Horseback Guardian Image
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  • Summary: We wanted to create a very different tower defense game. It should be tense and exciting, with strategy and hero control, more like the Warcraft RPGs we used to play, featuring large, varied maps and countless waves of monsters... and multiplayer co-op. Oh, and players should also be able toWe wanted to create a very different tower defense game. It should be tense and exciting, with strategy and hero control, more like the Warcraft RPGs we used to play, featuring large, varied maps and countless waves of monsters... and multiplayer co-op. Oh, and players should also be able to compete fairly in PvP, a slightly lighter version of MOBA games, allowing for 1v1 battles, but more complex than Clash Royale.
    Tower selection, troop counters and timing, and hero control are all crucial elements... And so, "Horseback Defense" was born!
    The latest gameplay incorporates many elements such as free building and roguelike random tactical skill card selection within the game, transforming it into a longer in-game progression system similar to MOBA games. The different progression paths and random plays each time make each game feel unique.
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