User Score
5.4

Mixed or average reviews- based on 292 Ratings

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  1. May 30, 2021
    10
    Moin,
    nun endlich ist MW5 mit samt neuem DLC auf Steam angekommen.
    Uns erwartet ein Missionsbasiertes PvE gestompe, mit der Möglichkeit ein Söldnerteam einschließlich Battlemechs zu verwalten. Mir persönlich gefällt die Aktion ziemlich gut, die Grafik stimmt und die Verwaltung (welche an HBS Battletech angelehnt ist) der Truppe macht auch spaß. Das Spiel ist Modbar und die Tools kann
    Moin,
    nun endlich ist MW5 mit samt neuem DLC auf Steam angekommen.
    Uns erwartet ein Missionsbasiertes PvE gestompe, mit der Möglichkeit ein Söldnerteam einschließlich Battlemechs zu verwalten.
    Mir persönlich gefällt die Aktion ziemlich gut, die Grafik stimmt und die Verwaltung (welche an HBS Battletech angelehnt ist) der Truppe macht auch spaß.
    Das Spiel ist Modbar und die Tools kann man sich im Steam Workshop downloaden.
    Gerade die umfassende Modbarkeit sorgt auch mit dafür das dieses Game hier den vollen Score von mir bekommt, Mods können einfach alles rausreißen was die Entwickler verbocken!
    Weniger gefällt die AI und die Performance, habe eine RTX3090, 32GB Ram und nen Ryzen7 3800, bei max Details und allen aktivierten Features!
    Dennoch bin ich auch gnädig mit meinem Score weil man auch so übel lange auf ein neues Mechwarrior warten musste und es mir eben auch super Spaß macht!
    Für mich überwiegt eben der Spielspaß auch bei technischen Unzulänglichkeiten!
    Auch darf man nicht vergessen, Battletech und Mechwarrior war und ist eben auch ein Nischenprodukt und ich bin echt froh das sich diesem Thema endlich mal wieder angenommen wurde.

    Ich wünsche allen, die sich auf MW5 einlassen, sehr viel Spaß
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  2. Dec 16, 2019
    10
    This is a bit rough round edges but still the mosy fun ive had in a game in years.
  3. Dec 14, 2019
    10
    За свои деньги отличная игра. Есть куча косяков, но в целом очень нравится. К тому же патчат потиху. Вообщем доволен, чего ждал того и получил ;)
  4. Dec 10, 2019
    10
    Ignore the ignorant saltlords that are bombing this game simply because it is on Epic instead of Steam.
    The game is fantastic and Mechwarrior fans will love it.
  5. Dec 10, 2019
    10
    great game, the combat is fun and hard, the management is great two, the only thing is the GUI is a bit dated but thats not a deal break, not at all. all the negative reviews are steam fanboys review bombing. report them if they are being obvious about it. its really annoying
  6. Jun 20, 2020
    10
    Great game, i play it with friend and mods one of the best game this year, and small + its on epic.
  7. Dec 10, 2019
    10
    Любимый фильм детства Робот Джокс или Роботы Бойцы. Я очень рад что я могу оказаться в шкуре пилота меха . Фантазии детства воплотились в реальности спасибо разработчикам Piranha Games игра крутая !!!!!
  8. Dec 10, 2019
    10
    The overworld (your base of operations) is where the Janky mechanics lay. Which feels as if they will just patch or have someone mod in some better animations. Negotiations feel like HBS style Salvage but you definitely make less than you do there. The Combat itself is heavy, there are a few bugs to fix but nothing Mahir. I am giving it such a high review because the potential Is there. InThe overworld (your base of operations) is where the Janky mechanics lay. Which feels as if they will just patch or have someone mod in some better animations. Negotiations feel like HBS style Salvage but you definitely make less than you do there. The Combat itself is heavy, there are a few bugs to fix but nothing Mahir. I am giving it such a high review because the potential Is there. In a couple of months once mod tools are out, this game will change gaming for the better. Hopefully a new generation will appreciate combat in Mechwarrior Expand
  9. Dec 10, 2019
    10
    Don't even pay attention to the obvious trolls. MW4 and the older titles were NOT better than this. All I wanted is a lengthy dynamic campaign where you gradually upgrade your mechs and wreak havoc on enemies, and so far this game seems to deliver just that.
    The game still needs some polishes, but that's about it. There is no deal breaker here. I've finally got what I wanted after so many
    Don't even pay attention to the obvious trolls. MW4 and the older titles were NOT better than this. All I wanted is a lengthy dynamic campaign where you gradually upgrade your mechs and wreak havoc on enemies, and so far this game seems to deliver just that.
    The game still needs some polishes, but that's about it. There is no deal breaker here. I've finally got what I wanted after so many years, and won't let some entitled trolls destroy this franchise with their endless whining.
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  10. Dec 10, 2019
    10
    Finnaly a glorious comeback of single player mechwarrior series. Masterpiece.
  11. Dec 10, 2019
    10
    Заканчивайте хаять игру. Чего вы ожидали от маленького разраба!? Игру уровня ААА?!?! Все дополнят и поправят допами и будет просто конфетка!!
  12. Dec 11, 2019
    10
    WOW I've been waiting for it almost 20 years! Insane right? But hell yeah! It was worth it.
  13. Dec 11, 2019
    10
    Это лучшее творение студии. Игра полностью соответствует духу BattleTech'a! В отличии от MWO тут ты себя ощущаешь мехвойном, а не "водителем непонятной фигни из картонных коробок". Прекрасная возможность играть в кооперативе с друзьями. Чувствуется наследие 3й и 4й частей.
    Есть свои недоработки, но они не являются критичными. Конкуренты просто пытаются навредить франшизе. Потому , что Мех
    Это лучшее творение студии. Игра полностью соответствует духу BattleTech'a! В отличии от MWO тут ты себя ощущаешь мехвойном, а не "водителем непонятной фигни из картонных коробок". Прекрасная возможность играть в кооперативе с друзьями. Чувствуется наследие 3й и 4й частей.
    Есть свои недоработки, но они не являются критичными. Конкуренты просто пытаются навредить франшизе. Потому , что Мех легко "давит танки".
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  14. Dec 24, 2019
    10
    Yes missions are repetitive, yes HUD is terrible, yes IA is meh but this game is addictive and with great potential for modders . This game deserve at least a 7 but I will give it a 10 for the ridiculous amount of haters coming from MWO
  15. Jan 24, 2020
    10
    As a fan of the game universe, I can say that the developers tried to please us. The game conveys the atmosphere of battletech quite well.
    Random players may not like it, of course.
  16. Feb 15, 2020
    10
    Engem leköt a játék, számomra tudja adni azt az élményt amit a régi részek is adtak és amit elvártam a játéktól, megérte az árát, főleg ha még lesz hozzá content.
  17. Feb 3, 2022
    10
    игра очень крутая и годная,это самая лучшая игра в 2022 году и жанр про мехов! такие игры про (роботов) и с таким графоном они очень редкие! мисси тут нормальные и самое главное цена) цена такой игры идеальная! советую всем кто любит роботов и битву на них)игра очень крутая и годная,это самая лучшая игра в 2022 году и жанр про мехов! такие игры про (роботов) и с таким графоном они очень редкие! мисси тут нормальные и самое главное цена) цена такой игры идеальная! советую всем кто любит роботов и битву на них)
  18. Dec 15, 2019
    9
    It's not perfect, but it has actually positively impressed me.
    The most important part, which is the combat itself is really enjoyable and the best part
    of the game. Jumping from planet to planet constantly battling in missions is really fun. The game isn't actually that easy. it hurts to loose good components and the repairs are considerably high that they do matter. There is enough
    It's not perfect, but it has actually positively impressed me.
    The most important part, which is the combat itself is really enjoyable and the best part
    of the game. Jumping from planet to planet constantly battling in missions is really fun.
    The game isn't actually that easy. it hurts to loose good components and the repairs are
    considerably high that they do matter. There is enough diversity in missions for them to not
    feel the same even after some time, especially as you swap around mechs in your lance
    and pilot different setups.
    Yes there are parts of the game which feel like 6/10. Those however aren't where the focus is
    and it didn't bother me for that reason.
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  19. Dec 10, 2019
    9
    Cutsence could be better, but gameplay is super fun. Better than MW4! And that's says a lot. Now you are really managing a merc outfit.
  20. Dec 18, 2019
    9
    40 hours in Solo, MW5 is the surprise of the year, its solid, has a bunch of extras, story, campaign missions and lore to get you caught up on the battletech universe, while you travel the innersphere and visit different planets.
    On maximum settings, this game is a major upgrade to MWO, although models and assets were used from MWO, but they were great imo. The battle simulation is on
    40 hours in Solo, MW5 is the surprise of the year, its solid, has a bunch of extras, story, campaign missions and lore to get you caught up on the battletech universe, while you travel the innersphere and visit different planets.
    On maximum settings, this game is a major upgrade to MWO, although models and assets were used from MWO, but they were great imo. The battle simulation is on point, AI is decent.
    3440x1440p wide screen with 120 FOV is the way to for a total immersive experience.
    Mission types are fun, I would like to see more types.
    There is a bit of a management and grind aspect, if your going for rare and hero mechs, but its all fun. So many layers to this game from head hunting for squad pilots to the great mech rock music to the cheesy and sometimes humorous dialog.
    Definitely a worth while buy.
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  21. Dec 10, 2019
    9
    Game is very good, its nice to be able to play a good mechwarrior game once again... for those complaining about the graphics: shadows, textures and AA must be on High for the game to look good, if the game is running slow try to lower other stuff and put down resolution scale down but keep those i mentioned on high and shapening on.
  22. Apr 4, 2020
    9
    well im a biased fan.
    + graphics
    + patches
    +++ MODS (some are musts like yet another mech mod)
    - AI (friendly fire is rly frustrating, u need to manualy possition them via move orders)
    - its not fully priced AAA title which is a shame
    dont play repetitive autogenerated missions (feels like fillers) but high reward quest lines and campaing quests!
  23. Dec 20, 2019
    9
    I really don't understand why so much hate is being poured onto that game. Yes it may not be ideal, yes the missions may be repetetive, but come on, you're driving a bipedal tank, what did you expect, Call of Duty?
    At it's core it's a simulator and in comparison to Mechwarrior 2 and 3 which I loved back in the day (unfortunately I skipped 4 as it was clunky and too arcade for me) it is
    I really don't understand why so much hate is being poured onto that game. Yes it may not be ideal, yes the missions may be repetetive, but come on, you're driving a bipedal tank, what did you expect, Call of Duty?
    At it's core it's a simulator and in comparison to Mechwarrior 2 and 3 which I loved back in the day (unfortunately I skipped 4 as it was clunky and too arcade for me) it is spot on and very well made.
    Yes there are bugs, but the devs are fixing them already, and people whining about it act like primadonas. It has just been a week and the changes devs made are already visible.
    As for the performance. I have a dated gtx980 and Ryzen 7 2700 and the game plays near perfectly, so I'm not entirely sure if people with negative reviews play it on potatoes or something simillar, but you guys need an upgrade.

    I love playing the game, I've spent at least a 100h already in it and I intend to play more.
    Oh and there will be OFFICIAL modding tools, so imagine the possibilities, you never had these before.

    Take off the nostalgia glasses and don't hate this game. It's the only singleplayer Mechwarrior game since 2003 and in my eyes it's near damn perfect.
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  24. Dec 11, 2019
    9
    feels like Battletech meet Rebel Galaxy anyway I enjoy playing this game and well just ignore those haters they can't help especially those trollers
  25. Dec 11, 2019
    9
    Pure Mechwarrior game done with love and care for Battletech universe. First of all - it's a sim so aproach it as one (it might feel daunting but you will get it in no time) Second - you play an up and coming mercenary and you start with barely anything but you can check all the available mechs in instant action (there is over 50 types of them, yes 50, and most of them have couple ofPure Mechwarrior game done with love and care for Battletech universe. First of all - it's a sim so aproach it as one (it might feel daunting but you will get it in no time) Second - you play an up and coming mercenary and you start with barely anything but you can check all the available mechs in instant action (there is over 50 types of them, yes 50, and most of them have couple of variants which means different setup of slots for weapons etc) Third - yes, the story is bad but gameplay trumps it like mech a building and when start to get good and understand mech builds the game shows its true color, its basically the second best mercenary simulator with long, open and hard campaign after Jagged Alliance 2 (you really need to think about money). Yes, there is room for improvement (some AI problems, more mission diversity -there is still quite a bunch) but its an awesome start and devs can only add more stuff since the universe is rich with Wars and tech.
    For Battletech fans its essential as well as for anyone longing for an awesome pure mech game, especially on pc. Give it a chance, its time to stop this epic vs the world stuff. You miss out on awesome game/s.
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  26. Dec 14, 2019
    9
    Mechwarrior 5 plays and feels like a good game. The gameplay is excellent along with the graphics; however, the AI could be a little more engaged and unpredictable. I applaud the company for attempting to create something more along the original lines of the Mechwarrior franchise (and the POS that was MWO). Overall, I enjoy playing the game and the difficulty when trying to score hitsMechwarrior 5 plays and feels like a good game. The gameplay is excellent along with the graphics; however, the AI could be a little more engaged and unpredictable. I applaud the company for attempting to create something more along the original lines of the Mechwarrior franchise (and the POS that was MWO). Overall, I enjoy playing the game and the difficulty when trying to score hits against the lights makes it quite enjoyable. Expand
  27. Dec 10, 2019
    9
    Delicious. Finally, some good **** 'mech action.

    After 20 years, it had better be! While the AI was definitely spotty during beta, the same cannot be said for Campaign / Career thus far. AI seems to be tied to player evasiveness, and their skills in general. It's challenging, but not overly frustrating. Contract negotiation, getting the big bucks, and amassing an army of
    Delicious. Finally, some good **** 'mech action.

    After 20 years, it had better be!

    While the AI was definitely spotty during beta, the same cannot be said for Campaign / Career thus far. AI seems to be tied to player evasiveness, and their skills in general. It's challenging, but not overly frustrating.

    Contract negotiation, getting the big bucks, and amassing an army of BattleMechs are the forefront of the game, and fleshed out by wonderful-feeling combat.

    The music isn't anything to write home about, and the voice-acting could use some work. Models while in walking areas don't seem to follow or interact with the player-character very much, but this could perhaps be patched-in later, or outright modded-in thanks to the implementation of mod tools for the player.

    Whatever shortcomings this game has could certainly be edited by the community this game has later.

    I'm not a fan of the EGS myself, but I made myself a solid exception for this one. And so far, it is a decision not filled with regret.

    Happy Blasting!
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  28. Dec 11, 2019
    9
    Don't listen to the haters. Yes, its an Epic exclusive. Its my first epic game, and i feel dirty doing it, but its so worth it. Yes, the voice acting is horrible, and the story is nothing new... at all, but we don't play Mechwarrior for the story. Want story? Play Bioshock. Want to be in giant mechanical robots and blow things up? Then BUY THIS GAME.
    Combat world graphics are great. The
    Don't listen to the haters. Yes, its an Epic exclusive. Its my first epic game, and i feel dirty doing it, but its so worth it. Yes, the voice acting is horrible, and the story is nothing new... at all, but we don't play Mechwarrior for the story. Want story? Play Bioshock. Want to be in giant mechanical robots and blow things up? Then BUY THIS GAME.
    Combat world graphics are great. The "out of mech" graphics are meh. The star systems available to play in are HUGE.
    This game is worth it.
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  29. Dec 11, 2019
    9
    Gotta weigh in here. I have played Mech Warrior Online 60+ hours and BattleMech 80+ hours and this new addition to the Battlemech / Mechwarrior experience is essential. Some people are saying this game is average. I do not agree.

    There are definitely aspects that could use improvement! I literally am waiting on baited breath with fingers crossed that we get expansions, DLC, or even just
    Gotta weigh in here. I have played Mech Warrior Online 60+ hours and BattleMech 80+ hours and this new addition to the Battlemech / Mechwarrior experience is essential. Some people are saying this game is average. I do not agree.

    There are definitely aspects that could use improvement! I literally am waiting on baited breath with fingers crossed that we get expansions, DLC, or even just QOL updates for this title.

    Because it is SO FUN to play. When there is 12 plus bogies on the screen and you are assaulting a base in a Blackjack trying to lay down the suppression fire long enough while sniping turrets and helicopters for your three AI controlled lancemates to help you pull through it is TENSE.

    The physical experience of switching from a Blackjack to a Vindicator is so impactful! On paper they really are not that much different. In piloting the different loadouts and weapons make you feel like you are piloting a different mech. This is so downplayed by the two other titles.
    Your skill as a pilot here really helps you out.

    MWO dosen't quite have the longevity of a mercenary comapny. The MWO experience is similiar to this (though not nearly as impactful) but it feels like a skirmish simulator and while online with big battles it just dosen't hold my interest (not to mention the grind is high). In addition it's really hard to be tactical because you get smoked SO FAST by huge groups of players. It's very chaotic and (for me at least) boils down to very basic tactics you have to adhere to to not get dog-piled cored. BATTLEMECH is great in it's own rights but you don't have as strong as a visceral experience due to it being a slow paced top down tactics game (which I love but I don't feel like I am a pilot, more a general commanding troops).

    Mechwarrior 5: Mercenaries blends the two into a sublime balance.
    It's not perfect across the board and could use some fine tuning so I give it a 9 instead of a ten.

    I hope it continues to get some more development love because I am having a blast and I think anybody who enjoys MWO and BATTLEMECH is missing out if they don't give this game the chance it deserves. With any upcoming soft tweaks it's an easy 10 for sure, 11+ with any future additions to the core gameplay.
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  30. Dec 16, 2019
    9
    Pros:
    The core combat feels GREAT.
    Walking through the hangar and seeing your mechs with damage they took on your last mission is super cool. The procedurally generated environments are pretty and interesting to me, but I can see how they'd feel repetitive after 20-30 hours of gametime. I've observed AI doing a number of smart-ish things, like: a fast mech breaking to the side of an
    Pros:
    The core combat feels GREAT.
    Walking through the hangar and seeing your mechs with damage they took on your last mission is super cool.
    The procedurally generated environments are pretty and interesting to me, but I can see how they'd feel repetitive after 20-30 hours of gametime.
    I've observed AI doing a number of smart-ish things, like: a fast mech breaking to the side of an incoming wave to attempt to flank you, enemies with primarily long range weaponry will attempt to stay longer range by backing up, AI mechs turning to protect their remaining good leg.
    The hardpoint limitation system allows for customization without turning every mech into a gunbag to throw the same build on.
    The meta-game of managing your mercenary company is also thoughtful and reasonably well done. I'm motivated to keep playing because I want to see what high-tier weapons and better mechs I can find.
    The game has more of a learning curve than most, so if you're new it's important to stick to easier areas to avoid losing money on missions by taking too much damage. Some may view this as a con.
    Some writing immersion elements are good - for example, all mechs have a paragraph describing the history of the chassis.

    Cons:
    Right now on many missions enemies spawn super close, even under 100 meters away. I hear this is high on their list for patching.
    The initial cutscene establishing the story is terrible. I don't know why they included it. It feels like it came straight out of 2004. They patched it to improve texture appearance, but they should have deleted the whole cutscene into a volcano.
    The NPC mannequins populating the dropship are lifeless and don't add anything useful.
    In general could really use more "hand made" main story or side quest missions. Something approaching 90% of the missions are procedurally generated, which will probably feel grindy and repetitive to people who aren't mechwarrior fanatics.

    TL;DNR if you are a mechwarrior fan you should enjoy the heck out of this game. It's not perfect by any means, but I am really having a good time with it.
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  31. Dec 14, 2019
    9
    This is Game is everything I've been asking for! But will you enjoy it? Let's find out:

    - I played the old Mechwarrior games from 2 to 4 (or some of them, well even Mechwarrior 1) and loved it, will I enjoy this one? That really depends. I saw some old school fans really disappointed with it (I'm still not sure why). Others (like me) really liked it (I love Mercs 2 despite its broken
    This is Game is everything I've been asking for! But will you enjoy it? Let's find out:

    - I played the old Mechwarrior games from 2 to 4 (or some of them, well even Mechwarrior 1) and loved it, will I enjoy this one?
    That really depends. I saw some old school fans really disappointed with it (I'm still not sure why). Others (like me) really liked it (I love Mercs 2 despite its broken bugs). Well, have you played Mechwarrior Online? If you like MWO's gameplay but you are not a huge fan of the PVP aspect, and wish it had a mercenaries campaign like Mechwarrior 2 or 4, than this game is for you. You gonna love to manage your lance of pilots, deal with the economies, fly all over the Inner Sphere to get contracts while the action combat being really really fun! If not, well, there is a chance you will not like it. I think it does what the other Mercs games did but way better!

    - I'm more into a good and well told story that keeps me interested! How about me?
    If you are more into the story driven games, if you think Death Stranding is a masterpiece despite its mostly boring gameplay, well stay away then. MW5 Mercs is not about the story, it never was. If the gameplay does not get you interested, story won't do it at all.

    - I play World of Tanks (or maybe War Thunder) and really like it! Is this my style?
    It could be. Would you like a single player/coop version of WoT where you can hire a platton with 4 tanks, start with only light tanks and keep progressing, buying medium tanks later, like a M4 and T-34 as you get more credits (no gold, f*** gold), you and your pilots keep improving skill, blowing AI tanks and soldiers, until you finally have reputation and money enough to buy a full platoon of Maus or IS-7? Than I'd recommend you give MW5 a try. You will just have to learn about how those mechs and weapons work, but controlling a mech feels a bit like controlling a tank.

    - I like fast paced FPS games. I play Apex a lot, I still like quake and unreal and even modern shooters. Can MW5 be as good?
    I have some friends that have a lot of fun playing Apex, for example. I have some fun as well when I'm playing with them. But they hated MWO. Gameplay feels way to slow for them, mechs move way to slow, aiming feels different, micromanaging heat and 3 or 4 weapons groups can be a bit complex. If you are more into fast paced shooters, even single player ones, there may be a high chance for you to not find MW5 that fun.

    - What about open world? I love to mindless wonder around an open world doing all kind of things. Is this game like that?
    Open World? No, why should it be? We don't need more boring open world games. MW5 is mission based. You can visit any planet you want, choose the contracts you want to take and keep playing the game as long as you like (There is no time limit to finish the campaign), but no open world.

    My view:
    I'm having a freaking blast with this game. It reminds me a lot of the original Mechwarrior 1 for DOS in some aspects. The story starts similar, you have a Merceneries Lance, can travel the Inner Sphere as you like (as long as you have the C-Bills), have to deal with the risk of taking missions. They may have ripped off some things from the new Battletech game (and that's not a bad thing), but some of it was firstly introduced in this first Mechwarrior game from 1989. Gameplay is solid! I'm a MWO fan and the gameplay feels like second nature to me. If you like western giant stompy Mechs that feel a bit more simulation than arcade you may enjoy MW5: Mercs.
    I hope my review can help you decide! Thanks for reading it!
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  32. Dec 16, 2019
    9
    There are mostly good things, and a couple rough things about the game. Reviewers leaving harsh marks, well, did you really have to play the game more than the 2 hour return window that Epic Games Store offers, like Steam, to see the graphics weren't up to your standards? Wow.... xD

    I don't really care about the Epic thing, aside of I wish It was on Steam with all my other games. That
    There are mostly good things, and a couple rough things about the game. Reviewers leaving harsh marks, well, did you really have to play the game more than the 2 hour return window that Epic Games Store offers, like Steam, to see the graphics weren't up to your standards? Wow.... xD

    I don't really care about the Epic thing, aside of I wish It was on Steam with all my other games. That aside, it made no difference to those of us who are realistic.

    Game needs some polish, but mechanics and Mech combat are solid. If you are into MWO, than this is pretty much the same setup, with UE instead of Cry engine. I don't mind it. The missions are somewhat similar or 'repetitive', but some imagination must be used even in 2019.

    The Starmap is huge, and you'll easily get more than 1 hour per $1 out of the game. I love travelling to new systems, looking for the mech or two I hope to find and buy. I haven't seen the major issues with the AI; the pilots make mistakes just like humans do, like running into a wall while circle strafing.

    One negative reviewer on here complained about having to walk from the mech bay floor in your ship, after each mission, all the way up to the bridge to look at the starmap and contracts. Or... you can hit tab from just about any screen and access all of that... Uninformed noobs with no patience.

    Also, those hitting the game on its FPS, which aren't too bad on my RX 580 with Ryzen 5 2600, 16 gigs DDR4 2400, why are we criticizing a new small publisher game on performance when it hasn't even been post release optimized? That's every new game today, requires a bit of patching.

    Another thing, is that PGI won me over with EXCELLENT support. Release day, I was having a small issue that caused the game to stop. I emailed them, not expecting much, and hoping I didn't just get stuck with a broken game. I had an email back from the automated system within a short time telling me where to find the game's log file (I couldn't find, even though I'm quite familiar with that type of thing) and also asking for a DX Diag. Within an hour of that, I had a person from PGI communicating with me, and they had the issue fixed soon. It was a very rare USB peripheral I had plugged in, and never would've thought to unplug. He apologized that the issue was caused by that, and that they are working hard on hotfixes for those small issues. Game has been running 100% since I unplugged that item, and when I feel like playing that particular game again, I can plug it back in...

    Another gripe is the UI being rough. Yeah, MWO's UI was a joke until you forced yourself to get used to it. TO those who think the mechlab was simplified, I also thought that at first. You have to look slightly left/above your mech on that screen, where it has a small toggle switch that says details. That shows you the complex modding screen for armor, heat sinks, ammo placement, etc.

    If you hate the game so much, why didn't you quickly realize, within that 2 hour return window, to just return it?

    No, I don't work for PGI, and I almost didn't buy it due to skepticism of their team based on a lot of Youtube comment controversy from mad founders. I'm also a long time MW fan, and had to give them a chance on a paid game (MWO is free to me, never spent money on it.)

    Give it a chance, If you're into Mechwarrior, and can handle it not being perfect. it's a lot better than the Zero singleplayer Mechwarrior games we've not had for over 15 years. I'm still enjoying the heck out of it, and with the games depth, I can see a lot of future enjoyment. Replayability is there, too, as you can align with a different faction if you want, next play through.
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  33. Dec 17, 2019
    9
    I am not a MWO gamer. I am an old school gamer, who played MW2.. 3.. 4 and so on.
    I have now played MW4 for few weeks and also MWO, just to refresh my memory.
    MW4 is a classic and still a FUN to play. Lots of mechs and great gameplay. Graphics were dated allready back in 2000, so today, game isn't about graphics, but a great Mech action. MWO is fun for few hours... but after 20
    I am not a MWO gamer. I am an old school gamer, who played MW2.. 3.. 4 and so on.
    I have now played MW4 for few weeks and also MWO, just to refresh my memory.

    MW4 is a classic and still a FUN to play. Lots of mechs and great gameplay. Graphics were dated allready back in 2000, so today, game isn't about graphics, but a great Mech action.

    MWO is fun for few hours... but after 20 matches... it's just deathmatch after another. If you don't pay to win... you are just a punching bag between big boys. Interest died quickly.

    MW5... i really didn't have high expectations. I saw preview videos, developer promised big mecs, high level destructibility and lots of mech action. Also price is low, so it tells this is not a AAA game.

    Still... It is far More fun than any AAA game past 4 years. There is everything in place, Great gameplay, great economics system, good graphics for a 49$ game... Huge battle arenas, lots of mechs... Campaign... or instant action if you have only that half an hour break from family life. :)

    Bugs yes... but everyone game has them. I've had less bugs with MW5 than Call of duty MW or Battlefield 5, which are much bigger titles with multimillion dollar budget.

    So MW5 deserves 9 points. For a 49$ game, it is packed with Heavy Metal action.... Makes me play again and again... sign of a good game.

    Epic Game exclusive... Delays... Not a Steam title... I don't care, it's the game that matters. All I want game to be fun. And I also support the fact that developers earn more money. Money keeps wheel spinning.
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  34. Apr 9, 2020
    9
    It does what it sets out the do and satisfied my craving for a new single player mw mercs game. Any lack of depth in the game currently will improve as modding expands and new DLC comes out.
  35. Jul 22, 2020
    9
    I have just finished my second campaign play-through and the Epic Store reports a play time of "9 d" (which includes little to no AFK time).

    What I really like about the game is * excellently implemented combat * lots of ways to customize mechs (Reloaded mod, see below!) * high level of immersion * it feels good to be part of a team, even if it just consists of the AI lance mates *
    I have just finished my second campaign play-through and the Epic Store reports a play time of "9 d" (which includes little to no AFK time).

    What I really like about the game is
    * excellently implemented combat
    * lots of ways to customize mechs (Reloaded mod, see below!)
    * high level of immersion
    * it feels good to be part of a team, even if it just consists of the AI lance mates
    * weather system and bioms works well
    * lots of "kaboom".
    * good visuals
    * great support for modding + great modding community

    It is the first game where I actually _use_ lots of mods: mods are such a big improvement over the base game which appears to be lacking in many aspects. Interestingly, much of which has been added by mods appears to be already hidden somewhere in the base game (like customizable engines, armor upgrades etc)... maybe it will eventually become part of the base game.

    What I do not like is
    * Something about the scaling is off. I am pretty sure that this is due to the scaling of the grass: it is too large. It makes mechs look... small. This might be fixed by mods, I do not know.
    * dull characters. The great mech hangar is essentially dead; I never felt any kind of relation to the characters (including the own figure and the lancemates).
    * the mission loading times are ... obscene. On my (mediocre) system, it takes about 2 minutes (!) to load a mission. This applies to every mission. It must be CPU bound since a friend of mine has a slower graphics card and a slower hard drive, yet it loads much faster on his intel CPU.

    My review is based on the following set of mods:
    * reloaded mod (mandatory!)
    * tabletoprules lance mate aI mod (mandatory!)
    * tabletoprules AI mod (mandatory!)
    * hellfire and brimstone (missile trails, smoke)
    * realistic weapon velocities 128
    * Kh0rns Sound mod
    * paint style savings
    * Weather fix mod
    * better spawns

    If you like mechs, destroying things, PvE combat, custom weapon loadouts then I strongly recommend this game!
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  36. Aug 15, 2020
    9
    I had a lot of fun with this. It could have done with more hand crafted missions but overall the random missions are pretty decent and the combat feels great. The game definitely had some short comings (most notably the ai) but thanks to mods most of these have been addressed.
  37. Jul 28, 2021
    9
    The game is a fun, stompy BattleTech universe game that delivers on some lore for the dedicated fans as well as being pretty easy to get in to. Let's be honest, the source materials for this universe are immense (there's like 200 books) and it is beloved, but that also makes it somewhat intimating for those new to the series. With the last game having come out in 2001, I think this couldThe game is a fun, stompy BattleTech universe game that delivers on some lore for the dedicated fans as well as being pretty easy to get in to. Let's be honest, the source materials for this universe are immense (there's like 200 books) and it is beloved, but that also makes it somewhat intimating for those new to the series. With the last game having come out in 2001, I think this could use a BIT more lore, but it brings me in for the same reason I got into this IP in the first place: big-robots piloted by knight-mercenaries in future-feudalism.
    I'd love it if I could align more with individual houses for a RP end (like getting a land hold I can upgrade), but that's not what this game promised and I won't knock it for that. I would like to see some more customization (engines, parts, armor, stealth), but that may be coming (some mods already have it). It's a good game that works well for me as a veteran, I would love to see more BattleTech lore.
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  38. Jul 14, 2020
    8
    *If not obvious: a great -detail- shooter*

    I think this game is great. At first I was not so convinced and was sceptical, but over time, I have grown to like MechWarrior(MW) 5 alot! I like how it does in fact play like MW and most aspects of those games pan in with any other that was made. Procedural style of design is not so good in-comparison to MW4's linear Missions - which
    *If not obvious: a great -detail- shooter*

    I think this game is great. At first I was not so convinced and was sceptical, but over time, I have grown to like MechWarrior(MW) 5 alot!

    I like how it does in fact play like MW and most aspects of those games pan in with any other that was made.

    Procedural style of design is not so good in-comparison to MW4's linear Missions - which is much more polished - but it works and I am enjoying playing the game.

    Its true, Most other design out side of Combat is like BattleTech or even Xcom -Enemy Unknown.

    I also like the characters and the way the story is laid out - though not the best- It is fields ahead of BattleTech imo.

    The one thing it handles better than MW4 is how AI teammates respond - sometimes - as it at times it just breaks... not sure if tha tis deliberate

    Game could be better optimised graphics wise and certanly does crash.

    I dont like : Mech editor's- Hard-point system
    the way the HUD illustrates a target mech's health – that is just not legible.
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  39. Jan 6, 2021
    8
    Good!...not awesome...but good enough.
    It fill a void for a Battletech single player simulation game and in that aspect center his objective.
    I recommend it to old players and battletech fans...if your'not in those 2 categories lower the score a little toward "Mixed". I buy it on Sale on Epic , ended it and it keep me entertained for at least 2 months. I hope there will be DLC with
    Good!...not awesome...but good enough.
    It fill a void for a Battletech single player simulation game and in that aspect center his objective.
    I recommend it to old players and battletech fans...if your'not in those 2 categories lower the score a little toward "Mixed".
    I buy it on Sale on Epic , ended it and it keep me entertained for at least 2 months.
    I hope there will be DLC with additional contents like iS faction Campaign or Clans addons.
    You can read about some limitation in other review..some of them i agree with (like enemy spawning, general lack of polish and dated npc interactions) but others not at all.
    I didn't have problems with graphics, AI, grinding, bugs, few cut-scenes, tonnage limit, few npcs, difficulty, missions variety...because those things wasn't bad enough to ruin my game.
    My expectation was maybe more realistic than others .
    I was looking for a sci-fi simulation game (a underground genre in this days especially about Mechs) and I find it.
    I wasn't expecting a AAA single player experiences of the calibre of Wing commanders series of 30 years ago...because that games had a different budget and those was different times.
    For a sale price it's a solid game, I buy it and will play this and other battletech game for time to time to support this project...maybe in this way this kind of game (and Battletech in general) will have a revival.... if there are enough interest and less complains.
    Like most buyer of this game i'm and old player and i'm into Battletech franchise...old Mecharrior or Mech Commander games, Fasa manuals, Ral partha miniatures, Mechwarrior online, youtube channels about Battletech lore Like Tex Talks Battletech, Mega mek...ad so on.
    Peace
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  40. Sep 24, 2020
    8
    Playing the game in Sep 2020, so in a very stable state.

    EDIT: Re-evaluated the game after a few days. Much better to play once I realized that raids are meant to be conducted using only a light and fast mech with jump jets. They are hit and miss, it's easy to die, but at least they provide some reputation and minimal pay for a very short mission duration. Demolitions are best avoided
    Playing the game in Sep 2020, so in a very stable state.

    EDIT: Re-evaluated the game after a few days.
    Much better to play once I realized that raids are meant to be conducted using only a light and fast mech with jump jets. They are hit and miss, it's easy to die, but at least they provide some reputation and minimal pay for a very short mission duration.
    Demolitions are best avoided as infinite enemy respawn is stupid, and the excuse "You can't expect to level a city with no reaction" is lame: there are no reinforcements when YOU defend a city!
    Assassinations are possibly the missions I like best. Warzones are ok, just camp far from the beacon and you'll have some time to snipe enemies as they converge on you.
    Maximize armor and tinker with weapons. For example, an Archer is MUCH better if you ditch LRM20s in favor of lighter LRM15s, using the extra load for heat sinks (just don't expect the AI to be able to use them effectively).
    Try different mech configurations. For example, the Hero Thunderbolt is super powerful and can take down heavier mechs thanks to its barrage of medium lasers.
    Some 'mechs play well in your hands but fail miserably when the AI pilots them, and vice versa. Experiment.
    Getting more and more assault mechs, level 9 missions are currently paying well. Yes, the game has serious flaws, but it's also fun as hell.

    Original review:
    I played most Mechwarrior games, with MW2 being my favourite in terms of gameplay. MW5 goes back to the roots with randomized missions, very little room for 'mech customization and a merciless, dog eat dog economy. Graphics are good, destructible buildings are a pleasure to blow up and there are moments where it's pure joy. Aiming your lasers at the main weapon of an enemy 'mech and firing them all at once, declawing it, then turning to face another enemy, leaving the finishing blow for later, while your squad mates provide cover.
    Unfortunately, everything people complain about is true. Maps are small, the AI is abysmal, radar is a joke, enemies spawn right next to you and, after a certain notoriety level, the game becomes stupidly unplayable. Let me fast forward to notoriety level 8, where playing the game became really a chore for me. I signed up for a raid mission, for a pay of about 500K. Being a hero to the faction, I got some extra haggling points, which I invested mainly in salvage shares and secondly in damage insurance. Along this mission I and my three squadmates destroyed 13 medium and heavy enemy 'mechs, along with 82 miscellaneous enemy units. Yes, NINETY-FIVE enemies total, not to mention the ones I couldn't destroy because I was barely able to make it to the extraction point alive. Only much later I realized that I had lost one of my best pilots, who couldn't eject in time, ad at that point it was too late to reload without losing a lot of progress. Maximizing a pilot's abilities takes ages, and the ones you recruit start pretty low.
    So, I have damage for more than two million bucks, without counting the pilot, but insurance and pay, combined, go barely over one million. If I repair my mechs in a combat zone, I'll also pay 50% extra, otherwise I have to spend several hundred thousand buck to go to the nearest industrial hub and come back. My saving grace is the 'mech I can salvage using my shares. A nice Thunderbolt, worth a hefty price - except, if I sell it, I get just 50% of its value. So I did end up gaining something (except it doesn't even begin to compensate the loss of the pilot), but this was after several attempts and with continuous super ultra careful managing of my squadmates' positions, to prevent them from getting butchered due to their stupidity. Now, consider this: the faction that contracted me walks away with several salvaged mechs, worth millions each, for a total that is several times as much what they are paying me. They don't pay you, *you* are paying *them* for the privilege of fighting their war! If you were a privateer, with no payout but keeping all salvage for yourself, you'd earn several times as much.
    Having to face several times the strength of your team is stupid, when your squadmates have the same AI that animates the enemy. With four human players you could probably maximize specific role for 'mechs, using long range weapons to soften up targets from a distance, before moving in for the kill (or at least it would be if your radar worked a little more often), but with three AI morons that zero in on enemies when they have weapons perfectly suited for long range engagement, it becomes ultra frustrating.
    It appears that the designers have not listened to player feedback in the least, hence the Metacritic rating. It's such a pity because there would be so much to like in this game, if only they fixed at least the broken economy and reduced the enemy spawn a bit. They would get a bonus for avoiding to have enemies spawn right next to you and fixing the horrible radar.
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  41. Oct 11, 2022
    8
    It's a very solid Mechwarrior game that has improved quite a lot since it first launched back in late 2019.
  42. Dec 11, 2019
    8
    I have played first 4 missions before writing this review. First Good News: Combat is solid. But not as good ad MWO... Merc. Action - micro management - reputation system Mech Lab- Salvage are good. Locations are "varied" and looks pretty good. Real time destruction is good and you feel like you are on a giant hulking war machine which is 200 years old. Bad News: IntermissionI have played first 4 missions before writing this review. First Good News: Combat is solid. But not as good ad MWO... Merc. Action - micro management - reputation system Mech Lab- Salvage are good. Locations are "varied" and looks pretty good. Real time destruction is good and you feel like you are on a giant hulking war machine which is 200 years old. Bad News: Intermission animations.. AWFUL... Really disgusting. I really question the designers and testers if they really saw this intermission phase. Every mission I have to press my urge to go Alt - F4... If someone is reading this "Please... PLEASE remove those phases with a patch. Beyond that, the game is solid. If you are a 40+ Mechwarrior fan you will like it. Expand
  43. Jan 1, 2020
    8
    Very good Mechwarrior game.

    plus: The campaign is a classic cliché, but interesting enough from the second half. Mechs selection more than sufficient (although I look forward to DLC) Movement and combat is perfect. In co-op the game is much better. cons: AI lance pilots are stupid. AI does not use jumpjet (at least one saves tonnage). AI rarely gets stuck somewhere (but using
    Very good Mechwarrior game.

    plus:
    The campaign is a classic cliché, but interesting enough from the second half.
    Mechs selection more than sufficient (although I look forward to DLC)
    Movement and combat is perfect.
    In co-op the game is much better.

    cons:
    AI lance pilots are stupid. AI does not use jumpjet (at least one saves tonnage). AI rarely gets stuck somewhere (but using commands will solve everything, just send them to a specific location or a specific target).

    conclusion:
    I look forward to the next DLC, especially I hope the clan invasion.
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  44. Dec 11, 2019
    8
    Feels like the HBS Battletech game done in first person. Building destruction is the most refreshing and most fun I ever had not only in a mech game but in any game so far.
  45. Dec 11, 2019
    8
    В игре очень много косяков с поведением ИИ, графика уровня 2007 года, русская локализация ужасна. Но наконец кто-то сделал Мехворриор, спустя 19 лет. Надеюсь допилят.
  46. Dec 18, 2019
    8
    Game is a solid refresh of the franchise. If you are on the fence of purchasing the game I suggest watching Baradul on YouTube and making a decision after watching a few of his videos. If you're a die-hard fan of MechWarrior 4: Mercenaries you're going to want this, if you're just a casual fan then you might want to wait it out.
  47. Mar 31, 2022
    8
    90h on Steam, DLC included. Love the game. Beyond tired of complaints.

    Main campaign was lackluster (and DLC campaign won't impress), game is grindy here and there and the meta can be exploited to trivialize it. Mechs can limit customization and there is no clan. ... So what. Graphisms are great, sounds are nice, battles are fun and can be intense. As a tactical it's doing a fine
    90h on Steam, DLC included. Love the game. Beyond tired of complaints.

    Main campaign was lackluster (and DLC campaign won't impress), game is grindy here and there and the meta can be exploited to trivialize it. Mechs can limit customization and there is no clan.

    ... So what.

    Graphisms are great, sounds are nice, battles are fun and can be intense. As a tactical it's doing a fine job and the only drawback I actually have with it is how in multiplayer only the host can manage the company between missions. For those who complain, pick a bazillion mods and shut up. Base game is $30 and it's worth that price, period.
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  48. Dec 15, 2019
    7
    What i like:
    - the semi-open world/pick your planet/contract ... generated random mission type (it is also what i do not like)
    - the weight and feeling of the vehicles is very well done. It does feel slow, heavy with a lot of punch and power. - a lot of destructible environment What i do not like: - many missions are just too simple .. missions do NOT offer various approaches (like
    What i like:
    - the semi-open world/pick your planet/contract ... generated random mission type (it is also what i do not like)
    - the weight and feeling of the vehicles is very well done. It does feel slow, heavy with a lot of punch and power.
    - a lot of destructible environment

    What i do not like:
    - many missions are just too simple .. missions do NOT offer various approaches (like fast and light vs. heavy and slow) heavy and slow beats fast and light any day.
    - the AI is pitiful; plays light mechs the very same it plays assault mechs. enemies never coordinate strikes or show any hint of playing together in a kid of tactical way.
    - the performance is quite poor on my computer that is somewhere in the middle between recommended and minimum.

    Much of that can be patched. Mission content (i am sure they will add clan war/mechs via DLC) as well as mission types.

    So for now, it is a hopeful 7/10 with great potential to improve...
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  49. Dec 20, 2019
    7
    The combat kept me interested for a while. But once you hit reputation level 8, this game just gets stupid. The only missions that you can complete without taking millions of c-bills in damage are defense missions because there is a fairly low number of enemies to fight to complete the mission. Roughly 20-25 kills of mechs, copters, and tanks will finish a defense mission.

    Other
    The combat kept me interested for a while. But once you hit reputation level 8, this game just gets stupid. The only missions that you can complete without taking millions of c-bills in damage are defense missions because there is a fairly low number of enemies to fight to complete the mission. Roughly 20-25 kills of mechs, copters, and tanks will finish a defense mission.

    Other mission types (Assassinations, Raids, Demolition, etc) you just get swarmed with an unending stream of enemies, often spawning behind you in areas you already cleared. By rep level 8, I finish these missions with 20+ mech kills, and 50+ tank/copters...unfortunately, I only have 4 mechs so by the time I finish these I have millions of c-bills in damage. It makes using nice upgraded weapons pointless because you are going to lose them 100% guaranteed in 1 or 2 missions.

    I am still limited to a drop weight of 230 tons for these rep L8 missions, so something like 2 65 tonners and 2 50 tonners...to fight dozens of mechs and 50+ tanks and copters.

    This game needs some serious balancing, or mods or something to fix the ridiculous amounts of enemies that spawn. And stop them from spawning behind you constantly. I actually enjoyed the combat until rep level 8, now I have no interest in even playing it. The whole rep thing feels pretty grindy for a single player game also.
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  50. Jan 16, 2020
    7
    I think people are being a bit harsh. While it's not without a fair share of faults, MW5 is otherwise a decent entry in the long-standing franchise.

    What I really appreciate is that it stays true to its roots and delivers solid, simulation-style gameplay. Loadout mechanics, economy management and strategic play are at the forefront here. They did not put all of the focus in action,
    I think people are being a bit harsh. While it's not without a fair share of faults, MW5 is otherwise a decent entry in the long-standing franchise.

    What I really appreciate is that it stays true to its roots and delivers solid, simulation-style gameplay. Loadout mechanics, economy management and strategic play are at the forefront here. They did not put all of the focus in action, which I find pretty fun. The mech combat feels very good as well. You really feel the weight of the mech and the impact of the gigantic weapons as you stomp or blast through an enemy outpost or foliage.

    As I said, it has its fair share of faults. One of the biggest by far is the AI. They're constantly getting stuck, doing friendly fire damage, charging to their deaths or just straight-up stomping through a city we were hired to protect. It's incredibly frustrating! The best way I found to deal with their nonsense is by telling them park their Mech somewhere and shoot down enemies from afar.

    The other major game-breaking issue for me and a lot of others were the enemies constantly spawning right on top of you. From what I heard, this was not an intended mechanic but rather a bug. I circumvented it with a mod but from what I hear, they did release a hotfix for it.

    Given the budget and time constraints I'm sure they had to contend with, they did deliver something that I feel is a worthy entry to the long-standing franchise.
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  51. Jan 1, 2020
    7
    Being a fan of the original Mechwarrior series I have to say Mechwarrior 5 is a lot like the originals in many ways. It's pretty much the same game loop with a few added perks, not saying at all this game is bad but it is basically a modern version of the originals. That being said I adore this fact but the game does fall short in some areas.

    The game has a huge galactic map with
    Being a fan of the original Mechwarrior series I have to say Mechwarrior 5 is a lot like the originals in many ways. It's pretty much the same game loop with a few added perks, not saying at all this game is bad but it is basically a modern version of the originals. That being said I adore this fact but the game does fall short in some areas.

    The game has a huge galactic map with areas controlled by other factions giving you loads of replay. However the grind is real and starts to get very repetitive after 30 hours or so. The customization of the mechs is on point, quite the assortment of weapons and equip including unique and rare items.

    The game sounds great, I love hearing a ballistic weapon pounding on mech armor and the distant explosions from your fellow lance members destroying mechs and buildings. The ai in the game decent, they recently updated how ai spawns in and acts in combat and I noticed quite a difference in how the ai plays along side of you now. I would say it's improved compared to the initial launch.

    Overall it's a solid mechwarrior with fun combat and great sound, it carries all the mechwarrior universe lore you can handle. To me it feels like it could have more and not feel so empty and grindy and repetitive.
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  52. Dec 10, 2019
    7
    Are you a Mechwarrior/Pilot Sim fan? Guess what, no big surprise, you'll enjoy this game. It's Mechwarrior, it's a pilot sim, it exceeds no expectations and meets most.

    It needs major improvement in 3 areas: 1) HOTAS control management, recognition, and customization. While present, it feels like a grudging addition. Personally I want one-directional throttle control with a reverse
    Are you a Mechwarrior/Pilot Sim fan? Guess what, no big surprise, you'll enjoy this game. It's Mechwarrior, it's a pilot sim, it exceeds no expectations and meets most.

    It needs major improvement in 3 areas:
    1) HOTAS control management, recognition, and customization. While present, it feels like a grudging addition. Personally I want one-directional throttle control with a reverse modifier. I can't do this in the base settings.

    2a) Targeting. HOTAS targeting is an insultingly bad joke. There needs to be a targeting reticule for auto-lock inside said reticule. Mouse targeting is superior as if comparing it to controller targeting.
    2b) Target acquisition. I'm not sure if radar is a thing in this game. It is, but it isn't. You can only track what's actively shooting you or if it's in your LoS. Did it move behind a building? Might as well have a cloak engaged. The game also has an annoying habit of spawning enemies in behind you.

    3) "Human" piloting. I would have been happy with a copy/paste of mech controls for the human walk about portions, but no, not even that is there. You need to break out WSAD if you're using a HOTAS for these sections.
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  53. Oct 3, 2020
    7
    I understand why people are disappointed. In my opinion this game was saved by the modding community. I enjoyed playing with mods to remove all the annoying aspects, have a user-friendly interface, and acceptable AI. Would've given 10 if all the work by the modding community were already done by the developers.
  54. Nov 14, 2021
    7
    great game but all the missions are pretty similar. For me, it was I run threw beat it once and don't see myself ever opening it agian. (75 ish hrs gameplay maybe)
  55. Dec 16, 2019
    6
    I came in looking for something like that old MW2/MW2 Mercs gameplay. I got that but what I also got was a shallow husk of the original games.

    Where is my mech customization? Why am I locked that all the crit slots are hard locked to exact weapon types? The voice acting is flat as hell, and all the textures for the human models looks like they would be perfectly fine in Half Life
    I came in looking for something like that old MW2/MW2 Mercs gameplay. I got that but what I also got was a shallow husk of the original games.

    Where is my mech customization? Why am I locked that all the crit slots are hard locked to exact weapon types?

    The voice acting is flat as hell, and all the textures for the human models looks like they would be perfectly fine in Half Life 2.

    AI is abysmal. Not only do your squad mates rarely listen, they will often go gung ho into random spots to their deaths. This seems to be how they balance the economy in the game because if your teammates weren't out there completely destroying your mechs, you would have zero issues with cash flow.

    I see some people also talking about texture pop-in, but how about those enemy pop ins? You know, when you blast that last tank of a wave and a mech spawns basically inside of you and shunts out out of that position? Happened to me several times so far.

    I guess my tl;dr of this game is that its really close to what most people would have wanted but it falls short on every single front. I'd say lets give it back to Activision to see what they can do, but I think they would destroy it like CoD. 6/10 because I do keep going back to play every now and then, and it scratches that nostalgic itch. If this was a new franchise it would be 3/10.
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  56. Dec 11, 2019
    6
    Game is way too similar to MWO and I don't see much upgrade over MWO.
    Overall, I am disappointed as this game can deliver so much more.
  57. Dec 12, 2019
    6
    I am having fun with the game (more fun when playing with my friends in my lance), but it just feels unfinished in general, and there are a lot of seemingly simple and obvious things that could have been done to make the game better. And as someone else I saw mentioned, they got many of the assets for this game from Mechwarrior Online, so they weren't starting from scratch, which makes howI am having fun with the game (more fun when playing with my friends in my lance), but it just feels unfinished in general, and there are a lot of seemingly simple and obvious things that could have been done to make the game better. And as someone else I saw mentioned, they got many of the assets for this game from Mechwarrior Online, so they weren't starting from scratch, which makes how unfinished the game feels even worse. I can see my score going up easily with some basic improvements that probably should have been in the game from the start (better menus, better mission design, enemies that don't spawn behind you constantly and make missions feel like and endless gunfight, any customization to your character, be it name or portrait, company logo customization, having NPC's actually look at you when they're talking to you, players in your game at least being able to look into menus and loadouts of mechs as opposed to only being able to wander the ship and do nothing else, etc...)

    There is just a lot of basic stuff that needs improvement, but from what I gather from people who have been playing MWO and know PGI (developers), who knows if those improvements will be made. My bottom line is that the game was feeling a bit frustrating to me playing alone, is MUCH more fun with friends, but in the end it does not feel finished despite all the ready made assets PGI had from MWO to lessen their workload.
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  58. Jan 6, 2020
    6
    It's ok, but gets boring real fast.
    The controls could be a lot better. Radar could be a lot better.
    Endless spawning is just meh....

    After 10 ` 15 hour I couldn't be bother to do the same missions again and again.
  59. Dec 15, 2019
    6
    OK, could have done better, after 17 years!

    This is an update from my review 24 hours after release. will leave the original. Imagine the Mona Lisa, all the elements of a classic. Grace, beauty, mystery, plus blowing the crap out of things!. Now imagine the Mona Lisa drawn with Kindergarden Crayons. Not a Christmas treat. Perhaps Easter or Summer Hols. I suggest you wait till the
    OK, could have done better, after 17 years!

    This is an update from my review 24 hours after release. will leave the original.
    Imagine the Mona Lisa, all the elements of a classic. Grace, beauty, mystery, plus blowing the crap out of things!. Now imagine the Mona Lisa drawn with Kindergarden Crayons.
    Not a Christmas treat. Perhaps Easter or Summer Hols. I suggest you wait till the price drops at least 8 GBP/EURO/USD.
    Worth playing just not at the release price.

    below my original release day review.

    The intro is long and uninteresting.
    The voice acting is OK but the scripts are bland.
    Visually not magnificent but good for the genre. ( I have a PC which easily runs everything at max graphics)

    I do not feel as fully immersed as with previous titles. Ok 17 years later but I'm a middle-age gamer so not that much of a change in my outlook as say from 13 to 30 yoa.
    Mek AI bloody awful! they close and run around in a circle centred on your mek, most of the time.
    Lance mates have a habit of stealing your kills, which is OK as they, Lance mates, are much more effective than in previous titles. Oddly they seem to use dance (for position) and dodge tactics as you would in a mek, not running around in circles. So why don't the opponent AI's do the same?
    Mission always seem to end up in a base either defending destroying or assassinating. In bases you are constantly demolishing buildings as manoeuvring space is far more tight than even the city combat in MW4.
    After each mission you have to do a first person walk through the mek hall up the stairs to get to the bridge (where all out-of-mission management takes place) every time, every sodding time!

    Burst fire projectile cannons are now worth having, good in mission sound and graphics when firing them. There is a version of the Auto cannon (5 and 10 and 20) that fires a burst of shells in one go and it is actually balanced, heavy on the ammo but not so as to put you off tweaking your mek.
    The mission landscape feels small. I know I am in a 10m tall mek but mountains are usually a bit taller than that. The scale feels wrong. Quite easy to get stopped by pieces of landscape.
    The pilot interface works for me. All meks now have a 2x zoom on the mouse wheel by default.

    The star map is huge, I mean really big, I mean huge!
    i like the way the actual contract side works. you can negotiate between extra money, extra salvage or insurance for damage to meks. yep you can get your employer to pay for your repairs.
    The star-map is divided into the various houses/factions but there are also clearly defined war zones. The latter is where you get contracts. But in a war zone materiel is scarce and so repairs and upgrades cost more, maybe even a third more. There are industrial planets where things are cheaper, but this takes you out of the warzone and away from C-bill making contracts. So far I would give the strategic side an 8/9.

    I will soldier on (pun intended) with the campaign (had it just 24 hours at time of posting this).

    if you have not yet bought it hold back and see what others say or if the price drops.
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  60. Dec 6, 2021
    6
    It's not a great game for sure.

    - Graphics are average to bad - Story is boring and full of cliches - Game balance are all over the place +++ Soundtrack on the other hand is absolute banger 10/10! I'm not sure when we gonna see next Mechwarrior game. At this moment this is the best we have. But after patches, 2 DLCs and some awesome community mods, I'm not gonna lie - I'm having
    It's not a great game for sure.

    - Graphics are average to bad
    - Story is boring and full of cliches
    - Game balance are all over the place
    +++ Soundtrack on the other hand is absolute banger 10/10!

    I'm not sure when we gonna see next Mechwarrior game. At this moment this is the best we have.
    But after patches, 2 DLCs and some awesome community mods, I'm not gonna lie - I'm having fun with carrier mode.
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  61. Dec 29, 2019
    6
    First things first, game base is great. Combat mechanics and hangar (the feel of the mechs/scale) is nice, graphics are decent, BUT everything else is broken.

    1. Enemy spawns are very bad.. A dropship can unload 3 assault mechs right on top of you, or they can suddenly spawn 300 yards ahead of you on open terrain where you can see miles ahead and start to tear you down. Demolition
    First things first, game base is great. Combat mechanics and hangar (the feel of the mechs/scale) is nice, graphics are decent, BUT everything else is broken.

    1. Enemy spawns are very bad..
    A dropship can unload 3 assault mechs right on top of you, or they can suddenly spawn 300 yards ahead of you on open terrain where you can see miles ahead and start to tear you down.
    Demolition missions can spawn endless mechs (based on both time and destruction percentage). So if you destroy the base fast, you get overwhelmed fast. If you go slow, you get overwhelmed by mechs yet again.

    2. AI is totally stupid. They don't obey your orders and are very eager to hit you or each other. They act like friendly mechs don't count as obstacles. They also act like friendly buildings don't exist.

    3. Most necessary AI commands are missing (like "hold position" or "stay ranged").

    4. Hardpoints are very few and fixed, mech customization is very low. No engine / chasis / armor adjustments.

    5. There's no "heat efficiency" gauge on mech customization screen.
    You won't know how a mech's heat efficiency is until you take the mech out and test it (which you need to do a few times to get the right setup, but the load times are very long).

    6. There's no real radar, you need to have visual contact with enemy to see them on radar, yet even when you have visual contact, if the target moves further than 825m (depending on weather I think), your target gets cleared. They can shoot you, but you can't target them.

    7. There're weapons with 1700m range, but your target reticule shows only +1250

    8. LRM locks are lost when your target gets cleared (target moves behind a building, target moves far and target is lost, you change your target, your mech shuts down due to heat). When this happens, previously locked missiles just bombard the ground. I think this even includes missiles sent by your team.

    9. Randomly generated terrains are sometimes pain to play.

    10. Universe is too big, with a lot of randomly generated missions, but feels like devoid of spirit, empty in the inside, built for just grind.

    11. Negotiation Bonus maximum limits are random, which makes some missions totally unprofitable. Worst part is, they can even randomly change between missions during multi-missions, totally killing your bonuses.

    12. Taking a clean mech out of cold storage and installing weapons takes 3 months!

    13. There's no game difficulty. Sometimes, randomly generated missions are so overwhelming that you don't stand a chance.

    14. Repair time and costs are very high in conflict zones, which forces you to travel safe planets to repair and travel back, which takes a lot of game time.

    15. There's no "ironman" mode.

    16. You can't sell mechs from cold storage, so you basically can carry 11 mechs. But there are multi-missions and different tonnage requirements, which a 11 mech hangar can't provide very well.

    All in all, this game would be perfect if it could be combined with BATTLETECH, but in current state it's more of a pain than enjoyment to play. It's like trying to play your much loved ball game with a broken leg.
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  62. Dec 13, 2019
    6
    This is not a MechWarior simulator, this a not well done arcade game for children that want to go pew-pew-pew with giant "robots".
    There isn't enough Mech equipment customization. The "build and maintain your own mercenary Mech company" element is shallow. Diplomacy with the different houses is irrelevant. The game economic is totally unbalanced.. The mission are also poorly done. The
    This is not a MechWarior simulator, this a not well done arcade game for children that want to go pew-pew-pew with giant "robots".
    There isn't enough Mech equipment customization. The "build and maintain your own mercenary Mech company" element is shallow. Diplomacy with the different houses is irrelevant. The game economic is totally unbalanced.. The mission are also poorly done. The only challenging think that they came up with is to spawn more enemies around you. Often popping up to existence just several meters behind youq on in some cases just in front of you. The UI looks like was left unchanged from the Alpha version
    Honestly I'm flabbergasted how this game is so unfinished and not well made. The game was in development so much time , with the experience and the assets from the MWO
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  63. Dec 10, 2019
    6
    What a missed opportunity. the game play and graphics are nearly as good as mechwarrior online, a game by the same company?!? If they had at least used that as a base to build this one on it would have been ok. The story and voice acting is garbage
  64. Dec 11, 2019
    6
    MechWarrior 5 does little more than provide the bare minimum to meet expectations, while doing very little to innovate or move the franchise into the modern era.

    While the game looks and sounds decent, you'll often be met with some awful pop-in and generic rock soundtracks. The story is serviceable enough to introduce newcomers to the setting, but nothing to write home about. The
    MechWarrior 5 does little more than provide the bare minimum to meet expectations, while doing very little to innovate or move the franchise into the modern era.

    While the game looks and sounds decent, you'll often be met with some awful pop-in and generic rock soundtracks. The story is serviceable enough to introduce newcomers to the setting, but nothing to write home about.

    The gameplay while solid, is brought down by AI that somehow manages to be worse than games from 20 years ago.
    Such features include: Friendly AI getting stuck on terrain. Stuck on one another. Never using jump jets, Shooting you and each other in the back. Moving into your line of fire and blocking you constantly. Running into and damaging structures you are supposed to be protecting. Randomly decided to stop following you or engage in targets. Teammates just barely managing to follow instructions, if they aren't outright ignoring them.
    Let's not forget that enemy mechs and tanks will spawn out of thin air mere inches away from you during some missions.

    The mechlab is bare bones and a step backwards in the franchise. A system of hardpoint, size and slot limitations [multiple smaller weapons cannot fit into larger slots. 1 slot, 1 weapon.] mean that a very clear meta develops and you often find yourself ignoring or glossing over a large variety of mechs due to being limited to terrible loadouts. Neither is the progression system polished enough to really ever force you into using these less than optimal units outside of what the game starts you with.

    Since mission variety only ever boils down to "destroy the everything" and PGI's idea of difficulty is "throw more tonnage at you", Light mechs are quickly left in the dust and forgotten about, So you can go ahead and forget about buying that rare spider hero mech, it belonged in the trash before you ever even found it.

    Co-op is completely unbalanced due to the fact that the AI is sub 100 IQ, and with no other way to adjust difficulty outside of "take a light mech instead of a medium", you'll never be challenged outside of self-handicap.
    Never mind that the game is EGS exclusive for a year and lacks every quality of life feature you can think of.

    The framework for an amazing game is here, but what we were given is held back by various shortcomings that show that the project wasn't ready for release, The money behind it just ran out. Modding has the potential to turn this game into something incredible, but that might even be asking too much. As much as i love the franchise and wish to see it do well, i can't earnestly recommend the game in its current state. You'll be better off waiting for the steam release and seeing what mods are available at that time.
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  65. Jan 17, 2020
    6
    A friend of mine is a streamer, and showed off Mechwarrior 5 to me recently. I decided to buy it, because I like the idea of some live-action, coop big stompy robot fun. I've been playing for several days, and I do somewhat regret my decision. I've been scouring the 'net today, looking for other reviews, and I'm kind of surprised by how many largely positive reviews have been showing up onA friend of mine is a streamer, and showed off Mechwarrior 5 to me recently. I decided to buy it, because I like the idea of some live-action, coop big stompy robot fun. I've been playing for several days, and I do somewhat regret my decision. I've been scouring the 'net today, looking for other reviews, and I'm kind of surprised by how many largely positive reviews have been showing up on the some of the major game review sites. That said, even the positive reviews have hit some of the obvious flaws in MW5, so I wanted to bring up some that are less obvious.

    1. Is the entire universe white people? I know this may be a touchy subject, but in Harebrained Scheme's recent Battletech game, they give us a universe where a substantial number of the characters are diverse. In MW5, the main character is a white man, on a ship crewed by white people of various European backgrounds, and every time I've gone on a recruiting drive, I'm pretty sure all the random pilots have been quite... pale. It just strikes me as odd.

    2. What about customization? Most games these days at least offer the option of controlling your gender, as well as offering further options such as skin color, hair style, etc. It really doesn't matter a whole lot, as you never see really see the little blob of meat in your mech other than as a small picture when having important conversations with NPC's, but it does strike me as a pretty retro design decision. This extends to your mercenary team as well. For example, if you want a company color scheme, you have to repeatedly enter the paint scheme and color picker numbers in by hand for every mech. The ability to create a company scheme, or at least save paint jobs, would be great, and I'm surprised the game was released without this option. Likewise, although you are, at least, allowed to pick a name for your mercenary company, you're stuck with one insignia, a horse with a sword superimposed on its head.

    3. A 3D environment of limited usefulness. So, after you're through with the tutorial/introduction and are finally flying free in your Leopard dropship, you constantly find yourself deposited on the floor of your dropship, standing near your engineer, after every mission. This initially annoyed me, because the nearest console in your field of view, from which theoretically you could start repairing your mechs, planning the next mission, etc., is dead. That is to say, it's not an interactive object. I'd keep running to one end of the bay, up the stairs, back to the command room, to get into the command interface. It turns out this was a waste of time; if you go to your engineer, the console near him is active, and you can do everything you need to do from there. The thing is, it's not the closest console to your starting position, nor is it in your immediate field of view, and it looks identical to every other console on the floor of the dropship. Why bother putting in a 3D environment at all if it is largely non-interactive? There are so many cool things you could do in a 3D space: get in a lift and inspect your mechs, check out the inner corridors of the dropship, hang with the other pilots, etc. None of those things are actually possible in MW5.

    4. Artificial Unintelligence. I'm old enough that I started playing Battletech-based video games with Mechwarrior 2. I remember that as being challenging, but I don't recall details. I skipped Mechwarrior 3, but I did play Mechwarrior 4. I seem to recall that the AI had a weird propensity for sniping your left leg, so I developed the response of never putting anything explosive or useful in that leg, always making sure it was fully armored, and trying to keep it facing away from the enemy. I don't remember much else. Playing the recent Battletech game, the enemies are largely dangerous through numbers, and those godsforsaken SRM carriers, but they do take full advantage of the abilities of their mechs, such as using jump jets. In MW5, the only thing in the game that will ever use jump jets is you. You might as well strip 'em out of any mech your NPC pilots use and replace them with armor. Likewise, watch out in defense missions: your own team is more of a threat to the buildings than the enemy. This does go both ways: I remember a demolition mission where the enemy tanks and mechs ripped through more of their own city than I did.

    Summary
    The good: The game is fun, and battles look good, with special effects and lots of detailed carnage on the mechs and destructable buildings.

    The bad: Players who like a diverse universe, or who like greater control over the identity and appearance of the characters and organizations in their games, are going to be disappointed and frustrated. Perhaps more importantly, the AI is really pretty bad.

    The ugly: Save often and hit the Restart button if you feel that things went unfairly during a mission. I recommend installing 1 jump jet, because it is possible to get stuck on pieces of the terrain.
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  66. May 9, 2020
    6
    The basic combat is fun and once you get a bit into the game, with cash and experienced pilots things become cool as you seek out new mechs. However, two things are horrible about this game. Blowing legs off enemy mechs slows them for 1 second, then they run around at full speed again. And the worst part of the game? Your "friendly" AI. This AI sucks. Your teammates will do almostThe basic combat is fun and once you get a bit into the game, with cash and experienced pilots things become cool as you seek out new mechs. However, two things are horrible about this game. Blowing legs off enemy mechs slows them for 1 second, then they run around at full speed again. And the worst part of the game? Your "friendly" AI. This AI sucks. Your teammates will do almost as much damage to you as the enemy as they shoot your from the rear. They don't listen to commands all the time and they often destroy as much of bases you are tasked to protect as the enemy. Often i find myself just bailing on a mission and killing them out of pure frustration. Expand
  67. Jun 21, 2022
    6
    the story is only okay and the battle map size isn't very impressive and too small
  68. Aug 2, 2022
    6
    pretty cool but all the missions are very similar to each other so they need to change things up
  69. Oct 4, 2022
    6
    It is only for the fan of the series, for them it's good enough. But I doubt the quality of this release can attract much new fans
  70. Nov 28, 2022
    6
    was good to pass the time at least, i mean the learning curve maybe is too hard tho
  71. Dec 14, 2022
    6
    Mechwarrior is a good addition to the long running series to be honest especially for fans
  72. Feb 6, 2023
    6
    This was a game for people that's not too picky and just want to play it fast
  73. Dec 16, 2019
    5
    The combat alone nets it a 5 to me as this is what I expect from a MechWarrior game. Solid combat experience and hard hitting weapons when applicable but that's where the good ends for me. The story is horribly generic and the voice actor for your character feels like he didn't even care. There are instances where he should have more emotion but instead says the same two words you've heardThe combat alone nets it a 5 to me as this is what I expect from a MechWarrior game. Solid combat experience and hard hitting weapons when applicable but that's where the good ends for me. The story is horribly generic and the voice actor for your character feels like he didn't even care. There are instances where he should have more emotion but instead says the same two words you've heard since the start of the game in the same exact way instead. Ryana and Spears have more emotion and experience in their respective voice actors although I am half expecting Spears to say "I didn't ask for this" considering it's the same voice actor as Adam Jensen from Deus Ex: Human Revolution.

    Pros:
    -Fine 'Mech combat that makes the game fun although it could be improved

    Cons:
    -Terribad story
    -Fahad's voice lines has more personality than the player character's, never mind the randomly generated pilots you can hire (tl;dr PC's voice actor didn't give a damn)
    -AI tends to cost your more C-bills than what should be expected imo
    -It's on the Epic Game Store
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  74. Dec 16, 2019
    5
    The game is a bit of a mixed bag.

    What it does well is implement the formula that made Mechwarrior: Online addictive. The weapon mechanics, the feel of the mechs you pilot, and the destruction are all fairly top notch. Most of the missions in Mechwarrior 5 and procedural generated, which for better or for worst, does create a slightly less predictable gaming experience. The
    The game is a bit of a mixed bag.

    What it does well is implement the formula that made Mechwarrior: Online addictive. The weapon mechanics, the feel of the mechs you pilot, and the destruction are all fairly top notch. Most of the missions in Mechwarrior 5 and procedural generated, which for better or for worst, does create a slightly less predictable gaming experience. The progression requires a bit of a grind, but is satisfying once you unlock/purchase better mechs and equipment to take into battle.

    What Mechwarrior 5 does not do so well is pretty much everything else. There is way too much to talk about, so I will just list them: lack of story telling or character development; lack of customization to both mechs and your mercenary company; lack of lore; repetitive grind; always facing massive amounts of enemy AI (almost arcade-like); static NPCs between missions in a 3d-rendered mechbay; enemies just spawn in-front of you; and really just an overall lack of quality.

    On it's own merits, Mechwarrior 5 would probably pass as an addictive arcade game. But compared to all other Mechwarrior/Battletech games, this is pretty mediocre.
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  75. Dec 12, 2019
    5
    First off if your just reading the first part of the review ill spell it out, The game is playable but has some major flaws. Good news is that they are fixable with patches or mods so there is hope yet.

    Now for the long version. And im not gonna mince words, for a game delayed for a year and a half it is disappointing. I have it a good shot and put some 20+ hours into the game before
    First off if your just reading the first part of the review ill spell it out, The game is playable but has some major flaws. Good news is that they are fixable with patches or mods so there is hope yet.

    Now for the long version. And im not gonna mince words, for a game delayed for a year and a half it is disappointing. I have it a good shot and put some 20+ hours into the game before making a judgement. I was really hoping this game would offer more than it did but sadly no. so lets break it down.

    Gameplay: The gameplay is surprisingly solid.from a combat standpoint, if you liked MWO style combat you will feel right at home. Combat feels good though there is some balancing that would be nice. However I dont like the lack of environmental effects on your mech this has been a core of the Mechwarrior franchise and it seems to be lacking. If it does exist its not marked anywhere and I have played on lava and ice planets and not noticed enough to want to make me change my load-out. Lastly there is the issue of the A.I. IT SUCKS, I ream really sucks, enemy units running into each other, and walls and off cliffs, you get the idea. Your allies are not any better, in missions like base defense they usually cause more damage than the enemy. The fact that the lance commands are essentially the same as MW3 from 1997 should be a big clue. I would have loved more detailed commands such as hold position but keep firing or form a battleline. Thankfully the environmental factors is a easy fix, and the A.I. while more tricky should be possible (and it really is needed).

    Campaign:Most of the basics of the campaign are really good they took most of what Battletech PC did and thats a good thing, Open world, reputation and the ability to negotiate contracts are all great. However it is telling that the areas where they differ from Battletech is where the game falls short. The repair system is one big issue given how its implemented. Any battle damage you have to pay for, including armor, this drags the game way down and would have been much better if ti had been just structure/weapons like in Battletech. Also the game has a steep learning curve, you are really dropped to the wolves right from the start. The game hurts you for mistakes(badly) All of this is exacerbated the major flaw; the game has no difficulty settings, at all. For a modern single player game this is a mortal sin. Another problem is the lack of depth in the missions. There are hints of good ideas in some of the story missions that would really have been nice to see in "random" missions (turret generators and mobile field bases im looking at you). the **** AI doesnt help. Lastly the characters themselves are completely one dimensional if that you see no real emotion and develop no bonding with any of the characters (including your own).

    Graphics: While a relatively minor issue the fact that the graphics are the same as MWO which came out in the late 2000's put the graphics 10 years out of date.
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  76. Dec 11, 2019
    5
    I am sad that I was proven right. Even with the delays and infusion of cash the game feel uncompleted. The graphics are good but not a massive update over MWO. The mech scaling to world feels off, no melee and the combat while okay feels uninspired.

    The premise of the game is solid but it feels like they took the excellent game, Battletech, and turned it into a shooter. The voice
    I am sad that I was proven right. Even with the delays and infusion of cash the game feel uncompleted. The graphics are good but not a massive update over MWO. The mech scaling to world feels off, no melee and the combat while okay feels uninspired.

    The premise of the game is solid but it feels like they took the excellent game, Battletech, and turned it into a shooter. The voice acting is a wild mix of poor acting and poor scripts.

    This is what we have come to expect with Piranha making a Mechwarrior game. For $25 I would consider it a fair buy, for $50 way overpriced and if you kept your pre-order, you got robbed.
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  77. Dec 20, 2019
    5
    With outdated graphics and boring, repetetive missions, Mechwarrior 5 would deserve a negative review. The just-so working co-op mode for the campaign makes for a mixed review.
  78. Jun 30, 2020
    5
    This review contains spoilers, click expand to view. First I am a long time Mechwarrior player. I played the original Battletech Wargame with minis as well as the Mechwarrior bolt-on RPG.

    I have played literally every Mechwarrior game as soon as I could. I've given this game time. 6+ months I have had some fun, but I am sadly disappointed with the overall game. The mod community has been valiantly fixing and rebalancing things. Because of the mod community, the game is far better than it has any right to be.

    Sadly, when you buy this game, money goes to Pihrana Games and they can **** off.

    The story is tired and cliche. You are the son of a MW Merc. Your father is killed when your family compound is attacked during a training session with dad. No setup. No effort to make you care about the characters.

    The base combat without mods is meh. Mech editing without mods is very disappointing. The Mech HUD is very basic without mods. Pretty much anything about this game without mods is sad.

    Bugs in combat are annoying but not game-breaking. The most annoying one I have encountered is that on a frequent basis, during a mission, the lance command system (which is alright) bugs out and you have to just muddle along without giving your lance any orders at all. I've had to restart multiple missions due to this bug and the fact that without ordering my lance we win with a lot of damage.

    With all that said, I was having a fair amount of fun. Maybe even a 7/10 amount of fun, but the killer is the maps. I played 4 defense missions, and all 4 missions had the same map and a very similar enemy makeup. The only real change was weather/biome. This is true for most missions. They re-use the same maps over and over and once you learn a map, the missions get pretty boring.

    The only reason I gave this a rating out of the red is mod support. Without the mod support, it would be a 3/10
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  79. Jan 1, 2020
    5
    Even as a veteran of the MW series (including the original MW on floppy disk), I can't recommend this mess. The first few hours of the game feels good. But the gameplay is repetitive and the design is frustrating.

    Pros: - Hilariously amateurish intro cutscene, which is a pro for the laughs - Mech variety, piloting, and shooting mechanics are excellent Cons: - Limited mech
    Even as a veteran of the MW series (including the original MW on floppy disk), I can't recommend this mess. The first few hours of the game feels good. But the gameplay is repetitive and the design is frustrating.

    Pros:
    - Hilariously amateurish intro cutscene, which is a pro for the laughs
    - Mech variety, piloting, and shooting mechanics are excellent

    Cons:
    - Limited mech customization, since each mech has specific equipment hardpoints
    - Only two mission types: defense, and several variations of blow-something-up-at-waypoint-X
    - Randomly generated maps are so devoid of features they might as well be the same
    - Difficulty spikes towards mid-game because of several flaws:
    --- Enemies spawn out of thin air near you, sometimes right in front of your line of sight
    --- As your reputation (effectively your level) increases, you get access to bigger mechs. But enemies have bigger mechs x greater numbers x greater accuracy. Most mission types become unplayable, and even expertly skilled players will be hard pressed to break even on C-bills factoring in repairs. I think they play tested in god mode.

    There's a foundation for a good game here, as I did enjoy the first few hours. Hopefully the modding community can do something with it.

    If you like MW, revisit in a year.
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  80. Dec 17, 2019
    5
    Core elements like graphic, sound, mech customization, shooting mechanics are pretty good but this means nothig because this game gets really boring very quick, there are only a few types of missions you need to do over and over again on barely changing maps and there is rarely any story between this grind to next reputation level which takes hours.
  81. Dec 12, 2019
    5
    This game is just Mechwarrior Online with updated graphics.
    ALL the sounds are directly taken from MWO.
    The UI and controls are exactly the same, but looks worse. The story is exactly like Battletech, This game is pretty much the FPS version of the same game. The hangar graphics is laughable and the NPCs looks like they are taken from Half Life 1. I would give this game 5/10 and thats
    This game is just Mechwarrior Online with updated graphics.
    ALL the sounds are directly taken from MWO.
    The UI and controls are exactly the same, but looks worse.
    The story is exactly like Battletech, This game is pretty much the FPS version of the same game.
    The hangar graphics is laughable and the NPCs looks like they are taken from Half Life 1.
    I would give this game 5/10 and thats beeing kind tbh.
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  82. Dec 15, 2019
    5
    I've been a huge fan of Mechwarrior type games since I saw the opening intros in Mechwarrior 2. Graphically, I enjoy this game and to pilot a mech was great but I found some major issues in this game that can be resolved by the developers.

    1. Load-out. I really miss being able to replace a medium laser with a L Laser but unfortunately, you can't in this game as you are restricted
    I've been a huge fan of Mechwarrior type games since I saw the opening intros in Mechwarrior 2. Graphically, I enjoy this game and to pilot a mech was great but I found some major issues in this game that can be resolved by the developers.

    1. Load-out. I really miss being able to replace a medium laser with a L Laser but unfortunately, you can't in this game as you are restricted based upon the 'size' of the weapon and what type of hardpoint. In other mechwarrior type games, you are mostly restricted based upon the type of hardpoint and are mostly limited by the tonnage of your mech. I hope in the future the size will be removed.

    2. Spawning. I had an enemy tank spawn pretty close to me (I'm guessing about 5 miles) while destroying a base.

    3. Graphically. I like the game.

    4. storyline / game content - You're a mercenary, there's going to be a lot of missions that will be similar.
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  83. May 9, 2020
    5
    I'm a great fan of everything Mechwarrior and knowing this developers other try on franchise i was cautious approaching this game.
    Don't get me wrong with all its shortcomings combat is the best part of this game (and as its purely PVE balance does not mean much) - but i was expecting this much.
    What i was afraid of was everything else and unfortunately i was right. Campaign is dull and
    I'm a great fan of everything Mechwarrior and knowing this developers other try on franchise i was cautious approaching this game.
    Don't get me wrong with all its shortcomings combat is the best part of this game (and as its purely PVE balance does not mean much) - but i was expecting this much.
    What i was afraid of was everything else and unfortunately i was right.
    Campaign is dull and unfinished, insides of a ship are annoying - i don't see a point of running around every time i finish a mission... running 50 times up the same narrow and glitchy stairs is really frustrating... and you know what's really disappointing ? there is nothing that feels finished, even campaign missions often feel auto-generated.
    Basically it feels like smaller uglier MWO with crappy AI as opposed to actual thinking human pilots.

    this game would be ok for 10 dollars but for 50-60? (and a ton of dlc's) WTF?

    What i must say this game is still more entertaining than annoying and when completed (knowing the studio that will be never) could be good...

    its a mobile game for the price of AAA game
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  84. Dec 10, 2019
    5
    If you like Battletech in general you will likely find some fun to be had in this title but overall this game is a poor effort in the MechWarrior franchise.

    Cons - - AI are barely functional at times with VTOLs often killing themselves in my playtime due to collisions with terrain. - Graphics are inconsistent, ranging from PlayStation 2 Era to somewhat decent. - Voice acting is
    If you like Battletech in general you will likely find some fun to be had in this title but overall this game is a poor effort in the MechWarrior franchise.

    Cons -

    - AI are barely functional at times with VTOLs often killing themselves in my playtime due to collisions with terrain.

    - Graphics are inconsistent, ranging from PlayStation 2 Era to somewhat decent.

    - Voice acting is also inconsistent, ranging from truly bad to serviceable at times.

    - Cut scenes are fairly embarrassing due to poor direction, voice acting and somehow at times even worse visuals despite still being in-engine.

    Pros -

    - Game play feels familiar to those who have spent time in MechWarrior Online but with a bit more weightiness.

    - A fair bit of destructibility provides a some excitement to the visuals.

    - Salvage, repair and different levels of weapon quality add some depth to your play through in a way very reminiscent of if not directly copied from the recent Battletech title.

    - As with salvage and weapons, this game has mission structure and rewards very reminiscent of the Battletech title as you hop from planet to planet completing contracts in the form of quick skirmishes which inevitably results in perhaps the highest replay ability in the franchise assuming you enjoy the game enough to keep playing.
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  85. Dec 12, 2019
    5
    Overall, this is a pretty mediocre game, which is a suprisingly amount of fun.

    Pros: -Mechs feel great to control -guns feel powerful -nice hit feedback -good sound design -effects look great Cons: -long loading times -enemies spawn often right behind or even inside you -coop in campaign feels like a late edition, since the people joining can't even hear the story NPCs talk,
    Overall, this is a pretty mediocre game, which is a suprisingly amount of fun.

    Pros:
    -Mechs feel great to control
    -guns feel powerful
    -nice hit feedback
    -good sound design
    -effects look great

    Cons:
    -long loading times
    -enemies spawn often right behind or even inside you
    -coop in campaign feels like a late edition, since the people joining can't even hear the story NPCs talk, neither can they modify mechs
    -graphical glitches with a weird pixelation ghosting effect
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  86. Dec 14, 2019
    5
    It's a misguided game.

    First of all, it fails to form a narrative. The absolute majority of missions seems procedurally generated and is replicable in instant action. Even the voiceover is the same. Only you don't need to grind for mechs and weapons in instant action or care about repair costs. The story is as generic and basic as a committee-approved fantasy. Even something as
    It's a misguided game.

    First of all, it fails to form a narrative.

    The absolute majority of missions seems procedurally generated and is replicable in instant action. Even the voiceover is the same. Only you don't need to grind for mechs and weapons in instant action or care about repair costs.
    The story is as generic and basic as a committee-approved fantasy. Even something as simple and self-contradictory as: "My home city was destroyed by mechwarriors. So I grew to be a mechwarrior myself to kill as many of these bastards as possible." would've given a better narrative hook.
    There is little to no sense of direction on the starmap. The Elite: Dangerous problem, vast as an ocean, deep as a puddle. I guess I should progress through conflict zones, maybe? And they have convenient production hubs nearby to support my business, okay. The quality of equipment offered seems to correspond to the level of the player's outfit, so no shortcuts.

    Isn't that applicable also to widely acclaimed (liked it, but not loved it) Battletech? Or Starsector if you're a connoisseur? Yep. But let's now go to the core.

    The core works almost well, except for two issues.

    First of all, the visibility range for ground units is way too low, more suited for a fast-paced online shooter.
    Second, the map generator likes to spawn tanks very, very much.
    Fast-paced online shooters are great, combined arms are also great, but they don't mix well.
    Yep, even in-battle spawns (isn't it just great when a mech with its tanks posse spawns 250 meters behind you in an already cleared area?) pale in comparison.

    They pale because these conditions force you to play in a perfectly average, jack-of-all-trades way on samey procedurally generated maps.
    You can't realize your speed, because you'll run into a horde of tanks and turrets who'll make your life pretty mizerable. It's pretty hard to realize long-range weaponry because you tend to see ground stuff just about in the range of a medium lazer. The abundance of relatively soft and relatively hard-hitting targets makes you favor high-DPM weapons as opposed to high-alpha.
    You've got to move at an average pace and you'd better have a healthy mix of close and mid and a bit of long range weaponry and a healthy amount of armor to tank the inevitable damage. If you're into micromanaging your AI teammates with specialized builds... maybe modded out Battletech is more suitable for this purpose?

    Hmmm, what does this aversion of things like laser boats or missile boats or flying snipers or speedy glass cannons or anything overpowered (i.e. fun) remind me of?..
    Yeah, that's your F2P MMO balance in the game you paid for, only with the nice premium bits chopped off.

    So it goes.
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  87. Jun 5, 2021
    5
    Ok, ok. The actual combat is fun, but really, that's where the good stuff stops. WHERE IS THE MOST ICONIC OMNIMECH IN THE ENTIRE FRANCHISE? You SERIOUSLY made a friggin mechwarrior game without the Mad Cat / Timber Wolf? WHAT THE EFF WERE YOU THINKING??? INEXCUSABLE! Really, looking at the lineup of mechs in the game just makes me grumble. Almost all my favorites didn't make the cut.Ok, ok. The actual combat is fun, but really, that's where the good stuff stops. WHERE IS THE MOST ICONIC OMNIMECH IN THE ENTIRE FRANCHISE? You SERIOUSLY made a friggin mechwarrior game without the Mad Cat / Timber Wolf? WHAT THE EFF WERE YOU THINKING??? INEXCUSABLE! Really, looking at the lineup of mechs in the game just makes me grumble. Almost all my favorites didn't make the cut. There are a few good ones here and there but by and large, the list is dominated by weaker, less fun-to-play mechs. There are parts that just boggle my mind, like being unable to both repair and refit a mech at the same time. It just feels like extra, unnecessary steps to slow you down and pad things out. Even how the mechs are organized gets on my nerves. You sort them by mass, not alphabetically. The tutorials also left a lot to be desired. FAR too much was left out, leaving me frustrated trying to figure out how to hire pilots, organize my mechs, and even put weapons on them. The mechs are far less flexible than in previous games and the execution of playing with your loadouts (what little you can do) was overcomplicated and difficult to understand initially. But when it comes down to it, it IS a mechwarrior game, even if only just barely. A game with good meat, sandwiched in terrible bread and strange, inappropriate condiments. Expand
  88. Dec 10, 2019
    4
    More Mechwarrior is finally here, sadly, it's not great. While the combat is fun, there is a lot of cringe throughout (I seriously think a 12 year old wrote the script) and some poor design decisions. That the game is Epic exclusive and the studio has a history of bad decisionmaking makes me wish Microsoft had locked down this license.
  89. Jan 5, 2020
    4
    It's simply overwhelming hard, too many enemies, an non intuitive interface, etc etc. Just too much of an exercise in frustration.
  90. Jan 1, 2022
    4
    After 2 years with 2 DLC releaed and the game is still a mess the game company that made this title are amateurs i hope another gaming company make a sequel let's start 1) The AI companions are dumb they can't shoot straight and they stuck on environment objects so COOP IS RECOMMENDED for playing because the AI is stupid in this game and you can lose the mission because of theirAfter 2 years with 2 DLC releaed and the game is still a mess the game company that made this title are amateurs i hope another gaming company make a sequel let's start 1) The AI companions are dumb they can't shoot straight and they stuck on environment objects so COOP IS RECOMMENDED for playing because the AI is stupid in this game and you can lose the mission because of their incompetence 2) Game balance is bad most missions don't have any details there is a weight limitation in every mission and as for the missions they are repetitive in nature 3) Main story in poorly written with no imagination feels like a cheap and boring movie lacking immersion 4) Found 2 major breaking bugs in the campaign the game was released in 2019 and they haven't fixed these serious bugs what are they doing all these years!!! Expand
  91. Jan 16, 2020
    4
    A very poor Mechwarrior entry.
    I have played every Mechwarrior game. I backed Mechwarrior Online and I've been playing it since 2012.
    This game has the same combat engine than Mechwarrior Online (but using Unreal instead of CryEngine), so it feels very similar than MWO. However, the rest of the game is quite lacking. First, the IA is laughably bad. Not even MWO noobs play this bad.
    A very poor Mechwarrior entry.
    I have played every Mechwarrior game. I backed Mechwarrior Online and I've been playing it since 2012.
    This game has the same combat engine than Mechwarrior Online (but using Unreal instead of CryEngine), so it feels very similar than MWO.
    However, the rest of the game is quite lacking.
    First, the IA is laughably bad. Not even MWO noobs play this bad.
    Then, the enemy IA spawns in top of you.
    3rd, there is a lot of grinding. Yes, the maps are created procedurally, so they aren't the same, but they feel the same, as they are made from the same building blocks. So after a few missions, it feels very repetitive. And you have to play a lot of games to earn enough coin, and the expenses and time for repairs are really big.
    The UI is clunky and it takes a lot of time to do the most basic things.
    It is a shame, cause it could have been a really great game. I was looking forward to it, but, it didn't deliver.
    Keep playing MWO.
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  92. Dec 13, 2019
    4
    Not Impressed, and not made for serious Battletech / Mechwarrior fans. I have been playing the tabletop version since it's inception, and have played every iteration of it on the PC. Mechwarrior 4, still stands head and shoulders above this.

    PROS: The look, feel, and movement of the mechs is superb. I think most would agree. The problem is everything else. Where to begin: CONS: 1.
    Not Impressed, and not made for serious Battletech / Mechwarrior fans. I have been playing the tabletop version since it's inception, and have played every iteration of it on the PC. Mechwarrior 4, still stands head and shoulders above this.

    PROS:
    The look, feel, and movement of the mechs is superb. I think most would agree. The problem is everything else. Where to begin:

    CONS:
    1. The game music is just bad.
    2. Story, meh.
    3. Enemy mech gets legged, drags leg for 10 seconds, starts running around as if there were never damaged.
    4. Missiles look like garbage when fired. More of an aesthetic thing, but to my eyes it looks cartoonish.
    5. We have better radar in WWII than the 31st century. Mechs / vehicles spawn in within a few meters right behind you. Mechs have 360 degree radar, not Direct LOS only. If I did not know that these devs made a Mechwarrior game already, i would guess they had never heard of Battletech / Mechwarrior before.
    6. The missions are uninteresting, repetetive, and boring.
    7. The mechbay, and mech customization....Holy lord what the hell is this? This was made for casual 10 year olds. There is no real mech customization, imo, at all in this game. The Battletech game by Hairbrained does it light years better, and even that is not that fantastic by comparison to actual Battletech, but at least you have a little wiggle room.
    8. Maps areas are small.
    9. When map is enlarged it looks like old tiled desktop wallpaper.
    11. Terrain, like the missions, are boring, lifeless, and repetetive.
    10. Lancemates run through the very buildings you are tasked to protect.
    11. Economy is almost arbitrary. I have yet to find myself in any kind of position of "Oh no, I'm about to be bankrupt." I rake in the dough as if I was playing GTA V.

    I am sure i have likely missed 10 more things, but you get the picture. I do not mind PGI retaining their current MWO licensing, but for the love of god, limit them to only that, and license it out to someone else to make a real Mechwarrior game.
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  93. Dec 27, 2019
    4
    There is the core of a decent game here but in it's current state I'd advise staying away from it. Firstly it's currently an Epic Games Store exclusive, despite earlier promises from the devs that this wouldn't be the case. Secondly, in typical Piranha Games style it's been rushed out way before it should have been. The actual mech-vs-mech combat is pretty good but that's not what you getThere is the core of a decent game here but in it's current state I'd advise staying away from it. Firstly it's currently an Epic Games Store exclusive, despite earlier promises from the devs that this wouldn't be the case. Secondly, in typical Piranha Games style it's been rushed out way before it should have been. The actual mech-vs-mech combat is pretty good but that's not what you get most of. Mostly you end up fighting wave after wave of overpowered and instantly-spawning vehicles which chew heavier mechs up. The AI in general is simply broken. Enemies do nothing except make a straight line for you then run in circles around you. Your team AI is also terrible. They simply try to get into range of their shortest-range weapons and stay there, so make sure you only give them long range weapons. The UI is atrocious. Repairing and outfitting mechs is clunky and limited. The story is utterly mediocre and the characters are 1-dimensional and forgettable. The graphics seem very dated and performance is so-so. I'd say give it a year, wait for it to be on Steam and for a combination of patches and mods to make it a, hopefully, much better game. Expand
  94. Dec 11, 2019
    4
    Battle is fun, really fun. But script was written in a toilet by 10 yo kid. Voice acting has been done by neighbors and friends. And game is not optimized at all. Graphics and physics are old and at the same time game requires some good hardware to run. On a minimum hardware it will not work at all probably.
    I will wait for a week, if there wont be patches that would fix crashes that i'm
    Battle is fun, really fun. But script was written in a toilet by 10 yo kid. Voice acting has been done by neighbors and friends. And game is not optimized at all. Graphics and physics are old and at the same time game requires some good hardware to run. On a minimum hardware it will not work at all probably.
    I will wait for a week, if there wont be patches that would fix crashes that i'm having, then i will take a refund.
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  95. May 28, 2021
    4
    I loved MW 3 and 4 on Pc. Those games were full of interesting loadouts and exciting battles. What was best is that everything made sense and was easy to pick up..Mech Warrior 5 has none of what made the origional games great. It took me ages just to figure out how to start a mission. Menus and loadouts EVERYTHING is convoluded and unnecisarily complex. . The menus are trash just figuringI loved MW 3 and 4 on Pc. Those games were full of interesting loadouts and exciting battles. What was best is that everything made sense and was easy to pick up..Mech Warrior 5 has none of what made the origional games great. It took me ages just to figure out how to start a mission. Menus and loadouts EVERYTHING is convoluded and unnecisarily complex. . The menus are trash just figuring out how to play is a chore, not fun.. When you finally get to combat, its slow and cumbersome in a way Mech games have never felt. Battle are boring and filled with 90% slow mech walking.
    And offcourse the one female side character looks like a boy!!!..
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  96. Sep 26, 2021
    4
    Mediocre, cheap craft at the level of 2008!
    In the game about giant robots, you don't feel the scale at all! because of what the impression of the game is like from some children's arcade game about bionicles!
    The landscape, terrain, textures were created for the height of a person and not for huge robots, the detail is disgusting! It's just funny to see the huge grass under the robot's
    Mediocre, cheap craft at the level of 2008!
    In the game about giant robots, you don't feel the scale at all! because of what the impression of the game is like from some children's arcade game about bionicles!
    The landscape, terrain, textures were created for the height of a person and not for huge robots, the detail is disgusting! It's just funny to see the huge grass under the robot's feet... The only thing that reminds us of the scale is the terribly detailed, ugly, small cars, trees, buildings and enemy tanks... There is absolutely no immersion in the world and faith in what is happening on the screen!
    Another completely stupid, unnecessary and boring element is a hangar in which you constantly need to run up and down the stairs, probably they wanted to dilute the fights with this, but this is just boring nonsense! it would be better to just have a static interface with dialogs, settings, and tasks!
    The interface is also terrible and generally incomprehensible! it is difficult to navigate, it is difficult to understand and remember what to do and how to do it!

    My wife saw how I was playing and asked why I was playing a children's game about some robots(the game really looks extremely frivolous against the background of modern games!), she had to explain that this is a well-known series of games with a long history, books and a deep plot...
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  97. Mar 29, 2020
    4
    I had high hopes, having played and enjoyed MWO from the same developer but is sorely disappointed in this game. Endless waves of enemies that spawns sometimes right in front of you, less customization of mechs then previous games as different engines or armor types is now gone. Also in earlier games as well as MWO you had radar system and ecm...so far I have seen neither as line of sightI had high hopes, having played and enjoyed MWO from the same developer but is sorely disappointed in this game. Endless waves of enemies that spawns sometimes right in front of you, less customization of mechs then previous games as different engines or armor types is now gone. Also in earlier games as well as MWO you had radar system and ecm...so far I have seen neither as line of sight is the ONLY way to detect enemies.

    Don't know what Piranah games did with this game but this is not the mechwarrior game I waited 17 years for........its several steps backward when a new games in a series should move forward.

    Nuff said.

    PS: I'm putting this game on a shelf until some moders can actually make this game into something that is worthy of the name of Mechwarrior while going back to Battletech.

    Edit 29 Dec 2019: Tried to play some again just the other day and noticed they patched it so its not endless waves now and while some mobs still spawn to close, I haven't had the experience of them spawning just behind me during the few hours I played. That said, all other concerns still remain and my next main concern is the lancemates AI....mainly friendly fire and the fact that the AI doesn't seem to realize that ain't a good thing.
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  98. Dec 15, 2019
    4
    Knew this was gonna be a beta test until mod support and ai tweaks as well as additional missions and a second lance are added when steam release comes out. The AI is ATROCIOUS. not just enemy AI but your teams AI is seriously stupid. During defense missions your team will destroy more buildings than the enemy trying to get to them. Mission are bland and enemy spawns out of thin airKnew this was gonna be a beta test until mod support and ai tweaks as well as additional missions and a second lance are added when steam release comes out. The AI is ATROCIOUS. not just enemy AI but your teams AI is seriously stupid. During defense missions your team will destroy more buildings than the enemy trying to get to them. Mission are bland and enemy spawns out of thin air usually right on top of you. The times they do use a drop ship its right on top of your defense target but you had to walk all the way to said defense target. I got this for free so I don't really feel cheated but a lot of others are PISSED off. the one thin I can say is all the different mech variants were nice to see and the game does look pretty good but nowhere near what the first trailer showed. Wait until the steam release by then mod support and all the fixes that are needed will be included. Expand
  99. Jan 17, 2020
    4
    Another squad based game with AI teammates with the IQ equivalent of an amoeba. Overall the gameplay is fine, but if i'm doing a defense mission which requires me to defend a base I would kinda expect my team to not start stomping through said base like they are trying to reenact a godzilla movie. If you had 3 friends to play this with it wouldn't be terrible.
  100. Dec 11, 2019
    4
    I was so excited... Mechwarrior 4 is one of my all time favorite games, but after the intro missions and a few contracts I'm pretty disappointed. It seems the way the developer chose the make missions challenging is to spam smaller vehicles, while also giving them better range than your star league era battlemech built with lost tech... I keep getting shot by tanks I cant target orI was so excited... Mechwarrior 4 is one of my all time favorite games, but after the intro missions and a few contracts I'm pretty disappointed. It seems the way the developer chose the make missions challenging is to spam smaller vehicles, while also giving them better range than your star league era battlemech built with lost tech... I keep getting shot by tanks I cant target or damage because of range, most of the time they are at double my tactical overlay's sphere. Just in case that wasn't bad enough enemies will randomly spawn all around you so you have no ability to tactically move a "front line" within a mission. Squad command is limited and they don't seem to listen to you very well either. It appears that the ratio of small vehicles to mechs is 30ish/1, so you get chewed up by tanks before you even see a mech. The mech AI... close to point blank and run in a circle around you. All of this makes the inability to save within a mission truly game breaking. If the mechwarrior franchise is ARMA this is CoD.

    Over all this is gonna need a lot of polish. It kinda feels like a beta, right down to a couple of ctd's.
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Metascore
73

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 34
  2. Negative: 0 out of 34
  1. Oct 7, 2021
    65
    While I am glad to see MechWarrior make a return; its just not the one I’ve been waiting for. While the latest expansion Legend of the Kestrel Lancers adds new mechs, biomes and a linear story missions its still more of the same, so if one doesn’t like the base game…. Then the expansion isn’t going to do much to change that.
  2. Jun 1, 2021
    70
    Mechwarrior 5 is for the detail-oriented mech fans who are willing to sacrifice immediate excitement and gratification for a more grounded simulation of what it would be like to pilot a massive mechanical monster. The career mode provided with this new expansion might please those who are craving more action from the base game, but there’s no new story to be had or any major gameplay additions to hook in anyone else. For the weighty price tag – Heroes of the Inner Sphere is only worth a purchase for those truly addicted to this more thoughtfully paced mecha-mercenary-em-up.
  3. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An excellent mech simulation, sophisticated management and a return to the old days in a modern form. Only the graphics could be better. [Issue#301]