The base-building is nicely flexible, whether you want to make it a bare-bones production facility or something more organized with walls and doorways plus a cozy living area, and while the automation tools are fairly basic, they get the job done with minimal fuss. The platforming tools for world exploration are strong enough that, with a combination of launching from a full-speed hoverboard into a glide combined with air-dashing, Kent can frequently get to areas that should have been out of reach, especially when combined with a low-gravity environmental event. That map itself is nicely designed, albeit maybe a bit generous in advertising where the secrets are, and each biome has its own set of resources to chase after. All those raw materials then get fed back into climbing up the tech tree, which frequently involves expanding the base a bit more to fit in new machinery to process the resources in different ways and then combining it all into food, potions, tools, upgrades, and eventually the restoration of humanity. That last bit is a long way off from Kent's arrival planetside, but he's been napping for ten thousand years, so what's a few more spent in pursuit of not being the last person on Earth?