User Score
5.4

Mixed or average reviews- based on 292 Ratings

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  1. Feb 6, 2023
    6
    This was a game for people that's not too picky and just want to play it fast
  2. Dec 14, 2022
    6
    Mechwarrior is a good addition to the long running series to be honest especially for fans
  3. Nov 28, 2022
    6
    was good to pass the time at least, i mean the learning curve maybe is too hard tho
  4. Oct 11, 2022
    8
    It's a very solid Mechwarrior game that has improved quite a lot since it first launched back in late 2019.
  5. Oct 4, 2022
    6
    It is only for the fan of the series, for them it's good enough. But I doubt the quality of this release can attract much new fans
  6. Aug 23, 2022
    0
    Trash. Graphics are early PS2 with some fancy lens flare thrown in. Texture pops are atrocious. Zero tutorials (oh they show you how to shoot the gun. They just don't explain the economy, or outfitting the mechs, or anything else.) Music is public domain, phone-on-hold grade. Armored Core 2 looked, played and sounded better than this.
  7. Aug 2, 2022
    6
    pretty cool but all the missions are very similar to each other so they need to change things up
  8. Jun 21, 2022
    6
    the story is only okay and the battle map size isn't very impressive and too small
  9. Jun 4, 2022
    0
    This game is very disappointing. Basically, this game is worse than Mechwarrior 4 in every way besides the graphics. Even the graphics are not stunning only better than the previous game.
  10. Mar 31, 2022
    8
    90h on Steam, DLC included. Love the game. Beyond tired of complaints.

    Main campaign was lackluster (and DLC campaign won't impress), game is grindy here and there and the meta can be exploited to trivialize it. Mechs can limit customization and there is no clan. ... So what. Graphisms are great, sounds are nice, battles are fun and can be intense. As a tactical it's doing a fine
    90h on Steam, DLC included. Love the game. Beyond tired of complaints.

    Main campaign was lackluster (and DLC campaign won't impress), game is grindy here and there and the meta can be exploited to trivialize it. Mechs can limit customization and there is no clan.

    ... So what.

    Graphisms are great, sounds are nice, battles are fun and can be intense. As a tactical it's doing a fine job and the only drawback I actually have with it is how in multiplayer only the host can manage the company between missions. For those who complain, pick a bazillion mods and shut up. Base game is $30 and it's worth that price, period.
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  11. Feb 3, 2022
    10
    игра очень крутая и годная,это самая лучшая игра в 2022 году и жанр про мехов! такие игры про (роботов) и с таким графоном они очень редкие! мисси тут нормальные и самое главное цена) цена такой игры идеальная! советую всем кто любит роботов и битву на них)игра очень крутая и годная,это самая лучшая игра в 2022 году и жанр про мехов! такие игры про (роботов) и с таким графоном они очень редкие! мисси тут нормальные и самое главное цена) цена такой игры идеальная! советую всем кто любит роботов и битву на них)
  12. Jan 1, 2022
    4
    After 2 years with 2 DLC releaed and the game is still a mess the game company that made this title are amateurs i hope another gaming company make a sequel let's start 1) The AI companions are dumb they can't shoot straight and they stuck on environment objects so COOP IS RECOMMENDED for playing because the AI is stupid in this game and you can lose the mission because of theirAfter 2 years with 2 DLC releaed and the game is still a mess the game company that made this title are amateurs i hope another gaming company make a sequel let's start 1) The AI companions are dumb they can't shoot straight and they stuck on environment objects so COOP IS RECOMMENDED for playing because the AI is stupid in this game and you can lose the mission because of their incompetence 2) Game balance is bad most missions don't have any details there is a weight limitation in every mission and as for the missions they are repetitive in nature 3) Main story in poorly written with no imagination feels like a cheap and boring movie lacking immersion 4) Found 2 major breaking bugs in the campaign the game was released in 2019 and they haven't fixed these serious bugs what are they doing all these years!!! Expand
  13. Dec 6, 2021
    6
    It's not a great game for sure.

    - Graphics are average to bad - Story is boring and full of cliches - Game balance are all over the place +++ Soundtrack on the other hand is absolute banger 10/10! I'm not sure when we gonna see next Mechwarrior game. At this moment this is the best we have. But after patches, 2 DLCs and some awesome community mods, I'm not gonna lie - I'm having
    It's not a great game for sure.

    - Graphics are average to bad
    - Story is boring and full of cliches
    - Game balance are all over the place
    +++ Soundtrack on the other hand is absolute banger 10/10!

    I'm not sure when we gonna see next Mechwarrior game. At this moment this is the best we have.
    But after patches, 2 DLCs and some awesome community mods, I'm not gonna lie - I'm having fun with carrier mode.
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  14. Nov 14, 2021
    7
    great game but all the missions are pretty similar. For me, it was I run threw beat it once and don't see myself ever opening it agian. (75 ish hrs gameplay maybe)
  15. Sep 26, 2021
    4
    Mediocre, cheap craft at the level of 2008!
    In the game about giant robots, you don't feel the scale at all! because of what the impression of the game is like from some children's arcade game about bionicles!
    The landscape, terrain, textures were created for the height of a person and not for huge robots, the detail is disgusting! It's just funny to see the huge grass under the robot's
    Mediocre, cheap craft at the level of 2008!
    In the game about giant robots, you don't feel the scale at all! because of what the impression of the game is like from some children's arcade game about bionicles!
    The landscape, terrain, textures were created for the height of a person and not for huge robots, the detail is disgusting! It's just funny to see the huge grass under the robot's feet... The only thing that reminds us of the scale is the terribly detailed, ugly, small cars, trees, buildings and enemy tanks... There is absolutely no immersion in the world and faith in what is happening on the screen!
    Another completely stupid, unnecessary and boring element is a hangar in which you constantly need to run up and down the stairs, probably they wanted to dilute the fights with this, but this is just boring nonsense! it would be better to just have a static interface with dialogs, settings, and tasks!
    The interface is also terrible and generally incomprehensible! it is difficult to navigate, it is difficult to understand and remember what to do and how to do it!

    My wife saw how I was playing and asked why I was playing a children's game about some robots(the game really looks extremely frivolous against the background of modern games!), she had to explain that this is a well-known series of games with a long history, books and a deep plot...
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  16. Jul 28, 2021
    9
    The game is a fun, stompy BattleTech universe game that delivers on some lore for the dedicated fans as well as being pretty easy to get in to. Let's be honest, the source materials for this universe are immense (there's like 200 books) and it is beloved, but that also makes it somewhat intimating for those new to the series. With the last game having come out in 2001, I think this couldThe game is a fun, stompy BattleTech universe game that delivers on some lore for the dedicated fans as well as being pretty easy to get in to. Let's be honest, the source materials for this universe are immense (there's like 200 books) and it is beloved, but that also makes it somewhat intimating for those new to the series. With the last game having come out in 2001, I think this could use a BIT more lore, but it brings me in for the same reason I got into this IP in the first place: big-robots piloted by knight-mercenaries in future-feudalism.
    I'd love it if I could align more with individual houses for a RP end (like getting a land hold I can upgrade), but that's not what this game promised and I won't knock it for that. I would like to see some more customization (engines, parts, armor, stealth), but that may be coming (some mods already have it). It's a good game that works well for me as a veteran, I would love to see more BattleTech lore.
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  17. Jun 15, 2021
    3
    Missions are very repetitive. The AI is also rather atrocious (why am I doing 900+ damage in a light mech and my squad mates doing 300 in a heavy with way better weapons?). The number of turrets and tanks is also pretty ridiculous. Feel like that's just there to pad out the missions because they couldn't get the mech balance correct.
  18. Jun 5, 2021
    5
    Ok, ok. The actual combat is fun, but really, that's where the good stuff stops. WHERE IS THE MOST ICONIC OMNIMECH IN THE ENTIRE FRANCHISE? You SERIOUSLY made a friggin mechwarrior game without the Mad Cat / Timber Wolf? WHAT THE EFF WERE YOU THINKING??? INEXCUSABLE! Really, looking at the lineup of mechs in the game just makes me grumble. Almost all my favorites didn't make the cut.Ok, ok. The actual combat is fun, but really, that's where the good stuff stops. WHERE IS THE MOST ICONIC OMNIMECH IN THE ENTIRE FRANCHISE? You SERIOUSLY made a friggin mechwarrior game without the Mad Cat / Timber Wolf? WHAT THE EFF WERE YOU THINKING??? INEXCUSABLE! Really, looking at the lineup of mechs in the game just makes me grumble. Almost all my favorites didn't make the cut. There are a few good ones here and there but by and large, the list is dominated by weaker, less fun-to-play mechs. There are parts that just boggle my mind, like being unable to both repair and refit a mech at the same time. It just feels like extra, unnecessary steps to slow you down and pad things out. Even how the mechs are organized gets on my nerves. You sort them by mass, not alphabetically. The tutorials also left a lot to be desired. FAR too much was left out, leaving me frustrated trying to figure out how to hire pilots, organize my mechs, and even put weapons on them. The mechs are far less flexible than in previous games and the execution of playing with your loadouts (what little you can do) was overcomplicated and difficult to understand initially. But when it comes down to it, it IS a mechwarrior game, even if only just barely. A game with good meat, sandwiched in terrible bread and strange, inappropriate condiments. Expand
  19. Jun 2, 2021
    2
    Another case of game designers not having any idea of how to design an actually challenging game, and compensating for it with enemy spam. Save your time and money.
  20. May 30, 2021
    10
    Moin,
    nun endlich ist MW5 mit samt neuem DLC auf Steam angekommen.
    Uns erwartet ein Missionsbasiertes PvE gestompe, mit der Möglichkeit ein Söldnerteam einschließlich Battlemechs zu verwalten. Mir persönlich gefällt die Aktion ziemlich gut, die Grafik stimmt und die Verwaltung (welche an HBS Battletech angelehnt ist) der Truppe macht auch spaß. Das Spiel ist Modbar und die Tools kann
    Moin,
    nun endlich ist MW5 mit samt neuem DLC auf Steam angekommen.
    Uns erwartet ein Missionsbasiertes PvE gestompe, mit der Möglichkeit ein Söldnerteam einschließlich Battlemechs zu verwalten.
    Mir persönlich gefällt die Aktion ziemlich gut, die Grafik stimmt und die Verwaltung (welche an HBS Battletech angelehnt ist) der Truppe macht auch spaß.
    Das Spiel ist Modbar und die Tools kann man sich im Steam Workshop downloaden.
    Gerade die umfassende Modbarkeit sorgt auch mit dafür das dieses Game hier den vollen Score von mir bekommt, Mods können einfach alles rausreißen was die Entwickler verbocken!
    Weniger gefällt die AI und die Performance, habe eine RTX3090, 32GB Ram und nen Ryzen7 3800, bei max Details und allen aktivierten Features!
    Dennoch bin ich auch gnädig mit meinem Score weil man auch so übel lange auf ein neues Mechwarrior warten musste und es mir eben auch super Spaß macht!
    Für mich überwiegt eben der Spielspaß auch bei technischen Unzulänglichkeiten!
    Auch darf man nicht vergessen, Battletech und Mechwarrior war und ist eben auch ein Nischenprodukt und ich bin echt froh das sich diesem Thema endlich mal wieder angenommen wurde.

    Ich wünsche allen, die sich auf MW5 einlassen, sehr viel Spaß
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  21. May 28, 2021
    4
    I loved MW 3 and 4 on Pc. Those games were full of interesting loadouts and exciting battles. What was best is that everything made sense and was easy to pick up..Mech Warrior 5 has none of what made the origional games great. It took me ages just to figure out how to start a mission. Menus and loadouts EVERYTHING is convoluded and unnecisarily complex. . The menus are trash just figuringI loved MW 3 and 4 on Pc. Those games were full of interesting loadouts and exciting battles. What was best is that everything made sense and was easy to pick up..Mech Warrior 5 has none of what made the origional games great. It took me ages just to figure out how to start a mission. Menus and loadouts EVERYTHING is convoluded and unnecisarily complex. . The menus are trash just figuring out how to play is a chore, not fun.. When you finally get to combat, its slow and cumbersome in a way Mech games have never felt. Battle are boring and filled with 90% slow mech walking.
    And offcourse the one female side character looks like a boy!!!..
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  22. Apr 30, 2021
    2
    No surprise PGI was unable to pull this off. The core game play, actual mech fighting is fine. The AI is useless in every form. The user interface suffers from the EXACT issues MWO has, in other words its terrible. This game is literally sabotaging itself no one who hasn't already played MW is going to find this game inviting or easy to learn. The terrain pop in is still present evenNo surprise PGI was unable to pull this off. The core game play, actual mech fighting is fine. The AI is useless in every form. The user interface suffers from the EXACT issues MWO has, in other words its terrible. This game is literally sabotaging itself no one who hasn't already played MW is going to find this game inviting or easy to learn. The terrain pop in is still present even though they have changed engines. This is a fundamental failure of the development team and an unwillingness to identify those issues by the management. If this is what they produced after delaying the game a year and taking all of Epic's money i shudder to think what they had planned to release prior to this...

    EDIT: 2 years later, games still buggy and none of the issues were addressed. Someone needs to take over the Mech Warrior license so it can actually be turned into a successful franchise.
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  23. Mar 16, 2021
    1
    Save your money. The story and narrative is weak. The game is repetative and tedious within a day.
    Sadly I feel like this was one of my most wasted purchases
  24. Jan 6, 2021
    8
    Good!...not awesome...but good enough.
    It fill a void for a Battletech single player simulation game and in that aspect center his objective.
    I recommend it to old players and battletech fans...if your'not in those 2 categories lower the score a little toward "Mixed". I buy it on Sale on Epic , ended it and it keep me entertained for at least 2 months. I hope there will be DLC with
    Good!...not awesome...but good enough.
    It fill a void for a Battletech single player simulation game and in that aspect center his objective.
    I recommend it to old players and battletech fans...if your'not in those 2 categories lower the score a little toward "Mixed".
    I buy it on Sale on Epic , ended it and it keep me entertained for at least 2 months.
    I hope there will be DLC with additional contents like iS faction Campaign or Clans addons.
    You can read about some limitation in other review..some of them i agree with (like enemy spawning, general lack of polish and dated npc interactions) but others not at all.
    I didn't have problems with graphics, AI, grinding, bugs, few cut-scenes, tonnage limit, few npcs, difficulty, missions variety...because those things wasn't bad enough to ruin my game.
    My expectation was maybe more realistic than others .
    I was looking for a sci-fi simulation game (a underground genre in this days especially about Mechs) and I find it.
    I wasn't expecting a AAA single player experiences of the calibre of Wing commanders series of 30 years ago...because that games had a different budget and those was different times.
    For a sale price it's a solid game, I buy it and will play this and other battletech game for time to time to support this project...maybe in this way this kind of game (and Battletech in general) will have a revival.... if there are enough interest and less complains.
    Like most buyer of this game i'm and old player and i'm into Battletech franchise...old Mecharrior or Mech Commander games, Fasa manuals, Ral partha miniatures, Mechwarrior online, youtube channels about Battletech lore Like Tex Talks Battletech, Mega mek...ad so on.
    Peace
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  25. Oct 3, 2020
    7
    I understand why people are disappointed. In my opinion this game was saved by the modding community. I enjoyed playing with mods to remove all the annoying aspects, have a user-friendly interface, and acceptable AI. Would've given 10 if all the work by the modding community were already done by the developers.
  26. Sep 24, 2020
    8
    Playing the game in Sep 2020, so in a very stable state.

    EDIT: Re-evaluated the game after a few days. Much better to play once I realized that raids are meant to be conducted using only a light and fast mech with jump jets. They are hit and miss, it's easy to die, but at least they provide some reputation and minimal pay for a very short mission duration. Demolitions are best avoided
    Playing the game in Sep 2020, so in a very stable state.

    EDIT: Re-evaluated the game after a few days.
    Much better to play once I realized that raids are meant to be conducted using only a light and fast mech with jump jets. They are hit and miss, it's easy to die, but at least they provide some reputation and minimal pay for a very short mission duration.
    Demolitions are best avoided as infinite enemy respawn is stupid, and the excuse "You can't expect to level a city with no reaction" is lame: there are no reinforcements when YOU defend a city!
    Assassinations are possibly the missions I like best. Warzones are ok, just camp far from the beacon and you'll have some time to snipe enemies as they converge on you.
    Maximize armor and tinker with weapons. For example, an Archer is MUCH better if you ditch LRM20s in favor of lighter LRM15s, using the extra load for heat sinks (just don't expect the AI to be able to use them effectively).
    Try different mech configurations. For example, the Hero Thunderbolt is super powerful and can take down heavier mechs thanks to its barrage of medium lasers.
    Some 'mechs play well in your hands but fail miserably when the AI pilots them, and vice versa. Experiment.
    Getting more and more assault mechs, level 9 missions are currently paying well. Yes, the game has serious flaws, but it's also fun as hell.

    Original review:
    I played most Mechwarrior games, with MW2 being my favourite in terms of gameplay. MW5 goes back to the roots with randomized missions, very little room for 'mech customization and a merciless, dog eat dog economy. Graphics are good, destructible buildings are a pleasure to blow up and there are moments where it's pure joy. Aiming your lasers at the main weapon of an enemy 'mech and firing them all at once, declawing it, then turning to face another enemy, leaving the finishing blow for later, while your squad mates provide cover.
    Unfortunately, everything people complain about is true. Maps are small, the AI is abysmal, radar is a joke, enemies spawn right next to you and, after a certain notoriety level, the game becomes stupidly unplayable. Let me fast forward to notoriety level 8, where playing the game became really a chore for me. I signed up for a raid mission, for a pay of about 500K. Being a hero to the faction, I got some extra haggling points, which I invested mainly in salvage shares and secondly in damage insurance. Along this mission I and my three squadmates destroyed 13 medium and heavy enemy 'mechs, along with 82 miscellaneous enemy units. Yes, NINETY-FIVE enemies total, not to mention the ones I couldn't destroy because I was barely able to make it to the extraction point alive. Only much later I realized that I had lost one of my best pilots, who couldn't eject in time, ad at that point it was too late to reload without losing a lot of progress. Maximizing a pilot's abilities takes ages, and the ones you recruit start pretty low.
    So, I have damage for more than two million bucks, without counting the pilot, but insurance and pay, combined, go barely over one million. If I repair my mechs in a combat zone, I'll also pay 50% extra, otherwise I have to spend several hundred thousand buck to go to the nearest industrial hub and come back. My saving grace is the 'mech I can salvage using my shares. A nice Thunderbolt, worth a hefty price - except, if I sell it, I get just 50% of its value. So I did end up gaining something (except it doesn't even begin to compensate the loss of the pilot), but this was after several attempts and with continuous super ultra careful managing of my squadmates' positions, to prevent them from getting butchered due to their stupidity. Now, consider this: the faction that contracted me walks away with several salvaged mechs, worth millions each, for a total that is several times as much what they are paying me. They don't pay you, *you* are paying *them* for the privilege of fighting their war! If you were a privateer, with no payout but keeping all salvage for yourself, you'd earn several times as much.
    Having to face several times the strength of your team is stupid, when your squadmates have the same AI that animates the enemy. With four human players you could probably maximize specific role for 'mechs, using long range weapons to soften up targets from a distance, before moving in for the kill (or at least it would be if your radar worked a little more often), but with three AI morons that zero in on enemies when they have weapons perfectly suited for long range engagement, it becomes ultra frustrating.
    It appears that the designers have not listened to player feedback in the least, hence the Metacritic rating. It's such a pity because there would be so much to like in this game, if only they fixed at least the broken economy and reduced the enemy spawn a bit. They would get a bonus for avoiding to have enemies spawn right next to you and fixing the horrible radar.
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  27. Aug 30, 2020
    4
    Scratches the itch long time MW fans have had, but it falls quite short. The combat feels too fast and arcadey, AI is terrible, and the overall gameplay can be described as repetitive and boring.
  28. Aug 24, 2020
    0
    Super bad experience overall. Combat feels clunky as heck, graphics are dated, HUD is unreadable, even considering that I've got this game for free does not convince me to waste time on it.
    Shame, wasted potential.
  29. Aug 15, 2020
    9
    I had a lot of fun with this. It could have done with more hand crafted missions but overall the random missions are pretty decent and the combat feels great. The game definitely had some short comings (most notably the ai) but thanks to mods most of these have been addressed.
  30. Jul 22, 2020
    9
    I have just finished my second campaign play-through and the Epic Store reports a play time of "9 d" (which includes little to no AFK time).

    What I really like about the game is * excellently implemented combat * lots of ways to customize mechs (Reloaded mod, see below!) * high level of immersion * it feels good to be part of a team, even if it just consists of the AI lance mates *
    I have just finished my second campaign play-through and the Epic Store reports a play time of "9 d" (which includes little to no AFK time).

    What I really like about the game is
    * excellently implemented combat
    * lots of ways to customize mechs (Reloaded mod, see below!)
    * high level of immersion
    * it feels good to be part of a team, even if it just consists of the AI lance mates
    * weather system and bioms works well
    * lots of "kaboom".
    * good visuals
    * great support for modding + great modding community

    It is the first game where I actually _use_ lots of mods: mods are such a big improvement over the base game which appears to be lacking in many aspects. Interestingly, much of which has been added by mods appears to be already hidden somewhere in the base game (like customizable engines, armor upgrades etc)... maybe it will eventually become part of the base game.

    What I do not like is
    * Something about the scaling is off. I am pretty sure that this is due to the scaling of the grass: it is too large. It makes mechs look... small. This might be fixed by mods, I do not know.
    * dull characters. The great mech hangar is essentially dead; I never felt any kind of relation to the characters (including the own figure and the lancemates).
    * the mission loading times are ... obscene. On my (mediocre) system, it takes about 2 minutes (!) to load a mission. This applies to every mission. It must be CPU bound since a friend of mine has a slower graphics card and a slower hard drive, yet it loads much faster on his intel CPU.

    My review is based on the following set of mods:
    * reloaded mod (mandatory!)
    * tabletoprules lance mate aI mod (mandatory!)
    * tabletoprules AI mod (mandatory!)
    * hellfire and brimstone (missile trails, smoke)
    * realistic weapon velocities 128
    * Kh0rns Sound mod
    * paint style savings
    * Weather fix mod
    * better spawns

    If you like mechs, destroying things, PvE combat, custom weapon loadouts then I strongly recommend this game!
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  31. Jul 14, 2020
    8
    *If not obvious: a great -detail- shooter*

    I think this game is great. At first I was not so convinced and was sceptical, but over time, I have grown to like MechWarrior(MW) 5 alot! I like how it does in fact play like MW and most aspects of those games pan in with any other that was made. Procedural style of design is not so good in-comparison to MW4's linear Missions - which
    *If not obvious: a great -detail- shooter*

    I think this game is great. At first I was not so convinced and was sceptical, but over time, I have grown to like MechWarrior(MW) 5 alot!

    I like how it does in fact play like MW and most aspects of those games pan in with any other that was made.

    Procedural style of design is not so good in-comparison to MW4's linear Missions - which is much more polished - but it works and I am enjoying playing the game.

    Its true, Most other design out side of Combat is like BattleTech or even Xcom -Enemy Unknown.

    I also like the characters and the way the story is laid out - though not the best- It is fields ahead of BattleTech imo.

    The one thing it handles better than MW4 is how AI teammates respond - sometimes - as it at times it just breaks... not sure if tha tis deliberate

    Game could be better optimised graphics wise and certanly does crash.

    I dont like : Mech editor's- Hard-point system
    the way the HUD illustrates a target mech's health – that is just not legible.
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  32. Jun 30, 2020
    5
    This review contains spoilers, click expand to view. First I am a long time Mechwarrior player. I played the original Battletech Wargame with minis as well as the Mechwarrior bolt-on RPG.

    I have played literally every Mechwarrior game as soon as I could. I've given this game time. 6+ months I have had some fun, but I am sadly disappointed with the overall game. The mod community has been valiantly fixing and rebalancing things. Because of the mod community, the game is far better than it has any right to be.

    Sadly, when you buy this game, money goes to Pihrana Games and they can **** off.

    The story is tired and cliche. You are the son of a MW Merc. Your father is killed when your family compound is attacked during a training session with dad. No setup. No effort to make you care about the characters.

    The base combat without mods is meh. Mech editing without mods is very disappointing. The Mech HUD is very basic without mods. Pretty much anything about this game without mods is sad.

    Bugs in combat are annoying but not game-breaking. The most annoying one I have encountered is that on a frequent basis, during a mission, the lance command system (which is alright) bugs out and you have to just muddle along without giving your lance any orders at all. I've had to restart multiple missions due to this bug and the fact that without ordering my lance we win with a lot of damage.

    With all that said, I was having a fair amount of fun. Maybe even a 7/10 amount of fun, but the killer is the maps. I played 4 defense missions, and all 4 missions had the same map and a very similar enemy makeup. The only real change was weather/biome. This is true for most missions. They re-use the same maps over and over and once you learn a map, the missions get pretty boring.

    The only reason I gave this a rating out of the red is mod support. Without the mod support, it would be a 3/10
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  33. Jun 20, 2020
    10
    Great game, i play it with friend and mods one of the best game this year, and small + its on epic.
  34. May 17, 2020
    2
    Wow. I seriously have to question the intelligence and morality of the reviewers that gave this anything over a 50. Terrible, terrible game. I would be embarrassed if I worked for Piranha games. Lazy development and programming all around. And the cut and paste review going around the publications saying things like the mechs are a joy to drive or, my favorite, the mechs are soWow. I seriously have to question the intelligence and morality of the reviewers that gave this anything over a 50. Terrible, terrible game. I would be embarrassed if I worked for Piranha games. Lazy development and programming all around. And the cut and paste review going around the publications saying things like the mechs are a joy to drive or, my favorite, the mechs are so customizable!!!! Did you even play the game or did you just use the paid review from Piranha? Easily the LEAST customizable MechWarrior game out there.

    Terrible mission balance...stupid easy in the beginning then you are fighting 20+ mechs and 50+ vehicles with a 270 ton loadout. Some of the story missions are too easy and others in the same chain are impossible. I know this is being petty but when you call the missions "quests" you clearly don't know a thing about MechWarrior (quests? really Piranha? Is this Wow?)

    And that cutscene you see a million times with the same jump ship and the same drop ship that cannot be skipped...that made it thru testing? You really could not spend a day to render a few more dropships or jump ships? I also love how enemies can drop right on you but you have to walk 1500m to get to the mission or get out of it. Must have hired the worst dropship pilot in the Inner Sphere. Lazy, uninspired game that I thank my lucky stars I got to try for free on Microsoft Game Pass and was not dumb enough to pay for it.

    The funny thing is their other game MechWarrior Online is probably the MOST customizable MechWarrior game out there and runs much better than MechWarrior 5.

    Trust me boys and girls take a BIG pass on this POS.
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  35. May 9, 2020
    6
    The basic combat is fun and once you get a bit into the game, with cash and experienced pilots things become cool as you seek out new mechs. However, two things are horrible about this game. Blowing legs off enemy mechs slows them for 1 second, then they run around at full speed again. And the worst part of the game? Your "friendly" AI. This AI sucks. Your teammates will do almostThe basic combat is fun and once you get a bit into the game, with cash and experienced pilots things become cool as you seek out new mechs. However, two things are horrible about this game. Blowing legs off enemy mechs slows them for 1 second, then they run around at full speed again. And the worst part of the game? Your "friendly" AI. This AI sucks. Your teammates will do almost as much damage to you as the enemy as they shoot your from the rear. They don't listen to commands all the time and they often destroy as much of bases you are tasked to protect as the enemy. Often i find myself just bailing on a mission and killing them out of pure frustration. Expand
  36. May 9, 2020
    5
    I'm a great fan of everything Mechwarrior and knowing this developers other try on franchise i was cautious approaching this game.
    Don't get me wrong with all its shortcomings combat is the best part of this game (and as its purely PVE balance does not mean much) - but i was expecting this much.
    What i was afraid of was everything else and unfortunately i was right. Campaign is dull and
    I'm a great fan of everything Mechwarrior and knowing this developers other try on franchise i was cautious approaching this game.
    Don't get me wrong with all its shortcomings combat is the best part of this game (and as its purely PVE balance does not mean much) - but i was expecting this much.
    What i was afraid of was everything else and unfortunately i was right.
    Campaign is dull and unfinished, insides of a ship are annoying - i don't see a point of running around every time i finish a mission... running 50 times up the same narrow and glitchy stairs is really frustrating... and you know what's really disappointing ? there is nothing that feels finished, even campaign missions often feel auto-generated.
    Basically it feels like smaller uglier MWO with crappy AI as opposed to actual thinking human pilots.

    this game would be ok for 10 dollars but for 50-60? (and a ton of dlc's) WTF?

    What i must say this game is still more entertaining than annoying and when completed (knowing the studio that will be never) could be good...

    its a mobile game for the price of AAA game
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  37. May 7, 2020
    2
    Tried it via PC Game pass with microsoft, all I can say as a lifelong mechwarrior fan is I am sorely disappointed. This game feels like it could have had potential had they not screwed up on several fronts. PGI seriously dropped the ball from MWO as that game at least did what it was meant to do well. From the graphics that left me unimpressed, to the loading times that were horrendousTried it via PC Game pass with microsoft, all I can say as a lifelong mechwarrior fan is I am sorely disappointed. This game feels like it could have had potential had they not screwed up on several fronts. PGI seriously dropped the ball from MWO as that game at least did what it was meant to do well. From the graphics that left me unimpressed, to the loading times that were horrendous there is many things wrong here.

    1) Missions, terrain, and enemies are lackluster and annoying. The repetitiveness of all three and the hideous spawning system make me think they got lazy in designing such encounters. The missions are poorly scripted which is a story thing, and the terrain is kinda boring. The fact the AI is so bad contributes to this, overall this area really could have used major work.

    2) Interface is another abomination, it is clunky and hard to use. This could likely be fixed up much better with ease but at this point of anything it seems like they have a lot of work to go here.

    3) Unreal engine 4 and exclusivity really hurt the game, the engine has never been stellar in my opinion and makes the game look more cartoony than anything else. The exclusivity is the kick to the teeth but it also saves other platforms from the messy state this game is currently in.

    I'd elaborate but others have done enough indepth, still as a lifelong fan of this franchise this game gets an easy 2 from me when it could have been amazing. Just try at your own risk but honestly not worth it.
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  38. May 7, 2020
    3
    This game sucks on so many levels. You'll soon realize you're playing an incredibly unoptimized, glorified low-budget game in all its glory.

    Hideous human models, volumetric lighting threw off without rhyme or reason making everything look as if you were inside a mist. The music... I don't want to be rude but your ears and brain will thank you if you set BGM to 0. Elias Toufexis's (Adam
    This game sucks on so many levels. You'll soon realize you're playing an incredibly unoptimized, glorified low-budget game in all its glory.

    Hideous human models, volumetric lighting threw off without rhyme or reason making everything look as if you were inside a mist. The music... I don't want to be rude but your ears and brain will thank you if you set BGM to 0. Elias Toufexis's (Adam Jensen in Deus Ex) voice is the highest point of the game... yet he sounds so uninterested and bored with his lines to the point it will make you cringe every time you hear him.

    I tried so hard no to skip the story but I couldn't after my eyes rolled all the way back inside my skull. (Ultra optimistic dad who sounds just about your character's age takes you into your first training and just as both of you are on your way back to the base, enemies with Russian accent attack out of nowhere. Dad tells you to run while he distracts said Russians, they kill him in slow-mo, you become the boss of the base and start RECEIVING MILLIONS OF CREDITS from knows-who by just scouting outside the base, killing "raiders".

    And the combat... sit back and think about the most annoying enemy trope of gaming history. It's always the miniature, low health insects/monsters that attack in packs, and jump straight into your face right?
    Well, be prepared to see how your mech's parts get slowly but steadily destroyed by hordes of drones and little tanks that spawn out of nowhere. Your weapons won't do anything because they spawn A) right below your feet or above your head where your weapons can't aim or B) so close to you that they'll be inside your weapon's minimum range.

    In all seriousness... you'd be better off playing Mechwarrior Online. This is like a snore-fest, fanmade-like, degraded version of MWO with the cheapest enemies around.
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  39. Apr 9, 2020
    9
    It does what it sets out the do and satisfied my craving for a new single player mw mercs game. Any lack of depth in the game currently will improve as modding expands and new DLC comes out.
  40. Apr 4, 2020
    9
    well im a biased fan.
    + graphics
    + patches
    +++ MODS (some are musts like yet another mech mod)
    - AI (friendly fire is rly frustrating, u need to manualy possition them via move orders)
    - its not fully priced AAA title which is a shame
    dont play repetitive autogenerated missions (feels like fillers) but high reward quest lines and campaing quests!
  41. Mar 29, 2020
    4
    I had high hopes, having played and enjoyed MWO from the same developer but is sorely disappointed in this game. Endless waves of enemies that spawns sometimes right in front of you, less customization of mechs then previous games as different engines or armor types is now gone. Also in earlier games as well as MWO you had radar system and ecm...so far I have seen neither as line of sightI had high hopes, having played and enjoyed MWO from the same developer but is sorely disappointed in this game. Endless waves of enemies that spawns sometimes right in front of you, less customization of mechs then previous games as different engines or armor types is now gone. Also in earlier games as well as MWO you had radar system and ecm...so far I have seen neither as line of sight is the ONLY way to detect enemies.

    Don't know what Piranah games did with this game but this is not the mechwarrior game I waited 17 years for........its several steps backward when a new games in a series should move forward.

    Nuff said.

    PS: I'm putting this game on a shelf until some moders can actually make this game into something that is worthy of the name of Mechwarrior while going back to Battletech.

    Edit 29 Dec 2019: Tried to play some again just the other day and noticed they patched it so its not endless waves now and while some mobs still spawn to close, I haven't had the experience of them spawning just behind me during the few hours I played. That said, all other concerns still remain and my next main concern is the lancemates AI....mainly friendly fire and the fact that the AI doesn't seem to realize that ain't a good thing.
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  42. Mar 20, 2020
    0
    This is literally the worst game I've ever paid money for. How this ungodly pile of trash got a higher critic score than days gone is a perfect example of why critic reviews are worthless. The AI is "kind of dumb some times", are you serious? The AI is DETRIMENTAL as team members, and flat out BORING to play against as enemies! If you have to defend a facility, your AI teammates will doThis is literally the worst game I've ever paid money for. How this ungodly pile of trash got a higher critic score than days gone is a perfect example of why critic reviews are worthless. The AI is "kind of dumb some times", are you serious? The AI is DETRIMENTAL as team members, and flat out BORING to play against as enemies! If you have to defend a facility, your AI teammates will do more damage to the facility than the enemy will. They will run straight through the main building you're supposed to defend in order to get a sight line on an enemy tank. If you do not micromanage your AI teammates with the very inefficient command buttons on these missions, they will quickly fail the mission for you. Side note, the only way to command your 3 possible AI teammates is to remove your hand from the movement keys (deadly at any time in the game) and press individual keys for which AI and then another key for an individual command. It's 2019 and you don't put a command wheel for AI in your game... Forreal? The AI as enemies are pathetic, they have three attack modes. Run at you in a straight line so their CT is easily shot, circle you closely so your short range weapons can eat them alive, and finally stand completely still while they fire long range at you. As far as a mech game, it's sub-par to the older game made from the SAME COMPANY, mechwarrior online. This game has FAR LESS mech customization than MWO. As far as a mech/merc management game, it's BORING. The only mechanic is money and the barely relevant time counter. It's literally just a grind for money until you can buy bigger more expensive mechs which then have bigger more expensive weapons and repair costs. There's no difficulty increase, no resource management (fuel, food, energy, armor plating, mech limbs, NOTHING), the game even automatically replenishes all ammo no matter what for you lmfao (for free) not even a choice, no advanced trading, no ordering items from manufacturers, no bartering, no politics, no ship building/customization, no tech research, no automated dropship missions (If you grow large enough you'd be able to send out more than one drop ship at a time on automated percentage chanced missions to help with the grind), you can't even change the emblem you're given for your merc company (which is not even relevant or even displayed at any point), the spawns are straight out of a 10 year old game... The enemies will literally spawn under you and explode if you're in the right spot. They'll poof right in front of your eyes, dozens at a time. This game looks like its 5 years old which could have been fine, if it didn't also play like its 10 years old. I have no idea why there are no critical "critic" reviews of this game, I LOVE mechwarrior and played MWO competitively. I think that's why I'm so so irritated seeings people call this game anything other than trash, this is an alpha of what could have been a decent game. Very disappointing, now I know why they switched to the EPIC games platform right before release, they knew they were releasing an alpha as a finished game and the steam rating would have been DECIMATING. Expand
  43. Mar 15, 2020
    3
    Honestly it's just so bad mechanically speaking. The controls are trash. This game was designed for console and not keyboard. Graphics are just not what you would expect for this day and age. It appears that they just took MWO and made solo missions, but weren't too worried about improving anything, in fact, the controls are worse than MWO. My suggestion is buy Mechwarrior Mercenaries 4,Honestly it's just so bad mechanically speaking. The controls are trash. This game was designed for console and not keyboard. Graphics are just not what you would expect for this day and age. It appears that they just took MWO and made solo missions, but weren't too worried about improving anything, in fact, the controls are worse than MWO. My suggestion is buy Mechwarrior Mercenaries 4, much better game. Don't even pick up this trash. The only reason it got a 3 was because the management portion of the game was done well, regrettably that's not why we buy this game! Expand
  44. Feb 22, 2020
    0
    Lifeless game. So majorly disappointing after a 20 year wait... A Remastered version of Mechwarrior 4 would of been so much better. It's a shame they didn't have a quality development team working on it.

    - In game characters are lifeless mannequins. - Quests are procedurally generated kill & defend quests - Main story quest line is boring and so cliche'd - AI works the same as the
    Lifeless game. So majorly disappointing after a 20 year wait... A Remastered version of Mechwarrior 4 would of been so much better. It's a shame they didn't have a quality development team working on it.

    - In game characters are lifeless mannequins.
    - Quests are procedurally generated kill & defend quests
    - Main story quest line is boring and so cliche'd
    - AI works the same as the original doom. Magnetically attracted to your position... So no AI.
    - Thoughtless enemy additions to the map has the teleport in on top of you..

    Piranha Games doesn't deserve to hold this IP. They should release it so a decent developer can make some quality Mechwarrior games again.
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  45. Feb 15, 2020
    10
    Engem leköt a játék, számomra tudja adni azt az élményt amit a régi részek is adtak és amit elvártam a játéktól, megérte az árát, főleg ha még lesz hozzá content.
  46. Jan 24, 2020
    10
    As a fan of the game universe, I can say that the developers tried to please us. The game conveys the atmosphere of battletech quite well.
    Random players may not like it, of course.
  47. Jan 19, 2020
    2
    The game is just terrible.

    1. Because enemies just pop/drop in almost beside you, long-range weapons and radar are basically useless. 2. AI is terrible. They keep getting into your line of sight and friendly fire among your AI lance mates is frequent. To compensate for the bad enemy AI, the devs decided to place a modifier that increases the damage they can soak up. Terrible design. 3.
    The game is just terrible.

    1. Because enemies just pop/drop in almost beside you, long-range weapons and radar are basically useless.

    2. AI is terrible. They keep getting into your line of sight and friendly fire among your AI lance mates is frequent. To compensate for the bad enemy AI, the devs decided to place a modifier that increases the damage they can soak up. Terrible design.

    3. Raid missions are particularly infuriating. Objective targets can be taken out with long-range weapons but you have to go near them (within 400m) so they can be confirmed destroyed and then enemy reinforcements just pop in from nowhere. If you opt to get done up close and quick, the amount of enemies is just so overwhelming that taking on these missions will just result in more losses than earnings. You'll have to spend a ridiculous amount of time roaming the Inner Sphere to get the right loadout for these missions.

    4. Gameplay is repetitive. Missions basically just follow 4 patterns. As previously mentioned, the Raid mission type is the most infuriating.

    5. A huge amount of in-game time will pass before the campaign will be finished. This can be seen when you save but I don't know what it's for. The information about the maximum tonnage for a mission isn't available before travelling to the system. So a large number of days will pass before you can setup your mechs for a particular mission. (And setting up mechs can take up a lot of in-game time too.) By the time you're ready for the final mission, a large amount of in-game time will have passed. (In my campaign, 9,946 days have passed and I'm not even halfway through.) Also, better mech pilots have higher maximum skill points for different abilities but you have to do a large amount of missions first before they reach the level which would prepare them (still inadequately so) for high difficulty missions.
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  48. Jan 19, 2020
    3
    Having played all the MechWarrior games over the years and countless hours playing MWO, this is a bland cop out. The mech lab is bland. The dialogue is bland. The story line is bland. The repetitive missions are bland. The repair stations and loot boxes that show up at the beginning never show back up which would have been a nice touch. The lack of customization and build options for theHaving played all the MechWarrior games over the years and countless hours playing MWO, this is a bland cop out. The mech lab is bland. The dialogue is bland. The story line is bland. The repetitive missions are bland. The repair stations and loot boxes that show up at the beginning never show back up which would have been a nice touch. The lack of customization and build options for the mechs is a major let down especially after MWO. The AI is missing the I portion as I watched a team mate core another with repeated shots. I'm not sorry Piranha, you not only dropped the ball but also tripped on it, face planted in a pile of dog excrement, wiped the excrement off your face and served it up as a game. Expand
  49. Jan 18, 2020
    3
    Paper mech against titanium apc. Spawn enemies from you back, most mechs cant be tuned, tons of bugs.
  50. Jan 17, 2020
    6
    A friend of mine is a streamer, and showed off Mechwarrior 5 to me recently. I decided to buy it, because I like the idea of some live-action, coop big stompy robot fun. I've been playing for several days, and I do somewhat regret my decision. I've been scouring the 'net today, looking for other reviews, and I'm kind of surprised by how many largely positive reviews have been showing up onA friend of mine is a streamer, and showed off Mechwarrior 5 to me recently. I decided to buy it, because I like the idea of some live-action, coop big stompy robot fun. I've been playing for several days, and I do somewhat regret my decision. I've been scouring the 'net today, looking for other reviews, and I'm kind of surprised by how many largely positive reviews have been showing up on the some of the major game review sites. That said, even the positive reviews have hit some of the obvious flaws in MW5, so I wanted to bring up some that are less obvious.

    1. Is the entire universe white people? I know this may be a touchy subject, but in Harebrained Scheme's recent Battletech game, they give us a universe where a substantial number of the characters are diverse. In MW5, the main character is a white man, on a ship crewed by white people of various European backgrounds, and every time I've gone on a recruiting drive, I'm pretty sure all the random pilots have been quite... pale. It just strikes me as odd.

    2. What about customization? Most games these days at least offer the option of controlling your gender, as well as offering further options such as skin color, hair style, etc. It really doesn't matter a whole lot, as you never see really see the little blob of meat in your mech other than as a small picture when having important conversations with NPC's, but it does strike me as a pretty retro design decision. This extends to your mercenary team as well. For example, if you want a company color scheme, you have to repeatedly enter the paint scheme and color picker numbers in by hand for every mech. The ability to create a company scheme, or at least save paint jobs, would be great, and I'm surprised the game was released without this option. Likewise, although you are, at least, allowed to pick a name for your mercenary company, you're stuck with one insignia, a horse with a sword superimposed on its head.

    3. A 3D environment of limited usefulness. So, after you're through with the tutorial/introduction and are finally flying free in your Leopard dropship, you constantly find yourself deposited on the floor of your dropship, standing near your engineer, after every mission. This initially annoyed me, because the nearest console in your field of view, from which theoretically you could start repairing your mechs, planning the next mission, etc., is dead. That is to say, it's not an interactive object. I'd keep running to one end of the bay, up the stairs, back to the command room, to get into the command interface. It turns out this was a waste of time; if you go to your engineer, the console near him is active, and you can do everything you need to do from there. The thing is, it's not the closest console to your starting position, nor is it in your immediate field of view, and it looks identical to every other console on the floor of the dropship. Why bother putting in a 3D environment at all if it is largely non-interactive? There are so many cool things you could do in a 3D space: get in a lift and inspect your mechs, check out the inner corridors of the dropship, hang with the other pilots, etc. None of those things are actually possible in MW5.

    4. Artificial Unintelligence. I'm old enough that I started playing Battletech-based video games with Mechwarrior 2. I remember that as being challenging, but I don't recall details. I skipped Mechwarrior 3, but I did play Mechwarrior 4. I seem to recall that the AI had a weird propensity for sniping your left leg, so I developed the response of never putting anything explosive or useful in that leg, always making sure it was fully armored, and trying to keep it facing away from the enemy. I don't remember much else. Playing the recent Battletech game, the enemies are largely dangerous through numbers, and those godsforsaken SRM carriers, but they do take full advantage of the abilities of their mechs, such as using jump jets. In MW5, the only thing in the game that will ever use jump jets is you. You might as well strip 'em out of any mech your NPC pilots use and replace them with armor. Likewise, watch out in defense missions: your own team is more of a threat to the buildings than the enemy. This does go both ways: I remember a demolition mission where the enemy tanks and mechs ripped through more of their own city than I did.

    Summary
    The good: The game is fun, and battles look good, with special effects and lots of detailed carnage on the mechs and destructable buildings.

    The bad: Players who like a diverse universe, or who like greater control over the identity and appearance of the characters and organizations in their games, are going to be disappointed and frustrated. Perhaps more importantly, the AI is really pretty bad.

    The ugly: Save often and hit the Restart button if you feel that things went unfairly during a mission. I recommend installing 1 jump jet, because it is possible to get stuck on pieces of the terrain.
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  51. Jan 17, 2020
    4
    Another squad based game with AI teammates with the IQ equivalent of an amoeba. Overall the gameplay is fine, but if i'm doing a defense mission which requires me to defend a base I would kinda expect my team to not start stomping through said base like they are trying to reenact a godzilla movie. If you had 3 friends to play this with it wouldn't be terrible.
  52. Jan 16, 2020
    4
    A very poor Mechwarrior entry.
    I have played every Mechwarrior game. I backed Mechwarrior Online and I've been playing it since 2012.
    This game has the same combat engine than Mechwarrior Online (but using Unreal instead of CryEngine), so it feels very similar than MWO. However, the rest of the game is quite lacking. First, the IA is laughably bad. Not even MWO noobs play this bad.
    A very poor Mechwarrior entry.
    I have played every Mechwarrior game. I backed Mechwarrior Online and I've been playing it since 2012.
    This game has the same combat engine than Mechwarrior Online (but using Unreal instead of CryEngine), so it feels very similar than MWO.
    However, the rest of the game is quite lacking.
    First, the IA is laughably bad. Not even MWO noobs play this bad.
    Then, the enemy IA spawns in top of you.
    3rd, there is a lot of grinding. Yes, the maps are created procedurally, so they aren't the same, but they feel the same, as they are made from the same building blocks. So after a few missions, it feels very repetitive. And you have to play a lot of games to earn enough coin, and the expenses and time for repairs are really big.
    The UI is clunky and it takes a lot of time to do the most basic things.
    It is a shame, cause it could have been a really great game. I was looking forward to it, but, it didn't deliver.
    Keep playing MWO.
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  53. Jan 16, 2020
    7
    I think people are being a bit harsh. While it's not without a fair share of faults, MW5 is otherwise a decent entry in the long-standing franchise.

    What I really appreciate is that it stays true to its roots and delivers solid, simulation-style gameplay. Loadout mechanics, economy management and strategic play are at the forefront here. They did not put all of the focus in action,
    I think people are being a bit harsh. While it's not without a fair share of faults, MW5 is otherwise a decent entry in the long-standing franchise.

    What I really appreciate is that it stays true to its roots and delivers solid, simulation-style gameplay. Loadout mechanics, economy management and strategic play are at the forefront here. They did not put all of the focus in action, which I find pretty fun. The mech combat feels very good as well. You really feel the weight of the mech and the impact of the gigantic weapons as you stomp or blast through an enemy outpost or foliage.

    As I said, it has its fair share of faults. One of the biggest by far is the AI. They're constantly getting stuck, doing friendly fire damage, charging to their deaths or just straight-up stomping through a city we were hired to protect. It's incredibly frustrating! The best way I found to deal with their nonsense is by telling them park their Mech somewhere and shoot down enemies from afar.

    The other major game-breaking issue for me and a lot of others were the enemies constantly spawning right on top of you. From what I heard, this was not an intended mechanic but rather a bug. I circumvented it with a mod but from what I hear, they did release a hotfix for it.

    Given the budget and time constraints I'm sure they had to contend with, they did deliver something that I feel is a worthy entry to the long-standing franchise.
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  54. Jan 6, 2020
    6
    It's ok, but gets boring real fast.
    The controls could be a lot better. Radar could be a lot better.
    Endless spawning is just meh....

    After 10 ` 15 hour I couldn't be bother to do the same missions again and again.
  55. Jan 5, 2020
    2
    I created an account just to review this game and I'm not surprised that many others share my frustration. I was a huge fan of MechWarrior back in the day. I waited patiently for this game for 3 years; no news on it until the weeks leading up to its release. I should have checked the developer before I bought it.

    17 hours in the campaign logged... Here we go. Pros: 1. Lots of Mechs to
    I created an account just to review this game and I'm not surprised that many others share my frustration. I was a huge fan of MechWarrior back in the day. I waited patiently for this game for 3 years; no news on it until the weeks leading up to its release. I should have checked the developer before I bought it.

    17 hours in the campaign logged... Here we go.
    Pros:
    1. Lots of Mechs to choose from.
    2. Instant Action mode is delightful.
    3. Co-op with friends (though I told them to stay away from this game)
    4. The feel of piloting a Mech feels great, with a controller or keyboard/mouse setup (I use a combo of both).
    I'm struggling to find more. I want to love this game.

    Cons:
    1. The combat.
    Enemies spawn right on top of you in every other mission and completely destroy you in a matter of seconds before or even after you complete your primary objective. Not even full Mechs, little VTOL's and tanks tear you and your (pathetic) AI Lances down... Speaking of friendly AI's; they can't keep formation or resist the temptation of stomping on the buildings we're trying to defend. I thought I was just rusty with my simulator skills, but this game's combat system is legitimately broken. I grew frustrated getting destroyed in the "easy" missions to the point where I put the game down (I reached difficulty level 15 in the campaign with a full Lance squad and got pummeled every mission).
    2. The campaign
    It's bland, hollow, and unfortunately the core of this game. Terrible voice acting, and rinse and repeat missions make me feel like the devs don't want you to play the campaign; which begs the question: what do you want me to play? Historically, games with lame campaigns typically had good multiplayer, but this game only has Co-op. I've constantly needed to repair my mechs and stay ahead of a dwindling supply of credits. Maybe I'm doing something wrong?
    3. Controller sensitivity is absent. I can't make my mech aim any slower or faster.
    4. The maps are just plain and boring. Some are WAY too huge even for mechs; it almost feels like a walking sim before you get to fight.
    5. There's no incentive to progress or grind. you just go on a mission, claim your pitiful rewards, pay for damages, repairs, PILOT SALARIES, rent(?), travel, then maybe hit a market with some decent stuff to buy. The economy of the campaign feels like real life on minimum wage; you spend more than you make.

    Don't buy this game, for any reason until there is a full overhaul. I regret buying this on day one.
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  56. Jan 5, 2020
    4
    It's simply overwhelming hard, too many enemies, an non intuitive interface, etc etc. Just too much of an exercise in frustration.
  57. Jan 5, 2020
    1
    I've been trying to like MW5 but I'm sorry this game is just awful. What an EPIC fail by PGI. For years I have loved playing with my big stompy mechs. So I have tried to fool myself into liking this drivel. This game is MWO with graphics upped, a destructible environment and the same story line, that is NONE...Oh and its not ONLINE outside of 3 buddies, on the same team which make the gameI've been trying to like MW5 but I'm sorry this game is just awful. What an EPIC fail by PGI. For years I have loved playing with my big stompy mechs. So I have tried to fool myself into liking this drivel. This game is MWO with graphics upped, a destructible environment and the same story line, that is NONE...Oh and its not ONLINE outside of 3 buddies, on the same team which make the game a joke. The AI is absolutely the worst implementation on the planet, hell I think the AI in CONTRA on NES was better then this. How do we make it harder? lets just throw more and more enemies at you! Really!??!? And the AI for your lance mates...HAHAHAHAH!!! Run a DEFENSE mission and watch them happily stomp through the base your defending and miss shots with zero regard for grandma on her walker in the background. Hell they do way more damage then the enemies. Of course, PGI will spawn wave after wave on opposite sides of the base so you are never in the right position and your window licker lance mates will destroy half the base trying to reengage. But screw all that and let me go back to what this game was supposed to have that MWO lacked.....A STORY!!!! something that gripped you and made you want to find out how it ends! That's why I fell in love with Battletech, it was the novels and great story telling. Play any other game out now and its quick to realize that they blew it! If this was a platform for a battle royale game it would be a start...but its NOT! This game is a complete joke. Oh but its Mechwarrior so you need to to leave the cockpit... having to run upstairs to talk to that girl on the bridge when I can tab to everything else is pathetic. 2019 graphics with 1994 game play and a 1978 console story line...no no wait...the story line in Pong was better for its time!!!! Expand
  58. Jan 3, 2020
    0
    Easily the worst Mechwarrior ever released. I recommend any mechwarrior's fan avoid this unfinished project or wait until PGI release a complete overhaul.
    They have stripped all simulation's elements and turn it in to a giant turkey shoot hut.
  59. Jan 1, 2020
    7
    Being a fan of the original Mechwarrior series I have to say Mechwarrior 5 is a lot like the originals in many ways. It's pretty much the same game loop with a few added perks, not saying at all this game is bad but it is basically a modern version of the originals. That being said I adore this fact but the game does fall short in some areas.

    The game has a huge galactic map with
    Being a fan of the original Mechwarrior series I have to say Mechwarrior 5 is a lot like the originals in many ways. It's pretty much the same game loop with a few added perks, not saying at all this game is bad but it is basically a modern version of the originals. That being said I adore this fact but the game does fall short in some areas.

    The game has a huge galactic map with areas controlled by other factions giving you loads of replay. However the grind is real and starts to get very repetitive after 30 hours or so. The customization of the mechs is on point, quite the assortment of weapons and equip including unique and rare items.

    The game sounds great, I love hearing a ballistic weapon pounding on mech armor and the distant explosions from your fellow lance members destroying mechs and buildings. The ai in the game decent, they recently updated how ai spawns in and acts in combat and I noticed quite a difference in how the ai plays along side of you now. I would say it's improved compared to the initial launch.

    Overall it's a solid mechwarrior with fun combat and great sound, it carries all the mechwarrior universe lore you can handle. To me it feels like it could have more and not feel so empty and grindy and repetitive.
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  60. Jan 1, 2020
    8
    Very good Mechwarrior game.

    plus: The campaign is a classic cliché, but interesting enough from the second half. Mechs selection more than sufficient (although I look forward to DLC) Movement and combat is perfect. In co-op the game is much better. cons: AI lance pilots are stupid. AI does not use jumpjet (at least one saves tonnage). AI rarely gets stuck somewhere (but using
    Very good Mechwarrior game.

    plus:
    The campaign is a classic cliché, but interesting enough from the second half.
    Mechs selection more than sufficient (although I look forward to DLC)
    Movement and combat is perfect.
    In co-op the game is much better.

    cons:
    AI lance pilots are stupid. AI does not use jumpjet (at least one saves tonnage). AI rarely gets stuck somewhere (but using commands will solve everything, just send them to a specific location or a specific target).

    conclusion:
    I look forward to the next DLC, especially I hope the clan invasion.
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  61. Jan 1, 2020
    5
    Even as a veteran of the MW series (including the original MW on floppy disk), I can't recommend this mess. The first few hours of the game feels good. But the gameplay is repetitive and the design is frustrating.

    Pros: - Hilariously amateurish intro cutscene, which is a pro for the laughs - Mech variety, piloting, and shooting mechanics are excellent Cons: - Limited mech
    Even as a veteran of the MW series (including the original MW on floppy disk), I can't recommend this mess. The first few hours of the game feels good. But the gameplay is repetitive and the design is frustrating.

    Pros:
    - Hilariously amateurish intro cutscene, which is a pro for the laughs
    - Mech variety, piloting, and shooting mechanics are excellent

    Cons:
    - Limited mech customization, since each mech has specific equipment hardpoints
    - Only two mission types: defense, and several variations of blow-something-up-at-waypoint-X
    - Randomly generated maps are so devoid of features they might as well be the same
    - Difficulty spikes towards mid-game because of several flaws:
    --- Enemies spawn out of thin air near you, sometimes right in front of your line of sight
    --- As your reputation (effectively your level) increases, you get access to bigger mechs. But enemies have bigger mechs x greater numbers x greater accuracy. Most mission types become unplayable, and even expertly skilled players will be hard pressed to break even on C-bills factoring in repairs. I think they play tested in god mode.

    There's a foundation for a good game here, as I did enjoy the first few hours. Hopefully the modding community can do something with it.

    If you like MW, revisit in a year.
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  62. Dec 29, 2019
    6
    First things first, game base is great. Combat mechanics and hangar (the feel of the mechs/scale) is nice, graphics are decent, BUT everything else is broken.

    1. Enemy spawns are very bad.. A dropship can unload 3 assault mechs right on top of you, or they can suddenly spawn 300 yards ahead of you on open terrain where you can see miles ahead and start to tear you down. Demolition
    First things first, game base is great. Combat mechanics and hangar (the feel of the mechs/scale) is nice, graphics are decent, BUT everything else is broken.

    1. Enemy spawns are very bad..
    A dropship can unload 3 assault mechs right on top of you, or they can suddenly spawn 300 yards ahead of you on open terrain where you can see miles ahead and start to tear you down.
    Demolition missions can spawn endless mechs (based on both time and destruction percentage). So if you destroy the base fast, you get overwhelmed fast. If you go slow, you get overwhelmed by mechs yet again.

    2. AI is totally stupid. They don't obey your orders and are very eager to hit you or each other. They act like friendly mechs don't count as obstacles. They also act like friendly buildings don't exist.

    3. Most necessary AI commands are missing (like "hold position" or "stay ranged").

    4. Hardpoints are very few and fixed, mech customization is very low. No engine / chasis / armor adjustments.

    5. There's no "heat efficiency" gauge on mech customization screen.
    You won't know how a mech's heat efficiency is until you take the mech out and test it (which you need to do a few times to get the right setup, but the load times are very long).

    6. There's no real radar, you need to have visual contact with enemy to see them on radar, yet even when you have visual contact, if the target moves further than 825m (depending on weather I think), your target gets cleared. They can shoot you, but you can't target them.

    7. There're weapons with 1700m range, but your target reticule shows only +1250

    8. LRM locks are lost when your target gets cleared (target moves behind a building, target moves far and target is lost, you change your target, your mech shuts down due to heat). When this happens, previously locked missiles just bombard the ground. I think this even includes missiles sent by your team.

    9. Randomly generated terrains are sometimes pain to play.

    10. Universe is too big, with a lot of randomly generated missions, but feels like devoid of spirit, empty in the inside, built for just grind.

    11. Negotiation Bonus maximum limits are random, which makes some missions totally unprofitable. Worst part is, they can even randomly change between missions during multi-missions, totally killing your bonuses.

    12. Taking a clean mech out of cold storage and installing weapons takes 3 months!

    13. There's no game difficulty. Sometimes, randomly generated missions are so overwhelming that you don't stand a chance.

    14. Repair time and costs are very high in conflict zones, which forces you to travel safe planets to repair and travel back, which takes a lot of game time.

    15. There's no "ironman" mode.

    16. You can't sell mechs from cold storage, so you basically can carry 11 mechs. But there are multi-missions and different tonnage requirements, which a 11 mech hangar can't provide very well.

    All in all, this game would be perfect if it could be combined with BATTLETECH, but in current state it's more of a pain than enjoyment to play. It's like trying to play your much loved ball game with a broken leg.
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  63. Dec 28, 2019
    0
    I have played all the mechwarrior games, Mechwarrior 2 from release, and going back to even try mechwarrior 1.

    I enjoyed nearly all of them in some regard, although mechwarrior 5 is beyond a joke of a title, considering it has been developed by a team which has basically had 7 years to get it right, and borrowing assets and ideas from MWO, many of them bad online aspects. The good is
    I have played all the mechwarrior games, Mechwarrior 2 from release, and going back to even try mechwarrior 1.

    I enjoyed nearly all of them in some regard, although mechwarrior 5 is beyond a joke of a title, considering it has been developed by a team which has basically had 7 years to get it right, and borrowing assets and ideas from MWO, many of them bad online aspects.

    The good is the combat, besides being repetitive, and that's about it, how anyone can give this a positive review would only explain "paid reviews", don't fall for it.

    List of the bad aspects as follows, borrowing from someone else who i 100% share their view.

    - Nothing against the story, but it was poorly told. The initial cutscene when you lost your father was short and seems a bit improvised.
    - Voice acting remenber me a telemarketing call with no emotion and empty dialogs.
    - The mechbay is static and lifeless.
    - Ryana Campbell should be fired? She is a command officer who never know from where your enemies are comming, how many they are or their ETA of arrival. Useless.
    - Enemy Mechs with a destroyed leg can run at full speed. Amazing!!!
    - No passive sensors to allow you to stealth your movements from your enemies when at distance.
    - Mech's shy customization. Almost near to none.
    - Mech Cold Storage has a limit of 50 mechs so sooner or later you will be forced to sell some and keep others.
    - Biomes pratically dont affect your mech's ability to sink heat.
    - No option to use a ferro, reactive or reflective Armor like in previous games.
    - The missions are uninteresting, repetetive, and boring.
    - No recon or escort missions. What renders lighter mechs to be useless at end game.
    - The music.
    - Enemies spawn from anywhere, even at your side or behind your mech. They are not dropped there, they just spawn.
    - Your hired AI Mechwarriors run over builds they are suposed to protect.
    - The UI is horrible compared to what we saw in the development trailers.
    - Missions loading time is high to say the least. And yes, I have a SSD
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  64. Dec 28, 2019
    2
    I don't mind the bad graphics. I don't mind the bad voice acting.

    BUT I do mind the hollow game mechanics, bad game design, and buggy control scheme (Only some HOTAS are officially supported, and even then the binds doesnt always work or keeps resetting) (Tip: When the tutorial starts all Sensitivity sliders are at ZERO. You need to pull 'em up again.) There is no logic behind
    I don't mind the bad graphics. I don't mind the bad voice acting.

    BUT

    I do mind the hollow game mechanics, bad game design, and buggy control scheme (Only some HOTAS are officially supported, and even then the binds doesnt always work or keeps resetting)
    (Tip: When the tutorial starts all Sensitivity sliders are at ZERO. You need to pull 'em up again.)

    There is no logic behind the enemy spawn points. they just keep coming from random places, where you've just cleared out.

    And why do I have to run up and down the stairs like a maniac between missions?

    Let's see if Epic Fail Store approves my refund.....
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  65. Dec 27, 2019
    0
    I lived in MW4 and when I heard this was in development I was very happy. Suffice to say, I got about 72 minutes into the game before I requested a refund. After 4+ years of development, this should have been much better.

    The graphics are dated, they just don't look right to me at all. The mechs don't look good, they have no flow to their movements. Watching the mech's movement reminds
    I lived in MW4 and when I heard this was in development I was very happy. Suffice to say, I got about 72 minutes into the game before I requested a refund. After 4+ years of development, this should have been much better.

    The graphics are dated, they just don't look right to me at all. The mechs don't look good, they have no flow to their movements. Watching the mech's movement reminds me of a cheap kid's TV CGI show. The destructible buildings look terrible, the gameplay is repetitive, even in the first two hours. The voice acting is bad and way too frequent.

    Overall, such a huge disappointment. Go watch how the Mechs in MW4 moved and you'll see what I mean, this is just terrible. If you really want the game, wait until it's really, really cheap.
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  66. Dec 27, 2019
    4
    There is the core of a decent game here but in it's current state I'd advise staying away from it. Firstly it's currently an Epic Games Store exclusive, despite earlier promises from the devs that this wouldn't be the case. Secondly, in typical Piranha Games style it's been rushed out way before it should have been. The actual mech-vs-mech combat is pretty good but that's not what you getThere is the core of a decent game here but in it's current state I'd advise staying away from it. Firstly it's currently an Epic Games Store exclusive, despite earlier promises from the devs that this wouldn't be the case. Secondly, in typical Piranha Games style it's been rushed out way before it should have been. The actual mech-vs-mech combat is pretty good but that's not what you get most of. Mostly you end up fighting wave after wave of overpowered and instantly-spawning vehicles which chew heavier mechs up. The AI in general is simply broken. Enemies do nothing except make a straight line for you then run in circles around you. Your team AI is also terrible. They simply try to get into range of their shortest-range weapons and stay there, so make sure you only give them long range weapons. The UI is atrocious. Repairing and outfitting mechs is clunky and limited. The story is utterly mediocre and the characters are 1-dimensional and forgettable. The graphics seem very dated and performance is so-so. I'd say give it a year, wait for it to be on Steam and for a combination of patches and mods to make it a, hopefully, much better game. Expand
  67. Dec 26, 2019
    1
    MW5 was a completely phoned-in waste of time, and worse, it was a waste of an IP with epic potential. There isn't a single thing that they did which takes advantage of the awesomeness of piloting a giant robot, or extensive pre-existing lore. Go play Harebrained Scheme's Battletech game and see what game design is.
  68. Dec 26, 2019
    4
    This game is a slap in the face for all Mechwarrior Fans. Even the nearly 20 years old MW3 and MW4 are more fun than this piece of crap. Just a few Things which really annoyed me:
    -Extreme poor enemy spawn System. Enemies just spawn out of nowhere in overwhelming numbers when you reach certain triggers.
    -Poor Lance AI. The only Thing they are perfect in is Blocking your line of fire.
    This game is a slap in the face for all Mechwarrior Fans. Even the nearly 20 years old MW3 and MW4 are more fun than this piece of crap. Just a few Things which really annoyed me:
    -Extreme poor enemy spawn System. Enemies just spawn out of nowhere in overwhelming numbers when you reach certain triggers.
    -Poor Lance AI. The only Thing they are perfect in is Blocking your line of fire.
    -unnecessary Mech Hanger. I mean, all what you do is running between the Hangar and the Bridge. For what? There is Nothing to do there. You spend your time in the menu anyway.
    -Very poor depiction of the timeline. If you are not familiar with the Battletech Universe, you notice that the Map and the factions are changing over the Course of time. But you do ot get any Explanation why. Events like the disovery of the Helm Memory Core, the fourth succession war, the war of 3039 or anything like that are not even mentioned in anyway.
    -Poor Endgame. Lots of the high difficulty contracts do not pay of well as you have immense repair Costs. So you have to pay > 1 Million for repairs, have a very Long outtime and your running Costs which leaves you with barely a Profit.
    -Poor Story missions. Most of the "Campaign" Missions feel exactly like the random generated missions.
    -Grinding. Mostly you Play the random generated missions over and over again, which means "Go to Waypoint X and destroy everything"
    -Poor Story. The Story starts as an average "I will avenge my father´s death" and keeps that low Level over the most time of the game. I don´t remember anything of the Story because the Campaign missions were nearly the same as the random generated missions. Towards the end it gets a Little better just to make a crash Landing after the last Mission.

    I know that PGI is not a AAA-Studio, but seriously, this could have been done much better.
    It has some potential, but at this state it feels like a beta test.
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  69. Dec 24, 2019
    10
    Yes missions are repetitive, yes HUD is terrible, yes IA is meh but this game is addictive and with great potential for modders . This game deserve at least a 7 but I will give it a 10 for the ridiculous amount of haters coming from MWO
  70. Dec 24, 2019
    2
    * Update * I changed the Score from 5 to 2. This is the worst Mech game in the series, even worse then MechCommander 2. Avoid this game like the plauge.

    Mechwarrior 5 is actually at times quite fun but right now it is more or less broken. It is held back by repetitive missions, boring grindning, very unbalanced difficulty, buggy graphics and bad A.I. It is actually quite ok 15-20 hours
    * Update * I changed the Score from 5 to 2. This is the worst Mech game in the series, even worse then MechCommander 2. Avoid this game like the plauge.

    Mechwarrior 5 is actually at times quite fun but right now it is more or less broken. It is held back by repetitive missions, boring grindning, very unbalanced difficulty, buggy graphics and bad A.I. It is actually quite ok 15-20 hours in and then it starts to sink in what a grindfest this game is. it is like a MMO game with daily grind quests since you literary do the same thing over and over again to raise your reputation.

    The game would need 6-12 months more in development. #Fix loading times, #Improve A.I, #Fix texture pop-ins and wierd graphics artifacts, # Improve in the reinforcements/spawning mechanic (you could for instance use more dropships, mechs hidning in buildings, powered down mech that are hiding etc.

    # Pros #
    * The mech modells and terrain destruction are quite alright.
    * Combat can be quite fun and hectic at times.
    * Checking out your mechs at full size in the mechbay is some thing I like to do.
    * The economic part is also quite ok.
    * A lot of mechs and weapons.

    # Neutral #
    * The mechbay feels empty of life. There are some characters and soilders there but they never move and look at you with dead eyes.
    * Bland music and voice acting. While it works the rock/riff guitar music if soon forgettable when every song sounds the same.
    * The main story is more or less the same as Mechwarrior 4. Your friends / family has been killed by evil mechwarriors and now you must find out who they are and get revenge.
    * Slow pacing. I can understand it can take time to travel and repair your mechs after each mission. But it quickly gets boring waiting your mech to get repaired. I dont know where I am in the game, perhaps 75% finished and I have played for ~8000 days. Everyone will be old or dead when its finished.

    # Negative #
    * Light and medium mechs is pointless in the end game since every mission is about destroying everything you see. And ECM and radar is nonexistent.
    * The campaign will mainly consists of procedurally generated grind missions just to get you reputation up to a higher level. Then when you do you will get new missions to continue the story.
    * The real story mission is more or less as the grind missions but with vioceovers. Defend that, destroy that. What about escort missions?, what about recon missions?. Well there is none.
    * Loading times is very slow, even on a SSD.
    * Texture pop-ins all the time.
    * The A.I has not really improved in 20 years. Your companions still shoot you in the back, destroy buildings you must protect and get stuck all the time.
    * After a mission you end up down in the mechbay and not at the command table where you make all the decisions. Then you have to run up some stairs everytime.
    * Where is the radar ?
    * Unbalanced difficulty *
    Lets say you take a level 10 defence mission. After completion you take some medium damage but you still go 1mil+. Repair and go back and take another defence mission at the same place. This mission on the same planet is more or less impossible to complete due to the massive unbalanced reinforcements mechanic. Now you will fight 14-20 enemies at the same time instead of 4-8 at the last mission. You can not kill all of them in time before they destroy the base. So mission difficulty is very unbalanced. And sometimes the reinforcement never stop comming, they will literary land the mechs on your head with a dropship. And since the dropships is indestructible there is not tactics involved at all.
    * Range weapons is more or less useless since most enemies land or spawn very close to you.
    * Radar is useless so you do not see enimies popping in behind you. They will almost always get the first shot
    * In the later end game most enemies just target you instead. Your lance can be mostly undamaged and you will be dead or destoryed.
    * Where do you change the difficulty , well you can't.

    # Terrible #
    * The enemy spawning is easy the worst thing in the entire game. Mechs and tanks can literary pop up right behind you can score some nasty hits, and it happens all the time.
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  71. Dec 22, 2019
    0
    I buyed it thinking it would be as good as Mechwarrior 2, 3 and 4. After 50 hours of gameplay I can't describe how disappointed I am. Here goes my thoughts about it.

    What I liked: - Mechs are well crafted showing a good graphical upgrade compared with MW4. - Many elements of the terrain are destructable. - See your mechs on the hangar is cool. - Procedural generated maps, although
    I buyed it thinking it would be as good as Mechwarrior 2, 3 and 4. After 50 hours of gameplay I can't describe how disappointed I am. Here goes my thoughts about it.

    What I liked:
    - Mechs are well crafted showing a good graphical upgrade compared with MW4.
    - Many elements of the terrain are destructable.
    - See your mechs on the hangar is cool.
    - Procedural generated maps, although sometimes you can see its tiles in its zoomed map.

    Now what I dont liked:
    - Nothing against the story, but it was poorly told. The initial cutscene when you lost your father was short and seems a bit improvised.
    - Voice acting remenber me a telemarketing call with no emotion and empty dialogs.
    - The mechbay is static and lifeless.
    - Ryana Campbell should be fired? She is a command officer who never know from where your enemies are comming, how many they are or their ETA of arrival. Useless.
    - Enemy Mechs with a destroyed leg can run at full speed. Amazing!!!
    - No passive sensors to allow you to stealth your movements from your enemies when at distance.
    - Mech's shy customization. Almost near to none.
    - Mech Cold Storage has a limit of 50 mechs so sooner or later you will be forced to sell some and keep others.
    - Biomes pratically dont affect your mech's ability to sink heat.
    - No option to use a ferro, reactive or reflective Armor like in previous games.
    - The missions are uninteresting, repetetive, and boring.
    - No recon or escort missions. What renders lighter mechs to be useless at end game.
    - The music.
    - Enemies spawn from anywhere, even at your side or behind your mech. They are not dropped there, they just spawn.
    - Your hired AI Mechwarriors run over builds they are suposed to protect.
    - The UI is horrible compared to what we saw in the development trailers.
    - Missions loading time is high to say the least. And yes, I have a SSD.
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  72. Dec 21, 2019
    4
    Feels like the absolute minimum needed to call this a mechwarrior game. After about 5-6 hours you've pretty much done everything the game has to offer. -2 points for lack of promised VR support and being an epic exclusive.
  73. Dec 21, 2019
    2
    first of all how on earth is noone actually talking about whether this is actually MechWarrior or not? This most definitely is not it is more like a kids version. Clearly this IP has been absent long enough none of these kids really knows what real MechWarrior is like. With the reviews, there are Oooh I love it’s and Oooh I hate it because of the lack of graphics etc.. I have all of thefirst of all how on earth is noone actually talking about whether this is actually MechWarrior or not? This most definitely is not it is more like a kids version. Clearly this IP has been absent long enough none of these kids really knows what real MechWarrior is like. With the reviews, there are Oooh I love it’s and Oooh I hate it because of the lack of graphics etc.. I have all of the MechWarrior games and this is not MechWarrior in any way except in name! for starters as the leader of your clan you get all of the scrap/mechs and weapons that survive a sortie from all missions period! and if you are being paid/hired for a job the boss would pay for all damages incurred period! the movement speed is jacked. everything moves at the same speed? how? when a small mech is under you and you cannot shoot them and they can easily kill you. so if that is the case you should be able to plow them over like the tanks etc... these is only a few tiny things. then there are many larger flaws. For instance where are the different armors reflective ablative etc? where? where is the options to choosing engine types this helps shed tonnage and increase speed etc? where are the different skeleton metal types also for tonnage requisites? open slots should allow for any weapon type to fit in any slot that those slot types allow. so if I want to shed armor to increase my amount of weapons it is not allowed!!? no chaffs? hmn? or overheating in an ice biome ROFL just... no! the weapon fire is almost indiscernible from one another except the obvious AC vs laser. and the lasers and missiles are nothing to write home about they look awful. From what I have seen the missile types are missing several. radar is borked! theres so many things .. um there is no local LAN play? a key component to Mechwarrior! ? RORL .. there is no auto lock limb targeting - where is it? I mean…………………ARRGH! what the F is this abomination? I may not be 100% correct but anyone who has played MechWarrior knows this stuff. So talking about ooh.. i'm mad because is strictly an exclusive to epic or cry the graphics aren’t absolutely awesome, that is ridiculous who cares! Where is mechwarrior 5 at? I will keep playing MechWarrior 4 black knight instead of this. Ill get a refund. Perhaps they will fix this mess in future updates but I do not see it happening. Which is too bad as many of us have been waiting a long time. Expand
  74. Dec 20, 2019
    7
    The combat kept me interested for a while. But once you hit reputation level 8, this game just gets stupid. The only missions that you can complete without taking millions of c-bills in damage are defense missions because there is a fairly low number of enemies to fight to complete the mission. Roughly 20-25 kills of mechs, copters, and tanks will finish a defense mission.

    Other
    The combat kept me interested for a while. But once you hit reputation level 8, this game just gets stupid. The only missions that you can complete without taking millions of c-bills in damage are defense missions because there is a fairly low number of enemies to fight to complete the mission. Roughly 20-25 kills of mechs, copters, and tanks will finish a defense mission.

    Other mission types (Assassinations, Raids, Demolition, etc) you just get swarmed with an unending stream of enemies, often spawning behind you in areas you already cleared. By rep level 8, I finish these missions with 20+ mech kills, and 50+ tank/copters...unfortunately, I only have 4 mechs so by the time I finish these I have millions of c-bills in damage. It makes using nice upgraded weapons pointless because you are going to lose them 100% guaranteed in 1 or 2 missions.

    I am still limited to a drop weight of 230 tons for these rep L8 missions, so something like 2 65 tonners and 2 50 tonners...to fight dozens of mechs and 50+ tanks and copters.

    This game needs some serious balancing, or mods or something to fix the ridiculous amounts of enemies that spawn. And stop them from spawning behind you constantly. I actually enjoyed the combat until rep level 8, now I have no interest in even playing it. The whole rep thing feels pretty grindy for a single player game also.
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  75. Dec 20, 2019
    0
    the same geometric maps
    the same the mission
    banal story
    sand-box bug game trash
    I'm ashamed to play such games in 2019
  76. Dec 20, 2019
    9
    I really don't understand why so much hate is being poured onto that game. Yes it may not be ideal, yes the missions may be repetetive, but come on, you're driving a bipedal tank, what did you expect, Call of Duty?
    At it's core it's a simulator and in comparison to Mechwarrior 2 and 3 which I loved back in the day (unfortunately I skipped 4 as it was clunky and too arcade for me) it is
    I really don't understand why so much hate is being poured onto that game. Yes it may not be ideal, yes the missions may be repetetive, but come on, you're driving a bipedal tank, what did you expect, Call of Duty?
    At it's core it's a simulator and in comparison to Mechwarrior 2 and 3 which I loved back in the day (unfortunately I skipped 4 as it was clunky and too arcade for me) it is spot on and very well made.
    Yes there are bugs, but the devs are fixing them already, and people whining about it act like primadonas. It has just been a week and the changes devs made are already visible.
    As for the performance. I have a dated gtx980 and Ryzen 7 2700 and the game plays near perfectly, so I'm not entirely sure if people with negative reviews play it on potatoes or something simillar, but you guys need an upgrade.

    I love playing the game, I've spent at least a 100h already in it and I intend to play more.
    Oh and there will be OFFICIAL modding tools, so imagine the possibilities, you never had these before.

    Take off the nostalgia glasses and don't hate this game. It's the only singleplayer Mechwarrior game since 2003 and in my eyes it's near damn perfect.
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  77. Dec 20, 2019
    5
    With outdated graphics and boring, repetetive missions, Mechwarrior 5 would deserve a negative review. The just-so working co-op mode for the campaign makes for a mixed review.
  78. Dec 19, 2019
    0
    substandard dribble from the same company that already price gouged the player base hard pass on this save your money plenty of other games out that are well worth your money
  79. Dec 18, 2019
    9
    40 hours in Solo, MW5 is the surprise of the year, its solid, has a bunch of extras, story, campaign missions and lore to get you caught up on the battletech universe, while you travel the innersphere and visit different planets.
    On maximum settings, this game is a major upgrade to MWO, although models and assets were used from MWO, but they were great imo. The battle simulation is on
    40 hours in Solo, MW5 is the surprise of the year, its solid, has a bunch of extras, story, campaign missions and lore to get you caught up on the battletech universe, while you travel the innersphere and visit different planets.
    On maximum settings, this game is a major upgrade to MWO, although models and assets were used from MWO, but they were great imo. The battle simulation is on point, AI is decent.
    3440x1440p wide screen with 120 FOV is the way to for a total immersive experience.
    Mission types are fun, I would like to see more types.
    There is a bit of a management and grind aspect, if your going for rare and hero mechs, but its all fun. So many layers to this game from head hunting for squad pilots to the great mech rock music to the cheesy and sometimes humorous dialog.
    Definitely a worth while buy.
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  80. Dec 18, 2019
    2
    As i write this, i am truly heartbroken, it's been 16 years since Mechwarrior 4: Mercenaries, this game was around 5 years in the making, it looks EXACTLY like Mechwarrior online (6 year old game) but performs pretty badly with so many graphical bugs that would make bethesda jealous, it plays like some soulless husk of a dated action fps game with the mechwarrior controls stacked on top,As i write this, i am truly heartbroken, it's been 16 years since Mechwarrior 4: Mercenaries, this game was around 5 years in the making, it looks EXACTLY like Mechwarrior online (6 year old game) but performs pretty badly with so many graphical bugs that would make bethesda jealous, it plays like some soulless husk of a dated action fps game with the mechwarrior controls stacked on top, it crashed 7 times and made me lose progress 3 times in just 4 hours of play, as a Mechwarrior fan it was the most heartbreaking gaming experience i ever had.

    No radar, no optics, no solaris, no lance commands, editing loadouts is a pain because the mechlab UI is the worst ever, ballistics are total nonsense, damage feels wrong, it's ridiculous how easy it is to land headshots. it feels like the devs wanted you to just pick a mech and do whatever, rush through the game and dump it like some bad call of duty campaign.

    This is just an empty shell, and an ugly one at that, the epic games exclusive was a sign that this was a cash grab, a slap in the face to all mechwarrior and battletech fans, it broke my heart and i'm sure anyone that knows a little about mechwarrior knows this does not belong in the franchise.
    How do you take a franchise so great and make it feel like a generic coop fps game? What did they achieve with this? The general public won't buy this no matter how casualized it is. It was supposed to be a niche game of a niche franchise from the start, what was the goal in making it so casual?

    What has gaming come to? Every release i think more and more about just selling my pc and being done with all this bs.
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  81. Dec 18, 2019
    8
    Game is a solid refresh of the franchise. If you are on the fence of purchasing the game I suggest watching Baradul on YouTube and making a decision after watching a few of his videos. If you're a die-hard fan of MechWarrior 4: Mercenaries you're going to want this, if you're just a casual fan then you might want to wait it out.
  82. Dec 17, 2019
    3
    This game is complete crap compared to the previous games from 20+ years ago. The people that worked on this should be ashamed of releasing such an underdeveloped and lazy attempt of a modern version of a series that had a lot of potential. Some of the issues I have listed below, which the previous games had, but due to complete laziness this game doesn't.

    -You only get one lance = 4
    This game is complete crap compared to the previous games from 20+ years ago. The people that worked on this should be ashamed of releasing such an underdeveloped and lazy attempt of a modern version of a series that had a lot of potential. Some of the issues I have listed below, which the previous games had, but due to complete laziness this game doesn't.

    -You only get one lance = 4 mechs, and in some missions you go up against, not kidding 29 mechs
    -The A.I is dumb and runs around in circles
    - You can't make way points and make strategic decisions on how to tackle each mission
    - You can't pick where your drop ship lands or picks you up from
    - Mechs and tanks spawn all the time behind you, within a few feet = Great immersion
    - You can't run passive radar, a basic feature from previous games that allowed you to stay
    undetected
    - I have never seen any A.I use jump jets once in over 30 hours of play time
    - The enemy can continuously send drop ships down to unload more mechs, but the spare 8 pilots
    and 8 mechs you have, you can't call down to assist you
    - The laziness of the difficulty increase = Just throw more and more Mechs at the player, and send the
    biggest ones in last, when your lance is just about dead from killing 25 mechs prior

    The core of this game is very poor, and this has not progressed the genre in any way what so ever. It is in fact a massive backwards step. There are also plenty of bugs, but even when they fix those, the core of the game is complete garbage. There is no hand crating to the missions, its just the same thing for 30+ hours. The campaign is truly stupid, but you can't expect much when the rest of the game is garbage. DO NOT BUY, even if you love the Mech series and Lore.
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  83. Dec 17, 2019
    1
    crazy amount of enemies spawn directly in front of you, out of thin air. wave after wave. the latest patch didnt fix anything. uninstalled and waiting until this game comes out of this uncomplete state of mess. maybe in a year or so.
  84. Dec 17, 2019
    9
    I am not a MWO gamer. I am an old school gamer, who played MW2.. 3.. 4 and so on.
    I have now played MW4 for few weeks and also MWO, just to refresh my memory.
    MW4 is a classic and still a FUN to play. Lots of mechs and great gameplay. Graphics were dated allready back in 2000, so today, game isn't about graphics, but a great Mech action. MWO is fun for few hours... but after 20
    I am not a MWO gamer. I am an old school gamer, who played MW2.. 3.. 4 and so on.
    I have now played MW4 for few weeks and also MWO, just to refresh my memory.

    MW4 is a classic and still a FUN to play. Lots of mechs and great gameplay. Graphics were dated allready back in 2000, so today, game isn't about graphics, but a great Mech action.

    MWO is fun for few hours... but after 20 matches... it's just deathmatch after another. If you don't pay to win... you are just a punching bag between big boys. Interest died quickly.

    MW5... i really didn't have high expectations. I saw preview videos, developer promised big mecs, high level destructibility and lots of mech action. Also price is low, so it tells this is not a AAA game.

    Still... It is far More fun than any AAA game past 4 years. There is everything in place, Great gameplay, great economics system, good graphics for a 49$ game... Huge battle arenas, lots of mechs... Campaign... or instant action if you have only that half an hour break from family life. :)

    Bugs yes... but everyone game has them. I've had less bugs with MW5 than Call of duty MW or Battlefield 5, which are much bigger titles with multimillion dollar budget.

    So MW5 deserves 9 points. For a 49$ game, it is packed with Heavy Metal action.... Makes me play again and again... sign of a good game.

    Epic Game exclusive... Delays... Not a Steam title... I don't care, it's the game that matters. All I want game to be fun. And I also support the fact that developers earn more money. Money keeps wheel spinning.
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  85. Dec 17, 2019
    5
    Core elements like graphic, sound, mech customization, shooting mechanics are pretty good but this means nothig because this game gets really boring very quick, there are only a few types of missions you need to do over and over again on barely changing maps and there is rarely any story between this grind to next reputation level which takes hours.
  86. Dec 16, 2019
    0
    Russ, how could you screw up a gorgeous game like mech warrior online???
    I was hoping as the other community that you would make a cake of game.
    You better used that crisis engine. It is far more beautiful. Just have a look at Hunt Showdown! Unreal engine makes you feel like in a cartoon, which is intolerable for a simulation like this. Lack of multiplayer is awful. The game makes no sense
    Russ, how could you screw up a gorgeous game like mech warrior online???
    I was hoping as the other community that you would make a cake of game.
    You better used that crisis engine. It is far more beautiful. Just have a look at Hunt Showdown!
    Unreal engine makes you feel like in a cartoon, which is intolerable for a simulation like this.
    Lack of multiplayer is awful. The game makes no sense without it. AI is nothing interesting to play with for a rather experienced pilot. It feels like a big tutorial for a Mechwarrior Online. Which we already had in the MWO Academy.
    VR can help the game a bit, but as said, without multiplayer it has no sense.
    P.S.: For paid reviewers. Please, I think nobody gives a **** whether it is an Epic exclusive or any other. As for me, I think Epic is better because of the prices. The game is just crap for anyone who liked playing Mechwarrior Online. The only things that became better are the transparent lasers and melting armor. Nothing more. The game is probably for the young scholars who like to play arcade games.
    P.S.S: want to say something very rude as I was waiting for this game like crazy.
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  87. Dec 16, 2019
    6
    I came in looking for something like that old MW2/MW2 Mercs gameplay. I got that but what I also got was a shallow husk of the original games.

    Where is my mech customization? Why am I locked that all the crit slots are hard locked to exact weapon types? The voice acting is flat as hell, and all the textures for the human models looks like they would be perfectly fine in Half Life
    I came in looking for something like that old MW2/MW2 Mercs gameplay. I got that but what I also got was a shallow husk of the original games.

    Where is my mech customization? Why am I locked that all the crit slots are hard locked to exact weapon types?

    The voice acting is flat as hell, and all the textures for the human models looks like they would be perfectly fine in Half Life 2.

    AI is abysmal. Not only do your squad mates rarely listen, they will often go gung ho into random spots to their deaths. This seems to be how they balance the economy in the game because if your teammates weren't out there completely destroying your mechs, you would have zero issues with cash flow.

    I see some people also talking about texture pop-in, but how about those enemy pop ins? You know, when you blast that last tank of a wave and a mech spawns basically inside of you and shunts out out of that position? Happened to me several times so far.

    I guess my tl;dr of this game is that its really close to what most people would have wanted but it falls short on every single front. I'd say lets give it back to Activision to see what they can do, but I think they would destroy it like CoD. 6/10 because I do keep going back to play every now and then, and it scratches that nostalgic itch. If this was a new franchise it would be 3/10.
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  88. Dec 16, 2019
    9
    There are mostly good things, and a couple rough things about the game. Reviewers leaving harsh marks, well, did you really have to play the game more than the 2 hour return window that Epic Games Store offers, like Steam, to see the graphics weren't up to your standards? Wow.... xD

    I don't really care about the Epic thing, aside of I wish It was on Steam with all my other games. That
    There are mostly good things, and a couple rough things about the game. Reviewers leaving harsh marks, well, did you really have to play the game more than the 2 hour return window that Epic Games Store offers, like Steam, to see the graphics weren't up to your standards? Wow.... xD

    I don't really care about the Epic thing, aside of I wish It was on Steam with all my other games. That aside, it made no difference to those of us who are realistic.

    Game needs some polish, but mechanics and Mech combat are solid. If you are into MWO, than this is pretty much the same setup, with UE instead of Cry engine. I don't mind it. The missions are somewhat similar or 'repetitive', but some imagination must be used even in 2019.

    The Starmap is huge, and you'll easily get more than 1 hour per $1 out of the game. I love travelling to new systems, looking for the mech or two I hope to find and buy. I haven't seen the major issues with the AI; the pilots make mistakes just like humans do, like running into a wall while circle strafing.

    One negative reviewer on here complained about having to walk from the mech bay floor in your ship, after each mission, all the way up to the bridge to look at the starmap and contracts. Or... you can hit tab from just about any screen and access all of that... Uninformed noobs with no patience.

    Also, those hitting the game on its FPS, which aren't too bad on my RX 580 with Ryzen 5 2600, 16 gigs DDR4 2400, why are we criticizing a new small publisher game on performance when it hasn't even been post release optimized? That's every new game today, requires a bit of patching.

    Another thing, is that PGI won me over with EXCELLENT support. Release day, I was having a small issue that caused the game to stop. I emailed them, not expecting much, and hoping I didn't just get stuck with a broken game. I had an email back from the automated system within a short time telling me where to find the game's log file (I couldn't find, even though I'm quite familiar with that type of thing) and also asking for a DX Diag. Within an hour of that, I had a person from PGI communicating with me, and they had the issue fixed soon. It was a very rare USB peripheral I had plugged in, and never would've thought to unplug. He apologized that the issue was caused by that, and that they are working hard on hotfixes for those small issues. Game has been running 100% since I unplugged that item, and when I feel like playing that particular game again, I can plug it back in...

    Another gripe is the UI being rough. Yeah, MWO's UI was a joke until you forced yourself to get used to it. TO those who think the mechlab was simplified, I also thought that at first. You have to look slightly left/above your mech on that screen, where it has a small toggle switch that says details. That shows you the complex modding screen for armor, heat sinks, ammo placement, etc.

    If you hate the game so much, why didn't you quickly realize, within that 2 hour return window, to just return it?

    No, I don't work for PGI, and I almost didn't buy it due to skepticism of their team based on a lot of Youtube comment controversy from mad founders. I'm also a long time MW fan, and had to give them a chance on a paid game (MWO is free to me, never spent money on it.)

    Give it a chance, If you're into Mechwarrior, and can handle it not being perfect. it's a lot better than the Zero singleplayer Mechwarrior games we've not had for over 15 years. I'm still enjoying the heck out of it, and with the games depth, I can see a lot of future enjoyment. Replayability is there, too, as you can align with a different faction if you want, next play through.
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  89. Dec 16, 2019
    9
    Pros:
    The core combat feels GREAT.
    Walking through the hangar and seeing your mechs with damage they took on your last mission is super cool. The procedurally generated environments are pretty and interesting to me, but I can see how they'd feel repetitive after 20-30 hours of gametime. I've observed AI doing a number of smart-ish things, like: a fast mech breaking to the side of an
    Pros:
    The core combat feels GREAT.
    Walking through the hangar and seeing your mechs with damage they took on your last mission is super cool.
    The procedurally generated environments are pretty and interesting to me, but I can see how they'd feel repetitive after 20-30 hours of gametime.
    I've observed AI doing a number of smart-ish things, like: a fast mech breaking to the side of an incoming wave to attempt to flank you, enemies with primarily long range weaponry will attempt to stay longer range by backing up, AI mechs turning to protect their remaining good leg.
    The hardpoint limitation system allows for customization without turning every mech into a gunbag to throw the same build on.
    The meta-game of managing your mercenary company is also thoughtful and reasonably well done. I'm motivated to keep playing because I want to see what high-tier weapons and better mechs I can find.
    The game has more of a learning curve than most, so if you're new it's important to stick to easier areas to avoid losing money on missions by taking too much damage. Some may view this as a con.
    Some writing immersion elements are good - for example, all mechs have a paragraph describing the history of the chassis.

    Cons:
    Right now on many missions enemies spawn super close, even under 100 meters away. I hear this is high on their list for patching.
    The initial cutscene establishing the story is terrible. I don't know why they included it. It feels like it came straight out of 2004. They patched it to improve texture appearance, but they should have deleted the whole cutscene into a volcano.
    The NPC mannequins populating the dropship are lifeless and don't add anything useful.
    In general could really use more "hand made" main story or side quest missions. Something approaching 90% of the missions are procedurally generated, which will probably feel grindy and repetitive to people who aren't mechwarrior fanatics.

    TL;DNR if you are a mechwarrior fan you should enjoy the heck out of this game. It's not perfect by any means, but I am really having a good time with it.
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  90. Dec 16, 2019
    5
    The combat alone nets it a 5 to me as this is what I expect from a MechWarrior game. Solid combat experience and hard hitting weapons when applicable but that's where the good ends for me. The story is horribly generic and the voice actor for your character feels like he didn't even care. There are instances where he should have more emotion but instead says the same two words you've heardThe combat alone nets it a 5 to me as this is what I expect from a MechWarrior game. Solid combat experience and hard hitting weapons when applicable but that's where the good ends for me. The story is horribly generic and the voice actor for your character feels like he didn't even care. There are instances where he should have more emotion but instead says the same two words you've heard since the start of the game in the same exact way instead. Ryana and Spears have more emotion and experience in their respective voice actors although I am half expecting Spears to say "I didn't ask for this" considering it's the same voice actor as Adam Jensen from Deus Ex: Human Revolution.

    Pros:
    -Fine 'Mech combat that makes the game fun although it could be improved

    Cons:
    -Terribad story
    -Fahad's voice lines has more personality than the player character's, never mind the randomly generated pilots you can hire (tl;dr PC's voice actor didn't give a damn)
    -AI tends to cost your more C-bills than what should be expected imo
    -It's on the Epic Game Store
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  91. Dec 16, 2019
    10
    This is a bit rough round edges but still the mosy fun ive had in a game in years.
  92. Dec 16, 2019
    5
    The game is a bit of a mixed bag.

    What it does well is implement the formula that made Mechwarrior: Online addictive. The weapon mechanics, the feel of the mechs you pilot, and the destruction are all fairly top notch. Most of the missions in Mechwarrior 5 and procedural generated, which for better or for worst, does create a slightly less predictable gaming experience. The
    The game is a bit of a mixed bag.

    What it does well is implement the formula that made Mechwarrior: Online addictive. The weapon mechanics, the feel of the mechs you pilot, and the destruction are all fairly top notch. Most of the missions in Mechwarrior 5 and procedural generated, which for better or for worst, does create a slightly less predictable gaming experience. The progression requires a bit of a grind, but is satisfying once you unlock/purchase better mechs and equipment to take into battle.

    What Mechwarrior 5 does not do so well is pretty much everything else. There is way too much to talk about, so I will just list them: lack of story telling or character development; lack of customization to both mechs and your mercenary company; lack of lore; repetitive grind; always facing massive amounts of enemy AI (almost arcade-like); static NPCs between missions in a 3d-rendered mechbay; enemies just spawn in-front of you; and really just an overall lack of quality.

    On it's own merits, Mechwarrior 5 would probably pass as an addictive arcade game. But compared to all other Mechwarrior/Battletech games, this is pretty mediocre.
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  93. Dec 15, 2019
    0
    1) Horrible UI inside mech lab. Columns are reducing sizes if you remove weapons from slots, colors are terrible, everything looks bad. Just take a look on Battletech mech lab to compare.
    2) Missions are the same, no difference and after 15 hours I just tired of bugs, stupid AI (both enemies and your guys)
    3) Coop? Cmon, this was done for marketing purposes only. Your friend WILL NOT
    1) Horrible UI inside mech lab. Columns are reducing sizes if you remove weapons from slots, colors are terrible, everything looks bad. Just take a look on Battletech mech lab to compare.
    2) Missions are the same, no difference and after 15 hours I just tired of bugs, stupid AI (both enemies and your guys)
    3) Coop? Cmon, this was done for marketing purposes only. Your friend WILL NOT receive any bonuses, he WILL NOT use his own mechs. No interest for my friend to play with me. Story? Cmooon, it's SOOO bad.
    4) Economics, money & time management... They done everything to lower your incomes and spend as much time as possible with stupid limitations.
    5) Physics in mech fight is TERRIBLE! Fire with AC or Gauss rifle will NOT cause any effects on enemies. Even on 20t mechs. And what is the sound of Gauss rifle? OMG, its just BAAAAAAD for such epic weapon.
    Conclusion: worst game for this year (even Anthem was not that bad). I wish I could do my money back.
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  94. Dec 15, 2019
    1
    I created an account *just* to review this game. I've been waiting since MW4, have played 2, 3, 4, MWO, and Battletech.

    I've logged 20 hours of saddle time thus far and I'm amazed at how "phoned in" this game feels. Just unreal how they managed to make a vastly worse interface than MWO, generate a completely repetitive series of boring missions, a wholly absurd enemy spawn system
    I created an account *just* to review this game. I've been waiting since MW4, have played 2, 3, 4, MWO, and Battletech.

    I've logged 20 hours of saddle time thus far and I'm amazed at how "phoned in" this game feels. Just unreal how they managed to make a vastly worse interface than MWO, generate a completely repetitive series of boring missions, a wholly absurd enemy spawn system (seriously, things spawn on top of you literally all the time, no concept of preset enemy pieces on the map, just waves of spawn around you with no option to work through in any remotely tactical fashion), useless sensors, and utterly boring weapon systems, mech concepts, and mobility/armor/damage. My impression is that a *ton* of time went into evaluating systems that could have gone into this during the silliness that MWO ultimately degenerated into. We're left with this ridiculously poor compromise between an action game and a sim with no real imagination and a grotesquely bad interface.

    That said, at it's heart, there is a great amount of potential. Revamping the economy, removing the "first person hangar experience" (what the hell were they thinking with that?), fixing the spawn system, re-balancing weapons, armor, sensors, and adding variety to mission types (which to my uneducated and admittedly simple thought process *seems* achievable?) would make this a pretty exciting and rewarding game to play.

    Who the heck tested this, signed off on it, and said "yeah, let's ship it, people are going to like it?"

    Or am I maybe answering my own question here and realizing just now that Piranha is pretty terrible, doesn't care, and shouldn't really be the caretaker of this franchise (as they kinda demonstrated with the tone deaf continual roll-out of new pay-to-win mechs rather than re-working the in-game experience as the player base died a slow painful death as the much-hoped-for faction play failed to deliver on what could have been a ton of fun)?

    Shame on all of us for supporting studios like this and shame on literally *anybody* who makes a product in any industry with such a lack of care for the end user and final appearance.

    Hey, they get a 1 for potential though! Keep chasing that rainbow! : )
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  95. Dec 15, 2019
    0
    What PGI has essentially made is a lifeless bare-bones sandbox expecting modders to fill in the details. Almost two decades since a proper MechWarrior game and this is all they have to show? Pathetic.
  96. Dec 15, 2019
    2
    I really wanted to like this game. I'm not writing it off yet, because I'm holding out hope that they'll patch some of the stupid out.
    If you've played HareBrainedScheme's Battletech, the overworld systems will feel familiar to you. HBS is leaps and bounds better in the management aspect though. I'd say the one thing PGI got right is the mech movement and feel, but that shouldn't be
    I really wanted to like this game. I'm not writing it off yet, because I'm holding out hope that they'll patch some of the stupid out.
    If you've played HareBrainedScheme's Battletech, the overworld systems will feel familiar to you. HBS is leaps and bounds better in the management aspect though. I'd say the one thing PGI got right is the mech movement and feel, but that shouldn't be surprising since they've been doing MechWarrior Online (MWO) for years now.

    Honestly, this game is a combination of the HBS' BattleTech and MWO, but it fails at what makes each game good. The missions are boring and repetitive, the story is boring, gameplay in general is boring.

    The one thing that might save it would be mech customization, right? Let me scrap together parts and build my personalized mech and carve my name into the galaxy. They managed to screw that up. The folks that make MWO, where you can take an Urbanmech and trick it out to be good in a PvP match, screwed up customization. It's one thing to have weapon type hardpoints, that's understandable and a pretty good restriction-mechanic. MW5 takes it further by weapon type AND size restrictions. Instead of choosing what ballistic-type weapon to equip, you now have to choose what medium-sized ballistic weapon to equip. Want to use a small weapon? Tough. Medium or nothing.

    If you can swap out engines, I haven't figured out how yet. I doubt you can though, they really made an effort to take all the fun out of the mech building aspect. When you go into the screen, it defaults the view to just the weapons. You have to click a button to get a 'detailed' view - i.e. body parts, their armor, their equipment, literally everything to building a mech other than weapons.
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  97. Dec 15, 2019
    4
    The foundations of a good game are there. Combat is fun, plowing through buildings is a blast. Game looks great and weapons are beautiful. The game play and missions themselves are horribly repetitive. The maps feel small, even compared to the original MW2. Bad guys will literally pop into existence within view, at least in 1995 they came in on drop ships. Fun arcade experience, butThe foundations of a good game are there. Combat is fun, plowing through buildings is a blast. Game looks great and weapons are beautiful. The game play and missions themselves are horribly repetitive. The maps feel small, even compared to the original MW2. Bad guys will literally pop into existence within view, at least in 1995 they came in on drop ships. Fun arcade experience, but campaign and mission variety are abysmal. Expand
  98. Dec 15, 2019
    9
    It's not perfect, but it has actually positively impressed me.
    The most important part, which is the combat itself is really enjoyable and the best part
    of the game. Jumping from planet to planet constantly battling in missions is really fun. The game isn't actually that easy. it hurts to loose good components and the repairs are considerably high that they do matter. There is enough
    It's not perfect, but it has actually positively impressed me.
    The most important part, which is the combat itself is really enjoyable and the best part
    of the game. Jumping from planet to planet constantly battling in missions is really fun.
    The game isn't actually that easy. it hurts to loose good components and the repairs are
    considerably high that they do matter. There is enough diversity in missions for them to not
    feel the same even after some time, especially as you swap around mechs in your lance
    and pilot different setups.
    Yes there are parts of the game which feel like 6/10. Those however aren't where the focus is
    and it didn't bother me for that reason.
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  99. Dec 15, 2019
    0
    Я вот не понимаю, почему люди ставят этой неплохой игре низкие оценки.
    Ну смотрите, графика передовая, разрушаемость реалистичная, даже кабину меха проработали, мелочь а тепло на душе становится, у каждого меха она разная.
    Далее, очень понравились большие карты в разных биомах, разнообразные миссии и даже проработанная глобальная карта. Иногда даже встречаются нелинейные квесты. В
    Я вот не понимаю, почему люди ставят этой неплохой игре низкие оценки.
    Ну смотрите, графика передовая, разрушаемость реалистичная, даже кабину меха проработали, мелочь а тепло на душе становится, у каждого меха она разная.
    Далее, очень понравились большие карты в разных биомах, разнообразные миссии и даже проработанная глобальная карта. Иногда даже встречаются нелинейные квесты.
    В кой-то веки проработанный ИИ, в других играх напарники раздражают, а тут видимо применили нейронные сети.
    Ну и стрельба, б-же это просто ммм 10 из 10.
    Короче у меня просто Ж О П А порвалась от того какая эта игра классная, надеюсь игроки спустят рекордной прибылью прямо на довольное лицо Тима Суини.
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Metascore
73

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 34
  2. Negative: 0 out of 34
  1. Oct 7, 2021
    65
    While I am glad to see MechWarrior make a return; its just not the one I’ve been waiting for. While the latest expansion Legend of the Kestrel Lancers adds new mechs, biomes and a linear story missions its still more of the same, so if one doesn’t like the base game…. Then the expansion isn’t going to do much to change that.
  2. Jun 1, 2021
    70
    Mechwarrior 5 is for the detail-oriented mech fans who are willing to sacrifice immediate excitement and gratification for a more grounded simulation of what it would be like to pilot a massive mechanical monster. The career mode provided with this new expansion might please those who are craving more action from the base game, but there’s no new story to be had or any major gameplay additions to hook in anyone else. For the weighty price tag – Heroes of the Inner Sphere is only worth a purchase for those truly addicted to this more thoughtfully paced mecha-mercenary-em-up.
  3. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An excellent mech simulation, sophisticated management and a return to the old days in a modern form. Only the graphics could be better. [Issue#301]