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5.4

Mixed or average reviews- based on 292 Ratings

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  1. Dec 15, 2019
    2
    This game was released after 4+ years of development after originally debuting as a gameplay trailer in 2016. Which looks better than the current release game by far. Everything is mediocre at best and feels incomplete. The campaign was added on top of a repetitive ‘5 mission type’ sandbox Career mode and seems to blend in unnoticed. Lackluster UI/sounds/voice acting/graphics.

    The only
    This game was released after 4+ years of development after originally debuting as a gameplay trailer in 2016. Which looks better than the current release game by far. Everything is mediocre at best and feels incomplete. The campaign was added on top of a repetitive ‘5 mission type’ sandbox Career mode and seems to blend in unnoticed. Lackluster UI/sounds/voice acting/graphics.

    The only redeeming point is that yes the mech combat can be really fun, but the lack of all the other polish just takes too much away from it to be enjoyable.

    Game might have potential with a lot more development to be worth picking up.
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  2. Dec 15, 2019
    7
    What i like:
    - the semi-open world/pick your planet/contract ... generated random mission type (it is also what i do not like)
    - the weight and feeling of the vehicles is very well done. It does feel slow, heavy with a lot of punch and power. - a lot of destructible environment What i do not like: - many missions are just too simple .. missions do NOT offer various approaches (like
    What i like:
    - the semi-open world/pick your planet/contract ... generated random mission type (it is also what i do not like)
    - the weight and feeling of the vehicles is very well done. It does feel slow, heavy with a lot of punch and power.
    - a lot of destructible environment

    What i do not like:
    - many missions are just too simple .. missions do NOT offer various approaches (like fast and light vs. heavy and slow) heavy and slow beats fast and light any day.
    - the AI is pitiful; plays light mechs the very same it plays assault mechs. enemies never coordinate strikes or show any hint of playing together in a kid of tactical way.
    - the performance is quite poor on my computer that is somewhere in the middle between recommended and minimum.

    Much of that can be patched. Mission content (i am sure they will add clan war/mechs via DLC) as well as mission types.

    So for now, it is a hopeful 7/10 with great potential to improve...
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  3. Dec 15, 2019
    6
    OK, could have done better, after 17 years!

    This is an update from my review 24 hours after release. will leave the original. Imagine the Mona Lisa, all the elements of a classic. Grace, beauty, mystery, plus blowing the crap out of things!. Now imagine the Mona Lisa drawn with Kindergarden Crayons. Not a Christmas treat. Perhaps Easter or Summer Hols. I suggest you wait till the
    OK, could have done better, after 17 years!

    This is an update from my review 24 hours after release. will leave the original.
    Imagine the Mona Lisa, all the elements of a classic. Grace, beauty, mystery, plus blowing the crap out of things!. Now imagine the Mona Lisa drawn with Kindergarden Crayons.
    Not a Christmas treat. Perhaps Easter or Summer Hols. I suggest you wait till the price drops at least 8 GBP/EURO/USD.
    Worth playing just not at the release price.

    below my original release day review.

    The intro is long and uninteresting.
    The voice acting is OK but the scripts are bland.
    Visually not magnificent but good for the genre. ( I have a PC which easily runs everything at max graphics)

    I do not feel as fully immersed as with previous titles. Ok 17 years later but I'm a middle-age gamer so not that much of a change in my outlook as say from 13 to 30 yoa.
    Mek AI bloody awful! they close and run around in a circle centred on your mek, most of the time.
    Lance mates have a habit of stealing your kills, which is OK as they, Lance mates, are much more effective than in previous titles. Oddly they seem to use dance (for position) and dodge tactics as you would in a mek, not running around in circles. So why don't the opponent AI's do the same?
    Mission always seem to end up in a base either defending destroying or assassinating. In bases you are constantly demolishing buildings as manoeuvring space is far more tight than even the city combat in MW4.
    After each mission you have to do a first person walk through the mek hall up the stairs to get to the bridge (where all out-of-mission management takes place) every time, every sodding time!

    Burst fire projectile cannons are now worth having, good in mission sound and graphics when firing them. There is a version of the Auto cannon (5 and 10 and 20) that fires a burst of shells in one go and it is actually balanced, heavy on the ammo but not so as to put you off tweaking your mek.
    The mission landscape feels small. I know I am in a 10m tall mek but mountains are usually a bit taller than that. The scale feels wrong. Quite easy to get stopped by pieces of landscape.
    The pilot interface works for me. All meks now have a 2x zoom on the mouse wheel by default.

    The star map is huge, I mean really big, I mean huge!
    i like the way the actual contract side works. you can negotiate between extra money, extra salvage or insurance for damage to meks. yep you can get your employer to pay for your repairs.
    The star-map is divided into the various houses/factions but there are also clearly defined war zones. The latter is where you get contracts. But in a war zone materiel is scarce and so repairs and upgrades cost more, maybe even a third more. There are industrial planets where things are cheaper, but this takes you out of the warzone and away from C-bill making contracts. So far I would give the strategic side an 8/9.

    I will soldier on (pun intended) with the campaign (had it just 24 hours at time of posting this).

    if you have not yet bought it hold back and see what others say or if the price drops.
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  4. Dec 15, 2019
    0
    This is the worst Mechwarrior game in the entire genre. The AI is beyond stupid and the mission mechanics are worse, if that were even possible. In one type of mission you're supposed to defend the base, your lance mates have a different agenda as they will unceremoniously trample over every building in the base. Enemy light mechs charge straight into full lances of heavies, run around inThis is the worst Mechwarrior game in the entire genre. The AI is beyond stupid and the mission mechanics are worse, if that were even possible. In one type of mission you're supposed to defend the base, your lance mates have a different agenda as they will unceremoniously trample over every building in the base. Enemy light mechs charge straight into full lances of heavies, run around in circles until you finally wear them down. You can't set up a battle line because for some strange reason, enemies spawn out of thin air all around you, even areas already cleared.
    Also, very little customizing mech loads.
    Air units look and act almost identical to MW4. They have very little intelligence behind them... They just hang in the air waiting to be shot down.

    I am very disappointed with the graphics. I was expecting War Thunder level graphics. If you're unfamiliar with WT, search on War Thunder chieftain and look at the images from in game. And this has been around for years.

    MW5 is brand new and the graphics look 10+ years old.

    I'm a die hard MW fan. I started with MW1 .. but this game *sigh* .. I'll never pre-order another game as long as I live. I feel like I was duped and was ripped off. I guess that's why they went with Epic instead of Steam .. .Steam shows user ratings and Epic doesn't.

    I'm guessing all the 10 votes on this site are Piranha employees... No offense intended... but it's a bad game and I'm sorry I wasted my money on it.
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  5. Dec 15, 2019
    5
    I've been a huge fan of Mechwarrior type games since I saw the opening intros in Mechwarrior 2. Graphically, I enjoy this game and to pilot a mech was great but I found some major issues in this game that can be resolved by the developers.

    1. Load-out. I really miss being able to replace a medium laser with a L Laser but unfortunately, you can't in this game as you are restricted
    I've been a huge fan of Mechwarrior type games since I saw the opening intros in Mechwarrior 2. Graphically, I enjoy this game and to pilot a mech was great but I found some major issues in this game that can be resolved by the developers.

    1. Load-out. I really miss being able to replace a medium laser with a L Laser but unfortunately, you can't in this game as you are restricted based upon the 'size' of the weapon and what type of hardpoint. In other mechwarrior type games, you are mostly restricted based upon the type of hardpoint and are mostly limited by the tonnage of your mech. I hope in the future the size will be removed.

    2. Spawning. I had an enemy tank spawn pretty close to me (I'm guessing about 5 miles) while destroying a base.

    3. Graphically. I like the game.

    4. storyline / game content - You're a mercenary, there's going to be a lot of missions that will be similar.
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  6. Dec 15, 2019
    4
    Knew this was gonna be a beta test until mod support and ai tweaks as well as additional missions and a second lance are added when steam release comes out. The AI is ATROCIOUS. not just enemy AI but your teams AI is seriously stupid. During defense missions your team will destroy more buildings than the enemy trying to get to them. Mission are bland and enemy spawns out of thin airKnew this was gonna be a beta test until mod support and ai tweaks as well as additional missions and a second lance are added when steam release comes out. The AI is ATROCIOUS. not just enemy AI but your teams AI is seriously stupid. During defense missions your team will destroy more buildings than the enemy trying to get to them. Mission are bland and enemy spawns out of thin air usually right on top of you. The times they do use a drop ship its right on top of your defense target but you had to walk all the way to said defense target. I got this for free so I don't really feel cheated but a lot of others are PISSED off. the one thin I can say is all the different mech variants were nice to see and the game does look pretty good but nowhere near what the first trailer showed. Wait until the steam release by then mod support and all the fixes that are needed will be included. Expand
  7. Dec 14, 2019
    4
    On par with the online game in terms of combat. Missions are overloaded with tanks, vtols, scripting bugs, path finding bugs and there seems to only be 3-4 biomes that look like they belong or came from earth.

    Game feels like it was made with a skeleton crew and no budget.

    No way to review the game on epics site which is interesting...
  8. Dec 14, 2019
    9
    This is Game is everything I've been asking for! But will you enjoy it? Let's find out:

    - I played the old Mechwarrior games from 2 to 4 (or some of them, well even Mechwarrior 1) and loved it, will I enjoy this one? That really depends. I saw some old school fans really disappointed with it (I'm still not sure why). Others (like me) really liked it (I love Mercs 2 despite its broken
    This is Game is everything I've been asking for! But will you enjoy it? Let's find out:

    - I played the old Mechwarrior games from 2 to 4 (or some of them, well even Mechwarrior 1) and loved it, will I enjoy this one?
    That really depends. I saw some old school fans really disappointed with it (I'm still not sure why). Others (like me) really liked it (I love Mercs 2 despite its broken bugs). Well, have you played Mechwarrior Online? If you like MWO's gameplay but you are not a huge fan of the PVP aspect, and wish it had a mercenaries campaign like Mechwarrior 2 or 4, than this game is for you. You gonna love to manage your lance of pilots, deal with the economies, fly all over the Inner Sphere to get contracts while the action combat being really really fun! If not, well, there is a chance you will not like it. I think it does what the other Mercs games did but way better!

    - I'm more into a good and well told story that keeps me interested! How about me?
    If you are more into the story driven games, if you think Death Stranding is a masterpiece despite its mostly boring gameplay, well stay away then. MW5 Mercs is not about the story, it never was. If the gameplay does not get you interested, story won't do it at all.

    - I play World of Tanks (or maybe War Thunder) and really like it! Is this my style?
    It could be. Would you like a single player/coop version of WoT where you can hire a platton with 4 tanks, start with only light tanks and keep progressing, buying medium tanks later, like a M4 and T-34 as you get more credits (no gold, f*** gold), you and your pilots keep improving skill, blowing AI tanks and soldiers, until you finally have reputation and money enough to buy a full platoon of Maus or IS-7? Than I'd recommend you give MW5 a try. You will just have to learn about how those mechs and weapons work, but controlling a mech feels a bit like controlling a tank.

    - I like fast paced FPS games. I play Apex a lot, I still like quake and unreal and even modern shooters. Can MW5 be as good?
    I have some friends that have a lot of fun playing Apex, for example. I have some fun as well when I'm playing with them. But they hated MWO. Gameplay feels way to slow for them, mechs move way to slow, aiming feels different, micromanaging heat and 3 or 4 weapons groups can be a bit complex. If you are more into fast paced shooters, even single player ones, there may be a high chance for you to not find MW5 that fun.

    - What about open world? I love to mindless wonder around an open world doing all kind of things. Is this game like that?
    Open World? No, why should it be? We don't need more boring open world games. MW5 is mission based. You can visit any planet you want, choose the contracts you want to take and keep playing the game as long as you like (There is no time limit to finish the campaign), but no open world.

    My view:
    I'm having a freaking blast with this game. It reminds me a lot of the original Mechwarrior 1 for DOS in some aspects. The story starts similar, you have a Merceneries Lance, can travel the Inner Sphere as you like (as long as you have the C-Bills), have to deal with the risk of taking missions. They may have ripped off some things from the new Battletech game (and that's not a bad thing), but some of it was firstly introduced in this first Mechwarrior game from 1989. Gameplay is solid! I'm a MWO fan and the gameplay feels like second nature to me. If you like western giant stompy Mechs that feel a bit more simulation than arcade you may enjoy MW5: Mercs.
    I hope my review can help you decide! Thanks for reading it!
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  9. Dec 14, 2019
    1
    Developers require ALL users to use a launcher with no features, with none of their friends on it, run by a shady Chinese-friendly megacorp. The kicker? This launcher has no effective DRM. The devs made this decision to get a small amount of money pre-release, at the massive cost of sales post-release. The pirating scene for this game is larger than the legitimate scene. That is how badlyDevelopers require ALL users to use a launcher with no features, with none of their friends on it, run by a shady Chinese-friendly megacorp. The kicker? This launcher has no effective DRM. The devs made this decision to get a small amount of money pre-release, at the massive cost of sales post-release. The pirating scene for this game is larger than the legitimate scene. That is how badly the devs failed the customer base.

    Play stupid games, win stupid prizes.

    The custom/hacked servers for this game are now more active than the official ones. Any sanctioned online play is plagued by hackers and disconnects.

    Of the 35 friends in my MW group, 2 of us bought the game. We've been into MW/BT since the 90s.

    If you want to play this title, and I don't blame you because the game is fun when it's not destroyed by its stupid launcher and terrible developer, obtain it via less legitimate means and show the developers that their stupid store is not happening without the necessary features and integration for a title like this.

    Pros:
    Movement can feel good sometimes
    Overworld design is great for the most part
    Long game in hours

    Cons:
    Graphics are a total failure, looking 10 years old
    Radar is totally unacceptable for a MW/BT game
    Missiles look weird
    Enemy spawns are off
    Map design is half-assed and copy-pasted everywhere
    Customization is a joke
    Official servers deserted
    MTX$$$$$$$$$$$$
    Massive, massive optimization issues
    No mods(!!!) for no reason other than dev laziness
    Overpriced af for a broken cut down half assed mess that the fans don't want

    1/10 works, might entertain a 3 year old for a moment.
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  10. Dec 14, 2019
    3
    I've played the game for four hours and am a BT/MW fan.
    Pros: - starmap you can explore
    - incentive to balance where you handle repairs - reputation system that affects pay, salvage, and insurance Cons: - enemies spawn on top of you, next to you, making long range weapons useless - spawn system also leads to your mechs back armor quickly being stripped without warning - radar does not
    I've played the game for four hours and am a BT/MW fan.
    Pros: - starmap you can explore
    - incentive to balance where you handle repairs
    - reputation system that affects pay, salvage, and insurance

    Cons:
    - enemies spawn on top of you, next to you, making long range weapons useless
    - spawn system also leads to your mechs back armor quickly being stripped without warning
    - radar does not work
    - awful AI
    - UI looks alpha stage level developed
    - repetitive - awful ui that looks like its in an alpha stage
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  11. Dec 14, 2019
    9
    Mechwarrior 5 plays and feels like a good game. The gameplay is excellent along with the graphics; however, the AI could be a little more engaged and unpredictable. I applaud the company for attempting to create something more along the original lines of the Mechwarrior franchise (and the POS that was MWO). Overall, I enjoy playing the game and the difficulty when trying to score hitsMechwarrior 5 plays and feels like a good game. The gameplay is excellent along with the graphics; however, the AI could be a little more engaged and unpredictable. I applaud the company for attempting to create something more along the original lines of the Mechwarrior franchise (and the POS that was MWO). Overall, I enjoy playing the game and the difficulty when trying to score hits against the lights makes it quite enjoyable. Expand
  12. Dec 14, 2019
    10
    За свои деньги отличная игра. Есть куча косяков, но в целом очень нравится. К тому же патчат потиху. Вообщем доволен, чего ждал того и получил ;)
  13. Dec 14, 2019
    5
    It's a misguided game.

    First of all, it fails to form a narrative. The absolute majority of missions seems procedurally generated and is replicable in instant action. Even the voiceover is the same. Only you don't need to grind for mechs and weapons in instant action or care about repair costs. The story is as generic and basic as a committee-approved fantasy. Even something as
    It's a misguided game.

    First of all, it fails to form a narrative.

    The absolute majority of missions seems procedurally generated and is replicable in instant action. Even the voiceover is the same. Only you don't need to grind for mechs and weapons in instant action or care about repair costs.
    The story is as generic and basic as a committee-approved fantasy. Even something as simple and self-contradictory as: "My home city was destroyed by mechwarriors. So I grew to be a mechwarrior myself to kill as many of these bastards as possible." would've given a better narrative hook.
    There is little to no sense of direction on the starmap. The Elite: Dangerous problem, vast as an ocean, deep as a puddle. I guess I should progress through conflict zones, maybe? And they have convenient production hubs nearby to support my business, okay. The quality of equipment offered seems to correspond to the level of the player's outfit, so no shortcuts.

    Isn't that applicable also to widely acclaimed (liked it, but not loved it) Battletech? Or Starsector if you're a connoisseur? Yep. But let's now go to the core.

    The core works almost well, except for two issues.

    First of all, the visibility range for ground units is way too low, more suited for a fast-paced online shooter.
    Second, the map generator likes to spawn tanks very, very much.
    Fast-paced online shooters are great, combined arms are also great, but they don't mix well.
    Yep, even in-battle spawns (isn't it just great when a mech with its tanks posse spawns 250 meters behind you in an already cleared area?) pale in comparison.

    They pale because these conditions force you to play in a perfectly average, jack-of-all-trades way on samey procedurally generated maps.
    You can't realize your speed, because you'll run into a horde of tanks and turrets who'll make your life pretty mizerable. It's pretty hard to realize long-range weaponry because you tend to see ground stuff just about in the range of a medium lazer. The abundance of relatively soft and relatively hard-hitting targets makes you favor high-DPM weapons as opposed to high-alpha.
    You've got to move at an average pace and you'd better have a healthy mix of close and mid and a bit of long range weaponry and a healthy amount of armor to tank the inevitable damage. If you're into micromanaging your AI teammates with specialized builds... maybe modded out Battletech is more suitable for this purpose?

    Hmmm, what does this aversion of things like laser boats or missile boats or flying snipers or speedy glass cannons or anything overpowered (i.e. fun) remind me of?..
    Yeah, that's your F2P MMO balance in the game you paid for, only with the nice premium bits chopped off.

    So it goes.
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  14. Dec 14, 2019
    3
    I was hype and after liking MWO I was hoping for at least good mech game. if it had mods it would be great but there are so many problems caused by non caring dev team.
    Only people who cared about the game were those who made the management and space map.
    Everybody else phoned it in: The missions are samey, the levels contain huge parts of copy pasted areas, massive glaring bugs like
    I was hype and after liking MWO I was hoping for at least good mech game. if it had mods it would be great but there are so many problems caused by non caring dev team.
    Only people who cared about the game were those who made the management and space map.
    Everybody else phoned it in: The missions are samey, the levels contain huge parts of copy pasted areas, massive glaring bugs like control remapping doesn't remap the keys, story not just being bad but actively hidnering your enjoyment of the game, mission scripting being absolutely terrible and only working if you rush into the objective otherwise you can softlock the game, AI being stupid and limited, enemy forces teleporting into 300m range of the objective(that means if you find good battlefield they can spawn literally 20m behind you and double aC20 your back).

    Not to mention GLARING lack of polish and poor performance.

    And worst of all it's casualized: theres no radar system, no optics, no way to command your lance, customization is simplified, biomes don't affect heat of your mech at all.

    Feels like early access made by an indie dev team.
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  15. Dec 14, 2019
    0
    Russ Bullock. Traitor of our time.

    What more can you say. Russ is a complete puppet for money trying to support his ever failing studio and it's milking of the MechWarrior franchise. Man can't seem to understand that the MW/BattleTech community is niche at best and has supported him and PGI through out their constant butchering of MWO and tossed TONS of money at MW5 with the promise of
    Russ Bullock. Traitor of our time.

    What more can you say. Russ is a complete puppet for money trying to support his ever failing studio and it's milking of the MechWarrior franchise. Man can't seem to understand that the MW/BattleTech community is niche at best and has supported him and PGI through out their constant butchering of MWO and tossed TONS of money at MW5 with the promise of Steam. But good ol Traitor Russ himself followed the quick buck and betrayed a entire dedicated fanbase that supported him and PGI for years.

    Maybe on day MW/BT will be ripped away from these con men and we can finally get fulfilling games. Not micro transaction pile of **** Russ and PGI trot out.

    There's no other way to say it. Russ Bullock and PGI. We the BattleTech fans, HATE YOU.
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  16. Dec 13, 2019
    2
    This isn't a Mechwarrior game. I don't know what it is, really - it feels like a poor offline copy of Mech Online (which wasn't a real Mechwarrior game either). It misses every mark which make Mechwarrior games great.

    The acting is awful, the writing is terrible, the graphics are dated, and the gameplay is stilted and uninspired: weapons look, sound, and feel lifeless; movement is
    This isn't a Mechwarrior game. I don't know what it is, really - it feels like a poor offline copy of Mech Online (which wasn't a real Mechwarrior game either). It misses every mark which make Mechwarrior games great.

    The acting is awful, the writing is terrible, the graphics are dated, and the gameplay is stilted and uninspired: weapons look, sound, and feel lifeless; movement is cramped and heavy (and not in a satisfying "this mech feels heavy" kind of way); mechs look like cross-over fanart between FASA and anime, rather than military machines, and the whole game looks and feels like something that would have been middle-of-the-road 10 years ago. Even the main menu looks cheap and cheesy.

    I went in expecting little, and was still disappointed as I uninstalled it a short time later. I guess we never will see a mechwarrior game that lives up to the old ones.
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  17. Dec 13, 2019
    4
    Not Impressed, and not made for serious Battletech / Mechwarrior fans. I have been playing the tabletop version since it's inception, and have played every iteration of it on the PC. Mechwarrior 4, still stands head and shoulders above this.

    PROS: The look, feel, and movement of the mechs is superb. I think most would agree. The problem is everything else. Where to begin: CONS: 1.
    Not Impressed, and not made for serious Battletech / Mechwarrior fans. I have been playing the tabletop version since it's inception, and have played every iteration of it on the PC. Mechwarrior 4, still stands head and shoulders above this.

    PROS:
    The look, feel, and movement of the mechs is superb. I think most would agree. The problem is everything else. Where to begin:

    CONS:
    1. The game music is just bad.
    2. Story, meh.
    3. Enemy mech gets legged, drags leg for 10 seconds, starts running around as if there were never damaged.
    4. Missiles look like garbage when fired. More of an aesthetic thing, but to my eyes it looks cartoonish.
    5. We have better radar in WWII than the 31st century. Mechs / vehicles spawn in within a few meters right behind you. Mechs have 360 degree radar, not Direct LOS only. If I did not know that these devs made a Mechwarrior game already, i would guess they had never heard of Battletech / Mechwarrior before.
    6. The missions are uninteresting, repetetive, and boring.
    7. The mechbay, and mech customization....Holy lord what the hell is this? This was made for casual 10 year olds. There is no real mech customization, imo, at all in this game. The Battletech game by Hairbrained does it light years better, and even that is not that fantastic by comparison to actual Battletech, but at least you have a little wiggle room.
    8. Maps areas are small.
    9. When map is enlarged it looks like old tiled desktop wallpaper.
    11. Terrain, like the missions, are boring, lifeless, and repetetive.
    10. Lancemates run through the very buildings you are tasked to protect.
    11. Economy is almost arbitrary. I have yet to find myself in any kind of position of "Oh no, I'm about to be bankrupt." I rake in the dough as if I was playing GTA V.

    I am sure i have likely missed 10 more things, but you get the picture. I do not mind PGI retaining their current MWO licensing, but for the love of god, limit them to only that, and license it out to someone else to make a real Mechwarrior game.
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  18. Dec 13, 2019
    0
    Broken, boring, no promised VR, and an exclusive to boot. Piranha games is a joke.
  19. Dec 13, 2019
    6
    This is not a MechWarior simulator, this a not well done arcade game for children that want to go pew-pew-pew with giant "robots".
    There isn't enough Mech equipment customization. The "build and maintain your own mercenary Mech company" element is shallow. Diplomacy with the different houses is irrelevant. The game economic is totally unbalanced.. The mission are also poorly done. The
    This is not a MechWarior simulator, this a not well done arcade game for children that want to go pew-pew-pew with giant "robots".
    There isn't enough Mech equipment customization. The "build and maintain your own mercenary Mech company" element is shallow. Diplomacy with the different houses is irrelevant. The game economic is totally unbalanced.. The mission are also poorly done. The only challenging think that they came up with is to spawn more enemies around you. Often popping up to existence just several meters behind youq on in some cases just in front of you. The UI looks like was left unchanged from the Alpha version
    Honestly I'm flabbergasted how this game is so unfinished and not well made. The game was in development so much time , with the experience and the assets from the MWO
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  20. Dec 13, 2019
    1
    As a huge fan of Mechwarrior I really want to support the idea of CO-OP Campaigns. That's why it breaks my heart to give a poor score. I can't play with my friends because joining keeps failing and when they do get in they are soon disconnected. My partner is on the same network as me and gets kicked.
    I understand verifying an account through an external server but why not then steam the
    As a huge fan of Mechwarrior I really want to support the idea of CO-OP Campaigns. That's why it breaks my heart to give a poor score. I can't play with my friends because joining keeps failing and when they do get in they are soon disconnected. My partner is on the same network as me and gets kicked.
    I understand verifying an account through an external server but why not then steam the game directly between computers? Or can they not even get that working correctly?
    If their single player was good I'd still give a better score than 1, but enemy detection works like either the mech doesn't have a radar or every enemy has stealth amour. You only see what's in a cone in front of you. That's not even how radars work.
    The game forced me to play a tutorial and crashed right at the very end. I had to do it all again. Any company stupid enough to not give players the option to skip the tutorial deserves low scores.
    I could write an essay about all the minor problems but suffice to say that the game could be fixed. The question then is will they fix it? I'd suffocate first if I held my breath. You know... because development takes time ;P
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  21. Dec 12, 2019
    0
    unoptimized piece of **** with curve control, i7-7700 16gb gtx 1070=40-100~ fps on minimum graphics settings
  22. Dec 12, 2019
    2
    Low budget garbage. Terrible textures. Atrocious story dialog/writing. Repetitive quests. PGI are absolute sleaze balls and should never have been given the rights to this game. What a waste, what a shame.
  23. Dec 12, 2019
    0
    Extremly repetitive gameplay, bad UI, bad AI, bad story, bad voice acting, long load times all the times (even on fast ssd), enemies spawning unpredictably wherever. But hey, battlefield graphics are nice. You've killed mechwarrior franchize Piranha Games. Its a heap money grab.
  24. Dec 12, 2019
    5
    First off if your just reading the first part of the review ill spell it out, The game is playable but has some major flaws. Good news is that they are fixable with patches or mods so there is hope yet.

    Now for the long version. And im not gonna mince words, for a game delayed for a year and a half it is disappointing. I have it a good shot and put some 20+ hours into the game before
    First off if your just reading the first part of the review ill spell it out, The game is playable but has some major flaws. Good news is that they are fixable with patches or mods so there is hope yet.

    Now for the long version. And im not gonna mince words, for a game delayed for a year and a half it is disappointing. I have it a good shot and put some 20+ hours into the game before making a judgement. I was really hoping this game would offer more than it did but sadly no. so lets break it down.

    Gameplay: The gameplay is surprisingly solid.from a combat standpoint, if you liked MWO style combat you will feel right at home. Combat feels good though there is some balancing that would be nice. However I dont like the lack of environmental effects on your mech this has been a core of the Mechwarrior franchise and it seems to be lacking. If it does exist its not marked anywhere and I have played on lava and ice planets and not noticed enough to want to make me change my load-out. Lastly there is the issue of the A.I. IT SUCKS, I ream really sucks, enemy units running into each other, and walls and off cliffs, you get the idea. Your allies are not any better, in missions like base defense they usually cause more damage than the enemy. The fact that the lance commands are essentially the same as MW3 from 1997 should be a big clue. I would have loved more detailed commands such as hold position but keep firing or form a battleline. Thankfully the environmental factors is a easy fix, and the A.I. while more tricky should be possible (and it really is needed).

    Campaign:Most of the basics of the campaign are really good they took most of what Battletech PC did and thats a good thing, Open world, reputation and the ability to negotiate contracts are all great. However it is telling that the areas where they differ from Battletech is where the game falls short. The repair system is one big issue given how its implemented. Any battle damage you have to pay for, including armor, this drags the game way down and would have been much better if ti had been just structure/weapons like in Battletech. Also the game has a steep learning curve, you are really dropped to the wolves right from the start. The game hurts you for mistakes(badly) All of this is exacerbated the major flaw; the game has no difficulty settings, at all. For a modern single player game this is a mortal sin. Another problem is the lack of depth in the missions. There are hints of good ideas in some of the story missions that would really have been nice to see in "random" missions (turret generators and mobile field bases im looking at you). the **** AI doesnt help. Lastly the characters themselves are completely one dimensional if that you see no real emotion and develop no bonding with any of the characters (including your own).

    Graphics: While a relatively minor issue the fact that the graphics are the same as MWO which came out in the late 2000's put the graphics 10 years out of date.
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  25. Dec 12, 2019
    3
    TLDR: Long loading times, sub par graphics, dull environment, out of proportion assets, VERY repetetive game loop, idiotic spawning of enemies.

    MWM5 does not succeed in any of its genres basics. The graphics look like about 8 years old, the mechs feel all similar, the environment is dull and without detail and so are the mechs- still it takes a hell of resources and long loading
    TLDR: Long loading times, sub par graphics, dull environment, out of proportion assets, VERY repetetive game loop, idiotic spawning of enemies.

    MWM5 does not succeed in any of its genres basics.
    The graphics look like about 8 years old, the mechs feel all similar, the environment is dull and without detail and so are the mechs- still it takes a hell of resources and long loading times. You change a sector in tactical view? 20 seconds loading time. Serioulsy, the only thing that changes when cahnign a sector is fonts. How can that need 20 seconds loading?!

    The grind is real. The missions are procedually generated without any love or thought. It plays like an arena shooter against very bad AI. Most enemies spawn just beneath you or in your back. So it often happens that you check your surroundings just to get shot in the back from three tanks and a mech 1 second later since the engine stupidly just spawns enemies where you are currently not looking at. This renders long range rockets and other long range builds almost useless since everything spawns in close quarters.

    The only thing fun in the game is "hunting" for new mechs, and trying different outfits and lances.
    If the missions would at least be of minimal quality then the game could reach maybe a 5 or 6.

    I really hope they skip the planned raytracing patch for january and instead make the game less of a pain in the haleluja
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  26. Dec 12, 2019
    3
    Jesus, what a terrible game. Its the same studio that made MechWarrior online but for some reason they made combat feel far worse than it was in MWO. (Which is a shame because combat mechanics was the only reason people played that game that had literally no content). Movement is janky, UI is terrible, AI is complete garbage so they resort to having dozens of them and spawning themJesus, what a terrible game. Its the same studio that made MechWarrior online but for some reason they made combat feel far worse than it was in MWO. (Which is a shame because combat mechanics was the only reason people played that game that had literally no content). Movement is janky, UI is terrible, AI is complete garbage so they resort to having dozens of them and spawning them literally behind you to provide challenge, voicework subpar and writing is so terrible, i think studio just tried to do it amongst themselves to cut the cost. And the music, jeez man, it was so bad that i preferred silence over what game had the offer. This game is a travesty. Should be the tombstone of Piranha games.

    Man, all they had to do was carry over the assets and the animation/movement they built with MWO into a good random map designer + kickass AI and music. That is it. That would've made the game but no. They failed at everything, literally. Even things they've accomplished in the past. Dont buy it, just play the previpus game, Mech Warrior 4 (oddly enough the game microsoft made in 2003 was also named mercenaries, unlike this one that game is still playable and quite enjoyable as well.)
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  27. Dec 12, 2019
    6
    I am having fun with the game (more fun when playing with my friends in my lance), but it just feels unfinished in general, and there are a lot of seemingly simple and obvious things that could have been done to make the game better. And as someone else I saw mentioned, they got many of the assets for this game from Mechwarrior Online, so they weren't starting from scratch, which makes howI am having fun with the game (more fun when playing with my friends in my lance), but it just feels unfinished in general, and there are a lot of seemingly simple and obvious things that could have been done to make the game better. And as someone else I saw mentioned, they got many of the assets for this game from Mechwarrior Online, so they weren't starting from scratch, which makes how unfinished the game feels even worse. I can see my score going up easily with some basic improvements that probably should have been in the game from the start (better menus, better mission design, enemies that don't spawn behind you constantly and make missions feel like and endless gunfight, any customization to your character, be it name or portrait, company logo customization, having NPC's actually look at you when they're talking to you, players in your game at least being able to look into menus and loadouts of mechs as opposed to only being able to wander the ship and do nothing else, etc...)

    There is just a lot of basic stuff that needs improvement, but from what I gather from people who have been playing MWO and know PGI (developers), who knows if those improvements will be made. My bottom line is that the game was feeling a bit frustrating to me playing alone, is MUCH more fun with friends, but in the end it does not feel finished despite all the ready made assets PGI had from MWO to lessen their workload.
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  28. Dec 12, 2019
    5
    Overall, this is a pretty mediocre game, which is a suprisingly amount of fun.

    Pros: -Mechs feel great to control -guns feel powerful -nice hit feedback -good sound design -effects look great Cons: -long loading times -enemies spawn often right behind or even inside you -coop in campaign feels like a late edition, since the people joining can't even hear the story NPCs talk,
    Overall, this is a pretty mediocre game, which is a suprisingly amount of fun.

    Pros:
    -Mechs feel great to control
    -guns feel powerful
    -nice hit feedback
    -good sound design
    -effects look great

    Cons:
    -long loading times
    -enemies spawn often right behind or even inside you
    -coop in campaign feels like a late edition, since the people joining can't even hear the story NPCs talk, neither can they modify mechs
    -graphical glitches with a weird pixelation ghosting effect
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  29. Dec 12, 2019
    1
    fun game, but its terribly flawed.

    - there is no practical control over your AI lance mates - no way pointing, no retreat orders, no defend location no nothing, so expect you lance to be constantly tripping over itself and definitely don't expect to be pulling of any advanced tactics - you have a map with grid lines... but no grid references - AI is dumb - friendlies will do more
    fun game, but its terribly flawed.

    - there is no practical control over your AI lance mates
    - no way pointing, no retreat orders, no defend location no nothing, so expect you lance to be constantly tripping over itself and definitely don't expect to be pulling of any advanced tactics
    - you have a map with grid lines... but no grid references
    - AI is dumb
    - friendlies will do more damage to the base you are protecting then the people attacking it
    - enemies can and will spawn on top of you and the objective
    - because of the limited control over your lance, the poor AI, and enemy pop in the game is pure brawn over brain. whats the point of setting up a long range mech if the AI can just spawn 500m in the open field behind you.
    i could keep going...
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  30. Dec 12, 2019
    5
    This game is just Mechwarrior Online with updated graphics.
    ALL the sounds are directly taken from MWO.
    The UI and controls are exactly the same, but looks worse. The story is exactly like Battletech, This game is pretty much the FPS version of the same game. The hangar graphics is laughable and the NPCs looks like they are taken from Half Life 1. I would give this game 5/10 and thats
    This game is just Mechwarrior Online with updated graphics.
    ALL the sounds are directly taken from MWO.
    The UI and controls are exactly the same, but looks worse.
    The story is exactly like Battletech, This game is pretty much the FPS version of the same game.
    The hangar graphics is laughable and the NPCs looks like they are taken from Half Life 1.
    I would give this game 5/10 and thats beeing kind tbh.
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  31. Dec 12, 2019
    3
    - Графика 10-летней (а то и 15-летней) давности. Основные отличия от Mechwarrior 3 - наличие деревьев и менее мыльные текстуры. Я понимаю, у разработчика денег нет, но ЗАЧЕМ тогда делать эпизоды, когда Ваш персонаж ходит вне меха? Видишь других персонажей, а у них анимации нет. Вообще игра напоминает визуально недавнюю Battletech (которая мне понравилась куда больше), да вот беда - жанр- Графика 10-летней (а то и 15-летней) давности. Основные отличия от Mechwarrior 3 - наличие деревьев и менее мыльные текстуры. Я понимаю, у разработчика денег нет, но ЗАЧЕМ тогда делать эпизоды, когда Ваш персонаж ходит вне меха? Видишь других персонажей, а у них анимации нет. Вообще игра напоминает визуально недавнюю Battletech (которая мне понравилась куда больше), да вот беда - жанр другой, и требования к картинке тут сильно выше.
    - Физика мехов на нуле. Следов на земле они не оставляют. Упал с огромной высоты - никаких повреждений, никакой анимации (хоть бы мех присел, что ли. А, я забыл - садиться нельзя. И бинокля нет вроде бы). Автопушки здесь не авто- - пушка "Центуриона" стреляет одиночными выстрелами. РДД по своей механике выглядели лучше в Mechwarrior 3 (см. год выпуска последней). Рукопашный бой на мехах не предусмотрен.
    - Сюжета по сути нет (то, что здесь сюжетом зовётся, пишут дети лет пяти).
    - В игре есть напарники, но обучения групповому бою нет. В начале Вас попытаются обмануть, во время обучения показывая в кокпите меха от первого лица руки пилота. Думаешь - прикольно, во время боя руки что-то будут нажимать, визуализируя нажатые кнопки. На самом деле нет.
    - Отвратный перевод на русский (напр., "войны за Престол" вместо войн за Наследие). Часть текста не переведена вообще.
    - Основным средством придания динамики боям служит саундтрек. Правда он несколько однообразен.
    Пока Вы одобряете и покупаете ТАКОЕ, хороших игр будет крайне мало. Зачем разработчикам напрягаться?
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  32. Dec 11, 2019
    9
    feels like Battletech meet Rebel Galaxy anyway I enjoy playing this game and well just ignore those haters they can't help especially those trollers
  33. Dec 11, 2019
    4
    I was so excited... Mechwarrior 4 is one of my all time favorite games, but after the intro missions and a few contracts I'm pretty disappointed. It seems the way the developer chose the make missions challenging is to spam smaller vehicles, while also giving them better range than your star league era battlemech built with lost tech... I keep getting shot by tanks I cant target orI was so excited... Mechwarrior 4 is one of my all time favorite games, but after the intro missions and a few contracts I'm pretty disappointed. It seems the way the developer chose the make missions challenging is to spam smaller vehicles, while also giving them better range than your star league era battlemech built with lost tech... I keep getting shot by tanks I cant target or damage because of range, most of the time they are at double my tactical overlay's sphere. Just in case that wasn't bad enough enemies will randomly spawn all around you so you have no ability to tactically move a "front line" within a mission. Squad command is limited and they don't seem to listen to you very well either. It appears that the ratio of small vehicles to mechs is 30ish/1, so you get chewed up by tanks before you even see a mech. The mech AI... close to point blank and run in a circle around you. All of this makes the inability to save within a mission truly game breaking. If the mechwarrior franchise is ARMA this is CoD.

    Over all this is gonna need a lot of polish. It kinda feels like a beta, right down to a couple of ctd's.
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  34. Dec 11, 2019
    0
    Not the mech warrior game I was expecting. Can't customized mech that much and not open world...
  35. Dec 11, 2019
    9
    Gotta weigh in here. I have played Mech Warrior Online 60+ hours and BattleMech 80+ hours and this new addition to the Battlemech / Mechwarrior experience is essential. Some people are saying this game is average. I do not agree.

    There are definitely aspects that could use improvement! I literally am waiting on baited breath with fingers crossed that we get expansions, DLC, or even just
    Gotta weigh in here. I have played Mech Warrior Online 60+ hours and BattleMech 80+ hours and this new addition to the Battlemech / Mechwarrior experience is essential. Some people are saying this game is average. I do not agree.

    There are definitely aspects that could use improvement! I literally am waiting on baited breath with fingers crossed that we get expansions, DLC, or even just QOL updates for this title.

    Because it is SO FUN to play. When there is 12 plus bogies on the screen and you are assaulting a base in a Blackjack trying to lay down the suppression fire long enough while sniping turrets and helicopters for your three AI controlled lancemates to help you pull through it is TENSE.

    The physical experience of switching from a Blackjack to a Vindicator is so impactful! On paper they really are not that much different. In piloting the different loadouts and weapons make you feel like you are piloting a different mech. This is so downplayed by the two other titles.
    Your skill as a pilot here really helps you out.

    MWO dosen't quite have the longevity of a mercenary comapny. The MWO experience is similiar to this (though not nearly as impactful) but it feels like a skirmish simulator and while online with big battles it just dosen't hold my interest (not to mention the grind is high). In addition it's really hard to be tactical because you get smoked SO FAST by huge groups of players. It's very chaotic and (for me at least) boils down to very basic tactics you have to adhere to to not get dog-piled cored. BATTLEMECH is great in it's own rights but you don't have as strong as a visceral experience due to it being a slow paced top down tactics game (which I love but I don't feel like I am a pilot, more a general commanding troops).

    Mechwarrior 5: Mercenaries blends the two into a sublime balance.
    It's not perfect across the board and could use some fine tuning so I give it a 9 instead of a ten.

    I hope it continues to get some more development love because I am having a blast and I think anybody who enjoys MWO and BATTLEMECH is missing out if they don't give this game the chance it deserves. With any upcoming soft tweaks it's an easy 10 for sure, 11+ with any future additions to the core gameplay.
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  36. Dec 11, 2019
    6
    MechWarrior 5 does little more than provide the bare minimum to meet expectations, while doing very little to innovate or move the franchise into the modern era.

    While the game looks and sounds decent, you'll often be met with some awful pop-in and generic rock soundtracks. The story is serviceable enough to introduce newcomers to the setting, but nothing to write home about. The
    MechWarrior 5 does little more than provide the bare minimum to meet expectations, while doing very little to innovate or move the franchise into the modern era.

    While the game looks and sounds decent, you'll often be met with some awful pop-in and generic rock soundtracks. The story is serviceable enough to introduce newcomers to the setting, but nothing to write home about.

    The gameplay while solid, is brought down by AI that somehow manages to be worse than games from 20 years ago.
    Such features include: Friendly AI getting stuck on terrain. Stuck on one another. Never using jump jets, Shooting you and each other in the back. Moving into your line of fire and blocking you constantly. Running into and damaging structures you are supposed to be protecting. Randomly decided to stop following you or engage in targets. Teammates just barely managing to follow instructions, if they aren't outright ignoring them.
    Let's not forget that enemy mechs and tanks will spawn out of thin air mere inches away from you during some missions.

    The mechlab is bare bones and a step backwards in the franchise. A system of hardpoint, size and slot limitations [multiple smaller weapons cannot fit into larger slots. 1 slot, 1 weapon.] mean that a very clear meta develops and you often find yourself ignoring or glossing over a large variety of mechs due to being limited to terrible loadouts. Neither is the progression system polished enough to really ever force you into using these less than optimal units outside of what the game starts you with.

    Since mission variety only ever boils down to "destroy the everything" and PGI's idea of difficulty is "throw more tonnage at you", Light mechs are quickly left in the dust and forgotten about, So you can go ahead and forget about buying that rare spider hero mech, it belonged in the trash before you ever even found it.

    Co-op is completely unbalanced due to the fact that the AI is sub 100 IQ, and with no other way to adjust difficulty outside of "take a light mech instead of a medium", you'll never be challenged outside of self-handicap.
    Never mind that the game is EGS exclusive for a year and lacks every quality of life feature you can think of.

    The framework for an amazing game is here, but what we were given is held back by various shortcomings that show that the project wasn't ready for release, The money behind it just ran out. Modding has the potential to turn this game into something incredible, but that might even be asking too much. As much as i love the franchise and wish to see it do well, i can't earnestly recommend the game in its current state. You'll be better off waiting for the steam release and seeing what mods are available at that time.
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  37. Dec 11, 2019
    5
    I am sad that I was proven right. Even with the delays and infusion of cash the game feel uncompleted. The graphics are good but not a massive update over MWO. The mech scaling to world feels off, no melee and the combat while okay feels uninspired.

    The premise of the game is solid but it feels like they took the excellent game, Battletech, and turned it into a shooter. The voice
    I am sad that I was proven right. Even with the delays and infusion of cash the game feel uncompleted. The graphics are good but not a massive update over MWO. The mech scaling to world feels off, no melee and the combat while okay feels uninspired.

    The premise of the game is solid but it feels like they took the excellent game, Battletech, and turned it into a shooter. The voice acting is a wild mix of poor acting and poor scripts.

    This is what we have come to expect with Piranha making a Mechwarrior game. For $25 I would consider it a fair buy, for $50 way overpriced and if you kept your pre-order, you got robbed.
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  38. Dec 11, 2019
    8
    I have played first 4 missions before writing this review. First Good News: Combat is solid. But not as good ad MWO... Merc. Action - micro management - reputation system Mech Lab- Salvage are good. Locations are "varied" and looks pretty good. Real time destruction is good and you feel like you are on a giant hulking war machine which is 200 years old. Bad News: IntermissionI have played first 4 missions before writing this review. First Good News: Combat is solid. But not as good ad MWO... Merc. Action - micro management - reputation system Mech Lab- Salvage are good. Locations are "varied" and looks pretty good. Real time destruction is good and you feel like you are on a giant hulking war machine which is 200 years old. Bad News: Intermission animations.. AWFUL... Really disgusting. I really question the designers and testers if they really saw this intermission phase. Every mission I have to press my urge to go Alt - F4... If someone is reading this "Please... PLEASE remove those phases with a patch. Beyond that, the game is solid. If you are a 40+ Mechwarrior fan you will like it. Expand
  39. Dec 11, 2019
    9
    Don't listen to the haters. Yes, its an Epic exclusive. Its my first epic game, and i feel dirty doing it, but its so worth it. Yes, the voice acting is horrible, and the story is nothing new... at all, but we don't play Mechwarrior for the story. Want story? Play Bioshock. Want to be in giant mechanical robots and blow things up? Then BUY THIS GAME.
    Combat world graphics are great. The
    Don't listen to the haters. Yes, its an Epic exclusive. Its my first epic game, and i feel dirty doing it, but its so worth it. Yes, the voice acting is horrible, and the story is nothing new... at all, but we don't play Mechwarrior for the story. Want story? Play Bioshock. Want to be in giant mechanical robots and blow things up? Then BUY THIS GAME.
    Combat world graphics are great. The "out of mech" graphics are meh. The star systems available to play in are HUGE.
    This game is worth it.
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  40. Dec 11, 2019
    8
    Feels like the HBS Battletech game done in first person. Building destruction is the most refreshing and most fun I ever had not only in a mech game but in any game so far.
  41. Dec 11, 2019
    9
    Pure Mechwarrior game done with love and care for Battletech universe. First of all - it's a sim so aproach it as one (it might feel daunting but you will get it in no time) Second - you play an up and coming mercenary and you start with barely anything but you can check all the available mechs in instant action (there is over 50 types of them, yes 50, and most of them have couple ofPure Mechwarrior game done with love and care for Battletech universe. First of all - it's a sim so aproach it as one (it might feel daunting but you will get it in no time) Second - you play an up and coming mercenary and you start with barely anything but you can check all the available mechs in instant action (there is over 50 types of them, yes 50, and most of them have couple of variants which means different setup of slots for weapons etc) Third - yes, the story is bad but gameplay trumps it like mech a building and when start to get good and understand mech builds the game shows its true color, its basically the second best mercenary simulator with long, open and hard campaign after Jagged Alliance 2 (you really need to think about money). Yes, there is room for improvement (some AI problems, more mission diversity -there is still quite a bunch) but its an awesome start and devs can only add more stuff since the universe is rich with Wars and tech.
    For Battletech fans its essential as well as for anyone longing for an awesome pure mech game, especially on pc. Give it a chance, its time to stop this epic vs the world stuff. You miss out on awesome game/s.
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  42. Dec 11, 2019
    4
    Battle is fun, really fun. But script was written in a toilet by 10 yo kid. Voice acting has been done by neighbors and friends. And game is not optimized at all. Graphics and physics are old and at the same time game requires some good hardware to run. On a minimum hardware it will not work at all probably.
    I will wait for a week, if there wont be patches that would fix crashes that i'm
    Battle is fun, really fun. But script was written in a toilet by 10 yo kid. Voice acting has been done by neighbors and friends. And game is not optimized at all. Graphics and physics are old and at the same time game requires some good hardware to run. On a minimum hardware it will not work at all probably.
    I will wait for a week, if there wont be patches that would fix crashes that i'm having, then i will take a refund.
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  43. Dec 11, 2019
    10
    WOW I've been waiting for it almost 20 years! Insane right? But hell yeah! It was worth it.
  44. Dec 11, 2019
    6
    Game is way too similar to MWO and I don't see much upgrade over MWO.
    Overall, I am disappointed as this game can deliver so much more.
  45. Dec 11, 2019
    10
    Это лучшее творение студии. Игра полностью соответствует духу BattleTech'a! В отличии от MWO тут ты себя ощущаешь мехвойном, а не "водителем непонятной фигни из картонных коробок". Прекрасная возможность играть в кооперативе с друзьями. Чувствуется наследие 3й и 4й частей.
    Есть свои недоработки, но они не являются критичными. Конкуренты просто пытаются навредить франшизе. Потому , что Мех
    Это лучшее творение студии. Игра полностью соответствует духу BattleTech'a! В отличии от MWO тут ты себя ощущаешь мехвойном, а не "водителем непонятной фигни из картонных коробок". Прекрасная возможность играть в кооперативе с друзьями. Чувствуется наследие 3й и 4й частей.
    Есть свои недоработки, но они не являются критичными. Конкуренты просто пытаются навредить франшизе. Потому , что Мех легко "давит танки".
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  46. Dec 11, 2019
    8
    В игре очень много косяков с поведением ИИ, графика уровня 2007 года, русская локализация ужасна. Но наконец кто-то сделал Мехворриор, спустя 19 лет. Надеюсь допилят.
  47. Dec 10, 2019
    10
    Заканчивайте хаять игру. Чего вы ожидали от маленького разраба!? Игру уровня ААА?!?! Все дополнят и поправят допами и будет просто конфетка!!
  48. Dec 10, 2019
    9
    Cutsence could be better, but gameplay is super fun. Better than MW4! And that's says a lot. Now you are really managing a merc outfit.
  49. Dec 10, 2019
    10
    Любимый фильм детства Робот Джокс или Роботы Бойцы. Я очень рад что я могу оказаться в шкуре пилота меха . Фантазии детства воплотились в реальности спасибо разработчикам Piranha Games игра крутая !!!!!
  50. Dec 10, 2019
    2
    Graphics are better than MWO but not by much. But the horrible clunky UI and AI make this game tedious and boring. I mean can the enemies do more than just circle around me or fly in straight lines? Also, seems like all the buildings, heli, and tanks are made out of paper. Missions become repetitive fast. I'd wait till this is 90% off on steam, definitely not worth full price on EPIC.
  51. Dec 10, 2019
    6
    What a missed opportunity. the game play and graphics are nearly as good as mechwarrior online, a game by the same company?!? If they had at least used that as a base to build this one on it would have been ok. The story and voice acting is garbage
  52. Dec 10, 2019
    4
    More Mechwarrior is finally here, sadly, it's not great. While the combat is fun, there is a lot of cringe throughout (I seriously think a 12 year old wrote the script) and some poor design decisions. That the game is Epic exclusive and the studio has a history of bad decisionmaking makes me wish Microsoft had locked down this license.
  53. Dec 10, 2019
    9
    Delicious. Finally, some good **** 'mech action.

    After 20 years, it had better be! While the AI was definitely spotty during beta, the same cannot be said for Campaign / Career thus far. AI seems to be tied to player evasiveness, and their skills in general. It's challenging, but not overly frustrating. Contract negotiation, getting the big bucks, and amassing an army of
    Delicious. Finally, some good **** 'mech action.

    After 20 years, it had better be!

    While the AI was definitely spotty during beta, the same cannot be said for Campaign / Career thus far. AI seems to be tied to player evasiveness, and their skills in general. It's challenging, but not overly frustrating.

    Contract negotiation, getting the big bucks, and amassing an army of BattleMechs are the forefront of the game, and fleshed out by wonderful-feeling combat.

    The music isn't anything to write home about, and the voice-acting could use some work. Models while in walking areas don't seem to follow or interact with the player-character very much, but this could perhaps be patched-in later, or outright modded-in thanks to the implementation of mod tools for the player.

    Whatever shortcomings this game has could certainly be edited by the community this game has later.

    I'm not a fan of the EGS myself, but I made myself a solid exception for this one. And so far, it is a decision not filled with regret.

    Happy Blasting!
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  54. Dec 10, 2019
    10
    great game, the combat is fun and hard, the management is great two, the only thing is the GUI is a bit dated but thats not a deal break, not at all. all the negative reviews are steam fanboys review bombing. report them if they are being obvious about it. its really annoying
  55. Dec 10, 2019
    5
    If you like Battletech in general you will likely find some fun to be had in this title but overall this game is a poor effort in the MechWarrior franchise.

    Cons - - AI are barely functional at times with VTOLs often killing themselves in my playtime due to collisions with terrain. - Graphics are inconsistent, ranging from PlayStation 2 Era to somewhat decent. - Voice acting is
    If you like Battletech in general you will likely find some fun to be had in this title but overall this game is a poor effort in the MechWarrior franchise.

    Cons -

    - AI are barely functional at times with VTOLs often killing themselves in my playtime due to collisions with terrain.

    - Graphics are inconsistent, ranging from PlayStation 2 Era to somewhat decent.

    - Voice acting is also inconsistent, ranging from truly bad to serviceable at times.

    - Cut scenes are fairly embarrassing due to poor direction, voice acting and somehow at times even worse visuals despite still being in-engine.

    Pros -

    - Game play feels familiar to those who have spent time in MechWarrior Online but with a bit more weightiness.

    - A fair bit of destructibility provides a some excitement to the visuals.

    - Salvage, repair and different levels of weapon quality add some depth to your play through in a way very reminiscent of if not directly copied from the recent Battletech title.

    - As with salvage and weapons, this game has mission structure and rewards very reminiscent of the Battletech title as you hop from planet to planet completing contracts in the form of quick skirmishes which inevitably results in perhaps the highest replay ability in the franchise assuming you enjoy the game enough to keep playing.
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  56. Dec 10, 2019
    9
    Game is very good, its nice to be able to play a good mechwarrior game once again... for those complaining about the graphics: shadows, textures and AA must be on High for the game to look good, if the game is running slow try to lower other stuff and put down resolution scale down but keep those i mentioned on high and shapening on.
  57. Dec 10, 2019
    10
    Finnaly a glorious comeback of single player mechwarrior series. Masterpiece.
  58. Dec 10, 2019
    10
    Don't even pay attention to the obvious trolls. MW4 and the older titles were NOT better than this. All I wanted is a lengthy dynamic campaign where you gradually upgrade your mechs and wreak havoc on enemies, and so far this game seems to deliver just that.
    The game still needs some polishes, but that's about it. There is no deal breaker here. I've finally got what I wanted after so many
    Don't even pay attention to the obvious trolls. MW4 and the older titles were NOT better than this. All I wanted is a lengthy dynamic campaign where you gradually upgrade your mechs and wreak havoc on enemies, and so far this game seems to deliver just that.
    The game still needs some polishes, but that's about it. There is no deal breaker here. I've finally got what I wanted after so many years, and won't let some entitled trolls destroy this franchise with their endless whining.
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  59. Dec 10, 2019
    2
    Graphics - Level MechWarrior 4 of the game. MechWarrior Online is better, although he came out earlier
    The start of the game is terrible involvement. It is not clear where to go and how to do it.
    Management - made worse than in MechWarrior online Bugs - They are everywhere. In training, in the first mission, in the second and further Sensation - I bought 4 Mehvarior at alpha levels.
    Graphics - Level MechWarrior 4 of the game. MechWarrior Online is better, although he came out earlier
    The start of the game is terrible involvement. It is not clear where to go and how to do it.
    Management - made worse than in MechWarrior online
    Bugs - They are everywhere. In training, in the first mission, in the second and further
    Sensation - I bought 4 Mehvarior at alpha levels. With a lot of bugs
    Manager, testers or developers - you have created disgusting **** It would be better not to release the game for another half a year, but would make it normal!
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  60. Dec 10, 2019
    10
    Ignore the ignorant saltlords that are bombing this game simply because it is on Epic instead of Steam.
    The game is fantastic and Mechwarrior fans will love it.
  61. Dec 10, 2019
    7
    Are you a Mechwarrior/Pilot Sim fan? Guess what, no big surprise, you'll enjoy this game. It's Mechwarrior, it's a pilot sim, it exceeds no expectations and meets most.

    It needs major improvement in 3 areas: 1) HOTAS control management, recognition, and customization. While present, it feels like a grudging addition. Personally I want one-directional throttle control with a reverse
    Are you a Mechwarrior/Pilot Sim fan? Guess what, no big surprise, you'll enjoy this game. It's Mechwarrior, it's a pilot sim, it exceeds no expectations and meets most.

    It needs major improvement in 3 areas:
    1) HOTAS control management, recognition, and customization. While present, it feels like a grudging addition. Personally I want one-directional throttle control with a reverse modifier. I can't do this in the base settings.

    2a) Targeting. HOTAS targeting is an insultingly bad joke. There needs to be a targeting reticule for auto-lock inside said reticule. Mouse targeting is superior as if comparing it to controller targeting.
    2b) Target acquisition. I'm not sure if radar is a thing in this game. It is, but it isn't. You can only track what's actively shooting you or if it's in your LoS. Did it move behind a building? Might as well have a cloak engaged. The game also has an annoying habit of spawning enemies in behind you.

    3) "Human" piloting. I would have been happy with a copy/paste of mech controls for the human walk about portions, but no, not even that is there. You need to break out WSAD if you're using a HOTAS for these sections.
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  62. Dec 10, 2019
    10
    The overworld (your base of operations) is where the Janky mechanics lay. Which feels as if they will just patch or have someone mod in some better animations. Negotiations feel like HBS style Salvage but you definitely make less than you do there. The Combat itself is heavy, there are a few bugs to fix but nothing Mahir. I am giving it such a high review because the potential Is there. InThe overworld (your base of operations) is where the Janky mechanics lay. Which feels as if they will just patch or have someone mod in some better animations. Negotiations feel like HBS style Salvage but you definitely make less than you do there. The Combat itself is heavy, there are a few bugs to fix but nothing Mahir. I am giving it such a high review because the potential Is there. In a couple of months once mod tools are out, this game will change gaming for the better. Hopefully a new generation will appreciate combat in Mechwarrior Expand
Metascore
73

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 34
  2. Negative: 0 out of 34
  1. Oct 7, 2021
    65
    While I am glad to see MechWarrior make a return; its just not the one I’ve been waiting for. While the latest expansion Legend of the Kestrel Lancers adds new mechs, biomes and a linear story missions its still more of the same, so if one doesn’t like the base game…. Then the expansion isn’t going to do much to change that.
  2. Jun 1, 2021
    70
    Mechwarrior 5 is for the detail-oriented mech fans who are willing to sacrifice immediate excitement and gratification for a more grounded simulation of what it would be like to pilot a massive mechanical monster. The career mode provided with this new expansion might please those who are craving more action from the base game, but there’s no new story to be had or any major gameplay additions to hook in anyone else. For the weighty price tag – Heroes of the Inner Sphere is only worth a purchase for those truly addicted to this more thoughtfully paced mecha-mercenary-em-up.
  3. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An excellent mech simulation, sophisticated management and a return to the old days in a modern form. Only the graphics could be better. [Issue#301]