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5.9

Mixed or average reviews- based on 661 Ratings

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  1. May 31, 2013
    4
    I didn't expect a sim but a cross between sim and arcade like GRID. Man, was I disappointed. I have spent the last few days logging massive hours into this game and its nothing but wonky AI and drift, drift, drift. I am done pre-ordering games and I expected so much more than this. The best thing it has going for it is pretty graphics but that will never make up for lousy game play. II didn't expect a sim but a cross between sim and arcade like GRID. Man, was I disappointed. I have spent the last few days logging massive hours into this game and its nothing but wonky AI and drift, drift, drift. I am done pre-ordering games and I expected so much more than this. The best thing it has going for it is pretty graphics but that will never make up for lousy game play. I won't even get started on the social media concept of leveling with fans, ugh. Expand
  2. Mar 9, 2014
    4
    A disgrace for the grid franchise and Codemaster name, it's the worst game you released in the last 10 years, what happened to the great driving model in grid 1? you chose a drift 2 win model ,and it isn't as great as other drift 2 win games, the car lineup is great, graphics are great, so are the sounds but the gameplay is a miss, so i can't even give it a 5, an abysmall release from onceA disgrace for the grid franchise and Codemaster name, it's the worst game you released in the last 10 years, what happened to the great driving model in grid 1? you chose a drift 2 win model ,and it isn't as great as other drift 2 win games, the car lineup is great, graphics are great, so are the sounds but the gameplay is a miss, so i can't even give it a 5, an abysmall release from once my favourite publisher. Expand
  3. Jun 1, 2013
    4
    Great graphics. Everyhing else... no joy. At least not for me.
    It's an arcade title, and make no mistake about that.
    It's probably a great game for many people, but fans of sims, should probably just stay away. Besides, it has the same problems all the other Codemasters games seem to have, namely not being able to move the wheel an inch without the car spinning to oblivion. I guess
    Great graphics. Everyhing else... no joy. At least not for me.
    It's an arcade title, and make no mistake about that.
    It's probably a great game for many people, but fans of sims, should probably just stay away.

    Besides, it has the same problems all the other Codemasters games seem to have, namely not being able to move the wheel an inch without the car spinning to oblivion.

    I guess I'll wait for Project CARS for the next disappointment...
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  4. May 28, 2013
    4
    I was expecting a good game with a mature driving system but instead I got a watered down arcade racer covered up as an immersive simulator.
    Fans are your currency, cars are unlocked randomly rather than bought, no upgrades at all or tuning, all you can hope to do is change the livery which also leaves you with very few options.
    Old, boring and tiring
    I was expecting a good game with a mature driving system but instead I got a watered down arcade racer covered up as an immersive simulator.
    Fans are your currency, cars are unlocked randomly rather than bought, no upgrades at all or tuning, all you can hope to do is change the livery which also leaves you with very few options.
    Old, boring and tiring drift-if-even-slightly-touched-the-brakes with what could have been a nice driving model but ultimately collapsed under the console demanded control.

    Graphics are quite good and sound is decent as well but this alone cannot save this game.
    GRID 1 wasn't that great to begin with and this feels more like a downgrade if anything.
    Not worth the time and money.
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  5. Jun 9, 2013
    4
    Really Ok, fancy graphisms. Ok, cool sound. But Un-drivable cars, stuttering sound, cheating AI, no possibility to deactivate the driving assistance. Big disappointment. Huge disappointment when considering that this is the next episode of the Grid series....
  6. Jun 11, 2013
    4
    Every since Dirt 3 code master have been going down hill F1 is like a clone each year good but not enough for once a year .Showdown was a game for little kids .And now grid2 with no cam and just pure arcade simple gameplay. And dlc threw at you on day1.Hope they wake up and make some changes in management are else they will lose most of there fans ,Go back to what you do well Dirt sim/arcade
  7. Nov 26, 2019
    4
    This would be a good game... it would be, but it's not. It's all thanks to the non-responsive controls. While in career mode it's not that evident and the career is a fun mode, but multiplayer... my *throw here a deity that suits you* the multiplayer... such a s***storm... I played with friends, there were 10 of us and most of the people had the same problems as me... the cars are notThis would be a good game... it would be, but it's not. It's all thanks to the non-responsive controls. While in career mode it's not that evident and the career is a fun mode, but multiplayer... my *throw here a deity that suits you* the multiplayer... such a s***storm... I played with friends, there were 10 of us and most of the people had the same problems as me... the cars are not responsive. There are many situations when you want to drift or just turn left, but the car will just go straight and crash like a f**** retard. This is not fun. Stay away from this game, there are better racing games. Pickens condemns. Expand
  8. Feb 10, 2020
    4
    This game looks quite gorgeous. The graphics have had a real step up, there's some really good paint options available, reflections look amazing. This would be a great game as long as all you ever do is look at it.

    As soon as you start to actually play it, that is where the game begins to fall apart. The key to GRID 2 is simple: Drift. The first tier of cars you obtain in career mode,
    This game looks quite gorgeous. The graphics have had a real step up, there's some really good paint options available, reflections look amazing. This would be a great game as long as all you ever do is look at it.

    As soon as you start to actually play it, that is where the game begins to fall apart. The key to GRID 2 is simple: Drift. The first tier of cars you obtain in career mode, every single car in season one - even with DLC - is a Drift car. And there's a reason for this. Once you finally do work your way up the ladder, you do tart unlocking other cars. But even with other control schemes, "balance", "grip", there is only one way to take corners with any speed: Drifting.

    And even this wouldn't be as bad if it had the same more realistic drifting controls as the previous game. But this game doesn't. Not by a long shot. While it may be better than the infamously bad Ridge Racer series, Codemasters has decided to throw away all pretense of a "racing simulator" and give us crappy arcade drifting physics. Every car will under-steer unless you hit the breaks to throw the back end out. Every. Single. Car. Every track is made for drifting around sharp bends. Every race expect you to drift if you want any sort of reasonable time. Simply put, if you aren't drifting, you aren't winning.

    On top of that, the career tournament, sponsor, money/reputation system of the previous game is gone. Replaced with a "social media" story, complete with ESPN interludes (who've proven they will do anything for a pay check whether it has any sense of reality or not). You win races to earn "fans" (reputation). Cars are just given to you, you choose between usually two - which are either virtually identical in stats or one will be a clear advantage - and you can unlock the other in a time trial. The goal of the game is to impress drivers from other racing circuits to join your racing circuit by beating them in races. Let me put that another way: The goal is to impress enough fans that your brand new, all-styles racing circuit is totally for realsies by attracting drivers that you, personally, have bested in their own circuits, on their own tracks, against their own specialties. And now you want to race them off type, off class, and against each other to give credibility for your fantasy league. Yea, this is so much better than just, you know, trying to earn trophies from existing events.

    Worse, the AI has taken a huge step back from the previous game. Whereas in previous game, drivers had skill sets, they had favorite types, and - most importantly - they made mistakes, here we are back to AI that was laughable twenty years ago. They follow their racing line. They drive a little slower if they're out front, so that you can catch up, and a little faster if they're behind you (rubber band AI). They don't care if they hit a wall, they don't care if you're in the way, they don't care if you try to spin them. They will stick to their racing line like glue.

    But wait, there's more. In their infinite wisdom, Codemasters has added a few new race types, and of course removed some old favorites. One of the new events, Live Routes, is a race track that is dynamically altered as you race. In other words, you have to picture that there are people who, once a few cars go buy, run out and reset the direction of the track. Constantly. In a game filled with unrealistic, idiotic choices, this one takes the cake.

    Edit: There is also the dreaded, obsolete, should not be seen in any video game post 2000 checkpoint racing. This was a mechanic invented for arcade machines back when you had to continually put quarters in them every 90 seconds in order for them to earn money. You have a time limit, and each checkpoint adds a little bit to it - not enough to get to the next point on its own, so that you will eventually run out. It has absolutely no place in home games. This mechanic needs to die. Even though it is used here slightly differently than in the old arcade games, here it's set up as an actual competition - which is probably the best use you can make out of it - checkpoint racing has left such a dirty taste in my mouth from so many games that I just cannot respect any racing game that includes it anymore. This isn't the only thing either. Elimination, the way they have the "5 second rule" to Togue. This game has completely forgone "simulation" for "arcade". While some players may like that, having race styles that can only really be done IN a video game... After the first GRID game, this is not at all what I wanted to see in the sequel. I have no problem if that's the game that they wanted to make... but it should not be titled GRID 2.

    There are better racing games out there. The cars there feel good, the game looks good, the races make sense, the AI is competitive, and most importantly, that game is far more FUN. But hey, at least you can have pearlescent paint if you buy this one - though you can never remove your sponsors.
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  9. Aug 24, 2013
    3
    With the expectation Grid 2 would give an even better experience than the first Grid, I was totally disappointed. The aspects that made Grid 1 the great game it is were taken out of Grid 2. Handling is now overly focussed on drifting, damage model is taken out, overview of which races are to come is taken out. For me this has been a mistake in buying this game. After Grid 1 I was excitedWith the expectation Grid 2 would give an even better experience than the first Grid, I was totally disappointed. The aspects that made Grid 1 the great game it is were taken out of Grid 2. Handling is now overly focussed on drifting, damage model is taken out, overview of which races are to come is taken out. For me this has been a mistake in buying this game. After Grid 1 I was excited having read some great reviews on Grid 2, but after playing I must say it's gives a bad taste in my mouth. If you have played Grid 1 don't play Grid 2. If you haven't played Grid 1 buy Grid 1 instead of Grid 2 and save yourself some money. Expand
  10. Aug 31, 2013
    3
    This isn't like the original GRID at all. The graphics have not at all improved since the original, and no special effort seems to have been made in improving the graphics on PC. Buildings are blocky, textures aren't high-res and there is too much texture repetition. Perhaps the game has been limited by the static console platforms, but as a PC user it's disappointing to see that littleThis isn't like the original GRID at all. The graphics have not at all improved since the original, and no special effort seems to have been made in improving the graphics on PC. Buildings are blocky, textures aren't high-res and there is too much texture repetition. Perhaps the game has been limited by the static console platforms, but as a PC user it's disappointing to see that little has changed. In actual fact, it seems like a step-down when you consider that the view was removed from the game. The new handling system seems even more arcadey, which is another disappointment as this is what differentiated GRID from other arcade racing games. The actual racing experience is incredibly boring. There doesn't seem to be any background music during racing and the menu music is incredibly dull. It does nothing to excite the user, leading to a very boring experience. The driver AI is also very robotic, and pales in comparison to the AI seen in other games, like the Need for Speed SHIFT series.
    They've also introduced this ridiculous concept whereby winning events will garner 'fans' and likes on social media sites. I really don't want to see some made-up YouTube comments written in txtspeak. Boring. The in-game menu system is also boring, and is too similar to other Codemasters games. The whole game just reeks of staleness, there is nothing fresh here, just tired concepts re-done. About the only thing I think has improved in this game is the lighting system, but it seems that in order to do that other aspects of the game suffered (such as the lack of a view). Even the track locations are stale many of the cities have been done before in other racing games, and again the amount of tracks is minuscule compared to the likes of NFS Shift. All in all, the game is turning out to be a big disappointment and will make a regrettable purchase. In fairness, I'm basing this on around 1-2 hours of gameplay, but I struggle to see how things will get better. Perhaps things will get better, but it will be a chore to get there.
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  11. May 31, 2013
    3
    Hey...there, Codemasters.

    This game is some hackers joke, right? There will be a legit release of this poppin up in a few days and ohhh we're all gonna have had an amazing laugh bout how you fooled us all with this...crap. Things I will love when Grid 2 finally will be released: 1. Controls menu where I actually can change my controllers sensitivity settings and alike. 2. 1st
    Hey...there, Codemasters.

    This game is some hackers joke, right? There will be a legit release of this poppin up in a few days and ohhh we're all gonna have had an amazing laugh bout how you fooled us all with this...crap.

    Things I will love when Grid 2 finally will be released:

    1. Controls menu where I actually can change my controllers sensitivity settings and alike.

    2. 1st person/drivers POV.

    3. At least somewhat believable physics that don't require you to drift in order to drive fast.

    4. You're cool with 3D-modeling, now why not try and add some depth to your characters and the "story"?

    Big BIG letdown.
    3/10 purely for graphics.
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  12. Oct 17, 2014
    3
    Very dated graphics, looks like need for speed most wanted (from way back in 2005). vehicle handling model is very simple and shallow, and of course very arcade. damage simulation is very primitive and not visually impressive. sound design is adequate, but nothing special. There is nothing very wrong with this game, but nothing right either, except maybe the re-wind function. I also had aVery dated graphics, looks like need for speed most wanted (from way back in 2005). vehicle handling model is very simple and shallow, and of course very arcade. damage simulation is very primitive and not visually impressive. sound design is adequate, but nothing special. There is nothing very wrong with this game, but nothing right either, except maybe the re-wind function. I also had a few CTDs. This really feels like a yearly refresh to a franchise where the developer is just going through the motions to maintain the quarterly revenue. Oh, and it does not even have mouse support, you have to use keyboard for every menu (no big deal, but come on!). Expand
  13. May 30, 2013
    3
    Horribly disappointing arcade "racing" game dumbed down to the maximum possible level. Lowest common denominator gaming at its worst, and a real let-down from Codemasters.

    The main problem is the handling. I understand this is an arcade game, but this should have been labelled as a drifting game rather than a racing game. Cars handle exactly the same as one another, so there's little
    Horribly disappointing arcade "racing" game dumbed down to the maximum possible level. Lowest common denominator gaming at its worst, and a real let-down from Codemasters.

    The main problem is the handling. I understand this is an arcade game, but this should have been labelled as a drifting game rather than a racing game. Cars handle exactly the same as one another, so there's little point selecting a different vehicle, and the fastest way around any corner is always a 4-wheel drift, defying physics and common sense at any opportunity.

    I have played a great deal of racing games, including arcade games like Blur, Mario Kart and the Need for Speed series, as well as more sim-based titles like the RACE series, Forza, Gran Turismo and iRacing. I am familiar with different handling models, from arcade through to simulation, and the different characteristics and properties of the various car configurations, power levels, and drivetrains. GRID spectacularly misses all of these and applies the exact same "drift" model to every car, with small tweaks to acceleration and top speed.

    All of the aforementioned games are a great deal of fun for a variety of reasons, but GRID 2 seems to deliberately attempt to suck the fun out of the game at every turn. The AI drivers are absolutely moronic (but that's nothing new for a racing game) and regularly take corners impossibly fast, or idiotically slowly. The rubber banding is woefully obvious, and promotes no-skill driving. You can race as hard as you like in second place and watch the car in front stay in front, then ease off, relax into a few corners, and not see the car pull away. Conversely, despite picking your way through the entire pack, you can make your way into first place, only to have the second place driver somehow find some extra speed and keep up with you.

    Collision physics is also way off. Cars regularly stick to one another like glue, and only become detached when colliding with the track edges. Damage appears all over the car regardless of the place that made contact with the obstacle.

    Infuriatingly (although the first GRID also had this problem), you always start near the back of the grid, meaning that on the tighter circuits, it is a mad scramble to bash people out of the way to get to the front, because if you attempt to race cleanly, the race is over before you can get there.

    Live routes, the system by which the course changes randomly each time you play it, is an absolute disaster and only contributes to the misery of playing the game. There is no minimap in this mode, and no possibility to learn the circuit, so you are just guessing going into every corner. The best racing drivers (in the real world) are consistent and precise and spend a great deal of time getting to know each and every corner. When it's impossible to know what the corner is going to be like, the parallels to the real world disappear, as does the immersion, and this, again, might as well be a drift simulator.

    The graphics are very pretty indeed and the game does run smoothly, although far too much time has been spent on the environments, since no driver is going to be looking at those while playing. Time could have been better spent on the damage modelling instead here. The environmental sounds and the engine noises are impressive, but the announcer is highly irritating. The first time I took to a particular track, I was told I needed to improve my sector 1 times, because I was slow, despite it being my first time ever in that sector and just come off the grid.

    Gone are the large fields of cars from the original GRID, as is the co-driver system, and any concept of money. Gone is the freedom to choose an event from a decent selection; instead the game forces you down prescribed choices in order to enhance the story, which should not be the game's focus, yet manages to dominate regardless.

    All of the above is replaced by the insipid, vile "dudebroism" that insists the most important things in the world are gaining fans, 4-wheel sliding into every corner, and "rad" performances. Almost every in-game sentence is followed by "man" or "bro", which is exactly the kind of thing I imagine might appeal to teenagers, but is a long shot from the Codemasters of old, who developed genuinely excellent games like TOCA Race Driver and Colin McRae Rally.

    So, GRID 2 has been relegated to the same tragic fate as the DIRT series, where the emphasis is on doing handbrake turns in a supermarket car park in a stolen Vauxhall Nova, rather than the precise, cool -headed and skill-based mechanics of the earlier years.

    Having read all of this, if you are after a simple arcade drift racing game that is easy to pick up and play and you're not bothered about having any depth or learning any actual racing skills, this title might just be perfect for you. For anybody on the simulation side of the racing fence, or anywhere near, this is a terrible buy, so wait for the Steam sale.
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  14. Sep 1, 2014
    3
    Graphics are decent and the gameplay is acceptable. However, the controls are unbearable and the AI rubberbanding is abhorrent. There is absolutely no realism in this game despite what Codemasters would say. If you want a racing game that will force you to clip the apex to maintain your speed then keep looking. In GRID 2 if you aren't drifting then you're going to lose. Apparently they'veGraphics are decent and the gameplay is acceptable. However, the controls are unbearable and the AI rubberbanding is abhorrent. There is absolutely no realism in this game despite what Codemasters would say. If you want a racing game that will force you to clip the apex to maintain your speed then keep looking. In GRID 2 if you aren't drifting then you're going to lose. Apparently they've never heard the phrase "A sliding car is a slow car." Expand
  15. Jul 24, 2013
    3
    I just cant handle the car. It drift all the time!
    Is more easy to play with a joystick then play with a steering wheel.

    The graphics are great, the scenarios looks good but is very hard to control the car.
  16. May 28, 2013
    3
    Great game if you love rubberbanding AI, unrealistic casual driving physics, social media, drifting around every corner in any car, permanent traction control+abs, no in-car camera, no team management, and zero challenge.
  17. May 28, 2013
    3
    This should have been titled GRID 2: Ultimate Drift. Despite the car you choose, its class or rating, you will have to master drifting through corners. The handling of the vehicles alone make the game unplayable. If you think that you are going to brake hard, powerslide/accelerate through a corner, think again. 9 times out of 10, you will lose control and most likely spin out. UnlessThis should have been titled GRID 2: Ultimate Drift. Despite the car you choose, its class or rating, you will have to master drifting through corners. The handling of the vehicles alone make the game unplayable. If you think that you are going to brake hard, powerslide/accelerate through a corner, think again. 9 times out of 10, you will lose control and most likely spin out. Unless Codemasters patches the controls/physics, GRID 2 will remain a disaster. No amount of cars, tracks, or DLC will change that. Expand
  18. May 28, 2013
    3
    Very sad day. I have played two full nights now and this really feels like a step down from my much beloved original GRID. Sure the graphics are better and the interface is slightly more modern, but the game seems to be made to appeal to a younger console generation of gamers who think drifting is the way to get a car around a track quickly. You realize you might be playing the wrong gameVery sad day. I have played two full nights now and this really feels like a step down from my much beloved original GRID. Sure the graphics are better and the interface is slightly more modern, but the game seems to be made to appeal to a younger console generation of gamers who think drifting is the way to get a car around a track quickly. You realize you might be playing the wrong game when you get an achievement for "T3XT M3SSAG1NG I5 GR8"…are you kidding me?

    The game gets 3 stars because I am still playing it after being so disappointed, so there is some fun to be had, but frankly I do well in races by bashing my way around the track…forget finding the perfect apex for a corner.

    In addition, there is immediately $23.96 worth of DLC that it seems you must buy to get all the courses/cars. $45 was too much for this game. I already feel ripped off because they put the GRID label on a game that is more like Need For Speed, no way I am spending more money on this disaster.
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  19. May 29, 2013
    3
    This game is terrible compared to the first one.

    No money to buy cars you unlock them with challenges. BORING....... All about social media career about youtube fans and so on. What happened to the real racing simulator thru classes? Wish they went more down line of the original than this. But one thing i do hate is the terrible arcade racer fill, Car physics are terrible even
    This game is terrible compared to the first one.

    No money to buy cars you unlock them with challenges. BORING.......

    All about social media career about youtube fans and so on.

    What happened to the real racing simulator thru classes? Wish they went more down line of the original than this. But one thing i do hate is the terrible arcade racer fill, Car physics are terrible even for an arcade game. AI are terrible they just pit you most of the time and when you try to pit them you spin out of control. Its like you are racing against Tanks.

    For me i will be going back to the original frid as this is just a poor arcade racer with fancy graphics.

    If you like silly arcade racers that you can drift round every corner no matter what this is for you.

    I would avoid this game if you are a pc gamer its set up for a more casual console gamer.
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  20. Jun 1, 2013
    3
    This is a bad console port that doesn't belong on a PC.
    It's all about drifting, never mind that drifting is a very slow way to get around a track and bears no resemblance to real racing. The cars will start drifting just by turning or tapping the brakes ever so lightly. Completely unlike real cars and real racing.
    Cutting corners slows down your car for a bit apparently the concept
    This is a bad console port that doesn't belong on a PC.
    It's all about drifting, never mind that drifting is a very slow way to get around a track and bears no resemblance to real racing. The cars will start drifting just by turning or tapping the brakes ever so lightly. Completely unlike real cars and real racing.
    Cutting corners slows down your car for a bit apparently the concept of a yellow flag is too complicated for console users.
    There's no in-car view. They killed that, claiming that only 5% used it. Well, 5% of console users, perhaps.
    Gameplay is linear to the extreme, and "damage modeling" is all about looks, not about physics and driveability.

    This is a big step down from Grid, and doesn't deserve the scores the critics have given it.

    Quite frankly, this is a mediocre arcade game. If you don't want realism anyhow, you're better off with Trackmania.. And if you for inexplicable reasons are a fan of the drift fad, you are better off with other games too.
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  21. Jun 2, 2013
    3
    GRID 2. This game symbolizes everything that is wrong with gaming to me personally. So many bad design decisions. This just proves to me the game industry isn't about what you know, IT'S WHO YOU KNOW. These people make some of the most god awful design decisions. The game industry is plagued by this developer inbreeding. Live Routes? Who the f!@# want's a live route in a god d@#$ racingGRID 2. This game symbolizes everything that is wrong with gaming to me personally. So many bad design decisions. This just proves to me the game industry isn't about what you know, IT'S WHO YOU KNOW. These people make some of the most god awful design decisions. The game industry is plagued by this developer inbreeding. Live Routes? Who the f!@# want's a live route in a god d@#$ racing game? You want to learn a damn track. So you can nail every corner.

    This is Need For Speed with a GRID skin. What a joke Codemasters. I will never buy another one of your piece of s!@# games. EVERY one of Codemasters piece of games tries to infuse some type of fake pop culture elements into them. These elements come off as insulting. Granted, GRID 2 is not the worst offender of this, that title belongs to DIRT 3.

    No view, no mirrors, just arcade s@#$. It's over the top arcade. What physics? Oh the damage modeling...What the f@#$ did I buy? Is this GRID 2 or Burnout?

    The online is a nightmare, granted hey if people want to race and do nothing but wreck each other and can have fun. Hey good for them...This isn't my idea of fun on a racing game. None of the online modes cater to anyone looking for a clean driving experience.

    Online Unlocks by level...What a damn joke..Hey here is a better idea. How about you group drivers based on an actual skill level AND WHEN YOU HAVE THE MONEY TO BUY A CAR...YOU F@#$%@! BUY IT...But no it's locked to level and Level 30's and Level 8's get grouped together. No real meaning behind that level besides "HEY LOOK AT THIS TIME SINK". The single player is crap, no reason to play it it's ultra dumb WSR league and fake pop culture BS, it would've made a little more sense to give people a reason to play through the campaign. If for example you could unlock stuff for online. Leaderboards for friends list only...Well gee not everyone has 30 friends to race with...Who made this call? HOLY F!@# what is wrong with Codemasters? Oh it's that developer inbreeding thing. Duh.

    I'm being a little harsh but this entire past generation of gaming has been a complete storm of s@#$ with hail balls of frozen piss. Every developer and publisher breaks their product down to a numbers game. Add GRID 2 to this soulless pumped out for the masses S@#$. This game has no soul in it. No passion, nothing.

    I haven't even really touched everything that is wrong with this game...I can't hate it enough.

    With that said Need for Speed and Burnout fans will love this game. ENJOY it guys. You have WON. The days of good racing games are over.

    F@#$ YOU CODEMASTERS.
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  22. Jun 4, 2013
    3
    Codemasters have been making great driving games for decades. I still remember the TOCA and Colin McCrae Rally series with great fondness, and the relatively recent Dirt 3 remains a firm favourite. For me, being neither a casual nor a sim racer, I still love tinkering with Dirt 3 suspensions, brake bias and downforces. While Codemasters have always made driving games that sim drivers likeCodemasters have been making great driving games for decades. I still remember the TOCA and Colin McCrae Rally series with great fondness, and the relatively recent Dirt 3 remains a firm favourite. For me, being neither a casual nor a sim racer, I still love tinkering with Dirt 3 suspensions, brake bias and downforces. While Codemasters have always made driving games that sim drivers like to scoff at, they had a gift in pleasing both the most casual players and those who wanted the middle ground: realistic handling without requiring a wheel and clutch (stick shift) to play.

    So I am very disappointed with Grid 2. I assumed arcade Dirt Showdown was an aberration. But I find the similarities between Showdown and Grid 2 deeply unsettling. Are Codemasters determined to market their games now to only the most casual of drivers?

    It seems so.

    You no longer have the option of turning driving assists on or off. Shamefully there are NO options to set up your car handling before each race. Nor are there even options to adjust sensitivity/deadzone etc of a Xbox 360 controller. At one point the in Grid 2 mechanic had the gall the say "I have set up the car just the way you like it"! No Codemasters, I was NOT given any option and this is absolutely NOT the way I like it.

    The handling is so simple it feels to me like all assists are permanently on. The car suspension and crash physics also seem dumbed down. Even on "realistic" damage settings it is quite possible to ricochet down a track, losing little or no time with each wall impact, and with marginal effect upon a car. It was several hours into the game before I noticed it was still possible to write a car off (with Grid 2's "realistic damage" settings and only in single player). Even then, the catastrophic damage seems quite arbitrary. High speed impacts with walls at ninety degrees generally won't do much damage in Grid 2.

    Much has been made by Codemasters of "Truefeel"; their new car handling system. I would suggest "DriftAssist" would be a more appropriate term. In theory each tier of cars are divided into handling categories of "Drift", "Balanced" and "Grip". In reality the engine rewards drifting left, right and center. Only the Grip cars felt remotely balanced to me, and even then I could still successfully compete with a "Grip" car in the dedicated drift events. That should paint a picture of the emphasis this game places on power sliding.

    Another area I feel has gone backwards since Dirt 3 is the AI drivers intelligence. AI drivers seems either showed no awareness of my car, or sought to cut it off in a collision, almost without fail. In Grid 2 I never saw an AI car give way to my driver, which was a nice occasional touch in previous Codemasters titles. Neither do the AI cars seem to hold a consistent racing line, leaving many races to feel like a demolition derby, or a bobsled demolition derby with everyone careering off the walls of the track. The recklessness of AI drivers can be so bad, to give yourself the best chance of avoiding them, you almost have to use a third person view. I wonder if it is part of a secret Codemasters conspiracy to force everyone into using behind the car views.

    Sadly the TV style replays, once a highlight of Codemasters racers, have gone backwards. Frequently there are transitions away from the action, even to static shots of the scenery where not a car is to be seen!

    In a review it would be unfair of me not mention some of the good things I saw in Grid 2. Firstly, the teen style American commentary has been toned down slightly from previous games, but still not enough I feel for a mature audience. In custom events there is now the option to race any car on any track a welcome addition that previously was only available via mods.

    Further, the Ego graphic engine in Grid 2 is handsome and wonderfully optimized for PC. Brands Hatch and the Red Bull Ring are beautifully realised. Tire smoke and dust look fantastic and the detail in the environments is impressive, so at least I can see where they have spent the system resources made available when they removed the cam. (PC users can thank the 512MB RAM of the Xbox 360 for the loss of cam.)

    Grid 2 also features a wealth of advanced Dx11 graphic options to play with, as well as doing a fine job with auto-settings and presets for those who don't want to tinker. Again it staggers and disappoints me that Codemasters cater to every audience with graphic options, both those who want no fuss before playing and those who wish to tinker to their hearts content, but when it comes to car handling everyone is forced into the one over-simplified boat This is my single biggest disappointment with Grid 2, a game that has sadly been rife with them.

    In fairness, despite my many misgivings, I know some people will enjoy Grid 2. But I can only hope Codemasters get back to where they belong, catering to both casual drivers and those, like me, who a
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  23. Jun 10, 2013
    3
    GRID is my favourite racing game of this generation, foolishly pre-ordered GRID 2 and now I just feel sad. Sad, disappointed and used. Shame on you Codemasters, shame on you.
  24. Jul 29, 2013
    3
    One of the worst games Codemasters has ever released. It really lacks imagination. Cars and races are dull and utterly simple. This game is no match for the Dirt franchise.
  25. May 31, 2013
    2
    I am pretty disappointed by this game. I was expecting a much more immerse grid with updated graphics, more cars and lots of awesome. Instead, I was given an arcade drift-style game with a super small car selection and random fan-base, that means almost nothing to me in terms of game play because it does not really matter for unlocking cars so much. Very unrealistic in my honestI am pretty disappointed by this game. I was expecting a much more immerse grid with updated graphics, more cars and lots of awesome. Instead, I was given an arcade drift-style game with a super small car selection and random fan-base, that means almost nothing to me in terms of game play because it does not really matter for unlocking cars so much. Very unrealistic in my honest opinion. I suppose I will continue to play the original grid, to what I think, is perhaps one of the best car/road-track simulator games out there for PC.

    On the plus side, I think the multiplayer is in-fact better than the single player games, but not by much. This time you are given money to buy cars and upgrades with, once again, limited options and crappy cars to choose from.

    The Good:
    Graphics

    The Ok:
    Multiplayer
    Some Mapstyles

    The bad:
    Lack of cars
    Arcade style game
    Poor driving physics
    "Social" style
    Other things I cant think of at the moment.
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  26. Feb 17, 2014
    2
    When I played the demo for the first game, I knew I was buying that game. Since then I dumped over 100 hours into it. Grid2 is completely and utterly boring. I put about 3 hours into the game and I immediately uninstalled. The AI wasn't challenging, you no longer buy cars, the main menu takes atrociously long to load (and it reloads after every race). The game just became linear. GraphicsWhen I played the demo for the first game, I knew I was buying that game. Since then I dumped over 100 hours into it. Grid2 is completely and utterly boring. I put about 3 hours into the game and I immediately uninstalled. The AI wasn't challenging, you no longer buy cars, the main menu takes atrociously long to load (and it reloads after every race). The game just became linear. Graphics are still good, but even those fell short of my expectations because they're identical to the graphics in the first game.

    Finally, I spent a lot of money on pre-ordering this game and that didn't get me access to all of the cars (sectioned out into various expensive DLC). Code masters has become EA.
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  27. Jul 19, 2013
    2
    Quite possibly the worst racing game ever made. Based on reviews I was expecting somewhat arcadey physics, but this takes it to a whole new level and makes "Need for Speed" feel like a professional F1 simulator.

    You pretty much just plant your foot on the accelerator and vaguely steer. Come in to a corner to quick? No problem! Your car can pull up from 200mph in about 30 meters. But who
    Quite possibly the worst racing game ever made. Based on reviews I was expecting somewhat arcadey physics, but this takes it to a whole new level and makes "Need for Speed" feel like a professional F1 simulator.

    You pretty much just plant your foot on the accelerator and vaguely steer. Come in to a corner to quick? No problem! Your car can pull up from 200mph in about 30 meters. But who needs to brake anyway just drift your way around ithe corner. Failed that? You'll just bounce off the railing and keep going.

    *** you can win this game by simply planting your foot on the accelerator and not touching the steering wheel ***

    There's no redeeming qualities. No upgrade path you're simply a car and a track and told to go by an annoying voiceover.

    Don't make the same mistake I did avoid this game. There's no fun to be had.

    This is a low point for racing games, and a perfect example of what's wrong with the Genre today.
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  28. May 29, 2013
    2
    I just played GRID 2 and it totally sucked. Why? Well first off there's no camera for the driver's seat, no manual clutch, unrealistic handling, poor AI, low field of view (FOV) and an overall bad console-port that lags on release with current high-end generation hardware it's a poorly made arcade racer at best.
  29. May 29, 2013
    2
    When i realized the game got rid of in car view I lost all interest; good graphics though. This would have been such a better game if they kept the same formula.
  30. May 31, 2013
    2
    This is an insult to the original Grid. No sim at all, just some arcade crap that some stoners must have pieced together.

    No driving line option. No driver assists to customize. Some new kind of ‘dynamic’ track creation that disables the onscreen map. Sixty dollars for a game I should not have paid twenty for. I am so disappointed that all of the things that made Grid good are
    This is an insult to the original Grid. No sim at all, just some arcade crap that some stoners must have pieced together.

    No driving line option.
    No driver assists to customize.
    Some new kind of ‘dynamic’ track creation that disables the onscreen map.

    Sixty dollars for a game I should not have paid twenty for. I am so disappointed that all of the things that made Grid good are not evident in this game. Four hours into this game and I can count the minutes that have been enjoyable.
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Metascore
80

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 0 out of 17
  1. Jul 8, 2013
    82
    Grid 2 is an accomplished and visually strong racer let down only by a bafflingly lame Career mode narrative.
  2. Jul 2, 2013
    69
    Every situation in GRID 2 feels the same, and there is a reason. Having collected more than 50 cars in my virtual garage, I can’t point out my favorite ones – they all behave the same way, without any distinctive quirks of ‘character’. And locations that repeat ad nauseum only make this feeling worse.
  3. Jun 18, 2013
    70
    GRID 2 is an action-packed and intense experience, where the cars behave like in a Hollywood movie. It is an entertaining arcade racer, but there are a few flaws. The AI is weak, the number of tracks should be higher and the game is too simplified in a few areas.