- Publisher: Aspyr
- Release Date: Nov 14, 2006
- Also On: PlayStation 5, Xbox Series X
Summary:
You have saved the island Khorinis from the forces of evil in "Gothic I" and "Gothic II." Now it is time to travel to the realms of the mainland. Invading Orcs have enslaved the human kingdom. There are but a few free humans in the icy north and the southern desert and a handful of rebels hiding in the forests and mountains of Midland. You may either join the rebellion or serve the Orcish Usurpers but you will ultimately tip the scales and decide the outcome of the last war to save humanity. There is no simple linear story in Gothic III – every game will be different and unique – but all will ultimately lead to you deciding the fate of Myrtana. [JoWood Productions]
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| Rating: | T |
|---|---|
| Official Site: | http://gothic3.aspyr.com/ |
| Developer: | Piranha Bytes |
| Genre(s): | Role-Playing, PC-style RPG, PC-style RPG, Western-Style |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Language Sexual Themes Use of Drugs Violence |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Uwe Meier | Additional Graphics |
| Michael Hoge | Additional Programming |
| Michael Hoge | Project Management |
| Michael Hoge | Project Management |
| Michael Hoge | Project Management |
| Michael Ruve | Managing Director |
| Carsten Edenfeld | Programming |
| Nico Bendlin | Additional Programming |
| Kai Rosenkranz | Music, Sound And Effects Design |
| Horst Dworczak | Lead 3d Artist |
| Sascha Henrichs | Level Design |
| Mario Roske | 3d Design |
| Mario Roske | Level Design |
| Andre Hotz | Animation |
| Björn Pankratz | Game Design & Story |
| Björn Pankratz | Project Management |
| Michael Rüve | Managing Director |
| Mattias Filler | Game Design & Story |
| Mattias Filler | Game Design & Story |
| Stefan Kalveram | Game Design & Story |
| Stefan Kalveram | Game Design & Story |
| Minh Duong | Level Design |
| Mario Röske | 3d Design |
| Mario Röske | Level Design |
| Oliver Höller | Programming |
| Roman Keskenti | Programming |
| Philipp Krause | Programming |
| Kurt Pelzer | Programming |
| Max-Dennis Lüsebrink | Additional Programming |
| Nils Schneider | Additional Programming |
| Ralf Marczinczik | Art Direction |
| Thorsten Kalka | 3d Design |
| André Hotz | Animation |
| Huschang Etemadi-Zanganeh | Additional Graphics |
| Stefan Heinrichs | Additional Graphics |
| André Thiel | Additional Graphics |
| Andre Thiel | Additional Graphics |
| Bjorn Pankratz | Game Design & Story |
| Bjorn Pankratz | Project Management |
| Oliver Holler | Programming |
| Max-Dennis Lusebrink | Additional Programming |
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