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  1. Nov 8, 2017
    60
    In crafting a very specific identity for itself, Light Apprentice unfortunately fails to fully deliver on many of its main fronts. As an RPG, it offers too little party customization and features some of the most tedious battles in the genre. As a point and click adventure, it never requires more than a basic amount of perception. As a narrative driven title, Volume 1 stops just as soon as the story starts to pick up. There is one key area where Light Apprentice excels, however: the presentation. It reads and feels like a proper comic book. Panels are well drawn and well placed, and the interactivity at play is a great way of creating intimacy with the main cast. The biggest problem here is simply that this is one third of a story - of a game. With more time, it's likely that battles would pick up the pace, puzzles would become more thought provoking, and the story would explore some deeper themes and plots. As is, this is an okay way of killing a few hours, but it might be worth holding off until at least Volume 2 is out to get a fuller experience.