you. Some people are mad about company and they want their bloody revenge to the PGI. So many low and high scores on this one. Try it if you have a lot of patient to master a challenging game. Expand
  33. Sep 18, 2013
    10
    I spent hundreds of hour in this game. I had so much fun and meet lots of new friends. I have to admitted that the game is lack of training session for new players. But once you over come that stage and go find some friends to play with you on ts3 server, This game is awesome. I may totally hate the game in the future, but not now.
  34. Sep 18, 2013
    8
    Just picking the game up after years of waiting for a fresh MechWarrior game I have a lot of fun. It's a good heavy war machine game. Quick matches, and brutal robo-murder. Also it's FREE!
  35. Sep 18, 2013
    2
    Mechwarrior. Battle Tech.

    One of the most awe-inspiring, jaw-droppingly awesome IP's out there. From its long, celebrated history as a table top action combat game, to its long and varied history in video games old and new, who doesn't want to hop into the of a massive marching death machine and lay waste to your enemies? Let's go back in time, to the beginning of the closed beta
    Mechwarrior. Battle Tech.

    One of the most awe-inspiring, jaw-droppingly awesome IP's out there. From its long, celebrated history as a table top action combat game, to its long and varied history in video games old and new, who doesn't want to hop into the of a massive marching death machine and lay waste to your enemies?

    Let's go back in time, to the beginning of the closed beta of this game and talk about what was going on, what was being developed, and what was being balanced.

    I was inducted into the closed beta with the very first wave of Founders Invites. To say I was excited when I saw there there was finally going to be an up-to-date game in the MechWarrior franchise would have been a dramatic understatement. I was the nerd equivalent to a glee-stricken school girl.
    I quickly dropped $120 dollars on the top tier founders package, which gave me access to 4 mechs of all size and functionality.

    What I didn't know was what I would find out over the course of this game's Beta life.

    I recall dropping into my first dozen matches in awe. The graphics were good, and they were purportedly working on DX11 engine support, so that would make them even better. The game-play had its bugs, but they were being worked on.
    Weapon balance tweaks, while frustrating in their swing, we understood was necessary to create a good game balance. New mechs were rolling off the presses in a semi-timely fashion. And the play-ability of the game slowly began to improve with things like host state rewind and map quality passes.

    This all sounds fine and dandy. The problem is that more than a YEAR into development, and they are still doing exactly those things, and nothing else! Mechs still roll of the presses in a semi-timely fashion, but that is the only thing out of those that remains a good thing! More than a year into development, you should not STILL be working on game balance. The combat in this game is not so diversified as to allot for more than a years worth of time wasted on tweaking things like weapon damage and heat scale.

    Things that made the game unique, like being able to knock down enemy mechs if you plowed through them with a heavier mech, were removed from the game because they were not conducive to the new player environment of their 'target audience', which largely seems to be aimed at Call of Duty players.

    And please don't grab your pitchforks, I play Call of Duty too. Not nearly as much as some, but I do. All I am saying is that if you've spent more than ten minutes playing in online matches in CoD, then you have run into plenty of zero-skill players that seem to only want to be there to troll the game experience.

    All that aside, everything I have already said wouldn't be a huge deal if it were the only problem. I mean, they are STILL working on balancing the game, and no, they shouldn't be wasting that much of their resources STILL balancing this far into the testing period. No, it is their large, gross, and inexcusable mistake they have made with their player-base and their promised content which drives the final nails into the game for players like myself.

    Russ Bullock once said, "Third person View has never been on our design table, it has always been our intent to immerse you into the mechwarrior universe, and to do that we envisioned a first-person view"

    I may have paraphrased a bit, but that is exactly the spirit in which he said it.
    Needless to say, the dev decision to bring a third person view into the game caused the player-base to revolt. Their response? Cut a dry, pre-written apology letter that throws Garth Elam under the bus, one of the few well-liked developers involved in the MWO community. In the end, the apology letter was more like a softly worded, "Sorry, deal with it." than it was a true apology.

    Forum censorship is the rule, not the exception with their moderation of their community. Post containing less-than flatter views and opinions on the state of the game are redacted, moderated, and deleted with zealous intent. Whole Threads have been moved and dumped in the Jettisoned Communications section of the forums where searches for the thread in question return no results.

    Remember the 47% fiasco with the last election? MWO has its own version, wherein the Vocal Community on the forums voiced their confusion as to why their input didn't seem to be taken into account. Why was it that founders, people who had helped fund the game, had given PGI the ability to develop it in the first place, were seemingly no longer being taken into consideration.

    The answer? The forum users (founders included) represented a 'vocal minority' and did not accurately represent the demographic of their target audience. That's right, we had become Russ Bullock's 47%, and it was no longer his job to worry about us.

    Bottom line? The game has its moments where it is fun, but with so little of the promised content in the game, it is not the game people paid for it to be.
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  36. Sep 18, 2013
    2
    It's amazing to think this game has gone downhill since closed beta, but it's true. The dev team has revealed themselves to be complete incompetents who stood on the shoulders of giants to achieve mediocrity.

    The low score reflects not just that mediocrity, but the fact that the devs have set up incredibly high hurdles in front of themselves, with ample evidence that they can't meet
    It's amazing to think this game has gone downhill since closed beta, but it's true. The dev team has revealed themselves to be complete incompetents who stood on the shoulders of giants to achieve mediocrity.

    The low score reflects not just that mediocrity, but the fact that the devs have set up incredibly high hurdles in front of themselves, with ample evidence that they can't meet them. There are features that we were supposed to be testing over a year ago that still haven't materialized. What has materialized are several overly complicated systems that only make the game worse, and a stubborn reluctance to remove those failing systems.

    Play if you really need a mech fix, but don't give them money and give future promises the same credibility you would a used car salesman.
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  37. Sep 18, 2013
    9
    It's very fun mech combat simulation. I've been playing it since closed beta and its first game I've ever played for so long. Yes game had and still have some issues, there is still a lot of content I'm waiting for but still I have a blast with it. Immersion is really great and core combat loop is completely different than in any other shooter game. Unfortunately there is also a lot ofIt's very fun mech combat simulation. I've been playing it since closed beta and its first game I've ever played for so long. Yes game had and still have some issues, there is still a lot of content I'm waiting for but still I have a blast with it. Immersion is really great and core combat loop is completely different than in any other shooter game. Unfortunately there is also a lot of haters in game that thinks the game sucks only because developers don't make changes they wanted. Others have valid concerns but they go way over their head and completely doesn't understand how making game works. Expand
  38. Sep 18, 2013
    10
    I LOOOOVE this game. Have been a die-hard Mechwarrior fan since the early 90's when I was just a little kid. Granted, it's online only but the Developers are giving us a good game based on Battletech while weeding out some of the imbalances and problems that the old games had. There's still a lot of work to be done, but we all knew that when we signed up...you may hear a lot ofI LOOOOVE this game. Have been a die-hard Mechwarrior fan since the early 90's when I was just a little kid. Granted, it's online only but the Developers are giving us a good game based on Battletech while weeding out some of the imbalances and problems that the old games had. There's still a lot of work to be done, but we all knew that when we signed up...you may hear a lot of complaints from people out there, but don't be fooled; the gameplay is awesome! Really looking forward to new content as it gets released, but that's one of the great things about a game like this; it's constantly growing and being built upon. Overall, I'm very satisfied with this game as I've been waiting for the Mechwarrior franchise to be revived for over a decade.

    Yes, I'm an original founder and no I am not disappointed whatsoever in my investment.
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  39. Sep 18, 2013
    6
    Mechwarrior Online, fresh from an extended open beta, is a solid game, despite the growing pains. The graphics are good to exceptional, and the Crysis engine provides a solid backbone for the game to run on. There are some issues with using 20 meter tall robots with the engine rather than 2 meter tall human models, but the game play is good, and matches are normally relatively quick, soMechwarrior Online, fresh from an extended open beta, is a solid game, despite the growing pains. The graphics are good to exceptional, and the Crysis engine provides a solid backbone for the game to run on. There are some issues with using 20 meter tall robots with the engine rather than 2 meter tall human models, but the game play is good, and matches are normally relatively quick, so you can get your fix in a hurry if you only have a few minutes to play.

    A lot of reviewers had very high expectations for this game at launch, based on information that the developer (PGI) released. Many of the promised features have been continually delayed, and the company is particularly poor at communicating with its customer base.

    That said, I gave the game a 6 out of 10 because it does offer good, solid entertainment value, and it is continuing to expand the features offered. It runs cleanly, with few glitches, and allows the players to get into the heat of battle rapidly. The maps are well done, and beautiful, and in most cases, offer a variety of tactical options for defeating your opponent besides the standard "Everyone run to the middle and shoot each other in the face."

    My rating would have been higher if the game had possessed more of the polished features that were supposed to be included at launch (UI 2.0, Community Warfare, etc). It is my sincerest hope that PGI can build on what they've started here and become the Battletech game we truly want, not just the only one we have.
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  40. Sep 18, 2013
    3
    A game with huge potential, ruined by inexperienced developers refusing to accept input from its community, failing to deliver on long-standing promises (while breaking others), and implementing the strangest balance changes I've ever seen.
  41. Sep 18, 2013
    3
    The game has potential. But the current balance and overall size/features of the game is rather poor. The game also uses microtransactions of which include Mechs with different hardpoints that you cannot get ingame any other way, putting it over the line into the Pay2Win category. The Developers also have a bad history so far with this game and their community, breaking promises, lieing,The game has potential. But the current balance and overall size/features of the game is rather poor. The game also uses microtransactions of which include Mechs with different hardpoints that you cannot get ingame any other way, putting it over the line into the Pay2Win category. The Developers also have a bad history so far with this game and their community, breaking promises, lieing, and ignoring their playerbase.

    The game is it stands is not balenced or large enough in content to be considered a 'launched' and ready game for the masses game, dispite the Devolopers declaring it 'launched' as of Septembe 17th.

    My advice would be to avoid this game for another 6 months atleast then check in on the forums to see how the community feels the state of the game is at. As i said, the game has potential so i wouldnt write it off yet Going into the game now will likely end in dissapointment.
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  42. Sep 18, 2013
    10
    I've been in the game since closed Beta! The game has come a long way and it is continually updated and there is a whole host of content and upgrades scheduled for it. This game is great fun, the graphics are outstanding and the community is fantastic!

    I can not recommend this game enough!! The people on here that are complaining are impatient, wrong, and just Griefing!! The Devs
    I've been in the game since closed Beta! The game has come a long way and it is continually updated and there is a whole host of content and upgrades scheduled for it. This game is great fun, the graphics are outstanding and the community is fantastic!

    I can not recommend this game enough!! The people on here that are complaining are impatient, wrong, and just Griefing!!

    The Devs have been up front and honest in all their statements, goals and vision for the game. Most people who are complaining have not played long enough to see the work that has been done and is continually being done to make this game become absolutely Legendary AND/OR DO NOT understand the concept of a free 2 play game in continual development.

    These people singed into a closed an then open Beta and are surprised and upset that there have been continual changes, balancing and bug fixes......DUUHHHH!!!!!
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  43. Sep 18, 2013
    7
    MechWarrior Online is the only show in town for Battletech fans who want the most modern pitch on their beloved franchise, and while Pirhana Games has done an admirable job of making beautiful 'Mech destruction in an easy-to-grasp PVP setting, the game doesn't deliver an experience that lives up to the reputation of its awe-inspiring predecessors, despite an attractive free-to-playMechWarrior Online is the only show in town for Battletech fans who want the most modern pitch on their beloved franchise, and while Pirhana Games has done an admirable job of making beautiful 'Mech destruction in an easy-to-grasp PVP setting, the game doesn't deliver an experience that lives up to the reputation of its awe-inspiring predecessors, despite an attractive free-to-play business model.

    Hardcore fans of the MechWarrior universe find much to be wanted for a game that is fresh out of beta, most notably the ability to eject, 'Mech explosions on death, knockdowns and crouching. And while PGI has set timetables for some of these mechanics, others have been left in the dark. Knockdowns and tripping were originally part of the game in closed beta, but have since been removed with no resolution in sight.

    Some features, like destructible environments, have been purposefully omitted with no plans to implement them, despite its use in a mouth-watering "MechWarrior 5" trailer released several years before MechWarrior Online went live. While this game makes no attempt to live up to anything from the now abandoned MW:5 project, many of the series' fans expect this game to emulate that trailer's awesome combat and immersion. While this might be unfair to the developers, many now see MechWarrior Online paling in comparison to the dreamy "in-game" trailer footage and demand that PGI start delivering.

    Unfortunately, after nearly two years of beta development, very little progress has been made in the game mechanically, with patches seeming to focus more on combat balancing and new 'Mechs. Only a handful of maps exist, and without the ability to choose your 'Mech/loudout after you know where you're going to be dropping (a feature PGI has teased to, but not until at least 2014), you're sometimes left bringing a short-range loadout into a long-range game a frustrating and unrealistic twist on a series that banks half of the battle on preparedness and pre-drop tactics.

    Many of these caveats wont mean a thing to new fans of the series, a fact PGI might be banking on as many of the "we want old school features" complaints seem to be falling on deaf ears. This has been infuriating enough to some of the game's supporters that organized protests have been made, in and out of game, in attempts to bring attention to their plight. This adds an unsightly tarnish to an otherwise older and mature community who are clearly concerned about this game's direction.

    MW:O is far from a blockbuster game, but if PGI wanted to make any attempt at honoring a blockbuster franchise, they should have waited longer to come out of beta and tried to be something more, rather than something different. If this game's current state is any indication of it's "final" product, MechWarrior Online could easily find itself completely shunned from the serious Battletech community.

    PROS

    MechWarrior Online's developers (PGI/IGP) have done an excellent job of modernizing the Battletech universe's graphics and proving that the best opponents are human ones, and the game is free to play. The developers take combat balancing very seriously, and even the most greenhorn 'Mech pilots will be able to jump into a game and tear some limbs off with ease. The addition of an "elo" system for matchmaking sweetens the deal so you'll be playing with other pilots of your skill level (most of the time).

    CONS

    If you're looking for a continuation of the MechWarrior/MechAssault bloodline, you're out of luck. This is a robot-building arena PVP simulator that doesn't seem to be even trying to live up to the expectations of an aging but dedicated Battletech community. With the complaints of the game's earliest supporters (called "founders") being summed up as "the loud minority" by the gaming staff, many have already given MW:O up for dead. With an out-of-beta "launch" in such troubled waters, PGI might have committed developer suicide with a slow poison.

    VERDICT: 7/10. Taken by itself, MW:O is a free and solid PVP sim. The community problems are a curable blemish, and if you take this premature "launch" out of the equation, time can still turn this game into a true Battletech masterpiece.
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  44. Sep 18, 2013
    3
    Have been playing this game for over a year now since open Beta began. Granted, it has been and still is a work in progress, but the game still lacks much of what previous titles in the series had to offer (for now anyway). The lack of a single player campaign has hindered the introduction of new players to the game by preventing players from learning the game mechanics OFFLINE beforeHave been playing this game for over a year now since open Beta began. Granted, it has been and still is a work in progress, but the game still lacks much of what previous titles in the series had to offer (for now anyway). The lack of a single player campaign has hindered the introduction of new players to the game by preventing players from learning the game mechanics OFFLINE before taking part in mulitplayer and getting stomped on by players more familiar with the game. The developers attempts at rectifying this by providing sandbox testing grounds for new players is not a very entertaining way for new players to learn the game.

    The graphics and textures are excellent, though the game still has issues loading some textures on certain game maps which detracts from the experience at times. Something that has been a problem for months and still hasn't been fixed.

    Audio quality is reasonably good, however, the c3 voice VOIP software included for multiplayer use is horrible to use, and most players still utilize outside 3rd party software like Teamspeak for in game communications.

    Multiplayer game mechanics are a mixed bag. On the one hand, the game provides an opportunity for full 12 vs. 12 matches, something not often seen in past titles of the series due to network limitations in the past. This can lead to some very dramatic and intense games when played with other pilots of similar skill levels as the player, or when playing in a premade team against another premade team.
    Unfortunately, it was decided by the developers to limit the sizing of premade teams. You can only play with 3 other people on a team or more than 8 on a team. No in between. So if you have 5,6, or 7 pilots that want to play together.... too bad. Originally this was done to prevent solo pick up gamers from being abused by organized teams, now its created a limiting factor on enjoying the game with a group of friends or regular team mates. Having game lobbies available that are restricted to solo gamers would have been a better option.

    The lack of multiplayer game modes is also a major detractor. Currently there are only two. Considering this game is entirely multiplayer, it needs way more options than that. More are promised down the road, but there's no way of knowing when at this point. Selecting maps to play on is also missing. Maps are randomly selected by the server.

    The network coding, though not as horrible as some here have stated, is still pretty bad. Hit detection can get a bit odd at times, but then again previous MW titles had similar problems. In recent months, after certain patches were pushed out by the devs, there also seemed to have been problems with players maintaining connections to the PGI servers that host the game. I've seen this myself, and still run into this issue fairly regularly, though its improved slightly in recent weeks. Tech support emails sent to the devs about this issue have been less than helpful, asking me to jump through hoops for them pretty much, and left me with the impression they don't want to be bothered with helping a paying customer or just admit that it IS an ongoing problem with their game that they are working on (I hope).

    The User Interface and pregame lobby is not well organized once you've played the game for a while, having to scroll through a list of purchased mechs to find the one you want to use gets tedious once you have a stable of 16 or more mechs. The UI is scheduled to be improved in the future though, so can't fully pass judgment on it just yet.

    The in game customization of weapons and equipment on mechs is extensive, but some options do not stay true to how they worked in previous games from the series or to the original board game workings for that equipment (something originally promised by the developers and then rescinded much later in the development cycle).

    Overall, this game should still be considered in Beta, regardless of what is claimed on the website. It is still very much a work in progress. One that is probably going to take quite a while to fully fix at this rate. It is still a good way to have fun for a little while, but still lacks the qualities it needs to retain gamers in the long run.
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  45. Sep 18, 2013
    7
    This isn't a game without problems. That much is obvious from the get-go, and one might even say it's not ready for launch. There are features missing that would turn this game into something great rather than your average deathmatch-stravaganza. Plus, developer communication has been horrid.

    That being said, the game can still be tremendously fun. The graphics are gorgeous, the sound
    This isn't a game without problems. That much is obvious from the get-go, and one might even say it's not ready for launch. There are features missing that would turn this game into something great rather than your average deathmatch-stravaganza. Plus, developer communication has been horrid.

    That being said, the game can still be tremendously fun. The graphics are gorgeous, the sound is well done, and there's nothing quite like the feeling of standing in an 18 story tall 100 ton war machine that turns fear itself into your ally. The core mechanics are all there, and strong. This isn't your average twitch shooter- this game requires a lot of thought, strategy, and team work in order for you to be successful, and the level of customization available to you is enormous. Arguably I'd say that may actually be more fun than the combat itself, since I've always enjoyed building and designing things- so now you get to design your 'Mech just the way you want it, and then use it to blow people up! What could be better?

    The learning curve can be a bit steep, but once you're in, you're hooked. Plus, the game's free to play with no P2W elements (I paid and still suck!), so you've got nothing to lose but hardware space in trying it. Forget the reviews- just give it a shot yourself and see what you think!
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  46. Sep 18, 2013
    6
    This game is a rough, but possibly promising game in an underrepresented genre.

    The game is a game featuring high customization, single spawn, game with heavy use of terrain needed for survival. Different roles: Brawlers, Snipers, Missile Support, Calvary/ Hit and Run Harrying, Mid-Range Sustained Damage, Damage Soaking Assault Center-points. If you have have a dedicated group to play
    This game is a rough, but possibly promising game in an underrepresented genre.

    The game is a game featuring high customization, single spawn, game with heavy use of terrain needed for survival. Different roles: Brawlers, Snipers, Missile Support, Calvary/ Hit and Run Harrying, Mid-Range Sustained Damage, Damage Soaking Assault Center-points. If you have have a dedicated group to play with the intricacies will reveal themselves. The staleness sets in at the same time with the lack of variety in gameplay modes and a feeling of progression that matters beyond more chassis to choose from. Promised relief for these issues has been promised but has not been delivered. This leads to my next point.

    This game has had a troubled development with, what is widely considered a awkward player/ developer dynamic. The game itself in its current state I would give a stretching it seven. It would of been bumped up a further point due to the fact it just has no competition and is operating in a vacuum. If you want an experience like this, this is your only fix. I have to knock a point for the developers constant lack of reaching stated goals in a timely manner. This is a game that is selling itself on further development down the road and those behind the rudder aren't the best helmsmen.

    In summation, It's worth a check to see if it's a niche that feels an itch for you. Be prepared to take breaks from the game if you feel the game wearing thin on you. I would also like add the game is NOT pay to win. The grind is noticeable, but most of the money only mechs lend themselves to esoteric, very extreme, or sometimes under performing builds, but very few rival or can't be replaced by freely available mechs.
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  47. Sep 18, 2013
    8
    It is a good game- there is a lot of hate right now towards PGI/IGP- but that has no impact on the game. No CW yet- but the actual gameplay is pretty solid and the recent interviews/future content given by PGI makes the future look bright.
  48. Sep 18, 2013
    5
    Overall the game itself isn't horrible. I look at the launch and consider it to be the worst launch of any game in recent history though. The one thing in this game that is really bad, the player base. I have never seen so many hateful minds in one location in my entire gaming history. The game itself has a good balance of mechs to choose from, the maps look really good, and as with allOverall the game itself isn't horrible. I look at the launch and consider it to be the worst launch of any game in recent history though. The one thing in this game that is really bad, the player base. I have never seen so many hateful minds in one location in my entire gaming history. The game itself has a good balance of mechs to choose from, the maps look really good, and as with all online games balancing weapons seems to be in constant flux. I have seen a lot of people complain but I'm having fun with this game, to me that's the bottom line. Expand
  49. Sep 18, 2013
    7
    Is this game perfect? Definitely not, but it is much better than people are saying here and the developers try their best do improve it with every patch. There will also be Community Warfare and a new UI soon, which will improve the score further!
    It may be hard, to learn the movement of the Mechs and how to use the weaponry as it's best, but when you managed this as a new player you will
    Is this game perfect? Definitely not, but it is much better than people are saying here and the developers try their best do improve it with every patch. There will also be Community Warfare and a new UI soon, which will improve the score further!
    It may be hard, to learn the movement of the Mechs and how to use the weaponry as it's best, but when you managed this as a new player you will have a lot of fun!
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  50. Sep 18, 2013
    3
    Summary: Very good game play, but lacks everything else.
    The game play is great 'Mechs look amazing and weapons sound and look right, albeit the 'Mech scaling needs some work. Unfortunately it is only a Solaris Arena games at the moment, so it get boring after a few matches as there are not enough game modes or maps to keep interest up.
    There is no hint of any meta game, it has been
    Summary: Very good game play, but lacks everything else.
    The game play is great 'Mechs look amazing and weapons sound and look right, albeit the 'Mech scaling needs some work. Unfortunately it is only a Solaris Arena games at the moment, so it get boring after a few matches as there are not enough game modes or maps to keep interest up.

    There is no hint of any meta game, it has been postponed for over a year already, and it still shows no progress. The direction of the game is currently moving towards simplifying and faster pace, so the future does not look too good.

    Had it been closer to the vision stated in the dev diaries this game should have a 8/10 or higher, but the current game is not finished and lasting long
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  51. Sep 18, 2013
    8
    They have done a good job to go from concept to launch in 2 years, yes their are bugs and we still don't have community warfare, but the game is still fun to play
  52. Sep 18, 2013
    9
    Played since closed beta there were UPs a lot of downs. Actually the game has still some minor drawbacks but I look forward that the game move on at the current rate for some to low for others not suitable but in the end the game makes fun again and i really hope it starts to become a drug again soon.
    The missing point is because of the lax forum rules causing lots of flame-wars
    Played since closed beta there were UPs a lot of downs. Actually the game has still some minor drawbacks but I look forward that the game move on at the current rate for some to low for others not suitable but in the end the game makes fun again and i really hope it starts to become a drug again soon.
    The missing point is because of the lax forum rules causing lots of flame-wars in the past and obvious damaged the communication between developers and gamers a lot.
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  53. Sep 18, 2013
    7
    I have been playing MWO since beta, and can recommend this game. Is it perfect- no, but is it fun- yes.

    The learning curve for new players is steep, but once you get playing, it is fun. The price is right= free, so you have nothing to lose giving this game a try.
  54. Sep 18, 2013
    6
    My recommendation for this game is definitely "try it before you buy it." It's free to play, so give it time before you open up your wallet.

    The game has amazing potential, but the gamble is that it may never be realized. Currently it is a shooter with no meta-game other than upgraded and customizing your mecs. Matches are largely repetitive as there are only 2 game modes where the
    My recommendation for this game is definitely "try it before you buy it." It's free to play, so give it time before you open up your wallet.

    The game has amazing potential, but the gamble is that it may never be realized. Currently it is a shooter with no meta-game other than upgraded and customizing your mecs. Matches are largely repetitive as there are only 2 game modes where the true objective is simply killing the other team. There are plans to add more game modes in the future, but if variety is what you want you should spend your money on something that actually exists.

    Actual gameplay is solid, the mechs move and feel like giant robots, and the graphics are great. There are myriad smaller issues such as the UI, game balance, matchmaking, and other features, but these are overshadowed by the fact that its core the game is very shallow. If you are looking for quick mindless fun then the game may be up your alley; the irony is that MWO was advertised as something entirely different.
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  55. Sep 18, 2013
    10
    I like the gameplay and graphics, it's a nice experience, so if you like Mechs in general or want to test a F2P game, take this, it's fun (and even improving). There are plenty of features already in the Game, you can Drop alone or with freinds and experience great multiplayer fun gaming sessions, upgrade your Mech to fit it individually to your playstyle, test Mechs for free before buyingI like the gameplay and graphics, it's a nice experience, so if you like Mechs in general or want to test a F2P game, take this, it's fun (and even improving). There are plenty of features already in the Game, you can Drop alone or with freinds and experience great multiplayer fun gaming sessions, upgrade your Mech to fit it individually to your playstyle, test Mechs for free before buying them (most of the Mechs can be bought with ingame currency and those which can't are no Uber-Mechs, but slightly different; one plays Rock music after each kill, e.g.) and progress through a skill-tree system to make your Mech even more impressive a killer machine. Soon to come are features like a community warfare system where you can join one of the mayor powers to fight for a House Unit or create your own mercenary unit and sell your service to the highest bidder. Expand
  56. Sep 18, 2013
    7
    Voted. For a better Vote should be more Gamemodes in the Game. 2 are really not enough. Lets see what waits for us in the near future. I really hope they will deliever us a good Mechwarrior game with CW and more.
  57. Sep 18, 2013
    4
    It pains me that I must give this game a 4 out of 10, however in it's current state it would be dishonest to give it anything more.

    the game lacks many of it's promised core game play such as community warfare (the end-game driving force of the game no less), role warfare, game modes(only 2 currently), factions and sadly a fair few other things. Many core design features have been
    It pains me that I must give this game a 4 out of 10, however in it's current state it would be dishonest to give it anything more.

    the game lacks many of it's promised core game play such as community warfare (the end-game driving force of the game no less), role warfare, game modes(only 2 currently), factions and sadly a fair few other things.

    Many core design features have been dropped along the way too, such as a 1:1 timeline of the clan invasion, the game being first person only, the game not having a "coolant flush".

    The current UI is a mess, seemingly left over from the alpha stage, oddly running only in a windowed mode by design (as stated by the dev's themselves) causing issues with some resolutions.

    The games balance is similar to most starting games, swings back and forth of weapon systems being too strong or too weak, it would be unfair to mark down too much based on this currently as this is always a tough thing to get right at the best of times.

    Graphically the game at max settings looks very nice, though for it being the cry engine it does seem somewhat underwhelming, with the overall graphic level being lowered to allow for a larger range of computer levels to run the game (which is fair enough).

    The games art direction is very good, the new designs of old mechs is impressive, Alex Iglesias (the artist responsible) has done himself and battletech proud.

    As it stands the game basically plays and feels like an early beta, only stuffed with more monetization, such as oddly overpriced colours, camo patterns, and items. All mechs may also be bought for real money, with "hero mechs" a unique variant coming with a C-bill bonus (in-game money) being only available for real money, the prices of which can climb very high based on the weight of the mech.

    The game play can become somewhat repetitive due to lack of end-game content but at it's core is solid assuming one can overlook things such as hit reg issues.

    The initial game experience is also lacking for new players, with very little in the way of tutorials (a movement one was finally added), also lacking is an explanation of some systems such as "ghost heat" (a way to stop too many of a certain weapon being used at a time), one needs to dredge through the forums to find this information as it is not even mentioned in-game. Along with throwing the new player into a "trial mech" (which are for the most part taken from battle tech cannon), putting you against people in fully customized mechs, (makes for a harsh and quick death), combined with the matchmaking system that will drop newer players against the best players around, can leave a bad taste in the new players mouth.

    As it stands I would say if you like mechwarrior games or battletech, by all means give it a go, if not I'd say give it 6 months to a year. Either way I would suggest keeping your money firmly in your wallet/purse.

    Has potential, only question being can the developers rise to the task?
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  58. Sep 18, 2013
    2
    This is an honest review from a die hard BattleTech Universe fan.

    I've been playing MWO ever since Open Beta went live. That time there were a few game breaking bugs and numerous Major and Minor ones. Despite that, the core gameplay was fun. It was even much better when you join a team and play coordinated battles. Numerous patches followed after that broke the game in much ways that
    This is an honest review from a die hard BattleTech Universe fan.

    I've been playing MWO ever since Open Beta went live. That time there were a few game breaking bugs and numerous Major and Minor ones. Despite that, the core gameplay was fun. It was even much better when you join a team and play coordinated battles.

    Numerous patches followed after that broke the game in much ways that one can imagine.One patch a certain setup works, then after another patch it is completely unplayable. One feature is added, but 2 more gets broken. This has to be one of top most bugged games. The quality of the patches are horrible. I am being nice with my words by th way.

    So much promises and expectations were made by the developers but sadly, I can't even remember 1 of those that really was accomplished.

    Numerous hard core players including myself tried to change the direction the game was heading by pointing out obvious stuff but in spite of this, without even decent communication to the community, the developers continuously did what they thought was best and ignored us. Much like what happened to Diablo 3. Except, there is no J*Y W****N to decide on what should and what shouldn't be.

    I really tried to like this game but honestly, at the hands of the wrong developers/company, this game which could have been epic was burned to ashes. To make it worse, because of how this game was handled, I now find it hard to try out other F2P games.

    Feel free to try out this game but DON'T buy it. You'll just be giving out free cash to the greedy.
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  59. Sep 18, 2013
    4
    Hi All.

    Sorry for the low score.

    The Game is good, but its lacking a lot that Mechwarrior 2-4 had (Splash Damage where have you gone?). I had a lot of problems adjusting my joystick and in game there were a lot of bugs( Delays in firing weapons) And although the game looks Mechwarrior it does not feel Mechwarrior.

    My money is going to stay in my pocket for now.
  60. Sep 18, 2013
    7
    Mechwarrior Online is a multiplayer giant robot 1st/3rd person combat game set in the Battletech scifi universe. In addition to twitch shooting you are struggling with mech controls, fighting against inertia and your attention is divided between understanding the streaming data from sensors and focusing to your sights to make those shots in.

    I like this game, it gets the Mech part
    Mechwarrior Online is a multiplayer giant robot 1st/3rd person combat game set in the Battletech scifi universe. In addition to twitch shooting you are struggling with mech controls, fighting against inertia and your attention is divided between understanding the streaming data from sensors and focusing to your sights to make those shots in.

    I like this game, it gets the Mech part right. Right now the game suffers from lack of content, there is only a handful of maps to play on and the battles tend to play out in predictable patterns so you can get bored at times, also their netcode is a bit buggy and not all shots get registered atm.

    In the game environment cannot be destroyed at all, you bounce off buildings without making a dent and walk through trees like they are holograms instead of real objects, this is a real shame as most new players expect these features when they start playing a game about giant stompy robots.

    Still the game is free to play, so give it a shot you lose nothing by trying it out and as I said, I like this game even with all it's shortcomings.
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  61. Sep 18, 2013
    1
    Its like Unreal Torunament with only 1 mode and nothing else. Sad that i downloaded that much for this game, my traffic is limited here. Too bad that i was blended by the fake youtube video yesterday on launch.
  62. Sep 18, 2013
    9
    Almost everything about this game is awesome. A very diverse and tactical shooter that lets you stomp across the battlefield in a variety of giant robots wielding classic battletech weaponry. Best of all, its F2P, so you can easily get your friends into it.

    Unfortunately the worst thing about it at the moment is the community, but I'm hoping that will improve with time as more casual
    Almost everything about this game is awesome. A very diverse and tactical shooter that lets you stomp across the battlefield in a variety of giant robots wielding classic battletech weaponry. Best of all, its F2P, so you can easily get your friends into it.

    Unfortunately the worst thing about it at the moment is the community, but I'm hoping that will improve with time as more casual players join up.
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  63. Sep 18, 2013
    8
    I'll try to keep this simple because this review and this forum mean nothing when a very small minority of passionate fans are trying to keep you from playing a game that they still play even though they're trying to kill it here.

    I like walking around in big Mechs blowing up other big Mechs. It's fun. The graphics look good and have been improving. The sound is good. "Boom" sounds
    I'll try to keep this simple because this review and this forum mean nothing when a very small minority of passionate fans are trying to keep you from playing a game that they still play even though they're trying to kill it here.

    I like walking around in big Mechs blowing up other big Mechs. It's fun.
    The graphics look good and have been improving.
    The sound is good. "Boom" sounds good and powerful.
    I'd like more maps and battle modes please. At launch I was hoping for at least one addition of each. They're a little stale. It seems the stuff we have to buy is coming faster than the stuff we get for "free".
    I'm having fun, but lately have been wandering around looking for another game because there's kinda a "been there, done that" kind of feel.
    I paid to be a "founder" because I really really wanted a Mad Cat. Are we ever going to get Clan Mechs? I'll even pay for them.

    The game has a steep learning curve, but when you win it feels great.

    There are occasional stability issues. Alt+Tab usually fixes it for me. I don't overclock my PC so it's usually not an issue.

    Post review venting:

    For the small percentage of people that are blowing up this review thread Hey I get that your passionate and pissed I went through he same thing with Mass Effect 3s ending. Either live with it or stop playing and move along. Yes it sucks when we don't get what we want, but stuff changes all the time, that's life.

    I don't care about Community Warfare. It sounds too big and involved. I just want to shoot Mechs and blow stuff up. I like the short matches. I have a job and a family and just want to play a few hours here and there when I can.

    It's a camera. It's like a free periscope. We didn't have to pay for it. In battle, anything that gives you an advantage over your enemy you should be happy to have. Get over it, If you don't want to use it, that's on you.

    Yes at first PGI said they weren't going to have a third person view and they changed their mind. It's their game and it was in BETA. Nobody maliciously lied to you, they changed their mind. In business you have to change.

    Bombing the reviews on here can only hurt, it won't help.
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  64. Sep 18, 2013
    8
    For starters, this is the only true multiplayer Mechwarrior game around.

    The mech design art is pure eye candy, the graphics on par with the art and the game balancing has since recently come at a quite decent equilibrium. Admitted the game is still lacking quite a number of advanced features (currently only allowing team DM/Base capture or capture 5 flagpoints gameplay, no private
    For starters, this is the only true multiplayer Mechwarrior game around.

    The mech design art is pure eye candy, the graphics on par with the art and the game balancing has since recently come at a quite decent equilibrium.
    Admitted the game is still lacking quite a number of advanced features (currently only allowing team DM/Base capture or capture 5 flagpoints gameplay, no private lobbies etc) but has a serious potential to become as epic as the franchise deserves. And it's free to play!

    -One non-disenchanted Mechwarrior
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  65. Sep 18, 2013
    2
    This review contains spoilers, click expand to view. CONS: A severe lack of content, plentiful game-crashing bugs, and the staggering incompetence of the developer make MechWarrior Online a title to pass on for all but the ultra-casual.

    PROS: The beautifully-rendered 'Mechs are fully customizable (after a considerable grind, of course) and will appeal to any Mechwarrior fan's sense of nostalgia.

    FULL REVIEW

    At launch, the game contained two variations of the same game mode (2 capture points or 5 capture points), 6 maps, and fewer than a dozen playable mechs. The game is player-versus-player only; there is no battling against the computer.

    The developer collected more than 5 million dollars from potential players to fund the development of this game, but there is so little content that many people are wondering where all this money went. The first player/investors, or "Founders", were sold on the concept of a "first-person tactical Mech combat simulator". When the developer added a third-person camera a month before the launch, many Founders saw this as a bait-and-switch, demanding refunds by the hundreds.

    Final Verdict? Download it and play. It's free, costing you nothing but disk space. Play until you get bored of it (something that happens far too quickly) but don't spend any money on it. You'd be better off flushing that money down an actual toilet, as the enjoyment of watching it spin around the bowl would far outstrip any you could get from paying for this game.
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  66. Sep 18, 2013
    3
    This game had a lot of potential that was wasted. I'm a long running Mechwarrior and Battletech fan and I'm incredibly disappointed with this release.

    The games of old had multiplayer tacked on as an afterthought, but they still had a better setup for running games. In MWO you can only run 12 vs 12 matches, there are no options for smaller teams or creating a stock only game. New
    This game had a lot of potential that was wasted. I'm a long running Mechwarrior and Battletech fan and I'm incredibly disappointed with this release.

    The games of old had multiplayer tacked on as an afterthought, but they still had a better setup for running games. In MWO you can only run 12 vs 12 matches, there are no options for smaller teams or creating a stock only game. New players are forced to face min maxed designs piloted by veterans with only non-optimized stock designs. The result of this is that the grind is unbearable for newbies.

    Mechwarrior is set in the Battletech universe, a universe with a ton of lore and fluff, unfortunately nothing is done with this to enhance the game. There are no faction mechs, no maps of iconic locations and worst of all it's set in 3050 and nothing is done with the Clan Invasion.

    There are only two modes, assault and conquest. These are rather horribly out of place for a Mechwarrior game and belong in a bread and butter shooter. Mechwarrior is supposed to be a simulator, it's about capturing factories, defending convoys, withdrawing to dropships,etc, not sitting next to a mining platform for points.

    A large problem here is that the devs are incapable of properly developing this game due to their initial unfamiliarity with Cryengine. Another problem is that they outright ignored any and all feedback from their Beta testers to properly balance the game.

    The devs are rather prone to including unwanted items ingame. Early in development we were promised that we would get a decent Mechwarrior sim with 1pv, now we have a 3pv game with coolant flush consumables. Rather immersion breaking for the people who backed this project with their money. It is ofcourse impossible to get a Founders refund at this point.

    The only positive thing about this game are the mechs and their designs. I really have to hand it to the concept artist and the 3D modellers, they did a good job at updating the classic designs.

    Check it out if you are a casual Mechwarrior fan and judge for yourself. Hardcore Battletech fans will be deeply disappointed with this shallow underdeveloped game.
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  67. Sep 18, 2013
    6
    For players, who don't really know the BT-Universe and it's content (let's say: someone with no expactations), it's maybe a nice first person shooter with big robots. The Graphics are nice, the sound too and the most bugs are fixed since a while.

    But for people, who know the BT-Universe and had some expectations, it's quite disappointing...there is so many potential in this
    For players, who don't really know the BT-Universe and it's content (let's say: someone with no expactations), it's maybe a nice first person shooter with big robots. The Graphics are nice, the sound too and the most bugs are fixed since a while.

    But for people, who know the BT-Universe and had some expectations, it's quite disappointing...there is so many potential in this universe...not only two teams of Battlemechs who stomp each other to the ground or cap each others bases...and with the Launch, I had expected some of that...at least CW...
    They said, they want to follow the timeline from the books...and you would fight for planets etc...but you are still fighting for nothing...

    I will play on, but mostly because of the player I know there, than because of the game itself...
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  68. Sep 18, 2013
    1
    I have played MWO for a while, even investing over $130 into the game. When I first started it was a first person only mech-sim. It ran very well, matches were exciting 8v8 teams ranging from sniping to brawling matches with a real different feel to every mech.

    Overtime they increased the battles to 12v12 which increased the overall sluggishness of the game for many people. They also
    I have played MWO for a while, even investing over $130 into the game. When I first started it was a first person only mech-sim. It ran very well, matches were exciting 8v8 teams ranging from sniping to brawling matches with a real different feel to every mech.

    Overtime they increased the battles to 12v12 which increased the overall sluggishness of the game for many people. They also "balanced" a lot of weapons that were used effectively.. slowing practically all weapons down with increased heat penalties, stacked on even more combined heat penalties. They promised clan wars, and promised, and promised... now they released and guess what... STILL no clan wars. They took the time to add third person view, which resulted in a huge protest in the forums by founders and invested players alike.

    They also claim an active membership of 1.3 mil... but that's ridiculous. They barely have over 500k registered in the forums and you must register to play. And again, they have lost many active players due to "balancing" and adjustments that players did not want. In fact, you can often log on, look for a match and find "No Match Found" or end up playing the same people repeatedly... as if no one else is online but you and those few people.

    Their shining release is mostly hype. If I could get my money back I would. Don't spend anything on it as it is. Wait a year to see if they will even survive that long and prosper.
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  69. Sep 18, 2013
    7
    Its a nice casual MW game at the moment, it still lacks a lot of content, basically it is like World of Tanks without clan wars, with Mechs.

    If you can live with - the lack of PVE content - no territorial conflicts through battles - comparably low amount of Mechs available - some game design balancing choices that break with canon boardgames - an extremely whiny community you
    Its a nice casual MW game at the moment, it still lacks a lot of content, basically it is like World of Tanks without clan wars, with Mechs.

    If you can live with
    - the lack of PVE content
    - no territorial conflicts through battles
    - comparably low amount of Mechs available
    - some game design balancing choices that break with canon boardgames
    - an extremely whiny community

    you will have a good time.
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  70. Sep 18, 2013
    7
    PGI made alot of promises that they didn't keep. The game is still beta, despite their efforts to make it look like a full release. Finally the chat is working. Can you imagine? For many months, it was not possible to chat properly in this game, because some words were cut off. Now they fixed it. And that's the best thing about the launch. A proper chat. I wonder how long they will try toPGI made alot of promises that they didn't keep. The game is still beta, despite their efforts to make it look like a full release. Finally the chat is working. Can you imagine? For many months, it was not possible to chat properly in this game, because some words were cut off. Now they fixed it. And that's the best thing about the launch. A proper chat. I wonder how long they will try to fool their customers. The game is pretty nice for a beta, that's why I still give it 4 points, but it gets boring real quick. Not enough weapons and tools to give the game real depth and only two game modes make MWO pretty dull after a while. Expand
  71. Sep 18, 2013
    5
    I have never bothered writing a review on Metacritic before, because I've never beofe cared enough about a game to bother. However, I care enough about Mechwarrior Online(MWO) to make a statement, so take it as you will.

    MWO has amazing potential. It derives from source material with a wealth of history, a long and iterative development process, and a bunch of tie ins, and it enjoys a
    I have never bothered writing a review on Metacritic before, because I've never beofe cared enough about a game to bother. However, I care enough about Mechwarrior Online(MWO) to make a statement, so take it as you will.

    MWO has amazing potential. It derives from source material with a wealth of history, a long and iterative development process, and a bunch of tie ins, and it enjoys a decently sized (though not huge) but very dedicated fanbase. Anyone attempting to reboot the franchise was almost guaranteed success, if they could just recapture some of the magic of previous titles, and give even only the long-time fans what was wanted.

    MWO could have been amazing (at launch, today, September 17th). Sadly, after nearly 2 years of 'BETA', the game looks to be a long way from the promised magic that led its founders to pledge $5,000,000 or more to its development, and myself to spend more on it than any other game in my life (almost $500 in the last 5 months). It could still be amazing, but it lacks most of the features that are standard in most multiplayer games, such as player lobbies and competitive brackets.

    It has a steep learning curve, and though it can be played sufficiently well without even spending a cent on it, new players will feel that MWO is somewhat unapproachable if they do not already have a vested interest in playing it, due to a love of the IP or friends that already play.

    Given that I absolutely love the franchise, I would simply encourage people to go and play it, and spend money on it, in the hope that more money would fuel more development, and thus make the game better, but unfortunately, the developers/publishers do not seem to have any insight as to what they should do to improve the game, so I don't think more money would actually help.

    MWO is not terrible, and given that it costs nothing, I can't score it too badly. There is just not enough there to make it worth investing any time or money into it at the moment, and the developer's track record wouldn't give anyone any faith that it will get better. Take it for what it's worth.

    Sorry guys.
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  72. Sep 18, 2013
    5
    If I was to judge a game purely, in this case, the 5-15 minutes you're sitting down and playing an actual match I'd likely be scoring higher than I am in this review. Anyone that knows anything about this incarnation of a Mechwarrior game will know, however, that there is a lot more to this game than those scant minutes and those are the areas where I feel it starts to fall short.

    On
    If I was to judge a game purely, in this case, the 5-15 minutes you're sitting down and playing an actual match I'd likely be scoring higher than I am in this review. Anyone that knows anything about this incarnation of a Mechwarrior game will know, however, that there is a lot more to this game than those scant minutes and those are the areas where I feel it starts to fall short.

    On the face of things, my personal experience has been fairly bug free with minimal crashes and or technical issues. The graphics are pleasant without being too colourful to take away from the grim reality of mech combat and future war on such a destructive scale. For a game that is still optimizing the technical aspects of its graphics setup, notably the current lack of DX11, that's one of the better points.

    The 'mech combat and the matches themselves, when judged match to match, are an enjoyable experience for the most part. A personal grievance of mine, coming from a history of competitive twitch shooters, are the various hit registration lag related issues that have a tendency to rear their ugly head. Playing on state-side servers from the depths of Sweden obviously isn't a great help but, when European servers are finally introduced I'm hopeful that those issues will largely be alleviated. There's nothing more frustrating than watching missiles or shells explode against the armor of a 'mech that's right up in your face only to note that they don't take damage. It's an unfortunate drawback to what is otherwise an experience one might be willing to invest, not only time, but real life money into developing.

    There's various niche's and "meta's" that pop up in terms of the gameplay; jump sniping, high-alpha builds, missile spam etc. but to anyone with enough experience and ability they're not problems that could be classified as game-breakers, nor do I believe any of the methods employed to deal with could be classified as the same.

    The game isn't new-player friendly. For a person coming to it without prior experience of Battletech Mechwarrior or friends that are currently playing and can advise, there are a lot of elements to know which simply aren't documented. The simplest form of a tutorial has basic information regarding movement and weapons fire but there's so much more going on that it's simple a pre-face to what needs to be covered, and what isn't covered. As such, unless a person is willing to delve into the forums and pull as much as possible from numerous different topics and posts, a new-player experience could be a trying and lengthy process. Something of a stipend is in place, however, the first 20 or so games on a new account garnering increased credits to help get a person into a 'mech of their own (The process until that point being a new player uses one of 4 rotated 'mechs called trial mechs which cannot be customized).

    If I was only coming to this game now and had no prior experience of it, my scoring would be higher, of that I have no doubt. My issues, however, come from having played the game since the early days of closed Beta. This doesn't warrant me to any extra attention, I don't claim to know better than anyone else or say my experience is greater than the next guys, I'm speaking purely from what I have personally experienced and what I view to be the shortcomings of the game and why I score it 5/10.

    Once the appeal and glitter of a new, 'mech based shooter is gone, the game very quickly becomes very "samey". What I mean by this is that, due in large to a stale metagame, limited game-modes and a slow development cycle on maps, one game quickly begins to feel like the next which feels like the next and there's very little sense of progressing in any meaningful direction.

    Meta-game end-game is a big deal in games nowadays, to give them life and continuity and in Mechwarrior Online the primary method for offering this is Community Warfare.

    Community Warfare was first slated for release late 2012, then January 2013 then spring and then the official Sept. 17th release and has consistently been pushed back further and further. I believe at the latest mention it was said to have the first stage (Choosing a faction or something similar, it won't effect gameplay or much else other than that until, I believe, stage 2) hopefully landing in November. For anyone that's been playing since April May 2012 this wait has long since passed the point of reasonable acceptance. One of the key reasons I was able to continue playing as much as I did, personally, was that I always had the feeling that community warfare was "just around the corner".

    Similar things have happened with the promise of a new UI and maps and gamemodes gametypes, all of which is pushed back as the developers try and deal with numerous bugs and issues. One can't help but feel PGI has bitten off more than they can chew.

    My rating; 5/10 with the potential to becoming 8/10 or higher when those key features arrive.
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  73. Sep 18, 2013
    0
    I've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised lastI've been playing this game since Closed Beta, and I've never had a worse experience between the developers and the community and I've never had a worse experience dreading updates to the game. The game, after a year of "beta" has terrible balance/meta, runs horribly on my machine that well exceeds recommended specs, and is such an extreme disappointment compared to what was promised last year. Not even going into what was promised but never delivered, the game has a terrible new user experience, only a handful of viable mech variants, and just... such poor optimization, poor balancing, poor gameplay, it takes far too long to earn a new mech or outfit it with what should have if you want to pilot it effectively and just... the game is bad. If you enjoyed Mechwarrior 3 or 4, just pass on this, especially if you enjoyed the MekTek release. The only way you'll like this game is if you are a hardcore battletech fan too invested in the franchise to pass this up, everyone else, stay away. Expand
  74. Sep 18, 2013
    6
    This review contains spoilers, click expand to view. I'm sorry ...but everyone who rated this game a 10 are....bah what the point. No I did not rate this game a 10 as a 10 would be a perfect score and there is no game ever that was perfect. So basically we are looking at a max score or 9. As there is no UI2.0 we will take 1 away....so we are at 8. No clans...-1, no meta game...-1, still only 2 combat modes....-1, and I'm sure other ppl can think of other ways to justify their score but a 5 is right about where this game is at right now.

    I mean if I had to rate where the game will be in 3 to 6 months then oh yeah it's a 9 maybe even a 9.5, but it didn't say rate the game whe it will be but rather what it is. I see some familiar names from the post( won't say their names but they know who they are) who just flat out rate this a 10....so what happens when those other features arrive will you rate this a 10++++..... That's my 2 cents please continue flaming.
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  75. Sep 18, 2013
    6
    If you are Battletech enthusiast and have been wanting to find a place where you can fight pitched battles with your mech. This is it.
    It is very much in the spirit of older titles and foremost table top, with some deviations.
    Mech models, while not 100% faithful are well made and look and feel like huge machines of war, graphically mechs are the best looking part of game. (FASA did
    If you are Battletech enthusiast and have been wanting to find a place where you can fight pitched battles with your mech. This is it.
    It is very much in the spirit of older titles and foremost table top, with some deviations.

    Mech models, while not 100% faithful are well made and look and feel like huge machines of war, graphically mechs are the best looking part of game.
    (FASA did “borrow” some models to original game they had no rights to, unfortunately. So a classic like Marauder will never be in exactly as it was in the original. But that is not a problem with MWO exactly) While graphics as a whole are not the best what Cryengine3 could do in single player, it gets the job done. To my eyes colors could use some vibrance, this is a little too bleak future view. Maybe upcoming directx11 update will improve graphic fidelity some. Maybe they are holding off on re-working maps until then? Who knows, unfortunately players are not much informed on whats and whys of the game.
    Weapon balance, which is still in flux, is reasonably good and weapons have their own flavor (albeit sometimes obvious OP weapons can get fixed too slow or too much, the process does go forward) and weapons sound good.

    Some maps are very pretty, some have good feel of scale, some not so pretty and some you don’t get feel for the scale. Ok enough I guess.

    There are unfortunately only two capture base gamemodes, but they’ll keep you entertained some time while you try getting new mechs. At least you will learn the maps by heart.
    Getting mechs does involve quite a bit of grind, especially the way skill trees are set up on mechs (They have been intending to re-work them for quite some time, but nothing yet) which means you need to get 3 variants of one mech to train the whole tree on one mech chassis to couple important improvements. And there are over 20 different chassis types, as a free to play you’d expect quite a bit of improvement when paying monthly fee… but it could really be better. It doesn’t feel like something you need to have when starting. As to buying mechs, they are real money expensive 5-20$ same with hero mechs (which are more distinct variants of a chassis, not pay to win)

    All in all, it is ok.
    You will get bored at some stage, there is no campaign. Gamemodes are effectively deathmatches to grind enough skill points/cbills to get new mechs.
    It does take ages, so if you want them all… prepare for a very long grind or very expensive shopping. (And more models are steadily coming)

    Then again, if you enjoy the game it is not really grind, at least once you master one mech model. You don’t HAVE to buy anything, but devs certainly make it as tempting as they can. (If only prices were a little more reasonable, I’d be buying stuff more. Guess this is free to play.)

    I have my gripes, I’d want the devs up their pace.. major features seem to be coming too slowly. Whatever you do in game, it doesn’t have any impact, you are just getting more cbills to get new mech models.

    I am bored with the endless deathmatch, but the game has me hooked (I hate it, but it is what it is). When I’m frustrated enough, I’ll take a break again and come back later.
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  76. Sep 18, 2013
    5
    MechWarrior Online brings BattleTech back to the forefront of digital gaming once again.
    Anyone familiar with the series will recognize much of the content here.
    Pros: 1)Battlefield simulation is excellent. 2)Player versus Player is satisfying. 3)Graphics are very good. 4)No expenditure required to play! 5)Multiplayer appears to be fairly well balanced at the moment, although many
    MechWarrior Online brings BattleTech back to the forefront of digital gaming once again.
    Anyone familiar with the series will recognize much of the content here.

    Pros:
    1)Battlefield simulation is excellent.
    2)Player versus Player is satisfying.
    3)Graphics are very good.
    4)No expenditure required to play!
    5)Multiplayer appears to be fairly well balanced at the moment, although many players will dispute this.
    6)Lots of vanity items, paint jobs, and camouflage available for players who are willing to spend real $$.
    7)"Hero" 'Mechs available for real $$.

    Cons:
    1)Aside from the beginners' "cadet" bonus, which grants new players a boon for their first 25 matches, the game is largely a grind, at least for the first ~30 hours of gameplay. This is due to the nature of the billing. It's "Free to Play", so there's got to be a strong incentive for players to purchase MechWarrior Credits(MC) in order to shortcut much of the game's more boring content.
    2)The learning curve for players new to the MechWarrior universe is very steep. There is a tutorial, but it does not explain anything beyond basic battlefield movement at this time.
    3)The 'Mech Lab, which is where players customize their 'Mechs, is unforgiving, at best. Most changes result in high CBill(in-game currency) penalties, and tinkering with new load outs in-game simply isn't feasible for newer players, who are the ones most likely to be experimenting to find their preferred 'Mech and load out. Testing a load out requires the player to purchase all the modifications they want to test, and then take the new load out into the "Testing Grounds". Most players will find they are better off tinkering in a 3rd party 'Mech Lab known as Smurfy's; a player created 'Mech Lab simulator which accurately displays custom load outs along with cost-to-own in CBills. Unfortunately, there is currently no way for players to experiment with any custom load out in-game without grinding out the CBills necessary to buy it, or injecting some MC into their account, straight from their wallet. The only other option for players to run in 'Mechs they don't own is a set of four Trial 'Mechs, which change regularly, and typically are not worth piloting, because most of them do not make optimal use of the options available to them.
    4)The real money aspect at this point does, unfortunately, still have "Pay-to-Win" aspects to it. Battlefield consumables like CoolShot, and Artillery Strikes are available for purchase for CBills(not real money equivalent), and each one has a bigger, badder cousin which is purchasable for MC(real money equivalent). This equates to consistent bonus damage for the player who can throw the most money at the game, which pretty much defines "Pay-to-Win".
    5)Another grind aspect entirely, the Pilot Lab allows pilots to spend accumulated per-chassis Exp, and General Exp on perks. Some perks only affect specific 'Mech variants, and some affect all. Players can convert excess per-chassis Exp into GXP for a small MC(real money equivalent) fee. Otherwise, new players have only another long grind to look forward to before they become truly competitive with other players. The only saving grace is that the CBill grind and the Exp grind can be completed simultaneously.

    All in all, while the game has solid multiplayer offerings, the in-game menu and the system put together for modifying and testing new 'Mechs is clumsy and unforgiving. If User Interface 2.0 proves to be what the developers are saying it will be, I would wait to spend any money on this game at least until we see what that brings.

    Also, as of this writing, one of the core features of the game, known as Community Warfare has still not been implemented. Presumably, this will bring the game to a whole new level, but again, I'd wait to spend money on this game until the planned features prove to be worth it.
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  77. Sep 18, 2013
    5
    The battle is generally fun and exciting. Mwo definitely has a lot steeper learning curve than a lot of the other

    fps games out there. However the lack of content will put you off once you have grinded a few mechs. There are only 2 game modes that are extremely similar, and gets old quickly after a while. The core game, aka community warfare will not be released until next year. I
    The battle is generally fun and exciting. Mwo definitely has a lot steeper learning curve than a lot of the other

    fps games out there. However the lack of content will put you off once you have grinded a few mechs.

    There are only 2 game modes that are extremely similar, and gets old quickly after a while.

    The core game, aka community warfare will not be released until next year. I would definitely suggest

    any new players to try this game out, but do not spend any money until you are absolutely sure

    that you want to stick with this game. I regretted every cent of my purchase in this game due to

    certain issues caused by the game company, and the constantly pushed back deadlines.
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  78. Sep 18, 2013
    3
    Pay no attention to the man behind that curtain!

    Just as with the Great and Powerful Oz, once you pull back the curtain the magic of Mechwarrior Online is irrevocably gone forever. September 17--the Mechwarrior Online launch date--signaled the end of the closed beta. This is how the closed beta ends; not with a bang, but a whimper. The game is built on CryEngine which has a poor
    Pay no attention to the man behind that curtain!

    Just as with the Great and Powerful Oz, once you pull back the curtain the magic of Mechwarrior Online is irrevocably gone forever.

    September 17--the Mechwarrior Online launch date--signaled the end of the closed beta. This is how the closed beta ends; not with a bang, but a whimper.

    The game is built on CryEngine which has a poor track record when it comes to netcode optimization. The result is a jumbled mess of poor hit detection and a decidedly incompetent development team who seem more interested in creating skins and mech ornaments (that cost real money) rather than correcting underlying imbalances and gameplay issues. Unlike other F2P games such as World of Tanks, War Thunder, etc, there is no discernible progression. The game quite literally limits itself to buying mechs and upgrades via C-BILLS that are earned in matches. By that standard, there is more advancement strategy in Battlefield 3.

    The initial awe of the game eventually gives way to the grim reality: MWO looks pretty, but the looks are only skin deep. What could have been a rich, fulfilling addition to the Mechwarrior franchise is instead seen as a money-grab by PGI who upsold the game during the closed-beta period. At this point, the minimal differences between the final version and the closed-beta don't justify a years' worth of development and certainly don't deserve your hard earned monies.

    These aren't the droids you're looking for.
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  79. Sep 18, 2013
    0
    The Developers of MWO have shown and acknowledged a willful disregard for the wishes of the original backer community that in overwhelmingly high spirit bought into their game based on their promises made during this time. they have abandoned almost all of those promises and have even launched a totally incomplete game in varying states of decay and dysfunction in hopes of finding a newThe Developers of MWO have shown and acknowledged a willful disregard for the wishes of the original backer community that in overwhelmingly high spirit bought into their game based on their promises made during this time. they have abandoned almost all of those promises and have even launched a totally incomplete game in varying states of decay and dysfunction in hopes of finding a new playerbase of gullible casual players that don't complain as loudly. the game has changed little since the closed beta phase, problems that existed then are still problems today and in some areas has even gotten worse. new content is appallingly slow to come as the developers leave us to bang rocks together to find entertainment within a half done game while they do god knows what while ether not responding to or being unable to adequately address legitimate questions and criticisms or deleting said questions and criticisms from the official forums outright.

    I was not born yesterday and did not start playing video games this evening, I know that developers and publishers of AAA games do not admit they are wrong until they have one hand on the bankruptcy paperwork.

    In good faith I can't give this anything but a zero, it's not the game I was promised nor the one I paid for, this is unacceptable behavior by a developer towards it's community and customers and a completely unacceptable condition to "ship" a game that has been in beta for almost two years with little or no progress.
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  80. Sep 18, 2013
    2
    This game is not complete, weapons balance still swings like a pendulum, the graphics remain underwhelming, the netcode is still infuriating, and there is literally nothing to do besides grind endlessly. Promises of new features should be looked at closely as the developers have abandoned promised features, been unable to deliver promised features, and have delivered unwanted features. TheThis game is not complete, weapons balance still swings like a pendulum, the graphics remain underwhelming, the netcode is still infuriating, and there is literally nothing to do besides grind endlessly. Promises of new features should be looked at closely as the developers have abandoned promised features, been unable to deliver promised features, and have delivered unwanted features. The current grind is hellish unless you want to pay for expensive premium time in addition to paying for a pay only "hero" mech (avg 10 dollars) that retains a permanent bonus. Expand
  81. Sep 17, 2013
    4
    So much wasted potential. While the core of the game can still be fun, it's sorely lacking some of even the most basic of features. No lobbies, bare minimum tutorial, placeholder UI, an item that does literally nothing, and overly complicated game mechanics that aren't explained even in the slightest are just some of the problems this game has, not to mention developers who have provenSo much wasted potential. While the core of the game can still be fun, it's sorely lacking some of even the most basic of features. No lobbies, bare minimum tutorial, placeholder UI, an item that does literally nothing, and overly complicated game mechanics that aren't explained even in the slightest are just some of the problems this game has, not to mention developers who have proven themselves untrustworthy time and again. Anyone who's not a hardcore dedicated Mechwarrior fan, and even some who are, should steer clear. Expand
  82. Sep 17, 2013
    2
    This is a painful review for me to write.

    I love the BattleTech universe. I spent an awful lot of time in middle school and high school reading the novels, playing MechWarrior 4 and MechCommander, and slinging dice at the local game store with guys two or three times as old as I was rather than doing typical teenager things, and frankly, I don't regret it. I love this setting that much.
    This is a painful review for me to write.

    I love the BattleTech universe. I spent an awful lot of time in middle school and high school reading the novels, playing MechWarrior 4 and MechCommander, and slinging dice at the local game store with guys two or three times as old as I was rather than doing typical teenager things, and frankly, I don't regret it. I love this setting that much.

    The last few years have been less than kind to the BattleTech and MechWarrior franchise, so I got excited when I heard about MechWarrior Online real excited. Finally, all the stuff I'd wanted back in the day (dynamic community warfare with unique mission parameters, role warfare, and photorealistic graphics) was being promised, along with a promise to keep out certain things that made the old games stale (MW vets will doubtlessly remember "poptarting", a boring tactic that turned games into campfests facilitated by third person camera views). I gave PGI $60, built a new PC, and waited.

    A little over a year and half later, I'm still waiting. Yes, I got a playable game, but it's far from what was promised. In a way, it's worse than what we started with.

    To go into detail explaining all the things wrong with the game and why they're bad would likely make a great thesis paper for someone when the game fully falls apart, so I'll provide a short list (bear in mind this is just the things I can -remember- at 1AM and is by no means complete):

    -No DX11 support, with graphics that have degraded almost monthly since August 2012. For a game that prides itself as being "achieved with CryEngine 3" this is unacceptable.
    -Poor server-side hit registration that allows small, fast 'Mechs to absorb hits that would utterly decimate larger 'Mechs and keep going as if nothing happened. This was fixed temporarily, then broken again, then slightly patched up to a still-kinda-sorta broken state, where it remains today.
    -Community Warfare, a key pillar of development, is not only completely missing, but has minimal information on it anywhere. What was once envisioned as planetary conquest on a persistent map still has yet to materialize.
    -Horrific grind. Most competitive builds of any weight class cost upwards of 10,000,000 C-Bills (the in-game currency) to buy and outfit. You currently make about 80,000-90,000 C-Bills per -win-, and far less on a loss. You do the math. Bear in mind that you must buy and grind out experience in no less than 3 variants of the same 'Mech to use it to its fullest potential. Oh, and you only can own 4 'Mechs at once unless you pay money.
    -Nightmarish new player experience. While a barebones tutorial was recently added, many of the game's most important systems such as building a 'Mech or the infamous "ghost heat" that will quickly kill you for using multiples of one weapon system (such as those found on some stock 'Mechs) are never explained outside of the forums and a few hastily made videos. Trial 'Mechs the "free" starters you are expected to learn the game on, are almost universally worthless against custom 'Mechs and make new players into the equivalent of farmable NPCs by others. Controls are also set to defaults which gimp play abilities (such as the ability to aim arms independently of the body).
    -Poor game modes and maps. When the most efficient way of winning a game with giant war machines is to avoid them entirely and go stand on a square, there is a serious issue. It's somehow worse here than in World of Tanks.
    -Reintroduction of 3rd person view bringing it back broke a huge promise made early in development that allows players to "peek" around corners and ridges without exposing themselves. Coolant Flu-, I mean, Cool Shot was also brought back despite a similar promise (again, MW veterans know why this is an issue). Meanwhile, MW staples such as charging, knockdowns, and death from above have been removed with no intention of ever being returned.
    -No role warfare. 'Mechs are supposed to each have a niche, but in MWO it has been refined down to "fast guys to sit on squares and fat guys to shoot at one another." Medium 'Mechs are all but extinct and have no real place in the game's meta, while also being hilariously out of scale in many cases (the 55t Centurion is nearly as tall as and WIDER than the 85t Stalker)

    Again, this is just a short list, and it doesn't even begin to address the sheer amount of contempt with which paying players are treated, the utter censorship of any dissent on the official forums, etc., etc. I've tried being patient, and I've tried having trust throughout the Beta, and yet little has changed in a year. My trust and patience is now gone, despite my love for BT/MW. While there's a fun game deep within MWO, it's buried by an ocean of poor design and developer arrogance. Good luck with your sinking ship, PGI. I'll be playing games by devs who listen to their fans like Eugen Systems (Wargame: AirLand Battle) and Cloud Imperium Games (Star Citizen).
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  83. Sep 17, 2013
    5
    first of all I would ignore most of the crappy reviews less than 4) as well as all of the 9s and 10s. the bad scores are ppl who are pretty pissed right now and the high scores are mostly fake. the problem is there's a lot to like and hate about the game.

    The good? It's a good mech simulator, I feel like im in a big stompy mech. there was a time that colliding with another mech
    first of all I would ignore most of the crappy reviews less than 4) as well as all of the 9s and 10s. the bad scores are ppl who are pretty pissed right now and the high scores are mostly fake. the problem is there's a lot to like and hate about the game.

    The good? It's a good mech simulator, I feel like im in a big stompy mech. there was a time that colliding with another mech could cause you to fall down and many are mad that that was removed (I don't have experience with it, b4 my time)
    there's many different kinds of mechs each with different versions to choose from and u can customize weapon loadout, armor, ammo and add equipment like jump jets and ecm (depending on the mech version) I personally have spent tons of time in the "mech lab" just trying out different builds for my mechs. depending on the mech u could get some crazy builds (might not be good but It can be fun)
    gameplay is pretty good too, you are able to blow off limbs and other sections of a mech instead of having just an HP bar.

    The bad? balance for weapons can vary wildly with each patch. while many patches have gradual minor tweaks to improve balance, every once in a while they have one that wreaks a certain weapon and by extension certain mechs. Its commonly called the "nerf hammer" and its something to watch out for. check the patch log on the forums so you're not caught unawares.
    the game economy can be rough for new players too. Newbies get a "cadet bonus" for the first 20 games or so that can add up to about 10 million c-bills to purchase new mechs. the problem is that even a "medium class" mech can cost anywhere from 4 to 7 million c-bills, not counting new weapons or upgrades and after the cadet bonus its a herd slog to earn more money for new mechs and hardware. MWO even released stats saying the average player only makes about 70k c-bills a game. a newbie would probably earn less initially so it could literally take you hundreds of matches to earn enough for a new mech, and that's tough for a casual player.

    So theres things Iike and things that can be improved. However theres big plans on the horizon with Community Warfare, U.I. 2.0, and the Clans. While I would hold off shelling out a lot of money at the moment in the future I could easily be changing my score to a 10 and cant-throw-my-money-at-this-fast-enough.
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  84. Sep 17, 2013
    3
    This game is not ready for prime time. The only reason it has made it this far is due to the name "BattleTech" attached to it. There are better free simulations and shooters out there: Hawken, World of Tanks, and War Thunder.

    - No community interface
    - Terrible joystick support
    - Weapons are not balanced
    - Mech "hit boxes" are bugged
    - Server relay (position) is bugged
  85. Sep 17, 2013
    1
    A game with huge potential that has been let down by arrogant money grubbing developers. The game has promised so many development but has delivered none and game play continues to deteriorate with poor fixes that do not address game play. Developers do not involve themselves with forums other than to deliver the odd post that has already been done elsewhere. Suggested fixes are ignoredA game with huge potential that has been let down by arrogant money grubbing developers. The game has promised so many development but has delivered none and game play continues to deteriorate with poor fixes that do not address game play. Developers do not involve themselves with forums other than to deliver the odd post that has already been done elsewhere. Suggested fixes are ignored and criticism is openly disparaged. Now rules have been posted that any negative comment will lead to "moderation". The founders of this programme (the alpha and beta investor) are leaving in droves after multiple promises have been broken.
    Clan war has been just around the corner for over a year. The launch was a patch that was to fix game bugs. The gameplay has been stuck in the same two modes for a year.

    Appalling attitude from developers and clearly waining interest in making the game successful. This is now just a grab for cash before it collapses.
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  86. Sep 17, 2013
    2
    Game has only two game modes, all this hype about community warfare earlier and it's nowhere to be seen at launch and the same goes with their UI improvements and DX11 implementation.
    No VOIP of any kind in a team based game, new content slow to roll in. 2 years in development and a handfull of maps.
    If you are looking for a mech simulator, this isn't one. Arcade shooter with mechs,
    Game has only two game modes, all this hype about community warfare earlier and it's nowhere to be seen at launch and the same goes with their UI improvements and DX11 implementation.
    No VOIP of any kind in a team based game, new content slow to roll in. 2 years in development and a handfull of maps.
    If you are looking for a mech simulator, this isn't one. Arcade shooter with mechs, sure.
    Development team extremely bad at communicating with the community and keeping their decisions.

    Mech art is nice though and there's clearly some effort put into it.
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  87. Sep 17, 2013
    3
    Great graphics, some fun. Totally unbalanced and the more the devs attempt to balance the worse they make the game. Introducing mechs out of date order (after specifically stating they would be doing it timeline accurate), complete disregard of table top rules (after specifically stating they would develop to TT rules), introducing chassis variants that don't exist and are abusive, andGreat graphics, some fun. Totally unbalanced and the more the devs attempt to balance the worse they make the game. Introducing mechs out of date order (after specifically stating they would be doing it timeline accurate), complete disregard of table top rules (after specifically stating they would develop to TT rules), introducing chassis variants that don't exist and are abusive, and consistently ignoring the user community complaining about these issues.

    Do not invest in this game unless your willing to deal with an arcadish version of MechWarrior. You want a faithful game conversion, look to any other product. Even the terrible versions of Mech Warrior from Microsoft did better than this game.

    Devs are constantly investing heavily in customization gear that you pay for instead of correcting game bugs. PGI is more concerned with generating revenue and less about making a good game.
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  88. Sep 17, 2013
    10
    I've been waiting for this game since I was 8 and it doesn't disappoint. Beautiful visuals, varied game-play, near-endless customization options and regular updates make this a game I'll be sticking with for a long, long time.
  89. Sep 17, 2013
    0
    Like a game programmer I just can't look at this game without tears in my eyes. Net code, movement system, hit boxes every technical detail is completely screwed. Add to this balance issues, non obvious mechanics and you get first not-fun mechwarrior.
  90. Sep 17, 2013
    7
    Rating it for what it is now, not what it could become in 1-2 years. There are a lot of promised features that would make the game complete, however that's not the game today.
    Today it's a game of mech deathmatches, in which the most developed part is the shop.
    There are a lot of problems here and there. Yet the gameplay itself is as engaging and fun as it was at the start of the game.
    Rating it for what it is now, not what it could become in 1-2 years. There are a lot of promised features that would make the game complete, however that's not the game today.
    Today it's a game of mech deathmatches, in which the most developed part is the shop.
    There are a lot of problems here and there. Yet the gameplay itself is as engaging and fun as it was at the start of the game. You could have extremely developed game with boring gameplay and it would fail fast. MWO's basic gameplay is fun and thrilling, with a content to support it, it could be a great game, not just good at best.
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  91. Sep 17, 2013
    10
    Mechwarrior Online is the long waited game in the line of other battletech games which have been all but forgotten please give this game a chance it's a free to play mech stomping action game, whats not to love
  92. Sep 17, 2013
    10
    I have been playing since Closed Beta and have been apart of the ups and downs. I think that right now the game is at a stand still, but I believe where it stand it is a great game. It just need to go somewhere soon as far as game modes, community warfare, and maybe addition of the clan tech. Over all I am happy to see the progress of this game and I think they are doing a great job.
  93. Sep 17, 2013
    10
    I love mwo, each change the dev's do is for the betterment of the game, those of us who used the weapons and became good with them, before they were buffed, are having a great time killing those who used the flavor of the weak games.
  94. Sep 17, 2013
    8
    Right now the game is a World of Tanks style game, with the significant difference that you drive giant robots. The lights are fast, speedy, hard to hit, and the heavies are slow, lumbering, and un-maneuverable.

    There will be an online campaign mode played out on a galaxy map, but at the moment the game is just multiplayer battles and a mechlab to redesign your mech as you see fit.
    Right now the game is a World of Tanks style game, with the significant difference that you drive giant robots. The lights are fast, speedy, hard to hit, and the heavies are slow, lumbering, and un-maneuverable.

    There will be an online campaign mode played out on a galaxy map, but at the moment the game is just multiplayer battles and a mechlab to redesign your mech as you see fit.

    I've played the multiplayer portions of past mechwarrior games and this one is the game that has been the most fun for me.
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  95. Sep 17, 2013
    2
    this launch is basically the same game from the day it when open beta with 2 more maps and a few more mechs.
    Things that are lacking.
    1 No real support for a analog joystick. 2 no dx 11 support. 3 no community warfare 4. ploy counts is low for being on the cry engine 3. 5. no optimization for fps. Again it on the cry engine 3 and FPS is worst the crysis2 6. has ladder system 7 no
    this launch is basically the same game from the day it when open beta with 2 more maps and a few more mechs.
    Things that are lacking.
    1 No real support for a analog joystick.
    2 no dx 11 support.
    3 no community warfare
    4. ploy counts is low for being on the cry engine 3.
    5. no optimization for fps. Again it on the cry engine 3 and FPS is worst the crysis2
    6. has ladder system
    7 no clan tech
    8 weapons system very unbalance
    9 bad hit detection
    10 bad UI it not even full screen
    11 some mech are not hittable namely need 4 mech to take out one spider
    12 no crossfire or sli
    13 missing 1pv only game
    14 no private fighting
    15 no lobby system
    16 no comm system like teamspeak
    17 so many more to list that PGI stand was going to be in here for launch i would need 20 more spaces
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  96. Sep 17, 2013
    8
    the game is 100% worth of trying, although it definitely needs some polish and content. it's launched, but it is empty 2 game modes and 6 maps.
    Nevertheless the game is a lot of fun and it is easy to grasp download and play a trial 'Mech.
    it has a lot of FPS action, but still you need to be aware of your enemy and teammates movements and tactics.
  97. Sep 17, 2013
    5
    yes, for this I shall use my real username, "Gavilatius"

    lets start with a 5, that's middle ground for any game, now let's do the math +1 for Mechwarrior being brought to the masses (6) +1 for Alex Iglesias being such a great artist (7) +1 for a great community full of great artists and players (8) -1 for the lackluster mechanics (7) -1 for the lackluster launch (6) -1 for a
    yes, for this I shall use my real username, "Gavilatius"

    lets start with a 5, that's middle ground for any game, now let's do the math

    +1 for Mechwarrior being brought to the masses (6)
    +1 for Alex Iglesias being such a great artist (7)
    +1 for a great community full of great artists and players (8)
    -1 for the lackluster mechanics (7)
    -1 for the lackluster launch (6)
    -1 for a DevTeam that doesn't listen to the community (5)
    -1 for their lack of community created content (4)
    -1 for the lack of vision in PGI (3)
    -1 for the lack of drive from PGI (2)
    -1 for the lack of responsibility from PGI (1)
    +1 for their great IT department (2)
    +1 for their wonderful customer support (2)
    -1 for a clunky game User Interface (2)
    -1 for a horrible netcode (1)
    -1 for missing mechanics (0)
    -1 for cashgrab "hero mechs" (-1)
    -1 for the extreme censorship in both their forums and in game(-2)
    -1 for the blatant disregard for the Battletech Franshise (-3)
    -1 for Community Warfare turning into a color coded progress bar (-4)
    -1 for lack of gameplay diversity (-5)
    -1 because it's unfriendly to new players (-6)
    +5 because of the Atlas... Atlas (-1)
    +6 because I'm trying to dig up some nostalgia towards Mechwarrior (5)

    yeah... the last 11 points added to MWO's score is because of it's legacy... you heard me, the only reason I'm giving any points is because of the games that came before it.
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  98. Sep 17, 2013
    4
    This game has such potential, if only the Devs would listen to the community.
    They say they do. But they do not. And it shows. That's this games biggest failing (Other than poor gameplay mechanics, lack of promised features from over a year ago, horrible implementation of new tweaks, and an incredible delay on fixing even basic bugs), the fact that PGI *refuse* to acknowledge the
    This game has such potential, if only the Devs would listen to the community.
    They say they do. But they do not. And it shows. That's this games biggest failing (Other than poor gameplay mechanics, lack of promised features from over a year ago, horrible implementation of new tweaks, and an incredible delay on fixing even basic bugs), the fact that PGI *refuse* to acknowledge the communities pleas, regardless of how well reasoned or argued (or POPULAR) they are.

    Every time the community comes out in force, PGI's official response is always "You guys are a vocal minority, the vast majority is quite happy!"

    This is a lie, and this dev team deserves to fail (as they currently are) unless they reverse course and come to understand that communication BOTH WAYS with their players is essential.
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  99. Sep 17, 2013
    3
    The game has significant issues. It's still possible to play and have fun, but you are going to fight the developer's vision every step of the way in order to do it.
  100. Sep 17, 2013
    5
    Ok, so unlike alot of reviews here I'm not going to discuss the progression of this game since Closed Beta, through Open Beta to today. Today is what matters, as the game has officially LAUNCHED.

    Video fx/Graphics (8): The artwork for the Mechs is fantastic. Even if you don't necessarily agree with the direction of the Art team or modeling of the Mechs, they still look well done and
    Ok, so unlike alot of reviews here I'm not going to discuss the progression of this game since Closed Beta, through Open Beta to today. Today is what matters, as the game has officially LAUNCHED.

    Video fx/Graphics (8): The artwork for the Mechs is fantastic. Even if you don't necessarily agree with the direction of the Art team or modeling of the Mechs, they still look well done and attractive. Intimidating and lethal, they look much as any fan of the intellectual property of BattleTech might imagine. I deducted points here due to a lack of DX11 support (it's 2013 folks), some pixelated terrain that looks like a game from 2003 in places and some odd modeling mistakes. Overall, a great effort and all indications are this will get better.

    Audio (9): Again, barring some minor aesthitic disagreements, the sound effects are well done and the game sounds good during gameplay. Autocannons have a great bang/crunch mechanic, lasers sound vicious and explosions/getting hit add to the immersion.

    Immersion (5): This is where the video excellence and audio excellence fall short, in tandem with other things that are decidedly lacking. There's no musical backdrop to get you pumped up right before the matches start, no backround music of even immersive backround noises while you are in the Mechlab/game join screens. If I'm in some giant bay somewhere modifying a 60-ton warmachine, shouldn't there at least be some air-wrenches screaming or the sounds of metal clanging or SOMETHING besides pure silence when I'm in there? Missed opportunity there. Additionally, there's no tie to a back story within the game. If you're not already familiar with the IP, most of the game will mean nothing to you nor does the game give you any significant information in that respect.

    Backstory (0): PGI makes no effort to tie the grand-lore that sets this IP apart from any other "walking-tanks" battlesim and misses out hugely there. Hiring some writers or poaching directly from the novels/game books that are associated with the IP would make sense here, but there's no history at all. Just some forum links to community based websites (such as sarna.net) that are great efforts, but in no way as reach, or as accurate as actually being source material.

    Gameplay (7): Purely from a gameplay mechanics and fun aspect, I enjoy playing it BUT I've been playing it for months. The initial stings of playing through the learning curve are long past for me. I can enjoy the new Mechs as they are introduced immediately for their various strengths and weaknesses. I'm not sure its the same for new players.

    Balance (6): The game's archaic, ill-articulated math to balance weapons, armor, modules and other effects in the game lacks synergy. "Ghost-heat" mechanics that are not explained in the game anywhere effectively, combined with confusing additional rules for mobility make it hard for the player (who's not a constant forum archeologist) to dig up how to build his machines most effectively or even to guess how to do so. The weapons have some balance issues that are bound to be improved upon but are not intuitive to the player. The Mechs themselves as the platforms have some glaring optimal performers and some glaringly bad Mechs, with the majority in the comfortable middle. If all Mechs had useful roles, even if those roles were not purely combat related, that would improve their value immensely.

    Modes/Replayability (2): The game has two modes....assault, where teams can kill the enemy team or capture a slow-ticking objective on their opponents' side of the map or conquest, where teams can the enemy team or earn points by owning up to 5 slow-ticking objectives scattered between the two teams. There is nothing else to the game right now, no other modes. I hope this changes soon, but right now...horrible for a released game that advertises itself as a thinking-person's shooter and Mech combat sim.

    EndGame/Why play factor (2): Once the fun wears off in playing the same two modes, you're left with grinding new Mech chassis for the sake of collecting them. Something called "community warfare" has been discussed for quite sometime but its launch and there's still nothing. Without a driving reason to fight AND no lobby system that allows players to set up private matches that could be used in community driven leaque or planetary conquest leagues, you're literally just playing because you enjoy the shootem up portion or to make your collection larger.

    F2P factors: There's no penalty to P4F, as the "hero Mechs" don't represent a real leg up in any true sense, but it does cut into the grind ALOT to pay for premium time.

    Clarity (2): Outside of limited tool tips and the occasional pre-match tip on your screen, there's only ONE rather dinky tutorial. A PDF attached to the game that would show information on the ghost heat, mobility rules, some lore backround etc would help immensely.

    Hopeful the game will improve but not great so far.
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Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.