User Score
5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Aug 24, 2013
    0
    This "game" has no gameplay; it's basically a $20 movie, and even the biggest blockbusters don't cost that much for me to go see. $20 for a boring, cliched movie trying to pretend that it is a video game. Yeah, nah, off.
  2. Aug 24, 2013
    9
    Gone Home has a very touching story which moved me close to tears a few times, and I think it manages to not tip over the edge of being too sentimental, although it's a close call in a few parts.
    I understand people bashing the game for not having actual gameplay, but you can't judge all games from the same criteria. Looking at what the game (or, more accurately, interactive story) tries
    Gone Home has a very touching story which moved me close to tears a few times, and I think it manages to not tip over the edge of being too sentimental, although it's a close call in a few parts.
    I understand people bashing the game for not having actual gameplay, but you can't judge all games from the same criteria. Looking at what the game (or, more accurately, interactive story) tries to accomplish it does it very well.
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  3. Aug 24, 2013
    10
    Personally I thought the story was lovely and enjoyed it from start to finish, wish it was longer! If it gets any sort of DLC to carry on I would love that.
  4. Aug 24, 2013
    6
    The best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together in your head to paint a picture, like putting together pieces of a jigsaw puzzle. Sure, you don't need every jigsaw puzzle piece in order to understand what the big picture is but some are more vital than others.

    What will determine how much you like
    The best way to describe this is as a virtual easter egg hunt. Instead of easter eggs you find story fragments, you assemble them together in your head to paint a picture, like putting together pieces of a jigsaw puzzle. Sure, you don't need every jigsaw puzzle piece in order to understand what the big picture is but some are more vital than others.

    What will determine how much you like this game is how much you like the stories. Two of the stories are delivered very well. You have to put the pieces together on your own which makes them very intriguing. The other story is the one the game dedicates itself to most. It is pretty heavy handed and is the most poorly delivered and the least interesting. This is where the game failed with me. If you are annoyed by teenage infatuation then this isn't for you. If you love the 90s and lifetime dramas then you'll be all over this.

    6/10 for an interesting idea that could have communicated an interesting story but failed
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  5. Aug 23, 2013
    10
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my
    I don't really write game reviews but seeing such negative feedback from the community for such a brilliantly developed game made me want to take the time for this.

    Here are my thoughts. Most reviewer took issue with things like game mechanics, lighting, textures, etc. Great, yes, this game is not Crysis 3 or Bioshock Infinite. Though, in all honesty, I was nowhere nearly as glued to my computer screen playing Bioshock or Crysis as I was with this game. While those games are novel and have a unique set of features that make them enjoyable to play, Gone Home has an unparalleled level of depth that most modern games can't compare to.
    Its mature. Its thought provoking. It's the most realistic (situation/story line) game I have ever played.

    I think what most people who reviewed this poorly missed out on was how the game makes you feel. They get too caught up in the details instead of looking at the bigger picture and just experiencing the game for what it is instead of judging it for not having realistic enough graphics. I don't blame them. The first time my buddy eagerly showed me Minecraft and his elaborately built (and highly time consuming) castles, I though "your sh%$ing me right?" Not until I sat down and played the game did I realize its brilliance (just think back to your first night spent in Minecraft and you'll understand). These sorts of games are different but not necessarily wrong. Too many "gamers" are just trapped in the "better graphics, bigger explosions better game" mindset. Which, of course, couldn't be further from the truth.

    So to any of you who can appreciate a storyline that goes beyond the standard "hero's journey" narrative and woven into a realistic atmosphere, you'll be glad you played.
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  6. Aug 23, 2013
    10
    This is the most beautiful game I have played in my entire life. I thought I knew what emotions a video game could give me when Mordin died in mass effect. And this orchestral game made me feel for the characters in a way that made Joel and Ellie's relationship in Last of Us seem like something you would find in a gears of war game. Honestly, this game is the next gen point and clickThis is the most beautiful game I have played in my entire life. I thought I knew what emotions a video game could give me when Mordin died in mass effect. And this orchestral game made me feel for the characters in a way that made Joel and Ellie's relationship in Last of Us seem like something you would find in a gears of war game. Honestly, this game is the next gen point and click adventure. Every cliche you think it would fall into it does not. It is absolutely beautiful. Now people have a right to their opinions, but I do not understand people disliking this game. This is the interactive story-telling at it's finest. If you are looking for a combat game go play Battlefield or Skyrim (not being disingenuous I love both of those games the latter the most) but if you want to play a game where you get a story as beautiful as the Last of Us but distilled to a point that every action grips at your heart, and no zombies just real beauty this is your game. If I paid $60 for this game I would be just as happy, this isn't a great "Indie game", this is just a great game period, no modifiers needed. Expand
  7. Aug 23, 2013
    0
    By playing this game and then coming here to check the reviews, I can honestly say that every single good score by the critics was only the result of piles of money shoveled to them by the games producers, (which tends to happen, see Tale of Two Brothers, Dragon Age II etc.)

    Ignoring the blatantly paid off critics I'd have to say this game is awful. Literally. Awful. Personally,
    By playing this game and then coming here to check the reviews, I can honestly say that every single good score by the critics was only the result of piles of money shoveled to them by the games producers, (which tends to happen, see Tale of Two Brothers, Dragon Age II etc.)

    Ignoring the blatantly paid off critics I'd have to say this game is awful.
    Literally. Awful.

    Personally, this game would of been much better if it was just a book.
    But noo, they have to make a game filled with awful models, lighting physics, godawful compressed sound effects that sound like they ripped them of a site and above else THE GAME IS ONLY AN HOUR LONG!
    On top of all that $20 really?? Is this a joke???

    I advise everyone considering buying this game because of the critics reviews to at least realize that they were bought of and if you still want to play it, then at most, please torrent it of a site so these wastes of humans being don't get your money.
    Trust me, you WILL be disappointed.
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  8. Aug 23, 2013
    6
    As someone who honestly enjoys a good playable story, this hits relatively high. The gameplay is smooth, the sound is smooth, everything regarding the game is smooth. Unfortunately, the game is quite short and on top of that, the story is a bit lacking at points.
  9. Aug 23, 2013
    0
    While critics seem to adore the "progressiveness" of Gone Home, the reality is that it's one of the lowest quality games you're going to find. The story is dull and corny, and most of the pieces are told through paper scraps and notes that are months old yet somehow seem to still be sitting on top of tables or in waste bins that one can only assume never gets emptied. Even better is thatWhile critics seem to adore the "progressiveness" of Gone Home, the reality is that it's one of the lowest quality games you're going to find. The story is dull and corny, and most of the pieces are told through paper scraps and notes that are months old yet somehow seem to still be sitting on top of tables or in waste bins that one can only assume never gets emptied. Even better is that you'll encounter moments such as finding a recent note about a boy that wants his Nintendo game back only to find another note from further back that says he's already gotten it back. There's really not much good to say about Gone Home. Especially when the level design makes it so you can accidentally stumble upon the ending. Not that it really changes much, because you already know how Sam ended up in the first few seconds when you find her runaway note on the door.

    Gone Home is extremely uneventful, and focuses on a poorly thought out character that really doesn't do much more than irritate the player with how little she cares about other people.
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  10. Aug 23, 2013
    2
    Gone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking aGone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking a virtual tour of a house.". In other words, like many other of us non-paid gamers have said, either believe the "pro-getting-paid" critics hype or save your money, pick up a short story novel and use your imagination for a graphics processor. Expand
  11. Aug 23, 2013
    2
    It's a nice thought, but it wasn't worth $20. It wasn't that great a story. It seemed like something a sexually confused high school girl would write in her diary. Roger Ebert is laughing in his grave.

    If you want to play an interactive visual novel that has a truly gripping emotional story, check out Katawa Shoujo or Analogue: A Hate Story. And Katawa Shoujo is freeware!
  12. Aug 23, 2013
    4
    As a storytelling experimentation, Gone Home hits the spot and hits it hard. The game feels interesting enough to drive you to go forward and learn what's been going on in your new house while you left. And every piece fits right into place. The 90's atmosphere is incredibly well rendered, and anybody who grew up in these times will smile at the VHS, audio tapes, old TVs, and overall looksAs a storytelling experimentation, Gone Home hits the spot and hits it hard. The game feels interesting enough to drive you to go forward and learn what's been going on in your new house while you left. And every piece fits right into place. The 90's atmosphere is incredibly well rendered, and anybody who grew up in these times will smile at the VHS, audio tapes, old TVs, and overall looks of the house. The attention to detail is there, and is part of what compels the player to hear the whole story.

    But let's face it As a game in the strict sense of the term... Well, Gone Home is simply not a game. It's a VERY SHORT interactive story, that might be of interest to 15 years old girls.

    Video games are at a turning point, the indie market has grown, huge and mature, and I am the first one to rejoice at that fact. But Gone Home falls flat on his face when it comes to telling an interesting story. The ending is nothing more than pure disappointment, leaving me behind my screen, thinking "What That is all Am I supposed to feel something right now I had absolutely no sense of accomplishment when I got to the end of the story. No last minute twist, nothing sad, nothing happy. Just a big nothing.

    This game represents everything that is both good and bad about experimental storytelling. Its puzzle-driven narrative and great atmosphere makes you want to go deeper into the story... But it's shortcomings and lack of interactivity makes you wonder why is this a game and not an audio book. As part of a bigger game, it would have been incredible. Imagine that instead of having a cutscene that just unfoils the story to you, you would have to explore, read, listen, solve (easy) puzzles and just be attentive to what's going on around you.

    What I don't understand is how can a serious reviewer give this "game" a 9/10 or 10/10 The 7th Guest, the 11th Hour, Beneath a Steel Sky, Day of the Tentacle, Sam & Max... There are so many great adventure/puzzle games that manage to deliver a good story, and that actually make you feel like you accomplished something at the end, that I don't understand why Gone Home is apparently deserving of such high scores from the "professional" critics. Ironically, all these games are from... The 90's.

    Gone Home is simply an experiment in storytelling. Like many games are trying to do nowadays: Convincing people that the video game can be a great media to tell a good story. But Gone Home is very far from being the most interesting one.
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  13. Aug 23, 2013
    0
    Not a game--a $20 melodramatic, contrived book/audiobook scattered around a single model of a house. Academic elitism and feminist peer pressure conspire to establish that 'game' and 'modern art' are synonymous and save gaming culture from itself. The jig's up. The 7th Guest did this 20 years ago and had puzzles, but no lesbians.
  14. Aug 23, 2013
    7
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got startled even for the most littlest of things. And most of the stuff you find around in this game are useless and is just to kill time. But for the price, this game ain't worth it. A game that just lasts for half an hour or more, shouldn't be priced this high. I'm going with a 7/10 for Going Home.
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  15. Aug 22, 2013
    3
    This game is a big disappointment, it starts out mysteriously and gets exciting and creepy sometimes and gets your hope up for a mindblowing ending but it's just not what you expect. I only give 3 score because the voice acting is good, but this story, i can't tell how disappointed i am.
  16. Aug 22, 2013
    4
    In short: get this game if its less than 5 bucks or part of a bundle. It feels like a longer demo. The setting and sound are nice, but characters, story (in a story centered game) are very bland and way too short. The only interaction is the pacing. You can influence nothing else.

    Gone home... does not really do anything wrong. It does not anger me as many games did in the last time...
    In short: get this game if its less than 5 bucks or part of a bundle. It feels like a longer demo. The setting and sound are nice, but characters, story (in a story centered game) are very bland and way too short. The only interaction is the pacing. You can influence nothing else.

    Gone home... does not really do anything wrong. It does not anger me as many games did in the last time... And I do enjoy games that tend to be very calm and with a minimum of interaction (Myst) or narrated movies (Walking Dead). I also identified with the main character (who has such few characteristics that this is not hard.) and enjoyed the fact that 2 girls are the center of attention here.
    Myst has a compelling world and culture, the Walking Dead tells a gripping story of multi-faceted characters (yeah, stereotypical some). Gone home is also story centered and the story in my view is utterly standard and told in a very boring way. So does this just boil down to my taste?
    In the beginning i was very intrigued: I had not read anything and expected suspense, maybe horror (x-file tapes lying around, the name "Steven King" popping up). I hoped that this was the way the story would go. Or if not, that i would be cleverly cheated out of my sheepish reasoning.
    The 90 points on meta critic also did their fair share. I have to think carefully if I can afford buying a game the screenshots, trailer, soundtrack and meta critic score convinced me. Also I love supporting a genre that really needs more good publishers.
    Now i really, really regret having spent 20 Euro on this game. I still would have liked to play it but not for 20 Euro. I would recommend it to people who like interactive stories (not really interactive... the story does not react to you you cannot influence anything but the pacing), the sound is nice, the voice acting as well. I especially liked the effort put into the handwriting. But this is simply... not enough for a game. Where Journey captures you with mood and also some essential game-play and difficulty here, there is absolutely no difficulty at all. I could have picked up the (well written) diary of a 15 year old girl instead. I have no reason of "playing" this a second time or watching somebody else playing it. I could not even talk about the game with friends. I actually feel cheated... There does not have to be a shocking twist or compelling tragedy in every story, but the whole set up, the premise is so intriguing, that the very banal 1000times heard many times told better story with 0 interaction disappointed me a lot. Maybe I would have liked that story more, if i was 14 or 15. But then the time period the game is set in might not have been so interesting to me.
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  17. Aug 22, 2013
    1
    Gone Home is the latest Indie effort to be bound and gagged on the plaudit train. And, while Indie efforts are usually worthy of praise because they strain to do something different, Gone Home is clearly a case in point that stresses different is not always a driving point for a game. While it's true there genuinely isn't an experience like this 'out there', most gamers out there willGone Home is the latest Indie effort to be bound and gagged on the plaudit train. And, while Indie efforts are usually worthy of praise because they strain to do something different, Gone Home is clearly a case in point that stresses different is not always a driving point for a game. While it's true there genuinely isn't an experience like this 'out there', most gamers out there will probably suggest there is a reason for that.

    The critical acclaim is quite baffling, but I doubt it's worth trying to figure out. Just as critics felt like they had to give room for post modern art, it seems game reviewers here are doing the same thing. They see something unusual, something that tells a story a different way, they say it has emotion and involves the player.

    Here's the thing, though, Gone Home doesn't succeed on any of those points. There have been games this year that have evoked emotional storylines, and still given you something to physically do. Gone Home's only hook is that you allegedly have to piece the story together, from aeons of crumpled up notes and journals. The rest of the two, yes, count it, two hour experience is spent picking up items which either have no use, or make vague nods to what's going on in the house, or to pop-culture of the 1990s. Know how games put the odd easter egg in here and there? That's Gone Home's idea of a fully interactive experience. And the less said about the overall tone and theme/message of the story, the better. It's as if the writers decided on this subject to make a point, a point they had obviously done little research of.

    Thing is, regardless of how unique GH is, there really isn't a need for it. This is a once in a lifetime game that will hopefully fall off the radar, or find a niche of gamers that would be happy doing this. I can't imagine anyone wanting to go through such an experience again, unless the same gimmick was improved vastly beyond the non-game GH is.

    And, the final point, as people have mentioned, is the price. 20 bucks for a 2 hour game is laughable.

    There are plenty of better interactive story games. I point you to 999 and Virtues Last Reward. A story that surpasses anything told in GH here, and one that truly makes the player think far beyond when the credits roll, so much so, a replay is almost a guarantee. These games are 40 hours long, and barely cost much more than what the guys who made GH are asking for.
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  18. Aug 22, 2013
    0
    Twenty dollars for a poorly narrated coming out story? Is this some sorta joke?
    Credit where it's due, the gameplay concept is intriguing but the execution is far off the mark, it would have been a far more compelling game if the player wasn't put on such a linear path and when the narration and writing is so lacking it really detracts from the experience. It's borderline offensive how
    Twenty dollars for a poorly narrated coming out story? Is this some sorta joke?
    Credit where it's due, the gameplay concept is intriguing but the execution is far off the mark, it would have been a far more compelling game if the player wasn't put on such a linear path and when the narration and writing is so lacking it really detracts from the experience. It's borderline offensive how badly this game is made, to handle delicate subjects such as someone coming to terms with their homosexuality in such a hamfisted manner as this game does is plain tasteless.
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  19. Aug 22, 2013
    1
    While the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative is trite and boring. There is no conflict, there is no mystery, nothing happens. You get some audio logs detailing the relatively boring and uninteresting lives of a family, learn where to go, go there, and the game is over. Perhaps, if this game was fiveWhile the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative is trite and boring. There is no conflict, there is no mystery, nothing happens. You get some audio logs detailing the relatively boring and uninteresting lives of a family, learn where to go, go there, and the game is over. Perhaps, if this game was five dollars or less, it might be worth looking at merely to expose yourself to something which is experimental. But for 20? Gone Home is barely worth your time even if you want new experiences and certainly isn't worth your money. Expand
  20. Aug 22, 2013
    10
    A lot of user reviews of Gone Home can't accept Gone Home for what it is, which is perfectly okay. The game does feature well-developed female characters and uses a simple interface to tell a moving and personal story. I would argue it's a game with far more emotional complexity that shines through because the game allows you to simply experience its story instead of insulting yourA lot of user reviews of Gone Home can't accept Gone Home for what it is, which is perfectly okay. The game does feature well-developed female characters and uses a simple interface to tell a moving and personal story. I would argue it's a game with far more emotional complexity that shines through because the game allows you to simply experience its story instead of insulting your intelligence at every turn or demanding you experience a story through violence. It's beautiful, well-crafted, and a fresh of breath air against the backdrop of countless shooters and fantasy escapism. It's an adventure game where the adventure takes place in your own imagination instead of force fed in little chunks. Some people can't handle a truly great game when it comes around, which is perfectly okay. Expand
  21. Aug 22, 2013
    0
    This is not a game. To be considered a game there needs to be some way to lose, but that's not the case here. All you do is walk and look at stuff and it can be beaten in less that 50 seconds. Why does this cost $20 again? To give you an idea of how bad this is, FEZ was more of a game and Dear Esther was more engaging. It really is that bad. Only buy this if you get off to burning money.
  22. Aug 22, 2013
    1
    A game with little to no gameplay that lasts 2 hours at most and 47 seconds at least, all of it for 20$.
    The fact that critics are praising it's story is a sign of the extremely low standards the videogame industry has in that particular field. I guess it's worth approaching if you want to watch a movie but feel the need to have some level of interaction (and keep in mind, it's a 20$
    A game with little to no gameplay that lasts 2 hours at most and 47 seconds at least, all of it for 20$.
    The fact that critics are praising it's story is a sign of the extremely low standards the videogame industry has in that particular field. I guess it's worth approaching if you want to watch a movie but feel the need to have some level of interaction (and keep in mind, it's a 20$ movie). If you're not the type of person that, for whatever reason, is looking for that in a videogame, you should avoid this like the plague.
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  23. Aug 22, 2013
    10
    This review contains spoilers, click expand to view. Gone Home is a video game that is triumphs in tapping into the one thing we all seem to share an imagination gone wild in the face of uncertainity. It's an experience all of us likely had at some point in our lives you're home, alone, with the sounds of a creaky house settling, maybe with or without a nasty storm outside. Any sound, any shadow evokes a response of fear when, in reality, the logical side of your brain knows there is nothing there. Gone Home takes all of that and wraps it up into one fantastic package.

    The setting of Gone Home immediately forces gamers back into that lonely situation just described. The raging storm coupled with a creaky old house that is immediately dubbed the "psycho house" immediately forces our minds to jump to the wildest of conclusions, much like any time you were home alone as a kid. Also, the fact that you're playing a video game certainly helps, as there are very few games that do not have some sort of fantastical moment associated with them.

    And despite pouring everything on with the setting and entertainment medium, the developers keep trying to convey the same message over and over again: you're letting your imagination run wild, and there is typically a perfectly good explanation for everything. The bathtub is the perfect example of this. Who didn't see that and immediately think "Oh there it is! There's the first clue to this murder mystery!" when all it was was a hair dye job gone awry? And then there is the parent's messy room. You probably thought "Oh! They had to hurry out of here! See! Something nuts happened!" when, really, they're probably just lazy slobs. (How else can you explain a family who still has moving boxes in their entry hallway nine months after moving in?) Then we start seeing things about a possible affair, leading to "OF COURSE! THE DAD MURDERED THE MOM!" when of course they're just gone for the weekend. By this point, if you believed any of the occult stuff was going to go anywhere, well, I don't know what to tell you.

    Of course, all of this doesn't really feel clear until making it to the attic. Personally, my heart was pounding as I raced to the attic, expecting full well to see something horrific b/c, well, it's a video game. Then, nothing. And it all made sense at that point. Of course! I let my imagination run wild! We all did! This game might as well have been called "Occam's Razor."

    All the while, learning about the four family members is a fascinating character study that all of us can likely relate to personally. I would say all of us have experienced feelings of sibling jealously, not understanding our parents/kids, work frustration, relationship frustration, or living up to impossible expectations. This could be an entire other story.

    Judging this game by the graphics or gameplay is, frankly, unfair. It shouldn't even be part of the grading scale on a game like this. Movie and music reviewers have had to learn this in the past, and video game reviewers are just starting to scratch the surface of it. When I evaluate a game, I ask myself "Did the developer achieve their goal? And was their goal one worth striving for?" In the case of Gone Home, I say yes.

    Gone Home takes some of our most base expectations of the world around us and the video game medium and shines a light on them in a way most of us have never experienced. Sometimes, the simplest answer is the correct answer. No, that creaky floorboard isn't a murderer who crawled through the window. Stop letting your imagination get the best of you.
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  24. Aug 22, 2013
    0
    This review contains spoilers, click expand to view. The so called "critics" need to check their state of minds.

    Dear critics, we turn to you to infrom us about games, when a game gets 9.5s we assume that we MUST play this game and it somehow revolutionizes gaming.

    The game costs 20 bucks, its a linear story based fps exploration game inside a house. You move around and pick up objects and twist them around, then you hear an audio log and you continue doing that till you get to the last one and the game ends.

    That is the essential gameplay, The graphics are pretty good and the game is optimized but its not a "game"

    Its a tech demo.

    Reviewers will tell you that the story is pretty good, yet its a about a lonely girl who thinks she is a lesbian when in reallity she never had a boyfirend so she justs runs away with another girl who actually is a lesbian, thats it, not much of a resollution either, yet it gets 9.5 and most importantly it costs 20 bucks.

    The consumer is ripped off 20 bucks for 1 hour and a half of linear exploring in a tech demo, rather an actual GAME.

    There are far better GAMES to play for 15 bucks, shadowrun returns,rise of the triad, call of juareze gunsliner, hell even mars war logs.

    Sure they have flaws, but they are GAMES with GAMEPLAY and the reason they are criticized by reviewers and have lower scores is because the so called "critics" criticize the flaws in their GAMEPLAY since this game has no gamplay whatsoever and you keep moving in a linear fashion and pick up objects and examine them, there is no gameplay flaws to criticize so that gives them 10/10.

    That is the truth and it hurts but this notion that the less gameplay the game has and less complex it is, the better, has to stop, or we will be playing movies instead of games pretty damn soon.

    The user score shows that the so called "critics" should og and criticize movies instead and not games.
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  25. Aug 22, 2013
    2
    This review contains spoilers, click expand to view. Why even try to make it scary?
    I didn't pay for this game and it sounds like I was better off, as it is less than 2 hours long. It tries to be scary and atmospheric and then at the end you are left thinking, "is this it?" It's ground breaking in the slightest, point and click interaction isn't new, it's a favorite genre of mine but I was expecting more. To try to scare you with bad scare tactics and then have such an uplifting ending is bizarre to say the least. You know what would have been a better ending? A suicide pact and the mom leaving with the ranger. You could have been finding their bodies. So her father was distant, the mother would be running off, and she'd be loosing the girl. That would have kept the horror feel, the sadness of forbidden love. Although come on, it's the 21st century no-one is shocked by lesbians anymore, it's par for course. They exist, they're nice people, we're over it. Stop milking it just to get reviewed by people who think if they say the game is bad they are somehow bigots. Political correctness at it's best is what you can see from the reviewers. One thing that made me laugh about the game is all those bathrooms and no mirrors. Not a single mirror in the house, strange that. Kind of a cop out. Almost like they didn't have the budget but perhaps with the high price of this game they can show you looking in the mirror in a sequel. You can't do a scary atmosphere game without taking advantage of mirrors. I'd recommend you experience the game, it had some cool points, but don't pay full price for less than 2 hours.
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  26. Aug 22, 2013
    5
    Very short lived, simple, yet compelling gaming experience. Ultimately I enjoyed it, however, felt a bit empty. Some good ideas that weren't explored fully the way the game tells you the story (by letting you find scraps of paper with notes on them) gets old pretty quickly. I was expecting a more intricate storyline. It was almost like a tech demo and the actual "game" was an afterthought.
  27. Aug 22, 2013
    10
    This is the best game I played for a very long time. Luckily I hadn't have any spoilers and I did not know what to expect. After I get used to the spooky atmosphere I was consumed by the story and couldn't stop to play it. I even caught myself turning around (ingame) as I heard a creaking noise... Beautiful!
  28. Aug 22, 2013
    7
    Great story, like most people say, but it's too short and for about three hours play time at maximum (to say nothing of the lack of replay value), it's not worth $17.95 or whatever Steam wanted for it. For $5 like Dear Esther was, then yes, this game would rate a 9 or a 10. But yes, if you like stories of empowerment and self-discovery, this game is right up there.
  29. Aug 22, 2013
    1
    9/10 for a game that is not a game in first place. Sure you can move around and click on things, I guess the developers thought my morning routine deserves a 20 dollar price tag on it, for it takes me an hour, feels completely rushed and there is not a real story to it.

    See, here is the real twist, were I a lesbian, my morning routine would be deemed as "IMPRESSIVE", "OUTSTANDING",
    9/10 for a game that is not a game in first place. Sure you can move around and click on things, I guess the developers thought my morning routine deserves a 20 dollar price tag on it, for it takes me an hour, feels completely rushed and there is not a real story to it.

    See, here is the real twist, were I a lesbian, my morning routine would be deemed as "IMPRESSIVE", "OUTSTANDING", "GRANDIOSE", or any other adjective truly devoid of meaning when it comes to modern gaming.

    Almost no game-play, a so-so story which is only viewed in high regards for the feminist inquisition takes no prisoners and we would hate to be labelled as a chauvinistic people, and a length that makes angry birds seem as long as a first play-through of Skyrim.

    I would suggest avoiding this one, or waiting for a Steam sale of under a buck; 20 dollars for a movie ticket is excessive, then why is it not for a game which provides with little more?
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  30. Aug 22, 2013
    10
    What is the most fun of playing adventure games? you'll have to put everything you knew away because GONE HOME is not a usual video game that my come every year. games like this- i you find of course- is what called "Art Game" and that's true because of the story. story of GONE HOME is not an excuse for gameplay or something like that. its the reason. the reason you should play GONE HOMEWhat is the most fun of playing adventure games? you'll have to put everything you knew away because GONE HOME is not a usual video game that my come every year. games like this- i you find of course- is what called "Art Game" and that's true because of the story. story of GONE HOME is not an excuse for gameplay or something like that. its the reason. the reason you should play GONE HOME is story and in the end; story give you an important better-than-jewelry gold reward. it's a story about love, and it's not the matter of ages and gender... it's about love. Expand
  31. Aug 22, 2013
    0
    This simply isn't a game and doesn't belong in this section. It is a fine and interesting piece of interactive fiction. In order to qualify for the designation of game it would have to have gameplay, which this completely lacks.There are no challenges in the game that need to be overcome in order to progress and no systems to be learned and manipulated. It shares no characteristics withThis simply isn't a game and doesn't belong in this section. It is a fine and interesting piece of interactive fiction. In order to qualify for the designation of game it would have to have gameplay, which this completely lacks.There are no challenges in the game that need to be overcome in order to progress and no systems to be learned and manipulated. It shares no characteristics with anything that has been called a game from ancient egyptian Sennet to Chess to Settlers of Catan to X-Com. The sooner that interactive fiction artists stop insisting on their work being judged and classed as a game the sooner interactive fiction can grow and develop as it's own medium. In the meantime this work is being sold and examined under the same criteria as a Call of Duty or a Dragon Age. Expand
  32. Aug 21, 2013
    0
    Gone Home is a feminist, "check your privilege" type of game that everyone should avoid. This isn't worth your time. Hell, this isn't even a game to be honest. Avoid this at all costs.
  33. Aug 21, 2013
    10
    Gone Home may not deliver what many are expecting. Some argue that it is not a game at all, and yet the way it tells its story is utterly unique to games. This is not "interactive fiction," nor is it cinematic, because it doesn't ape other media. Instead, it plays to the strengths of the medium in a way that makes its admittedly simple story more emotionally resonant than it would haveGone Home may not deliver what many are expecting. Some argue that it is not a game at all, and yet the way it tells its story is utterly unique to games. This is not "interactive fiction," nor is it cinematic, because it doesn't ape other media. Instead, it plays to the strengths of the medium in a way that makes its admittedly simple story more emotionally resonant than it would have otherwise been.

    Games often struggle with storytelling because gameplay convention limits the kinds of stories you can tell. Narratives fall apart as they give way to zombies, ghosts, and robots consistently in order to give players something to shoot. Gone Home toys with these expectations, and is filled with a sense of foreboding and dread, but rather than giving in to these gamey impulses, it uses that sense of urgency to help build a connection to the unseen cast of characters that have vanished from this house.

    It's a two hour game, almost devoid of challenge, and without replay incentives, but I think it's a mistake to divide a game's price by its length to determine its value. Gone Home offers something unique and tells the kind of story that most games never would. Stop reading, check your expectations at the door, and open your mind. This is not one to miss.
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  34. Aug 21, 2013
    9
    This review contains spoilers, click expand to view. Sure are a lot of haters on here. First of all, this is most definitely a game. It's a linear game for sure, but it's still a game, and a great one at that. What's the difference between this and most adventure games? You click on or interact with every object you can find until something fits your puzzle and you move on. This game is no different in that aspect. Where it obviously differs is its narrative method, where it succeeds in conveying a unique (for videogames, anyway) and engaging story. The game does a fantastic job of capturing what it would really feel like to come home to a large, empty house for the first time. I think about how I would adapt this game in another medium. The book, and now film, "The Perks of Being a Wallflower" immediately comes to mind, as it is similarly a teenager's coming-of-age story set in the 90s, where the main story is told through letters (or journal entries in Gone Home). However, neither a film or a book would ever be able to capture the feeling of walking down an unlit hallway in search of a light switch, uncovering clues about how great of a student and athlete you were in high school compared to your sister, stumbling across details about your parents' strained marriage, or even just a walking through the greenhouse at night while the rain falls outside, punctuated by an occasional clap of thunder. This game was truly one of the most unique emotional experiences I have ever experienced in medium. The only thing I found a bit far-fetched was how everything was just strewn about the house like that, especially Sam's stuff. She had notes of paper in practically every single nook and cranny in that gigantic house. The mother also did poor job of hiding her affair. Also, the $20 price tag is a bit steep for this game. $10 bucks would've been the perfect price for this type of game. My suggestion for anyone wanting to play this game is to wait for a sale. Expand
  35. Aug 21, 2013
    0
    A rendition of The Humpty Dance via Gone Home: Stop what you're doing cause I'm about to ruin an hour or so of your life. I'm glad my friend got this before I did.
  36. Aug 21, 2013
    9
    Judging from other user reviews, this game isn't for everyone especially if you're main concern with a game is all-out action. If, however, you respect a game's atmosphere and narration, this is among the best games I have ever played. Some may say it is just pointless exploration and it is just a movie in a game. But Gone Home tell its story like only a game can, full of emotion thatJudging from other user reviews, this game isn't for everyone especially if you're main concern with a game is all-out action. If, however, you respect a game's atmosphere and narration, this is among the best games I have ever played. Some may say it is just pointless exploration and it is just a movie in a game. But Gone Home tell its story like only a game can, full of emotion that can't be replicated in the form of cinema. Perhaps the price is a bit excessive for a short, two-hour game, but when you consider the price of a cinema ticket and popcorn, I believe you are definitely getting value for money for such an emotional journey.

    This game was not created for outstanding gameplay and graphics or starting WWIII; rather, it presents a house and story full of life, amazingly conveyed in such a short time
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  37. Aug 21, 2013
    8
    This was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn'tThis was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn't mind the limited game-like elements you'll probably enjoy this game. Be aware that you will probably be done putting together the stories in under 2 hours.

    Also while some of the negative reviews have some legitimate criticism about the games length and limited replayability, ignore the "hurr durr I though there wus gunna be poltergeist or witches" reviews. At no point does this game ever give that impression, unless you are very young or very stupid.
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  38. Aug 21, 2013
    2
    I wanted to like this game, I really did: a combatless detective mystery solving the mysterious disappearance of your family. But what it essentially boils down to is an hour and a half or two of reading notes. The plot amounts to the same vapid 90210-level writing that the game itself mocks multiple times, with several cringe-worthy lines that carry a rather clichéd story to a forced,I wanted to like this game, I really did: a combatless detective mystery solving the mysterious disappearance of your family. But what it essentially boils down to is an hour and a half or two of reading notes. The plot amounts to the same vapid 90210-level writing that the game itself mocks multiple times, with several cringe-worthy lines that carry a rather clichéd story to a forced, unrealistic end. The roughly three dozen pages of notes could easily be read in ten or twenty minutes on their own, and amount to something you can already find all over on Deviantart.

    But you can't charge money for that, can you? The slow plod of having a player-character who must trudge around the mansion picking up these scraps simply serves as a vehicle to slow down the pace of this reading. The graphics and atmosphere are initially enticing, but they quickly become irrelevant, comprised of empty rooms that requiring you to poke at something before the next bit of storyline text appears.

    The game looks nice. The premise is intriguing. But unfortunately, it amounts to an hour or two of unnecessary trudging around and clicking around for the next bit of text, mere padding that allows them to charge $20 for a few pages of generic drama.
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  39. Aug 21, 2013
    0
    Quite possibly the worst game of all time. Bad story/writing, no gameplay whatsoever, lasts 1 hour if you're generous, 1 minute if you do a speed run. No atmosphere to pull you in, no nothing. And they have the audacity of charging 20 bucks for this. A joke. A complete joke.
  40. Aug 21, 2013
    0
    This review contains spoilers, click expand to view. What happens when you take Dear Esther, make the environment significantly smaller, and add the ability to open doors and pick up notes? You get Gone Home, a games that's equally as pretentious, twice as boring, but with the added bonus of a cliched story with very little substance.
    You come home to an empty house and a mystery. Where is everyone? You look around, you find notes, listen to a few monologues and unlock the story. Now I could've ignored the fact that this game is basically a point and click for complete idiots if the story at least had something interesting to offer, but it doesn't. What's the story? Your sister comes to a new school where she feels like an outcast. Then she meets a girl who "gets" her and the two become a lesbian couple. The parents object, but she commits to her love, but then her lover reveals she's gonna join the military after high school, effectively ending the relationship, but then she decides to back out at the last minute and the two live happily ever after. So, it's basically "boy meets girl, boy loses girl, boy gets girl back", but with two girls and no boy, which I assume is supposed to add something to the story, but not really.
    Now, I don't mind if you use a formula to tell your story as long as you can present it to me in an interesting way that makes me see it in a new way or challenges me. Gone Home does neither. The lesbian relationship adds about an ounce of drama and that's about it. Otherwise, it's just your standard romance with nothing new to add or surprise you with (unless you have a problem with homosexuality or something).
    The whole thing will take you about 2 hours to complete and the game will run you about $20, which is about $20 more than it's actually worth. If the story had been good, I'd have ignored the gameplay. If the gameplay had been good, I'd have ignored the story. Gone Home failed on both and left me unsatisfied and underwhelmed.
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  41. Aug 21, 2013
    2
    A “video game” about walking around an abandoned house, reading letters and whatnot, while a narration explains everything to you, doesn't sound all that remarkable. The plot seems to be getting a lot of praise, but I found it utterly vapid and a complete waste when compared to the game's atmosphere. It astounds me as to how this “game” is receiving perfect scores. I think a lot of theA “video game” about walking around an abandoned house, reading letters and whatnot, while a narration explains everything to you, doesn't sound all that remarkable. The plot seems to be getting a lot of praise, but I found it utterly vapid and a complete waste when compared to the game's atmosphere. It astounds me as to how this “game” is receiving perfect scores. I think a lot of the approbation being dumped on Gone Home is merely because of the homosexual subject matter. Expand
  42. Aug 21, 2013
    0
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have to do is pick up papers.

    See I thought the secret passages, the light popping ONCE was a change of pace, but what for? The story is mainly about your sister who ran away for a loved one. Did it matter that she was a lesbian? No. It was another cheesy love story. Don't buy this. Just watch/read twilight.
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  43. Aug 21, 2013
    0
    WARNING Not for consumption by males! This is not a game, but an interactive chick story.

    No action, no enemies, no threats, no obstacles, no puzzles, no excitement, no fun but don't worry because there's... reading! Lots and lots of reading! Explore a house, read a whole bunch of notes (most of which have nothing to do with anything) and... well that's it. I won't post the ending
    WARNING Not for consumption by males! This is not a game, but an interactive chick story.

    No action, no enemies, no threats, no obstacles, no puzzles, no excitement, no fun but don't worry because there's... reading! Lots and lots of reading! Explore a house, read a whole bunch of notes (most of which have nothing to do with anything) and... well that's it.

    I won't post the ending because everyone knows how it ends already. We all agree that it was really, really stupid. Save your $20 for something else anything else! The critics really dropped the ball on this one (or were paid off, maybe).
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  44. Aug 21, 2013
    10
    Just... Incredible. I started the game and thought it would be scary... Then, I got so enthralled into Sam´s story, that I´m just out of words. It´s not a game per se, it´s an experience and a beautiful story.
  45. Aug 21, 2013
    10
    Gone Home is what I imagine that William Faulkner would have created if he had made video games. You really should not be put off by the mediocre overall user score. This is an art house game, but it is truly incredible. The voice acting is superb and the aesthetics are spot on. The nostalgia made me feel like I was in my own house, growing up in the nineties. There were moments ofGone Home is what I imagine that William Faulkner would have created if he had made video games. You really should not be put off by the mediocre overall user score. This is an art house game, but it is truly incredible. The voice acting is superb and the aesthetics are spot on. The nostalgia made me feel like I was in my own house, growing up in the nineties. There were moments of suspense, and you spend a good part of the game afraid, but everything you do in the game ends up turning into this beautiful mosaic that will stay with you for a long time after you finish it. Games have potential that no other art form as, because of interactivity, and Gone Home is a game that capitalizes on this, and provides an incredible experience that helps you walk a mile in someone else's shoes. Expand
  46. Aug 21, 2013
    4
    It's a good idea that does not pan out. They could have done so much more with this story and blew it on a sappy plot that still leaves a bunch of guess work. You can analyze every 3d detail of every 3d object in the game but you will end up pretty disappointed.
  47. Aug 20, 2013
    5
    Got this game after seeing good reviews, but i was surprised and shocked when i completed the game, in disbelief i opened metacritic again n saw the low user scores which didnt surprise me, its a shame that games like this actually gets released, its way toooo short, the story is cool and all but it could've been fine for one single episode of a tv series, not for a game jeeeezz.
  48. Gua
    Aug 20, 2013
    5
    I appreciate compelling story and innovation that this game has. Also I appreciate the fact that they didn't filled this game with non sense puzzles.But it's hard to ignore game downsides like the amount of text you'll need to read and a fact that this is barely a game.
  49. Aug 20, 2013
    9
    It seems that a lot of people are missing the point of Gone Home. It's unfair to call this a game, it is truly a piece of interactive story telling. If Gone Home is anything, it's a glimpse into a future of entertainment where the task of thinking is given back to the viewer rather than the program maker. Gone Home tells a tail of familiar teenage development in a beautifully haunting way.It seems that a lot of people are missing the point of Gone Home. It's unfair to call this a game, it is truly a piece of interactive story telling. If Gone Home is anything, it's a glimpse into a future of entertainment where the task of thinking is given back to the viewer rather than the program maker. Gone Home tells a tail of familiar teenage development in a beautifully haunting way. Think of this in the same way as you would a thoughtful piece of television drama but with the magical twist that you're the director. Being able to dictate the pace and flow of the piece really does open up a whole new perspective in drama and I for one applaud the team behind Gone Home for being brave enough to complete this vision.
    Yes it has a step asking price, and frankly I think it's too high a price for most. However, ignoring the economics of the situation Gone Home gives me hope that 'gaming' can continue to become a medium more and more accessible but at the same time, more engaging and enlightening. Supporting this game (even with it's ridiculous asking price) gives hope to the medium.
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  50. Aug 20, 2013
    0
    I've played visual novels with more gameplay than this. Forced story elements and bland interaction leave a pretty empty experience. The fact that this can be completed in a mere few minutes makes any price over 1.00 a joke. If your interested in this, then you probably would be interested in the thousands of VNs already out there. They are much more worth your time, with prices starting at FREE.
  51. Aug 20, 2013
    3
    This review contains spoilers, click expand to view. I gave this 3 stars instead of zero, because it was an innovative way to tell a story and I love stories. I was tempted to give this a zero for the same reason I love stories. And this one sucked.

    Gone Home is a literary bait and switch that promises a spooky mystery, a haunted mansion with secret passageways, misguided teens who dabble in the occult, and a family gone missing. It has a dark and stormy night, creaky floorboards, and mysterious pentagrams and candles. And while all of this sounds good, it's not what this game delivers.

    *major spoilers*
    And where are the missing parents? They went away for the weekend presumably to add a little spark to their marriage. And where is my lost little sister? She ran off with her girlfriend. That's it. No ghosts. No mystery. No plot twists. Nothing.

    Yawn.

    Those are two hours I'll never get back.
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  52. Aug 20, 2013
    7
    Gone Home is a fantastic story told through the medium of a video game. Be forewarned, the primary focus of Gone Home is the story. There are no real game elements other than exploration, reading, and listening as the story unfolds. If you're looking for a challenge or looking to engage your logic or reflexes, look elsewhere. Gone Home is a unique storytelling experience that really drawsGone Home is a fantastic story told through the medium of a video game. Be forewarned, the primary focus of Gone Home is the story. There are no real game elements other than exploration, reading, and listening as the story unfolds. If you're looking for a challenge or looking to engage your logic or reflexes, look elsewhere. Gone Home is a unique storytelling experience that really draws you in. Atmospheric sounds, great 90's references, and excellent voice-work accompany you on your journey through the house to discover why the home you've come home to is vacant. I only have one real criticism (be warned, my criticism does not reveal any plot points, but it does regard the general mood at the end of Gone Home). The story is fantastic, but I couldn't help feeling like the ending was too cathartic for all parties involved. Expand
  53. Aug 20, 2013
    3
    "If something is different does not automatically make it good." This is a phrase that game makers and game creators need to get rammed into their head. Yes, this game is "different" but in the end, is it really even a game? It's an interactive experience, no doubt, but calling it a game is just wrong.

    Presentation: Everything looks well enough and you can interact with almost
    "If something is different does not automatically make it good." This is a phrase that game makers and game creators need to get rammed into their head. Yes, this game is "different" but in the end, is it really even a game? It's an interactive experience, no doubt, but calling it a game is just wrong.

    Presentation: Everything looks well enough and you can interact with almost everything. Rummaging through your house and searching for clues. However this is also one of the biggest detractors from Gone Home. Just because you can mess with everything, doesn't add depth to the game. It clutters everything up. And on top of that, everything you find, only a select number of things have any use, making it a tedious task to go through everything to find the random key or mcguffin to continue on... but I'll get to that in the gameplay section.

    Sound: Sound is nice, nothing too special though. The music isn't bad, but it's a bit bland. I ended up listening to the songs a few times before I decided to turn it off.

    Theme: This is probably the main drawling point of this game, and damn if it doesn't screw that up in some way. I love the idea of "Gone Home". The idea that a home is never without secrets. The idea that a familiar place is no longer familiar to you and even has a sinister tone. That everything is off and nothing is as it seems even though it's only your paranoia... and that's the problem. While nothing is as it seems, and everything "might" be a bit off, nothing really is. The tension that builds up, the teasing the trailers give you, showing that "something is up in this house" all in all, is an empty promise within an empty house. All you are doing is going through the old house finding out about the main character and her family and how everything just feels off to her.

    However that is also a big flaw. It does feel off to her, but at no point do I feel like I am in her shoes. Sure, the protagonist feels odd in this place that was once her home, but what's the point? I can't get drawn in. I distinctively felt like it was her life, not mine that I was looking at. This negated almost all of the tension created. "I" wasn't going home. She was going home and I was just watching her do it.

    Gameplay: This is the final nail in the coffin for me. Gameplay is virtually nonexistent. The game prides itself on it's story, but that doesn't give an excuse for making the gameplay poor. I can respect what they are doing though, trying to make an interactive experience. However this feels more like an experiment than an experience. It's not polished, it doesn't draw in the player. It just shows them things and expects them to react as if they were the protagonist. And even then, there is no way to lose, no way to fail your goal. You just keep plugging away until you find the secrets of the house... which in the end is a huge anticlimax. It also has zero replayability, considering you can beat the game in less than 2 minutes if you know what you are doing.

    Summary: While the game as a lot of good ideas, very few of them are executed well. A majority of them fall flat on their face. I can't feel connected to the protagonist, the gameplay is nonexistant and short, the experience doesn't draw me in, and it's an expensive game for what it is. Right now it's going for around $20. Don't waste your money. Wait for a humble indie bundle and try it for yourself. It might be worth a playthrough if you get it for 2 bucks, but not 20.
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  54. Aug 20, 2013
    1
    A craptastic story hidden under the veil of love and relationship which is in reality nothing but a lesbian teenager's senseless decision about life. It is not entertaining, emotional or epic in any way, it is just infuriating. I hate teens going through puberty and their stupid useless lives with useless decisions and i want to spit in the face of the guy who thought this would beA craptastic story hidden under the veil of love and relationship which is in reality nothing but a lesbian teenager's senseless decision about life. It is not entertaining, emotional or epic in any way, it is just infuriating. I hate teens going through puberty and their stupid useless lives with useless decisions and i want to spit in the face of the guy who thought this would be sensational in any way. Technically the game is an unoptimised piece of toot. It has reused models, mspaint textures (especially in small areas they are obvious) and what not. All in all, avoid buying or even pirating this at all costs. Expand
  55. Aug 20, 2013
    1
    This review contains spoilers, click expand to view. After picking up a tissue box for the tenth time and realizing that there was no point in clicking on anything except notes and postcards, I realized I was simply being lead through an Oprah Book of the Month. Every time the story made me believe something amazing was going to happen, it turned out it was just a typical story of an angsty teenage girl who was mad at her rich daddy and mommy. Typically people don't buy "games" to experience something they could otherwise do by breaking into the house of an upper class high school girl and pilfering through her drawers. If you step back for a moment and think about it. this interactive story is creepy as all get out. Expand
  56. Aug 20, 2013
    8
    This review contains spoilers, click expand to view. I can truly understand where the negative reviews are coming from. While I thought that the atmosphere created was haunting and incredibly detailed, I too felt a little disappointment when I saw the calendar and realized that the parents were simply out of town. The game sets itself up as a horror adventure game. Dead of night, abandoned mansion with a haunted history, in the middle of a severe thunderstorm. It's perfect!

    The story told is truly beautiful and touching, I felt connected to the characters in a way in which I thought was incredible, despite the game only being about 2-3 hours if you take it slow. It's just disappointing in ways, because I think we all wanted to find the parents murdered in the basement, or the Sam hanging in the attic. Not for any morbid reason, that is simply how the game sets itself up.

    What the game ultimately becomes is a wonderful lesson on keeping calm in a strange situation, and waiting for the truth to emerge. I still really enjoyed this game, I just am writing because I sympathize with the people that felt let down that the game's dark and creepy tone became all for nothing.
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  57. Aug 20, 2013
    1
    Garbage. Too short for one I beat it in less than two hours. The story is boring and the writing on the notes were nearly impossible to decipher so I couldn't quite feel personally affected by the character. I wasn't sure if the story was supposed to reflect lesbianism or grunge music in the upper class (I'm not against lesbians for the record) in a decade that was less accepting or WHATGarbage. Too short for one I beat it in less than two hours. The story is boring and the writing on the notes were nearly impossible to decipher so I couldn't quite feel personally affected by the character. I wasn't sure if the story was supposed to reflect lesbianism or grunge music in the upper class (I'm not against lesbians for the record) in a decade that was less accepting or WHAT this was really supposed to be about. First-world problems? Major disappointment.!! Expand
  58. Aug 20, 2013
    2
    Bland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not allBland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not all that interesting or compelling. I really do not understand what the critics love about this "game". This should be called suburban exploration simulator cause it really does seem the creators stumbled on an urban exploration blog somewhere and though it would make a good game. Expand
  59. Aug 20, 2013
    1
    Disappointing. What a let down. Short (would have been even shorter if the walk speed wasn't so slow). Very little interaction. I don't get it. Reviewers are giving it rave reviews purely based on the fact that it is a LBGT interest story it seems. Yeah, that's different/nice, but the story itself was completely UNINTERESTING!

    1.) Small environment....check 2.) Graphics that could have
    Disappointing. What a let down. Short (would have been even shorter if the walk speed wasn't so slow). Very little interaction. I don't get it. Reviewers are giving it rave reviews purely based on the fact that it is a LBGT interest story it seems. Yeah, that's different/nice, but the story itself was completely UNINTERESTING!

    1.) Small environment....check
    2.) Graphics that could have been done 6 years ago...check
    3.) Very little interactivity...check
    4.) SLOW movement...check
    5.) Sappy voice-overs...check
    6.) $20 price!!!!....check
    7.) Uninteresting first love (albeit lesbian) story...check

    We have a game folks!!!!

    Don't waste your money. I love independent genre bending games, but a game this is not. Nor was it an experience worth the money and particularly not my time. It's a shame that such a seemingly lazy effort is being rewarded by the reviewer community.

    You want a unique game that tells a gripping story, here are some games that do this better...Flower, Journey, Catherine, Braid, Limbo, PORTAL!
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  60. Aug 20, 2013
    10
    I gave it a 10, my actual score would be 9.6 but i guess I cannot do that.
    If the game was a littlebit longer with some unexpected plot twists, it would be an instant classic. But still its a great game with an unique style and story, godlike voice acting (best I've ever seen since the Last of Us) and amazing atmosphere. Definitely better than garbages like mass effect or dragonage with
    I gave it a 10, my actual score would be 9.6 but i guess I cannot do that.
    If the game was a littlebit longer with some unexpected plot twists, it would be an instant classic. But still its a great game with an unique style and story, godlike voice acting (best I've ever seen since the Last of Us) and amazing atmosphere. Definitely better than garbages like mass effect or dragonage with their long but repetitive unimaginative dumbed down gameplays.
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  61. Aug 20, 2013
    1
    There is no game and there are shallow depictions of a family and there is barely a story. Maybe 2 hours of content at most. I don't want to be associated to this as a gamer.
  62. Aug 20, 2013
    9
    Apparently this is going to be one of those games that is destined to become intensely divisive. Like another not-quite-a-game, Dear Esther, it has such extraordinary narrative strength and a sense of atmosphere that it's more of a controllable story. Like Myst, one of the seminal first-person adventures, you're not presented with exactly what's going on in the game, but as you exploreApparently this is going to be one of those games that is destined to become intensely divisive. Like another not-quite-a-game, Dear Esther, it has such extraordinary narrative strength and a sense of atmosphere that it's more of a controllable story. Like Myst, one of the seminal first-person adventures, you're not presented with exactly what's going on in the game, but as you explore your large, empty house filled with secret passages and alcoves, you slowly start to piece together what's happening, culminating in a touching and well-developed conclusion. Even though we don't get to see the game's central characters, I really felt for them and hoped that they can find happiness in their uncertain future.

    Many people have expressed disdain for what this game has accomplished, but these people are probably one of the reasons the late, great Roger Ebert believed that games could never be an art form. Surely a loud and vitriolic chorus like this, who apparently have no tolerance of a game that unfold a drama in front of you instead of laying out a string of achievements to make you feel validated, makes it look like the gaming public want to decry the artistic evolution of their medium. Don't show them "Bientôt l'Été", whatever you do. These are people that would have thought "Birth of a Nation" shouldn't have been made, and they should keep making more Keystone Cops films. These are people that would have preferred to watch "The Brady Bunch Hour" instead of "All in the Family". These are people that wonder why Jackson Pollock paintings are so expensive.

    It may be strange to talk about the cultural reaction to a game instead of the game itself, but the truth is you ought to simply experience the game (though I don't blame you if you find $20 excessive) for its earnestness, immersive story and daring new approach to the adventure game, and video games don't exist in a vacuum. It's important to commentate on the culture that surrounds it, and in this instance, it's a culture that has acted with hostility against something it doesn't understand, citing reasons such as "bribing the press", "hipster conceit" and other flimsy arguments to make it sound like they're right and everyone else is wrong.

    Well, as someone who's enjoyed games like Dear Esther, Heavy Rain, El Shaddai and Flower, I know I'm not alone. Some of us are pleased to see video game culture starting to grow up, and it's up to us all to show that it'll take more than nagging skeptics to keep gaming as a disposable-entertainment medium. Gone Home is a modest game that unfolds into a beautiful story, and it mustn't be marginalized because it didn't give you a score, put walls in your way, or attempt to hurt you. This is one of the rare games that rethinks what a game can do, and it shouldn't be struck down and called a freak for that.
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  63. Aug 20, 2013
    2
    Why did this game get even 2 points from me? Because It had some good voice acting. By that i mean the one voice actor that was in the game. Well anyway don't ever bother picking this game up unless it is 99 cents and even then be cautious.

    On to the game. The story is nothing special. Some say it is the best told story ever. Are they serious? All you do in this game is walk around the
    Why did this game get even 2 points from me? Because It had some good voice acting. By that i mean the one voice actor that was in the game. Well anyway don't ever bother picking this game up unless it is 99 cents and even then be cautious.

    On to the game. The story is nothing special. Some say it is the best told story ever. Are they serious? All you do in this game is walk around the house and turn objects around when suddenly a narrator voice reads a part of her diary to you. I can tell you that is not even necessary you might just find the paper clips and keys since that is the only thing needed. This game is made for the simple minded and it is over in 2-3 hours. This game in no way makes you think there is not a single moment that you stop to think about a puzzle or anything.

    Is the game industry turning to movie industry? When some game maker makes a game that you can barely call a game it gets 9-10 reviews. You can clearly see what the normal consumers think about this game with the user score being so low.
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  64. Aug 20, 2013
    0
    This review contains spoilers, click expand to view. For a VIDEO GAME there's a surprising lack of actual gameplay. Literally all you do is rummage through the house, look at notes and listen to audio logs. You just walk around and look at things.

    Its supposed redeeming feature, the story, is not some masterpiece critics praise it as. It is actually extremely bare bones and simple, and doesn't even follow story telling 101 with no conflicts, twists or even a resolution. Not the mention the subplots go absolutely no-where. The only reason the story is considered to be great and 'deep' is because it involves lesbians. Just because there are lesbians are involved doesn't automatically mean you are dealing with deep or heavy themes.

    Not the mention the game only takes 1-2 hours to complete, and can actually be finished in 2 minutes without any amount of skill. It also only takes place is one setting. Despite all this it still somehow costs $20. This game is quite simply overpriced, pretentious garbage.
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  65. Aug 20, 2013
    2
    I downloaded Gone Home expecting a deep story told in a unique way. The concept was sound enough, walk around a house mashing your use key on everything that glows white and looking at it from all directions to piece together a story. It would be great if they actually ran with that. For most of the game you aren't really piecing together a story as much as reading some notes and lookingI downloaded Gone Home expecting a deep story told in a unique way. The concept was sound enough, walk around a house mashing your use key on everything that glows white and looking at it from all directions to piece together a story. It would be great if they actually ran with that. For most of the game you aren't really piecing together a story as much as reading some notes and looking at a convenient book on the floor and reading a teenage girl's diary. I expected that I would have to actually think about what happened without having a definite answer, but no it's basically throwing the story at you like a book or a movie. This leads me to my main problem with this "game". There is no challenge. This is not the holy savior of video games, this is not someone redefining a medium, and this is definitely not a game. At best this is an interactive story and the story part of it feels uninspired and lazy. You can guess the ending 20 minutes into the game and there are no curve balls in the main story. Some of the side stories are interesting but not enough to carry it. Maybe with proper execution it could have become something great but unfortunately all we have is this little tech demo that squanders what great potential this concept has. Expand
  66. Aug 19, 2013
    1
    This game is by far the worst point and click adventure game I have ever played. Extremely pretentious, no real puzzles or need to think at all, and it can be beaten in under a minute. The premise of the game sounded neat when I read it on Steam but this game is a ripoff for 20$, hell knowing what I know now I wouldn't even consider playing this game if it were free.

    To this game's
    This game is by far the worst point and click adventure game I have ever played. Extremely pretentious, no real puzzles or need to think at all, and it can be beaten in under a minute. The premise of the game sounded neat when I read it on Steam but this game is a ripoff for 20$, hell knowing what I know now I wouldn't even consider playing this game if it were free.

    To this game's credit, the way you explore the game, pick up items, rotate them, open chests, and cabinets is really neat. But that's the best part of this game, playing with items in the house.
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  67. Aug 19, 2013
    3
    I'm someone who defends The Last of Us as a "game." I'm someone who defends "Little Inferno, The Walking Dead, and Thirty Flights of Lovin." There is no defending "Gone Home." There is no gameplay. There is no game.
    The much lauded story (the ONLY thing this game is dependent upon) is nothing more than someone's Live Journal or probably a Fictionpress short-story that I read 10-15 years
    I'm someone who defends The Last of Us as a "game." I'm someone who defends "Little Inferno, The Walking Dead, and Thirty Flights of Lovin." There is no defending "Gone Home." There is no gameplay. There is no game.
    The much lauded story (the ONLY thing this game is dependent upon) is nothing more than someone's Live Journal or probably a Fictionpress short-story that I read 10-15 years ago. Story has nothing to do with the gameplay. You aren't even part of the story that's being told. You are told someone else's linear and melodramatic story while you pick up a random object and spin it around just so you can trigger the next voice over.
    Voice Acting is good and I did like the creepy ambiance (even though its a complete lie), but nothing in this "game" is worth the $20 price tag. I bought "The Graveyard" and I didn't feel as ripped off about it than I am right now.
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  68. Aug 19, 2013
    10
    Engrossing and touching. The fact that metacritic is filled with angry user reviews about how this is a "non-game" is depressing and reflects on the lack of empathy that certain gamers have. It's another group of people who refuse to let video games as a medium evolve from just a platform for shooting people in face.
  69. Aug 19, 2013
    0
    Unbelievable. If only games journalism was a licensed field of work, then we could strip it from everyone who rated this game higher than a 3 out of 10. This is not a game, and is an "interactive story" in only the loosest sense of both words. Yet another high watermark in a long-standing tradition of prominent games journalists broadly failing to do their jobs properly.
  70. Aug 19, 2013
    0
    This is not a game, it is interactive media that is being overhyped by game reviewers for some unknown reason. I suspect bribery. You basically spend 30 minutes walking around in a house and listening to audio tapes about an angsty teenage girl's shallow love life.
  71. Aug 19, 2013
    0
    First Mass Effect 3 and now the this. I swear to God that the gaming media has lied to me for the very last time. If you want the full facts on this game, here they are: it's Dear Esther with a hair more ambiance and sans the exploration. It is twenty dollars American and you can beat it in forty eight seconds if you know what you're doing, and not in the Way of the SamuraiFirst Mass Effect 3 and now the this. I swear to God that the gaming media has lied to me for the very last time. If you want the full facts on this game, here they are: it's Dear Esther with a hair more ambiance and sans the exploration. It is twenty dollars American and you can beat it in forty eight seconds if you know what you're doing, and not in the Way of the Samurai just-walk-out-of-town sense of the word 'beat'. BEAT beat. It's getting perfect tens by professional reviewers for lord knows what reason, I assume they just don't want to get called sexist or homophobic since the game deals with fairly delicate social issues that internet activists get extremely riled about.

    Whatever. It's not worth twenty dollars. It's barely worth two dollars. Do not buy this game if you care about the industry. Do not buy this game if you are sick of people deliberately making high-minded, 'socially conscious' non-game "'experiences''' (there really aren't enough quotation marks in the world) specifically to score pander to reviewers who obviously can't distinguish art from pretentious faffery, and so claim any game with a plotline deeper than 'shoot the space alien' is Citizen Kane so they aren't accused of not 'getting' it.
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  72. Aug 19, 2013
    3
    This is not really a game, you don't play it so much as sit through it. Its comparable to a lot of flash games, or short duration creative things you can find on the internet such as last rose in a desert garden or those scp games. The difference here is those games don't try to pretend to be serious games, but little things to mess around with, and they are free.

    There is no game-play
    This is not really a game, you don't play it so much as sit through it. Its comparable to a lot of flash games, or short duration creative things you can find on the internet such as last rose in a desert garden or those scp games. The difference here is those games don't try to pretend to be serious games, but little things to mess around with, and they are free.

    There is no game-play really, you just explore around. Exploration is not bad but comparing it to old point and click adventure games they have puzzles as well thrown in. There is no re-playability, once you uncover the story that's it. The 'game', if you try to stretch it out, will last maybe an hour or two, and if you try to rush through it, is beatable in literally 2 minutes(look for it on youtube).

    This is the sort of thing that should have been embedded in a web page, given an appropriate url, and virald itself around the internet. Not something claiming to be a game that people are tricked into paying for. As a sort of artistic thing like that it would have been quite good. But as a game, the only positive thing about it is its atmosphere, which is why i gave it a 3.
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  73. Aug 19, 2013
    1
    10 minutes. That's what will take you to finish this "game".
    Not even worth a pirate, don't waste your time with this garbage.
    You can find much better stories in books, and if you're playing games for the story I really suggest you get the out of gaming altogether.
  74. Aug 19, 2013
    0
    Gone Home is an interactive storybook. In a bad way. The storytelling is fine, but there is nothing that truly identifies this as a video game. I respect indie developers and wish that more big game companies would take routes like them. Gone Home, on the other hand, is a terrible excuse for a video game. If you know what you're looking for, the 'game' can be beaten in nearly 30 seconds.Gone Home is an interactive storybook. In a bad way. The storytelling is fine, but there is nothing that truly identifies this as a video game. I respect indie developers and wish that more big game companies would take routes like them. Gone Home, on the other hand, is a terrible excuse for a video game. If you know what you're looking for, the 'game' can be beaten in nearly 30 seconds. After you've gathered the information packets and diaries and such one time, you have nothing left to do. No alternate ends or paths. No replayability. No real reason to collect the collectibles. There is no conflict. There is no threat. There is nothing to hold the interest of the player, unless the player is a twelve year old girl. The atmosphere and advertising is extremely misleading. The creators are probably laughing at all the positive reviews and revenue they made from people purchasing this 'game'. Gone Home should never have been sold to the public. If this 'game' was released in any form, it should have been as a free flash game on the internet. This abomination of gaming is worth no amount of money and only adds to the success of games that aren't games. The 'professional' critics that rated this 'game' so highly should be completely and utterly ashamed of themselves. There is absolutely nothing about this game that warrants anything better than a 4 out of 10. The let-down factor after seeing what looked like a true detective/horror/mystery game in the trailer knocks the score down to a 1. And the padding of the reviews by the huge amount of casuals can only lead a gamer to give this a 0 in an attempt to get the word out to the rest of the community that Gone Home is not worthy to lick the dirt that true games have just tread upon. Expand
  75. Aug 19, 2013
    0
    This review contains spoilers, click expand to view. It amazes me what passes as a "game" these days. This "game" is the perfect example of what should not be a video game. you can literally beat the game in under 1 min, the story is bland and predictable but is considered "the best story in video game history" because its about a homosexual child. This "game" is a whopping 20$ which is way to much for a pile of garbage like this. This "game" is the embodiment of hipster indie developer bull**** that is the cancer to the video game industry Expand
  76. Aug 19, 2013
    0
    This review contains spoilers, click expand to view. This 'game' isn't even a game. There is hardly any interactivity at all. I mean, sure, you can flip a switch and lights will come on, and when you pick things up and they'll move, but that's hardly anything to write home (no pun intended) about.
    This, uh, thing, has been given great reviews because of it's supposedly 'deep' and 'insightful', but it's not. It's about a teenage lesbian running away with her girlfriend while her parents are on vacation. Whoop de doo.
    To top off this dinner of garbage, the game is 20 USD. 20 dollars for a game you can literally beat in less than 2 minutes.
    To summarize, Gone Home is an overpriced, pretentious, and sad excuse for a game.
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  77. Aug 19, 2013
    0
    you really call a game this i dont care about the story dont care about the graphics i just want to play! instead of a interaction book when we are going to learn?!
  78. Aug 19, 2013
    0
    The only semblance of gameplay Gone Home has to offer is ~90 minutes' worth of pitiful, painfully easy exploration. Exploration that can be further simplified with in-game options. Couple that with a hamfisted narrative that exudes pretentiousness and you're left with a $20 interactive novel. To call this a video game is insulting. If you want to tell a story or make a statement, go writeThe only semblance of gameplay Gone Home has to offer is ~90 minutes' worth of pitiful, painfully easy exploration. Exploration that can be further simplified with in-game options. Couple that with a hamfisted narrative that exudes pretentiousness and you're left with a $20 interactive novel. To call this a video game is insulting. If you want to tell a story or make a statement, go write a book or a screenplay or something. Videogames are not about narrative exposition. Absolutely disgusting. Expand
  79. Aug 19, 2013
    0
    Do you rate this as a game, or as a visual novel?

    As a game, it's terrible. There is barely any gameplay, and what little there is is nothing to write home about. You walk around a house, looking at stuff. That's about it. As a visual novel, it's more of a thing. Gameplay doesn't matter in visual novels, so let's talk about a story. It's nothing to write home about either, and the
    Do you rate this as a game, or as a visual novel?

    As a game, it's terrible. There is barely any gameplay, and what little there is is nothing to write home about. You walk around a house, looking at stuff. That's about it.

    As a visual novel, it's more of a thing. Gameplay doesn't matter in visual novels, so let's talk about a story. It's nothing to write home about either, and the ridiculous reviews given to it by "critics" are most likely due to the hip agenda the game addresses.

    As a game, it's a 0/10. As a story, it's 3/10 at best. That amounts to 1.5 average, but I'll just give it 0 to balance out all the 10/10 reviews that COMPLETELY ignore how terrible a game it is.. If it can be called a game to begin with.
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  80. Aug 19, 2013
    0
    A walking/rummaging simulator gets rave reviews because of a generic coming of age story that's lauded by people who haven't read a book since highschool. The reviews tell more about gaming journalism than they do the actual game.
  81. Aug 19, 2013
    0
    This is, to put it bluntly, not a video game. I don't mean that in a snarky way. You have people who go "Metal Gear Solid is a movie because it has too many cutscenes" or "Planescape Torment is a novel because it has too much text", but Gone Home is, even in the very loosest sense of the word, not a video game. Arguably, a book has more interactivity and skill involved, since you need toThis is, to put it bluntly, not a video game. I don't mean that in a snarky way. You have people who go "Metal Gear Solid is a movie because it has too many cutscenes" or "Planescape Torment is a novel because it has too much text", but Gone Home is, even in the very loosest sense of the word, not a video game. Arguably, a book has more interactivity and skill involved, since you need to possess the motor skills necessary to turn the pages. Expand
  82. Aug 19, 2013
    2
    Gone Home has a big twist,, well no, not really, think of the first halo, now imagine that instead of having aliens on the box and in the reviews they kept that secret.
    Gone Home "twist comes less than 10 minutes into the games so if you want to know why this games such a big deal you might just want read a spoiler and see the rather shallow reason for a lot of this games positive
    Gone Home has a big twist,, well no, not really, think of the first halo, now imagine that instead of having aliens on the box and in the reviews they kept that secret.
    Gone Home "twist comes less than 10 minutes into the games so if you want to know why this games such a big deal you might just want read a spoiler and see the rather shallow reason for a lot of this games positive reception.
    There are no real puzzles, sometimes you collect a key and the game tells you were to go on the map to use it.
    The rest of the time you just walk from room to room and pick up highlighted objects to unlock audio diary's,
    Sometimes your need to place a tape in a tape player but that's about as complex as it gets, there little to it passed that.
    The games story is of course it's big selling point and since the game is being sold as something you have to come into with no knowledge of, I can't talk about it without it being seen as a spoiler.
    What I will say is if this story were told in any other medium it would be a total non event.
    There's little to it and you can guess most of it before your halfway done.
    Overall I can't recommend Gone Home to anyone but the most hardcore fans of the quirky, the story while rare in games is uninspired and shallow and there's hardly any gameplay to it.
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  83. Aug 19, 2013
    7
    Gone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in theGone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in the progression of the game. Despite the fact all the family members have allot going on. Wouldn't have cost much and added much needed overall play time, If ALL the family members had a voiced part in the story.

    Another thing I though could have been better is the atmosphere. While its pretty decent as is, it could have been way better. Lighting is already a big part of the feel, why not use the lighting and shadows to cause a few jumpy moments?

    The house has no mirrors, even in places that should like bathrooms. (A mirror in a bathroom is even mentioned in the story but its not there.)

    Its a good enough game just wait for it to go on sale.
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  84. Aug 19, 2013
    0
    To me a good game has a balance between story and gameplay. In Gone Home the gameplay consists of reading things until the games decides to tell you more of the plot. There isn't any need for this to be a game. It would have been better as a book or even a point and click adventure. There are really good flash games that do what Gone Home does.
    If you think this game is unique you're
    To me a good game has a balance between story and gameplay. In Gone Home the gameplay consists of reading things until the games decides to tell you more of the plot. There isn't any need for this to be a game. It would have been better as a book or even a point and click adventure. There are really good flash games that do what Gone Home does.
    If you think this game is unique you're wrong, there are plenty of games similar to this with most of them being games that are free to play in your browser. Of course you don't get the excellent voice acting but most of the game is text so it's not a big deal.
    I've heard people say this game has good atmosphere. If night time and bad weather is enough for a game to get praised then standards have seriously dropped. So if you agree that the gameplay is pointless carry on reading this; or if you think the gameplay is an essential part of the experience then write your own review explaining why, I'd love to read why someone would enjoy the gameplay.
    You can buy 2 books for the price of this game and which has more value? If this game had been a book then I'd be giving it a positive but as it is I can't recommend anyone spend money on this. You're better off watching a playthrough on youtube. After beating the game once there is no point in ever replaying it. I was very disappointed by this game after seeing all the praise it's been getting.
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  85. Aug 19, 2013
    1
    OK, I feel compelled to write about this game. Why has it got a score of 90?

    Normally I trust metacritic's scores but not for this. Many games get marked down for poor singleplayer, interaction, lack of multiplayer, length, re-playability etc. Why hasn't this? You can walk around, open things, pick up stuff, look at/read stuff and that is it, that's the whole game. At first I
    OK, I feel compelled to write about this game. Why has it got a score of 90?

    Normally I trust metacritic's scores but not for this.

    Many games get marked down for poor singleplayer, interaction, lack of multiplayer, length, re-playability etc.
    Why hasn't this? You can walk around, open things, pick up stuff, look at/read stuff and that is it, that's the whole game.

    At first I thought "Hey, this could really go somewhere, it's building up" but it really isn't. At one point, the game mentions occult poltergeists and has secret passages, but these have nothing to do with the story whatsoever.

    Very disappointed.
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  86. Aug 19, 2013
    5
    After years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted byAfter years of lurking on this website I have finally found a reason to make an account and submit a review. As most people, I did not know of this game until after it was released and put on steam at a discount. I was intrigued at the high sales count and looked into it further. Reading a couple reviews from legitimate gaming blogs/websites/forums it seemed everyone was flabbergasted by this game. I instantly bought it right then so I wouldn't get spoiled by any of the story(I wanted to go in blind as most games are always spoiled by some idiots on the internet even when trying to read an innocent review).

    I jumped right into the game and got sucked in. The thunder the ominous house the emptiness all gave a feeling something bad was going to happen. The game designers even try to allude that something creepy is going on by adding thunder clashes right when you read something "important." as well as the characters you're looking into keep describing the house as a psycho house with a past that everyone is afraid of. This is all complete b.s. its a clean and jerk operation where I can see the designers wanted to give the feeling of creepiness with the subject matter not actually being creepy, or new, or thought provoking, or anything other than a creepy fantasy that someone had. They even went as far as to find a girl who can make it seem real. I feel like someone had a bad time at home and needed to get it out, therapy costs money so why not get it out and get paid for it?

    I kept wanting to like this "game" I really did. But once I finished it within the same few hours upon buying it i was horrified. The game finally got me at the end with the real scary part where you realize you spent $20 on a game that lasted less than most movies and has the story of an mtv 2 sitcom. NO REPLAYABILITY. NONE. ZIP ZERO. If you think once you know the end it makes the story different you're wrong and completely misinformed. You already know whats happening about 20 minutes into the game and it just drags the silliness out for a while to tease you with something supernatural or otherwise worth spending money on.

    Overal 5/10

    Graphics 6 I struggled to even give it a six. the lighting is horrible for a game thats supposed to be hell bent on being atmospheric. The only thing it did was allow me to light a room that i couldn't see a damn thing before. I kept hoping the shadows would play tricks on me but in the end it was my own minds eye adding to the suspense. the only good thing about the graphics is the attention to detail on some of the 90s items to give them an authentic feel.

    presentation 8/10 the way the story comes together is actually kinda nice. Which is why I kept wanting to like this game. It has a way of immersing you and dragging you in, really making you feel like kate trying to figure out what has happened to her family while she was away. I just feel like it was too easy to find everything. There were no real hurdles to jump in the noggin department when it came to puzzles. oh wait, there were no puzzles at all. just stroll down to the only areas you can access, and point and peck what you need to, move on.

    Sound 8/10 this is by far the best part of the game. The noises of the house and thunder plus the voice acting is great. I kept wondering why reviewers referred to it as the voice acting and not sam. because shes the only one who talks. its not acting its one character, they probably spent 90% of the budget and time finding the perfect character to voice it.

    controls 2/10 worthless, trite, and baseless. you walk around and pick stuff up, you dont really affect the world. the physics are whatever. I threw a plastic cup at a pillow and it bounced to the ceiling. the controls serve no purpose other than to drag you through the story.

    replayability 0/10 theres really no reason you should have this installed 2 hours after you buy it.

    Con factor 10/10 The designers did a really great job of putting you to the task of creating the atmosphere. They make it so you're left to your own devices at first, and then ruin it by pulling the wool back to reveal the public service announcement of a story. I officialy hate Gone Home(to my so called life)
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  87. Aug 19, 2013
    2
    This review contains spoilers, click expand to view. What? After taking notes on what I found, I didn't need any of them to complete the game. It's merely completed when you find all the keys/combinations? Too easy. I could have completed it in 30 minutes if I'd known this. This is not an adventure game there's no adventure. Expand
  88. Aug 19, 2013
    10
    One of the best games/stories I have ever played. Gameplay wise, it lies somewhere between Dear Esther and Amnesia: The Dark Descent, but holds it own in strong artistic gameplay direction and incredible attention to detail in its visual and auditory design of the environment and even details such as its timing of text animation.

    This is clearly a love letter to the 90s and done in a
    One of the best games/stories I have ever played. Gameplay wise, it lies somewhere between Dear Esther and Amnesia: The Dark Descent, but holds it own in strong artistic gameplay direction and incredible attention to detail in its visual and auditory design of the environment and even details such as its timing of text animation.

    This is clearly a love letter to the 90s and done in a fantastically realistic and matter-of-factly way the human condition. Though this is not yet the Citizen Kane of the game media (and who could ask for such), it is a great stride for interactive storytelling.
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  89. Aug 19, 2013
    10
    I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister,I really enjoyed this. It's not going to be interesting for everyone but I loved slowly combing through the empty house, piecing together the mystery of where the family had gone. The separate threads of each character were incredibly immersive even though I was just picking up receipts, letters, pizza boxes. I have never seen a game environment tell such an engaging story. The sister, Sam's, story is incredibly heartfelt and the voice-acted diaries are very high quality. It is a very short game, but I would compare it to a good novel. I felt quite satisfied after finishing it. There is also the novelty of such a well realised physical environment that is so familiar no caves or fantasy kingdoms or WWII bunkers, but the sort of home many of us might have grown up in (okay maybe the richer half). I found myself opening the dishwasher, pulling out the rack, and then stacking the cups in the kitchen cupboards because I can do that in a game now, and not to fill some sort of predestined game task, but because I wanted to see if I could. I can't wait to see where these sorts of games end up. Expand
  90. Aug 19, 2013
    4
    The game is quite decent if you look at it from a "proof of concept" kind of standpoint. It shows you that games with a huge focus on story can be made and that they have potential.
    Is this game worth $20, though? Absolutely not.
    The graphics are alright for this type of game. Nothing spectacular to be sure, but adequate. More attention given to the lighting would have really helped
    The game is quite decent if you look at it from a "proof of concept" kind of standpoint. It shows you that games with a huge focus on story can be made and that they have potential.
    Is this game worth $20, though? Absolutely not.

    The graphics are alright for this type of game. Nothing spectacular to be sure, but adequate. More attention given to the lighting would have really helped the atmosphere, though.
    The sound design is passable as well. Sound and music are used sparingly but appropriately. Nothing that will wow you, but fitting for the game.

    The two major problems, then, are the story and the "gameplay".
    I applaud their effort to completely focus on the exploration and ditch enemies and puzzles altogether. It's just a shame that the exploration really isn't all that fun. You can walk around, pick up objects and examine them. That's it. A bit of variety would have really helped. How about a flashlight to let you explore dark, long abandoned rooms inside the house? How about some semblance of interactivity between items? ANYTHING to break the monotony of slowly walking from room to room.
    I realize that the exclusion of typical gameplay elements was a conscious choice, but it wasn't a good one in my opinion. A game focused completely on exploration should make exploration fun.
    Then we have the story. I have to admit it's well written and indeed somewhat interesting, but it's just out of place and not fitting.
    The tried and true (but nevertheless interesting) setting of the old, spooky mansion at night with a storm blowing outside would have lent itself much better to a real mystery story. I'm not going to spoil anything, but in my opinion they should have stuck with a tried and true (but interestingly told) story to go along with their tried and true setting instead for going with a story that simply feels out of place.
    The fact that the "big reveal" is obvious 20 minutes into the game doesn't help, either.
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  91. Aug 19, 2013
    0
    Unfortunately, this is just vanilla tearful love story, where mystical themes and horror elements used to plant chtop you to hook. Disappointment. Don't byu it. Just let'splay it.
  92. Aug 19, 2013
    10
    I have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get meI have to agree to some trolls down here, this is not a game, IT'S MUCH MORE! The level of immersion has nothing to do with those "games". This experience will make you feel more emotions than 99% of your steam catalog in just 2 hours! It's incredible what they achieved with no characters, no animations, just some text and audio log. My only complain is the sound compartment, don't get me wrong it's great overall, but that rain effect it's a bad loop that you can hear in every room, they should just fix that. The launch price is also a little high and i got some sluggish frame rate look speed.
    After hours I'm still in the uplifted state this experience put me in. Use the try before buy it formula, if you are not sure. But i guess that after you will see the credits rolling you will be throwing money at your screen!
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  93. Aug 19, 2013
    6
    Ok. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait forOk. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait for price drop or some humble bundle, then get it really cheap and enjoy this experience for the price that corresponds the amount of gameplay. Expand
  94. Aug 19, 2013
    5
    This review contains spoilers, click expand to view. Sam is a lesbian. Your parents are on vacation. Ghosts don't exist. Rosebud was his sled. There, you don't have to pay 20 bucks now, go buy some decent audiobook. This game is okay. It's definitely not 70+ that journalists give it, but it is okay to play once. Expand
  95. Aug 18, 2013
    10
    No one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else isNo one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else is home. As Katie, you search your house in an attempt to discover where your sister Sam went. Sam left clues for you, scattered throughout the house. As I played, I really felt as if I had come home to my (creepy) house and was trying to solve a mystery that my sister had left for me. And as time went on, I got more comfortable with the house. As the story picked up, I found myself unable to stop playing. I'm so impressed that this was made by only a few people. I'll definitely pick up whatever they release next.

    P.S. Many people are complaining, "It's only a few hours long and it costs $20!" But the length is exactly what it needs to be. There's no useless padding like there is in most games. If you value your time, you will appreciate the length.
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  96. Aug 18, 2013
    10
    This review contains spoilers, click expand to view. Words can almost not describe what this emotionally gripping story of a misunderstood teenage girl makes you feel. It gives you a feeling of happiness, sadness, fear, and even humor at points, but in the end it chooses a route that you at first believe you will dread that actually gives you a sense of hope and happiness that shows that love is a powerful force that can drive people to do things that some would call foolish, but I believe it to be extraordinary. Not since The Last of Us has a video game made me shed tears, but instead of tears of sadness I shed tears of happiness and joy for an ending that denied usual trend of dark, gloomy, or even uncertain endings and gave us the fantastic narrative that is Gone Home.

    Absolute 10 out of 10
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  97. Aug 18, 2013
    3
    Excellent graphics and attention to detail but finished, if you could call it that, in about 2 hours. The story line is blah and the ending was a giant yawn. Would not recommend unless the price is around $5.
  98. Aug 18, 2013
    8
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house.
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house. It has some kind of creepy feeling because of the storm passing over, but the music is very releaving and not creepy at all. The sounds in this game are very well done.
    The gameplay however is very short. In about 45 minutes one can discover most things about the family and the character. Which is a shame, because the developers and writers could have done so much more with the story. The interactiveness of the objects in the game are well implemented and very smooth. Many objects can be picked up and examined up close. And these objects have good detail as well. Which is another good point of this game.
    The developer really has taken much attention to detail in the game. Everything is related to the story and it really looks like the family just moved in. Also the graphics of the game are nice and the developer has used very soft colours in the textures and so on.

    Gone Home is not for gamers who want action, but want to discover, explore and want to listen/read a story. And for those players Gone Home is a really good experience. The developer has done a great job on making this story driven game. Is it worth the money? Yes, but only on discount.
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  99. Aug 18, 2013
    9
    I am simply shocked at the number of low user scores. Perhaps 'Gone Home's incredible writing, beautiful story, great use of lighting, mysterious house full of secrets, and wonderful interaction aren't for everybody. But I found this game, apart from its short length, to be nearly flawless. Discovering new things about the characters and the house itself through the power of explorationI am simply shocked at the number of low user scores. Perhaps 'Gone Home's incredible writing, beautiful story, great use of lighting, mysterious house full of secrets, and wonderful interaction aren't for everybody. But I found this game, apart from its short length, to be nearly flawless. Discovering new things about the characters and the house itself through the power of exploration was a blast, and the story brought me to tears. A video game doesn't need explosions to be a wonderful demonstration of the medium. I would recommend this game to anybody, especially high school students and parents with teenage children. This game perfectly captured how it feels to be a teenager, how the 90's felt, and how awesome it feels to explore large houses during a thunderstorm. 9/10. If you don't like it, I believe steam is currently having a sale on Call of Duty (They aren't really, I was just being a clever douche). Expand
  100. Aug 18, 2013
    10
    a very good game of exploration and emotion,i was been touched at the end of this adventure!the songs are great and so punk!so i promise you you will pass a beautiful moment in Gone Home
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.