Marchen Forest: Mylne and the Forest Gift Image
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  • Summary: Freely roam a fully 3D-rendered mystical forest together with Mylne, a young girl employed at a magical apothecary shop!
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Jan 28, 2021
    75
    Marchen Forest does whatever it wants in terms of gameplay systems and storytelling. There are surprises around every corner along with consistently evolving systems to make the experience even zanier. Its haphazard design doesn’t always work, and repetitive battles do weigh on the enjoyment, but if you’re in the mood for an adventure that can’t be put in a box, then you’ll have fun playing this.
  2. Jun 21, 2021
    65
    Märchen Forest is an engaging JRPG if you go in expecting things to get weird. If you’re just looking for a nice little JRPG experience with enjoyable dungeon-crawling and rewarding combat, you can’t really go wrong with this one.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Jun 24, 2022
    4
    It was fun while it lasted. I thought here's my perfect dungeon crawler. Interesting story, cute girl, simple enemies- perfect to relax.
    But
    It was fun while it lasted. I thought here's my perfect dungeon crawler. Interesting story, cute girl, simple enemies- perfect to relax.
    But after 6 hours of gameplay, the difficulty skyrockets. They introduce a huge pile of unnecessary mechanics. For example... 50 seconds- this is for how long you can be in a dungeon before you have to eat and die of starvation. Let that sink in. No more exploration, no more fun- you just end up running around like crazy. Oh, and every door/chest is locked. One needs keys to open them, but they're extremely hard to get. And after you do open the door, there's usually 2 more behind it. It feels extremely unsatisfying. Unlock the door- find the room with 2 locked doors and 3 locked chests, go back with nothing, die halfway through cause you've run out of food, or cause an enemy killed you with one shot. Oh, and every time you open a chest, it might become a mimic and tear you apart.
    By the way, if you die, you have to wait for like 5 minutes of real time for debuffs to disappear... It's a singleplayer game! Why? Why convert your game into a soulslike ripoff halfway through? Is that some kind of a sick joke?
    I don't know what's the reason behind introducing all this, but at this point I don't even care anymore. Yes, I am curious about how the story ends, but there's no way I'm making myself suffer through all of that.
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