(2015)
Pretty much every prior review is no longer relevant as nearly every issue people have had with the game has been fixed or at least addressed.
WASD controls were added (though click controls are still the primary method of control).
The dynamic combat update made nearly every skill (excluding magic and alchemy, where loading times made sense) in the game instant-loading,(2015)
Pretty much every prior review is no longer relevant as nearly every issue people have had with the game has been fixed or at least addressed.
WASD controls were added (though click controls are still the primary method of control).
The dynamic combat update made nearly every skill (excluding magic and alchemy, where loading times made sense) in the game instant-loading, speeding up combat (pets were unaffected by this change, so you want to see what the old system looked like, just try playing as your horse or eagle) as well as greatly reducing the effect lag had on combat, while still retaining the tactical elements of battle that Mabi is known for, just upping the pace a little. (there is some current imbalances with the newer combat skills being OP, however a comprehensive adjustment is in the works in Korea and we should start getting it pretty soon)
About the only remaining one is due to the age of the game's engine, and even that has been getting some work with more to come with new changes to source client in Korea.
The game is now a perfect example of how to do Free to play right.....though the fact it took Nexon nearly 7 years to get this point (most of the changes of which only started happening en mass in the last 2 years) is still reason enough to be wary of their other products they have a hand in (or soon will, in the case of Peria Chronicles).
Free players now have basically the entire game open to them these days, with premium or VIP not even being worth the money because of just how little you get for your money's worth compared to just playing free.
Up to 8 free character cards (slots) (6 by default and 2 more can be earned in game by taking a human to talk to the elf and giant leaders and joining their side, quitting after 24 hours and joining the other), 2 free pets (a ground mount and flying mount), and each character can also earn another free pet during one of the Generation quests for a total of 10 free pets without paying for extra character slots.
Beginner benefits have also been extended until a character on the account reaches level 1000, allowing you to reset all your skills back to rank F to recover the AP spent and try different builds. Free recovery items daily (20 each of Beginner 30 stam/HP/Mana potions, and 3 Nao soul stones). Not only that daily quests (per character) have been added that can be used to earn additional AP or adventurer seals which can be turned in for a lot of neat items (one of the most notable being skill exp seals (only available on Saturdays) which can be used to help train previously very grindy skills, like CP-dependant skills or production professions).
Events (there's usually at least 1 going on at any given time, usually 2-3 overlapping) also have no restrictions for free players, and can often have a myriad of useful perks, such as bags, pets, special items, ap potions, or special abilities/actions/emotes.
Usage of bags is free, as is opening player shops, and transferring items between characters via the bank tabs. All the generation content is free. Spirit weapons are free. Rebirths are completely free (purchased character cards are now only used to making new characters once you've run out of free cards).
At this point you're basically paying for extra pets (optional but nice to have), extra appearance customizations, or a few quality of life items (the VIP players also get an extra inventory tab over mere premium players). Or the ability to rent a house (which unlocks the ability to sell items even when offline. The normal player shops require you be online).
Or use farmland...which is completely useless. Since it's original purpose was allowing free players to make money since they couldn't open shops, but was rife with bots. Now that it's a premium feature, it's almost never used period, since it's a lot of work over the course of a real week, but gives less profit then you can make in a few minutes of opening up a shop and selling a single stack of holy water.
A lot of the earlier translation errors have been fixed, and a lot of the time sink quests have been tweaked to remove completely or at least greatly lessen any grinding previously required or long periods of waiting (some of the quests used to require real DAYS before the next quest would come, which is now reduced to around 5-10 minutes). However...this does run the risk of players being thrown into content that is fairly difficult within less then an hour of starting the game, where as before, you'd have at least had a few days to mess around learn the game before getting to those quests).
It's a pretty solid game these days....still a lot of room for improvement, but very much worth playing if a fantasy style sandbox is your thing.… Expand