- Publisher: Gazillion
- Release Date: Jun 3, 2013
- Also On: PlayStation 4, Xbox One
Summary:
Marvel Heroes is a free-to-play online game from Gazillion Entertainment.
| Official Site: | http://www.marvelheroes.com/ |
|---|---|
| Developer: | Gazillion |
| Genre(s): | Role-Playing, Massively Multiplayer Online, Massively Multiplayer, Sci-Fi, Sci-Fi |
| Number of Online Players: | Massively Multiplayer Online Multiplayer |
| Cast | Credit |
|---|---|
| David Brevik | Creator & CEO |
| Ellen Meijers | Audio Director |
| Julian Kwasneski | Audio Designer |
| Colin Day | Lead Engineer |
| Peter Hu | Creative Director |
| Peter Hu | Senior Server & Systems Engineer |
| David Parsons | Animator |
| David Levison | Audio Designer |
| Ross Armstrong | Lead Animator |
| Sam Clifford | Senior Producer |
| Brian Bazyk | Lead Systems Engineer |
| Mike King | Senior Server & Systems Engineer |
| Charlie Lapp | Lead Environment Artist |
| Mark Griskey | Music |
| Nick Lee | Environment Artist |
| Nick Schipano | Audio Designer |
| Nick Schipano | Senior Audio Engineer |
| Karl Patrick | Senior Tools Engineer |
| Cheryl Austin | Character Artist |
| Jason Boone | Quality Assurance Manager |
| Jordan Albert | Senior Gameplay Engineer |
| Chris Anderson | Lead Character Artist |
| Brennan Plunkett | Senior Gameplay Engineer |
| Didier Xis | Additional Engineering |
| Andrew Rubino | Additional Game Design |
| Jared Johnson | Animator |
| Michael Norris | Mision Designer |
| Brian Michael Bendis | Story Writer |
| Drew Zeller | UI Engineer |
| David Mosher | Visual Effects Artist |
| Andy Collins | Lead Story Designer |
| Leo Olebe | VP Marketing |
| Trevor Silvernail | UI Engineer |
| Scott Kennedy | Visual Effects Artist |
| Jeremy Forbes | Art Technical Assistant |
| Jeff Lind | Head Of Studio |
| Robert Gutschera | Lead Designer |
| Josh Book | Art Director |
| Stephen Gay | Engineering Director |
| Stephen Reid | Director Of Community |
| Jesse Decker | Lead Systems Designer |
| Joseph Wong | Lead Level Designer |
| Geoff Tuffli | Lead Content Designer |
| Ray Dahlia | Level Designer |
| Benjamin Gross | Level Designer |
| Matthew McGee | Level Designer |
| Ivy Yup | Level Designer |
| Cormac Russell | Mision Designer |
| Mike Donais | Power & System Designer |
| Nicolai Gould | Power & System Designer |
| Jason Lentz | Power & System Designer |
| Jesse Kuroki | Power & System Designer |
| Eileen Shiue | Power & System Designer |
| Matt Group | Producer |
| Karin Ray | Producer |
| Jonathan Schechter | Producer |
| Nick Watros | Producer |
| Amol Deshpande | Lead Server Engineer |
| Pat Ghiocel | Senior Server & Systems Engineer |
| Jeremy Martin | Senior Server & Systems Engineer |
| Chris Schillinger | Senior Server & Systems Engineer |
| Brendan Geiger | Systems Engineer |
| Chris Louie | Systems Engineer |
| John Meier | Senior Gameplay Engineer |
| Pierre Giguere | Gameplay Engineer |
| Paul Grigsby | Gameplay Engineer |
| Andrew Hair | Gameplay Engineer |
| Quinn Hovey | Gameplay Engineer |
| Andrew Schramm | Gameplay Engineer |
| Matt Tasker | Gameplay Engineer |
| Alex Williams | Gameplay Engineer |
| Daniel Zeinner | UI Engineer |
| Stephen Myers | Senior Web Engineer |
| Dane Corley | Build Engineer |
| Rob Lui | Build Engineer |
| Carlos Delgado | Art Production Manager |
| Tyler Fermelis | Lead Character Artist |
| Clint Thorne | Character Artist |
| Chris Frenton | Lead Visual Effects Artist |
| Leonardo Braz Da Cunha | Visual Effects Artist |
| Douglas Gaston | Visual Effects Artist |
| James Yamaoka | Lead Environment Artist |
| Jon Goodlow | Senior Environment Artist |
| Alex Mathis | Senior Environment Artist |
| Julia Brasil | Environment Artist |
| Hadidjah Chamberlain | Environment Artist |
| John Dawson | Environment Artist |
| Javier Olazabal | Environment Artist |
| Jan Wyss | Environment Artist |
| Michael Salbavaro | Lead Animator |
| Haokun Liang | Animator |
| Ira Goeddel | Senior Technical Artist |
| Steve Toh | Pre-Production Tech Art Direction |
| Eddy Piedra | Character Rigging |
| Gwen Frey | Character Rigging |
| Nino Navarra | Lead Concept Artist |
| Nicholas Stohlman | Concept Artist |
| Emily Su | Concept Artist |
| Jason Kafalas | UI Artist |
| Anna Hill | Graphic Artist |
| Eric Barnett | Additional Music |
| Rickie Branson | Additional Music |
| Uriah Duffy | Additional Music |
| Steve Ouimette | Additional Music |
| Ben Gabaldon | Audio Designer |
| Bret Johns | Audio Designer |
| Glenn E. Oyabe | Audio Designer |
| Damian Kastbauer | Additional Audio |
| Michael John Kimball | Additional Audio |
| Eric Van Amerongen | Additional Audio |
| Mike Winters | Additional Audio |
| Alex Gustafson | Additional Game Design |
| Joseph Grubb | Additional Game Design |
| Mike Finnigan | Additional Game Design |
| Passion Donais | Additional Game Design |
| Tomoko Ruiz | Additional Game Design |
| Tessa Vosika | Additional Game Design |
| Paxton Mason | Additional Engineering |
| Maxfield Stewart | Additional Engineering |
| Matt Fite | Development Quality Assurance Lead |
| Manny Asencio | Development Quality Assurance Tester |
| Willian Busch | Development Quality Assurance Tester |
| Geoff Kmitt | Development Quality Assurance Tester |
| Bridget MacFarland | Development Quality Assurance Tester |
| Justin Pitta | Development Quality Assurance Tester |
| Kevin Ringelstetter | Development Quality Assurance Tester |
| Eric Sandler | Development Quality Assurance Tester |
| Eric Szymaszek | Development Quality Assurance Tester |
| Dan Greenstein | Additional Quality Assurance Tester |
| Aaron McCormick | Additional Quality Assurance Tester |
| Matthew Wilson | Additional Quality Assurance Tester |
| Ryan Collins | Community Coordinator |
| J Kartje | Social Media Coordinator |
| Jim Garner | Web Producer |
| Nicolas Dietrich | Creative Services |
| Robin Khamsi | Creative Services |
| Brian Michael Bendis | Story Writer |
| Richard Epcar | Voice Actor: Madison Jeffries |
| Richard Epcar | Voice: Madison Jeffries |
| Michael Norris | Mision Designer |
| Drew Zeller | UI Engineer |
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