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  1. Sep 23, 2014
    5
    A 2D Portal-ish rip-off with some neat ideas. It leaves you to work out some of the mechanics for yourself, which is nice, and has a variety of guns. But...

    It's a great shame that the game relies so heavily on platform mechanics, yet has the absolute worst character motion implementation I've seen in a 2d-platformer. You move really sluggishly on the ground. In the air, you accelerate
    A 2D Portal-ish rip-off with some neat ideas. It leaves you to work out some of the mechanics for yourself, which is nice, and has a variety of guns. But...

    It's a great shame that the game relies so heavily on platform mechanics, yet has the absolute worst character motion implementation I've seen in a 2d-platformer. You move really sluggishly on the ground. In the air, you accelerate really fast but decelerate very slowly. It's impossible to land where you want and just getting around becomes a chore. This, paired with level design that emphasises the platforming over the puzzle solving, turns the game into a chore to play.

    Main issue: why have a puzzle spread over a large area when you can fit it on one screen? By spreading puzzles over a large area, you obfuscate the puzzle in a very artificial way. You have to walk around to see all the pieces of the puzzle, and that doesn't sit right with me, especially when the platforming/motion is so slow and awkward.

    A fun little game weighed down by some terrible design choices.
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  2. Sep 23, 2014
    5
    A 2D Portal-ish rip-off with some neat ideas. It leaves you to work out some of the mechanics for yourself, which is nice, and has a variety of guns. But...

    It's a great shame that the game relies so heavily on platform mechanics, yet has the absolute worst character motion implementation I've seen in a 2d-platformer. You move really sluggishly on the ground. In the air, you accelerate
    A 2D Portal-ish rip-off with some neat ideas. It leaves you to work out some of the mechanics for yourself, which is nice, and has a variety of guns. But...

    It's a great shame that the game relies so heavily on platform mechanics, yet has the absolute worst character motion implementation I've seen in a 2d-platformer. You move really sluggishly on the ground. In the air, you accelerate really fast but decelerate very slowly. It's impossible to land where you want and just getting around becomes a chore. This, paired with level design that emphasises the platforming over the puzzle solving, turns the game into a chore to play.

    Main issue: why have a puzzle spread over a large area when you can fit it on one screen? By spreading puzzles over a large area, you obfuscate the puzzle in a very artificial way. You have to walk around to see all the pieces of the puzzle, and that doesn't sit right with me, especially when the platforming/motion is so slow and awkward.

    A fun little game weighed down by some terrible design choices.
    Collapse