After completing Jump Space’s first early access chapter, trying out both of its ships, and spending around 15 hours traveling the stars I quite like what’s here, even, like your starting ship, it’s still under construction. It’s best enjoyed with a group, in part because co-op games almost always are and also because there are plenty of relatively quiet moments where it’s basically a chill chat room in space. There are some parts of this ship that need a little TLC, but I’d be lying if I said I wasn’t nearly always having fun playing it, even when things got hectic or buggy. Even when things seem all but lost and everything’s on fire, you can still pull it out if you and your crew work together, play smart, and get a little lucky. It’s the kind of moment a game like this has to be able to create if it’s going to work, but even though there’s still work to do to get Jump Space shipshape and add variety to its mission objectives, it’s already proven its concept is a winner. [Early Access Score = 70]