This review contains spoilers.
Note, this first part isn't Spoilers I won't talk about plot either when I get to the part I mark 'spoilers' but rather a layout in the game design I want to talk about. I don't think of that as spoilers but someone might. Review Kingsim is a fun game that can be played with many different choices, it is a game of choice and resource management, if any resource reaches 0 you die and if you do something really stupid you die. I may not be painting the greatest picture of it here but it is really fun and can last for a while you can also save whenever. tho don't expect a single run to last more then an hour, however there are alot of paths to take, and different things that interact across those different paths, the game is about 2 months old as of this post and the developer intends to add more content for free to the game.
Spoilers section.
The game can ruffle be split into 3 sections (2 really as you probably will only mess with the 3rd a few times) first the first 3 days of the game, the next 7, and any day after 10. The first 3 days were available in a demo before the games release, that's likely why there is a disparity between then, the first 3 days have a consistent amount of threats in your choices, they aren't the same threats, but they happen at the some point in each version of events the next 7 days has a major choice that essentially determines the generally lay out for the rest of the 7 days, some are far more dangerous then other and some are more interesting with certain choices made in the 3 days section, now on day 11 the game sorta ends, with a message that explains what can be done in this section, it's kinda a sandbox mode in which you can earn an achievement or press a button to go to credits and see the after math, maybe you'll like managing this mode more then I did, but the reason it's there is clear, you lived.… Collapse