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5.3

Mixed or average reviews- based on 874 Ratings

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  1. Sep 19, 2013
    7
    MechWarrior: Online, despite its derpy developers, over-controversial forum-base, incomplete state, and horrible sound effects is a fun stompy 'mech game.

    For an aged 'Mech game fan, MWO has a few new things. While all 'mechs in the game have a torso that rotates independently from the legs, all 'Mechs have arms that you may control independently. Weapons mounted on the arms have a
    MechWarrior: Online, despite its derpy developers, over-controversial forum-base, incomplete state, and horrible sound effects is a fun stompy 'mech game.

    For an aged 'Mech game fan, MWO has a few new things. While all 'mechs in the game have a torso that rotates independently from the legs, all 'Mechs have arms that you may control independently. Weapons mounted on the arms have a separate crosshair. Depending on the 'Mechs arm actuators, sometimes you may have a full range of motion with the arms, other times you may be locked to vertical up/down traverse with the arms. With the wide variety of 'Mechs already in the game, this, along with weight class, is the most basic difference between them. Each 'mech also has a unique ****

    For how little MechWarrior Online tries to do in-game, it does more things right than it does wrong. Most of the issues you'll run into without browsing the forums is the games hit registration. This makes it difficult to hit light 'mechs, but, users who live near eastern Canada should expect to have a better ping making the game more playable.

    MWO's out-of-game "metagame" is not so bad. It is not nearly as "grindy" as games like World of Tanks or League of Legends. If you enjoy 'Mech games, you'll probably spend more time enjoying yourself than grinding through something you didn't necessarily want to. New players also enjoy a fat bonus to C-bills for a limited number of games; C-bills being the in-game currency. The C-bills a new player accrues over these 24-25 games amounts to enough to buy a 'Mech from any weight class in the game, be it a Light, Medium, Heavy or Assault 'mech.

    While the game does have an "experience" system in place, where more experienced pilots will have more efficient 'Mechs, XP is easy to come by and a few hours every day a week will have you become 100% competitive if you stick to one chassis.

    So what's so bad about MWO? Piranha Games, referred to as "PGI". Simply put, MWO's developers are really, really derpy. They don't seem to want to listen and please their fans which have supported them with a boatload of cash. This leads the forum-scene to be a dreadful one. If you're a new player and want the most out of MWO, don't visit the forums unless you specifically wish to view patch notes and join a unit (guild or clan). For that, view the front-page and go to the various "Factions" section of the forums.

    The graphics for MWO are also pretty sub-bar. While the BattleMechs are mostly correctly scaled relative to the environment, there are very little cues that get across, "Hey, I'm in a 20-ft tall, 70-ton walking tank of doom!". The game's sound effects are also some of the worst I have ever had to hear. What's worse is, you can't mod the sounds to something better. The developers also haven't made much use of their awesome fully-rendered ****

    For a player who becomes dedicated, you'll find that MWO's content is pretty thin, and the longer you play the more you'll realize that its going to stay relatively thin. There are a lot of "promises" on the horizon of great, fun new content, and there's even a pack of 5 new 'Mechs coming along in October.

    Another weak point is the interface. It's not the easiest to navigate, it doesn't explain a whole lot and it's a lot like World of Tanks... and we all know that WoT's interface is, well, bad.

    I'll close this review by saying you should definitely check out MWO whether or not you're a BattleTech fan. The game rewards close teamwork and trustworthy allies almost more than in MOBA games. And, with an average match time of 10 minutes, it's not too deep of an investment if your team isn't good.
    But, I'll also say that, if you want to become dedicated to a game and see it grow all according to a well-developed plan, MWO is not your game. Currently, it's little more than rock'em sock'em robots ultra-teamwork mode and it looks like it's going to stay that way.
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  2. Sep 17, 2013
    7
    After spending over a year playing MechWarrior I can say that I still feel drawn to the game. The learning curve is steep however it allows for a sense of accomplishment once you figure it out. The game play will keep you coming back for more especially if you branch out and find a dedicated group to play with.
  3. Sep 17, 2013
    7
    This game is what the Mechwarrior engine should be. It is well balanced and fast to get into. It lacks some polish and story. The fast and deadly action is still worth playing even after one year. I would still like to get (and wont) a PvE story arc.
  4. Sep 18, 2013
    7
    The art and visuals are exceptionally well done, though every patch now and then causes frame rates to drop. Terrain effects are not to the level of an A class launch title, but are generally decent.

    Game play is usually well orchestrated, though still prone to some balancing issues. Each patch has a tendency to resurrect old bugs, though their occurrences are fewer and farther
    The art and visuals are exceptionally well done, though every patch now and then causes frame rates to drop. Terrain effects are not to the level of an A class launch title, but are generally decent.

    Game play is usually well orchestrated, though still prone to some balancing issues. Each patch has a tendency to resurrect old bugs, though their occurrences are fewer and farther between. Map variety is decent at the moment, though map balance needs some work in some cases. The grind required to adequately participate in the customization aspect (which many feel is central to the Battletech series of games) is a bit steep at the moment. Playing with friends can mitigate the harshness of the grind, but ultimately, the game is not new player friendly with respect to learning the game mechanics and reaching a basic level of competency both in player owned items and combat performance.

    Developer Community relations are 50/50 at best. Some dev's are very open and friendly with community feedback, other's are extremely defensive about their decisions and feedback on the forums.

    Overall the game is making steady improvements (though some areas are focused on more than others) each month at an ok pace for the size of the studio. The official "launch" of the game feels a bit arbitrary, as many feel that the foundation of mechs shooting other mechs with a moderate level of balance and variety isn't enough to qualify it as a "launch ready title". There is still a fairly large number of important features that have been advertised as part of the original launch experience that are still in development.

    Thus I rate this game at a 7; it has many good selling points, but also many issues that still need ironing out or developing. Could this game develop into an 8 or 9 later? Possibly, but this review was written at the time of "launch", and for the time being, the game has a long way to go before it reaches that standard.
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  5. Jan 13, 2014
    6
    As a Mechwarrior title, I expected this to be that game we have been waiting for. That game that would put the latest AAA titles to shame. As a free to play game, I didn't expect much. The sad truth is that I had gotten what I expected. Not much.

    The game is unique as its own. For a free to play title as well, it stands out among many other titles. It's refreshing to the genre, in
    As a Mechwarrior title, I expected this to be that game we have been waiting for. That game that would put the latest AAA titles to shame. As a free to play game, I didn't expect much. The sad truth is that I had gotten what I expected. Not much.

    The game is unique as its own. For a free to play title as well, it stands out among many other titles. It's refreshing to the genre, in which I am very glad to see. The downside is how the game itself is executed. It's a basic Mechwarrior game. You have Mechs (that are based on the Battletech universe) kill each other in a mindless game mode, get money, the end. Fin. That's how the core game is. There are 3 games modes as of now, there were only 2 at launch. The launch was quite a shame to be. The 3 game modes are Assault, Conquest, and Skirmish. In assault, you kill the enemy team or capture their base, in Conquest, you kill the enemy team, or get 750 resources (in reality, there are just more bases), in skirmish, there are no bases; and that is all. The game modes aren't unique at all, and they can become very boring and repetitive at times.

    The gameplay is quite good, as said before, it's refreshing to the free to play category. Mech customization is nice but sometimes feels too restrictive. It's semi-tactical, not as I expected it to be (I wanted it to be as tactical and strategic as the Arma series but got a basic game instead). You have 4 different classes: Light, Medium, Heavy, and Assault. They have their different roles, but it almost feels like the current game always encourages one type of style. High Alpha, pin-point damage, LRMs or something else. A lot of the times you will find the same type of builds in almost every single match. No one has the creativity or skill to come up with their own unique and effective build. It seems as if there is only one build that works. Another gripe are modules. These act as perks and killstreak rewards from the modern Call of Duty franchise. You push a button to call in airstrike, you have your passive ability that scans for things. The game would feel much more balanced if these were removed so no one can have a benefit.

    The graphics are really nice, as they run off the Cryengine 3, however. The game has pretty bad performance issues. White Knights cannot run to their only reason for it being "beta" anymore. The only aspect that actually made the game "Beta" was the beta logo. That was literally the only thing making it beta. There are a lot of missing content from the game. Such as Community Warfare, which was planned long ago and was said that it was being developed when it actually wasn't. That is the biggest complaint of mine about the current game. The massive lack of any features.

    Matchmaking seems to be almost ruined. I am a PUG, yes a PUG which is for some reason ridiculed on the forums and is a reason why I don't want to talk to most people on them. As for the matches, most of them now feel like steam rolls. By steam rolls I mean, your team either wins fast and the enemy gets 4 kills or less; or you lose and your team gets 4 kills or less. They are never fun, they weren't like this before, I'm not sure how matches suddenly got like this.

    What bothers me the absolute most is that there is no progression system. The game can feel like a huge grind at times since your only real incentive is money (C-Bills). Apparently C-Bills were inflated before as PGI has actually decreased the income of everyone drastically. *A Warning For New Players* be careful not to spend any money for a while. The game does not encourage experimentation, it actually punishes you, so keep that in mind and spend your C-Bills wisely. Other than money, there are mech skills, which are more of a grind since they require a large amount of C-Bills to use on mechs. It feels like you're getting no where. You can have 100 Billion C-bills, and if you try to explore a variety of options, you will end up broke. It ends up becoming a huge turn off for new players who can be potential customers.

    There are a lack of basic features that make any game all the better such as in game voice chat, a real clan system, and a nice variety of maps and game modes. When basic features are added, I wish that PGI would consider community work for the game, it's always a good thing. The game is also very expensive, as they have $500, golden mechs that are somehow limited in quantity even though they are digital. I understand that it's free to play and that you don't have to buy anything. If they would lower the prices, they would sell more and make more money, a win win for everyone. As a F2P game, anyone can play, no one is obligated to pay, it was the devs choice for making the title F2P.

    It's definitely not the Mechwarrior game we have all been waiting for but it is a good free to play title worth checking out, just not good as a Mechwarrior title itself. Still worth checking out though.
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  6. Apr 27, 2015
    5
    I still play it (although less and less) as there simply is no alternative when you want to play a battlemech simulatior on PC. Too bad the developer broke too many promises (or simply forgot about them), doesn't really know how to handle the game engine, has zero experience in designing tactical MMOs more ambitious than Unreal Tournament. Three years have been waisted for bug fixing,I still play it (although less and less) as there simply is no alternative when you want to play a battlemech simulatior on PC. Too bad the developer broke too many promises (or simply forgot about them), doesn't really know how to handle the game engine, has zero experience in designing tactical MMOs more ambitious than Unreal Tournament. Three years have been waisted for bug fixing, nerfing and boosting everything 3 times, creating basic gaming content (like maps) and producing tons of mechs for a brilliant mechlab that actually causes the major issues of this game: had they simply chosen to release stock mechs ONLY no balancing issues, no cheese builds, no frustration would have arisen. Instead the community would have about 200 mechs and their (stock) variants at hand now, happily playing. the other thing is the flawed elo ranking, team building and match maker, especially in Community Warfare mode. They released the BT universe map with over 3000 systems to fight over, BUT every day you are allowed to fight over about 6 or 7 of them. The different factions may even fight in remote areas siding with their arch enemy to face clan invaders without paying for transferring their units over there. The game had minor logistic during beta (ammunition and repair costs) - it was taken out forever... Logistics for sending your mech lance from system A to system B? No, it's instant teleport now, all you need is, that the developer opens the jumo gates for a specific system and there you go. So we have zero strategy in the game, tactics are very thin as you know the mini maps after a few weeks by heart. Players use the mechlab to build overpowered alpha strike (one shot) killer mechs, not well balanced interesting ones, that would allow to show skill and give everybody a fun experience. No, it's all about killing your enemy on sight,preferably by a single mouse click and auto aiming long range missiles. By now I doubt that the developer still has the means to get this cart out of the dreck (or actually the dreck off the cart). Community is tiny and dwindling, so I guess I will play on a little bit until the servers will shut down one day or I really can't stand it anymore. Expand
  7. Sep 17, 2013
    7
    This is a fun game. When I first started to play, there was some balance issues. Most of those concerns have been address. The game looks stunning and has for the most part performed pretty well. There has been minor problems, but they have been fixed for the most part as well. Overall it is very enjoyable. The community on the major forums are most good, just a rather vocal minority ofThis is a fun game. When I first started to play, there was some balance issues. Most of those concerns have been address. The game looks stunning and has for the most part performed pretty well. There has been minor problems, but they have been fixed for the most part as well. Overall it is very enjoyable. The community on the major forums are most good, just a rather vocal minority of immature children.

    There are some issues with the game. The lack of more game types and a better UI are the biggest. While people are creating a big issue over it, they only have a wait a while longer. New content is on the way and the amount of it will be awesome. There are some minor issues with certain weapons and mechs, but PGI has had a pretty decent track recording of correcting those issues.

    TL:DR Ignore all the reviews, try the game yourself. Its free and pretty fun.
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  8. Sep 17, 2013
    7
    The game play is fun action packed and addicting. The Mech customization is extremely well done and the graphics look great.

    The game at release has fewer features then expected but over all it is a very fun well designed intelligent shooter. Looking forward for the features to come.
  9. Sep 17, 2013
    7
    Here is my review Of Mechwarrior Online, based on my experience playing the game since closed beta. I am going to leave out my opinion about the controversy surrounding PGI, in an attempt to maintain a neutral bias, and share what I feel they got right, and where they went wrong. The following is my personal opinion, and if you don't have the maturity to respect that, then that's yourHere is my review Of Mechwarrior Online, based on my experience playing the game since closed beta. I am going to leave out my opinion about the controversy surrounding PGI, in an attempt to maintain a neutral bias, and share what I feel they got right, and where they went wrong. The following is my personal opinion, and if you don't have the maturity to respect that, then that's your problem.

    First the good: Mechwarrior Online runs on CryEngine 3 and graphic wise is a gorgeous game. Environments range from abandoned cities buried in glaciers, to alien deserts, filled with sand blasted wreckage of dropships and mechs, to hellish lava worlds where even the air is filled with ash. As of this review, there are 21 different battlemechs in the game, each one having at least three different variants with differing hard point locations and even handling quirks, so you are bound to find a mech that suits your piloting preferences. All can be fully customized, provided you have the tonnage, hardpoints, critical space, and C-bills. In addition, you can not only customize the weapons and equipment on your mech, but you may also add modules that improve your sensors, targeting, support capabilities, and optics. There are even consumables that allow you to bleed off heat faster, call in artillery, or launch a reconnaissance UAV. Some of these consumable are bought with real money, but have have versions that can be purchased with C-bills, and these may be improved to real money quality through experience trees. You may further enhance your mech through the use of perks paid for via experience points, improving the efficiency of your mech's heat sinks, increasing your heat threshold, or your mech's handling.

    Core mechanics are good, and require you to work with your team mates. Running off on your own, or refusing to cooperate with your team will just get you killed over and over again. Weaponry is for the most part balanced, with each weapon having pros and cons: energy weapons are lightweight and don't require ammo, but they do generate more heat, which can be a problem on hotter maps, and is magnified with extended range versions. Autocannons do high damage, but are heavy, bulky, lose range as caliber increases, and are ammo dependent. Long range Missiles can be indirectly fired if you have a spotter, but are useless at ranges under 190m, while short range missiles come in both dumbfire and guided versions. You also have equipment like AMS (a point-defense system for incoming missiles), active probes that improve lock on times, and ECM, which can jam enemy sensors and provide addition protection from missile fire for your nearby team mates.

    Now for the bad. This game can be very unforgiving to new players, and there is a steep learning curve. You can aim your weapons independently of the direction of your legs, much like a tank, and learning to track and fire while on the move is paramount. There is a tutorial mode and training ground for new players however, as well as a highly controversial third person mode to help them learn torso twisting. As of this review, the highly anticipated Community Warfare has yet to be implemented, and game modes are limited to Assault, where you win by either wiping out the other team, or capturing their base, and Conquest, where you win by wiping out the other team, or collect more resources. Teams can be unbalanced, but this is more due to the quality of the players themselves than any failures on the part of the game itself, an ELO system does reduce the likelyhood your first games will be against a team of hardened vets, but pickup groups will be at a disadvantage against experienced and organized merc units. Die hard Clanners will be disappointed to find that Clan tech and Omnimechs are currently not among the available weapons and mechs, though these will likely be added in future updates.

    In summary: Whether or not you enjoy MWO will greatly depend on what you are looking for in a mech-combat game. If if you are a long time Battletech fan who lives by tabletop rules alone, you will probably not enjoy this game, more open minded fans will probably be able to play the game and find some satisfaction, and non-fans looking for something a little different from the usual FPS fare may want to give the game a try, as the game is free to play. As for myself, I've enjoyed my time playing the game, and while it is not what I would call perfect, I do not feel it is the doomed train wreck that others are proclaiming it to be either.
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  10. Sep 17, 2013
    7
    I don't agree with them launching on Sept 17th and the devs are not good at communicating but alot of the big features are coming Oct/Nov like UI 2.0 The game is fun to play A steady stream of mechs and tweaks monthly.
  11. Sep 19, 2013
    7
    I have had over a year of fun playing this game, i really don't understand how peoplewho have played that long, and still play, give bad reviews just because of unrest over a particular issue or feature.

    Is everything you want in a mech game in yet? NO specifically it is missing the following important features which would raise my score: No community warfare No Lobby/ U.I. update yet
    I have had over a year of fun playing this game, i really don't understand how peoplewho have played that long, and still play, give bad reviews just because of unrest over a particular issue or feature.

    Is everything you want in a mech game in yet? NO specifically it is missing the following important features which would raise my score:
    No community warfare
    No Lobby/ U.I. update yet

    But darnit the game is Fun, the group dynamic in the 12v12 full drop ques is great and room for alot of strategy and tactics. I would call it backbone complete feature light at the moment. I honestly don't believe it was in shape for launch but with patches 2x per month and smaller and larger features coming nearly every patch it is off to a running start. I do beleive they should have waited for more features to be complete before they took off the beta tag, but i am still having fun, still enjoying the game, and there are so many mechs now that at the current rate you can play a new mech every week for a good long time.

    If you want more complete features, wait, but if you want to get a leg up on the competition come community warfare now is a good time to join in.
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  12. Sep 18, 2013
    7
    Voted. For a better Vote should be more Gamemodes in the Game. 2 are really not enough. Lets see what waits for us in the near future. I really hope they will deliever us a good Mechwarrior game with CW and more.
  13. Sep 18, 2013
    7
    As a mech simulator this game is a lot of fun to play, and I typically play at least a few matches a couple nights a week. That said, the game still isn't feature complete. The user interface was slated to be revamped to include many improvements that won't see the light of day until more than a month after the official release and has been used by the development team as a constant excuseAs a mech simulator this game is a lot of fun to play, and I typically play at least a few matches a couple nights a week. That said, the game still isn't feature complete. The user interface was slated to be revamped to include many improvements that won't see the light of day until more than a month after the official release and has been used by the development team as a constant excuse as to why other core features can't be implemented. Fair enough, these things take time, but I feel release should have waited until they had finished implementing a proper user interface as well as new player tutorials, which to this date only cover basic movement and are at best alpha quality.

    The main draw to the game for me was the promise of community warfare, a system that would extend the game beyond 10-15 minute battles into a more strategic realm of play. This also would bring with it the ability to have in-game player organizations, better chat functionality, a pre-match lobby system, private matches, and many of the social and metagame features players of other games take for granted.

    Without these core features the game to me is incomplete, and maintaining the interest of friends beyond a couple weeks after first playing has been a constant challenge. Right now you have to approach the game as a work in progress and come into things even at this stage with a large helping of patience and awareness that it is a game with a limited, but still very fun scope of play. My rating reflects my enjoyment of the game in its current state, with a small dose of knowing good things are likely to come over the course the following year.
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  14. Sep 18, 2013
    7
    I bought into Founder's Beta, and bought the Phoenix bundle. So far, I feel I've gotten my money's worth. A highly tactical, multi-layered stompy mech combat that moves at giant chunks of metal pacing, not manga twitch speeds. Given that this is a F2P game from a smaller dev house, I've been impressed with what they've brought to the table, and look forward to the fulfillment of all theI bought into Founder's Beta, and bought the Phoenix bundle. So far, I feel I've gotten my money's worth. A highly tactical, multi-layered stompy mech combat that moves at giant chunks of metal pacing, not manga twitch speeds. Given that this is a F2P game from a smaller dev house, I've been impressed with what they've brought to the table, and look forward to the fulfillment of all the features planned for the game, especially the Community Warfare metagame (docked one point for this alone). The Official Launch was a bit soft, not really adding anything that wasn't in Beta. But the game is a solid play for BattleTech/Mechwarrior fans, and it'll only get better. Expand
  15. Sep 18, 2013
    7
    MechWarrior Online is the only show in town for Battletech fans who want the most modern pitch on their beloved franchise, and while Pirhana Games has done an admirable job of making beautiful 'Mech destruction in an easy-to-grasp PVP setting, the game doesn't deliver an experience that lives up to the reputation of its awe-inspiring predecessors, despite an attractive free-to-playMechWarrior Online is the only show in town for Battletech fans who want the most modern pitch on their beloved franchise, and while Pirhana Games has done an admirable job of making beautiful 'Mech destruction in an easy-to-grasp PVP setting, the game doesn't deliver an experience that lives up to the reputation of its awe-inspiring predecessors, despite an attractive free-to-play business model.

    Hardcore fans of the MechWarrior universe find much to be wanted for a game that is fresh out of beta, most notably the ability to eject, 'Mech explosions on death, knockdowns and crouching. And while PGI has set timetables for some of these mechanics, others have been left in the dark. Knockdowns and tripping were originally part of the game in closed beta, but have since been removed with no resolution in sight.

    Some features, like destructible environments, have been purposefully omitted with no plans to implement them, despite its use in a mouth-watering "MechWarrior 5" trailer released several years before MechWarrior Online went live. While this game makes no attempt to live up to anything from the now abandoned MW:5 project, many of the series' fans expect this game to emulate that trailer's awesome combat and immersion. While this might be unfair to the developers, many now see MechWarrior Online paling in comparison to the dreamy "in-game" trailer footage and demand that PGI start delivering.

    Unfortunately, after nearly two years of beta development, very little progress has been made in the game mechanically, with patches seeming to focus more on combat balancing and new 'Mechs. Only a handful of maps exist, and without the ability to choose your 'Mech/loudout after you know where you're going to be dropping (a feature PGI has teased to, but not until at least 2014), you're sometimes left bringing a short-range loadout into a long-range game a frustrating and unrealistic twist on a series that banks half of the battle on preparedness and pre-drop tactics.

    Many of these caveats wont mean a thing to new fans of the series, a fact PGI might be banking on as many of the "we want old school features" complaints seem to be falling on deaf ears. This has been infuriating enough to some of the game's supporters that organized protests have been made, in and out of game, in attempts to bring attention to their plight. This adds an unsightly tarnish to an otherwise older and mature community who are clearly concerned about this game's direction.

    MW:O is far from a blockbuster game, but if PGI wanted to make any attempt at honoring a blockbuster franchise, they should have waited longer to come out of beta and tried to be something more, rather than something different. If this game's current state is any indication of it's "final" product, MechWarrior Online could easily find itself completely shunned from the serious Battletech community.

    PROS

    MechWarrior Online's developers (PGI/IGP) have done an excellent job of modernizing the Battletech universe's graphics and proving that the best opponents are human ones, and the game is free to play. The developers take combat balancing very seriously, and even the most greenhorn 'Mech pilots will be able to jump into a game and tear some limbs off with ease. The addition of an "elo" system for matchmaking sweetens the deal so you'll be playing with other pilots of your skill level (most of the time).

    CONS

    If you're looking for a continuation of the MechWarrior/MechAssault bloodline, you're out of luck. This is a robot-building arena PVP simulator that doesn't seem to be even trying to live up to the expectations of an aging but dedicated Battletech community. With the complaints of the game's earliest supporters (called "founders") being summed up as "the loud minority" by the gaming staff, many have already given MW:O up for dead. With an out-of-beta "launch" in such troubled waters, PGI might have committed developer suicide with a slow poison.

    VERDICT: 7/10. Taken by itself, MW:O is a free and solid PVP sim. The community problems are a curable blemish, and if you take this premature "launch" out of the equation, time can still turn this game into a true Battletech masterpiece.
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  16. Sep 17, 2013
    7
    Pros: Great graphics, sound, and Mech simulation. Tons of mechs and many more coming out all the time. Lots of weapons to choose from some less viable then others in my opinion and some of the recent nerfs went way to far.) Cool upgrade progression for your mech takes a long time though to get a mech totally upgraded and at the start you are at a small disadvantage.) They arePros: Great graphics, sound, and Mech simulation. Tons of mechs and many more coming out all the time. Lots of weapons to choose from some less viable then others in my opinion and some of the recent nerfs went way to far.) Cool upgrade progression for your mech takes a long time though to get a mech totally upgraded and at the start you are at a small disadvantage.) They are collecting tons of data on weapon use and damage so I have faith they will eventually get it right. Blows world of tanks out of the water, Mech Warrior is not pay to win you are limited to 4 mech bays so 4 mechs in less you want to pay for more). But if you play tell you collect 4 fully mastered mechs then you wont be sorry at that limit.

    Cons: Some weapon balance needed you get to out fit your mech w/ the weapons you want though so its not so bad if you don't like some). Sharp learning curve; It doesn't take to long, but controlling a biped tank with torso twist and arms takes some time to learn and most weapons have a unique fire rate and speed so also takes time to learn and even more to master( but after a frustrating start I found this to be a pro its fun that a Mechs control and weapons takes skill). At the moment only 2 game types and i only like one of them, but its tons of fun and they will be releasing lots of new types soon. It takes a really long time to elite your mech (max out its little bonuses) and they charge you in game currency for silly things like changing back and forth between armor types.

    I only gave the game a 7/10 for its current state, but I assure you it easily has the potential for a 10/10. There are Tons of negatives because people have really strong feeling about the franchise and for a lot of people it doesn't fit their view at the moment. Please give this game a try its FREE TO PLAY, if you can get past the initial grind and learning curve you wont be sorry.
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  17. Feb 15, 2014
    6
    Before I move into the review, I must state that these results are skewed when you take into consideration the following: This game was brought up without the use of advertising or significant marketing techniques, meaning its fan base is primarily hardcore Mechwarrior fans. Second, this game is entirely free and relies on donations, optional premium memberships and optional in gameBefore I move into the review, I must state that these results are skewed when you take into consideration the following: This game was brought up without the use of advertising or significant marketing techniques, meaning its fan base is primarily hardcore Mechwarrior fans. Second, this game is entirely free and relies on donations, optional premium memberships and optional in game purchases, so the funding for the development team is likely pretty low. Third, this game was designed using a game engine that does not play towards the strengths of Mechwarrior (I'm currently using Cryengine 3 in my current dev teams work, so I do understand some of the strengths it plays towards). Now on to my review.

    Graphics: 8/10
    If there is one thing that Cryengine does well, its graphics. While not entirely optimized for mid to lower level PC's, this game plays with a decent framerate. The maps are definitely designed to look the part, and from afar this game looks pretty good. The animations for the mechs and the mech models themselves actually look really good and grabbed my attention. All in all, the game LOOKS good.

    Sounds:
    I'm not going to give a rating for sounds and music mostly because there is not too much to go off of. What music does play, especially at the beginning of a round, really gets you pumped, but primarily sound is not really utilized in this game (unlike the single-player predecessors).

    Gameplay: 6/10
    The scheme of gameplay has a HUGE amount of great concepts. The weapons systems are done well and for the most part follow that of its predecessor. Weapon grouping is heavily utilized and done well (groups can even be changed in game on the fly) and does not detract from gameplay at all. Heating is done well, as was mech cooling, shutdown and system overrides. Aiming, firing, and basic weapons usage are where the game detracts a bit from its good concepts. This game caters towards the SKILLED PLAYER, or at least attempts to make you into one. For most players, these fire systems will be difficult to use as you must utilize an independently moving torso AS WELL AS independent arms (if you disable the lock in the menu). The current scheme is difficult to use with mouse and keyboard, and it can frustrate a large number of players because of the difficulty of using weapons. Mouse acceleration (at least in my experience) cannot be disabled in-game and has detracted somewhat from my gameplay. It is hard to describe entirely what makes this fire scheme so frustrating at times, but, for lack of any better descriptions, I would best describe it as "clunky" and "unpolished"

    Game Modes: 6/10
    Honestly, the game modes are done well, but there is not a lot making them different from other games. Quite average to say the least. One thing that threw a lot of players away from this game was the lack of a single player campaign, which, while certainly understandable, is what made a lot of Mechwarrior games shine. As for the multiplayer, they do a FANTASTIC job at forcing the players to work together. Lone wolves do not last long in this game, but the system is still unpolished. They enable VOIP, but the multiplayer system feels like it could be expanded upon. While it would be understandably difficult to do, I feel that the devs could learn a thing or two from Planetside 2 and how they forced cooperation. Unfortunately, they are designed with totally different game schemes, but nonetheless there are some aspects that could be learned.

    Miscellaneous (UI, Server reliability, etc): 5/10
    The first UI was crap. No other way of describing it. The second UI improved on the first, but also lost some of its better features (crap 2.0). While it is progress, it is still severely unpolished. You had no idea what the reliability of a server was going into it, and the game does not seem to entice players to continue working together after a single game. The number of purchases required to avoid grinding is annoying at times, but understandable. It would have been better for a cheaper premium (i.e. $5 monthly), but even better for a one time purchase up front. The premiums have an ENORMOUS advantage over the average players, and even more so if they are skilled, but that does not mean the average player isn't catered to. For both premium and normal players, the Mech lab is done incredibly well and realistically; it really makes the game feel like a Mechwarrior game. So yes, it has its ups and downs, but I feel that if this game were designed and tested in an alternate or more traditional fashion, that it probably would've done well.

    Overall: 6/10
    This is not a bad game. It just wasn't paid enough attention, both by the market and the devs. It could have been something good, but it still feels too much like a fan-made ripoff. I would still recommend taking a look. I think something good can be taken from this game.
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  18. Dec 10, 2014
    5
    This review contains spoilers, click expand to view. At its core this game is incredibly fun. However, yet again this free to play game is ruined by you being forced to pay just to get an OK mech outside of the 4 free ones you are given. SPOILER ALERT Takes a month to get your first free mech with out spending any money. Then you need atleast 2 just to get started on the ingame tech trees that add so much stuff to your mechs and make you so OP. This game would have gotten a better rating if it wasn't such a big grind. However, they really messed this game up and made it too pay 2 win. Expand
  19. Sep 20, 2013
    7
    Taken for what it is the game is a lot of fun and just officially taken out of beta the upcoming additions planned for the next few months look to be taking the game in a very good direction. Should they be implemented well then score will increase accordingly.

    Has to be said that new players will find their enjoyment of the game greatly enhanced simply by avoiding the games official
    Taken for what it is the game is a lot of fun and just officially taken out of beta the upcoming additions planned for the next few months look to be taking the game in a very good direction. Should they be implemented well then score will increase accordingly.

    Has to be said that new players will find their enjoyment of the game greatly enhanced simply by avoiding the games official forums. Appears [some] people don't like the decisions made by the developer for the game and have decided no one else should either
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  20. Sep 18, 2013
    7
    Mechwarrior Online is a multiplayer giant robot 1st/3rd person combat game set in the Battletech scifi universe. In addition to twitch shooting you are struggling with mech controls, fighting against inertia and your attention is divided between understanding the streaming data from sensors and focusing to your sights to make those shots in.

    I like this game, it gets the Mech part
    Mechwarrior Online is a multiplayer giant robot 1st/3rd person combat game set in the Battletech scifi universe. In addition to twitch shooting you are struggling with mech controls, fighting against inertia and your attention is divided between understanding the streaming data from sensors and focusing to your sights to make those shots in.

    I like this game, it gets the Mech part right. Right now the game suffers from lack of content, there is only a handful of maps to play on and the battles tend to play out in predictable patterns so you can get bored at times, also their netcode is a bit buggy and not all shots get registered atm.

    In the game environment cannot be destroyed at all, you bounce off buildings without making a dent and walk through trees like they are holograms instead of real objects, this is a real shame as most new players expect these features when they start playing a game about giant stompy robots.

    Still the game is free to play, so give it a shot you lose nothing by trying it out and as I said, I like this game even with all it's shortcomings.
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  21. Sep 17, 2013
    7
    Rating it for what it is now, not what it could become in 1-2 years. There are a lot of promised features that would make the game complete, however that's not the game today.
    Today it's a game of mech deathmatches, in which the most developed part is the shop.
    There are a lot of problems here and there. Yet the gameplay itself is as engaging and fun as it was at the start of the game.
    Rating it for what it is now, not what it could become in 1-2 years. There are a lot of promised features that would make the game complete, however that's not the game today.
    Today it's a game of mech deathmatches, in which the most developed part is the shop.
    There are a lot of problems here and there. Yet the gameplay itself is as engaging and fun as it was at the start of the game. You could have extremely developed game with boring gameplay and it would fail fast. MWO's basic gameplay is fun and thrilling, with a content to support it, it could be a great game, not just good at best.
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  22. Sep 25, 2013
    7
    Mechanically and visually, MechWarrior Online is at it heart a 10 point rating game. However MWO is supposed to be a MMO but does not have any of the features that it should have as a launched title. It lacks in game VOIP and an overall immersive experience linking all the endless coliseum style matches.

    That being said, a majority of the negative reviews can be attributed to poor
    Mechanically and visually, MechWarrior Online is at it heart a 10 point rating game. However MWO is supposed to be a MMO but does not have any of the features that it should have as a launched title. It lacks in game VOIP and an overall immersive experience linking all the endless coliseum style matches.

    That being said, a majority of the negative reviews can be attributed to poor community management at MWO. Other games have their detractors but have very little effect on the game reviews, in PGI's case with MWO, they are experiencing a backlash from their poor PR skills. As far back as Oct 2012 in closed beta, there were many vocal members pointing out all of the shortfalls which are being highlighted now by professional reviewers such as poor initial game experience and a longer grinding experience compared to other games. PGI unfortunately belittled them through posts on their forums, twitter, FB and in podcasts (yeah it wasn't just a one time careless comment) essentially telling them to off. While some of the negative reviews can be taken word for word, others are simply a vindictive backlash. There are plans to introduce a more immersive experience but no solid dates have been given.
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  23. Sep 26, 2013
    7
    UI (1.5) 4
    Gameplay 8
    Balance 8
    Graphics 9
    Replayability 9
    Progressing 7
    Chat 2
    ----------------
    6.7 from me. The core core is there they just need to add more game modes and a better UI which should be in soon
    Result 7
  24. Sep 20, 2013
    7
    The game is really fun to play. However you have to know something about battlemechs. This is a thinking game where you can't just charge to battle as a brainlesss horse. You need to know your mech, it's abilities and flaws hence you won't last long in battle. You need to also know how to play your mech and where to stand in battle, an scout is not the same than heavy and a heavy hasThe game is really fun to play. However you have to know something about battlemechs. This is a thinking game where you can't just charge to battle as a brainlesss horse. You need to know your mech, it's abilities and flaws hence you won't last long in battle. You need to also know how to play your mech and where to stand in battle, an scout is not the same than heavy and a heavy has nothing to do with an assault Mech. Each has it's role in the battlefield and to survive it needs to be played as so. The game still has it's issues and lacks of many things. However it's very enjoyable and since matches last just some minutes you can jump into battle at any free space time you have, for instance to take a short break while working or studying. The game looks impressive and guns sounds impressive. Still is a game in development and I really wish the developers don't turn it into a brainless shooter for the masses. Expand
  25. Jan 27, 2015
    6
    The game has gone through many problems, a period of total pay-2-win, but what is the game currently? It's a battletech deathmatch simulator with micro (and not so micro) transactions. Combat is good, prices are high, and the grind is long - but there is fun to be had.
  26. Sep 17, 2013
    7
    Great game, great community!! I hope the dev's will consider allowing players to design, build, and test mechs in the training grounds prior to making a rather expensive purchase. Also, the training grounds need to be dynamic, not static. Mechs should walk, jump, and shoot even in random directions on pre-programs tracks. This allows users to practice aiming, shooting, managing heat whileGreat game, great community!! I hope the dev's will consider allowing players to design, build, and test mechs in the training grounds prior to making a rather expensive purchase. Also, the training grounds need to be dynamic, not static. Mechs should walk, jump, and shoot even in random directions on pre-programs tracks. This allows users to practice aiming, shooting, managing heat while moving and allows practice of critical maneuvers like "circles of death," "jump turns," etc. Expand
  27. Sep 19, 2013
    7
    The principle behind the game is sound, and the in-game combat is fun and exciting for the most part. The game needs more content, an in-game voip and more content. I'm confident that these issues will be addressed as the game matures but would not hesitate to recommend it as it stands now to anyone that grew up loving Battletech.
  28. Sep 18, 2013
    7
    The game is still very young and still in full on development, but it's great fun to play on your own or (especially) with a team.
    Those who love mechs will love every minute of it, but some deeper features (Achievements, Leveling, Community Warface, varied game modes, and a large variety of maps) are yet to materialise.
    They are a small dev team so patience is important, and it's worth
    The game is still very young and still in full on development, but it's great fun to play on your own or (especially) with a team.
    Those who love mechs will love every minute of it, but some deeper features (Achievements, Leveling, Community Warface, varied game modes, and a large variety of maps) are yet to materialise.
    They are a small dev team so patience is important, and it's worth checking in every now and again to see how the game develops.

    Overall I highly recommend it, but it will be a while until casual mech lovers will be glued to this game. However those dedicated mech lovers are already glued to it, as it's highly enjoyable, better balanced than any previous Mechwarrior title, and constantly evolving to something better.
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  29. Sep 18, 2013
    7
    Is this game perfect? Definitely not, but it is much better than people are saying here and the developers try their best do improve it with every patch. There will also be Community Warfare and a new UI soon, which will improve the score further!
    It may be hard, to learn the movement of the Mechs and how to use the weaponry as it's best, but when you managed this as a new player you will
    Is this game perfect? Definitely not, but it is much better than people are saying here and the developers try their best do improve it with every patch. There will also be Community Warfare and a new UI soon, which will improve the score further!
    It may be hard, to learn the movement of the Mechs and how to use the weaponry as it's best, but when you managed this as a new player you will have a lot of fun!
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  30. Mar 29, 2016
    5
    This game rides really on the Battletech franchise, yet strangely does little to nothing to actually promote the lore or lore based gameplay. Its faction warfare is basically fighting over the same few chokepoint maps for the right to color in a dot on the map, with no logistics or consequences for fighting whatsoever. The developers seem intent on trying to make an e-sports game yetThis game rides really on the Battletech franchise, yet strangely does little to nothing to actually promote the lore or lore based gameplay. Its faction warfare is basically fighting over the same few chokepoint maps for the right to color in a dot on the map, with no logistics or consequences for fighting whatsoever. The developers seem intent on trying to make an e-sports game yet many initial fans were attracted by the prospect of fighting for a faction or cause, not just endless arena deathmatches. The balance of the game is thrown by the customizing possible, creating a meta-game of laser alpha strikes that leads to repetitive gameplay. It is possible to not play this meta but you will be at a disadvantage. The business model is a ripoff, with the price per Mech at ridiculous levels of real $, and there does not seem to be a coherent development plan beyond releasing the next Mech and maybe jiggling around some quirks, creating as many problems as it solves. The game has potential but the developers seem to be consistently picking the least inspired and easiest $ squeezing way out. Expand
  31. Nov 19, 2013
    6
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (2/2) Visuals/Story (2/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is
    Single Player/Multi Player (1/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (2/2)

    Visuals/Story (2/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (1/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (1/2)

    Wildcard (-1)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
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  32. Dec 5, 2013
    6
    At its core MechWarrior Online (MWO) is a MMO-FPS and -TPS (you can change perspective at every moment of the match) with very big tactical and strategical component. This means, that high shooting-skills like reactions and awareness will pay off for sure, but also a deep understanding of reasonable mech loadouts (strategy) or right choice of useful combat zones (tactics) gives greatAt its core MechWarrior Online (MWO) is a MMO-FPS and -TPS (you can change perspective at every moment of the match) with very big tactical and strategical component. This means, that high shooting-skills like reactions and awareness will pay off for sure, but also a deep understanding of reasonable mech loadouts (strategy) or right choice of useful combat zones (tactics) gives great benefits. That point makes the biggest difference to its brother in mind: World of Tanks (WoT). MWO shares with this very popular game the FreeToPlay and Anti-PayToWin architecture.
    You can get into MWO with instant PvP combat on a trial mech together with 23 other players. The matchmaker tries to balance such a so called 12v12 PuG (randomly merged teams) for a close finish. You can also jump in a battle with a group of 4 (lance) or 12 (company) mates. In that case you will meet similar team structures on the other side. At the moment two game modes are provided: conquest (get resource points out of capturing bases) and assault (kill all opponents or get their base). Further modes are promised since months. But unfulfilled promises by the developer PGI would be another story...
    The first look and feel of MWO with a good performance PC is fancy, grounded on CryEnginge3. After some hours the lifeless and indestructible environment, multiple texture errors, not optimized effects or some breakdowns are a pain in your neck.
    The unique experience you can get in MWO is the high AND long learning curve, besides the official BattleTech IP. No matter where you veteran come from (WoT, BF, CoD, TF, etc.), there is a long way to go to become a good MechWarrior and this can be addictive. The complexity and interdependency of different weapon mechanics, mech classes, maps, teamwork opportunities, match-up situations and so on need hours of gaming and a high resistance against frustration. Even more because there are no introductions, tutorials or PvE-missions. As a reward for invested time you get a big stock of (necessary) equipment or access to special modules. They provide for example better sensors, visuals or movement and can not be bought with real money right at the start. You have to learn it the hard style, but spectator mode and the grown-up and international community helps significantly.

    MWO is a recommendation, if you played the previous games of the series with fun. Same for other Robo-Mechas-Tank-sims or -shooters as Heavy Gear, Steel Battalion, Front Mission Evolved, World of Tanks, Hawken and so on. Supporters of BattleTech in general, its table top game or other spin offs can take a look on it, but will have a rough start. At least it is the right choice for (semi-)competitive-PvP-gamers, which dislike the idea of respawn and appreciate substantial outcome from the needed combination of different skills and team play.
    Thus its hard difficulty MWO is NOT the right choice for newbies. Even more as the high priced, so called Hero-Mechs will not deliver any high value in challenge. They are just "bling-bling" chassis. So keep your money and save it for mech-bays or premium time, to minimize the grind.

    Summing all this up: 6 points out of 10 for me. And that means PGI sadly did not add strength or popularity to BattleTech or MechWarrior as a concept of SciFi yet. There are still some additions promised by PGI, but I would not bet on something substantial in the next months...
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  33. Feb 5, 2016
    7
    The cost of cash bought Mechs is too much, but the game play itself is fairly good fun. Smaller items like colours and patterns is way too expensive as is consumables.

    With the new Phase 3 I am hopefully it will get better.
  34. Aug 12, 2015
    7
    The Mechwarrior franchise will never really die or even get old as long as blasting your enemies to flaming scrap in giant robot combat remains enjoyable and I think we all love that on a genetic level. It would be easy to write reams about it’s history, the tabletop origins and the minis, the fiction and the lore that spans well over one hundred novels, Technical Readout manuals, andThe Mechwarrior franchise will never really die or even get old as long as blasting your enemies to flaming scrap in giant robot combat remains enjoyable and I think we all love that on a genetic level. It would be easy to write reams about it’s history, the tabletop origins and the minis, the fiction and the lore that spans well over one hundred novels, Technical Readout manuals, and the distinguished line of PC and console games but, suffice it to say, the following and anticipation for this game has been huge since the last PC release Mechwarrior 4 Mercenaries was about 10 years ago. The bottom line is… Does Mechwarrior Online deliver?

    The short answer is a strong Yes but with major caveats that make portions of MWO seem incomplete and downright clunky as Piranha Games continues to develop this title. There are frustrating refinement issues as a result of the small dev team and development approach adopted by PGI. The road has been rocky for PGI and MWO. By 2013, the word was MWO was a shameless money grab and a lost opportunity to be something great by a disinterested, tunnel-visioned development company. PGI however maintained that their numbers were always strong from a silent fan base despite the bad press and angry fans represented a vocal minority. By 2015, MWO has survived and grown to over half a million registered players (probably 5% playing), a greatly improved community relations approach, increased staff and talent, added and evolved game content, launched servers in Europe and Asia, and has plans to add Steam as an additional distribution method.

    So where does MWO stand presently?

    Free to Play – This is a free to play game that has successfully negotiated the hazy line between pay-to-win and grind-to-insanity. Grinding for in game currency isn't as mindless as some other games and you can build very competitive mechs. If you have the money but don’t have the time, you can pay for content that will save you grind time and effort (such as hero-level mech). Unfortunately for the grinding player, some things (such as mech-enhancement modules) are over-priced and newly introduced mechs are only available with real money at first so paying players tend to dominate game play when new mechs are injected into the game. It takes about 3 months before these new mechs become available for purchase with grindable currency.

    Multiplayer – MWO delivers solid and refreshing mech combat. Public matches are easy to access offering 12v12 combat that feels more than adequate (and sometimes glorious) as the teams tactically engage each other in rolling brawl fests of blistering lasers and canon fire. There is plenty of long range sniping, missile barrages, and air strikes to be had as well. Private matches between organized teams can be accessed from group menu as long as at least the captains of each team are premium subscribed players. These are often used for various tournaments and league matches. Currently in playable beta is planetary combat based on the classic star map of Battletech. This feature represents another pillar of the game and supports attack, defend, and counter attack modes.

    SinglePlayer – There no single player experience in MWO much to the disappointment of fans. PGI has said this could be added in the future after all the goals of the multiplayer game have been adequately completed.

    Graphics – Visually enticing and exciting graphics but this is where more and development is needed. The mechs themselves are beautifully designed (if you can call a mechanized bipedal war machine beautiful) and are unequivocally superior to any designs of past MW titles. Newer maps tend to be rich and visually varied with cityscapes, lunar, industrial, alien marshes and barren deserts. Older maps produced during beta and up to about 2014 tend to be smaller, dated looking, use repeated textures and are otherwise beta-level content. PGI has a team that is currently reworking older maps to update them making them far larger, more interesting, adding day and night cycles, destroyable content such as trees and streetlamps.

    Over all MWO is a solid combat action sim surrounded by layers of potentially wow-factor content if ever finished. The key to MWO is connecting with a team as solo public play feels more like grinding and team play feels more like the real game. MWO of 2015 has more to offer than MWO of 2013. It’s fun and engaging with friends on the field but needs work on nearly all the layers of features. If PGI can address those, MWO will achieve that wow-factor.
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  35. Nov 17, 2019
    7
    I have to say for a free to play game this one does the job. But be warned this game does have a huge learning curve.
Metascore
68

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 14, 2014
    85
    Nice gameplay and deep strategy for the latest incarnation of Mechwarrior. Too bad it lacks any kind of Single Player content.
  2. Nov 4, 2013
    83
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  3. Oct 22, 2013
    65
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.