User Score
7.7

Generally favorable reviews- based on 968 Ratings

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  1. Aug 8, 2016
    4
    I Loved HOI 2 and 3 but this! I can't even find out how to play this crap. Spent whole day trying to ''play'' it just to end up in huge mess.
    Disappointing.
  2. Jun 7, 2016
    4
    The new Hearts of Iron 4 is awful. Hearts of Iron: The Casual, I call it.

    The army organization structure was simplified, compared to HoI3 and HoI2. Now you can just take few random division, assign commander to it, and call it an 'Army'. It does not matter what's the distance between those divisions, even if one of them is in Siberia, and the other is fighting in southern Spain. You
    The new Hearts of Iron 4 is awful. Hearts of Iron: The Casual, I call it.

    The army organization structure was simplified, compared to HoI3 and HoI2. Now you can just take few random division, assign commander to it, and call it an 'Army'. It does not matter what's the distance between those divisions, even if one of them is in Siberia, and the other is fighting in southern Spain.
    You can now draw the fronts and battle plans. A good idea poorly implemented. AI will move army division around the front so much, they will never be 'ready' for an offensive action. I guess the remedy is to use separate armies for a defence and offence, but what's the point then? Eventually, you'll end up doing good old microcontrol.
    I am not sure if it's a battle system, or just AI is so bad, but every, and I mean - every - nationalists failure in Spanish Civil war ended up with their division being pocketed - by an infantry - and destroyed.
    The combat is unnaturally long, a light tank division fought with infantry on plains for 40 days. It won, eventually.

    The political map was changed. Instead of painting maps with certain color, only borders are now colored. This looks cute, but it is absolutely useless, especially with large countries such as USSR.
    Division markers are very tiny, you can not really see what units are standing there.

    The research was dumbed down just as military structure was. Now you just research 'the next infantry division', 'the next fighter', 'the next tank', etc. The research time is always the same, there are no research teams like in HoI2, or country proficiency like in HoI3. It can be halved by national focus, though.

    National focus is pretty much old-fascioned national decisions - it takes some time and 'political points' to get some research time reduced, or add factories, or ... get political points. Many of these focuses are just that - get political points. Other than attaining focuses, political points are used to change ministers or national policies. And initially, no ministers are hired.
    Only basic events are implemented, like in HoI3, I guess. For example, when Spanish Civil War breaks out, there is no event for USSR to help Republicans. You can, of cause, send volunteers and materiel to the country manually; but you won't get any rewards if Republicans win, like you did in HoI2.

    Production was improved, though. The annoying system of HoI2 and HoI3 where you distributed your production points between different needs were abandoned. Now you directly assign your factories to build military equipment, ships, or more factories.
    Apparently, you armies does not require upkeep/supplies anymore, or they are just masterfully hidden from player's sight. A big loss, I'd say. Supplies was a big deal in HoI2, and a huge headache in HoI3.

    All in all, the game looks super casual. If you're looking for some in-depth strategy game, you should probably sit this out. If you're looking for a casual strategy game, you should probably look up something on facebook, I guess there are 3 or 4 lying around.
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  3. Jun 7, 2016
    4
    AI is written by a 10 yr old who has just learned how to write "if" in visual basic. You have fronts where the opponent either completely abandons or puts everything it has got. Units move on their own after they execute your commands which results in either no bonuses for attack or defense OR bonuses but very annoying control behaviour. Focus system and diplomacy are a joke. Research isAI is written by a 10 yr old who has just learned how to write "if" in visual basic. You have fronts where the opponent either completely abandons or puts everything it has got. Units move on their own after they execute your commands which results in either no bonuses for attack or defense OR bonuses but very annoying control behaviour. Focus system and diplomacy are a joke. Research is dumbed down for idiots. Gameplay is virtually non existent. I need to be paid to "play" this game just like that guy on the paradox stream...

    P.S. I am a HOI2 fan.
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  4. Jun 25, 2016
    4
    Paradox has been recently traveling one-way road. Don't shoot your own feet Paradox. If you mess Victoria III like you did with these 2 last releases your fanbase is not going to forgive you.
  5. Aug 2, 2017
    4
    A very hit and miss game some steps forward but many backwards, been a fan of HoI series since HoI 2 got everything from there, contrary to HoI III that had a very strong foundation design wise allowing for great DLC and mods, in tank terms HoI III is a Panzer IV Chassis while HoI IV is a PZ III Chassis.

    The worst offender is national focus/event trees this makes the game extremely
    A very hit and miss game some steps forward but many backwards, been a fan of HoI series since HoI 2 got everything from there, contrary to HoI III that had a very strong foundation design wise allowing for great DLC and mods, in tank terms HoI III is a Panzer IV Chassis while HoI IV is a PZ III Chassis.

    The worst offender is national focus/event trees this makes the game extremely arcade, dumb, detach from reality, bland and makes it harder to play historical because each of this "events" requires researching for 70 days ?? xD
    The HoI 3 Events especially on BlackIce mod were refreshing, taught history and immerse you in WW2

    Pros
    - Easier to plan paradrops, invasions for your own AI to execute and enemy AI is more capable as well.
    - Production of equipment offers a cool feature although it should had more depth
    - More manageable and impactful air war especially on ground support.
    - Generals can finally be generated and gain traits and experiences according to battles
    - 2D Art is great in most parts of the game but some icons are a miss like rocket engine and night equipment.
    - Naval and carrier Combat seems improved

    Cons
    - No way to know where there are battle going on or if the enemy nearly surrounded your units or if you lost a battle. ( The battle list on the top right screen has been completely removed)
    - Trade (or lack of anything)
    - Economy
    - Removal of resources and their stockpile, a big design mistake making the game very arcade
    - Airplanes can't attack ground units if these are not in a ground battle
    - no Faction cooperation like sharing technologies and blueprints
    - UI interface is not a evolution of HoI 3 so you will have to relearn how to interact with the game
    - No detail information or data , you can't know how much equipment you loose per battle or the enemy is losing, how many convoys did you destroy or how planes or tank are performing against the enemy
    - No air Supply
    - You can't no longer quickly understand the values of attack and defense of your units in battles
    - No way to see weather data and plan to avoid it.. it also seems not to affect the game.
    ...

    Point is what was lacking on HoI was a more a immersive game with more meaningful events, seeing the impact of battles, conquer territories maybe even listen to radio segments or have a way to see or command units like in Total War, HoI III was going towards and ideal HoI just need some more polish and redesign of some of it's features this is more of a reinterpretation of a Hearts of Iron game.
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  6. Feb 4, 2017
    4
    I love Paradox Studio and respect their work. That being said, the Hearts of Iron IV is a step in the wrong direction. The interface is horrific, especially when you have to use HORIZONTAL scroll to go through national focuses. Some aspects of the game are unnecessarily complicated (production lines and separation of military and civilian factories), while other parts are overly simplifiedI love Paradox Studio and respect their work. That being said, the Hearts of Iron IV is a step in the wrong direction. The interface is horrific, especially when you have to use HORIZONTAL scroll to go through national focuses. Some aspects of the game are unnecessarily complicated (production lines and separation of military and civilian factories), while other parts are overly simplified (diplomacy, intelligence).

    The graphics are nicer, but it's almost in every way inferior to its predecessor.
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  7. Aug 25, 2022
    4
    The game is honestly such a dumbed down version of the gold paradox makes it's sad. It has great concepts and does keep me coming back but I feel it's just because we're in a desert of good grand strategy content. The devs have a skeleton crew working on balancing and fixing it which falls hardcore behind on content with each patch. Moders do more with a small group of free developmentThe game is honestly such a dumbed down version of the gold paradox makes it's sad. It has great concepts and does keep me coming back but I feel it's just because we're in a desert of good grand strategy content. The devs have a skeleton crew working on balancing and fixing it which falls hardcore behind on content with each patch. Moders do more with a small group of free development then the core team can. Even still it can be fun at times even if pdx hates players with the random rolls.

    Do not buy this game! I say this simply because it costs over $200 to get the full experience.
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  8. Jun 7, 2016
    4
    Everything that made HOI3 the truly great game it is was abandoned in HOI4. Why?? It looks better, sure, but that's about it. For HOI-veterans it's just too simplified, for the average newcomer it's still too demanding and unstructured. The simple truth is: You can't turn a game like HoI into a game that suits the needs of the average casual player. HOI 3 was demanding, true, but it wasEverything that made HOI3 the truly great game it is was abandoned in HOI4. Why?? It looks better, sure, but that's about it. For HOI-veterans it's just too simplified, for the average newcomer it's still too demanding and unstructured. The simple truth is: You can't turn a game like HoI into a game that suits the needs of the average casual player. HOI 3 was demanding, true, but it was rewarding as well, once you found your way through the complexity. HOI4 however offers no such degree of complexity. Building your army, for instance, is nothing but assigning divisions to a commander. That's it. You command them by drawing lines on a map, a so called battle plan. Once you activate your plan, you have to wait till it's completed (or failed). Before that you cant do anything to react to changing situations. The game plays as boring as this review reads.

    Air combat, which was ok in HOI3, is now degraded to assigning randomly put together squadrons (size doesn't matter) to a region (like for instance "Northern France", thats how big these regions are!) and wait for your enemies to be shot down. Nice idea, actually, but you don't get any feedback at all without clicking through three screens. And you can't demand air support for a specific part of the front where battle is at a critical point. Your bombers just fly over said region and bombard all enemy units in combat at the same rate.

    IN HOI4 you just don't get the level of immersion and presence which HOI3 offered. Everything feels detached and not really important. Your armies march according to pre-drawn lines, while your commanders make nonsensical decisions which you cannot undo before it's too late. Tech trees are apallingly linear and boring. The only good bit is the "national achievement" thing where you can unlock some bonuses for your country. But even they become boring after having it played twice.

    HOI4 should have been a milestone. Unfortunately, it's just a very expensive version of a free-to-play browser game.
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  9. Jun 8, 2016
    4
    Am struggling 4 hours on. Not a HOI vets game as others have said. Missing the detail in moving/creating/organising units. Feels too EU and not not enough HOI (have played both extensively). Too much abstraction and simplification, at a loss for words. When 4 was announced was thinking an uplifted version of HOI3 a game which I spent many years/hours playing over and over. This has echoesAm struggling 4 hours on. Not a HOI vets game as others have said. Missing the detail in moving/creating/organising units. Feels too EU and not not enough HOI (have played both extensively). Too much abstraction and simplification, at a loss for words. When 4 was announced was thinking an uplifted version of HOI3 a game which I spent many years/hours playing over and over. This has echoes of TW Rome 2 i.e. step back not forward.....will wait for the mods and dlc improvements to come out methinks. You are losing your vets Paradox. Expand
  10. Jun 11, 2016
    4
    I have been playing HOI games since 2003 and was eagerly awaiting HOI 4.Very disappointed with the initial release.Almost unplayable despite the "simplification".Horrid ai,horrid map,horrid sprite/counter combo,confusing air force combat,non-stop naval invasions,confusing battle plans.....

    Really I think the only positive I can think of is the new production system,I love that aspect.
  11. Jun 12, 2016
    4
    At the current moment it is not a good game. I don't know what all the development time went in to. Here are the pros and cons

    PROS- -Good graphics -Easy to use UI -Excellent naval battles -National focus trees -Excellent 2D and 3D art NEUTRAL- -Less micromanagement -No order of battle -Equal nations (Bhutan gets nukes when Germany does) CONS- -Air Zones are WAY too
    At the current moment it is not a good game. I don't know what all the development time went in to. Here are the pros and cons

    PROS-
    -Good graphics
    -Easy to use UI
    -Excellent naval battles
    -National focus trees
    -Excellent 2D and 3D art

    NEUTRAL-
    -Less micromanagement
    -No order of battle
    -Equal nations (Bhutan gets nukes when Germany does)

    CONS-
    -Air Zones are WAY too large
    -Lack of division types
    -Watered down tech tree
    -Fascist is the only good ideology
    -Lack of achievements even though there was an amazing achievement idea forum thread
    -No Ship 2D Art
    -No jet 2D or 3D art
    -Nothing to do once war ends
    -Terrible Trade system
    -No fuel system for tanks or ships
    -Absolutely braindead AI
    -You can win a war by making tentacles to victory points
    -Focus trees run out way too fast
    -Peace system is broken

    Overall the game is a let down. It is not a terrible do-not-buy game but it definitely does not live up to the hype. It is way too casual. In 2 years it will be good but only due to DLC. Try playing EU4 without DLC, it's the paradox formula to flood us with DLC. So it will be good if you're willing to shell out $200. But no game should make you do that.
    -
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  12. Jun 23, 2018
    4
    This game has a lot of potential, but at the moment it's a bit of a mess.
    The most fun part is the period leading up to the war. This is the time in which you can decide the side you will fight on and you have time to find allies and build up your country. once the war starts the game just becomes a mess though. Countries join weird alliances, countries declare war when they're already
    This game has a lot of potential, but at the moment it's a bit of a mess.
    The most fun part is the period leading up to the war. This is the time in which you can decide the side you will fight on and you have time to find allies and build up your country. once the war starts the game just becomes a mess though. Countries join weird alliances, countries declare war when they're already losing etc. If you actually manage to ignore this and get to the peace conference you're in for a treat, because you've never seen a map that looks more ridiculous. Add to this some dumb shenanigans related to the focus tree (for example; America declaring war on communist Germany to "destroy the fascist threat") and what you get is a bad experience every single time.
    The game has so much potential that you keep coming back after every patch, hoping it's good now, but it continues to be a mess to this day. I've never played a game of HoI 4 that I actually enjoyed in hindsight.
    The great tragedy is that paradox will inevitable create so much DLC that by the time this game is any good it will cost more than a 100 dollars to get a full experience, by which time it's too expensive to recommend.
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  13. Apr 9, 2020
    4
    my god...... paradox what are you doing. the worst, easy and boring game of this studio. In eu 4 you can play 5 years (real time) because all countries are interesting. Here only 2 - 5 party...
  14. Apr 9, 2022
    4
    This review contains spoilers, click expand to view. 6uuuhhhh-hhhhbhgggtttttttttttttjrjhrjrjrjdjdjdjdjdjdjdjdjdhdhdhdhdjdjdjdjdjdjdjd Expand
  15. Jul 21, 2023
    4
    A real bad game like all Paradox Interactive other game.
    Full of bad and useless and confusing mechanism.
  16. Jun 8, 2016
    3
    Terrible game. I liked all other iterations of this series. All they had to do to make HOI4 "good" was to improve the graphics, mapping, accuracy and inventory of research and vehicles, weapons, etc. as well as shorten the time it took to research technologies. Another point they should have improved on was to allow players to play on beyond 1946 or 1948, to well into the cold war, sayTerrible game. I liked all other iterations of this series. All they had to do to make HOI4 "good" was to improve the graphics, mapping, accuracy and inventory of research and vehicles, weapons, etc. as well as shorten the time it took to research technologies. Another point they should have improved on was to allow players to play on beyond 1946 or 1948, to well into the cold war, say the 1960's perhaps.

    But no. As many other reviewers have stated more eloquently than I Paradox dumbed down this game to point of it being a dud.
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  17. Jun 28, 2021
    3
    The most disgraceful strategy game ever, don't spend your money on a game without geological, tactical intervention and gameplay mechanics, especially if you are a user who loves strategy games.
  18. Feb 4, 2023
    3
    I understand that some games are necessarily difficult to beat. Dark Souls is a game franchise where you use your head and prepare for each scenario or battle. And, even though it was extremely difficult to finish Dark Souls, the whole time the game pushed me to finish it; I feel none of that with Hearts of Iron IV.

    The way things work just doesn't match anything. You can't declare war,
    I understand that some games are necessarily difficult to beat. Dark Souls is a game franchise where you use your head and prepare for each scenario or battle. And, even though it was extremely difficult to finish Dark Souls, the whole time the game pushed me to finish it; I feel none of that with Hearts of Iron IV.

    The way things work just doesn't match anything. You can't declare war, you have to wait an insane amount of time for things to happen. The tutorial is so long that I spent almost two hours on it alone. As I said before: I understand that some games are like that complicated, the original Deus EX franchise is extremely difficult for me for example, but it's not boring. I really dedicate myself to some games, but even if I put in the time and effort, I will never be able to enjoy this game.

    Regardless of what happens, I hope you understand that this is a niche game, which limits all your actions, but which could be much better if it were less complex or at least explained things well in the tutorial.
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  19. May 11, 2023
    2
    A grand strategy game for idiots. If you are brain dead you will fully appreciate how this game operates on your level. The tech tree is so simplified, that it is nonsensical. 1 upgrade doubles the power of your unit. This kind of scaling is really bad, because a single tech advance makes your troops go from parity to overwhelmingly powerful. I actually wanted to play the game because IA grand strategy game for idiots. If you are brain dead you will fully appreciate how this game operates on your level. The tech tree is so simplified, that it is nonsensical. 1 upgrade doubles the power of your unit. This kind of scaling is really bad, because a single tech advance makes your troops go from parity to overwhelmingly powerful. I actually wanted to play the game because I saw the ship customization, and thought it was really cool. Only that is not in the base game, that is an expansion you have to pay for and without it the navel upgrade system is non-existent. Literally, you can not upgrade existing ships without purchasing the naval expansion. So you have tech upgrades where a single tech upgrade makes everything before it obsolete, and then you can't upgrade your existing naval units, so every time you get one tech upgrade you have to build a whole new set of warships.

    I can't speak about the AI, because I did not play the game enough to find out how bad it was. I played enough to realize the tech tree had been "streamlined" into completely broken, and gave up on the game when i realized I had to rebuild my Navy with every upgrade, which was incredibly impractical, or buy the DLC that made it work. At that point I realized the whole game would be like that, where it is completely broken in the base game, with a paid for DLC that fixes it.

    It is incredibly greedy to sell a broken shell of a game, and then sell the fixes as DLC. In the past Paradox at least had a good base game, that they updated, and then sold options and increased complexity as DLC. That no longer seems to be the case.
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  20. Jun 7, 2016
    2
    The good:

    - Better graphics then other paradox games, The bad: - Performance (it's unplayable past 1943-44 thanks to the engine only using 1 CPU core) - No partisan activity, no revolts - Diplomacy dumbed down for 4 year olds - Peace-conferences after the war are plain broken (pick Luxemburg, dont do anything in the war, get half of Germany after it in the peace conference) -
    The good:

    - Better graphics then other paradox games,

    The bad:

    - Performance (it's unplayable past 1943-44 thanks to the engine only using 1 CPU core)
    - No partisan activity, no revolts
    - Diplomacy dumbed down for 4 year olds
    - Peace-conferences after the war are plain broken (pick Luxemburg, dont do anything in the war, get half of Germany after it in the peace conference)
    - Soundtrack is very mediocre
    - AI can't handle the scope of the game, braindead retarded AI
    - Interface overcomplicated with too many important buttons hidden
    - trade??? wtf is this?
    - Price, this is not worth 40€, wait for a 90% sale and 2 years of patchfixing the game before getting it
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  21. Jun 10, 2016
    2
    This review contains spoilers, click expand to view. Total letdown and dumb-down of what used to be a great WW2 simulation. Now its on par with a browser strategy game. Refunded my purchase after 2 hours. Expand
  22. Jun 20, 2016
    2
    Compared to HoI2 and HoI3, the game has had a lot of its complexity and appeal removed. While there has been some improvement in unit production, every other aspect of the game has been streamlined and automated to death, to the point where the game is designed to be played by the AI on your behalf. When you attempt the take control back, you'll find only the most basic options from theCompared to HoI2 and HoI3, the game has had a lot of its complexity and appeal removed. While there has been some improvement in unit production, every other aspect of the game has been streamlined and automated to death, to the point where the game is designed to be played by the AI on your behalf. When you attempt the take control back, you'll find only the most basic options from the previous games are left.

    At the moment there are so many other issues. The AI is so terrible that it has no idea how to fight a war. It constantly gifts you victories by not defending vital provinces and allowing units to be cut off and destroyed without any attempt to rescue them. The simplified air combat and logistics, the reduced choice of using either AI control or direct control, the research options which take away a lot of the choices from HoI3 and which mean you can end up with nothing left to research by the early 1942. The completely unrealistic coups and civil wars which you can spark in other countries to distract them. That every major country in the world has the exact same research capacity, and the minor countries have almost as much.

    In previous HoI games, there were some rough patches at launch, but the core mechanics were there and it was immediately obvious that there was a good game underneath, despite the issues. I'm not seeing it yet for HoI4.
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  23. Jul 17, 2016
    2
    This game pales in comparison to HOI3. Everything is changed, and it is worse. I have been a fan since the first HOI and I am not sure how Paradox messed HOI4 up so badly. They took everything that was great and replaced it with a watered down version or just removed it all together. Long story short, if you like grand strategy games or any of the previous HOI games, then don't buy this one.
  24. Jun 7, 2016
    2
    After playing this game for a solid 20 hours I began to feel an urge to play Hearts of Iron 3 again. So I did and it was so much more fun, so much more interesting, so much more playable. That's all i can really say. To me It just wasn't up to the standard and quality of the previous titles making it pretty crappy.
  25. Jun 9, 2016
    2
    Probably it could be a fun strategy game when they fix the absurd Ai, but it not deserve to be called Hearts Of Iron anymore..

    Instead of improve the things that make HOI 3 a great game, they removed a lot of things of the past games in order to make it simpler.
  26. Jun 27, 2016
    2
    Released as a WW2 App - Super Mario does Barbarossa. Played the tutorial - gave up. Poor graphics, cluttered screen, no NATO counters, brain dead AI - the list goes on. Should have dome what I did with EU4 - wait 4 years and get from the bargain bucket.
  27. Dec 4, 2021
    2
    The good:

    - Better graphics then other paradox games, The bad: - Performance (it's unplayable past 1943-44 thanks to the engine only using 1 CPU core) - No partisan activity, no revolts - Diplomacy dumbed down for 4 year olds - Peace-conferences after the war are plain broken (pick Luxemburg, dont do anything in the war, get half of Germany after it in the peace conference) -
    The good:

    - Better graphics then other paradox games,

    The bad:

    - Performance (it's unplayable past 1943-44 thanks to the engine only using 1 CPU core)
    - No partisan activity, no revolts
    - Diplomacy dumbed down for 4 year olds
    - Peace-conferences after the war are plain broken (pick Luxemburg, dont do anything in the war, get half of Germany after it in the peace conference)
    - Soundtrack is very mediocre
    - AI can't handle the scope of the game, braindead retarded AI
    - Interface overcomplicated with too many important buttons hidden
    - trade??? wtf is this?
    - Price, this is not worth 40€, wait for a 90% sale and 2 years of patchfixing the game before getting it
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  28. Jun 7, 2016
    1
    This game has to be compared to it predecessors and as such it fails to deliver. They have improved it in some areas but also over simplified it in others, the result is a game that is no better than HOI3 and one that feels like it has less potential.
    This game is EU4 converted to WW2 rather than building on what they already had with HOI3. A lot of effort has clearly been made on the
    This game has to be compared to it predecessors and as such it fails to deliver. They have improved it in some areas but also over simplified it in others, the result is a game that is no better than HOI3 and one that feels like it has less potential.
    This game is EU4 converted to WW2 rather than building on what they already had with HOI3. A lot of effort has clearly been made on the graphics and it does look a lot better but it's hard not to conclude that a lot of this is wasted effort especially when you see useless features such as the epilepsy inducing day / night cycle (that fortunately can be turned off ). This simply is not the type of game you play to see great graphics and when the game ships with a very weak AI you have to wonder who decided the priorities.
    In short this game is entertaining for the casual player who only wants to play it a couple of times but its not an in depth war game. The hot tip is to play as a smaller nation and try to conquer the world as playing as a large nation is simply too easy.
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  29. Aug 8, 2016
    1
    Shameful release...this game is not even in beta phase, it can be barely called alpha. Numerous flaws, AI is braindead, some design decisions ruined the game (lack of supply, NF), minors are waaaay OP (italy can field 300+ divisions and conquer the whole world easily...as can Luxembourg), completely unrealistic - even with histrorical focus turned on you won't get a single ww2 game whenShameful release...this game is not even in beta phase, it can be barely called alpha. Numerous flaws, AI is braindead, some design decisions ruined the game (lack of supply, NF), minors are waaaay OP (italy can field 300+ divisions and conquer the whole world easily...as can Luxembourg), completely unrealistic - even with histrorical focus turned on you won't get a single ww2 game when the outcome will be close to reailty. Instead you will end up building up your prewar economy as USA and preparing for war only to discover that in 1941 Germany didn't even conquer Denmark yet and is getting overrun by Belgium, that SU doesn't guard their borders at all (so German divisions are slowly moving toward Moscow, while Berlin is occupied by 4 Belgium divisions and that Japan just sits on their island after conquering China in 6 months.

    Unistalled
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  30. Nov 18, 2021
    1
    Tutorial was bad. It didn't have enough steps in it and it didn't prepare you enough. It also has bad graphics and i couldnt see anything but pixels..
Metascore
83

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 37
  2. Negative: 0 out of 37
  1. Mar 20, 2018
    50
    The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a glacial speed, ruin what could have been a pretty slick overall experience.
  2. Pelit (Finland)
    Sep 28, 2016
    85
    Hearts of Iron 4 successfully streamlines a complex strategy game while still retaining the feel of total industrial warfare. AI difficulties persist, however, and some revamped mechanics still need a bit of polishing. [Aug 2016]
  3. LEVEL (Czech Republic)
    Sep 14, 2016
    80
    Excellent revival of a rusty brand with improved accessibility to a wider audience. Paradox studio has rocked in recent years and proof of this is the best episode of the series Hearts of Iron. [Issue#266]