This game is my benchmark for what I consider a 10/10. The main highlights are: an engaged developer, unique challenges that are interesting and very difficult, and a good balance between depth and clarity.
The game has received many updates since its release, and the amount of content has increased by an order of magnitude. The developer responds very quickly to requests and bugThis game is my benchmark for what I consider a 10/10. The main highlights are: an engaged developer, unique challenges that are interesting and very difficult, and a good balance between depth and clarity.
The game has received many updates since its release, and the amount of content has increased by an order of magnitude. The developer responds very quickly to requests and bug reports, and is active in the community.
The game has matured into a fairly rich open-world experience with a lot of options. Many of these are highlighted with some of the most interesting (and difficult) achievements I have seen. On top of that, it's the only roguelike where I've really felt like it was fun to just mess around trying stuff out. I've ridden dragons, lead armies, built structures, captured pets, hunted rare creatures, and turned into a giant plant monster. A lot of the main quests are fun too, my favorite is rescuing baby tortoises from dragons.
All of those things required quite a bit of planning, nothing in this game is easy. It's one of the hardest games I have ever played, but it is entirely fair. There is very little randomness, and none of it will blindside you. It's all done with a system that is very transparent, with few enough moving parts that it's usually clear what all of your options are. This allows for a long planning horizon while leaving room for a lot of very hard challenges.
The core mechanic of hyperbolic geometry has a lot of interesting implications, and the game does a lot of stuff that just wouldn't be possible without it. Many of the hardest challenges involve navigating in a world where directions don't work the way you are used to. Beyond that, the geometry informs the way the world works, so that it feels like a world that "grew up" in a hyperbolic universe, and adapted to its quirks.
Because of this, it's also a great way to learn about hyperbolic geometry. A lot of lands show off one or more of the ways in which hyperbolic geometry differs from what we're used to, and finishing some quests requires learning how to reason about it. As counter-intuitive as it is, it is rigorous and can be reasoned about once you learn how.
It's a game that has given me hundreds of hours of fun, taught me new things about both mathematics and game design, and connected me with a really delightful community.… Expand