Metascore
71

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 13
  2. Negative: 0 out of 13
  1. If XCOM and Heroes of Might and Magic meets Star Trek/Farscape appeals to you (it does, doesn’t it?), and you’re happy to force your way past some initially confusing issues with the interface, you’ll almost certainly enjoy Halcyon 6. I have, despite my gripes, but it’s less than the sum of all those parts that I couldn’t help but see the edges of as I played, and I was longing for more engaging combat long before the end. Even if the galaxy continues to grow, I don’t think I’ll return even.
User Score
7.5

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 13 out of 22
  2. Negative: 2 out of 22
  1. Apr 3, 2019
    9
    Great game. It's like a mix between Heroes 3 and South Park; Stick Of Truth... love it. Pickens approves!
  2. Oct 5, 2020
    7
    Pros.:
    - Pixel art;
    - The concept; - The development of the rogue-like games; - Strategic elements. Cons.: - Same over and over again.
    Pros.:
    - Pixel art;
    - The concept;
    - The development of the rogue-like games;
    - Strategic elements.

    Cons.:
    - Same over and over again. Low versatility.
    - I couldn't evade the feeling that I'm just wasting time playing it. You may be buffed as hell and then lose in-room combat. It's simply stupid.

    So, it's definitely now my type of game. But will be liked by others for sure.
    Full Review »
  3. Oct 1, 2016
    8
    Halcyon 6 feels to me like a VERY well done mobile game. ... Game mechanics are well done but do not go very deep (at all). Graphics areHalcyon 6 feels to me like a VERY well done mobile game. ... Game mechanics are well done but do not go very deep (at all). Graphics are colourful and nice - but nothing outstanding.

    Combat is too simplied for my taste. I would have loved to AT LEAST get combat mechanics similar to Disciples 2 (not 3) - With a focus on front row and back row, tanks and glass cannons etc. . Instead i get the usual jrpg combat - which ... do not get me wrong ... works and is fun ... but lacks another layer of complexity.
    The combat boils down to setting up your ship types in a way that you can play the "inflict - exploit" game. Which in turn becomes very much routine ... no matter what you fight against.

    And i am quite happy that the devs did not choose a grid based turn based combat (like Heroes VI or so) ... cause that would have made the combat too long. But a little more complexity while maintaining the fast paced turn based combat would have been nice.

    The story is not bad - and the quests run along nicely (although i happened to fulfil most quests without even knowing i had them - just by picking and choosing my targets randomly).
    The UI is very well done - avoiding silly submenus/pop-up menus. Music is ok - and FX is beefy enough.

    Now that may have sounded like quite a lot of critizism ... but i still give the game an 8/10. ... why? - because it is fun in short bursts. (kind of like a good mobile game)

    In terms of replayability - well... i am not so sure about it. The tech tree and choices are limited - possibly too limited to make another play through very different.
    Full Review »