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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Dec 15, 2014
    9
    The creators of Gone Home have somehow captured the intoxicating high that comes from problem solving and put their brilliance into a beautiful, plot-rich video game. It’s 1995 when Katie Greenbriar returns home after a year in Europe to a violent thunderstorm, an empty house, and a missing family. You’re then given a sort-of “license to snoop”, an opportunity to search through, with aThe creators of Gone Home have somehow captured the intoxicating high that comes from problem solving and put their brilliance into a beautiful, plot-rich video game. It’s 1995 when Katie Greenbriar returns home after a year in Europe to a violent thunderstorm, an empty house, and a missing family. You’re then given a sort-of “license to snoop”, an opportunity to search through, with a clear conscience, every note, letter, and personal artifact in the house to discover the whereabouts of the Greenbriar family. Unlike the most popular videogames that balance action-based gameplay and an interesting storyline, Gone Home is focused almost completely on the plotline. But how can a game be good if I’m unable to blow up aliens or drag race Lamborghinis, you might ask? Well, the short answer is it can be good – it can be really good, in fact. This game belongs in a class of it’s own, mainly because it encompasses the best characteristics of a good short story (or even a novel, for that matter) in a creative and interactive space. All of the clues and artifacts are there for you, but locating them will only get you so far; if you really want to understand what’s going on, you have to remain sharp throughout the game, and start to pick up on trends (the good stuff comes when you start to connect the dots). I was quite surprised with how riveting the game was. Once I started, I became obsessed with finding all of the pieces to the puzzle and ultimately solving the mystery. That being said, the only thing I don’t like about this game is that once you’ve played it over a few times and understand everything that’s going on, it quickly becomes boring. It’s understandable and almost by design, but if I had to pick out one thing that I wish could be better, that would be it. So, if the review doesn’t scream it enough, I IMPLORE you to dabble into the brilliance of Gone Home. Immerse yourself in the beautifully designed game, and allow your headspace to become addicted to the mystery. It’s fun, innovative, riveting, and you’ll likely feel a little smarter after you’ve finished and figured everything out. Overall, I give this game a top rating. I hope you all have the same experience I did! Expand
  2. Dec 15, 2014
    9
    Gone home is the coming of age story on Sam Greenbrier, told through game play from the point of view of Sam’s sister Katie as she explores her family’s new house after arriving home from a year long trip, to find her that her family is gone. The story takes you through the struggles of a 1995 family, and their daughter who is trying to find her self through her relationship with herGone home is the coming of age story on Sam Greenbrier, told through game play from the point of view of Sam’s sister Katie as she explores her family’s new house after arriving home from a year long trip, to find her that her family is gone. The story takes you through the struggles of a 1995 family, and their daughter who is trying to find her self through her relationship with her girlfriend Lonnie, and through the Riot Grrl music that she surrounds herself with, all while her family life begins to crumble beneath her.
    I am not a gamer whatsoever, however I still managed to be captivated by this really amazing game; The rich narrative based in exploration, the suspense built by the incredible score, and the desire to discover more about what happened to Katie’s family made for a fantastic experience. The first reason I enjoyed this game is because it had a very rich story line, and very well developed characters. The most important character to the story was Sam; as we explore the house we discover all that Sam has gone through in the year that Katie has been away, from coming out to her parents, to experiencing her girlfriend leaving for the army, all the while being surrounded by the Riot Grrl, pun, and grunge scenes of 1995. One of the reasons this game was so fun to play is because of the suspense created by Chris Remo’s original score. The effect that this music had on me was not unlike that of the music in Alfred Hitchcock’s Psycho. As I guided Katie through the dark passageways of the house the music kept my heart rate up, and kept me glued to my screen. Another one of the things I loved about this game was the way in which it tapped into my curiosity, and made me want to discover more. Generally people are very curious beings, and I am no exception, because of this curiosity I found gone home to be very intriguing. As I would stumble upon secret passageways and find hidden object, it would make me want to keep exploring and solve the many mysteries that the house held. All of these elements of the game made it incredibly enjoyable to play.
    While I really enjoyed playing the game there was one thing that I really didn’t like, which was the ending. The suspense building up to the ending was huge; after a lengthy exploration of the house, I finally found the key to the locked attic. As I guided Katie up the stares and through the attic, I was prepared to see something huge. However, what I found was the anti-climactic realization that Sam had simply run away, and that the notes that we had been hearing throughout the game were all part of a journal that Sam had left in the attic for Katie to read. While I did enjoy the fact that the journal being read to us throughout the game was actually found in the attic, I still found the ending to be quite anti-climactic. Throughout the entire game, I had been learning about Sam and her family, and I had gone to great lengths to find the key into the attic; all of this build up made the end of the game quite anti-climactic.
    In conclusion, I really enjoyed playing Gone Home, and despite the fact that I didn’t love the ending, the rich narrative, incredible score, and the way in which it peaked my curiosity made this game incredibly fun to play. Despite the fact that I am not a gamer, I am confident that anyone, gamer or not, will enjoy this game.
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  3. Dec 15, 2014
    9
    This review contains spoilers, click expand to view. The game Gone Home, produced by The Fullbright Company is about a 19-year-old girl that returns from Europe to find that her family life is turned upside down. As Katie you have to investigate unknown territory of your new empty mansion and find out what happened to your family.
    One big pro of the game was that it was a 3D environment with a first person point of view. Typically what I find with detective style games is that you are standing still, looking out into an open room and can only progress in a certain chronological order after clicking the right objects. This game gave this genre a new style; it allowed for free exploration and allowed the player to move at his or her own pace. Free exploration is something I really like in a game, so this aspect is a big plus. It made the player feel more immersed; another aspect is that you can take different routes to completing the game so everyone’s experience is different.
    The graphics and audio were gorgeous; this added to the overall atmosphere and again, really changed the genre. If the player is in the right atmospheric setting, this changes the way you experience the game. When I played I was in my room with the lights out and with my surround sound headphones. This added a huge new level of realism and the way it changed the game for me is it made me take in the surroundings and feel very absorbed in the world of Gone Home. The voice work was amazing in this game and having a high quality headset really lets you appreciate what is being said and how much work they put into the game,
    Last but not least, the plot of Gone Home. The game did a good job of adding side stories and background information that the player could investigate if they’re motivated to do so. Although the game is mainly about Sam, the player could learn a whole lot about characters like Terrence, Oscar and Janice but it did not come as easily. One thing that I noticed is that you barely learn anything about Katie. Typically in games the person you are playing as is the protagonist but in this game I felt that Katie did not have much depth, she just seemed like a pawn that you use to learn about Sam.
    Personally I enjoyed the game, I got it for free and I could see why people would be upset having to pay such a hefty price for a short game. I would recommend it to people if they were looking for something to do on a rainy day.
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  4. Dec 15, 2014
    9
    Framed as a mystery, The Fulbright Company took a different approach when tackling the odd life of a family living in the mid to late 1900s. Gone Home kicks off with Katie Greenbriar, a young woman who had been travelling Europe for a year, arriving back at home on June 7th, 1995 – on a dark and stormy night – to a deserted house. With her parents missing, and her sister nowhere to beFramed as a mystery, The Fulbright Company took a different approach when tackling the odd life of a family living in the mid to late 1900s. Gone Home kicks off with Katie Greenbriar, a young woman who had been travelling Europe for a year, arriving back at home on June 7th, 1995 – on a dark and stormy night – to a deserted house. With her parents missing, and her sister nowhere to be found, Katie’s only resort is to snoop around the house for any clues or objects that are seen to be out of the ordinary in which can help her come to a conclusion.

    Arriving at her families newly moved into house, never before seen by Katie Greenbriar, Katie is left to reminisce the halls, sifting through objects, notes, photos and so on, in search for answers. The player takes on a first person role as Katie Greenbriar, whose task is to use the clues around the house to figure out where her family’s whereabouts are. The game-play leads you through dark, long hallways throughout the house, not knowing what is going to happen next – if someone is going to kill you, or if someone is going to pop out of the darkness and scare the living hell out of you. Gone Home does nothing but leave you on the edge of your seat, but without the first-person shooter or thriller aspect users have always been used to.

    Gone Home always keeps the player in up most awareness at all times because of the intense features of very realistic gameplay throughout the entire game. From the story line, to hearing Sam’s actual voice, Gone Home makes the player feel like he is actually in the mansion searching and reminiscing for clues. It is very easy to get swept up in Gone home because the environment is so realistic and convincing that it makes you feel as if you are searching through a real mansion, at very specific points in time. All of these realistic features help capture a player’s attention for hours on end, adding depth and excitement no matter where you are in the house.

    Gone home attempts to explore the boundaries in a video game that have never been explored before. The Fulbright Company took a risk, and with an accomplished risk, there is always a large payoff. Despite the very short experience, the accumulative acts of walking through hallways, examining objects and searching for clues become a bitter adventure dealing with a families personal issues which feel as if they are your own. For that, Gone Home has displayed a brilliant storyline with a strong basis for a great video game and is definitely worthy of anyone’s time.
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  5. Dec 16, 2014
    9
    Gone Home is a brilliantly thought out video game that exposes the life of a troubled family in the ‘90s and the rebellious nature of teenagers. Kaitlin Greenbriar returns to Oregon after a year touring abroad in Europe, expecting her younger sister and parents to greet her at their new home. However, Kaitlin arrives only to find a suspicious note on the front door, and her family missing.Gone Home is a brilliantly thought out video game that exposes the life of a troubled family in the ‘90s and the rebellious nature of teenagers. Kaitlin Greenbriar returns to Oregon after a year touring abroad in Europe, expecting her younger sister and parents to greet her at their new home. However, Kaitlin arrives only to find a suspicious note on the front door, and her family missing. Throughout the duration of the game, Kaitlin attempts to piece together different artifacts and clues left around the isolated house in order to conclude the reason behind her family’s mysterious departure.

    Gone Home beholds an intense storyline with many distinct features included throughout different parts of the game. Kaitlin is left distraught after discovering both her parents and Sam (her younger sister) have abandoned the house for unknown reasons. The isolated house instantly becomes the main setting and pinnacle of the game. Gone Home is a portal of discovery for the player to explore and cherish, with many different rooms, drawers, and shelves to search in order to find clues and different items that support the reason why Kaitlin’s family has disappeared. Throughout the entirety of the game, the house remains a creepy and unpredictable setting for the player. This enhances the overall experience for the player, as they are always aware of their surroundings in the game and are kept thinking about what will happen next. The storyline in Gone Home allows for the player to have an open world experience while searching for clues hidden throughout the mysterious house.

    The sound and graphics utilized in Gone Home are simply outstanding. Players not only play the game, they are immersed in the experience through the clever use of sound effects and various elements of graphics. Journal entries left by Sam are read to the players throughout the game, using Sam’s actual voice! The creaking of floorboards, the shuttering of blinds, the howling of wind, and the crack of lightning are dominant throughout the progressive course of the game. The graphics make the house and surrounding area seem very realistic, and contain architectural references to the year 1995, when Gone Home takes place. All these effects combined allow for a realistic and provoking adventure while exploring around the house.

    Although a short endeavor, Gone Home contains a very elaborate storyline that can be savored by the player. The game was very enjoyable not only because of its creative story, but because of the fantastic audio and visual effects that give the player a sense that they are trapped in the game too. Gone Home is a strong recommendation for those that like a thrilling mystery, a great audiovisual experience, and enjoy the elements of an open world game.
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  6. Dec 15, 2014
    9
    Fundamentally about family conflicts Gone Home is a game that focuses on the family of Katie Greenbriar, whom you assume the role of in game. Set in 1995 in the eerie setting of an old, empty mansion in the middle of the night with a thunderstorm raging the player is set up for jump scares. Told through personal notes between members of the family you learn about each of the familyFundamentally about family conflicts Gone Home is a game that focuses on the family of Katie Greenbriar, whom you assume the role of in game. Set in 1995 in the eerie setting of an old, empty mansion in the middle of the night with a thunderstorm raging the player is set up for jump scares. Told through personal notes between members of the family you learn about each of the family member’s deep secrets and hidden relationships. Arriving back from Katie’s trip around Europe and exploring the house that your family moved into while you were away it slowly becomes clear that some major developments have occurred.
    This game, or as I like to think of it interactive book, was developed by four people, most of whom met through their work on Bioshock. They left to start Fullbright and Gone Home is their first game. Steve Gaynor the seeming leader of the company has been praised for his story telling through adventure-based, detailed worlds in his previous endeavour Minerva’s Den, dlc for Bioshock 2. This experience is worthy of equal praise. The point of Gone Home is to provide a meaningful story about growing up and conflict through an engaging format, but it does double duty to remind the ever growing list of fps’s that first-person doesn’t have to be so rough.
    The graphics in this game are another major talking point. Today, for a game to be considered modern it generally has to have state of the art graphics and high-level engines, neither of which Gone Home has. (You can’t even jump!) For me this actually added to the experience because it led the player to look past the visuals, some of which were stunning anyway, and focus on the story. It also let the developers put in some quirky references. It’s partially because of the graphics limitation that the story came about (one more argument for indie games) because of the low poly graphics rendering and animating humans would have been clunky and looked stupid, so poof! empty house and interesting story line.
    The final area that needs to be mentioned is the musical score. Throughout the game it changes but always fits the mood and just sounds pleasant. The Riot Grrl sound scene that accompanies Sam in the game is both applicable and historically accurate, something that resonates with a lot of the games players.
    In all I would say I enjoyed playing this as an interactive story not a game. If that appeals to you, great, if not you might feel cheated by getting this. The game requires a lot of deep thinking and is meant to connect with the player, everyone has something.
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  7. Dec 15, 2014
    9
    Gone Home by the Fullbright Company is a video game that tells the story of a girl, Kaitlyn Greenbriar, coming to her family’s new home after a year of back packing to find that her family is missing. Through clues that she finds around the house, she begins to put together the shocking tale of what happened to her mother, father, and younger sister.

    In terms of gameplay, Gone Home did
    Gone Home by the Fullbright Company is a video game that tells the story of a girl, Kaitlyn Greenbriar, coming to her family’s new home after a year of back packing to find that her family is missing. Through clues that she finds around the house, she begins to put together the shocking tale of what happened to her mother, father, and younger sister.

    In terms of gameplay, Gone Home did not have much to offer. From the get go, it was known that Gone Home was created to be a very narrative driven game, rather than a game that was purchased for its gameplay mechanics. Although there wasn’t much gameplay, there were some elements that were integral for the game and its story. One of these includes the idea that you are able to interact with almost all of the objects in the house. This helped enforce the idea that you were actually in a house, and it gave you more freedom to do whatever you wanted, even going as far as being able to throw everything in the kitchen on to the ground.

    The graphics were pretty typical of an indie game, primarily due to the fact that game was created on the Unity engine, a common engine used by indie developers. However, some of the items around the house contain numerous references to other video games, including references to the Bioshock franchise, most notably the Bioshock 2 DLC, Minerva’s Den. This is because all of the creators worked together on the DLC before the creation of the game at 2K Marin, and left the company due to the fact that they wanted more creative freedom.

    The sound and music in this game is very well composed. The sound in this game consists of the storm that is occurring outside, the creaking of opening doors and the eerie sounds that naturally occur in the house. This helps enforce the ominous feeling of going around a house that you have never been to before to find your missing family. The music, which was composed by Chris Remo, is able to convey very strong emotions whenever a journal entry by Sam is played. The music hits the nail on the head when trying to show emotions such as confusion, sadness, happiness and hopefulness.

    Gone Home goes above and beyond in its writing. The story touches on something that we can all relate to, being a teenager in high school and going through tough situations, which is shown by Sam and her issues with her family and friends. Along with the story of Sam, there are multiple other stories, such as the love life of Janice Greenbriar, and the dark childhood of Terrence Greenbriar. The novelty of these stories is that they are only found in the game through extension exploring, due to the fact that the stories are found through clues that can lie just beneath the surface.

    In conclusion, Gone Home is a brilliant game, and can be a great experience for a certain type of gamer. This may not be the game for the average FPS gamer, but for someone who has enjoyed the narrative aspects of a game, and wants a combination of a good book and an interactive video game, Gone Home is an absolutely fantastic game for that.
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  8. Dec 16, 2014
    9
    Gone Home tells the story of Katie Greenbriar, a 19-year-old girl who arrived home to find that nobody is home. The player controls her as she makes her way through the house and learns about her family and where they’ve gone. The game’s narrative focuses mainly on Katie’s younger sister, Sam.
    Gone Home has come under much criticism for not being a traditional video game. It is less
    Gone Home tells the story of Katie Greenbriar, a 19-year-old girl who arrived home to find that nobody is home. The player controls her as she makes her way through the house and learns about her family and where they’ve gone. The game’s narrative focuses mainly on Katie’s younger sister, Sam.
    Gone Home has come under much criticism for not being a traditional video game. It is less focused on the action aspect of gaming and instead is oriented towards storytelling and exploration. Although plenty of people disapproved of the main storyline for being cliché, I thought it was interesting and suspenseful. There are plenty of unexpected twists that we find out about Katie’s sister Sam. The game’s approach to plot discovery is interesting, as it makes the player feel like they are figuring things out themselves, instead of being spoon-fed a plot. We find clues about the family’s past throughout the house through newspapers, letters and other items that could be found in anybody’s house. Using these, we are able to piece together backstories for all the main characters, as well as many of the supporting characters in the game.
    One issue I had with the game was how short it was. The game takes about 4 hours to play through completely the first time. This is very short for a video game, and since there is very little replay value in the game, that’s all you get. On top of this, there is a shortcut which allows the player to finish the game in less than 5 minutes, which I discovered my first time playing the game. The length of the story being told limited the game length, and it couldn’t have been any longer without it dragging on.

    Gone Home is an innovative game that tells multiple stories at once, powered by the player’s exploration. It is a very plot-based game and has many intriguing backstories hidden throughout the house. Although it was short, I don’t see any way of making it longer without the main story getting boring. I definitely enjoyed this game and look forward to it spawning many other games of the same style.
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  9. Dec 17, 2014
    9
    Gone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almostGone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almost every object in the house, you are free to discover the lives of each member of the family.

    Gone Home is known for its immersion, and it does a fantastic job of accomplishing complete immersion. Beginning with the scenery, the house is adorned with hardwood floors, antiquated wall covers and light fixtures, and a creaky floorboard sound heard every so often. The house is designed to make the player feel as though something is wrong with the house, and encourages the player to explore. There are sounds that come from the house and the environment outside of the house such as thunder from the storm outside, the floorboards creaking, and the rain storming down onto the house. With sounds on randomized timers, there is a possibility for picking up an object from the floor to be a much more special event, with the possibility for lightning and thunder to provide a jump scare.

    The game gives itself to be interpreted more as an interactive story than a game. The 3 possible paths of the family members in the story are hard to follow, unless you take your time to savor the game, and delve deep into their stories. The story is centered around Sam’s development as she moves into her new high school, and meets a new friend, but you can also look around the house to discover the past of Terrence and Janice. The game will give you what you give it, and if you spend time to discover what Fullbright has left, you will have a wonderful time experiencing the immersion of the story.

    I immensely enjoyed this game and would recommend it to everyone who enjoys discovering a world with a deep story. I would rate the game 9/10.
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  10. Jan 21, 2015
    9
    This review contains spoilers, click expand to view. Gone Home, is a first person interactive story game set in year 1995, developed and published by The Fullbright Company. The player’s goal is to navigate Kaitlin Greenbriar, a 21 year old, through a mansion to finding clues. The game starts on June 7, 1995, when Kaitlin returns home to her family’s mansion in Arbor Hill, Oregon. When she arrives, she spots a note on the door from her sister, Samantha, telling her not to go looking for answers as to where she is. As she scouts out her new home, she realizes that no one is home. Where are her parents? What happened to Sam?
    The player takes control of Kaitlin, who can view objects in the game by picking them up and examining them. There is no direction given to you at all in the game, it’s an open world for you to discover, with much of the interactivity resting upon the player looking at objects and examining them on his or her own. The player does have a map, which they can access anytime in the game to see where they have been and where they are, some objects open new areas of the map for you, such as keys and old notes. The first puzzle in the game is to open the front door of the house. You are put in a small-enclosed space, which seems to be the front patio, the doors to the mansion are locked, and without direction, you must find the keys. Once the doors are open, you are submerged into the life of the Greenbriar family. For a game released in 2013, the design and graphics of the mansion and artifacts are at average. The developers who worked on Gone Home, also worked on a DLC pack for Bioshock II, and both show very similar art design and feel to each other.
    As you go deeper into the Greenbriar residence, you come across telephone messages, notes, and diary entries that give clues for you to unveil the dark corners of this family. You unravel the story of Kaitlin’s teenage sister coming of age, and the complicated details of your parent’s marriage. Kaitlin finds out through investigation that her sister is a lesbian, and has a girlfriend named Lonnie. As you uncover more of the map, queued narratives, voiced by Sarah Grayson (the voice of Samantha), start to play, unveiling the story of Sam and Lonnie, which eventually leads to the end of the game. The sound in this game is the most important factor. When you first enter the game it’s raining, you have no idea what is going on, you don’t know if this is suppose to be a horror game, or a murder mystery, you’re just put there. At first you feel a sense of fear, a fear of not knowing what’s to happen, and when you’re just casually strolling through the mansion, there will be a crack of thunder, put there to scary the bejesus out of you. The sound sets the mood; it creates mystery, causes you brain to come up with theories as to what is happening.
    Gone Home proves that a game focused on story and exploration, starring a non-traditional cast of characters can be quite enjoying. Even though I very much enjoyed this game, this may not be the game for the average gamer, but for someone like myself, who enjoys the combination of a good book and a video game, Gone Home is the perfect game. I would highly recommend this game, and give it a 9/10.
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  11. Apr 10, 2016
    9
    Gone Home is landmark game. A big step in the realm of interactive storytelling. This game completely captivates you if you let it. There's no real gameplay other than picking things up and walking around the house. The basic premise is that a girl comes home to find her house empty. She must explore the house to find out where everyone went. The atmosphere in this game is absolutelyGone Home is landmark game. A big step in the realm of interactive storytelling. This game completely captivates you if you let it. There's no real gameplay other than picking things up and walking around the house. The basic premise is that a girl comes home to find her house empty. She must explore the house to find out where everyone went. The atmosphere in this game is absolutely amazing. In the game, your character, Katie, hasn't been to this new house yet because she was out on a trip while her family moved in. This game really uses that and it makes you really feel like you are walking in on a strange old house for the first time. You feel the house creak as you walk through the dark halls. The noises of faint footsteps create an amazingly eerie atmosphere that makes you want to turn on all the lights as if you were actually exploring a dark house. It has a surprisingly haunting atmosphere that I wasn't expecting from this game but I absolutely loved it. I caught myself dropping an item to look around a corner to see if there was someone there several times. The creaks and cracks of the old house make it feel so much more real and life like. I Also felt the story was surprisingly captivating and emotional considering that if this were written as teen fiction, I wouldn't have read it. The fact that the story was told in a house that felt so real made it even more emotional. I felt connected to the game and it really felt like I was learning about someone else's life through the belongings left in their abandoned home. The struggles of the teenage life may seem kind of boring and a bit cliche, but this game made them feel so real. There was something about the way the story was presented that made me feel a lot more emotionally attached to it. It had so many small details that made this game seem so real, from recorded VHS tapes of The X-Files, to movie tickets to see Pulp Fiction, to the homework assignments on desks, this game felt alive. The best thing about the story is that the more you explore, the more you learn and the more pieces of the puzzle fit together in the end. While the main story is about your younger sister, there are several other stories about the other family member that can be discovered. Some of which are kind of dark (which I like). Some of these stories are really up to your interpretation based on the clues you've found around the house.

    In the end Gone Home is a hauntingly beautiful game that really feels alive. This game wont be for everyone (as evident by the negative reviews) but for fans of great interactive story telling, this game is a must.
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  12. Dec 9, 2015
    9
    Entering the game “Gone Home” is as if you walk straight into a ghost story. You have no idea why you are in this freaky specific house or what you are going to experience next. The game is shaped as a metaphorical puzzle where the most satisfying feeling is to put the pieces together. As I rummaged through an abandoned living room examining moving boxes, locked drawers, pictures, theEntering the game “Gone Home” is as if you walk straight into a ghost story. You have no idea why you are in this freaky specific house or what you are going to experience next. The game is shaped as a metaphorical puzzle where the most satisfying feeling is to put the pieces together. As I rummaged through an abandoned living room examining moving boxes, locked drawers, pictures, the proverbial light bulb suddenly illuminated. Maybe it was the lighting storm outside or just a coincidence?

    The Fulbright Company are a video game development studio best known for their video game “Gone Home”. Basically, “Gone Home” is a first-person interactive fiction game, which means it´s a simulating game where the player uses the keypad to control the character or avatar you “are” during the game. Your goal is to find out what have happened in the spooky, old house at Harbor Hill. There are hidden clues and artifacts everywhere in this house which you have to find to get further on with the story. As you dig deeper into this creepy house, you´ll come across diary messages, scrawled notes and some freaky telephone messages that could unfold facts about every single family member. This could help you to find the actual truth of what have happened.

    The artifacts in this house are design so good that I felt a need to grab everything that wasn’t glued to the floor, and give it the attention it deserved. Another exiting aspect is the warm coming feeling that rushes through you when you walk through those doors. You can pick up and examine almost every object which supports the warm “lived in” feeling.

    The most exiting thing about Gone home is the visuals and audio effects. It´s not exaggerated, but rather painfully real. When I first heard Caitlin’s sister´s diary message my heart stopped. If you don’t use headphones, there is now point playing this game. You would miss the shocking thunder storm trembling outside, the tiny footsteps from the floor above and the squeaking noise from the book shelves.

    The structure to Gone Home I also felt intriguing. The climax is at end of the story which makes it easy to not lose interest. At the end of the game you maybe notice a handful of objects you´ve seen throughout the story. This gives the game a circle competition that also was a highlight for me.

    I would recommend this game to anyone who likes mystery and adventure games, as long as they have high tolerance for much exploring. Stepping foot inside Greenbrier’s house and discovering the things they left behind is a powerful experience. Another thing I noticed with the game was how quick you could finish it. Maybe Fulbright should have made it a bit longer, but how quickly you get through the whole story depends on your understanding and previous game experience. Gone Home is a truly amazing achievement, and piecing together its cascading story will be a memory for life.
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  13. Dec 15, 2015
    9
    Gone Home is a video game based around a 20-year-old girl named Kate Greenbrier who returns to her families new home after a year abroad only to find the house empty and no sign of her family. As Katie you must make your way through the house and uncover what has become of her family and dark secrets which haunt the house.
    The creators of the game did a spectacular job in creating a
    Gone Home is a video game based around a 20-year-old girl named Kate Greenbrier who returns to her families new home after a year abroad only to find the house empty and no sign of her family. As Katie you must make your way through the house and uncover what has become of her family and dark secrets which haunt the house.
    The creators of the game did a spectacular job in creating a spooky and creepy environment which adds to the mystery of the family. Though the graphics are not HD the creators designed the layout and dynamics of the house to give the player a feeling of anxiety and nervousness that something or someone will pop out behind every door and dark room where you can’t see an inch in front of your face. As you make your way through the dark and creepy hallways and secret corridors of the house the sound of constant rainfall and creaking floorboards makes it seem as if you are being followed and watched. The story that the game tells can be related to some aspects of everyone’s lives, whether its feeling out casted and not excepted because of certain tastes or interests.
    Though the game is well constructed and gives the player a psychological thrill by feeling watched or chased throughout the house, it lacks feeling as even though the other members of the family are all coping with and dealing with their own issues which affect their psyche the character or Katie seems to be just there walking around the house. She doesn’t really have a story to her unlike her sister.
    All in all I really enjoyed the game and have recommended it to many people. It is not only an enjoyable experience but can be used as a great teaching tool. It makes people use critical thinking and analysis to uncover the mysteries the house holds which gives the player an experience most other games cannot give. I loved the games story telling because the route you take through the house and the things you choose to dig through determine what you learn about the family and the ghosts which haunt the house.
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  14. Dec 15, 2015
    9
    Gone Home is a unique video game different from all others. The game is played through a charter named Katie, the objective of the game is to find her families whereabouts when she finds her house empty. It uses gamers predictions to mess with them throughout the game, causing them to assume things so far off from what they truly are. At no point is the game what you would expect.
    The
    Gone Home is a unique video game different from all others. The game is played through a charter named Katie, the objective of the game is to find her families whereabouts when she finds her house empty. It uses gamers predictions to mess with them throughout the game, causing them to assume things so far off from what they truly are. At no point is the game what you would expect.
    The setting in Gone Home is almost identical to a typical 1995 house. Its because of the simple setting that players are able to relate with the game on a much more personal level. There are notes, reminders, and work papers scattered all around the house for you to read. Its through these items that you connect with the family in the game on a more personal level. In some ways I dislike how the game is constantly trying to connect with you on a personal level. I personally play video games to take a break from reality. While traveling through the house it is crucial that you read every little note, if you miss something you could miss major plot points. This can be very annoying as the house is so cluttered with junk that it takes a very long time to go through a very small portion of the house.
    Overall game play for Gone Home was nothing special. The graphics had to be put on the lowest quality to run on a mac, which took away from the game visually. One thing I do commend the creators for is the sound. The sound in the game is what made it spooky to play. By having all of the lights turned off in the house it created an eerie feeling for the players. However, this was also annoying, as it would take a ridiculous amount of time to find the light switch’s. The sound effects including sudden bursts of lightning and the creaking of the house created a frightening setting for the players. There was also music playing throughout the game, which was usually riot grrrl. Overall the sound choices for the game were great and worked well with the setting.
    Gone Home is a different game that appeals to gamers by attempting to connect with them. I did not like the ending of the game as I found it to be a let down. However, I would recommend this game because it is very unique. Gone Home is a game so unusual it might just work.
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  15. Dec 15, 2015
    9
    A Review of Gone Home by Jacob Akman
    Gone Home is both an emotional and educational game which was created by the Fullbright Company in 2013. Playing as Katie Greenbriar you have just returned from a trip to Europe and while you were gone, your Mom, Dad, and little sister had moved to an old labyrinthine house owned by your father’s family. Over the next few hours of playing the game you
    A Review of Gone Home by Jacob Akman
    Gone Home is both an emotional and educational game which was created by the Fullbright Company in 2013. Playing as Katie Greenbriar you have just returned from a trip to Europe and while you were gone, your Mom, Dad, and little sister had moved to an old labyrinthine house owned by your father’s family. Over the next few hours of playing the game you creep throughout the house discovering clues to explain the drama that occurred while you were away. When you begin Gone Home it is a “dark and stormy night” and this eerie theme continues throughout, punctuated by sudden bursts of thunder and lightning. This creative video game is non-violent and very “modestly” made. Be warned: this game is not for everyone, it can frustrate with tedium, but if you follow it all the way to its conclusion you will experience fear, chills, exhilaration, and ultimately, satisfaction.
    At the beginning of the story you are provided with almost no information which forces you to carefully explore every inch of the sprawling house observing each clue you can find. In the meantime, you will encounter several little side plots such as mother Janice Greenbriar’s “affair”, or the hunting for the ghost of house. However, the major storyline involves Sam’s new life in the “psycho house”, adjusting to her new school, and coming to terms with her sexuality.
    The sexuality theme contrasts Gone Home from typical shoot ‘em up and speed racer games and it confirms that you’re into a unique emotional experience.
    While the graphics in this game are not perfect, that is not what’s important when you compare them to the notes and letters placed around the house. Throughout Gone Home it is easy to get frustrated being hopeful to find an important clue every time you pick up a sharpie or a three ring binder, but when the moment of success and solution come it all seems worth it. To discover a new secret passage or hole in the wall is like a similar satisfaction to getting a “25 kill streak” in Call of Duty and receiving a Nuke. When discussing the “music” of gone home that refers to all the sounds of the house such as thunder, creek of a door, and footsteps on the floor. While the music is not one of the most evident and consistent elements, it adds to the eeriness of the house tremendously.
    For the first half of your gameplay of Gone Home you will be bored and frustrated. While you are paying extra close attention to every little detail and note you can find you will still not seem to find your way around the house. Only at the breakthrough of the locker combo will you be able to truly begin enjoying the game. From then on you will feel a rush as you discover each piece to the puzzle. While this thrill of the gameplay goes on you will also increasingly become interested in the storyline and actually get chills as you enter the attic and hear the final voice clips. Essentially, while the gameplay is slow to get into, not only does it pick up speed and become a very cool game physically, but you will really be able to dive into the story and enjoy that as well.
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  16. Dec 16, 2015
    9
    Gone home was an innovative new take on the typical mystery/adventure game commonly found on the market in this current era of games. In the game you play as a girl, Katie, who has just gotten back form a year long trip to Europe. You’re in a dark atmospheric mansion left in a complete mess with no one home. The game has you explore the house and unravel the family’s troubled andGone home was an innovative new take on the typical mystery/adventure game commonly found on the market in this current era of games. In the game you play as a girl, Katie, who has just gotten back form a year long trip to Europe. You’re in a dark atmospheric mansion left in a complete mess with no one home. The game has you explore the house and unravel the family’s troubled and controversial past that they struggled with.
    Gone Home portrays the stories of those who were living in the house in a new and effective way. The game culture at the time of Gone Home’s release was dominated by first person shooters (fps) or other violent counterparts using multiplayer modes and fast paced action to entertain the player. Gone Home unlike the majority of other games on the market, uses the story almost exclusively to entertain and keep the player immersed in the game’s world. This results in an unusual experience that I found myself enjoying way beyond my original expectations. The story gradually grows and develops like a tree would, as you play the story may seem straightforward to begin with but as you play, you will realize you are bearing witness to the sum of every character’s story and that if you dig a little deeper can uncover each individual’s storyline, which are as intriguing as the main story.
    The game’s take on graphics may at first seem a little rough at the edges, and perhaps it is, but it has a warming effect and it perfectly suits the atmosphere and desired tone of the game. It provides an art style that can highlight the highs and lows of the game which is incredibly enhanced by the short interludes of soundtrack that occur whenever you find a journal of Sam’s. They embody the situations so well, and immerse the player in the situation where you find yourself unable to not empathize with Sam. Not to mention the voice acting in the game is absolutely flawless, I find myself replaying the journals as they seem so genuine and real.
    The gameplay is interesting, but there is definitely something to be said for the playing of the game. There are many times during the game where I found myself wandering the house completely lost as to where I was supposed to go next, or tediously looking through and under everything trying not to miss anything important. The developers of the game chose not to add a sprint/jump function into the game, which I can understand from the perspective that many people would rush and miss a fairly large amount of the content, but the game would probably benefit from a fast travel function of some sort. It was not uncommon to find myself running from one end of the house to the other and back which took a painfully long time. But besides these small little annoyances the game plays like a dream and it was very entertaining.
    The game has its quirks and its flaws, but overall I couldn’t help but find myself enjoying it tremendously. It has brought a new interesting genre of gaming to light and hope to find games in the future with a similar level of depth to their plot, while incorporating a larger map or interactive piece. It is an incredible game and I readily recommend it to friends and family, well done Fullbright you’ve made a masterpiece.
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  17. Jan 28, 2016
    9
    This review contains spoilers, click expand to view. Gone Home
    Game Review:

    Gone Home is a very good game, and I think that every school should have that game on their school computers. I like the game most because of the good history in it. And I like that you need to go thru the hole house the gather all the information you need to find out more about the family. Gone home is a remarkable first-person adventure that tells a very good story about how the family from the story. The game is good whit all its history, but I think the game is to short, they should have added more rooms and maybe something outside of the house, like you can go in the garden and find some information there to. Still this game is good even without the garden, I think that everyone should buy this game and play it because it is a very good game, that the developers must have used a long time to make all the room whit the texture. The best reason for that I like the game is because it is a first-person game, and I love to play first-person games. I like when you walk in the house sometimes it comes a story that you need to listen to get more information. The game has much good music when you walk around in the house, and it has many secret places you need to find to get more information. I like the ending because of that it does not say where Sam is, so you need to make up a story yourself about what happened to Sam.
    I hope that the game developers will make a new game like this one where you are in a house where the family has moved out from the house, and you need to find information about where your family live.
    The game is very good because of what you can do in the game, you can crouch and that is very needed to do in this game, and many games in the world does not have a crouch option. I think that the developers should make updates to gone home, there it will be added more features, like something that makes you see something that’s not there, something like a ghost, or a family member that is dead. They should make more rooms where there is more information to get before you can finish the game, and should make something outside of the house, where you can see how the house looks like and the nature around you.
    I hope that people will try out this game, cause it’s a very good game, and it’s a fun game even if you don’t have much time to play it, so I recommend that everyone that haven’t played the game yet, should buy it and play it. When you play you should not just rush thru the house, try finding everything you can, to solve the whole mystery about what happened to Sam, and check every room, because there is information everywhere. I hope that they add items like flashlight or food like you can use the flashlight while you go around on the dark places in the house, and eat when you need to or, your character will be slower or she will die from hunger. I hope that the next game the developers make is something that is close to this one. For some people this game may be scary, but that’s only because of the dark rooms, but there is nothing that can scare you in the game, it is only dark rooms but, you can just turn off the light on the side of the doors inside the rooms, or using the lamps. I would like that you spawn outside of the house and not inside the first room downstairs in the house. Gone home is a game you can play to take away a few hours in your life, since there is 4 floors, and many rooms on every floor.
    I have played many games, but this game is one of the best I have played, and I will give the game an 8.9score.
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  18. Jan 28, 2016
    9
    Game review – Gone Home

    Gone Home is a game where you as the player takes place in Kaitlin Greenbriar, the first-person view. It’s June 6th 1995 and Kaitlin just got home from a year in Europe. In the year that has past her family has moved to a new house, but her sister wasn’t really excited about it. When Kaitlin arrives to the new house, it is empty. A storm is coming closer, and
    Game review – Gone Home

    Gone Home is a game where you as the player takes place in Kaitlin Greenbriar, the first-person view.
    It’s June 6th 1995 and Kaitlin just got home from a year in Europe. In the year that has past her family has moved to a new house, but her sister wasn’t really excited about it. When Kaitlin arrives to the new house, it is empty. A storm is coming closer, and Kaitlin needs to find the house key which is hidden in the porch and comes in to a messy foyer. The house is gigantic, and there is a lot of doors and rooms to discover. The story is build up from the journals and notes from Sam, which Kaitlin finds around in the house.

    The game has a spooky touch caused by the lightning which is a little dark, you can hear the storm outside and there are somethings which is kind of strange and unexpected.

    I think this game was pretty fun, since it’s a short story made in to a game, you also get to hear the story. I think the story and the game graphics is pretty good too.
    In the beginning I thought it was kind of boring, but as soon as I really got in to it and understood what I was supposed to do, it became really fun and exciting
    The ability to move is good, but there is some adjustments in how you normally use a keyboard and touchpad if you don’t play often. But after a little while you get used to it and the game will appear even more fun and interesting, at least it did for me.
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  19. Jan 29, 2016
    9
    This review contains spoilers, click expand to view. Gone home
    The game gone home starts with a girl named Katie. She arrives home after a year of traveling in Europe and finds the house empty of people. Her sister, mother and father have all disappeared. The whole game involves on looking for items in the house and reading information that you find. When I played the game I found diaries that Sam, Katie’s sister left for Katie. The diaries told me a little bit about what happened to everyone, it was sort of like a little story. I also found notes and a lot of other things in the house.
    When you play the game you can sort of play it in the wrong order, but also in the correct order. Everyone starts at the porch when Katie comes home, but when you are in the house and when you are looking for clues, it is not necessarily in the right order you find them. You can for example find Sam’s diaries like that. In the game there was some symbols that I could find. One of them was a drawing of a heart with Sam’s and Lonnie’s initials together. Later I found the same kind of heart on a drawing but it was broken in two. I thought that was really fun for the story.
    One thing I liked about this game was the sounds and the design. I thought the Items you could find in the story was really well made. For example the music player that played the band’s music, the art that showed Katie’s family and other detailed things. The music fitted very well for the story and Sam’s voice was really soothing and relaxing. I also really liked the secret passage ways, they looked really old and they uncovered interesting secrets about the rest of the story.
    I think the key message of this story is that being gay is not easy and it is especially hard if your own family won’t support you. It may be easier now in 2015 for gay people, but this game takes place in the 1994. At that time people were maybe less accepting. Even today a lot of people are against gay people and this story shows what the consequences of not accepting a gay family member can lead to.
    Personally I liked this game very much. It was not exactly the kind of game I had hoped for. I expected a spooky game with ghosts and monsters. Based on the intro with the dark abandoned house, I really thought it was a haunted house. Regardless of that I thought it was fun and I think I learned very much about how it can be for people who does not have it that easy with their parents and themselves. I loved the game and I would give it an 9.
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  20. Feb 13, 2016
    9
    When people argue that videogames are not the future of storytelling, I would tell them to look here.

    While I concede that shallow yet entertaining video games such as the Call of Duty franchise, or any arena-type MMORPG, do not display the emotional trials of ourselves as human beings in any sort of groundbreakingly intelligent light, they also have their merits. In my opinion there
    When people argue that videogames are not the future of storytelling, I would tell them to look here.

    While I concede that shallow yet entertaining video games such as the Call of Duty franchise, or any arena-type MMORPG, do not display the emotional trials of ourselves as human beings in any sort of groundbreakingly intelligent light, they also have their merits. In my opinion there are two types of videogames in most situations: interactive storytelling and pure entertainment. While I enjoy playing games like Black Ops 2, Planetary Annihilation, Castle Crashers, and Gang Beasts, I play those knowing that I won't take anything away, besides the fun of playing with friends or solo. I don't not expect any crushingly deep emotional story or mind breaking moral dilemma. I expect fun, and those games easily meet those expectations. Then there are games like Gone Home. This game, as well as Life is Strange, the upcoming Firewatch, and the Telltale Games series are meant to be played as you would read a book. You are meant to wholeheartedly invest yourself into these characters and plotlines, to empathize and sympathize, to develop one sided relationships with the protagonists and antagonists; wishing the best for the former, and maybe death to the latter. I’m not saying you can't invest yourself into the stories of entertainment orientated games like Tomb Raider, the Last of Us, or Uncharted. Or even Black Ops. If you really relate to and care about Alex Mason, his family and his plight, I can't fault you for that. I’m just saying in my opinion that isn't truly what those games are meant for.

    So, moving forward with the theme that games like Gone Home are meant to affect the player as a good novel would, emotionally, we can observe how the story of this game can be judged as such. Despite the rather snoopish feeling of going through a teenage girl's things for a few hours; if you manage to put that strange, uneasy feeling behind you, and put yourself in the shoes of the returning Katie, who has come home to an empty house and needs to investigate this oddity, the game really does come into its own. I, personally, felt all the emotions I would if my sister were to disappear. And the plot points revealed further through Sam's wonderfully voice acted journals each tore at my heartstrings, and occasionally I felt myself rushing to unlock the next entry, to reveal more of the mystery, one that is not scary or action-packed, but is still engaging and intriguing. If it was a novel, I would buy it. As a videogame, I found that the interactivity of the world; drawers, lights, drawers was well done, quite immersive. I found myself turning off lights as I left rooms (especially after finding a scolding note from the parents about the bad habit of leaving them on) and closing doors to respect the virtual privacy of the virtual non-rendered family members. And as for the secrets and simple puzzles like lock combinations and hidden areas, I felt they were fitting, without being forced.

    All in all, I enjoyed this game to the very end. I played it all the way through and felt the same emotional craving for more as if my favorite book or movie had just ended, and I have to tear myself away from these beautiful characters to embrace reality again. If you like to connect to characters, to feel with them, and follow a story that you can choose to flesh out completely or leave as bare as you feel suits you; if you enjoy games that make you feel human, that make you think about and connect your life to these digital people you cannot possibly know. If you enjoy good storytelling, buy this game.

    But don't expect action.

    Edit: I think the price of this game is a bit much. I wasn't aware of the pricing until recently because I got this in a humble bundle. Wait for it to go on sale. It's like paying for the hardcover version of a book when you can wait for the softcover.
    Im not Spoole, a good game doesnt have to work out to be a dollar an hour, but an hour and a half doesn't equal $20 in my opinion, unless its the greatest story ever told, or replayable like a ************.
    It is a great story though. And a good game.
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  21. Feb 16, 2017
    9
    Beautiful and inspiring. A powerful case for games as interactive storytelling. The sensation of immersion in someone else's life was immediate and the revelations were perfectly paced.
  22. Nov 27, 2016
    9
    A giant home. Creaky doors. Roaring thunder. A sullen atmosphere. A glimpse of dismal silence struggling with fright and panic. What would you feel when you happen to be in this kind of environment? Rather, what would you do? Well fortunately, I happened to witness this horror-ish, vehement kind of setting. But sorry to burst your bubble, it didn’t happen in real life. (How I wish it wereA giant home. Creaky doors. Roaring thunder. A sullen atmosphere. A glimpse of dismal silence struggling with fright and panic. What would you feel when you happen to be in this kind of environment? Rather, what would you do? Well fortunately, I happened to witness this horror-ish, vehement kind of setting. But sorry to burst your bubble, it didn’t happen in real life. (How I wish it were in real life, but no.) It’s a game. Surprised? Well, this seemingly infinite darkness and apprehensive game lives up to its name Gone Home.

    I’m just going to make this straight to the point. Before I started typing, I asked myself “What was the best thing in the game Gone Home?” Well, it’s not a question that I can answer with confidence. To say, at the very least, “it’s perfect” is beyond imagination. But truth be told, I’m more than willing to say all the good compliments in this world. But I don’t have the entire time to enumerate all of them, let alone give explanations and reasonable arguments as to why I chose them. Let’s just start with, what I can say, the most important things that make up a game like Gone Home.

    To start off, well the story itself, I must say, is the absolute epitome of what’s been happening throughout these days. It’s not your-kind-of-perfect game where it tries to put you to another dimension, let alone impede you from seeing the harshness of reality. It, actually, was a good taste of both precision and deformity. Precision because its undeviating storyline completely goes in a straight route. No side roads. No fillers. No humps. It’s just there. You just need to observe. On the other hand, deformity because the game was brave enough to tackle such beliefs beyond our entire acceptance in the world. It spans depths beyond beliefs, seriously. But nevertheless, the story fills the game with vibrant moods ready to propagate forth into flawed life.

    Next one, the characters that make up the story. If you happened to play the game, you might have noticed that everything mentioned had the prevalent theme ‘change’. Indeed, change is inevitable, a process we cannot surely avoid. In the game, you thought everything was placed in its rightful places, but no. Because after some time, everything was disorderly messed up. One character’s term of change completely went out of control. One character’s metamorphosis made him/her become much of a better person. One character’s transformation remained neutral. You see, what the characters did with ‘change’ was their choice. Some characters chose to accept change, make best use of it, and use it to grow as better persons. Some characters became indifferent to change, or maybe even resentful to it. (How I wish all changes turned out beautiful. But that would definitely deprive some characters of their freedom to choose.)

    These are not so vague examples, but take note that there are so much more I can credit this game for. You see, you cannot compare this game to another game because you cannot make them compete on their own, both masters of their respective raised area. But what makes the game Gone Home more stunning to me is the combined efforts, commitments, and sacrifices of the people behind the game. Of course, if it weren’t for them, I wouldn’t have played Gone Home. I wouldn’t have the chance to know the secrets that lie within this gigantic house. I wouldn’t have the chance to grasp the powerful storyline.

    Honestly, it is marvelous to witness how people can nurture their idea and mold it into something that is devastatingly amazing. So before I end this review of mine, I just would like to take this opportunity to commend the people who were behind the production of the game. With their sets of skills and knowledge, they crafted the game with more beauty than I could muster. Without any thinking of wordplay or vacillating between dullness or panic, I can say the game managed to get my attention through the ‘story telling’ in a confounding performance.

    Well, it’s up to you if you will have the courage to play this one hell of a crazy game. It might not be a bad idea for you to try this, what do you think?
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  23. Apr 28, 2018
    9
    This game it will give you thriller moments but in the course of history you will get what is happening. Don't get baited by the many low reviews, this game is good. You have to respect the gameplay that is slower than usual and try to understand the history.
  24. Sep 20, 2018
    9
    If you're allergic to feminism, homosexuality or walking simulators, then you will hate this game. Actually it's not a game, it's just interactive visit of someone's house. But I loved it. All subplots of the main story (sister's sexuality, father's middle age crisis, problematic marriage, ...) are something that was explored in literature, movies or other media hundreds of times. Yet itIf you're allergic to feminism, homosexuality or walking simulators, then you will hate this game. Actually it's not a game, it's just interactive visit of someone's house. But I loved it. All subplots of the main story (sister's sexuality, father's middle age crisis, problematic marriage, ...) are something that was explored in literature, movies or other media hundreds of times. Yet it still grabbed me and didn't let go until credits started rolling.

    But for a game that takes 1-3 hours to finish (depending on how much of a completionist you are) the price of (currently) $15 is way to high.
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  25. Apr 6, 2020
    9
    I got this for free and for the 2-3 hour gameplay I got I feel like 20 bucks aren't worth, wait for a sale. However, the atmosphere is dripping and there were times where I felt unease with the storm in the background and the occasional voices in the basement. The story is bittersweet and so heartfelt, I really enjoyed this game. It starts off with a creepy sort of feel but slowly revealsI got this for free and for the 2-3 hour gameplay I got I feel like 20 bucks aren't worth, wait for a sale. However, the atmosphere is dripping and there were times where I felt unease with the storm in the background and the occasional voices in the basement. The story is bittersweet and so heartfelt, I really enjoyed this game. It starts off with a creepy sort of feel but slowly reveals a love story along with many little secrets hidden in the nooks and crannys. Expand
  26. May 21, 2018
    8
    The farther I get away from my playtime in this game the less favorable I find it. I originally scored it a 10, but now I would say it's an 8. I did enjoy it, and it does what it does well but I don't think the act of playing it is actually all that enjoyable, IE I don't want to play it again.
  27. Sep 8, 2013
    8
    A fantastic narrative with great exploration and detail in every corner. A great indie title any exploration fan needs to play. Great graphics, atmospheric setting to the point of being unnerving exploring the house alone. Accompanied with the great voice acting make this game a winner.
  28. Oct 30, 2013
    8
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as having to perform some kind of skilled actions to gain rewards, then Gone Home is certainly a game.
    You use your skills to find the clues around the house and piece together the events leading up to your arrival, and the reward is a skillfully told story that will either bounce right off you, or break your heart, depending on who you are. You can be any age or gender to enjoy the story, but if you only play games for action or excitement, then this game is not for you.
    It beggars belief that there are people who bought this game without doing at least a little bit of research first. Do people really just buy games without reading their description? Baffling.
    Is it worth £14.99? Will I ever play it again? I'm not sure I can answer either of those questions, but I certainly didn't feel short changed, and it was an experience I'll always treasure (besides, I bought in it the Steam sale!).
    Developers who harp on about how important stories are in games should play Gone Home to experience how good stories can be told and that they don't required feature film levels of action, special effects and dialogue to achieve it. You just need talent, and that's what the Fulbright team have in spades.
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  29. Mar 1, 2014
    8
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely untidy & empty. As you explore the house you find notes left by your younger sister Sam, explaining what she has done in your absence, as the seemingly unconnected notes begin to link together following a story of growing up as a teenager that nobody seems to care for or understand, you are left with one question. What is in the attic?
    Gone Home first appears to be a horror game, however you will never encounter any enemies, nor should you be scared. However due to the ominous mystery of what is lurking at the top of the house and the excellent atmosphere being alone in a big house in the middle of a storm, you will regularly feel uncomfortable.
    Exploring themes such as bullying, homosexuality, the paranormal and domestic family life, Gone Home is a story we can all relate to in some way and despite being one of the less gameplay intensive items on the market, it is something that is worthy of your time.
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  30. Dec 29, 2013
    8
    Is there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot ofIs there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot of great games that otherwise wouldn't exist.

    In that regard, Gone Home is actually more of a game than GTA5 or The Last of Us or COD: Ghosts. It doesn't have cinematic cutscenes which feel more like a movie than a game, it doesn't have high-end motion capture with professional actors. It doesn't have elaborate set pieces with Frostbite 3 engine. It tells its story through playing; through the basic tenant of video games: interactivity. You experience the story, not by cutscenes, but by playing it. Just because it doesn't have combat or violence doesn't mean it's not a game. In fact, it's even more of a game than most triple-A games we play today; it utilises the potential of the medium. It shows what we can do with minimalistic gameplay meaning a lot. It's up to the player to decide how deep they want to dive in to Gone Home.

    With all that said, it's capable of delivering a story so powerful and unique that you can't help but be impressed with its sheer bravery. It shows what we can do with gaming, and it shows the power of gaming over other media, like film or literature. Therefore, Gone Home is as true a game as you can hope for.
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  31. Jan 13, 2015
    8
    I'm in extreme surprise after playing this game... I bought into the whole 'OMG IT'S TERRIBLE NOT A GAME WOOOW' thing and have hated this game ever since I heard about it... but I never actual got around to playing it. Now that I've played it, I can happily say that it's an emotional masterpiece that gets a lot more hate than it deserves. It hits close to home in quite a few ways andI'm in extreme surprise after playing this game... I bought into the whole 'OMG IT'S TERRIBLE NOT A GAME WOOOW' thing and have hated this game ever since I heard about it... but I never actual got around to playing it. Now that I've played it, I can happily say that it's an emotional masterpiece that gets a lot more hate than it deserves. It hits close to home in quite a few ways and definitely left me disturbed but overwhelmed with joy and relief.

    I'm impressed with you, Fullbright Studios. Quite a game you have here.

    The gameplay may not be for everyone, as it is mainly just an interesting medium of telling a story - but I bought into it and definitely enjoyed and immersed myself. It did kind of drag out though as I got to the second portion of the house with the kitchen and greenhouse... I feel like they could've packed a lot of that information in the basement or even in the first half of the house. But the way everything is revealed in a sequential order even though it's not linear is fantastic.

    But come on, only ONE Twin Peaks reference in the game? It takes place in the 90's... you scattered 50,000 X-Files tapes throughout the living room... but only one Twin Peaks piece? Ughhhh.
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  32. Aug 26, 2013
    8
    Gone Home tells the stories of a troubled family by slowly feeding you little tidbits of information that are found throughout the house. You, the older sister who has just come home from a European adventure, are surprised to find no one home upon your arrival and you search for clues around the house as you attempt to find out more about your family's whereabouts. That pretty much sumsGone Home tells the stories of a troubled family by slowly feeding you little tidbits of information that are found throughout the house. You, the older sister who has just come home from a European adventure, are surprised to find no one home upon your arrival and you search for clues around the house as you attempt to find out more about your family's whereabouts. That pretty much sums up the game play there are some locked doors to get through but there isn't any real puzzle solving to speak of. The game is purely based on exploration and any hindrance that you encounter can be overcome simply by looking around more. But that's not the point of this title. The point here is to tell an endearing and emotional tale about a troubled family that often leads you down strange and unexpected paths. The game does an excellent job of building a creepy atmosphere but then ultimately delivers in a way that is totally unexpected but somehow still satisfying.

    I really did enjoy this experience but I wouldn't recommend it to every gamer. This game isn't so much a game as it is an experience. With the short length and $19.99 launch price tag, it's a little bit difficult to defend the value of this game if you don't end up enjoying the story. That's the tricky part here, it's a very polarizing experience. Some people will love it and some people will be left wanting more. If you are more interested in gameplay than storytelling then this title probably isn't for you.
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  33. Aug 20, 2013
    8
    This review contains spoilers, click expand to view. I can truly understand where the negative reviews are coming from. While I thought that the atmosphere created was haunting and incredibly detailed, I too felt a little disappointment when I saw the calendar and realized that the parents were simply out of town. The game sets itself up as a horror adventure game. Dead of night, abandoned mansion with a haunted history, in the middle of a severe thunderstorm. It's perfect!

    The story told is truly beautiful and touching, I felt connected to the characters in a way in which I thought was incredible, despite the game only being about 2-3 hours if you take it slow. It's just disappointing in ways, because I think we all wanted to find the parents murdered in the basement, or the Sam hanging in the attic. Not for any morbid reason, that is simply how the game sets itself up.

    What the game ultimately becomes is a wonderful lesson on keeping calm in a strange situation, and waiting for the truth to emerge. I still really enjoyed this game, I just am writing because I sympathize with the people that felt let down that the game's dark and creepy tone became all for nothing.
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  34. Dec 27, 2013
    8
    A remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, GoneA remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, Gone Home is able to drop you into a strange environment and unravel the story out of it like a tangled ball of yarn.

    It's certainly not a game for everyone. It's very quiet, and the narrative is very discreet. But beyond the people enthusing about it being a 90s time-capsule, or whining that it's not "scary," you have a stark, gorgeous, and solemn game that offers a touching, conflicted coming-of-age story that is worth appreciating for its subtlety and honesty in a way that few other games are able to capture.
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  35. Aug 21, 2013
    8
    This was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn'tThis was a great interactive story(ies), while the $20 might have been steep for some I think it was worth it. This was a well done and effective story. Does a great job of capturing the feeling of the mid 90s and making you care about characters you never interact with. Personally I have paid a lot more for games that gave back a lot less. If you have played the Walking Dead and didn't mind the limited game-like elements you'll probably enjoy this game. Be aware that you will probably be done putting together the stories in under 2 hours.

    Also while some of the negative reviews have some legitimate criticism about the games length and limited replayability, ignore the "hurr durr I though there wus gunna be poltergeist or witches" reviews. At no point does this game ever give that impression, unless you are very young or very stupid.
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  36. Mar 2, 2014
    8
    Gone Home has everything that's great about video games. You're dropped into this certain situation given absolutely no instruction as to what you're supposed to do, and you explore. You come home from college to see that everyone is gone, and given the setting of the 90's where there is lots of physical media, you find clues around the house to try to piece together where everyone hasGone Home has everything that's great about video games. You're dropped into this certain situation given absolutely no instruction as to what you're supposed to do, and you explore. You come home from college to see that everyone is gone, and given the setting of the 90's where there is lots of physical media, you find clues around the house to try to piece together where everyone has gone. Anyone who tells you this game has no gameplay has no idea what they're talking about. The very nature of the exploration of this game has elemets from the puzzle genre. The atmosphere is great, the exploration is interesting and it's all packed into 1.5-2 hours, making it a short and sweet experience. Expand
  37. Sep 28, 2013
    8
    It's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the priceIt's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the price which, I agree, is hefty ($20) for a 90-minute game. I think this game would be worth the price at $5, though. Expand
  38. Jan 29, 2014
    8
    This review contains spoilers, click expand to view. What an amazing game! This game has me at 50/50. On one hand, I was relieved that it wasn't a typical scare-in-your-face kind of game with cheap scare tactics or ghosts or anything. The game keeps you guessing whether it's a horror or not, but as you play more and more you get the feeling it doesn't take itself seriously and isn't forcing you to fear anything, it's simply what it is. An empty house with many nooks and crannies to explore at your own pace. There is no amount of time you have to do anything, the game even gives you an option to start with all lights on, or all doors unlocked so you can just wander around and explore at your own leisure. However I would highly recommend your first playthrough with the default settings to feel the game as the designers intended. I was a little disappointed that the end came so quickly without any aftermath/alternate scenes/endings. I was hoping for at least a stats sheet at the end showing amount of time played, room most visited, combinations not yet found etc but understandable seeing as it is an indie game :) Really refreshing game however if you just in the mood to spend a couple of hours discovering the unknown at your own pace without the stress of other horrors like Amnesia etc. Expand
  39. Jan 28, 2014
    8
    There are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell aThere are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell a story.
    Never thought I would play this game, as I thought it was a horror game. But the praise started coming and I said to myself "This must be a very good horror game, in fact, one of the best of this generation" and I had to play it as I am totally hooked when reviewers said "The Story is absolutely amazing".
    So I went into Gone Home, half-scared, half-having-high-expectations. The result was surprising. This is not a horror game, in fact, it is barely a video game. You arrive at your house and find it alone, with your family missing. You start collecting cards, audio logs and diaries to get to know what happened.
    You probably expect everything to be video game clichés: Someone died probably, and everything gone to hell, and you will find a body, blah blah blah. But Gone Home's story isn't a Video Game Story. It's a human story, something completely normal, familiar and devastating. The Love for a family or for our lover. Once you discover the secret behind the disappearance of your family, you will not be astonishingly shocked Bioshock-style, but begin to think how what happened was what had to happened. Don't want to get into spoilers, but let's say there is barely a "twist" here. It's just a family story, from beginning to end.
    The 2 hour campaign finishes, and the game is immediately a decoration. A book. You can read it again, although it will never be as good as the first time. Gone Home is meant to be played once, stress-free and with little knowledge as possible. It is one of the most interesting games of this generation.
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  40. Oct 20, 2013
    8
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste it. remember your home alone theres no one there but you... or is there??? dun dun duhh!

    You have to explore and find things to get more of the story, the setting reminded me of being a kid snes cartridges ect..

    Give it a shot its different.
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  41. Nov 11, 2013
    8
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then
    Gone Home is an amazing feat by the gaming industry: a game in an empty house where you aren't constantly scared The home of the Greenbriars is a surprisingly warm environment, where you really feel like you're in your own house as you walk around.
    As for the story, it's okay. Typical story of a rebellious '90s teenager turned into a punk chick and discovering she's a lesbian, then meeting her true love. Kinda meh sounding on paper. But what really brings Gone Home to life is the way the story is told. As you wander your home, you find different things that cue a short audio clip where Sam tells you about her endeavors in a new town and a new school. The way she talks to you as her sister makes the game very intimate. Not to mention some stellar voice acting. Unfortunately the ending was a bit of a let down and was very predictable.
    As for the gameplay, the only complaints I have were the unbelievably slow walking speed got very tedious very quickly and the fact that there were a lot of drawers in the house with nothing important in them. I felt like I was promised a game jam packed with stuff to play with, while the only interactable objects seemed to be cassette tapes and papers to read (unless you count throwing dishes across the room).
    The graphics were not great but not unbearable. About what I expected from an indie game.
    All in all. Gone Home was pretty good. Maybe worth the $20 price tag, but i would probably wait for a sale.
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  42. Aug 30, 2013
    8
    It was short, expensive but definitely more worth it than a movie ticket these days. I love the voice acting, the atmospheric tone of the whole house. Being 39, this was an awesome journey in the mind of teen that I once was. It reminded me of a lot of old memories. I've been a gamer for 30 years and I've shot way too many zombies, bad guys and collected way too many chests, spells, ammosIt was short, expensive but definitely more worth it than a movie ticket these days. I love the voice acting, the atmospheric tone of the whole house. Being 39, this was an awesome journey in the mind of teen that I once was. It reminded me of a lot of old memories. I've been a gamer for 30 years and I've shot way too many zombies, bad guys and collected way too many chests, spells, ammos and this movie really appealed to me as an older gamer. I am hopeful that there's going to be a lot more games like this (and better) for the aging gamer group. Expand
  43. Dec 25, 2013
    8
    I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game,I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game, allowing the player to put the story together. Which brings us to a heartbreaking conclusion, in a game that tells a better story in just two hours than most games in 20. Expand
  44. Aug 18, 2013
    8
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house.
    Gone Home is exactly what I expected it to be. The game is like an audio book combined with an exploration game.

    The player starts in front of the house, and has to find out the story behind the character the player is playing. The story of this young woman is really well written. Also the voice acting is very nicely done and then I am not even talking about the atmosphere in the house. It has some kind of creepy feeling because of the storm passing over, but the music is very releaving and not creepy at all. The sounds in this game are very well done.
    The gameplay however is very short. In about 45 minutes one can discover most things about the family and the character. Which is a shame, because the developers and writers could have done so much more with the story. The interactiveness of the objects in the game are well implemented and very smooth. Many objects can be picked up and examined up close. And these objects have good detail as well. Which is another good point of this game.
    The developer really has taken much attention to detail in the game. Everything is related to the story and it really looks like the family just moved in. Also the graphics of the game are nice and the developer has used very soft colours in the textures and so on.

    Gone Home is not for gamers who want action, but want to discover, explore and want to listen/read a story. And for those players Gone Home is a really good experience. The developer has done a great job on making this story driven game. Is it worth the money? Yes, but only on discount.
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  45. Oct 5, 2013
    8
    Gone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the fullGone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the full story. I can guess that many negative reviews are due to players expecting something more of a "game" you must be advised that this is more of a story but a very well executed one. Expand
  46. Oct 30, 2013
    8
    This review contains spoilers, click expand to view. Well, Gone Home isn't the usual game you'd expect. It's mainly about exploration and even that part is fairly limited. The further you explore the house you will unfold the events that led to the "abandoned" house. But it still manages to give you a good ending where you rethink your playing experience and how the game was able to play with our expectations. I liked that and that's why it stayed in my mind. It also manages to deliver a strong statement because despite the media tolerance for gays and lesbians it is still a huge problem in a lot of families when your offspring isn't developing the way you expect them to be. Expand
  47. Aug 29, 2013
    8
    This review contains spoilers, click expand to view. Gone Home is a game which will divide opinion on if it is actually a game, however there is no denying that it is an excellent experience which should be embraced.

    Do I consider it a game? Yes, I do. It just not a game we're used to, it has a huge emphasis on atmosphere and story and emotions.

    The game is set in the 90's, Ands as the player you're lead around a beautiful yet creepy large American house looking for clues to where your family are after returning to a new home from traveling around Europe for 2 years, during your journey around your new house you pick audio logs from your sister who "guides" to various places.

    You get a real sense of what the family is like and feelings towards your sister truly develop as she tells you about her life as you've been away.

    I really enjoyed my 3 hours and have recommend this game to my friends, even ones who don
    't play games have enjoyed it.

    Well worth the money.
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  48. Sep 10, 2013
    8
    Personally, I found it to be solid game with great story telling, but I'd hold off for Steam Sale where it should be 5 bucks or so to warrant a purchase.
  49. Sep 29, 2013
    8
    Very enjoyable and keeps you on edge; despite not actually being a horror game. This game is more about atmosphere than anything else. But there's still great exploration and game play. One worth playing if you're into odd games.
  50. Oct 1, 2015
    8
    Tier 2
    + An emotionally engaging and well-conceived narrative
    + Uses the few game mechanics it possesses on offer, tying exploration and narration together expertly ? Obviously leaves debate open as to whether or not its actually a game, though this does little to stop it from being a great narrative experience - Despite the great story, the emptiness of the house can feel a little
    Tier 2
    + An emotionally engaging and well-conceived narrative
    + Uses the few game mechanics it possesses on offer, tying exploration and narration together expertly
    ? Obviously leaves debate open as to whether or not its actually a game, though this does little to stop it from being a great narrative experience
    - Despite the great story, the emptiness of the house can feel a little bizarre and off-putting
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  51. Jul 6, 2014
    8
    This game does something unique in the current gaming scene, it conveys the narrative from an almost second person perspective.
    The story the game presents and the world it builds is very well done and nuanced with a lot of it up to the players interpretation
    However the asking price for this game being 20 dollars for only two hours of content is questionable and the game may of suffered
    This game does something unique in the current gaming scene, it conveys the narrative from an almost second person perspective.
    The story the game presents and the world it builds is very well done and nuanced with a lot of it up to the players interpretation
    However the asking price for this game being 20 dollars for only two hours of content is questionable and the game may of suffered from some false advertising as its presented almost as a horror game
    Overall though i thoroughly enjoyed is game and i can see why this game has such a low user score as it is defiantly not a game for everyone and the asking price is a bit steep
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  52. Dec 27, 2013
    8
    I don't often write reviews, but this game asks for one due to the huge discrepency in scores between users and reviewers and I do not see one review so far that gives this game justice while being on the side of the consumers. First, to give you an idea of the kind of gamer I am, I will always applaud ingenuity, immersion and accessibility. Hence why my favourite games are the Batman andI don't often write reviews, but this game asks for one due to the huge discrepency in scores between users and reviewers and I do not see one review so far that gives this game justice while being on the side of the consumers. First, to give you an idea of the kind of gamer I am, I will always applaud ingenuity, immersion and accessibility. Hence why my favourite games are the Batman and Bioshock games which blend a great story with dynamic gameplay while I feel games like The Last of Us and Witcher 2 have major gameplay issues that take away the enjoyment of the story creating dissonance. The Last of Us mixes in very frustrating combat and stealth sections with odd autosave points that hindered my experience and enjoyment of the story which is clear the dev team really cared for.

    So knowing my taste and point of view, I hope you understand how I found Gone Home to be a geat game. You see, like the Last of Us, the developers were definitely more story focused, but where the Last of Us will throw a frustrating fighting or stealth sequence, there is none of that in Gone Home. There is no fighting, or running, or any kind of action in Gone Home, where all that happens is you uncovering what just happened in a house by rummaging around. Some people don't call that a game but in a world where The Walking Dead, The Stanley Parable and Journey exist as games, I find it safe to say that it is still very much a game, fitting in a similar category as those other ones. Very light on gameplay, but story focused.

    Like all games, you are still the star of the show, you still control the character, and you still take part of a story. And this story is that of a woman returning to her family in a new house they settled into while you were away.

    Now, as I said before, I like ingenuity in storytelling and when developers try to have as little dissonance between gameplay and story. The story is about exploring your family's house searching for the whereabouts of your sister when no one is home. BUT the game has a linear story which ends and must last at least an hour. I love how the developers solved any dissonance.
    It's an old house, known for it's mysterious past, which your family recently moved into and which you have never seen before. This gives the reason for why both the character and the player would search all over the place and not know the layout right away. This also explains hidden compartments or pasageways you may find. Locked doors help the progression and the order the story is presented to you. And uncovering why you are all alone in this house is one of your main objectives.

    So as a point and click game about exploring a house, and using this mechanic to tell a good story, it's perfectly fine. It even manages to be poingnant and I admit I was very very worried of what I would find up in the attic (I had not felt this kind of worry in a game in a while). You can also add the great sound design and atmosphere showing just how scary it may be to be alone in a house you have never been to. It's also a game both men and women would enjoy just as much. However, it being such a short game with litle gameplay, a 20$ price is asking a lot. And this is where the discrepancy between critic and user scores comes from. Critics did not have to spend this money, so all they see is the positive stuff I wrote above, if they did, you can bet this would not get the same scores. The reason it costs so much is because by having this be a PC game and not a downloadable title on XBLA, the developers where looking at Steam for distribution and were looking at how much it would sell for on a steam sale which is when most units are sold. Thus, the actual sale price is between 4.99-9.99 which makes far more sense. This is simply a business decision and knowing this, I would encourage you to do as the developers foresaw and buy this game only when it falls between that price point. Or you can wait for it to go on the humble bundle in a year, its up to you. Whatever you choose though, I encourage you to play this game. Especially if you grew up in the 90s.
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  53. Nov 30, 2013
    8
    Not a traditional game, but good atmosphere, and good story telling. If you're looking for action or difficult puzzles, don't pick this up. If you like exploring, piecing the story together, and enjoy personal stories, definitely pick it up. Took me around 2 hours to finish.
  54. Dec 2, 2013
    8
    A fresh and incredibly immersive experience.

    From what began as a mod for Amnesia, Gone Home has achieved an honest identity of its own. Despite not being a fully rounded game, and at times reminding you that it is clearly still at the mod level, Gone Home manages to achieve what the majority of games can only dream of. Set in 1995 you discover scraps of information through lone
    A fresh and incredibly immersive experience.

    From what began as a mod for Amnesia, Gone Home has achieved an honest identity of its own. Despite not being a fully rounded game, and at times reminding you that it is clearly still at the mod level, Gone Home manages to achieve what the majority of games can only dream of.

    Set in 1995 you discover scraps of information through lone exploration in the form of notes, invoices and voice acted excerpts from a journal to piece together the lives of a family which feel altogether believable. The level of exploration, however, is up to you and although the story can be completed in around 90 minutes the more time you commit to experiencing this world the greater your reward.

    The audio work is what really ensures Gone Home is comfortably seated in a league above where it would otherwise be. The quality of the voice acting is astounding. The performances create characters that you truly care for and, perhaps more importantly, believe, and at a production level which you would normally only expect from AAA titles (and not many).

    Gone Home is a solid exploration experience nodding to a long buried genre which will pull you to the edge of your seat and let you fall into a pit of nostalgic bliss.
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  55. Dec 8, 2013
    8
    The story unfolds while you walk through the house reading notes written by your character's sister... Great game, although now for everyone.

    PD: LOL at all those low ratings...
  56. Dec 16, 2013
    8
    In the end, its about the story. The best part of this game was the narrative, and the challenge to the player to consider the mode of storytelling. There has been a mass divide between players who want a big, bright and golden experience with epic action that can change the game at the drop of a hat, and those that are more interested in a different form of game. One that tells a story.In the end, its about the story. The best part of this game was the narrative, and the challenge to the player to consider the mode of storytelling. There has been a mass divide between players who want a big, bright and golden experience with epic action that can change the game at the drop of a hat, and those that are more interested in a different form of game. One that tells a story. For those who are more willing to forego the expectations of flashy animation and radical action, this game can be a rewarding experience. Expand
  57. Dec 16, 2013
    8
    Gone Home Review

    The date is June, 6, 1995 and Kate Greenbriar arrives at her families new home in in Pacific Northwest, after she had been traveling through Europe for a year. After putting her bags down she looks at the door to find a note from her younger sister Sam saying that she has left, and not to look for her. Once inside the house Kate starts a search for clues to help solve
    Gone Home Review

    The date is June, 6, 1995 and Kate Greenbriar arrives at her families new home in in Pacific Northwest, after she had been traveling through Europe for a year. After putting her bags down she looks at the door to find a note from her younger sister Sam saying that she has left, and not to look for her. Once inside the house Kate starts a search for clues to help solve the mystery of her sisters disappearance.

    Once you enter the house you become a Nancy Drew like protagonist, searching for clues and reading journals entries trying to solve the “case of the missing sister”. Coupled with the eerie household, a raging thunderstorm, and depressed voice overs the player originally feels the unnerving suspense that games such as Amnesia or Slender provide. Every corner you turn around, or room you walk into, there is the sense that a monster might jump out at your, or that you will find a body lying in a pool of blood. This, however is not the case. The game instead focuses on the sudden relationship between to young and reckless teenagers Lonny, and Sam, that is told through triggered sequences whenever a certain item is picked up.

    The story is very well told and, the fact that the player needs to find certain items around the house to further develop the story, keeps the player interested. This is a gameplay mechanic that is not original to this title, yet this mechanic was used expertly, and was not at all revealing of how the story would unfold. The subplots were told in a very similar fashion as well. Though instead of picking up certain items and hearing a narration of a journal entry from Sam, there had to be much more research put into unearthing these plots. This could be done by reading letters, or newspaper clippings that could be found around the house. The game also boasted a complex yet not impossible set of mysteries, that included hidden house keys, and missing combinations. These problems were fun to solve, and were puzzling at times, but were not a hair pulling catastrophe that would have dragged the game on longer than its run time of roughly 2-3 hours. The era the game was selected very well as not only did the technology at the time provide many ways to create clues (i.e reading several notes between Lonny and Sam, as opposed to looking at one email account), but the 90’s gave the game many great cultural references such as, Nintendo 64, and the Riot Grrl movement.

    However this game is far from perfect, it was very disappointing that the main plot was not as enticing as it could have been. What started off as a story of a runaway girl, that doesn’t fit in and lives in the “psycho house”, turns into a fantastical love story about two girls falling in love and talking about their sexual experiences. This love story makes the eerie aura originally felt while playing the game disappear, and the journal entries start to feel redundant and boring towards the end. In fact the best plot in the game is the subplot of the dad’s failed career as an author, and the constant date of November 22, 1963 appearing (a date that’s meaning can be found with a little extra research). This subplot helped keep the the scary feel of the game alive and made me question as to why the story had to go the way it did. The game also had several useless subplots, such as the subplot involving Daniel and the Nintendo, or Janice Greenbriar’s relationship with a park ranger known as Rick. The game also gave very little connection with the main character Kate Greenbriar, something that is not very common within games, and without the constant solving of mysteries, a serious disconnect with the game would have been inevitable.

    This game boasts and very well told and interactive story, and one of the most interesting subplots ever in a game, yet has a very soft ending to the plot, and a strong disconnect to the protagonist. Though flaws in all Gone Home provides a refreshing playing experience that is definitely worth the 2-3 hours most players will spend on this game.

    Score out of 10: 7.7/10
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  58. Dec 16, 2013
    8
    It’s refreshing to play a game like Gone Home, where the entire game is non-violent yet still intriguing, and draws attention from all types of gamers. The game plays like a movie that only focuses on character development, and the relationships between many of the characters. Being that I am not a gamer by any stretch of the imagination, the game still appealed to me because it really isIt’s refreshing to play a game like Gone Home, where the entire game is non-violent yet still intriguing, and draws attention from all types of gamers. The game plays like a movie that only focuses on character development, and the relationships between many of the characters. Being that I am not a gamer by any stretch of the imagination, the game still appealed to me because it really is different from many other games I have played in the past. This game appeals to a whole new gaming audience as well as the general gaming public.

    Gone Home truly is an exploration game. It is different from the plethora of exploration games that have preceded it in the sense that it explores something that many people would consider not worth exploring. It’s the subtleness of everything in the house building up and slowly becoming apparent to you as a gamer that really makes this interesting. From the second the game starts you’re left wondering where you are, why you’re there, and where everyone else is. Once inside you have to do your best to piece together the mystery that is this house and your family. Each character in the game has their own completely unique storyline, and as a gamer you can follow certain storylines or all at once. It’s the different storylines that continuously become more and more interesting as you go on that keeps players wanting more.

    There are many artifacts made by the game creators that help to reference and further establish a setting that I've never experienced before. The game is set in 1995. As you walk around the house you will find posters, video games, albums, and other historical references found in notes and letters. This too adds another dimension to the game. Whether it be the reference to a Pulp Fiction movie screening in a nearby theatre or the many references to the Riot Grrrl movement that was very prominent in that part of the U.S. at that time.

    Overall, I would rate this game an 8 out of a possible 10. Having said that, it wouldn’t necessarily be a game I would play again and I think this is where the game experiences its major fault. It really is a one-time deal with this game, with only few players venturing on for a second go. I would recommend this game to many of my friends because it is very interesting.
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  59. Dec 17, 2013
    8
    “Gone Home” by The Fullbright Company seeks to raise the bar on storytelling in videogames. The premise is simple, in 1995 you have been away from home traveling in Europe for a year and have just arrived home. You don’t know much of what has happened to your family in the last year other than they have moved to a new house. No one is home to great you when you arrive at 2am but through“Gone Home” by The Fullbright Company seeks to raise the bar on storytelling in videogames. The premise is simple, in 1995 you have been away from home traveling in Europe for a year and have just arrived home. You don’t know much of what has happened to your family in the last year other than they have moved to a new house. No one is home to great you when you arrive at 2am but through investigation of the house you uncover the events of the last 12 months.

    Coming off the success of Bioshock 2 and specifically Minerva’s Den, which the founding developers of The Fullbright Company worked extensively on, they decided they wanted to try something new. In most current releases the focus is on new and exciting gameplay or amazing visuals. Gone Home takes a different approach. The main focus is the story and how it is told, not flashy graphics or bar raising gameplay elements. They push towards the intricacies of any novel while maintaining interactivity, which is unprecedented in current video game releases. As the company is relatively new and small it allows the game to take risks that would otherwise have been left on the cutting room floor. The relative prestige of the individual developers lets the game gain a player base.

    Players can definitely see the influence that other games have had on this title. Some architecture and game elements feel almost copied from Bioshock and other similar releases. In the developer commentary that becomes available after finishing the game further explains the depth of links between Gone Home and previous titles. These references further the idea that the game tries to be like books, novels frequently reference other novels and literary works and including this in games is only a natural progression.

    While the graphics and gameplay may not raise the bar compared with the latest Call of Duty or Battlefield it has it’s own place among current video games. Another complaint is the length of the game that averages around 3 hours that, for the $20 is not very long but when you take into account the story can be justified. Overall the game is the beginning of the next phase of the industry, not only should games be about the latest graphics but we should ask for better storylines in the future. Personally I grant The Fullbright Company’s “Gone Home” a 8/10 and can’t wait to see what they come out with in the future.
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  60. Dec 17, 2013
    8
    Gone Home is an exploration game that tells the story of a family. It is first person style, and it revolves around one house. The character you play is Katie, who is coming home to an unfamiliar house after a yearlong trip to Europe. No one is home when you arrive, and you have to explore the house to learn what Katie missed while she was gone.
    Gone Home has a different game style
    Gone Home is an exploration game that tells the story of a family. It is first person style, and it revolves around one house. The character you play is Katie, who is coming home to an unfamiliar house after a yearlong trip to Europe. No one is home when you arrive, and you have to explore the house to learn what Katie missed while she was gone.
    Gone Home has a different game style compared to traditional games and it contains an unfamiliar story telling method, but it is just as intriguing. While playing you will often find yourself curious to find out more information about the family and excited to find the next clue. It allows the player to become more involved in the story compared to traditional video games where you are not bothered to read any text. When you are going from clue to clue, you find yourself completely immersed in the story and you cannot put the game down. The feeling it relates to is the way you feel when you are reading an enticing book. The story is very well thought out and believable. Through the mixture of old notes, letters and voice messages, the game gives you just the right amount of information to put the story together yourself. The simple graphics and sound, along with the limited character functions allows for a very smooth gameplay experience, where you are never thrown off task.
    The main focus of the story is on Katie’s sister Sam who seems to have the most interesting story of all. However, curiosity for the story of the other family members is not satisfied. They even introduce Katie’s grandfather near the end of the game, but limit the information on him to a mere two artifacts. It would’ve benefitted the overall experience if there were more spin-off stories about other characters. Furthermore, the story seemed very short and you often learn information at a quick rate. If the story were spread out more and extra spin-off stories were added, the overall experience would be much more satisfying.
    Overall, the game is a new way of telling a story, which proved to be very successful as I was interested during the whole game. I would definitely suggest that anyone who is interested in narrative check out this game, as it is a fresh compelling method of story telling. Also any gamer will want to check it out to get a different yet equally satisfying gaming experience.
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  61. Dec 17, 2013
    8
    Gone Home is a groundbreaking game produced by The Fullbright Company. Gone Home is unique through its exploration of a deep narrative through simple, yet rewarding gameplay. As Katie returns from her year abroad in Europe, she finds an unfamiliar house in a state of dismay. While exploring the house, the player undercover clues to the family’s whereabouts and more specifically, the storyGone Home is a groundbreaking game produced by The Fullbright Company. Gone Home is unique through its exploration of a deep narrative through simple, yet rewarding gameplay. As Katie returns from her year abroad in Europe, she finds an unfamiliar house in a state of dismay. While exploring the house, the player undercover clues to the family’s whereabouts and more specifically, the story of Katie’s sister, Sam.

    Although Gone Home is a remarkable production, the game is lacking in some technical aspects. The most noticeable downfall are the graphics of the game, which are sub-par. Gone Home relies on its simplicity to convey its affecting story in the most effective manner, but the graphics of the game are too simplistic for a game of this era. The windows are blacked out to avoid having to detail an exterior world and objects that can be interacted with standout from the surroundings due to the increased graphical detail placed on these objects. The purpose of the game is to tell a meaningful story, placing less importance on graphics. Despite this, improved graphics would not distract the player from the game and would add a sense of validity to the game as a top-flight release in the current market. Another flaw is the lack of audio stimulation. Throughout the game, the only sound that is heard is constant pattering of rainfall outside. There are some sound effects, such as the buzz of a television or the sound of a running faucet, but aside from this, the only audio is Sam’s journal readings. When searching for the next clue, the lack of outside stimulation can cause the game to become temporarily mundane, discouraging the player. Gone Home is a well-done, focused game, but these technical deficiencies detract from the overall gameplay experience.

    Overcoming the technical flaws within Gone Home, the exploratory storytelling aspect of the game is the factor that makes this production so outstanding. The game is focused chiefly on uncovering the story of the family in a way, which is pure and has no distractions from achievements or points. The story that Katie begins to uncover about her sister Sam is atypical and suspenseful. Although many video games have captivating stories, Gone Home is so successful due to the way the story is conveyed. The gameplay is guided; the player is kept within boundaries that will ensure the final story is uncovered. Despite this guided gameplay, the player can explore the house in a variety of different routes, uncovering pieces of the story in different orders. The developers cleverly allowed these different routes to all uncover the final story as an intact narrative, allowing a sense of freedom within a game that takes place within a single house. This unique method of storytelling in Gone Home propels the game to a level of profundity and richness that few other games have ever achieved.

    The Fullbright Company has produced a remarkable game in Gone Home. This game has some technical shortcomings, but the unique depth of storytelling within the gameplay makes uncovering Sam’s story unlike any other video game available today. Overall, Gone Home is a story; hardcore gamers may not be as intrigued by what the game has to offer, but those with an affinity for rich literary works will be blown away.
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  62. Dec 21, 2013
    8
    I thought that this game was fantastic. Everyone here complaining about the gameplay went in to the game with the wrong expectations. If you go into it expecting there to be ghosts and thrills, then you are mistaken. You clearly did not do your research on the game and find out what it was about nor did you look at the core game mechanics before you purchased it.If you had done so, youI thought that this game was fantastic. Everyone here complaining about the gameplay went in to the game with the wrong expectations. If you go into it expecting there to be ghosts and thrills, then you are mistaken. You clearly did not do your research on the game and find out what it was about nor did you look at the core game mechanics before you purchased it.If you had done so, you would have realized that this is a STORY DRIVEN GAME. Its like reading an animated mystery book. I, however, did my research and made an informed decision to purchase this game. It was one of the best purchases I've made. The story was compelling and I felt an emotional connection to the characters. The game is short, yes, (lasted a bit over 2 hours for me, and 4 for my girlfriend) but never once did I want to stop playing. When the game was over, it felt complete. It felt well executed. Many games fail to convey emotions to the player and fail to wrap up the story in a satisfying way. I feel that this game did exactly as advertised and I am immensely pleased with my purchase. The only other game that comes to my mind as having a similar emotional and "complete" feeling at the game's end was Bastion. Both of these games just had something special about them that I really connected with. So, take that for what it's worth, I suppose.

    The game just felt complete, and nothing seemed to be an afterthought. Its not one of those games where you shoot stuff for 6 hours surrounded by a weak story with plot holes everywhere. Don't get my wrong, I love FPS games and play them constantly. But Gone Home was just a nicely needed change of pace and made you actually feel like a part of an evolving story for once. And for that, this game was worth every penny
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  63. Jan 5, 2014
    8
    If you are going to build a game that pushes the definition of the medium through the wholesale elimination of things like combat and problem solving, and focus entirely on atmosphere, exploration and story, you'd better do a damn good job of it. And Gone Home does a damn good job of it.

    In Gone Home you are Kaitlin Greenbriar, 20-year-old white female, and you have come home from a
    If you are going to build a game that pushes the definition of the medium through the wholesale elimination of things like combat and problem solving, and focus entirely on atmosphere, exploration and story, you'd better do a damn good job of it. And Gone Home does a damn good job of it.

    In Gone Home you are Kaitlin Greenbriar, 20-year-old white female, and you have come home from a year abroad, and no one is home. But you are greeted by a disconcerting note on the front door and so you find the key, enter the house, and explore, trying to find what, if anything, happened to your loved ones.

    You will open cabinets and rummage through drawers and play cassette tapes full of rock and roll songs. You'll search upstairs and downstairs and behind hidden passageways. And in the process you'll learn more about your mother and your father and your long-dead great-uncle than you probably ever wanted to know. But most of all you'll learn about your sister, and the trials and tribulations of being a teenage girl in rural Oregon in the summer of 1995.

    I know something about being a teenager in the summer of 1995 because I was one. Granted, I was a boy (still am) and I lived in Northern California, not Oregon, but let me say that this is one of the most pleasantly nostalgic experiences I've ever had. Everything from the cabinet full of pre-recorded X-files VHS tapes to the SNES cartridges to the late 80's holdover furniture to the handmade zines and concert posters is spot on. Nothing felt out of place or inaccurate at all, which goes to show the level of care and detail that went into crafting gone home.

    That dedication to creating an authentic experience is also reflected in the voice acting, the writing and even the penmanship. Everything feels that it was written by a teenage girl or a well meaning parent and not just a writer trying to sound like one. At no point is your immersion broken at every point you feel like a young woman exploring her empty childhood home who just wants to make sure that everyone she cares about is okay. Maybe they will be. Maybe they won't be. You're never sure until the end.

    The only flaw of the game that stands out and is worth mentioning is that there is a mild paranormal component hinted at during exploration that is completely unnecessary, adds nothing to the ambiance or the gameplay or the storytelling. Perhaps answering the "does the spirit of a long-dead relative haunt these halls?" question could have been another sidequest of sorts. As is, it feels tacked on and is distraction to the main story. It should have been played up or eliminated completely.

    8/10. A good story well told in a complete if smallish world. Roughly 2 hours of gameplay with little to no replay value. Quality realistic art and graphics that lend to believability and immersion. Excellent voice acting and music completes the package. Great feels. Highly recommended.
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  64. Jan 26, 2014
    8
    I think that this game is an important step in the right direction, but in all fairness it is too expensive for what is offered. I have never felt this warm and intrigued by a game space. Exploring the house feels like an experience I had when I was younger, walking around the house that my family just moved into. A game has never really been able to draw me in like that before. I wouldI think that this game is an important step in the right direction, but in all fairness it is too expensive for what is offered. I have never felt this warm and intrigued by a game space. Exploring the house feels like an experience I had when I was younger, walking around the house that my family just moved into. A game has never really been able to draw me in like that before. I would love to see another game where you simply explore a space, but I feel like that space needs to be bigger if you are going to charge $20. If this game was $5, I would easily give it a 10 out of 10. I also found the story to be, while engaging, slightly underwhelming. I liked it but you feel like you are getting baited into something (with the Oscar subplot) only to be let down lightly at the end. I had an unforgettable experience exploring the house but it needs more content for the current price to be justified. Expand
  65. Mar 14, 2014
    8
    Gone Home is original, and magical.

    You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find the house empty. Where is everyone? What happened to your mother, father, and sister? The house is fun to explore, and the music and sound
    Gone Home is original, and magical.

    You are the eldest daughter of a family with problems and secrets. The family has recently inherited a big mansion in the Pacific Northwest, and you arrive home after a year travelling through Europe to find
    the house empty. Where is everyone? What happened to your mother, father, and sister?

    The house is fun to explore, and the music and sound effects are top-notch. The endless rainstorm outside the house just adds to the creepiness.

    This game was successful because I felt I WAS the daughter coming home. I wanted to know what happened to my sister. I wanted to explore this old house, and got the thrill of discovery as I opened drawers and desks to find clues and notes as to what happened while I was away. I was worried, I was uneasy, I was scared. Just like in real life, the scariest things are not zombies or running out of ammo. It's the worries we have for the health and safety of our families and friends.

    The end of the game was a little disjointed for me though, so I award this game an 8. I ended up finishing the game by seeming mistake, clicking on things before (I suppose) I was meant to. It ended rather abruptly and pulled me out of the magic, which is a shame since I fully enjoyed the one hour to 1.5 hour journey I had in getting there.
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  66. May 29, 2021
    8
    Gone Home has come a long way since it was released. When it first came out it ran horribly on Linux and happily I can say that is no longer the case. It will be tough to talk a lot about the plot of Gone Home without spoiling it so I will simply say I enjoyed the story and liked how it was presented. You arrive home after catching a late flight to an empty house and trying to figure outGone Home has come a long way since it was released. When it first came out it ran horribly on Linux and happily I can say that is no longer the case. It will be tough to talk a lot about the plot of Gone Home without spoiling it so I will simply say I enjoyed the story and liked how it was presented. You arrive home after catching a late flight to an empty house and trying to figure out where your sister is. Your parents are also not home but that is more of a side story. You have to explore the house trying to find clues. When you find certain ones it triggers a audio journal from your sister. You can also learn a lot about your parents lives and that of your late uncle if you dig around enough. I liked the form of many of the clues such as crumpled pieces of paper; diaries; letters; etc. You will have to find combinations to many locks as well as keys. It is a little convoluted at times as you will have to start finding wall panels to tear off and secret passages, I can’t imagine the cleanup after I was done searching. The game really nails the nostalgia of the 90’s well. It takes place in 1995 and I can say they hit on many things I remember doing back then. The music is also great for the time period. One thing I will also mention is that, while the game is not a horror game, it did a great job having some creepy horror vibes at times. There are times where between the rain storm going on outside; the creaky floor boards; and the music that I expected things to take a grim turn. The graphics are mediocre to decent. The object detail such as furniture; appliances; etc were decent to good. The shadows and lighting were a little sub par but not terrible.

    I played Gone Home on Linux. It never crashed on me and I didn’t notice any bugs or glitches. There is an AF toggle; an AA toggle; an AO toggle; a Vsync toggle; an FOV slider that went from 60-90 and 3 other graphics options. The games save system is to save on exit and there is just the one save slot. Alt-tab didn’t work. I did find the mouse movement to be a little funky where it felt slow and unresponsive at times but normal at others. This didn’t seem to correspond to a frame rate issue as that was always 60+ FPS. The game seemed to use 100% of my GPU for much of my play through, which given the detail level seemed odd, but the performance was great.

    Game Engine: Unity
    Graphics API: OpenGL
    Save System: Save on Exit
    Disk Space Used: 3.03 GB
    Input Used: Keyboard and Mouse

    Settings Used: AO; AF; AA; Bloom on; Motion Blur off; Shadow Distance at Max; 90 FOV @ 1080P
    GPU Usage: 1-100 %
    VRAM Usage: 1667-1876 MB
    CPU Usage: 16-33 %
    RAM Usage: 3.1-3.5 GB
    Frame Rate: 72-121 FPS

    Overall if you enjoy walking sims you should give Gone Home a try. It has a great atmosphere and story as well as really nails it’s time period. I finished my play through in 110 minutes although I didn’t find all possible clues; journal logs and secrets. It is easily worth it’s current price of $16.99 CAD.

    My Score: 8/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.0.3 | Samsung 970 Evo Plus 500GB | Manjaro 21.0.5 | Mate 1.24.1 | Kernel 5.12.2-1-MANJARO | AOC G2460P 1920*1080 @ 144hz
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  67. Jul 22, 2015
    8
    I know that most people hate this game due to its outrageous asking price (Yes, $20 IS a ripoff I must agree) for such a short game, but I enjoyed the setting of the game, despite the rather lacking story. I would say that at less than $10, it may have gotten better reviews, so I personally believe you should only get it on sale, although this game isn't for everyone.
  68. Jul 16, 2016
    8
    I'm rating this game a five in protest to rave scores from professional critics. Oh, I'm perfectly fine with indie games, as well as 'experience' 'games' in general, but giving this short collection of interactive notes (that's what this really is) anything over 60 or 70 is ridiculous.
  69. Dec 10, 2014
    8
    This review contains spoilers, click expand to view. Gone Home is a digital story, a game that is not based around how the game is played, but rather based around the content that is in it. The game starts with an answering machine recording that explains where the main character is, and that she has just returned from Europe after a year of being away. The first major thing that the player sees is a note on the door that says: “I’m sorry I can’t be there to see you, but it is impossible. Please, Please don’t go digging around trying to find out where I am. I don’t want Mom and Dad anyone to know. We’ll see each other again some day. Don’t be worried. I love you. – Sam” and this note, which is taped to the door, is the first piece of information that starts off the entire game.

    The first time that I played through this game, I was completely enthralled with the story, and since I am an avid fan of open world games, such as the Fallout series, I have a slight tendency to make sure that I check everything around the house. The game plays very slowly, mostly because of the speed of the character, which is always walking, and thus, almost ensures that you will find more items throughout the game, rather then physically and metaphorically running through the game.

    The game has an odd way of portraying its graphics, the game looks realistic, but it doesn’t have incredible detail, and so when the player is walking around the house, it feels like you are actually walking around the house, but when you go up to a piece of wood paneling, you can not see the grain, although the wood is not hyper realistic, it still looks real.

    The sound in this game is in my opinion what makes this game what it is, the small creaks of the house, the rain on the windows, walls and roof whenever you get close to them. The sporadic lighting and thunder throughout the game add a degree of scariness to the game.

    I thoroughly enjoyed playing this game; I loved the story, the ability to explore the house how I wanted. There is not much to complain about the game, your playing through it and its great; its when you play it again that the games has lost most of its luster and since you have already completed the story, and if you have found everything, there is nothing else to do, no other side to take, it is just done.
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  70. Dec 13, 2014
    8
    Gone Home is an intriguing story about a young girl named Katie, who arrives home from a trip around Europe to find her house, an old mansion, empty and a note on the front door from her younger sister Sam. You assume the role of Katie, as she roams the house trying to find clues as to the whereabouts of her parents and sister.
    As you scour the old mansion looking for clues, you quickly
    Gone Home is an intriguing story about a young girl named Katie, who arrives home from a trip around Europe to find her house, an old mansion, empty and a note on the front door from her younger sister Sam. You assume the role of Katie, as she roams the house trying to find clues as to the whereabouts of her parents and sister.
    As you scour the old mansion looking for clues, you quickly realize that Sam has left home and doesn’t want to be found. Throughout the game you find clues that provide information about the family and their friends, and that enables you to learn about their lives and put together the pieces of the mystery. The narrative guides you along the journey and the slower and more thorough you are in your exploration of the house, the more information you gather about the family.
    The game was developed on a low budget, but the graphics and design quality are superb. Having the game take place at night was a clever, strategic move from the designers because they didn’t need to include any graphics of the outside. This also added to the feelings of creepiness and mystery that are evident throughout the story. I also found the details in the house to be very accurate. The designers put tremendous effort into making the house feel as real as possible and the realism was beneficial to the game experience.
    I found the gameplay to be extremely pleasing. For an individual like myself, who is not a big gamer, the controls were incredibly simple to learn and use. As well, the story moves at a pace that is dictated by the user. The faster you move around the house, the quicker you will finish the game, but the less you will learn about the family. Depending on what you want to take away from the experience of playing the game, you can decide how thorough you would like to be in exploring the house.
    I very much enjoyed the game and its mysteries kept me engaged the entire time I was playing. I would recommend it to all gamers and even non-gamers because it is simple and easy to play yet it has a complex and interesting story.
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  71. Dec 14, 2014
    8
    Gone Home is an interactive game, in first person, that is filled with mystery and suspense. Published by The Fullbright Company, Gone Home takes place in the year 1995, inside an old house located in Arbor Hill, a small town near Portland, Oregon. The gamer interacts as a young woman named Katie Greenbriar, who has just come home from vacation to discover the mysterious absence of herGone Home is an interactive game, in first person, that is filled with mystery and suspense. Published by The Fullbright Company, Gone Home takes place in the year 1995, inside an old house located in Arbor Hill, a small town near Portland, Oregon. The gamer interacts as a young woman named Katie Greenbriar, who has just come home from vacation to discover the mysterious absence of her family. Katie searches her house, looking for clues that could lead her to where her family might be.
    In Gone Home, several factors provide the gamer with a realistic experience, including: the gameplay, the graphics, and the sound. Once the gamer opens the front door of the house, they are able to explore freely. Being placed in the first person view adds to the realism of the game; the gamer is viewing exactly what Katie is seeing. The graphics in this game were deftly crafted, which allows for the genuine and personal playing experience. While playing as Katie, you can pick up almost everything you see and can examine objects clearly and thoroughly while searching for clues. There are little to no limitations in Gone Home, other than not being able to leave the house. There is no specific storyline you must adhere to; the gamer can go wherever he or she pleases. The sounds in the game also contribute to the realism. Throughout the entire story, the sound of thunder and rain is apparent in the background, which creates an eerie atmosphere. The subtle, but needed noises such as: a door opening, the static from a TV, and the creaking of stairs, gave the game a genuine feel.
    Gone Home does an excellent job of telling a realistic and plausible story of Sam Greenbriar, Katie’s younger teenage sister. At the start of the game, Katie discovers a shocking note taped to the front door from Sam, warning Katie not to go searching for her. Right from the start of the game, there is a compelling sense of mystery that leaves the gamer wanting more. As you begin to uncover clues, you become intrigued and inquisitive about Sam’s fate. It is critical that the story is set in the year 1995, because communication was not as advanced as it is today. If the plot was set in the 2000’s, Katie would have the ability to easily contact her sister through common technology. Steve Gaynor, the designer of the game, and the developers at The Fullbright Company embedded objects that were common in the 90’s such as: the Nintendo 64, Pulp Fiction, and big boxy televisions. These small, but thoughtful elements helped to enhance the experience of being in the year 1995.
    Gone Home is a one of a kind game that is full of suspense and surprises. As you get further into the story, you become emotionally attached to the Greenbriar family. The realistic storyline allows gamers to connect and understand the game in depth and for that reason I would recommend it to anyone who enjoys anticipation and curiosity.
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  72. Dec 14, 2014
    8
    Gone Home, a game developed and designed by the Fullbright Company, combines the excitement and intrigue that are involved when solving mysteries, and turned it into an interesting and engaging video game. You are immersed into this surreal world, and in order to learn more about the situation you are in, you need to start exploring.

    The best part of this game, I believe, is its ability
    Gone Home, a game developed and designed by the Fullbright Company, combines the excitement and intrigue that are involved when solving mysteries, and turned it into an interesting and engaging video game. You are immersed into this surreal world, and in order to learn more about the situation you are in, you need to start exploring.

    The best part of this game, I believe, is its ability to pull you in and force you into the brain of Katie Greenbriar, which I believe is achieved through their audio tracks. If you play this game with headphones on, and make a point of listening to everything, along with exploring, it can give you a completely different experience. It brings you into the home, and triggers emotions in the players mind that can be believed to be felt by Katie as well. This makes the game so much more real, and it helps to connect with Katie and the other characters when their thoughts are expressed not just through words on paper, but with their voices.

    The worst part of this game is definitely the actual ways that clues are found. This game lacks excitement. To find out clues, all you have to do is pick something up and examine it. There are no puzzles or adrenaline affecting activities that help you push through this two hour search, they just made it a linear, strenuous task of searching every area of the house until you trigger Sam’s journal entries. The only known puzzle to solve in the game are the lock combinations, which were just minute obstacles to overcome.

    The last part of this game I am going to discuss are the graphics and the gameplay, which I believe are average. They are not great, but are not awful at the same time. I definitely could have done with them perfecting the opening of doors, but this did not defer me from my game experience whatsoever. Some of the items picked up could also not have been so pixelated, but to run the game on my computer I needed to use the lowest graphic possible, so this may be fixed on a higher resolution setting. These two things I believe would have made the game slightly closer to being perfect, but did not affect the gameplay enough for me to stop playing.

    All together, I enjoyed being able to transfer myself into Katie’s body, and search an abandoned house finding clues, but I found myself bored of searching drawers and rooms, which is a big downside for me. I would recommend this game, but it definitely requires a commitment to playing. You can’t just play the game to beat it, you have to play it to solve it.
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  73. Dec 14, 2014
    8
    The Fulbright Company’s game “Gone Home” is a first person exploration of the main character, Claire, who comes home after a year abroad, to her family’s new house, to find that no one is home. The game consists of exploring the house, discovering secrets about her family, and the ultimate goal, of discovering where everyone has gone.

    I really liked the game because the plot was so
    The Fulbright Company’s game “Gone Home” is a first person exploration of the main character, Claire, who comes home after a year abroad, to her family’s new house, to find that no one is home. The game consists of exploring the house, discovering secrets about her family, and the ultimate goal, of discovering where everyone has gone.

    I really liked the game because the plot was so believable. I think it did a great job conveying what it’s like to come home to an empty house. Most games start off somewhat realistic, but the further you get through these games, the crazier and less believable things become, and you end up just shooting everything that moves. However, in “Gone Home”, the game remains true to its course, telling a mysterious but gentle story. One of the greatest aspects of the game is the sound. The storyline is by no means scary, but the noises in the background create an ambiance of creepiness. Whether it was a boom of thunder in the background or the sudden creaks of the old house, the sounds of the game forced me to be alert, and a bit on edge.

    One negative view I have on the game is that it is a little repetitive. The game was designed for any level of gamer to play as the controls are so simple, but this got a little boring. I would have like to see some enhancement in the difficulty of the controls throughout the game. Another con about the game is, that although we learn a lot from Claire’s perspective about her family and their development throughout the story, Claire herself does not undergo any real character development. Other than knowing that she has just returned from a year abroad in Europe, we don’t really know anything about her. The game would have been more interesting if we could learn more about Claire and how her discoveries of what happens to the rest of the family affects her.

    I enjoyed playing this game. I would recommend it because of its universal appeal: the controls are simple and straightforward for beginners, but the story itself is deep and complex, challenging even the most experienced gamers.
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  74. Dec 14, 2014
    8
    This review contains spoilers, click expand to view. The game, Gone Home tells the story of Katie, an older sister returning home after a long trip in Europe. She comes home to an abandoned house; she must piece together the clues to discover where her family is and what happened while she was away.
    Gone Home is a mystery-solving game driven by your curiosity. Gone Home is not a combat or a strategy game; it is not a game that you can win or lose. It is a game that you can finish but still have missed many clues. This encourages gamers to play it multiple times. A deeper understanding of the family is gained each time it is played. Most games are built on the model of instant gratification. In Call of Duty, you receive gratification when you kill someone and in Stronghold, you receive gratification by becoming more powerful. If you like games where you are given instant gratification then Gone Home may not be for you. In Gone Home, you receive gratification from finding clues and slowly piecing together the secrets of the Greenbriar family. I am a curious person so I liked this aspect of the game. This is a mystery-solving game for the curious.
    Gone Home is a short, detailed game. It was developed by a young indie game company called the Fullbright Company. Due to the Fullbright Company’s small size it didn’t have the resources to build a large and elaborate game with excellent graphics. The game designers compensated for this by making the setting tiny and incredibly detailed. The actual game can be finished in under a minute, however, it takes hours to experience the game fully. To solve and unravel the mystery you must open drawers, read letters and explore secret passageways. I’ve played Gone Home three times and each time I discovered new things. I know that there are more things to find. The game’s short length and its elaborate detail are its strengths.
    Gone Home has an incredibly realistic and humanistic storyline. The realism found in the game makes it more relatable and intimate. Gone Home is a game about a family and their relationships with one another. The Greenbriar family is like any other - complex. The game largely revolves around the family member Sam. Sam is a high school student who is trying to express and explain her homosexuality to her parents. If you play games to escape reality then this game is not for you. The realistic relationship-based storyline is universal, anyone who has lived through high school can relate to it.
    Gone Home is an innovative mystery-solving game with a relatable and intriguing storyline. I enjoyed playing it. I would recommend Gone Home to the curious and to those who are tired of first-person shooter and strategy games.
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  75. Dec 15, 2014
    8
    The Fullbright Company’s “Gone Home” is an interactive first person adventure game, where the player assumes the role of Katie Greenbriar, who has just come back from a trip around Europe. She finds a note on the door, and is tasked with finding out the mystery as to where her family is. As the player ventures through the house, you can start to understand how it will unroll, based offThe Fullbright Company’s “Gone Home” is an interactive first person adventure game, where the player assumes the role of Katie Greenbriar, who has just come back from a trip around Europe. She finds a note on the door, and is tasked with finding out the mystery as to where her family is. As the player ventures through the house, you can start to understand how it will unroll, based off the vibe that the house gives off, the constant noises from outside and voice recording's Sam has left.
    Throughout the journey that the game is, there are many different reasons why on game sites such as Metacritic and IGN it is rated so highly. The narrative is phenomenal and the way The Fullbright Company has captivated this story through the eyes of one of the protagonists is very interesting. The graphics are really good considering independent video game designers almost always have less money then big time game developers such as Infinity Ward, or Bethesda. The sound of the game helps to set the mood as a dark and mysterious setting, which adds to the scare factor that could pop-up and scare you at any moment. The game play is a first person narrative which allows the player to go anywhere in the house and explore from end to end the boundless references and artifacts the storyline of Gone Home has to offer.
    Gone Home is a great game which gives many different experiences which most people aren’t used to because it is not like Call of Duty or Halo, except the game has many flaws too, which takes away from having a 10/10 from myself, and other critics. The ending for example is very anti-climatic, which hindered my experience of the game because I was expected a ghost or a murder. As well, there are restrictions as to what can be put in your inventory just being able to put keys in is a bit disappointing because if you need to take screenshots of letters, and pictures then its tough to go back and find it rather than just having it in the inventory. Lastly, the game lacks excitement because it is slow, you cannot run and seems tedious at times to maneuver around the house.
    The game for me was enjoyable but I wouldn't recommend it because it was a bit slow and could have had much more pleasure playing it. It was fun although if I had to pay full price for it I would not as the game only allows for three hours roughly of in game, play, which does not represent the true value as a consumer.
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  76. Dec 15, 2014
    8
    Do you know that moment when you are focusing so hard on a particular object that you develop tunnel vision and it is not until you step back and examine the whole object that you finally realize what you are looking at? Playing Gone Home is similar to focusing intently on that one spot, and it is not until the end of the game that you take the figurative “step back” and really see theDo you know that moment when you are focusing so hard on a particular object that you develop tunnel vision and it is not until you step back and examine the whole object that you finally realize what you are looking at? Playing Gone Home is similar to focusing intently on that one spot, and it is not until the end of the game that you take the figurative “step back” and really see the whole game. In Gone Home you play as Kaitlin Greenbriar, a 21 year old who has just come back from a year abroad, to her new house in Oregon. Playing as Kaitlin you quickly realize no one is home and you set out exploring the house to see where everyone is, accidently uncovering your family’s past and secrets throughout the process.

    From the moment you step on to the porch of the house, Gone Home’s narrative pulls you in and engrosses you. The free flowing gameplay essentially allows the player to create their own game, as they choose the rooms and floors to explore. Gone Home’s intricate plot makes finding each clue a challenge and gives the player a sense of reward when they finally do uncover it. I really enjoyed how you can dictate the pace of the game yourself, making it easy for a gamer of any level to be able to enjoy the game.

    However with the free flowing gameplay, there are no hints or directions of what to do, making it fairly easy to get stuck in the house and confused as what to do next. I think if the developers were to re-release this game, it would make sense to add a hint button. Even though a hint button could be abused, gamers with a high integrity that appreciate the game for its plot would only use it as a last resort, and to keep the gameplay moving.

    An underrated aspect of this game in my opinion is the sound. Starting the game the soundtrack gives the game an ambiance of horror, almost foreshadowing a heavy supernatural theme. But as you progress the soundtrack proves to be wrong, as the game is more about an emotional journey. Nonetheless, the music adds a whole new dimension to the game, and while the music is overlooked, I strongly think without it the game would be drastically worse.

    When I started the game, I had a very negative outlook on it. Now re-examining, the challenge of finding clues and progressing through the game proved to be highly enjoyable. I would highly recommend Gone Home to a gamer of any level, as even the most inexperienced gamer could find enjoyment of playing through the house uncovering secrets and clues.
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  77. Dec 15, 2014
    8
    Gone Home is one of the most fascinating gaming experiences that I have come across. The game takes place in 1996, when a girl named Katie comes back from a yearlong trip to Europe to her family’s newly inherited mansion, only to find the house empty. Katie explores the house to find out where her family members have gone and, at the risk of giving too much away, uncovers an engaging andGone Home is one of the most fascinating gaming experiences that I have come across. The game takes place in 1996, when a girl named Katie comes back from a yearlong trip to Europe to her family’s newly inherited mansion, only to find the house empty. Katie explores the house to find out where her family members have gone and, at the risk of giving too much away, uncovers an engaging and often gloomy story.
    Gone Home has been one of the most polarizing games ever. Critics and players alike have raved about the story’s ability to invoke emotion as they slowly learn about all of the characters as they move through various rooms and examine items. However, there is a strong contingent of players who have strong feelings in opposition to the game, citing that there are “no game play mechanics besides walking around a house and digging through stuff” and that “it is remarkably short (around 2 hours)”. Some people were outraged that Gone Home would even be marketed as a game.
    Gone Home’s incredible polarization of players comes down to the different expectations people have of a video game. In traditional games, the expectation tends to be that there will be a significant amount of player-computer interaction, such as in shooting games, in which you shoot at the computer-generated characters and they shoot back at you. In Gone Home, however, we find that for the most part, your interactions with the game are one sided and are very rarely reciprocated. Therefore, people who expect the traditional style of game will ultimately be disappointed. What Gone Home creates is an experience that pushes the boundaries of what we define as a game and even makes us question if it is a game at all. Thus, assessing this game by the same criteria that you would any other would do it injustice.
    Whether Gone Home is a game or not, its novel technique for story telling is one that should be replicated in the future. Gone Home creates a way for storytellers to give their viewers freedom to explore the story in a unique way, according to what interests them. This means that any person consuming the story can explore certain pieces of the story in greater or lesser detail as they please. This form of story telling creates a sense of freedom and personalization to the story being told. This cannot be said about other popular means of story telling such as books, movies and plays, in which the consumer experiences exactly what the author or director wants them to experience. Steve Gaynor, the writer and designer of Gone Home compared the experience to Sleep No More, a theater experience that takes place in a building in which audience members may roam, such that a viewer of the play experience differs based on where the viewer decide to focus their attention making each experience different from everyone else’s.
    All that being said, the story of Gone Home certainly isn’t perfect. A common criticism of the game is that the main story of the game involving Sam, the main character’s sister, realizing her sexuality is depicted in a very shallow manner. Steven Brummel of Plus10Damage writes, “Today, it is not easy to come out of the closet. As long as there is stigma, it never will be. But twenty years ago — in Gone Home's setting — it was much harder. Gone Home is a game set in the mid-90’s with people from 2013 trying to duplicate those feelings, and it just doesn’t succeed.”
    Beyond the naïve depiction of Sam, in my playing of the game, I felt that much of the story was fairly predictable and often times I felt my exploration of the game was more of an obligation than a genuine hope of finding anything interesting. By the end of the game, I found that I ended up just being bored by the ending that could have been predicted a half-hour earlier.
    Beyond the storytelling, the graphics and the mechanics contribute to the overall feeling and emotion of the game as a whole. The graphics of the game add a lot to the experience that the game creates. When compared to modern, big company games, the graphics certainly aren’t realistic however the textures create a sense of creepiness that looms throughout. The mechanics of the game, which employs a pick-up and inspect system, also adds to this experience. This system allows us to analyze in detail important items to the storyline. This allows the story to be told through these items more easily.
    In conclusion, Gone Home is a new, interesting approach to games that has polarized debate in the gaming world. Though its story and gameplay isn’t perfect, the game has popularized a new way to tell stories and paves the way for future games of its kind. This bold new approach to story telling is its self worthy of praise and the overall good story on top of this is just the icing on the cake.
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  78. Dec 18, 2014
    8
    Gone home is an interactive plot based game that takes players into the eyes of Kaitlin Greenbriar, a 21-year-old girl from Boon County, Oregon. Kaitlin (Katie) has just returned from a year backpacking in Europe. She comes home at 1 AM to a dark house, a distressing note from her sister and nobody left in the house.
    The game’s plot is revealed through an original medium and, as the
    Gone home is an interactive plot based game that takes players into the eyes of Kaitlin Greenbriar, a 21-year-old girl from Boon County, Oregon. Kaitlin (Katie) has just returned from a year backpacking in Europe. She comes home at 1 AM to a dark house, a distressing note from her sister and nobody left in the house.
    The game’s plot is revealed through an original medium and, as the central focus of the game, is very well thought out. Instead of Katie experiencing events or making decisions as a character would in a normal game, the player must uncover the entire plot through exploration of items. Character development and plot progression are found in the writing and media littered about the house. Each of the game’s characters is advanced through letters, notes and artifacts. Katie’s younger sister, Sam, writes journal entries to Katie, which are read to the player after finding related objects owned by Sam. In one sense this aspect of the game reduces the realism, however that is more than made up for by the increased character connection that is developed in these audio journals. This method of storytelling is very innovative, however it relies heavily on the player to take their time and read every paper they find. Furthermore, even with a cooperative player, some of the items are difficult to find or understand, which leads to players missing some of the key plot points.
    Gone Home’s gameplay has several flawed yet several redeeming elements. One of the major flaws is that the player moves too slowly. Most of the game is surprisingly linear despite the open nature of a house, which means the player doesn’t need to spend a lot of time in transition from one room to the next. However, there are several portions of the game that require revisiting old rooms, which results in some long walks through the house. In addition, if a player is replaying the game while listening to developer commentary or doesn’t need to view every object for some other reason, they are stuck moving at the same, slow speed. However, the sound and the atmosphere of the game are incredible. The music sets an accurately creepy tone, yet is somewhat nostalgic for the journal readings. The lightning also scares the crap out of you.
    Although there are some flaws, Gone Home is incredibly well made for an indie game, and has more in depth and relatable storylines than many big games. I would certainly recommend it to anyone who wants to experience a short, yet rich interactive story.
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  79. Dec 16, 2014
    8
    Gone Home is an independent first-person adventure game developed by The FullBrightCompany. It follows 21 year old Katie Greenbriar as she returns home after spending a year travelling Europe and tries to piece together what has happened to her family.

    The good: The game has an excellent atmosphere, and there is an impressive quantity of easter eggs and hidden backstory. Having to
    Gone Home is an independent first-person adventure game developed by The FullBrightCompany. It follows 21 year old Katie Greenbriar as she returns home after spending a year travelling Europe and tries to piece together what has happened to her family.

    The good: The game has an excellent atmosphere, and there is an impressive quantity of easter eggs and hidden backstory. Having to search for clues in order to progress the narrative adds satisfaction to what could have been a straightforward narrative. The connections that can be drawn between these clues is truly impressive, as is the way the characters are so fleshed-out and rounded. Visuals and sound are simplistic, adding to the game's realistic feel.

    The bad: As good as the narrative was, it often felt like some extremely interesting characters were sidelined. Navigating feels somewhat clunky and slow, but this only comes during the occasional backtrack. Without spoilers, the ending is definitely polarizing, providing a satisfying conclusion to some (but not all) of the threads introduced in the game.

    Overall, Gone Home will appeal to those who enjoy games for the plot as much or more than for the gameplay. This is the kind of game that has to be played patiently; the player will only get as much out as they put in.
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  80. Dec 16, 2014
    8
    Drenched from the rain, Katie drops off her luggage on the front porch of her parents new home. A note is on the door, it’s from Sam. “Please, please don’t go digging around the house to find out where I am,” the letter reads. But Katie is still trapped outside in the pouring rain, searching for the Christmas Duck, where her parents usually hide the key. But little does she know the darkDrenched from the rain, Katie drops off her luggage on the front porch of her parents new home. A note is on the door, it’s from Sam. “Please, please don’t go digging around the house to find out where I am,” the letter reads. But Katie is still trapped outside in the pouring rain, searching for the Christmas Duck, where her parents usually hide the key. But little does she know the dark secrets of each member of her family are about to be revealed. Gone Home’s has revolutionized the storytelling aspects of video games through authentic characters and an unbelievable story.

    In Gone Home, the player takes on the avatar Katie, who just got back from a one-year trip around Europe. Gone Home tells the story of Katie’s little sister Sam. Sam’s story is told through items scattered throughout the house. Whenever these specific items are picked up, music starts to play and the voice of a teenage girl calms out the thundering background noise. The voice acting for Sam is well done to the point where it is like the player is reading her own diary. The voice acting real to the point where the player could foster a connection with Sam and what she is going through in life right now. The voice acting is defiantly a highlight for the game due to it being so good that the player can tell when Sam is happy or frustrated with the events in her life.

    Gone Home gets the player to enjoy adventuring by all the items scattered around the house. Every item is perfect to the very last detail, and players can tell that the developers work into making them this way. The items make the player feel like they are rummaging through somebody else’s home. The graphics make the items are more than just items, their art; making this highlight for players while adventuring throughout the house.

    Even though that the games item’s try to get the player to explore the house, players will find the game slow due to their not being any run or jump mechanic. The only type of movement that the player has is a slow and casual walk. Players can get bored of walking from point A to point B constantly, which can take away from the fantastic story that most players enjoy. As well, the game has only takes three hours to play and is not a good investment for a long term financial standpoint compared to some other games that give infinite hours of enjoyment.

    Gone Home is a good game due to it’s unique storytelling and graphics gives players a new perspective on what the future of video games can be. A fair warning, this game may not be for everybody because of its uniqueness. Fans of mainstream video games like Call of Duty and Grand Theft Auto may not enjoy this game due to it being slow and not fast paced like first person shooters and adventure games. Overall, it’s story was fantastic and it was enjoyable to play.
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  81. Dec 31, 2014
    8
    I loved this game for the story, which was very interesting. It's actually what made me keep going through the game.

    But be aware that this is a game where you have to think a lot and that is slow. Don't play it if you prefer games that have a lot of action because you may find it boring. Otherwise, it is very well done and the story is very intriguing !
  82. Mar 19, 2015
    8
    As we approach the second anniversary of Gone Home's release, I have somehow managed to dodge any major spoilers for this game. If you are fortunate enough to have the pleasure of playing through Gone Home under the same set of circumstances as I, you will be treated to a unique, multi-faceted story, that will keep you guessing from the start, all the way to credit roll. In an effort toAs we approach the second anniversary of Gone Home's release, I have somehow managed to dodge any major spoilers for this game. If you are fortunate enough to have the pleasure of playing through Gone Home under the same set of circumstances as I, you will be treated to a unique, multi-faceted story, that will keep you guessing from the start, all the way to credit roll. In an effort to praise this game without peeping even a fragment of a spoiler, all I can really say is this is a well written gem that can be played (and enjoyed), by all. Do yourself a favor, clear out an afternoon, put on your favorite headphones, and get to it. Expand
  83. Mar 25, 2015
    8
    Gone Home has an intriguing storyline that can easily draw you in and keep you wondering what is going to happen next. The game is rather short and doesn't pretend to tell an epic level story, but rather tells the story of everyday individuals going through normal issues. When it comes to the mechanics of the game, the game is very obviously an exploration based game that is just tryingGone Home has an intriguing storyline that can easily draw you in and keep you wondering what is going to happen next. The game is rather short and doesn't pretend to tell an epic level story, but rather tells the story of everyday individuals going through normal issues. When it comes to the mechanics of the game, the game is very obviously an exploration based game that is just trying to get the story across. This can be seen as a negative thing, but I simply see it as different. It seems rather evident that the game would have suffered had it tried to make the game a survival or strategy type game, It just wouldn't make sense given the storyline. The graphics are nice and most importantly the game is fun. Expand
  84. Nov 9, 2015
    8
    An interactive story that offers a special kind of personal insight into the lives of others that only the medium of games could provide. If you connect strongly with themes of family and coming-of-age drama, you'll find the writing here is convincing and reinforced by the home you're exploring as you go. The story itself is fine, but the way the setting and environment design communicatesAn interactive story that offers a special kind of personal insight into the lives of others that only the medium of games could provide. If you connect strongly with themes of family and coming-of-age drama, you'll find the writing here is convincing and reinforced by the home you're exploring as you go. The story itself is fine, but the way the setting and environment design communicates with you as you move through it is what sets this apart as a memorable experience.

    If you're not a fan of the interactive narrative style of game, there's nothing here for you to enjoy, but if you want a well-crafted experience, this one has a story to tell that's funny, honest, and heartwarming.
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  85. Nov 1, 2015
    8
    This review contains spoilers, click expand to view. The game, “Gone home”, takes place in 1995 and presents the Greenbriar family and the returning of the oldest sister in the family, Kaitlin Greenbriar, who is the character you play. She has been away for a year and are expecting to come home to a lot of greetings and celebrations, but the game takes a dramatic twist. You now have to go trough the scary, haunted house, which the family just moved to, to figure out where they are and what has happened.

    If I should point out the negative sides in this game, I would say that the lightning could have been better. I know the dark rooms play a great role in making the game scarier, but the lightening really bothered me. In some rooms I could not see anything at all and it took me some time to find the switch and I do not like wasting time. Something else I was not as happy with, was that the ending of the game was kind of obvious and boring. I felt like I could predict the ending and I figured out what the clues were about before I actually knew.

    But of course there are not only negative sides with the game. I really loved that the game took place in 1995 because it made the game spookier and everything seemed more mystical and scary. The sounds and music in the game also participated with the scary parts, because the floor cracked when you walked on it and outside it was raining and there were crashes of thunder. You also have to solve many puzzles in the game to get to know what is really going on. When you start at the foyer you have to get in to the house and search around the house to figure out where to get to other rooms, where everyone is and what has happened when you were away. When you are getting towards the end you, hopefully, have gotten to know some characters who I, at least, though was very interesting characters.

    To sum this up I would say that I really liked the game because you are playing a role who has to figure out what is really going on, you have to be a detective which is the type of game I like. So if you are the type of person who likes to figure things out based on clues and objects you find this is the game for you!
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  86. Nov 8, 2015
    8
    Gone Home is a first-person interactive story adventure game. The player is about Kaitlin, who comes home after a year abroad in Europe, to her and her family’s mansion in Portland, Oregon. Kaitlin is of course expecting her family to be at home when she gets there, but returns to a locked and dark house, where no one is home. The plot, set in 1995, focuses on exploring the mansion, asGone Home is a first-person interactive story adventure game. The player is about Kaitlin, who comes home after a year abroad in Europe, to her and her family’s mansion in Portland, Oregon. Kaitlin is of course expecting her family to be at home when she gets there, but returns to a locked and dark house, where no one is home. The plot, set in 1995, focuses on exploring the mansion, as well as examining objects within the house in order to find out where Kaitlin’s family is.

    There are many positive sides to this game. The game is set in 1995, which is not difficult to notice at all. All from old cassettes, outdated televisions and magazines from 1995 is something the player will notice whilst playing the game. It feels like being dragged back in time, which tells me that the makers of Gone Home really did a good job with the game. Also, the whole idea of going from room to room, reading various papers and notes was something totally new to me, and probably for many of you too. This is also such a good aspect of this game. The creators thought outside of the box, which made everything so much more exiting.

    Something that I would like to change with the game is the lightning. Poor lightning did make the game a lot more spooky, and I was always waiting for a jump scare, which never came. However, I must admit that it was quite annoying to look around in some of the rooms, who were pitch black, for a light switch. It took some time and attention away from the actual game, which is not the best thing. Even though I do not totally agree with the choice of lightning, it is just a small aspect of the game, and it did not ruin the game for me.

    In conclusion, I really liked this game. I am not a huge fan of computer games, but Gone Home was something new and interesting to me. I believe this is a game which a lot of people out there will find interesting. Especially if you find games that is about shooting and killing people boring, you will almost definitely love this game!
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  87. Dec 6, 2015
    8
    Game Review – Gone Home

    Gone home is a first-person adventure game developed and published by a company called Fullbright. Gone home is a game that takes place in the new house to the Greenbriar family, in the late 1900s. In the game you play as the character Kaitlin Greenbriar who just returned from staying abroad a year. When Kaitlin comes back from Europe, she discovers something
    Game Review – Gone Home

    Gone home is a first-person adventure game developed and published by a company called Fullbright. Gone home is a game that takes place in the new house to the Greenbriar family, in the late 1900s. In the game you play as the character Kaitlin Greenbriar who just returned from staying abroad a year. When Kaitlin comes back from Europe, she discovers something unexpected. The house is empty, with no furniture and she cannot find her family anywhere. She has no idea where her mother Janice, her father Terence and her sister Samanta are.

    When you start the game, you get to look around the house and try to find clues to what has happened with Kaitlin’s family while Kaitlin were away. You explore everything from papers, newspapers, books and cabinets, and in some cases you`ll need a code to unlock hidden secrets inside the house.

    The game is fun, and offers and exciting journey for the player to experience. You get new experiences, and you get to know the secrets that have laid hidden in the family for many years.

    One thing that is positive with the game is that you never get tired of playing, you always want to play more and explore new areas. The house has extremely many rooms full of surprises to discover, and lots of new information about different characters. In the game you don`t get told where you need to go next, but instead you have opportunity to roam around as you wish and in your own tempo.

    The music and the sounds you hear when playing through the game contributes to making the setting scarier and increasing the tension. The game is not packed with action, but once the sound and the music comes into play, it makes playing the game a completely new experience. Some players will probably be afraid to explore places such as dark rooms, at least i was when i started playing. The weather also plays a part in increasing the tension and excitement throughout the game.

    I really recommend others to try out the game, it is a game you definitely will have plenty of fun with. I for one will at least recommend the game to friends of mine who likes to explore and solve mysteries.
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  88. Dec 7, 2015
    8
    Gone Home is a storytelling and explorative game. The game was made by The Fullbright Company in 2013. You play as Kaitlin Greenbriar, who just returned home after spending a year in Europe. However, when you get home, no one is there.

    The story takes place in USA in 1995, in the new house of the Greenbriar Family. Through the game, you’re being told a story. It is told through
    Gone Home is a storytelling and explorative game. The game was made by The Fullbright Company in 2013. You play as Kaitlin Greenbriar, who just returned home after spending a year in Europe. However, when you get home, no one is there.

    The story takes place in USA in 1995, in the new house of the Greenbriar Family. Through the game, you’re being told a story. It is told through environmental clues and audio narration. It’s your job to explore the house, to find clues and gather information about what’s happened while you’ve been gone. You will also hear Sam’s (your little sister) journals, while you’re playing. In these journals, she’s describing how her life has been for the last year.

    While you’re exploring the house, picking up notes, newspapers, letters and other items, you will eventually find out what’s happened to your parents and sister the last twelve months. The story itself is realistic, and it’s something every teenager can relate to in some way.

    It was the story that wanted me to keep playing. I always wanted to find the next clue/evidence, so that I could find out more of the story. It felt like the more I knew, the more I wanted to know. That’s something I really liked about the storytelling. However, this could feel a bit repetitive after a while, because you always had to pick up clues and evidences. If it weren’t for the great storytelling, I don’t think I would find the game that exciting.

    The gameplay itself is great, but nothing spectacular. The graphics are nice, and the background sounds of lightning and thunder is creating a scary and dreary atmosphere, which fits the gameplay well. The kind of “free” gameplay, where you could walk freely around and decide for yourself what you should do next, is also something I liked about the game.

    All in all, I think the game is great and enjoyable to play. Even though the gameplay feels a bit repetitive after a while, the story is so well told that it doesn’t ruin the game too much. I would recommend the game to people who likes exploring games, and who wants a different gaming experience.
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  89. Dec 8, 2015
    8
    Video Game Review

    The video game “Gone Home” is set in 1995 in Portland Oregon. The game had its release dates on August 15 for Windows, OS X and Linux. And on the 12th of January for Playstation 4 and Xbox One. In this game, we follow the oldest daughter in the Greenbriar family, Kaitlin. Who has returned to her home from a year abroad. Normally her family would be there to welcome
    Video Game Review

    The video game “Gone Home” is set in 1995 in Portland Oregon. The game had its release dates on August 15 for Windows, OS X and Linux. And on the 12th of January for Playstation 4 and Xbox One.

    In this game, we follow the oldest daughter in the Greenbriar family, Kaitlin. Who has returned to her home from a year abroad. Normally her family would be there to welcome her, but the house is empty. Many questions needs to be answered.
    You will get the answers as you walk through in first-person and explore the Greenbrier house.
    “The Fullbright Company” is the developer of this game. The co-founders of the company have earlier worked on multiple games including the famous “Bioshock 2”. This game goes under the genre “adventure”, and it fits right in.
    The game has a small, scary vibe attached to it. The scariness increases at the start screen/menu, and the loud lighting inside the game intensifies it.

    You start at the front porch of the Greenbriar house. What you can see there is the locked entrance door to the house, a cabinet, a bench and your bags from the trip. At the front door there is a note:
    “Katie
    I’m sorry I can’t be there to see you, but it is impossible. Please, please don’t go digging around trying to find out where I am. I don’t want anyone to know. We’ll see each other again someday. Don’t be worried. I love you.
    - Sam”
    When the player reads this note it will trigger something in the brain and make the player want to find out more, investigate. At least it did for me. The first thing you will have to do is to find a key. When you find it, you can open the front door. Inside is the foyer, here you will start your adventure.

    It is quite easy to play this game, the controls are easily learnable. If you have played any game on a computer before, that is a plus. There will be used eight buttons and a computer mouse. With these buttons, and the mouse, it is possible to do different things. You can crouch, pick up objects, look closer at objects, open your backpack, view your map and look at your journals.

    In my opinion the storyline was good and exciting, with many surprises. It was the story that made me want to keep on playing. I wanted to find out what was going to happen next. I really liked the fact that you could always decide where to go. No cut scenes and the game never controlled your character for you. The game could have included some “side missions” though, to make it bigger and more whole. Overall I enjoyed playing Gone Home and I will probably tune in on Fullbright’s next game!
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  90. Dec 8, 2015
    8
    The mysterious Gone Home game

    Every house is full of information. If you look at the right places, you can find out so much about who is living in the house and maybe their story. This is exactly what the game Gone Home is about. The developer of Gone Home is called Fullbright, and they published the game August 15. In 2013. You play as Kaitlin Greenbriar, the daughter of Janice and
    The mysterious Gone Home game

    Every house is full of information. If you look at the right places, you can find out so much about who is living in the house and maybe their story. This is exactly what the game Gone Home is about. The developer of Gone Home is called Fullbright, and they published the game August 15. In 2013. You play as Kaitlin Greenbriar, the daughter of Janice and Terrance Greenbriar. After spending a year in Europe, Kaitlin comes home to her family`s new home. She gets a surprise, because her family are not to be found. When she walks around in the house looking for traces, she finds some info that she did not expect.
    The story takes place in 1995 in USA. Samantha is the main character, and as you are playing as Kaitlin, you have to discover what has happened to her and the rest of the family while you have been away. You have to explore the house by picking up objects, looking at Photos and reading letters. You also have to find hidden keys to open more doors, so you can explore even more. By doing this you will find information, and get closer to knowing what really happened to the family.
    While you play as Kaitlin Greenbriar in a first person view, you can pick up items to examine them closer. Sometimes when you pick up an object, it will trigger a voice that starts talking. This is the voice of Kaitlin`s sister Samantha, and it is about her journals. In her journals, she talks about what has happened to her at school, about her love life and a little about their parents. This makes the game a little bit more interesting. The sound of thunder and bad weather outside gives the game a little more tension, and makes the setting scarier.
    Gone Home is a good game. It is not just a win or lose game, but it is a game where you have to explore and do things the way you want to. There is not a manual for how to play this game, so you are free and do not have to follow a pattern. This is especially what I liked about Gone Home. I personally liked that I had to find out the story myself, instead of somebody reading the story to me. I strongly recommend this game to everybody who like to explore and solve mysteries. This is a game you will not regret playing.
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  91. Dec 15, 2015
    8
    Gone Home, released by Fullbright on August 15, 2013, offers an intriguing narrative-driven experience. I thought the game portrayed a unique perspective of retelling Sam’s story through the clever usage of interactive objects and music.
    The story of the Gone Home is artfully revealed to the player to through the seamlessly interactive gameplay. The story is a exploration of the
    Gone Home, released by Fullbright on August 15, 2013, offers an intriguing narrative-driven experience. I thought the game portrayed a unique perspective of retelling Sam’s story through the clever usage of interactive objects and music.
    The story of the Gone Home is artfully revealed to the player to through the seamlessly interactive gameplay. The story is a exploration of the protagonist's “new” house, which is in fact an inheritance from a deceased great uncle. Through journeying throughout the cavernous residence, the protagonist Katie goes about attempting to learn the reasons underlying a startling note left by her younger sister (Sam) on the front door. The flow of the story is not linear in any traditional sense. The gameplay allows for freedom of movement and wide open choice in determining the course of the action. More so than in other games, Gone Home relies on a highly plausible narrative structure and a realistic means of advancing the plot, similar to the manner in which one would proceed in real life. The 1995 setting suggests an environment not nearly as connected as our own.
    My main criticism of the game is in its graphics and sounds. In spite of the game’s efforts to achieve a realistic feel, I felt that it made the game look cartoonish and fake, due to the colours and textures. When you first enter into Gone Home you gain an instant feeling that this was created with the idea of an ultra-realistic but stylized adaption of the world in 1995. The ambient sound in the game was strongly used, such that every interaction seemed to provoke a new noise. I was not a fan of the Riot Grrrl music. The reason that I do not enjoy the Riot Grrrl music stems general dislike of grunge and punk music, rather than any particular dislike of the movement’s political tendencies.
    In conclusion, Gone Home offers an interesting change of pace away from my day to day games, such as shooters and sports games. The Game causes you to slow down and discover the hidden secrets within a family, while exploring the emotional rollercoaster of Sam’s life.
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  92. Dec 15, 2015
    8
    This review contains spoilers, click expand to view. Gone Home presents a narrative game experience in a form that I couldn’t really put into words until I actually played it. It’s not a game in the traditional sense, more of an interactive story. Players shouldn’t enter expecting an intense gameplay experience that will test their skills or mindlessly entertain them, what they should expect is a well written story paired with a gripping atmosphere.
    The game’s atmosphere is where the gamer side of me would give praise. The moment you step through the front door, you almost immediately sense that something has gone awry. The quiet, unlit house welcomes you with the sound of a storm outside and the creek of your own footsteps. The atmosphere was excellent, the setting immediately grabbed me and encouraged exploration. The goal of the game is find clues and discover what has happened to your family over the course of the last year your character was away. The more you explore the more you learn about your family, but the focus is on your character’s sister Sam. Though other family members aren’t central to the narrative it is possible to learn more about them by looking for more clues. Sam’s story is the central narrative, and tells a very real, personal story, something rarely found in the interactive medium known as video games.
    If I had any gripes with the game, it would be in it’s conclusion, though I still have a hard time saying it had a bad ending. The creators have tried to tell a very real and personal story through a gaming medium, which is quite rare. My instincts as someone who plays video games kept forcing assumptions into my mind. I was expecting some supernatural element to be introduced, or perhaps to discover some gruesome event that had transpired, and these expectations weren’t really met. I naturally found this disappointing, but then realized that these expectations come from the critical gamer within me, rather than the critical consumer. If this story was told through any other medium, I believe I would have found the ending quite satisfactory. Most of the negatives I had playing this game rooted from my preconceptions made as a gamer, and are issues I wouldn’t have had it this was a film or a television show.
    Gone Home offers a well told story, something that video games still struggle to place in gameplay. Gone Home is an example of the other end of the spectrum, a game that prioritizes story over gameplay. If your looking for something to challenge what you perceive as a video game, I recommend this title.
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  93. Dec 15, 2015
    8
    Gone Home tells the story of a teenage girl named Katie, who comes home from a trip across Europe, only to find a note from her sister and her family gone. Throughout the game, Katie goes on an investigative journey throughout her house in an attempt to figure out exactly what happened to her family.

    Gone Home is a unique gaming experience that takes storytelling to places that a video
    Gone Home tells the story of a teenage girl named Katie, who comes home from a trip across Europe, only to find a note from her sister and her family gone. Throughout the game, Katie goes on an investigative journey throughout her house in an attempt to figure out exactly what happened to her family.

    Gone Home is a unique gaming experience that takes storytelling to places that a video game audience has never quite seen before. While playing, you are in a very organized environment while also feeling like there is an open-world sense around you, giving you freedom to go where you want, but never compromising from the story. The game is pitched to the gamer as a mystery/investigation type of gameplay and it delivers exactly that throughout the entire story. You are dropped off in a massive house and every single room and nook and cranny inside the house has some kind of clue or piece of information that leads your character closer to discovering exactly what has happened. The game gives you the power to interact with many objects in each room and I found that while this did make for an interesting approach to finding clues, I found that the objects you could and could not interact with was random at times. The game will give you the power to interact with a letter or a belonging of a certain character to investigate and closely examine, but at the same time, allows you to interact with a pencil or a soda can and other objects that do not really have any meaning.

    A very powerful aspect of the game that adds to the experience of investigating through the house, is the sound that is present in the game. You are playing in a stormy night atmosphere and the sound of the crackling thunder and lighting is exhilarating and at times makes it feel like you are playing a horror game. The sound effects of your character interacting with every day objects, such as turning on and off a TV, or turning on an overhead light is extremely realistic as well and makes you feel like you are watching someone actually go through a house. The game gives you options as to how high or low you want to set the graphics and while the graphics did not necessarily bother me, I did find disappointing that if you select the highest graphics option, it makes the game run slower. However, the intriguing story is the main focus of this game and it made me feel that the lower graphics did not necessarily matter in the long run.

    While the story is intriguing and you are continuously trying to figure out what has happened to your character’s parents, the payoff was unfortunately unsatisfying and I left the game wondering what the point of the story was in the first place. One aspect of the game that was extremely intriguing was that of Sam, the main character’s sister. Even though she is never present during your investigation, she plays an integral part of the game’s development and you are constantly finding out new things about her character.

    Gone Home takes gaming to the next level, not in terms of gunplay and excitement, but of character development and intrigue in the most realistic way possible, and after you have completed it, you feel a sense of accomplishment as you eventually uncover the truth that hides behind the walls of the house.
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  94. Dec 15, 2015
    8
    Gone Home, by FullBright Studios, is a first-person interactive storytelling game. You play as Katie Greenbriar, daughter of Terrance and Janice, and sister to Sam Greenbriar. Katie has just arrived home from a long trip abroad to find the house completely empty. By going through their newly moved into mansion, you will find various objects that each tell a small piece of the story withGone Home, by FullBright Studios, is a first-person interactive storytelling game. You play as Katie Greenbriar, daughter of Terrance and Janice, and sister to Sam Greenbriar. Katie has just arrived home from a long trip abroad to find the house completely empty. By going through their newly moved into mansion, you will find various objects that each tell a small piece of the story with the hopes of finding out where everyone is and what has happened.
    The game does an amazing job at creating an atmosphere that makes you feel as though you are prying into a real family’s life. The atmosphere is rather ominous and mysterious. The lighting and thunder effect that you see and hear outside the windows, along with the eerie dim lit hallways help to create this feeling. The house is empty yet it is full of mysteries and secrets that you can uncover. With all the notes, letters, documents, and other items that can be found, you can easily piece together who each of the characters are without even seeing them. Most of the object found in the house can be connected with one of the characters. For example, if you find a note from a publisher, you know it was sent to the father, or you find a Riot Grrl album, you know it is Sam’s. This makes prying through everything seem incredibly real, especially when you unravel their deepest darkest secrets, you get to know everything about them.
    At times the game is somewhat monotonous because to discover everything there is to know about each character, you must be meticulous when finding evidence. You cannot just run through the game if you want to experience the complete storyline. This means clicking on everything and looking in every last possible spot to make sure nothing was overlooked. It seemed as though missing one object could keep you from knowing a very important point of the story or any of the many sub-stories. Its like losing the last piece of the puzzle just before completing it.
    I would recommend this to anyone who likes to play games that are rich with sub-textual storylines and plots. It is great for someone who enjoys interactive mysteries and puzzles. Someone who likes action packed fun may not enjoy this game. I personally liked it because I don’t mind taking time to do the in game research. Gone Home has a lot of depth in the storyline, characters, and gameplay, and that’s why I enjoyed it.
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  95. Dec 16, 2015
    8
    “Gone Home” can only be described as an enigma wrapped in a mystery. You, playing as the girl Katie, must uncover the treacherous secrets of your family’s past in their abandoned mansion. There, you will discover a kaleidoscope of emotion, from great love and joy, to great despair and deceit.

    “Gone Home” is much less of a game, than it is an interactive story. Imagine a mystery novel,
    “Gone Home” can only be described as an enigma wrapped in a mystery. You, playing as the girl Katie, must uncover the treacherous secrets of your family’s past in their abandoned mansion. There, you will discover a kaleidoscope of emotion, from great love and joy, to great despair and deceit.

    “Gone Home” is much less of a game, than it is an interactive story. Imagine a mystery novel, but instead of deciphers the case through reading a book, you have to explore the settings and evidence for yourself in a first-person point of view. “Gone Home” tells the narrative of the Greenbriar family. You play as the eldest daughter of the family, and you must uncover clues about your parents, siblings, and other relatives as you explore the dark and spooky mansion. As you gather physical evidence into your family’s strange past, you are also greeted with voiceovers upon interacting with certain items in the mansion. The voiceovers are voiced by Katie’s little sister Samantha, or ‘Sam’ for short. Sam is the main focus of “Gone Home,” as many of the item you will uncover relate to her high-school experiences, and shed light on her moments of self-discovery.

    The graphical abilities of “Gone Home” are not great compared to other games such as Skyrim and Fallout 4, as the entire game world is inside a mansion, with relatively small surface area to explore. Although the graphics are not the best, they are perfect for the small and niche area for which this game falls into. There is no need for fancy graphics, or lighting fast animations, but instead the present graphics in “Gone Home” perfectly portray the ideals set forward in the interactive adventure medium of gaming. The gameplay is extremely rudimentary compared to the hyper-realistic movement and interaction presented in a Bethesda title game, as there is only the ability to interact using the ‘E’ button, to move in all directs, and to turn the camera with the move of your mouse. It would be nice to have a sprint option in the game, as traversing the cavernous corridors of the mansion can sometimes feel like a slow grind. Finally, the soundtrack of “Gone Home” fits perfectly with the game as it portrays a dark ambient setting, contrasted with soft acoustic guitar reminiscent of a simpler time that was the era of the 90’s.

    In conclusion, I enjoyed the game for what it was; an interactive adventure. Fans of the RPG genre who are familiar with Bethesda titles will not be given a smaller, watered-down version of an RPG game, as “Gone Home” fits into its own sub-category of an interactive story, in which the player dictates the pace of discovery. I would recommend this game to those who love mystery, a compelling story, and an ambient atmosphere that you won’t forget.
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  96. Dec 16, 2015
    8
    Gone Home is a first-person story adventure game in which the player controls a girl named Katie who has just returned to Portland, Oregon from a trip to Europe. The game starts on the front porch of a new home Katie’s family had moved to while she was away. She arrives only to discover that her entire family has left. The goal of the game is to find out why.

    I have played many
    Gone Home is a first-person story adventure game in which the player controls a girl named Katie who has just returned to Portland, Oregon from a trip to Europe. The game starts on the front porch of a new home Katie’s family had moved to while she was away. She arrives only to discover that her entire family has left. The goal of the game is to find out why.

    I have played many different types of video games, and not once have I ever felt so intrigued and interested in a game’s story. Gone Home is possibly the first successful game where the creators sought to make the game’s story line the main attraction. Unlike the hugely popular mainstream games you always hear about, there are no guns, no violence and no puzzles. But that is alright because the fascinating twists and turns in Gone Home’s story line more than makes up for it. The narrative that you hear when picking up certain objects adds an emotional level to the story. These narrations, spoken by Katie’s younger sister, help you piece together the mystery of what has happened to Katie’s family. As a player, you can’t help but feel you are in her shoes. Hearing the sister’s voice makes you feel as though you know her in real life, and it makes you truly care about what happens next in the story.

    The graphics in Gone Home aren’t amazing but they get the job done, and that is all that the game’s developer, the Full Bright Company, needed them to do. Impressive graphics are a key draw for many other games. With Gone Home, in contrast, I can guarantee that when you have finished the game you won’t even consider the graphics to be a problem because of how deeply you get drawn into the story line. Another strong point is the game’s sounds, which are synced up closely with your character’s actions. The music used in Gone Home, which for the most part is eerie and dark, is effective in helping to create the game’s mood. Gameplay is another thing the Full Bright Company has done very well. Anyone can jump into this game and quickly learn how to play it – even my grandparents if they were so inclined. The controls are easy to learn. Within 5 minutes I knew them all and was on my way. One thing I wish the developers’ would have added, however, is a sprint feature. Sometimes clues will prompt you to go to the other side of the house to solve a problem. But the character’s slow movement can be very annoying. Some people may argue that this helps slow down the game so that players can look at everything more closely. But I think that, on balance, Gone Home would have been better with a sprint feature, and I would love to have seen it in the game.

    I highly recommend this game to anyone who is getting bored of standard first-person shooter action/adventure games, and to even someone who doesn’t play video games at all and simply wants to enjoy a good story. Gone Home’s compelling story line and overall playability have made me a big fan. I can’t wait to see what Full Bright comes up with next.
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  97. Dec 16, 2015
    8
    This review contains spoilers, click expand to view. Gone Home by the Fulbright company is a game about a girl named Katie Greenbriar, who you play as. She has just come back from a 1 year trip to find her new house with her parents and sister completely empty. She has no idea where they went and must explore the house to discover where they went and t reveal some of her families’ darkest secrets.

    The story behind Gone Home is that Katie is home from a year of traveling all over the world to find her house completely empty. There is no sign of where her parents or sister is. The main character, Katie Greenbriar, arrives home and see’s an ominous letter left from her sister on the door telling her to not go looking for her. As Katie explores the house more and more she starts to discover things about her family. The house is very old and spooky and as you look around you start to see where her family went. As Katie find’s certain notes it can trigger audio messages left from Sam to Katie and as you advance in the game the story of what happens to Sam starts to become more clear. The story behind Gone Home makes you really connect with the characters and feel with them. The story behind Gone Home is such a possible story that it allows you to connect with.

    In Gone Home they have exceptional graphics and sound. This makes the game. It makes it feel real. The graphics are great. Sure it’s a game but it gives you a sense of what an actually house would look like. It even shows the smallest of details. Like in the toilet paper. It shows the little divots that real toilet paper would have. Also a big part is the sound. Just like a real house there’s always going to be cracks and other little noises. In Gone Home they happen at random just like a normal house would have. When you first start Gone Home you can instantly tell that it is raining. As you explore the house further the noise level changes. If you are closer to the windows or the outside of the house, then the level of the rain and thunder gets louder. Overall the sound and graphics in Gone Home gives you the sense that you are in the game and that the house is real.

    In Gone Home there are many times in the game when you will actually feel attached to a character and connecting with them. Like when we find out how Terry, Katie’s father, has had a lot of pressure being put on him about getting his book sold. This game isn’t like any other game. There is no one you have to kill or nothing you have to run from. It makes you feel like it’s real life. As you play the game you get to know each of the characters on a deep level. You find out their secrets and you realize that the story of this family could happen to any family.

    In conclusion, I think Gone Home has achieved their goal of having you connect with the Greenbrier family and making it feel like you are really in the house. I think the Fulbright company has changed the way games are made and has shown that a game doesn’t have to have violence to make a good game.
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  98. Dec 16, 2015
    8
    Gone Home Review

    Gone Home, a first person adventure game, is very different from any other video game I have played. In the game you are a women named Katie Greenbriar. She has returned home after spending a year in Europe to find her family missing. It is your job to look for clues throughout the house and piece together their story. The main story focuses on Sam, Katie’s younger
    Gone Home Review

    Gone Home, a first person adventure game, is very different from any other video game I have played. In the game you are a women named Katie Greenbriar. She has returned home after spending a year in Europe to find her family missing. It is your job to look for clues throughout the house and piece together their story. The main story focuses on Sam, Katie’s younger sister, but there are other segments of the story that focus on various relatives. While you search you uncover hidden truths about all of the characters and you begin to understand what has gone on in this house.

    The graphics, audio and story are exceptionally well done in Gone Home. The graphics are incredible. The Greenbriar house feels like a real home with amazing detail and a true ‘lived in’ look. During my playing time I did not encounter a single glitch - the only thing that even looked weird was that the doors opened both way. This minor issue does not take away from the game at all. No element of the house is neglected. There are post-it notes on the fridge door, labels on can goods and stacks of board games and VHS movies. All of these parts add up to make the house look amazing and realistic. The audio in the game is also outstanding. The thunder and lighting make you feel on edge as you wander through this dark and empty house. The narration is done well and Sam’s voice actor seems sincere as she talks about what is happening in her life. The main point in buying Gone Home is for the story. It is very well told and all of the characters seem real and like they could represent someone in your own family. It is very entertaining to try and piece together the history of the Greenbriar family and what has happened to them while exploring the house. The graphics, audio and story all come together to make the story seem real, which makes it very entertaining to play.

    What could be improved is the length of Gone Home. It is rather short. It takes about three hours to travel throughout the house in-depth. This feels a bit short and once you have beaten the game there is no multiplayer option like in most modern video games to keep you playing. Once the game is beaten it is highly unlikely that you will play it again. This can leave a bitter taste with the player because they have just spent money on a game that provides at most three hours of entertainment and then it is over.

    Overall Gone Home is very well done. The story is well told and the graphics and audio make it feel real. The problem though is that the game is too expensive for a three-hour story that once you finish has no replay value.
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  99. Dec 16, 2015
    8
    This review contains spoilers, click expand to view. Gone Home is a mysterious interactive fiction game, developed by The Fullbright Company. It tells the story of a teenage girl in the 1990s, who is gay. You take the role of her older sister Katie, exploring their empty house for clues as to what happened to her. It’s highly ambitious, choosing to allow for little interaction with the game environment, and treating the character as more of an observer, than an influencer of her surroundings. The game is well polished, and the house where the game takes place is full of details and intricacies to add to the player’s emersion in the game. The game features music from the Riot Grrrl movement, a movement stemming from the feminist-punk music genre in the 90s. Adding to the soundscape, the sound of rain and thunder can be heard through the old walls of the house. To capture the attention of the player, Gone Home chooses to tell a story through hand written notes and tape recordings, scattered through the dimly lit house. The goal of Gone Home is to establish an emotional connection to the player, but this goal becomes muddied by lackluster writing. Despite all of the conspicuously placed letters and diary entrees spread throughout the house, we are placed not into the shoes of Sam or her lover, but her sister- an outsider to Sam’s world. Try as we might to feel what Sam is feeling, in Gone Home, we remain the outsider looking in. This feeling of a lack of connection to the story is likely also due to the medium chosen to give these messages: emotionless documents and the scrawled handwriting of a seventeen-year-old. In summary, the game is well-worth playing. Although it didn’t connect with me as much as it tried to, Gone Home looked at many charged topics throughout the short game- sexual abuse, shame, traditional vs. progressive values, substance abuse, etc. and it tells a story that the player may never have previously encountered. Expand
  100. Jan 28, 2016
    8
    This review contains spoilers, click expand to view. The game takes place in the 90’s and it is all about Samantha Greenbriar. Her sister, Kaitlin, comes home from Europe and she finds all these diaries that Sam left for her to find. Before Kaitlin left they were living in another house, and she comes back to a new but empty house. Kaitlin has to find all the diaries, the hidden entries and all of the clues Sam left for her. The diaries are supposed to tell Kaitlin where Sam is and why she’s there. In the end Sam turns out to be gay, but her parents do not allow it. She ran away with her girlfriend, Lonnie, and that is what she want her sister to know. Sam does not tell her sister where their parents are. Maybe she doesn’t know where they are or she’s still hiding something from her.

    The way you play the game is by using the mouse and the arrows on the keypad. The player watches everything from Katie’s perspective. Once you get it, it’s pretty easy to play.

    I think that the game are supposed to tell us that “gay’s okay”! There’s nothing wrong with admitting that you’re different. Certainly, Sam did not have it very easy. She had a lot of difficulties. It must be so hard admitting to herself and her parents that she’s a lesbian. And her parents not approving, certainly doesn't make it any easier.

    The story isn’t just chronological. It starts when Kaitlin gets home from Europe, and then it goes on until we finally end up at Sam’s dark room. We also get to hear about things that has happened in the past. In that way it is also jumping in time.

    Sam’s diaries is kind of a symbol of her love for her sister. By leaving them for Kaitlin she shows her that she loves her and want her to know what happened.

    This is certainly a realistic story. This could happen. All the hidden doors and the cellar may not be as realistic, but the actual story could defiantly take place in real life. The story has a romantic view to it as well. Sam and Lonnie’s love story is both touching and shocking. What Sam had to do to be with her beloved was extreme. Run away from her home town, and who knows what or if she even did do something to her parents. By putting music and voices to it made the actual playing realistic.

    What I liked best about Gone Home was that it actually had a realistic story to tell. The only thing I didn’t like about the game was the ending. I was expecting a little bit more of a brutal ending. I was kind of disappointed when we finally got into Sam’s dark room and the thing that was waiting for us was just another journal. I really liked the journals and that it was Sam’s voice who read them to us. It made it all little bit more realistic. On the other hand, I would prefer more action. I’m still wondering where their parents are. I guess we’ll never know, but I wish the game told us that. The message of the game was great and defiantly important. Especially among young people these days, who may be struggling with this kind of stuff. The producer of Gone Home has defiantly managed to create a great game. He made a fun game and at the same time sent out a very important message. To sum up I’d say I really liked Gone Home.
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Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.