User Score
8.9

Generally favorable reviews- based on 5738 Ratings

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  1. Sep 13, 2022
    1
    Sorry, but positive feedback is not available in your region. At least until your leadership changes the two-faced policy in their actions and statements.
  2. Jul 29, 2022
    3
    This is easily the most overrated RPG of all time. Mind numbing cover shooter based combat, idiotic dialogue system where none of your choices matter and you're forced into a path from the very beginning if you want to fully benefit from paragon/renegade points or whatever they're called. Super lazy side quests, awful writing that pretends to be more mature than it really is, drollThis is easily the most overrated RPG of all time. Mind numbing cover shooter based combat, idiotic dialogue system where none of your choices matter and you're forced into a path from the very beginning if you want to fully benefit from paragon/renegade points or whatever they're called. Super lazy side quests, awful writing that pretends to be more mature than it really is, droll overused companion system where they swear their unyielding allegiance to you after exhausting their dialogue options. Most of the game is literally just pointless boring side quests disguised as a main quest. I couldn't finish it. I'm glad WRPGs have been in rapid decline and people are realizing how terrible these games actually are. Expand
  3. Jan 26, 2021
    0
    overhyped boring game that owes all of its success to a crazy fan base who tell a good game from a bad one and were the sole responsibles for the death of the franchise.
  4. Jul 1, 2020
    0
    Gw sangat merekomendasi Mass effect 2 bagi kalian yang suka game rpg, shooting, maupun adventure. Mass effect 2 dikeluarkan pada tahun 2010 yang mempunyai story yang bagus dipadu grafik keren, penyuara karakternya mantap. dan gameplay yang lumayan mudah kalo udah mulai terbiasa. Wajib lah menurut gw kalo lu lagi bosen trus nyari game yang bagus. Gile sih EA tahun 2013 kebawah. mereka punyaGw sangat merekomendasi Mass effect 2 bagi kalian yang suka game rpg, shooting, maupun adventure. Mass effect 2 dikeluarkan pada tahun 2010 yang mempunyai story yang bagus dipadu grafik keren, penyuara karakternya mantap. dan gameplay yang lumayan mudah kalo udah mulai terbiasa. Wajib lah menurut gw kalo lu lagi bosen trus nyari game yang bagus. Gile sih EA tahun 2013 kebawah. mereka punya game yang bagus-bagus dengan storyline yang keren. Eh kesini-sini malah DLC dan microtransaction. Expand
  5. May 7, 2020
    1
    i feel so much cringe when i listen all this reviewers and game experts. Especially when it is about ultra overrated bad projects like Mass Effect 2. If you really need arguments about this position, you should work on yourself
  6. Mar 18, 2020
    0
    if you are one who likes rpgs and thought the next mass effect would take what was great about the first game and add it into the mechanics of the next game, you would be wrong

    this game is standard bioware Regressivism and, its not a rpg werd to accessibility and cinematic presentation tho for those who dislike actual rpgs and, like handholding, boring companions, bottom
    if you are one who likes rpgs and thought the next mass effect would take what was great about the first game and add it into the mechanics of the next game, you would be wrong

    this game is standard bioware Regressivism

    and, its not a rpg

    werd to accessibility and cinematic presentation tho

    for those who dislike actual rpgs
    and, like handholding, boring companions, bottom feeder storylines, dimwitted romances and regurgitated Regressive politics

    0/10
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  7. May 12, 2018
    4
    A dumbed down Mass Effect 2. Corridor shooter, so few RPG elements that it's actually FPS more than RPG. A teen game with lame dialogue and occasional flirting wtih sex. Main story game is decent, graphics great for the time. Overall skip if you're looking for an RPG/grownup game, play if you don't like thinking and are just looking for shooting/running/following an objective marker.
  8. Mar 11, 2018
    0
    OK, so why such a bad score? Is it fair?

    I want to be clear about one thing. This is NOT a review based on how much I loved the game ORIGINALLY. It is a review of the game as it is NOW. Why the difference? The game is still for sale on Origin, which, in my mind, confers a responsibility on the part of EA to ensure that it actually works on modern systems. IT DOES NOT.
    OK, so why such a bad score? Is it fair?

    I want to be clear about one thing. This is NOT a review based on how much I loved the game ORIGINALLY. It is a review of the game as it is NOW.

    Why the difference? The game is still for sale on Origin, which, in my mind, confers a responsibility on the part of EA to ensure that it actually works on modern systems. IT DOES NOT.

    Specifically, there are game ending bugs associated with both the Liara and Kasumi missions. Game ending. As in, no way past.

    I have wasted quite a bit of time on this, and I heartily regret my decision to repurchase this game (my original purchase was via CD, and it was too scratched up to reload).

    Buying this game in 2010 was a great idea. Buying this game today is a complete waste of time and money. Given the spectacular incompetence typically shown by EA in almost everything they do I probably should have expected it, but I didn't. So shame on me.

    Edit: I spent 3 hours online with EA technical support. Three (3) different people. Their technical support is singularly inept. End result? It is a BUG. They could not figure out a way around it. It is a top of the line system that I play tons of games on without any problems. It is SHAMEFUL that they are selling old software that they know probably won't work.
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  9. Dec 5, 2017
    1
    Самая переоценённая игра в истории.
    Именно с неё началось падение Биовар, она заложила те основы, которые сделали игры Биовар всё хуже и хуже с каждым новым выпуском.
    После почти шедеврального МЭ 1 Биовар выпустила крайне унылый почти безсюжетный шутер с отвратительным и совершенно однообразным геймплеем. И тот факт, что эта недоигра была хорошо принята общественностью - сыграло с
    Самая переоценённая игра в истории.
    Именно с неё началось падение Биовар, она заложила те основы, которые сделали игры Биовар всё хуже и хуже с каждым новым выпуском.
    После почти шедеврального МЭ 1 Биовар выпустила крайне унылый почти безсюжетный шутер с отвратительным и совершенно однообразным геймплеем. И тот факт, что эта недоигра была хорошо принята общественностью - сыграло с разработчиками и издателем злую шутку.
    Единственный плюс МЭ2 - это финальная миссия, но до неё игра уже успела вызвать к себе ненависть и презрение.
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  10. Mar 20, 2017
    4
    Mass Effect 2 is the second best entry in one of my favorite games. Fantastic writing and gameplay.

    Pros + Storytelling + World + The gunplay and engaging in combat seems a lot more improved than in ME1, is more fun and doesn't feel stiff. Cons - Dialogue wheel, I prefer to see texts in sentences to select. - The item management in your inventory is a bit terrible.
    Mass Effect 2 is the second best entry in one of my favorite games. Fantastic writing and gameplay.

    Pros

    + Storytelling

    + World

    + The gunplay and engaging in combat seems a lot more improved than in ME1, is more fun and doesn't feel stiff.

    Cons

    - Dialogue wheel, I prefer to see texts in sentences to select.

    - The item management in your inventory is a bit terrible.

    - No looting like in ME1.

    - No open planets to explore and no vehicle to drive around on the planets.
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  11. Jan 16, 2017
    4
    It is so far away from the feeling of Mass Effect, that we can call it a Reboot.

    It is not a dungeon crawling RPG anymore. The inventory management was "streamlined" to oblivion. Same goes to the stats. The maps still look nice but they are absolutely linear, COD style.The designers even removed the map function altogether in case of combat maps. If you hit M, a compass will point to
    It is so far away from the feeling of Mass Effect, that we can call it a Reboot.

    It is not a dungeon crawling RPG anymore. The inventory management was "streamlined" to oblivion. Same goes to the stats.

    The maps still look nice but they are absolutely linear, COD style.The designers even removed the map function altogether in case of combat maps. If you hit M, a compass will point to a direction and that is it.

    The combat system was changed for the worse. I absolutely hate the ammo system. The overheat system of Mass Effect 1 was way better to control the damage output. I run out of ammo from the primary and secondary weapons frequently because the enemies seldom drop anything.

    The story is smaller, less interesting and somewhat forced. It doesn't feel too connected to the events in Mass Effect 1. Some background stories of the characters were nice, but the character development doesn't really fit a 2nd part. Mass Effect 2 story would have worked a whole lot better as Mass Effect 1. Then the story of Mass Effect 1 would follow.

    The ending is very weak compared to ME1. You spend 60+ hours to build up the team for the heist. And then, it is over in 45 mins. Whaat? And the last enemy is just silly. I can't find a better word for it. If it was ME1, then it would be OK. However, after ME1 ending, it pales in comparision.

    The replay value is still low. I know I will not force myself through the storyline as a renegade just to see some slightly different plotlines. The game is just too long to redo it for 10-20% difference in the outcome.

    The interface is worse than in ME1.

    The planetary exploration interface slightly more useful. However I would rather have a mix of ME1 rover maps and ME2 scanner minigame then just this or just that.

    All in all, I don't know what the idea was with ME2, but it doesn't do service or add improvement to the fans of ME1 on any level.
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  12. Nov 28, 2015
    1
    (I changed my review and changed my score to 1. Mass Effect 2 is a terrible badly written story)

    The story continues. Not where Mass Effect 1 left off, mind you, but with a clear break because Shepard and his/her famous ship Normandy get zapped to tiny bits by the latest threat to the Galaxy only to be reconstituted by the nefarious Cerberus organisation, headed by that sinister
    (I changed my review and changed my score to 1. Mass Effect 2 is a terrible badly written story)

    The story continues. Not where Mass Effect 1 left off, mind you, but with a clear break because Shepard and his/her famous ship Normandy get zapped to tiny bits by the latest threat to the Galaxy only to be reconstituted by the nefarious Cerberus organisation, headed by that sinister individual called the Illusive Man for gargantuan amounts of money.
    This little trick is needed to make sure that the new enemy isn't dealt with at once, because with Shepard's powers, high reputation, influential Spectre status and team of experts the end mission could have gotten underway from the start. So instead, Shepard is killed and Shepard is resurrected to start the game with a clean slate so you can gain it all again. Unfortunately someone must have listened to Sympathy for the Devil once too often and and hooked up the hero of the galaxy with the biggest evil organisation of the galaxy for no reason at all. Yes, it is that bad: as in writing as well as in situation.

    The story is dreadful. A big flaw is how it fails to uphold its own moral system. ME2 uses Kotor's light side/dark side system translated into paragon and renegade. It reduces decisions to 'right' or 'wrong' options, depending on what the creators deem is 'right' or 'wrong' in a given situation. A third option does not afford any awards. Just like with Kotor: being neutral is the worst state to be in.
    An example how bad this is handled in ME 2 is the scene were you run into a bunch of looters, lecture them about stealing from the dead while you ransacked apartments down the corridors before and will do so after. You actually get rewarded for being a hypocrite.
    Another example: you get rewarded for convincing a company to buy a slave, even though that company is against slavery. Well done.
    I do not advocate a moral compass, but ME2 insists on it and it makes a mockery out of it. This is what makes ME2 at the core a flawed story.

    But the issues run even deeper.
    You are forced to serve one of the worst organisation in the galaxy whose methods and tactics haven't changed much as far as you can tell, but now you happen to be working for it. Your fellow crew members have no moral problems serving a criminal organisation, one that is known to have experimented on humans including children, not because out of loyalty for you - because everyone though you were dead - but because of any lame excuse that can explain away their lack of integrity.
    When it becomes clear that the human colony Horizon was offered as bait by Cerberus, without the Illusive Man informing you beforehand, you don't even get the option to leave. And if you are tricked again by him with the Collector Ship mission, you still can't leave the organisation.
    The writers of this game did the most terrible thing one can imagine on a player, they stripped the player of the illusion of freedom of choice. After the collector ship, neither a renegade like Snake Plisken nor a paragon like Aragorn would have stayed. Nobody would have been take for a ride twice, but for you, because the writers force you to.

    Piss poor writing is at every corner. Take Miranda's personal quest. In her quests one of her trusted friends betrays her to a bunch of mercenaries merely because she wasn't upfront about her sister to him. Years of friendship down the drain by one single incident. And he doesn't even confront her with his feelings first, but instead sells out her sister to someone he doesn't even know. Because that is how people think in the skewed world of Mass Effect.
    Terrible terrible terrible writing..

    Without a good story what is left is a game that allows you to fight spawned monsters with a team of three. For those who like shooters it will feel like a drag, especially as there are no fast buttons to switch between weapons or no way to dash. At higher difficulty levels you run into ammunition shortages, which means that you have to rely more on powers, which makes battles last longer and drawn out. At least one avatar becomes useless at higher levels because her powers don't work on armored or shielded enemies. And they all are. The AI is terrible. Enemies consists mostly of three kinds. Small ones that swarm, normal ones that hang in the back and big ones that charge at you to use their overwhelming firepower to hammer you down.

    The fun part is perhaps to try out various combinations of powers and team members in various settings and to explore the personal missions of some, if not all of your team mates. But don't be surprised if you forgot what it all was about as it doesn't really matter. And don't worry: there is always a big sign pointing which way to go. You can't miss it. And even if you do miss it, it will force itself on you eventually.
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  13. Oct 8, 2015
    4
    This very loosely an rpg, it's more of an fps action/rpg. The game itself has very few flaw, but most glaring one are your so called team mates which you have to keep a close eye on and near you, because your Shepard is the main target for enemies. The other glaring flaw is your view point which is behind and slightly to the right of your character, and while it works for games like swtorThis very loosely an rpg, it's more of an fps action/rpg. The game itself has very few flaw, but most glaring one are your so called team mates which you have to keep a close eye on and near you, because your Shepard is the main target for enemies. The other glaring flaw is your view point which is behind and slightly to the right of your character, and while it works for games like swtor or skyrim it does not in fps. Skyrim has the best pov in a game since you can choose your pov. It would been better if this was a true fps. Expand
  14. Feb 3, 2015
    2
    The user score here surprised me so much I had to write a review.
    First, it has the worst gameplay in the saga. Most RPG elements got removed, and it became a straight forward action game with pinch of other elements.
    Second, the story is between horrible to non-existent. It starts with deus ex machina, continues with ruining the Shepherd character, and ends without making any sense or
    The user score here surprised me so much I had to write a review.
    First, it has the worst gameplay in the saga. Most RPG elements got removed, and it became a straight forward action game with pinch of other elements.
    Second, the story is between horrible to non-existent. It starts with deus ex machina, continues with ruining the Shepherd character, and ends without making any sense or impact what so ever. From the saga over arching plot point of view, it spends minimal amount of time to foreshadowing events that in the end aren't even used or appear in the next title. Basically, a joke of a game.
    If you're looking for a shooter action game, it could be a fun game, but don't expect anything else.
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  15. Mar 16, 2014
    3
    they wont add gamepad support because they dont care about consumers. This would have been a good game to i think but mouse and keyboard do not work with my 3d hdtv and couch
  16. Oct 4, 2013
    0
    it is a terrible PC port, typical average console game...
    dont buy it if you want to play an FPS on your computer. clunky, dumbed down controls, MASSIVE (hence the name i suppose) amounts of cutscenes, boring combat, weak role play, no physics engine, dull graphics, no options to gameplay, stupid achievements, dumbed down game play, the list of goes on and on
    no idea why this game had
    it is a terrible PC port, typical average console game...
    dont buy it if you want to play an FPS on your computer. clunky, dumbed down controls, MASSIVE (hence the name i suppose) amounts of cutscenes, boring combat, weak role play, no physics engine, dull graphics, no options to gameplay, stupid achievements, dumbed down game play, the list of goes on and on

    no idea why this game had such good reviews that made me buy it, to my dismay
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  17. Jun 3, 2013
    4
    As a person who's played Mass Effect 2 both on the PS3 and PC, I have all rights to say that with me being a dedicated fan to the franchise, this never stood up to be the proper sequel to Mass Effect 1 everyone wanted to be. Sure it's good compared to Mass Effect 3, but let's forget that disaster for a moment and get down to what Mass Effect 2 had, and what it shouldn't have had.

    First
    As a person who's played Mass Effect 2 both on the PS3 and PC, I have all rights to say that with me being a dedicated fan to the franchise, this never stood up to be the proper sequel to Mass Effect 1 everyone wanted to be. Sure it's good compared to Mass Effect 3, but let's forget that disaster for a moment and get down to what Mass Effect 2 had, and what it shouldn't have had.

    First of all, the PC Port is pretty bad. I mean I am glad that aiming with the mouse works as it should, but binding Sprint/Interact/Cover all to the same button? What happened to the special treatment Mass Effect 1 got for PC? None of that is there, and the game really suffers greatly from having sprint and cover on the same button as you find yourself locking into cover while trying to retreat from the enemies, leaving you completely exposed to their gunfire while you go through the animations of getting out of cover again. Mass Effect 1 had you just pressing against cover without the need of button presses, and allowed you to crouch in cover too. What happened to all of that?

    Now the removal of overheat and grenades are for balance, I can understand that and honestly I wasn't bothered by it as much as I could've been, however, the in-world explanation is just so damn stupid I can't imagine how BioWare managed to laugh up the fact that it would be a good idea to choose that over the overheat system.

    A lot of missions are repetitive, which is something all three entries suffer greatly from. While Mass Effect 2 at least varies its' environments, half of the loyalty missions and sidequests consist of nothing but mindless shooting with 2 minute long cutscenes at the start and end trying to justify why it made sense to enter a gunfight, and sadly here Mass Effect 2 doesn't fare any better than any other third person shooter. If you were dumb enough to play as Soldier, you're gonna get the bore of your life as this game is all about biotics and tech, so there are some classes which are absolutely boring to play as compared to others. My personal favorite was Vanguard, which I think was amazing to play as and I had a good time playing through the game.

    Dialogue wise, it was outstanding, the story is well told and executed surprisingly well looking at the state of gaming back then. The interrupts were a great addition and you can't criticize Mass Effect 2 for its lack of dialogue. This game executes its characters really well and does an excellent job immersing you in the story and making your personal morale affect what choices you make in the game. Top notch!

    Last but not least, the save game system, which was meh at best. You'd get some letters from people or extra dialogue, however you don't miss a lot not having a Mass Effect 1 save game ready.

    Overall though, this game is really flawed in comparison to Mass Effect 1. A 4 is the brutally honest rating I'd give this game, because as far as it fares against its predecessor, it's cons largely obscure its pros, merely for the fact that Mass Effect 1 offered almost all of that too.
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  18. Jan 10, 2013
    4
    Mass Effect 2 has the worst continuation of story in any sci-fi. It destroyed the lore of Mass Effect 1, made main antagonists into brain dead morons, and it actually serves no point, because we didn't learn anything really important in it, for example, how to stop the reapers or how to unite a galaxy against this threat and so on and fourth. The beginning just happened and later on noMass Effect 2 has the worst continuation of story in any sci-fi. It destroyed the lore of Mass Effect 1, made main antagonists into brain dead morons, and it actually serves no point, because we didn't learn anything really important in it, for example, how to stop the reapers or how to unite a galaxy against this threat and so on and fourth. The beginning just happened and later on no further themes of this "revival" weren't addressed nor the whole process explained. Shepard died and got resurrected, just to serve the plot, it adds no meaning nor change to main characters character, Shepard seems to be just a static brick. Overall, the storyline was not good, at all.
    Other problems contains game mechanics and oversimplification of RPG elements and lore breaking transition from unique concept of weapon mechanics to general ammo clips. Exploration is also dumped down to boring planet search minigame. Customization was improved on some parts, but overall it was also majorly oversimplified and generalized. They really tried to push this game to general audience, which they shouldn't have been doing in the first place.
    ME2 marks the beginning of the complete wreckage for the whole franchise, ME3 being the second mark on that path. This game shows how lack of attention to the detail and story can destroy the potential of interesting and engaging lore.
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  19. Dec 24, 2012
    4
    What I expected: More from what I got in the first game. What I got: A dumbed down, consolized game with bad game mechanics and a terrible UI. Good things first. The presentation (graphics, animations, voice over) works great, pretty much like in the first game, and the story is nice. Unfortunately, that's where the good things end. The decision that guns now require ammo is something IWhat I expected: More from what I got in the first game. What I got: A dumbed down, consolized game with bad game mechanics and a terrible UI. Good things first. The presentation (graphics, animations, voice over) works great, pretty much like in the first game, and the story is nice. Unfortunately, that's where the good things end. The decision that guns now require ammo is something I can accept and would even prefer. But why does my boss spend billions on a star ship with an advanced armory, yet doesn't have enough cash to buy me some ammo? That way, I have to rely on the ammo I find from dead enemies, which don't always drop the ammo I need. Great, but that's one of the minor flaws of this game: Before I started playing, I had to fix several bugs with the mouse speed and colorization of the game. Many players are complaining about this on forums, but Bioware never bothered to patch these things themselves. Then, I can hardly enjoy anything in this game, because the user interface is so *** **** bad. You can't double click in menus, always need to "click item", then "click ok button". It's not even possible to confirm with ENTER, you have to click the button. Every time. Same goes for the star map. On top of that, there are no shortcut keys to get to the important menus, you have to hit ESC and then click the menu you want to bring up. You can navigate there with the arrow keys, but for some reason unknown to anyone in this galaxy, the controls are reversed. Left goes right, down goes up. Doing simple things takes forever, because the interface is just such a damn mess. Also, every time you pick something up, a message about the item will pop up and fill about half of your screen. They got most of this right in the first game, then changed it to this to "improve" the game for gaming consoles and didn't bother to change it for the PC version - but not only is it bad for PC players, it's also an insult to console gamers. They must really think you're stupid when they dumb down a game like that. Then again, maybe many console gamers are. Expand
  20. Sep 2, 2012
    4
    Mass Effect 2 is a sequel that has been stripped of everything that made the first game enjoyable for me. Reduced to a simple, linear cover based third person shooter with token rpg elements and mini games. The story is the only thing that holds this game up, but it is still a tattered, sorry flag.
  21. Jun 29, 2012
    3
    3 points for graphic and storyline. The game is a nice action adventure, but not a RPG. Wolfenstein from 2008 is more a RPG than Mass Effect. With 3 team members your avatar wipe out all life in the galaxy in 2 long weekends, than you have get the maximum player level and when you have all the upgrades, perks, abilitys and items the games ends abruptly, you can drop your lovely leveled3 points for graphic and storyline. The game is a nice action adventure, but not a RPG. Wolfenstein from 2008 is more a RPG than Mass Effect. With 3 team members your avatar wipe out all life in the galaxy in 2 long weekends, than you have get the maximum player level and when you have all the upgrades, perks, abilitys and items the games ends abruptly, you can drop your lovely leveled avatar in the trash and start a new game. For me the game is only a stand alone graphic patch for Star Wars KOTOR. Extreme potential wasted! Expand
  22. Mar 19, 2012
    4
    Mass Effect was never a clever game but in this sequel it takes a turn for the dumber. RPG mechanics are stripped out but not properly replaced with good TPS mechanics, there was no sense of urgency (which is unforgivable in such a linear game) and the main story was underdeveloped (to be specific it felt like the writers wanted it to be like a movie heist such as Ocean's Eleven but thereMass Effect was never a clever game but in this sequel it takes a turn for the dumber. RPG mechanics are stripped out but not properly replaced with good TPS mechanics, there was no sense of urgency (which is unforgivable in such a linear game) and the main story was underdeveloped (to be specific it felt like the writers wanted it to be like a movie heist such as Ocean's Eleven but there was never any pay-off after assembling the team and nobody had a coherent plan). . As I mentioned before the shooting mechanics aren't particularly good; comparing this game to Gears of War would be an insult to the folks at Gearbox. There are little things like being forced to slap the spacebar all the time and bigger things like the lack of interesting enemies that force you to change your play style. The only redeeming aspects of the game were the little call backs to your saves in the original game and the side characters and squad mates who provided all the game's interest. Unfortunately the small joys provided by the characters aren't enough to offset the fact that most of the time you will be playing an uninspired shooter. Two stars. Expand
  23. Feb 13, 2012
    2
    First things first it's no RPG, the quests are boring as hell, they're always the same, shoot some idiots with no brains and at last there's a boss. I've really tried to play it since I spent 5 euros on it some months ago, but everytime I've plaid for 20 minutes, I just quit, it's so boring. Worst 5 euros ever spent.
  24. Jun 4, 2011
    3
    This review contains spoilers, click expand to view. It's been a while since I've played newer video games (as in, the last time was in highschool when I owned a N64), and this series seemed well-regarded. I tried to get into it, browsing through the books, comics, trying to get a sense of the whole expanded universe they tried to create. It's sad to be disappointed. Sure, I'll play the third one, just to see how they will tie it up, but I my hopes are not up.

    The first Mass Effect was tedious, but had some charm; this game is really the same, though the source of both the tedium and it's charm is different.

    Really, the only thing I liked was the opening sequence and some of the writing, which was miles ahead of the really uninteresting story. The opening held some promise (the space you could see out of the top of the ship, the emergence of the secret group from the first game.), but quickly squandered it.
    I liked talking to Joker, but I hated going on with the story. Every possible dramatic moment (characters dying, etc.) is so obviously avoidable, it was tremendously boring. It was also kind of weird! how cold the relationship between Shepherd and characters from the previous game were, as in, they act cold around each other. Considering that many of the players of this game spent at least a bunch of hours with these characters in the last game, you'd think the developer would consider this. I also despised the way the worlds were divided into mission and non-mission areas: it's true, it was lame how almost every other bass in the first game was one of three designs, but taking dividing combat and "talking" areas is a really horrible idea that makes everything really boring. It takes out the element of surprise that a fight could break out any minute and makes it a much more uniform experience.

    Also, I know BioWare already acknowledged this, but I don't know how anybody during the conception of the game could think that the planet mining parts was permissible gameplay. Ugh.

    Sure somethings were better in this round: the fighting did feel a lot better, and the actual fighting levels I liked. Again, the actual writing was a bit better, though it was still in b-movie land. The worst part is, considering how singularly boring this plot is, there is no way I can trust any professional reviewer who has claimed that BioWare is the king of "epic storytelling" or something. You obviously have not read enough books, or movies, or music or anything to say such a thing. Unless you mean in video gaming, which means that video games still is a child primarily raised by meat-heads. Well, there goes my first video game review. Alas.
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  25. May 26, 2011
    4
    Hmm, how should I begin? ME1 was a blast. The story, inventory, choices, teams, exploration...and now in ME2, all the stuffs that made ME1 terrific has been disposed. And all those big gaming magazines praising this sequel with 9/10, 94/100 like scores. >.> I wonder if Bioware actually bribed them to give high scores to ME2... That's why I never read their criticisms. You gotta search forHmm, how should I begin? ME1 was a blast. The story, inventory, choices, teams, exploration...and now in ME2, all the stuffs that made ME1 terrific has been disposed. And all those big gaming magazines praising this sequel with 9/10, 94/100 like scores. >.> I wonder if Bioware actually bribed them to give high scores to ME2... That's why I never read their criticisms. You gotta search for the actual gamer to have a good introspection. And majority of the PEOPLE here would probably agree with me, as I agree with their comments. ME2 is far away from being an RPG game. And I give it 4/10, all for the sake of ME1. And the mixed comments about gameplay, graphics, characters and such are pretty much similar elsewhere. Mine too: the game is short, the story is not well developed, inventory is poor, choices of Shepard does not necessarily have effects within the game, but expected to have effects in ME3? You see how Bioware gets away with this? Thus what I will add to those nagtive and mixed comments is also gonna be my criticism of Bioware's hardline capitalistic policy in robbing people's money and stirring a "mass" anticipation for the third ME game. Now, they promise that if we buy those DLC games additionally, we'll have an idea about ME3 - DLC PRODUCTION HAS BECOME THE VILEST TACTIC IN THE GAMING INDUSTRY. Keep the game short and dully, and release some DLCs and stir up more anticipation. Surely, gamers will "buy" it! With additional cash flowing in Bioware accounts.....

    Should I say don't buy ME2? I don't think I can, cos now you already played ME1, you liked it, and now you want to see the end of it. You're surely gonna buy ME2, no matter how linear and mediocre it is. Because it is a bridge to the final game that is expected to have very high climaxes. And Bioware will have the cream of the business while experimenting RPG and FPS with ME2. ME2 is thus a rather experimental game and I hope that Bioware takes these negative criticisms into account, since they're mostly given by seasoned, experienced gamers!
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  26. May 21, 2011
    4
    I do not want the rpg genre to follow the mass effect direction: oversimplifying every rpg aspect: starting from character creation, through the party management, exploration, combat and storyline part of the game. On top of that the game is ridiculous short, overuses same planet/building over and over again and has no replayability value at all. I also found the loading time between zonesI do not want the rpg genre to follow the mass effect direction: oversimplifying every rpg aspect: starting from character creation, through the party management, exploration, combat and storyline part of the game. On top of that the game is ridiculous short, overuses same planet/building over and over again and has no replayability value at all. I also found the loading time between zones to long. It is a scheme to milk as much dollars from the players as possible with shiny, superficial games full of meaningless pseudo - minigames Expand
  27. May 6, 2011
    4
    This game really has to get two scores. If you play on normal difficulty, like I did my first play through, then it's great. Great story, game play, action, character depth, pretty much does everything right and it earns a solid 8. Play it the second play through on Insanity difficulty and suddenly its a game riddled with bugs and as such id score it a 1. Buggy games drive me crazy andThis game really has to get two scores. If you play on normal difficulty, like I did my first play through, then it's great. Great story, game play, action, character depth, pretty much does everything right and it earns a solid 8. Play it the second play through on Insanity difficulty and suddenly its a game riddled with bugs and as such id score it a 1. Buggy games drive me crazy and I think far far less of an otherwise good game for having them. What causes this discrepancy? On the top level of difficulty the enemies hit hard, really hard. This means you have to act fast and use cover, always, every time. Two problems pop up, first when you turn quickly your character will have a tendency to become detached from the game world and float in the air or suddenly get stuck on top of objects. This doesn't happen all the time, but enough to be called repeatable and definitive. Second problem is cover. While on normal the few times you ducked and hid it probably worked fine. Now, you are ducking and hiding everywhere, fast and frequently. This causes the many surfaces to reveal their true nature where your character will not hide completely and you'll get shot through an object, or your character won't lean out the correct direction and you'll be left open to get shot. There are many many glitched cover surfaces that cause a variety of issues with game play. Besides that there are also a few other bugs present like quests that you can't complete that don't end up affecting anything and also a game killing bug where your game will have a critical crash and close if you change your ability hot keys in combat (there is a quick hotkey UI with bad programming). These very prevalent bugs cause the game heavy problems because they get you killed when you should otherwise be alive. So, all told id give the game a 4. Great story, so so game play that is very dependent on the difficulty setting as to how decent it is and released, yet never fixed, with a repeatable bug that will cause a fatal error. Expand
  28. Apr 24, 2011
    4
    * A Good Sci-Fi story, in a rich Universe (with good characters)
    * A crapy "on rails" third-person shooter
    * Even crapier time-based minigames, with no possibility to regulate their difficulty
    * Terrible level design, which breaks the suspension of disbelief...
  29. Mar 12, 2011
    1
    The gameplay was a serious disappointment from the first Mass Effect. I am an RPG player and loved the first one so much that I snapped up the second without thinking to find that I had an FPS. While I enjoy a good FPS every once in awhile, I don't look for one titled as an "RPG". They got rid of the dynamic tutorial which reflected key remapping, dropped the small battle map, which IThe gameplay was a serious disappointment from the first Mass Effect. I am an RPG player and loved the first one so much that I snapped up the second without thinking to find that I had an FPS. While I enjoy a good FPS every once in awhile, I don't look for one titled as an "RPG". They got rid of the dynamic tutorial which reflected key remapping, dropped the small battle map, which I loved, brutalized the story (Did they actually play the first game?), and made the characters into cardboard cutouts. Spike VGA gave this game the award og "BEST RPG of 2010" according to the Mass Effect 3 news release. Clearly they were incredibly high on something. Expand
  30. Feb 8, 2011
    4
    I liked the story and combat but that's about it. The RPG element isn't there, the characters are pretty limited in abilities/weapons, the programing isn't all that good either. I get stuck in the air and in cut scenes characters would be spinning, and there was a fair deal of crashes to desktop. I cant say that this is a good game but it isn't completely worthless. Play it once throughI liked the story and combat but that's about it. The RPG element isn't there, the characters are pretty limited in abilities/weapons, the programing isn't all that good either. I get stuck in the air and in cut scenes characters would be spinning, and there was a fair deal of crashes to desktop. I cant say that this is a good game but it isn't completely worthless. Play it once through and be done with it, I don't see what big hype was with this game, it's average at best. Expand
Metascore
94

Universal acclaim - based on 55 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 55
  2. Negative: 0 out of 55
  1. 96
    Mass Effect 2 resumes with pride the path opened by the first game. This sequel is a lesson of how things should be made.
  2. Mass Effect 2 delivers a story that's deeper than what many novelists are capable of, and its action is better than what most Hollywood directors are creating nowadays. It's an addictive, engrossing experience that many gamers will replay over and over while they hold their breath waiting for the third game.
  3. A brilliant mix of shooter and role-playing, filled with great characters, excellent design, lots of action and clever dialogue. It's a shame though that Bioware did not improve the inventory and skill system of the first game, but actually reduced it even more. I really wished there were more customization options, more ways to develop and gear up my characters. But all these are merely small points of criticism, since there is so much to feel and experience in this game. Mass Effect 2 is a thrilling, emotional ride and ultimately every bit as good as its predecessor.