Intrusion 2 Image
Metascore
80

Generally favorable reviews - based on 5 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 82 Ratings

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  • Summary: Intrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics andIntrusion 2 is an action platformer. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Intrusion 2 is inspired by classic 16bit era sidescrollers and focuses on classic fast paced action combined with modern physics and animation. Expand

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Intrusion 2 - Gameplay Trailer
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Jul 23, 2012
    90
    This is some of the most fun I've had with a game so far this year, and it will go down as one of the best side-scrolling shooters of all time.
  2. Aug 11, 2012
    85
    Fast paced action, gargantuan bosses and a chaotic physics make for a run'n'gun fresh game and packed with solid ideas.
  3. Jul 26, 2012
    80
    In summation, riding wolves. Huge, awesome guns. Shoot stuff and marvel at just how much Intrusion 2 makes Adobe Flash, arguably the worst gaming platform in the world, actually look good. The one major complaint I have is that the game is fairly steep at ten bucks with a rather short playtime.
  4. PC Gamer UK
    Sep 19, 2012
    76
    A preposterous pleasure. [Oct 2012, p.97]
  5. Aug 20, 2012
    75
    Intrusion 2 is an addictive run 'n' gun, strong in the genre's distinctive elements and with a lot of variety.
Score distribution:
  1. Positive: 15 out of 24
  2. Negative: 2 out of 24
  1. Jul 25, 2012
    10
    Love it! The different weapons are great and riding a wolf is pretty bad ass.. And to know one guy did both the code AND the fantastic art isLove it! The different weapons are great and riding a wolf is pretty bad ass.. And to know one guy did both the code AND the fantastic art is inspiring. Expand
  2. Nov 28, 2012
    10
    Love this game, has an oldschool feel with new game elements like physics. Not overly difficult, but not too easy. Even more impressiveLove this game, has an oldschool feel with new game elements like physics. Not overly difficult, but not too easy. Even more impressive knowing that this game was made by only one person...
    A lot of fun to play.
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  3. Oct 31, 2012
    10
    OVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics.

    STORY: (n/a /10) There are
    OVERVIEW: Intrusion 2 is a 2D side-view run-and-gun shooter action game with 360 degree aiming and 2D physics.

    STORY: (n/a /10)
    There are no cutscenes or text boxes, it's all just gameplay. The unnamed dude just crash-lands and immediately starts killing everything that moves while walking to the right.

    GRAPHICS: (9/10)
    The graphics at first blush appear to be the standard "retro" 16-bit stuff all indie developers are required by law to use, but what elevates this game's look above that is the 2D physics. Although simpler than the 3D ragdolls found in most FPS shooters, all of the enemies (and you when you die) ragdoll on death. The enemies also never dissapear, so the jetpack guys you kill will keep flying around, dead, until they trap themselves somewhere. Each level is littered with objects that react properly to gunfire and weight, and your character even has a long scarf explicitly to show off the cloth physics. One of the most impressive things about the look of the game is the way some of the crazier enemies move, like how wolf legs adjust and shift to sit on the terrain they stand on, or the way the robot (?)dog sub-bosses will wheel around their legs to claw their way forward. The larger enemies are also good about their weak point flashing when you hit it so you know you're doing damage.

    CONTROL: (8/10)
    With a mouse and keyboard, you have WASD movement and free-reign 360-degree mouse aiming. I do not recommend this setup, simply because it will over-focus your attention on proper aim, when you should be doing more spray-and-pray while focusing on jumping and ducking to avoid enemy fire.
    With an Xbox 360 controller plugged in, the game controls beautifully, with the left joystick (or D-pad) moving and the right joystick aiming in 360 degrees. My major gripe with the control scheme is that jumping is mapped to both Up on the joystick and to the A button, but since you have to hold down the right trigger to fire, it's too awkward to fire with your right index finger and control both joysticks AND press another button with your right hand. A better solution would have been to map jumping to the left shoulder bumper so you could keep your left thumb on the movement joystick and still click jump. The way it is now, to both dodge and shoot back you need to get used to jumping by pressing Up, which works, but is slightly more awkward. Additionally, a melee attack button might have been nice for close range. That said, the game controlled fine, and all deaths were my own fault.
    No other joystick type is supported, from what I can tell (unless you use third-party utilities).

    GAMEPLAY: (10/10)
    Basically you move right and shoot at everything, then when you get a harder enemy you have to move backward to keep dodging fire. There are checkpoints and (in Normal mode) you can take some hits before you die, so while you have to be careful with each encounter, the game isn't unreasonably challenging.
    It's a simple concept, but the pervasiveness of the 2D physics changes everything. You can grab onto ropes or bound from bouncy tree limbs to jump to the next part. The larger enemies will grab and throw smaller objects at you. You can sometimes roll heavier boulders down at enemies. You can climb on top of the flying sub-bosses. You can use small objects to block incoming fire, or trap the larger enemies in between objects inside certain crates, or temporarily reflect back homing missiles by shooting at them. One boss even grabs the room you're in and rolls it around, trying to use the shifting gravity to crush you in between the room's heavier crates. It's almost hard to go back to something as simple as Metal Slug after playing Intrusion 2, because this (physics) is that next step 2D shooters have been needing for awhile.
    Weapons include machine guns, a grenade launcher, and a shoot-through-walls railgun laser. The grenade launcher is kind of annoying in that at close range you do splashback damage to yourself, and you autoswitch weapons when you run out, so at one section I purposefully depleted my grenade ammo because it was more trouble than it was worth against a sub-boss.
    The vehicles vary things nicely. There's a wolf (better jumping and a melee bite) and three different types of mechs (rocket-launching, sword-swinging and grapple-hook). The grapple-hook mech is the most fun because you can swing-pull yourself to higher ledges and grab and throw enemies or objects. You end up trying to keep your vehicles alive as long as possible because they're so fun. Each of the vehicles is also a boss type. The bosses themselves are also amazing, multi-stage, and use physics as part of their challenge.

    GAME PLAYTHROUGH LENGTH: 2-3 hours.
    The game is short and there's no multiplayer at all (co-operative would have been awesome). If it had been a full-priced $60 game it would have been fair to ask for 6-8 hours, but at $10 it's well worth it. If you still doubt that, try the free demo on Steam.
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  4. Oct 21, 2013
    8
    I have a lot of love for this game. It is the definition of indie. The fact that one man made this blows my mind. The game is a reallyI have a lot of love for this game. It is the definition of indie. The fact that one man made this blows my mind. The game is a really enjoyable side-scroller, There's no learning curve as it's simply point, shoot and run. There's a nice variety of weapons, enemies, bosses and levels. I think the best feature would have to be the bosses although they're also my biggest problem with the game. The bosses are insane, they're incredibly unique and seriously good fun. But they're brutally difficult. I love a challenge but I think they went a little overboard with this one. Each boss has a recognizable pattern and with a lot of trial and error you can usually get through. The final boss is both amazing and nearly impossible. I will admit that even after dying on a boss a lot it rarely feels like a grind, because you do learn something each time. I think they need to be nerfed slightly but other than that, fantastic game. So if you're a fan of hardcore bosses and seriously fun side-scrolling action this is certainly the game for you. Expand
  5. Oct 28, 2013
    8
    This review contains spoilers, click expand to view. A lot of great ideas, but the game remains very short, almost tech-demo-like. Or its shortness might bring to mind older arcade games, but not really the lengthy 'bullet-hell' Metal Slug games.

    Unlike what I've seen some claim, the pacing does not escalate much. It has a lot of cool moment, but those moments are few compared to wading through defenseless infantrymen. Parts like finding the robot with the hook-shot arm were amazing, and it handled and played really well. I would have liked to have seen more mech vs mech combat. The best parts of the game were the instances vs the Stalkers. Those machines are crazy-fun to fight.

    Its a memorable gaming experience, but I just wish there was more of it, and more of what I like. The giant robot battle at the end is pretty classic and brings to mind a classic epic SNES-N64 experience.
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  6. May 8, 2013
    7
    Unfortunately this game has been severely overlooked and under publicized. It's a masterpiece up there with metal slug and contra. TheUnfortunately this game has been severely overlooked and under publicized. It's a masterpiece up there with metal slug and contra. The ambition is extraordinary especially in the boss battles which take on epic proportions, in the way God of War bosses feel. The gameplay is splendid, responsive and intuitive, enhanced by a physics engine which feels advanced for an indie title. My biggest problem however was with the controls. Your character has a specific jump height which doesn't change depending on how long you hold down the button. Secondly, you jump by pressing the up button. I often jumped by mistake by tilting the stick. When you lose it should feel like your fault, not the control scheme's. Expand
  7. Jun 13, 2013
    4
    I went into this game with high hopes expecting to be playing a more modern and improved version of an old favourite, Metal Slug. At first theI went into this game with high hopes expecting to be playing a more modern and improved version of an old favourite, Metal Slug. At first the game felt like it was doing well, nice artwork, different weapons, various enemies, but the further into the game I got the more it felt like it was just trying to show of it's physics and rag-doll capabilities.
    Corpses soon went from awesome rag-doll deaths to annoying pick up blockers. The controls started to become even more clunky as the game progressed, the automatic grabbing of ropes when jumping past them got me shot a couple of times whilst trying to dodge attacks.
    Not to mention the wolf riding, sure it looks good on the trailer and in thumbnail art, but when you hop onto one of those things you just wish it would die so you can get back to being a bad-ass with a gun rather than a guy struggling to turn his mount around whilst flying robots shoot at his stationary behind. The wolf controls just felt bad, you become a sitting duck as soon as you hop on one of those things. Okay all be it you can move a lot faster on a wolf, but only if you go straight in one direction and don't have to manoeuvre over around anything like, lets say, a heap of rag-doll corpses... Which of course there are always going to be.
    At first you think it's a game with mechanics that will add a lot to your experience, but they end up taking away the core part of any game, enjoyment.
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