Born from the viral sensation of liminal spaces, Interior Worlds is a short semi-horror exploration photography game. When I say semi-horror, I mean it's not exactly your typical horror game: there are no threats, there are no proper jumpscares, but it is drenched in an atmosphere so deep and unsettling that the game can persuade you that a jumpscare might be coming, even if you've beenBorn from the viral sensation of liminal spaces, Interior Worlds is a short semi-horror exploration photography game. When I say semi-horror, I mean it's not exactly your typical horror game: there are no threats, there are no proper jumpscares, but it is drenched in an atmosphere so deep and unsettling that the game can persuade you that a jumpscare might be coming, even if you've been explicitly told that it won't.
Your objective in each level is simply to photograph marked locations and make your way to the exit, but this is obviously not the way the game was designed to be played. The maps in this game are designed in a way that begs for the player to take every opportunity to set up and snap an effective photo. Some zones are cramped and dirty, with graffiti and garbage scattered everywhere, where others like the airport are uncomfortably sterile. The adaptation of real world settings to abandoned locations works wonderfully, and creates a strange horror of a world now lost, long abandoned by those that shaped it. I believe that if you don't care for liminal space this game won't do a lot for you, but if you love liminal space this game was made for you.… Expand