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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Dec 28, 2013
    10
    Some games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movieSome games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movie but in a fully interactive and nostalgic trip back to the 90's. This is a story about love, relationships and growing up. If you want an experience like no other game out there, Gone Home is worthwhile.

    A "Thank You" to the team that put this together, I appreciate what you did and look forward to your next effort. I wholeheartedly recommend this game.
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  2. Aug 27, 2013
    10
    Gone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it isGone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it is trying to do with grace and assurance.

    I am amazed at how negative the player response to the game has been... I think there are three reasons.

    1. The price. The game is going for $20 and it's a short game... between 90 minutes and 3 hours. That makes it shorter than most movies and for the first time we are being asked to pay more per hour for a game than a movie! Oh man the gall! How dare they! ...well they do dare and I think in this case it's on purpose. It's an ok thing to make an indie game that is revolutionary and then give it away because 'you know it's not a 'real' game... but to make a indie game that refuses to meet player expectations, to do it well with polish style and impact... and then to DEMAND that players acknowledge it's worth by asking them to pay a premium for it... it seems that that is not ok with a lot of players. I guess it's fair to want a longer game for your money. For me, well I say rock on, I got what I paid for.

    2. Presentation. The game presents like it's going to be a survival horror game. It plays with that expectation. Even new video game players feel it and say things like 'This is creepy, I think something is going to jump out at me!' The game wants you to feel that, but the game is not 'about' that, it's about atmosphere not monsters. Getting upset at that is like getting mad because your psychological drama didn't turn out to be a horror movie. I guess being upset at this is fair enough, if you don't like the games actual genera then I can see feeling tricked by it's atmosphere. That does not make it a bad game, it just means you don't like that kind of game.

    3. Subject matter. I won't spoil but a lot of the user reviews have a layer or discomfort or fear surrounding the subject matter of the game. I love it, and I love that it has gotten under these gamer's skins even if they would deny that. The gentle honest subtle presentation of the subject matter is the first time it has been addressed that way in games, and really one or the few times we see it addressed that way in media at all. You may not like the story, fair enough. Perhaps you should ask yourself why you don't like it. Despite what you may be telling yourself it's not because it's shallow, poorly told, or because (and one reviewing player actually said this) because 'the textures are bad'.

    In any case I hope you take the time to decide for yourself. I think in 20 years people will be looking back at this game as one of if not the moment games grew up.
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  3. Oct 5, 2013
    10
    This review contains spoilers, click expand to view. It's rare when I am completely surprised by a story in any medium. This a game that has been masterfully crafted to convey a powerfully emotional story, whilst throwing you completely off the scent on what you expect to happen. I loved the atmosphere this game creates with the most simple of storytelling aides: light, sound and the player's own mind.

    P.S. Soundtrack-wise, I loved the cassettes dotted around with its 90s punk on.
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  4. Aug 25, 2013
    10
    This is MEANT TO BE A SHORT GAME!

    This is not a traditional game. It's a short story. I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all
    This is MEANT TO BE A SHORT GAME!

    This is not a traditional game. It's a short story.

    I also contend that one should not judge a game based on the price point. You can argue it isn't worth x dollars due to the length, but it shouldn't affect how you'd rate the experience. Take Crusader Kings II, Halo, BioShock series, etc. These are games that people absolutely love. If they all come out at, say, $60 and you would grade one 9/10. Does that mean that the game is a better game at $20 on sale? Or that it's garbage at $80? No. Same great game, different price. Might be you wait for it to go on sale, that's fine. But you shouldn't trash the game based on this.

    Having said that, on to the game.

    I enjoyed every minute I played. There weren't that many minutes, but I was thoroughly engaged throughout. There are multiple stories presented, many in very few words. Putting together clues to build the story in your head is a wonderfully fantastic method to bring the player into an experience.

    To say too much would spoil the game. I won't do that.

    I enjoyed the game very much. As to whether it's worth whatever cost is attributed to it is up to each individual person. There isn't really any replay value, but the story is fantastic to me. Perhaps my favorite aspect of the game is that it made me feel like I was a kid in 1995 again. Remembering home made copies of movies, 2 to a VHS tape. Making mix tapes. Being scared of dark room (I was 7 then). And those punch button light switches were the same we had in my childhood home.

    I am fully behind this game and I hope that this game serves as a catalyst for change in gaming. It's possibly the beginning of a new genre!
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  5. Aug 16, 2013
    10
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, withI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
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  6. Jan 2, 2014
    10
    Although it's very short I found this game to be fun to play and very touching in the end. It's also a great reminder that a fun and rewarding game doesn't have to involve killing stuff
  7. Koo
    Nov 3, 2013
    10
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gamingLike Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  8. Aug 19, 2013
    10
    I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister,I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister, Sam's, story is incredibly heartfelt and the voice-acted diaries are very high quality. It is a very short game, but I would compare it to a good novel. I felt quite satisfied after finishing it. There is also the novelty of such a well realised physical environment that is so familiar no caves or fantasy kingdoms or WWII bunkers, but the sort of home many of us might have grown up in (okay maybe the richer half). I found myself opening the dishwasher, pulling out the rack, and then stacking the cups in the kitchen cupboards because I can do that in a game now, and not to fill some sort of predestined game task, but because I wanted to see if I could. I can't wait to see where these sorts of games end up. Expand
  9. Aug 17, 2013
    10
    As these reviews here undoubtedly made clear, 'Gone Home' isn't a game that will appeal to everybody. It's definitely a difficult game to review or even describe. People will say that all you do is walk around a house and look at stuff. That is very much true. It's all you do in this game, but it seems to me like a lot of people fail to understand why that is or at least can be a goodAs these reviews here undoubtedly made clear, 'Gone Home' isn't a game that will appeal to everybody. It's definitely a difficult game to review or even describe. People will say that all you do is walk around a house and look at stuff. That is very much true. It's all you do in this game, but it seems to me like a lot of people fail to understand why that is or at least can be a good thing. Gone Home is in essence a story based exploration and puzzle game, but not quite in the way you might expect. Talking about puzzles in Gone Home means that the game challenges you to puzzle out its characters through the things you find in the house. You learn all these little details about the Greenbriar family by finding their belongings, investigating them and drawing your own conclusions as to what they might mean. Remember the Ratman hideouts in Portal and your thought process as you tried to figure out what might have happened there? Gone Home has a ton of these little moments of environmental storytelling, but instead of an abandoned sci-fi research facility, it takes place in a setting you know, that you can completely relate to. There was one moment in particular that involved the father of the house who we never see or hear but through several notes and clues I found I was able to understand his inner struggles and his character better than I would ever have any other way. It was a proper 'holy crap' moment and it was glorious. This is why Gone Home is very much a game. It doesn't have the traditional gamey challenges you might expect, but instead sets out to challenge you in very different and new ways and in my humble opinion brilliantly pulls it off. This kind of storytelling is simply impossible in any other medium.
    It is short at about 2 to 3 hours of playtime and it's understandable that at the current price point that may not be enough for a lot of people but I think it's well worth it. It's an experience unlike anything else and at least for that it should be appreciated even it isn't you cup of tea.
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  10. Sep 8, 2013
    10
    Not sure why there are so many negative user reviews on this game. But I found this game to be absolutely brilliant. I really enjoyed the atmosphere, discovering clues and piecing together what happened to everyone. I highly recommend this game to anyone looking for something a little different and unique.
  11. Dec 28, 2013
    10
    This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
    I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just
    This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
    I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just people that are so unused to character empathy and well constructed story in a video game medium that they simply can't comprehend it.

    As someone that grew up and reached adulthood in the time period where the story is set (1995), I found all of the references very nostalgic. I went in not knowing what to expect, just that it was highly recommended, and I don't regret spending the money on it.

    If you are a more mature gamer in your late 20s or 30s, you will likely really enjoy this experience. If you have no attention span, imagination, or ability to empathise or be thoughtful and take things in, this will most likely not be the game for you.
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  12. Dec 27, 2013
    10
    A lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll beA lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll be disappointed. If you simply start exploring and putting pieces together, you won't. And if you are one of those people who runs around in online games calling everyone else a f*g, then you'll REALLY hate it. It has a protagonist who seems carefully designed to elicit hatred from the more despicable of the gaming crowd, so I'm not entirely surprised to see the number of negative reviews from users. Disappointed, though. I like blowing brains out as much as the next guy or making a run through something like Borderlands 1 melting people's faces off, but that isn't ALL of gaming. Part of it is individual taste, of course but some of those who authored the more incoherent of the negative reviews would benefit from professional help. Expand
  13. Aug 18, 2013
    10
    No one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else isNo one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else is home. As Katie, you search your house in an attempt to discover where your sister Sam went. Sam left clues for you, scattered throughout the house. As I played, I really felt as if I had come home to my (creepy) house and was trying to solve a mystery that my sister had left for me. And as time went on, I got more comfortable with the house. As the story picked up, I found myself unable to stop playing. I'm so impressed that this was made by only a few people. I'll definitely pick up whatever they release next.

    P.S. Many people are complaining, "It's only a few hours long and it costs $20!" But the length is exactly what it needs to be. There's no useless padding like there is in most games. If you value your time, you will appreciate the length.
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  14. Sep 21, 2013
    10
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you
    I cannot believe the absolute wretchedness of the Metacritic user community, dishing out these horrendous scores for such a BRILLIANT and THOUGHT-PROVOKING experience. I left this game teary-eyed, absolutely floored by its amazingly realized characters and emotional story.

    I loved the voice acting, the music, the creepy atmosphere, and the immense mystery that slowly unfolds as you play, all effortlessly moving at a brilliant pace. Since it's set in the 90's, I felt a great sense of nostalgia as I rummaged through items I used to play with as a child. This game made me feel something completely different from anything else I've played, something completely BETTER than all the action-packed, ultra-violent and incredibly DUMB games I've gotten so used to over the years.

    I'm not awarding this game a 10 because I want to see its miserable and downright SHAMEFUL user score go up, I'm awarding it a 10 because it is damn near perfect and deserves it. It's an experience you'll want to revisit. It raises the bar for immersion and realistic story-telling. It grabs you and doesn't let you go until you're finished, with an ending that will make satisfied tingles shoot up down your spine.

    This is the kind of game the industry so desperately needs to pay attention to, and I personally thank The Fullbright Company for taking risks and making the game they wanted to make, not trying to appease the trigger-happy ADHD CoD generation of gamers that can't stand to sit still for an entire second without blowing something's head off. This game is not for them, and I couldn't be happier about that.

    Bravo!
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  15. Aug 24, 2013
    10
    Personally I thought the story was lovely and enjoyed it from start to finish, wish it was longer! If it gets any sort of DLC to carry on I would love that.
  16. Sep 4, 2013
    10
    Gone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you likeGone Home transcends gaming into pure experience. It's only a few hours long and you'll never forget it. It's really not worth worrying about whether it's a "game" or not: it's wonderful, innovative and completely enthralling. This is a quintessential example of why gaming is rapidly becoming the dominant form of entertainment. Gone Home is the highest form of interactive art. If you like stories or want to see the possibilities of gaming, I promise you will not regret the few hours it takes to play through this. Expand
  17. May 24, 2014
    10
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path. The story itself was sweet and enjoyable and I
    This game isn't for everyone as you can tell by the polarizing 'User score distribution'; you'll either love it or hate it.

    With that being said, this is imo, what Dear Esther should have been. A story focused game that had a appropriate level of interactivity withing the world you reside in - not just walking around in a linear path.

    The story itself was sweet and enjoyable and I found myself internally cheering for 'Sam' often while uncovering the story.

    The only real critique I can give this game, outside of it just not being in the taste of most mainstream gamers, is the price of twenty dollars USD. However you want to look at it, that is a steep price for a game that should last you one and a half to two hours in playtime.

    With that being said, if you really like story driven games and like to break away from the norm with your gaming It may just be worth a purchase,or in my case, play a friend's copy through Steam's Family sharing.
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  18. Aug 19, 2013
    10
    I have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get meI have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get me wrong it's great overall, but that rain effect it's a bad loop that you can hear in every room, they should just fix that. The launch price is also a little high and i got some sluggish frame rate look speed.
    After hours I'm still in the uplifted state this experience put me in. Use the try before buy it formula, if you are not sure. But i guess that after you will see the credits rolling you will be throwing money at your screen!
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  19. Sep 3, 2013
    10
    This IS a game and it's fantastic. Probably the best of 2013 about as good as "The Last of Us" in completely different ways (although both use environmental storytelling). We learn so much about these characters without necessarily interacting with them directly and the way it uses subversion is masterful. Easily worth $20.
  20. Aug 22, 2013
    10
    This review contains spoilers, click expand to view. Gone Home is a video game that is triumphs in tapping into the one thing we all seem to share an imagination gone wild in the face of uncertainity. It's an experience all of us likely had at some point in our lives you're home, alone, with the sounds of a creaky house settling, maybe with or without a nasty storm outside. Any sound, any shadow evokes a response of fear when, in reality, the logical side of your brain knows there is nothing there. Gone Home takes all of that and wraps it up into one fantastic package.

    The setting of Gone Home immediately forces gamers back into that lonely situation just described. The raging storm coupled with a creaky old house that is immediately dubbed the "psycho house" immediately forces our minds to jump to the wildest of conclusions, much like any time you were home alone as a kid. Also, the fact that you're playing a video game certainly helps, as there are very few games that do not have some sort of fantastical moment associated with them.

    And despite pouring everything on with the setting and entertainment medium, the developers keep trying to convey the same message over and over again: you're letting your imagination run wild, and there is typically a perfectly good explanation for everything. The bathtub is the perfect example of this. Who didn't see that and immediately think "Oh there it is! There's the first clue to this murder mystery!" when all it was was a hair dye job gone awry? And then there is the parent's messy room. You probably thought "Oh! They had to hurry out of here! See! Something nuts happened!" when, really, they're probably just lazy slobs. (How else can you explain a family who still has moving boxes in their entry hallway nine months after moving in?) Then we start seeing things about a possible affair, leading to "OF COURSE! THE DAD MURDERED THE MOM!" when of course they're just gone for the weekend. By this point, if you believed any of the occult stuff was going to go anywhere, well, I don't know what to tell you.

    Of course, all of this doesn't really feel clear until making it to the attic. Personally, my heart was pounding as I raced to the attic, expecting full well to see something horrific b/c, well, it's a video game. Then, nothing. And it all made sense at that point. Of course! I let my imagination run wild! We all did! This game might as well have been called "Occam's Razor."

    All the while, learning about the four family members is a fascinating character study that all of us can likely relate to personally. I would say all of us have experienced feelings of sibling jealously, not understanding our parents/kids, work frustration, relationship frustration, or living up to impossible expectations. This could be an entire other story.

    Judging this game by the graphics or gameplay is, frankly, unfair. It shouldn't even be part of the grading scale on a game like this. Movie and music reviewers have had to learn this in the past, and video game reviewers are just starting to scratch the surface of it. When I evaluate a game, I ask myself "Did the developer achieve their goal? And was their goal one worth striving for?" In the case of Gone Home, I say yes.

    Gone Home takes some of our most base expectations of the world around us and the video game medium and shines a light on them in a way most of us have never experienced. Sometimes, the simplest answer is the correct answer. No, that creaky floorboard isn't a murderer who crawled through the window. Stop letting your imagination get the best of you.
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  21. Aug 18, 2013
    10
    A perfect example of a game of this genre. Story is strong, visuals are intensive and sounds are very atmospheric. Discovering hidden secrets is enjoyable as ever. 10 out of 10.
  22. Aug 25, 2013
    10
    If I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their emptyIf I had to pin a definition on Gone Home, I'd call it more of an experience than a game, and probably the closest game of its kind I could compare it to would be something along the lines of Myst. There are no jump scares, zombies, or physical horrors to run from. Instead, you're drawn into a fully realized and believable world of a family and their lives as you explore their empty house.

    It's difficult to write about Gone Home in-depth without saying more than I should; I certainly don't want to ruin the experience for others, and you should go into it as blindly as possible. I will say that it reveals a touching and complicated coming of age story set in the mid-90s, and as a man born in 1980, the atmosphere of re-creating 1994 was amazing, from the items in the house, to the music, to the references. None of it felt ham-handed or shoehorned it all just "fit." This isn't a game meant to be played by kids. There isn't anything graphic, but rather it's a game that would be difficult for someone to completely appreciate if they haven't gone through the slings and arrows of being a teenager.

    I'm very delighted to see Gone Home getting universal praise from professional reviewers, and I hope more developers will take a chance on original game development. Gone Home is currently on Steam for $19.95, and you should buy it.
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  23. Dec 27, 2013
    10
    This game deserves a much higher score! Its has a simple gameplay, but man the atmosphere and story is fantastic! Buy this game if you love at good story!
  24. Dec 3, 2013
    10
    I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.

    I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I
    I will start off by saying I am 26 years old. I honestly think if you were born after 1990, this game probably won't do much for you. But if you were... this game will be a revelatory masterpiece, that will provide you with two hours that couldn't be more well spent.

    I purchased this on the Autumn Steam sale, for mac, and let it download while I went out for the day. When I came home, I dropped the groceries on the counter and went to see if it was done.

    After everything booted OK, I planned on finishing up bringing things in, but after the first couple of seconds I was drawn in. Three intense hours later, I looked over and my girlfriend was crying, who I had no idea had been watching the entire time, the front door was still open and my ice cream on the counter was all melty.

    This game is one of the most powerful experiences I have ever had, not in a video game, but in any medium.

    Some people say this isn't a game, but who gives a it's 1994.
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  25. Dec 17, 2013
    10
    I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…

    About when I first opened the game to play it in
    I’ve been pondering on how to review Gone Home for a long time since I played it, because in general I’ve been thinking a lot about it. And I’ve been thinking so much about it because this game is beautiful and I have never had such a raw emotional reaction to a videogame ever. So there might never be a time when I stop thinking about it…

    About when I first opened the game to play it in the middle of the night and then I was just so creeped out by the atmosphere and the strange noises that the house was making I just decided to leave it for the next day when the sun was up. That’s how perfectly this game grasps that feeling about being scared of your own house at night when your own imagination begins to playing tricks on you. I would even say it rivals most horror games out there, despite not being one. Subtlety is something many videogames lack today and the gentle attention to detail in this game refreshing. Every objects has it's purpose. Whether it's a large plot point, or a small nail polish bottle with a witty label, they all come together to make this large, almost mansion like building, into a home.

    About how Sam reminded me of myself, so much so that at the end of the game I was crying. Crying because I was happy that Sam got to do what I was so afraid of doing, and because she was so lucky to even find someone she could be with, and that someone actually made a videogame about my demographic, and not your typical straight white male protagonist with little to no personality. Yes I am a queer woman who grew up in the 90’s, who’s a big X-files fan (Finally Gillian Anderson!), grew up with Lisa Frank products, and day dreamed about being a pirate. And yes there are other games with female protagonists, but not a single one of them I could relate to like this. They’re all incredible woman with amazing powers, but how many of them are just… normal? This is a story about two normal girls doing normal freaking things that isn’t a Barbie adventure game, and it’s revolutionary for that alone and that is beautiful, but also a horrible reflection of what is seriously lacking in this industry, and that made me cry.

    After playing games for as long as I can remember I finally found one that I truly relate to.

    But you don’t have to be a girl or a lesbian to enjoy this (as some close minded people would like to proclaim). This is a game that exposes a family. We’re finding their porn stashes, dirty diary entries, letters of hopeful marital affairs, discovering the wonder and consumption of first love and exposing a dark family secret. This is an awesome point and click adventure and anyone who calls this game a clickateverythingfestwalkinglesbiansimulator has never had the pleasure of truly enjoying the genre. If they can’t enjoy this game I don’t think they could ever have the patience for classics like The Longest Journey and the Monkey Island series. This is a game that creates an amazing living environment. This is a game that creates dynamic unique characters. This a game where the narrative didn’t settle for the mediocre. This is a game that tackled real discriminatory issues. This is a game that dared to be different, and it deserves every bit of praise it’s getting.

    And we need more games like this. More games that represent other cultures, races, genders, and people so everyone can have this wonder feeling of inclusion and immersion that’s just… awesome.

    I WANT TO BELIEVE that we can get more games like this.
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  26. Aug 30, 2013
    10
    What's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audioWhat's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audio book, with one author. That's actually a common price, these days. Just to have someone read one of your favourite stories to you, because you might have poor sight. So it'd be fair to say that a good story is worth at least $20, wouldn't it? The question is: Are you willing to pay $20 for a good story?

    People are going to go into this with expectations. Jump scares aplenty, they'll expect, and find none. One might find cheap, schlocky horror in the vein of Slenderman, yet one would find none. One might expect puzzles to be forced in there, akin to Myst, just so that it can uphold a degree of gameness, and they'd find none. So, could one appreciate a good story contained not within a book, but presented as an interactive medium? Or would they just see the empty casing of where a game could be and complain?

    Sadly, many have done the latter, and it is a pity that the experience was lost on them. This isn't a Dear Esther style game, either. You don't merely hold W so that you may watch and listen. No, this game invites you to explore, learn, and unravel. You enter into a dark house, with an eerily cloying atmosphere, you progress through chapters of the story with each room you light up, with hints and clues dropped into your lap as the tale comes together in your head. No Slendermen jump out at you, no kitsch puzzles are jury-rigged into the experience either.

    It is what it is. It's a good story. And perhaps more suited for those who read, to experience a good story told in a different medium, rather than those who only game.

    Is a good story worth $20? I think so. I really think so. You can grind through a game that lasts 60 hours, cringing through cutscenes with some dialogue which varies between awkwardly written and just plain bad. Gone Home doesn't represent a good game, but it is a fantastic interactive experience, one that will linger in your mind for years to come. You won't be playing stabby-stabby with guards, you won't be trying to figure out what this peculiar jigsaw piece is for, you'll simply be experiencing. Living a story through the eyes of others. And it is a sublime experience.

    You've paid $60 for a bad story before. I know you have, because I know I have.

    Is a genuinely good story that you won't forget worth a portion of that?

    Everyone's going to have a different answer. Sometimes though it's nice to have an experience which sits apart from those same experiences you have every day. If you can keep an open mind and approach this as an interactive book, if you can put your intellect before your fear of the unfamiliar, if you can do that? Then I promise you, you'll have a good time.

    If anything, a good story is the measure of the quality of a person, as a good story will stay with you for the longest time. A good story will leave you pondering the unspoken but implied truths, it will have you read between the lines, and it will make you live in the Universe it's weaved for you.

    Some people just want stabby-stabby or shooty-shooty. This game isn't for them in the same way that Pan's Labyrinth wasn't meant for Michael Bay fans. It's not for raging homophobes either who see everything containing homosexuality as some kind of gay agenda, out to gayify their friends and children, which accounts for the vast majority of the negative reviewers.

    I've spent a lot of time picking apart the opinions of those who have such a passionate hatred for Gone Home and it ultimately comes down to 'this should have been a game about a straight romance.' It's all sexual insecurities, because a nontrivial amount of gaming men feel frightened, even terrified, by empowered women. I'm very much reminded of the "But I'm a nice guy!" video. (Google it if you haven't seen it.) Consider just how worryingly desperate some are to down-vote reviews pointing this out, it should tell you everything you need to know.

    I don't think a person's sexual insecurities should be used to score a game, and they should be able to recognise their own biases based upon them. If a game plays on their sexual insecurities, that means they need counselling. It's not a negative statement about the game. (To the contrary, honestly.) So it's not for them.

    Ultimately, I see Gone Home as a metric for the quality of a person as a whole, and it can be used as such. Gone Home will show whether a person is able to enjoy a good, emotionally mature story or not. And it will also tell you whether someone has sexual security issues. Some people won't measure up, some will. As such, maybe this game is for you, or maybe it isn't. It was definitely for me.
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  27. Sep 14, 2013
    10
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across the world. You also have a younger sister called Sam and of course parents. Personally, I didn’t know what to expect from this game, after seeing the trailer I was expecting a mix of Amnesia and Dear Esther.

    When I opened the door for the first time I felt scared, terrified I was presuming that something horrible have happened in this house and believe me, you will experience the same felling, trust me.

    Throughout the game you collect the pieces of the information(audio logs) to find out what happened in this house, you are trying to answer these questions, what happened, where is your family and why did they leave without letting you know. Personally, I love what developers did. The idea of collecting the information(audio logs) to find out what happened is just genius. When I was collecting these audio logs I felt attached to the family, I was feeling bad about my younger sister and her problems. This feeling kept me interested in the story as well as in trying to collect every single audio log. I also felt the need to explore every single bit of the room, trying to not miss anything.

    One of the biggest advantages that this game has to offer is its atmosphere, right after you enter the house you feel uncomfortable, scared and unsure of what is going on. I personally thing that this is the biggest strength of the game. Walking across the rooms, finding out the secret entrances and being scared because you don’t know what is in the house, is it a ghost, is the murderer still in the house, did someone got murdered? You simply don’t know. Even though there is no ghosts in this game I was still scared because the game created the developers have created this excellent atmosphere which are supported by great sound effects. There is no scripted events in this game…well maybe except for one, very good one I might add.

    I have completed this game in 3 hours, but then I have started playing it again. When you start the game you can either go right, left or upstairs, it’s your choice, there is no specific order of how you have to collect the information which is cool. The other thing that I liked about this game is that there was no arrows telling me about where I have to go or something like that, this is completely user driven experience, If you know what I mean.

    Lastly, Gone Home is a great game, personally one of the best games I have ever played. If you are a gamer you have to go through this experience. Believe me, You will not be disappointed. That’s why I love indie games, creative people that aren’t limited by the publishers. I would love to see this types of experiences more often.

    I give Gone Home: 10/10

    Summary:

    Pros:

    -Great story

    -Excellent atmosphere

    -Undoubtedly, perfect voice acting.

    Cons:

    - This is an exploration game which can turn off some casual gamers. (but I would still recommend it)

    - Length of the game I really understand that the developers wanted to keep this game short and to the point, but I loved this game so much that I want more… and more) I wouldn’t consider the length of the game a disadvantage though, I didn’t had a problem with the length of the game but again, It might be disappointing for the casual gamers who picked up this game.
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  28. Aug 28, 2013
    10
    This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.

    the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience,
    This game is a beautiful experience, but not really a game in the sense of the word. You explore and discover the story. There are no real puzzles nor challenge, but I think that's okay. I found exploring and uncovering the story so enjoyable that it's lack of gamey features didn't bother me.

    the main issue with this game is the price to length ratio. It's £15 for a 1.5 hour experience, which is damn expensive, I could see a 2 hour long summer blockbuster in IMAX for that. I think the price is kind of justified based on the sheer amount of detail in this game (I mean you can read the ingredients on the back of a carton of milk for heavens sake), but it's still pricey.

    This game is a must play if you want a fantastic and engrossing story and interesting world to explore. But I'd wait till it's on sale due to the high price to length ratio.
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  29. Aug 18, 2013
    10
    This review contains spoilers, click expand to view. Words can almost not describe what this emotionally gripping story of a misunderstood teenage girl makes you feel. It gives you a feeling of happiness, sadness, fear, and even humor at points, but in the end it chooses a route that you at first believe you will dread that actually gives you a sense of hope and happiness that shows that love is a powerful force that can drive people to do things that some would call foolish, but I believe it to be extraordinary. Not since The Last of Us has a video game made me shed tears, but instead of tears of sadness I shed tears of happiness and joy for an ending that denied usual trend of dark, gloomy, or even uncertain endings and gave us the fantastic narrative that is Gone Home.

    Absolute 10 out of 10
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  30. Aug 26, 2013
    10
    A beautiful and emotional experience that is not worth more than $5 in the grand scheme of things. That's not to say it isn't worth owning, but I'd wait until enough angry FPS fanboys have sufficiently badmouthed this game into the bargain bin at Steam before checking it out.
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.