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5.5

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  1. Jan 28, 2016
    8
    Gone Home

    Review by Christer Dragsnes Solli Gone Home is a creepy and scary game that never let’s you off the hook. From start to finish, this mind-blowing game never seems to end, and Kaitlin Greenbriar, the main character, is in constant search for her sister. The sudden scares and luring mysteries sets the tone for Gone Home as you explore the big mansion that leaves you with
    Gone Home

    Review by Christer Dragsnes Solli

    Gone Home is a creepy and scary game that never let’s you off the hook. From start to finish, this mind-blowing game never seems to end, and Kaitlin Greenbriar, the main character, is in constant search for her sister. The sudden scares and luring mysteries sets the tone for Gone Home as you explore the big mansion that leaves you with goose-bumps.

    As the weather storms on outside the dark and creepy mansion, every door seems to be locked. The main objective is to reveal the story about the sister, and in order to get there, Kaitlin has to look for clues. In order to find the clues which takes her further into the mansion, she has to walk from room to room, never knowing what’s hiding in the dark corners. If you want to dig in to the whole story, you have to have your eyes open at all times, and on top of that, remember the secret codes for doors and lockers throughout the game. It’s not easy, I can tell. However, as time goes by, it get’s easier, especially if you play it with friends.

    The Greenbriar’s are very christian, almost decorating their enormous home with bibles. This is a very important part of the story which will help uss find out about what happened to her sister.

    What my opinion is on the game.

    The game was quite good. I didn’t think that the story of the game would be this good. I liked the aspect of finding out the story, that the main character didn’t just tell me the story. And I loved the feeling of the game. I liked the setting of a creepy old mansion with many secrets. And the weather was important for the creepy factor. I was hoping for a ending that would be more interesting. I think the ending wanted uss too look more into the papers and stuff to find out what the game was all about. But I also think that the ending is a setup for a sequel to Gone Home. Overall I think the game should get 8 out of 10.
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  2. Jan 29, 2016
    8
    This review contains spoilers, click expand to view. Gone Home Game Review

    The game is about a 20 year old young lady called Katie Greenbriar. She had been away for about year in Europe, but when she came home her family was not there. So she starts exploring the house to find out what had happened to them. When she was looking for clues she found a lot of notes from her younger sister Samantha or just Sam. On the notes there was all about what had happened to Sam. Katie looks threw the whole house just to find out what had happened to her sister Sam.

    The main message of the novel/game “Gone Home” is that it was not very easy to be lesbian or a least think that you are lesbian in 1995. Today in 2016 it is pretty easy and you will not have so many problems if you are gay/bisexual or lesbian. That is because we are a lot more open about how people feel for each other then people were in 1995. So it is mostly about the struggle of being lesbian because of all of the highly christian people and all of the homophobes. That luckily are a lot fewer of today.

    The narrative style is chronological because she starts out on the porch when the door is locked. Then you have to find maps and secret passageways to find out what really happened with Sam. There are some things you need to find if you want to complete the game such as a map. After you have found everything you can come to the attic and that is where you find out what happened with Samantha.

    There are many symbols such as the Holy Bible you find in the parents room. The Holy Bible is a symbol for that Terrence and Janice were religious. That is maybe why Sam was scared of being a lesbian because of christians are against lesbian and gays and so on. Another symbol is the games in Samantha's room for that it was a long time ago. Not just yesterday.

    The gameplay in my opinion was quite bad. It lagged a bit but it could just be the school laptop. They are not the best sadly. The main point is that the game worked. We could play without a problem and the game in general was quite good. There were a few easter eggs that I liked which were cool. That was a big plus.

    I would give this game four stars out of five. That is because there were many cool items and easter eggs. The story was very good. I felt that I was surprised nearly every time I found out something new. I was also always curious about what was going to happen. The only bad thing was the gameplay. The graphics were not the best and the actual gameplay was a bit shaky.
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  3. May 27, 2016
    8
    When I first saw the trailer for Gone Home I was a bit skeptical about the game, it isn’t the typical action game that you will have you playing it for hours. Gone Home is a game about the exploration and discovery of what has happened to your character’s family. It is set in 1995 a year that, in my opinion, is brilliant for the developers to discuss the topics they do in the game. TheWhen I first saw the trailer for Gone Home I was a bit skeptical about the game, it isn’t the typical action game that you will have you playing it for hours. Gone Home is a game about the exploration and discovery of what has happened to your character’s family. It is set in 1995 a year that, in my opinion, is brilliant for the developers to discuss the topics they do in the game. The combination of the exploration of a house and the thematics of the game suits very well since the thematics, which by the way are: the discovery of sexuality, marital issues, and the struggle of a Christian family with a daughter who acts un-christian like, are all about discovering oneself. For example as a player I noticed that the element of discovery in the game with the thematic of the exploration of Samantha’s (the main character’s sister) sexuality went very well together as the player would be forced to go through Sam’s process of finding her true sexuality.

    The thematics of the game and the year that it is set in go perfectly, primarily because 1995 isn’t a period of time where a person could be open about their sexuality, in fact as a player I saw many hints at this through the game as Samantha and Lonnie (Samantha’s love interest) get into trouble with other kids at schools that don't accept them. Player will also encounter the disapproval of the friendship between Sam and Lonnie, they disapprove of this because according to them it is a friendship that has affected Sam’s good behavior. After the friendship turn into relationship it is noticeable that Sam’s parents fully disapprove of her love, and further believe it to be a phase. The thematic of discovering sexuality is complemented by that of the Christian family since Sam is a lesbian she is considered un-christian like, this is also supported by the fact that Sam continued to summon spirits which is something many Christians don’t appreciate. The discovery element really immerses the player into what Sam can feel like though her discovery and acceptance of being lesbian. Since the game is set in 1995 the discovery element in the game can take players through what a homosexual person goes through when coming to terms with their sexuality.

    Another important theme that I noticed was the marital issues and this one is much more obscure and hard to discover, we again see a relationship between the main gaming element of discovery and the themes that developers wish to explore. With these issues players are led through a series of books, magazines, and catalogues which help many discover the current state of the relationship of the parents.

    Having addressed the main themes I would like to shift my focus into the actual game, and not its themes. I will disregard the themes for now since they are not very important to the common gamers. The first thing that I want to make note of is the fact that there is no action or puzzle gameplay (I was frequently scared with the constant sound of thunder during the game, but that is as much action you will get). This might turn lots of gamers off since as a gamer myself I look for action or puzzle or a mix of both in the games I play. It originally presented an issue for me as I got bored with the lack of these two elements in the game, but as I got accustomed to this lack of elements the discovery element of the game overtook me. Soon I wanted to keep on playing the game, it kept me at a constant state of a cliffhanger every time that I stopped playing it. This appealed to me as a person who has played lots of games since the storytelling element was heavily complimented by this. Speaking about storytelling, this game has a fantastic story, which partially complements its design as a non action/puzzle game. Despite having a good story there are lots of negatives to the game, the first thing that I find negative is the lack of action there no interaction with any being with life beings. Both of these lacking elements definitely downgrade this game for me as a game is supposed to make every aspect of the gameplay exciting. Don’t take this as if I am saying that the storyline is bad or anything of the sort, it is just that this game is not ideal in terms of gameplay, story wise it is brilliant.

    Gone Home presents an alternative for many gamers to switch up their current formula of action and puzzle games into a more artistic and literary way of gaming. Storywise it is one of the best games I have played, its setting, time, and themes show how developers not only wish for the gamer to have a good time playing, but also to feel intrigued about the characters, discover more, find secrets, and finally comprehend the struggles many people deal with on a daily basis. These issues presented in the game go hand in hand with the main and only gaming element the game has, which is discovery. The game does have negatives though, mainly being that there is a lack of action and interaction through the game.
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  4. Jun 1, 2016
    8
    This review contains spoilers, click expand to view. Sometimes objects speak more than words. A house for instance can tell a story even better than its inhabitants. The game Gone Home does precisely this. In this game you don’t see people, you are alone in a house. Despite not having people inside the house the game involves extremely complex and well developed characters. One gets to know the people that lived in the house as if one had actually met them. The setting of the game is very important to the development of it. It is set in 1995 in a house. The family living in it got it as inheritance and are just moving in. As one plays the game he is emerged into a story about a dysfunctional family. The player becomes Katie, the older sister who has been living in Europe for a month and comes back home only to find a letter from her sister Sam stating that she won't be home, and instructing her sister to not snoop around to try and find out where she is.

    Clearly we, the gamers, do the opposite than what we are told and we start looking around to find out what happened. In the game the only thing that the player experiences is the house itself. There is nothing outside of the house, and nothing outside of it matters. The purpose of the game is to explore the house to find clues as to what happened to the sister and why no one is in the house. As the player finds objects he starts learning about the lives of the family, like what the father did, who owned the house, and mainly about the love life and teenage years of the younger sister Sam.

    The game is designed to capture the culture and daily lives of middle class american families in the 90’s. Each artefact in the house tells us something about the family members. The game is not designed to have the best graphics or to take the player into a fictional universe. It is designed to tell a story, a story about a family that could very likely resemble yours. The gamers walks into the character (Katie) and starts living her life.

    The purpose of this game does not revolve around action and violence. The creator focused on a new direction in gaming. The game has the narrative capacity of a novel. The setting is not some distant and fictional world it is an everyday house. The story is about all of us and it tells the truth about realities in our world. The story is told through letters and diary entries of the sister. Writing and artefacts move the game along. With this game The Fullbright Company is saying that our everyday lives can be just as entertaining and playable as fictional worlds. Despite the game being a story that is intended to come out at the end, each player has a unique experience while playing.

    The story deals with maturity, love, sexuality, and family live. It also has elements of horror. The game is as vivid and real as games get. It is extremely complete, and guaranties an experience unlike any other in the gaming community.
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  5. Jun 28, 2016
    8
    Much of the conflict this game produces is between the price and its ambitious intent. If we could suppress grumblings over price of a game, whatever it may be, and presuppose that people who are interested in exploring video games as an evolving, branching genre, being rapidly redefined by technological platforms and with unique pressures to innovate exerted by the redundancy ofMuch of the conflict this game produces is between the price and its ambitious intent. If we could suppress grumblings over price of a game, whatever it may be, and presuppose that people who are interested in exploring video games as an evolving, branching genre, being rapidly redefined by technological platforms and with unique pressures to innovate exerted by the redundancy of mainstream games, then maybe some could adopt the mindset that we are paying to preview separate attempts to test the medium.

    No, its not gaming in the typical sense, with objectives and enemies and points and what not. Finding the items that further unlock chapters of the story isn't even challenging- and would be annoying if it were. The game play encourages a type of player participation which some may not be willing to engage with because that just isn't what they have been conditioned to expect when they boot up their computer or turn on their console after a begrudging day's work. Perhaps the negativity stems from video games being used and abused as an unambiguous, private 'system of rewards and punishments' where the user can manipulate a simulation representing their metric worth through predictable, rational choices. Very unlike the external systems in daily life people use to feel reward and fulfillment which tend to be impersonal, ambiguous and transitory such as relationships and careers.
    Gone Home then has subtleties which can be crushed or completely overlooked by a mind prickling and hastening for achievements or to get to the end. To such a player, this game may well seem empty and tedious.
    Gone Home presents a sense of 'place' that you can carry with you when you are not playing the game, similar to the way a book's characters and story lines can continue to resonate while you are away. The story is psychological- the father's various manuscript titles seem to reflect his subconscious grappling with his role as father, author, and son. They are a side story in themselves if the player cares to care. The central growth of the relationship which objects and audio reveals is clever and has characteristics of actual relationships where two people search for compatibility through imitation, worship, showboating, etc.
    It is interesting to watch how the family 'hangs together' as depicted by their material lives and sparse usage of various spaces. The scarcity of directives paired with sandbox like freedom to remove items from the dishwasher, put things back as they were or toss them anywhere, close the trash lid on scandalous notes or leave them in view for the family to discover later, creates a unique feeling of participation, but only to those who care to place their actions within the narrative context.
    That said, I wouldn't read this story if it were a book. But can appreciate it as a laudable exercise in experimenting with less overt ways of attaching meaning to action in a game instead of downgrading it as not worth your money because it defied (or rather attempted to broaden) an expectation. Rather than using metrics that reduce value to a numeric scale, the significance of things are bounded only by the player's imagination and interpretations, and the conflicts within a nuclear family is a rife universal theme.
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  6. Nov 26, 2016
    8
    I believe that observing the belongings of a person and how these things are placed gives you a bigger picture of who that person is rather than talking to them for a few minutes. This is precisely the experience that Gone Home has given to its players.
    Gone home was a unique and interesting experience for me. I love playing mystery games, and this was no exception. The difference between
    I believe that observing the belongings of a person and how these things are placed gives you a bigger picture of who that person is rather than talking to them for a few minutes. This is precisely the experience that Gone Home has given to its players.
    Gone home was a unique and interesting experience for me. I love playing mystery games, and this was no exception. The difference between this game and others I’ve played before is the amazingly realistic experience of getting to know the characters by exploring their living space. There was no linear progression required to complete the game; it is up to the player to explore and take his/her time in piecing together the information given by all the things strewn all around the house. Added to this is being given a role in the game: One plays the game as Kaitlin, the eldest daughter of the Greenbriar family who just came home from a yearlong trip abroad. In her absence, a lot of things have changed. Exactly what these are, you’ll have to discover for yourself as you walk through the mansion.
    The mood of the game was very tension-filled and dark, because of the rain, the constant lightning and thunder and the creaking sounds all throughout the house. The game was set in the 90’s, and it is evident in the artifacts present in the house. It makes you feel as though you’re really there, walking and touching these items. As you walk through every room, you’ll find more and more evidence of just exactly what happened to the family. You can pick up various household items and papers where you’ll find information. The focus of the story revolves around the youngest daughter, Sam, and her struggles as she trudges through puberty. The relationship of her parents is also outlined in the story. All the items: books, technology, music, papers and more give a much deeper meaning than their superficial appearance. They fit in into these characters lives, giving you the feeling that the house is buzzing with their presence even though they aren’t around physically.
    Gone Home is a journey of discovery. I especially liked the writing style
    of the story and the clues around the house. It is interesting how so many small details can come together and build a realistic and intricate story. Most of the things the characters are going through are very relatable and real. The game is exciting not in a way that you are actively solving puzzles or fighting monsters, but as you passively observe everything, you realize that this is the story of a family with real problems and real connections. The good thing about this is that there’s nothing to distract you from the journey of discovering by yourself. The game never gave any hints or clues; it seems like the makers left it up to the players to piece together and even interpret what they have seen.
    It can be a bit disorienting at times because the house is very big and the way of controlling the game sometimes made me dizzy. However, once you get used to it, you’ll get sucked into the emotion and twists that this game has to offer. The story was very compelling while I was playing it, but somehow, it didn’t stick with me for as long as I thought it would have. But it still has a lot of merits. This game is important in a sense that it gives focus on issues of the time period and it is very rooted in the real world, and it gives each character a three-dimensional personality: strengths, flaws and all. You’ll surely enjoy stripping the shrouds of mystery that hang over the Greenbriar family and reveling in the picture that you’ll paint of who exactly these characters are.
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  7. Nov 27, 2016
    8
    To be honest, this is not that kind of game that I actually like. I am more of a FPS game person so having a "gone home" experience wasn't really attractive to me. However, I had to give it 8 out of 10 and here are the reasons:

    First of all, the story behind this whole setup was so interesting and detailed. At first, the game feels like one of those typical "room escape" but then as you
    To be honest, this is not that kind of game that I actually like. I am more of a FPS game person so having a "gone home" experience wasn't really attractive to me. However, I had to give it 8 out of 10 and here are the reasons:

    First of all, the story behind this whole setup was so interesting and detailed. At first, the game feels like one of those typical "room escape" but then as you explore the game, players are made to find out about the story and get deeper into it. Also, the graphics and details in the game are extremely amazing, and this is one of the biggest reason that made me give this game an 8 out of 10 — I love to look at such details(even in FPS games, I look for details, since they create the atmosphere so that players could be "absorbed" in the game). For instance, when you pick up an item and throw it back, you can find out that the items and the objects around them follow physics law, which helps give you a surprisingly real-like experience. Maybe they mounted physics and math engine?
    I admit that story telling games definitely do have limitations, that is, once the story is fully discovered, the players won't go back to the game to start over again, making the game a one-time experience. Though, it could have been better if they had the story to be more various, like having variety of endings, insert hidden missions, etc. This was one of the few factors that made me disappointed; once you clear the game and collect all the objectives in the game(which is not even a lot) you will quickly lose interest in the game.
    Now, the other disappointing factor — and probably the greatest negative factor for most other players who bought this game — is the price. The game, for me, is more likely a masterpiece worth keeping, not that kind of game that I frequently open and play for fun(like civilization or overwatch). This is why my rating doesn't take price into consideration that much(otherwise it would have been less than 6). If you are not one of those people who are interested in collecting good masterpiece games —which means that you are more likely a person who is more interested in games that are not one-time enjoy only — I strongly suggest you not to buy the game.
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  8. Oct 27, 2017
    8
    The game gone home is a mind and story game. In the game you will have to think a lot to get all the stuff and journeys that you must have, to complete the game. To complete this game, you have to be smart and think logical. If you do not like story games, this is not a game for you. This story is about a girl and her personal journeys. Throughout the game you get to know some of herThe game gone home is a mind and story game. In the game you will have to think a lot to get all the stuff and journeys that you must have, to complete the game. To complete this game, you have to be smart and think logical. If you do not like story games, this is not a game for you. This story is about a girl and her personal journeys. Throughout the game you get to know some of her stories, because you are picking up things that make her speak.

    After spending a year gallivanting around Europe, you've come to your family's new home one rainy night in June of 1995, and although you expected your family to be there, you find the house empty. As you explore the house and find out what the Greenbriars have been going through, there are no puzzles to solve, no enemies to defeat. There's nothing to take you out of your journey of discover. The main character is Samantha greenbriar.

    Gone Home is a remarkable first-person adventure. The player takes the role of Katie in the first- person view, who can view objects in the game using the mouse and move using the keyboard. There are no set goals in the game; however, the game encourages and rewards the player when they explore new areas of the house and search for new messages.

    This game is an amazing game because of the huge map you have to search to find all the information you need and all the journeys. I really think that this game should be used as learning game for people. This game challenges you to think and that is a very good thing for students who does not really like school. I recommend this game for people over 15 years, because you’re thinking skills has to be on point.
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  9. Oct 27, 2017
    8
    Game Review:

    Gone Home takes place on June 7th, 1995 and you play as Kaitlyn who returns from a one year long trip abroad in Europe to a completely empty house. Through a series of notes and letters Kaitlyn discovers what has been taking place in the lives of her family members in the year she has been gone. You as the player has to search around in an enormous house to find clues to
    Game Review:

    Gone Home takes place on June 7th, 1995 and you play as Kaitlyn who returns from a one year long trip abroad in Europe to a completely empty house. Through a series of notes and letters Kaitlyn discovers what has been taking place in the lives of her family members in the year she has been gone. You as the player has to search around in an enormous house to find clues to what has happened to your family. The game itself has a little creepy undertone, even though the game is not made to be scary.

    Most of the story revolves around her younger sister Sam and her budding friendship with a girl named Lonnie. Journal entries are shared with the player whenever they discover a relevant item in-game. The storytelling and voice acting in the game are absolutely superb and the gameplay has a really easy flow that makes each move seem organic. As you unlock more and more of Samantha's journals you will want to find out even more what has happened to the Sam and her parents.

    I think that Sams confusion, bliss, excitement, and frustration was portrayed brilliantly. I think that the story is quite good but I am not sure if the two-hour long experience is worth the 20 dollar price tag. This is not because the game is bad in any way, it is just because the game has no game replayability value since you will find out everything on your first completion of the game. If I was to rate this game, I would give it an 8 out of 10. This is because the game is well made and exciting, but it is not my own personal type of game. But I would recommend everyone to pick the game up and give it a try.
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  10. Feb 2, 2018
    8
    Gone Home is 'walking simulator' with simple but highly detailed story about ordinary family. It has as few gameplay as this genre can maintain while still being called 'game'. But the storytelling through items is really nice.
  11. Feb 14, 2021
    8
    This is an example of a good walking simulator. It gives the impression of a horror game, but in reality, it is a very well written young adult story. Voice acting is top notch. It takes about two hours to beat the entire game, but it will keep you engaged the whole time.

    8/10
  12. May 20, 2018
    8
    Cuando inicias tu paseo por la casa de los Greenbriar, sin idea de que va la historia, cualquier detalle acaba por parecerte una evidencia de algo. Según transcurre el juego, acabas descubriendo una historia repleta de personajes con conflictos y problemas, con los que acabas por empatizar por simple humanidad.
  13. Apr 22, 2021
    8
    Very nice game and quick to complete. A very simple graphic adventure in which you have to collect diary pages in order to complete the story they tell. History is truly a swing of emotions. Other than the wonderful storyline, the game doesn't offer much high, but it's still a very enjoyable experience.
  14. Apr 7, 2020
    8
    I've played this game just now -- April 8, 2020. It took me 105 minutes to complete it where I left just one stone unturned. Here are some points.

    Pros: - The game has a great personality and is very effective at building a strong, impactful atmosphere. - The character stories are generally likable and enjoyable to uncover. - Graphics are pleasantly surprising. - You can interact
    I've played this game just now -- April 8, 2020. It took me 105 minutes to complete it where I left just one stone unturned. Here are some points.

    Pros:
    - The game has a great personality and is very effective at building a strong, impactful atmosphere.
    - The character stories are generally likable and enjoyable to uncover.
    - Graphics are pleasantly surprising.
    - You can interact with a large portion of the environment.
    - There is a level of eerieness that never really leaves.

    Mixed:
    - It isn't very difficult to navigate through the game to move the storyline forward which means playtime is short.

    Cons:
    - Incomplete lore. There are some lines of the story which I believe would be better explored than left up for interpretation. It's disappointing to uncover some of the potentially interesting parts only to be left without a resolution.
    - The story is incredibly easy to piece together quite early on which damages the impactfulness at the end.

    Extra Notes:
    The problem with this game is that the content is easy to navigate while not leaving the consumer with much reason to come back for more. Being so linear, someone who pays for the product might be left wanting and disappointed because it does take less than 2 hours to finish the game... But you can tell how much time and effort went into making this game. It is *very* well crafted and I do believe that many of the negative reviews come from an audience that is not receptive to the story. User ratings must be taken with a grain of salt (and so should critic ratings) because we have to understand that not all people will appreciate the content.

    TL;DR

    If you can get it on the cheap, this is a great game to spend 2 hours on. The story is charming and the world is wonderfully interesting to navigate. Just understand that this is an investment for 2 hours of your life, not a massively mastered and developed game that will give you 60 hours of gameplay. I would recommend this game to anyone looking for nice, niche storylines with no pressure on the player. Play at your pace. Enjoy the environment.
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  15. May 26, 2021
    8
    Очень уютная и ламповая игра, и исходя из этого зайдёт всем любителям чая с печениями =)
  16. Feb 28, 2022
    8
    This review contains spoilers, click expand to view. As someone new to games, and who enjoyed Edith Finch, overall I enjoyed this game and the ability to walk around the house to gather the pieces at a more self-directed pace. My only disappointment was that the ending was a bit of a letdown. I felt like I was going to solve a deeper mystery when it was just *SPOILER ALERT* the sister just ended up running away to be her love interest. I am all for happy endings, I guess I was just hoping for more. I played part on an xbox and a switch, and found both versions enjoyable. Expand
  17. Jun 2, 2022
    8
    I am a person that really enjoys atmospheric games, where the setting and details are rich in detail.
    From the little tapes that you find, and put in the radio, to the little items you can interact with to enrich the story telling it was really enjoyable.
    There weren't that many "puzzles" at all, and made it for a very good game to unwind and get the feels for. The narrator had a
    I am a person that really enjoys atmospheric games, where the setting and details are rich in detail.
    From the little tapes that you find, and put in the radio, to the little items you can interact with to enrich the story telling it was really enjoyable.

    There weren't that many "puzzles" at all, and made it for a very good game to unwind and get the feels for. The narrator had a really good voice, and really good voice acting skills.

    It was fun exploring the whole place. Those that have rated this game low might not be those kinds of gamers that enjoy a laid back story telling sort of approach. But I enjoyed it.
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  18. Feb 19, 2023
    8
    pretty good walking simulator, i loved the immersion and the story. One of the first walking simulator
  19. Aug 18, 2013
    7
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really did, and I don't want to come down on it too hard, but... again, two hours of non-replayable gameplay is just not enough for the price tag. I hope the developers make more games like this; maybe they can release them cheaper using the same engine? I hope so because I will not be purchasing any of their releases at full price after this.
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  20. Aug 18, 2013
    7
    Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories,Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence. Expand
  21. Jan 11, 2016
    7
    I wouldn't say this is worth the full $20 that's usually charged, but it is worth at least half that. It's short, there isn't much to it, and honestly I would have said stay away except for one particular story twist that really got to me. There are very few games (or otherwise) that can make me flip-flop from absolute dread to breathless excitement so quickly. I would say more, but itI wouldn't say this is worth the full $20 that's usually charged, but it is worth at least half that. It's short, there isn't much to it, and honestly I would have said stay away except for one particular story twist that really got to me. There are very few games (or otherwise) that can make me flip-flop from absolute dread to breathless excitement so quickly. I would say more, but it would give away one of the only powerful moments in the game. If you play it, you'll know exactly what I'm talking about. Expand
  22. Nov 28, 2014
    7
    It was a nice game, well paced, with obsessive attention to detail. It gave me a nice fuzzy feeling, some nostalgia, and a hefty dose of melancholy. Every character is flawed and has a subplot worth uncovering. Worth checking out and getting through in one go, which takes a couple hours.
  23. Sep 27, 2013
    7
    A unique experience. Past games taught me to be afraid of dark, empty houses, and at first I was expecting monsters to jump at me from around the corners. By the end of the first half-hour, though, it's clear that this is about exploration and story, told through all mediums: text, audio, and graphical notes.

    It's a shame the story wasn't better...
  24. Dec 17, 2014
    7
    I enjoyed the game alot. If you like just exploring a world, and letting the world tell its story, then you should like this game. There's also more going on than the main storyline if you let yourself soak in the story. It's a story about family and family history. There's a lot been written, but I found myself engaged the entire way through, and felt the pacing and development were spotI enjoyed the game alot. If you like just exploring a world, and letting the world tell its story, then you should like this game. There's also more going on than the main storyline if you let yourself soak in the story. It's a story about family and family history. There's a lot been written, but I found myself engaged the entire way through, and felt the pacing and development were spot on.

    It's not a scary game. I don't like scary/tense games. This is not like that. Don't let concerns like that bother you. It's atmospheric - stormy night, big empty old unfamiliar house... but nothing there is gonna eat you!

    Other games that might have similar gameplay experience. Dear Esther (I liked Gone Home better than Dear Esther) and perhaps Lifeless Planet (which I really enjoyed). To The Moon is probably a similar experience (but different art aesthetic.)

    If this sounds the least bit interesting, I suggest you give it a try. I'm glad I played
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  25. Aug 18, 2013
    7
    Be prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint ideaBe prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint idea of what the game is about, if you'll like this game or not. I do feel like this "game" is a bit overpriced at 20 bucks as it's literally just a story and nothing else, especially for the length (barely an hour and a half long). But it's a very nice, thought provoking story. It's truly a nice surprise to see how far media has gone in the last few years when dealing with certain kinds of subject matter and this is no different. However, this is still being billed as a "game" when it should have been more of a book than anything else. I can't give anything about a 7 to something that pretends to be a game and isn't one. Expand
  26. Nov 6, 2013
    7
    Gone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As youGone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As you explore the house, checking out objects and reading letters, you start to catch up on what happened in the year the protagonist missed, leading up to the secret behind the empty house.

    Maybe I'm overselling it. I certainly enjoyed exploring the house and piecing together the puzzle, but this is definitely an artsy sort of game, and it's definitely not for everyone. The game is slow, and you do little besides explore and read. But, the story is itriguing and the house is pretty realistic, so if you do enjoy exploring and reading, you may really enjoy this game.

    The controls are done well. There's generally no music, though you can listen to a few casettes you find along the way. The sound is pretty creepy between the thunderstorm and the house's noises. The entire experience is really short; I finished it in 2.5 hours.

    For such a short game, I don't think I could recommned it at all for $20, but this would be a great game to pick up on a Steam sale. I enjoyed it, and fans of exploration-based games will enjoy it, but Gone Home won't be worth it to you if you are impatient or have a short attention span.
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  27. Aug 17, 2013
    7
    The story is good, the exploration is exciting, but at the end, it just ends. It reminds me of Dear Eshter, but with more paths and more things to interact with. With so much stuff laying around, this could have been a first person adventure game with puzzles and secrets. Anyway, it feels like a good experience and a bit overpriced.
  28. Aug 22, 2013
    7
    Great story, like most people say, but it's too short and for about three hours play time at maximum (to say nothing of the lack of replay value), it's not worth $17.95 or whatever Steam wanted for it. For $5 like Dear Esther was, then yes, this game would rate a 9 or a 10. But yes, if you like stories of empowerment and self-discovery, this game is right up there.
  29. May 17, 2014
    7
    This is a good little interactive story. The graphics are good and the single voice actor gives her character some soul. In my opinion interactive stories are a genre of gaming like RTS or RPG to first person shooters. But it is very niche. Only buy this game at under $10 because of the length per dollar you get.
  30. Sep 29, 2013
    7
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play that the game could be ran through but i don't run through things. I go back and pick up the peaces like the stuff that i have'nt yet discovered or had a glance at yet. The creators were aiming towards a good direction, should'v kept going.. Still good however and with some interest. 7/10 since my experience in gameplay and the fun i had exploring was pleased.
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Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.