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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Aug 18, 2013
    7
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really
    Certainly enjoyable, an excellent example of adventure gaming in first person, and a decent story but... 2 hours of gameplay? Zero replayability? That's fine too, for 5-10 bucks, but 20$ is just too much for a one time experience like this. Amnesia (or the sequel) is the same price and offers so much more, as do many other first person or adventure games.

    I liked this game, I really did, and I don't want to come down on it too hard, but... again, two hours of non-replayable gameplay is just not enough for the price tag. I hope the developers make more games like this; maybe they can release them cheaper using the same engine? I hope so because I will not be purchasing any of their releases at full price after this.
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  2. Aug 18, 2013
    7
    Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories,Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence. Expand
  3. Jan 11, 2016
    7
    I wouldn't say this is worth the full $20 that's usually charged, but it is worth at least half that. It's short, there isn't much to it, and honestly I would have said stay away except for one particular story twist that really got to me. There are very few games (or otherwise) that can make me flip-flop from absolute dread to breathless excitement so quickly. I would say more, but itI wouldn't say this is worth the full $20 that's usually charged, but it is worth at least half that. It's short, there isn't much to it, and honestly I would have said stay away except for one particular story twist that really got to me. There are very few games (or otherwise) that can make me flip-flop from absolute dread to breathless excitement so quickly. I would say more, but it would give away one of the only powerful moments in the game. If you play it, you'll know exactly what I'm talking about. Expand
  4. Nov 28, 2014
    7
    It was a nice game, well paced, with obsessive attention to detail. It gave me a nice fuzzy feeling, some nostalgia, and a hefty dose of melancholy. Every character is flawed and has a subplot worth uncovering. Worth checking out and getting through in one go, which takes a couple hours.
  5. Sep 27, 2013
    7
    A unique experience. Past games taught me to be afraid of dark, empty houses, and at first I was expecting monsters to jump at me from around the corners. By the end of the first half-hour, though, it's clear that this is about exploration and story, told through all mediums: text, audio, and graphical notes.

    It's a shame the story wasn't better...
  6. Dec 17, 2014
    7
    I enjoyed the game alot. If you like just exploring a world, and letting the world tell its story, then you should like this game. There's also more going on than the main storyline if you let yourself soak in the story. It's a story about family and family history. There's a lot been written, but I found myself engaged the entire way through, and felt the pacing and development were spotI enjoyed the game alot. If you like just exploring a world, and letting the world tell its story, then you should like this game. There's also more going on than the main storyline if you let yourself soak in the story. It's a story about family and family history. There's a lot been written, but I found myself engaged the entire way through, and felt the pacing and development were spot on.

    It's not a scary game. I don't like scary/tense games. This is not like that. Don't let concerns like that bother you. It's atmospheric - stormy night, big empty old unfamiliar house... but nothing there is gonna eat you!

    Other games that might have similar gameplay experience. Dear Esther (I liked Gone Home better than Dear Esther) and perhaps Lifeless Planet (which I really enjoyed). To The Moon is probably a similar experience (but different art aesthetic.)

    If this sounds the least bit interesting, I suggest you give it a try. I'm glad I played
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  7. Aug 18, 2013
    7
    Be prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint ideaBe prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint idea of what the game is about, if you'll like this game or not. I do feel like this "game" is a bit overpriced at 20 bucks as it's literally just a story and nothing else, especially for the length (barely an hour and a half long). But it's a very nice, thought provoking story. It's truly a nice surprise to see how far media has gone in the last few years when dealing with certain kinds of subject matter and this is no different. However, this is still being billed as a "game" when it should have been more of a book than anything else. I can't give anything about a 7 to something that pretends to be a game and isn't one. Expand
  8. Nov 6, 2013
    7
    Gone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As youGone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As you explore the house, checking out objects and reading letters, you start to catch up on what happened in the year the protagonist missed, leading up to the secret behind the empty house.

    Maybe I'm overselling it. I certainly enjoyed exploring the house and piecing together the puzzle, but this is definitely an artsy sort of game, and it's definitely not for everyone. The game is slow, and you do little besides explore and read. But, the story is itriguing and the house is pretty realistic, so if you do enjoy exploring and reading, you may really enjoy this game.

    The controls are done well. There's generally no music, though you can listen to a few casettes you find along the way. The sound is pretty creepy between the thunderstorm and the house's noises. The entire experience is really short; I finished it in 2.5 hours.

    For such a short game, I don't think I could recommned it at all for $20, but this would be a great game to pick up on a Steam sale. I enjoyed it, and fans of exploration-based games will enjoy it, but Gone Home won't be worth it to you if you are impatient or have a short attention span.
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  9. Aug 17, 2013
    7
    The story is good, the exploration is exciting, but at the end, it just ends. It reminds me of Dear Eshter, but with more paths and more things to interact with. With so much stuff laying around, this could have been a first person adventure game with puzzles and secrets. Anyway, it feels like a good experience and a bit overpriced.
  10. Aug 22, 2013
    7
    Great story, like most people say, but it's too short and for about three hours play time at maximum (to say nothing of the lack of replay value), it's not worth $17.95 or whatever Steam wanted for it. For $5 like Dear Esther was, then yes, this game would rate a 9 or a 10. But yes, if you like stories of empowerment and self-discovery, this game is right up there.
  11. May 17, 2014
    7
    This is a good little interactive story. The graphics are good and the single voice actor gives her character some soul. In my opinion interactive stories are a genre of gaming like RTS or RPG to first person shooters. But it is very niche. Only buy this game at under $10 because of the length per dollar you get.
  12. Sep 29, 2013
    7
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play that the game could be ran through but i don't run through things. I go back and pick up the peaces like the stuff that i have'nt yet discovered or had a glance at yet. The creators were aiming towards a good direction, should'v kept going.. Still good however and with some interest. 7/10 since my experience in gameplay and the fun i had exploring was pleased.
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  13. Oct 28, 2013
    7
    This review contains spoilers, click expand to view. Wow

    Its been a good two months since I first played this game the day it was released, and let me just tell you I was surprised the community was so divisive over it. I decided to wait for the hype to wear off before I wrote anything.
    I paid 18 dollars for this game. I did not get my money worth. Do not get me wrong, the actual game (if you still want to call it that) is incredible. Engaging story, well-rounded characters, and a sense of discovery that rarely comes in games anymore. However, this whole "adventure" took me only 90 minutes. That's it. 18 bucks for 90 minutes. I don't care what I am playing, that is an absurd asking price. My advice to potential consumers? Wait for the price to drop. Or even better, wait for a steam sale. I just saw it go for 5 bucks last weekend and that my friend is a steal.
    I think everyone should try out this fresh take on storytelling from the people behind Bioshock 2: Minerva's Den. Just wait for the right price.
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  14. Jan 30, 2014
    7
    You either love it or hate it . For me , the game contains a beautiful story ... the price is unreasonable though ... just buy it on sale , like i did . Its about 45 minutes long , and you explore a house uncovering the life of your smaller sister ... Just this...and its sooo beautiful... .
  15. Mar 12, 2014
    7
    Good game but definitely NOT worth 20 dollars. hour and a half worth of playtime at most so get it on sale or free even. Fairly interesting story but kind of a let down at the end, it will leave you wanting more. All in all: worth the experience but I'd never play it again.
  16. Sep 13, 2013
    7
    The people saying Gone Home is not a game failed to describe what "is" a "game". When Cinema began it has no sound and color, and then it has no computer generated content and so one. Now Cinema is a whole different thing than it was in the beginning of the 20th century. Video game is a new medium and no one know what will be a game tomorow. I need to applause to this studio to bringing usThe people saying Gone Home is not a game failed to describe what "is" a "game". When Cinema began it has no sound and color, and then it has no computer generated content and so one. Now Cinema is a whole different thing than it was in the beginning of the 20th century. Video game is a new medium and no one know what will be a game tomorow. I need to applause to this studio to bringing us a non-violent experience. I myself dont like the LGBT agenda being put everywhere but still i liked the story, it remind me of my teen years. Expand
  17. Rem
    Jul 10, 2015
    7
    Gone Home presents a clear divide between gamers on it being a piece of art that represents the best of video games, while being rectified for being too much of an interactive novel. Gone Home achieves neither of these, but instead carves out a unique identity of its own, catered to the most patient and open of gamers who are willing to look past a few design flaws. You play as KatieGone Home presents a clear divide between gamers on it being a piece of art that represents the best of video games, while being rectified for being too much of an interactive novel. Gone Home achieves neither of these, but instead carves out a unique identity of its own, catered to the most patient and open of gamers who are willing to look past a few design flaws. You play as Katie Greenbriar an older sister who returns from her round trip around Europe back to her home in Boston to find the house completely empty. The sole mechanics of this game include walking and picking up items to inspect them. Each item is terribly mundane, but it adds charm to a setting in the 90s where Street Fighter 2 was still a thing. Gone Home really makes you feel lonely and exploring the ridiculously large house uncovering the story of your absent sister is pleasing, despite the only real piece of story bits coming from Sam's voiceovers. Her story that unfolds is beautiful and captivating, but I can't shake the feeling that this was charged for 20 dollars. It's a clear experience, but I feel it would have been more powerful if you had more interactivity with how you went about, but what's there is serviceable to the plot. It's interesting to explore the Greenbriar's residence, but the experience is over before you can say "lesbians". It's captivating, but the feeling is fleeting. Expand
  18. Sep 3, 2013
    7
    This game is an intense story-telling experience. If you are interested in story based games rather than shoot'em up games then it is definitely for you. My rating is just 7 because i was expecting even more from this game after i reached the end.
  19. Jun 9, 2019
    7
    too many bad reviews for an okay game. i wonder if it is related to the story being about a lesbian teen couple instead of hetero-broken-hearted-man's-self-pity
  20. Aug 19, 2013
    7
    Gone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in theGone Home was a fun experience but lacking enough content to make me feel its not really worth $20 us. The story got me involved, I wanted to find out what was going on. Even felt like everything that was happening was my characters fault. But it all only too me about 5 hrs and I took my sweet time. Its to short. The story focuses to much on one member of the family in the progression of the game. Despite the fact all the family members have allot going on. Wouldn't have cost much and added much needed overall play time, If ALL the family members had a voiced part in the story.

    Another thing I though could have been better is the atmosphere. While its pretty decent as is, it could have been way better. Lighting is already a big part of the feel, why not use the lighting and shadows to cause a few jumpy moments?

    The house has no mirrors, even in places that should like bathrooms. (A mirror in a bathroom is even mentioned in the story but its not there.)

    Its a good enough game just wait for it to go on sale.
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  21. Aug 20, 2013
    7
    Gone Home is a fantastic story told through the medium of a video game. Be forewarned, the primary focus of Gone Home is the story. There are no real game elements other than exploration, reading, and listening as the story unfolds. If you're looking for a challenge or looking to engage your logic or reflexes, look elsewhere. Gone Home is a unique storytelling experience that really drawsGone Home is a fantastic story told through the medium of a video game. Be forewarned, the primary focus of Gone Home is the story. There are no real game elements other than exploration, reading, and listening as the story unfolds. If you're looking for a challenge or looking to engage your logic or reflexes, look elsewhere. Gone Home is a unique storytelling experience that really draws you in. Atmospheric sounds, great 90's references, and excellent voice-work accompany you on your journey through the house to discover why the home you've come home to is vacant. I only have one real criticism (be warned, my criticism does not reveal any plot points, but it does regard the general mood at the end of Gone Home). The story is fantastic, but I couldn't help feeling like the ending was too cathartic for all parties involved. Expand
  22. Aug 23, 2013
    7
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got
    This game could have easily scored a perfect 10/10. The atmosphere is great, the sounds, graphics and overall has a spooky feeling to it. The story was nice and the voice acting was good.
    The game doesn't have much content though. It just lasted an hour for me, and I'm quite sure a speed run would only take a few minutes Like I said, the content is pretty tight. There were times I got startled even for the most littlest of things. And most of the stuff you find around in this game are useless and is just to kill time. But for the price, this game ain't worth it. A game that just lasts for half an hour or more, shouldn't be priced this high. I'm going with a 7/10 for Going Home.
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  23. Aug 25, 2013
    7
    For me I thought it was Okay.
    Not great, but also not the abomination people are trying to make it out to be.
    Other than the main journal story which came across as underdeveloped, cliché, and uninspired, I actually found the house engrossing to search and read through and explore. I thought it was pretty atmospheric, additionally, I actually liked the supplemental material about the
    For me I thought it was Okay.
    Not great, but also not the abomination people are trying to make it out to be.
    Other than the main journal story which came across as underdeveloped, cliché, and uninspired, I actually found the house engrossing to search and read through and explore.

    I thought it was pretty atmospheric, additionally, I actually liked the supplemental material about the father, and mother and was more invested in the notes left behind about the father, his failing career as a writer and possible hints at a past affair with another woman.

    It's a shame the whole thing got bogged down in a side story about her sister, that may have been interesting as a side story, but not the main story.

    I also didn't see the point of setting the game in the middle of a severe storm, it didn't add tension and was a major missed opportunity for dramatic tension.

    As a game it could have worked if the house was more complex and the focus being changed in the story.

    If game developers and gamer really wish to elevate the medium to the level of art it takes a level of seriousness in the story. This has been done maybe one or two times in the history of the medium. but this is not one of those occasions. For any game like this that wishes to be taken in as an experience and wants to tell a story, these should all be viewed under a light similar to a movie. And in that regard, this was a very bad made for TV movie. It's great that devs are trying to push the medium in new directions, but these devs clearly need to take some of those creative writing classes that were being advertised to the main characters sister.

    As for gamers, and I think this is true in this case on Metacritic, really need to stop loving something just for the sake that it's doing something different. Different good, and this is true in the case of Gone Home

    Better writing would have definitely saved this game, but as it stands it's just a sub-standard video game plot trying to pass it self as some Higher Art.

    Pros:
    Good atmosphere
    Side plot very interesting
    Interesting house to play around in

    Cons:
    Simplistic Main Plot
    Lack of Complex Puzzles
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  24. Aug 30, 2013
    7
    This is an interactive story that lasts only an hour. It is not really a computer game in the sense you normally think. The story is about solving a mystery all set in a house that is abandoned and quiet, and quite creepy.There are some nicely forbodding moments as you explore, and pick up clues.

    You can interact with lots of stuff but only key items advance the game--notes
    This is an interactive story that lasts only an hour. It is not really a computer game in the sense you normally think. The story is about solving a mystery all set in a house that is abandoned and quiet, and quite creepy.There are some nicely forbodding moments as you explore, and pick up clues.

    You can interact with lots of stuff but only key items advance the game--notes pictures and music of really bad garage bands. It's all set in the nineties, which really doesn't matter at all.

    The solution to the mystery is politically correct for these times, and may turn some off.
    On the other hand, it is GUARANTEED TO BE OVERRATED by the critics because it's politically correct.
    worth the money for such sliver of a story? Good question.
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  25. Sep 15, 2013
    7
    You are Katie Greenbriar, an independent-minded 20 year old student who has just arrived home from a self-discovery trip through Europe. But where is everybody? Mom and Dad are gone, your younger sister Sam nowhere to be found and she left a note on the front door that gives the impression something worrisome has happened. A storm is raging outside, thunder rumbles, lights areYou are Katie Greenbriar, an independent-minded 20 year old student who has just arrived home from a self-discovery trip through Europe. But where is everybody? Mom and Dad are gone, your younger sister Sam nowhere to be found and she left a note on the front door that gives the impression something worrisome has happened. A storm is raging outside, thunder rumbles, lights are flickering...an eerie atmosphere is created that immediately draws you in. It is now your job to find out what happened and to reconstruct the lives of the Greenbriar family via means of exploration. Opening drawers, cabinets, going through personal belongings, reading letters, documents, viewing photos and listening to their music. Soon you realize that the picture which is slowly forming is utterly mundane and every sense of menace a red herring. You will read about Mom's upwards career in the forestry department and her failed advances towards "Ranger Rick", some kind of idealized male object of sexual desire. The story of the previous inhabitant: the paedophile, remorseful Uncle, who has passed away and bequeathed the mansion to Katie's father. The fluctuating career of Dad who is a drunkard-loser-failed-sci-fi-writer. And of course the centerpiece story of Sam, a highly intelligent, creative and rebellious mind who is in a troubled friendship with another girl. Or is it more than just friendship?
    Yet even though it becomes apparent relatively early what the story is all about, the game still managed to glue me to my seat until the very end. So captivating and effective are the voyeuristic means of telling this story through discovery, so compelling the atmosphere, so engaging the act of empathizing with the family members that it was impossible to stop playing.
    Gone Home manages something no game has ever done before: To masterfully tell a story that is ultimately generic, contrived, cliché and anticlimactic.
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  26. Nov 13, 2013
    7
    Explore a great personal story on your own. Peacefully evoke the atmosphere of the second half of 90s. Full of nostalgia. Little bit of tension in each of your proceed in game. Interesting experiment, pity it's so short. 70/100
  27. Aug 30, 2015
    7
    Gone Home, like all of them other games where the act of walking advances you further into the game, is a weird one. It's obviously not a game in the sense that there is a challenge, or that you play to have fun. Instead, Gone Home puts you in the role of Katie, a young woman who returns home after traveling around Europe. When she finds nobody home and a suspicious note on the door, KatieGone Home, like all of them other games where the act of walking advances you further into the game, is a weird one. It's obviously not a game in the sense that there is a challenge, or that you play to have fun. Instead, Gone Home puts you in the role of Katie, a young woman who returns home after traveling around Europe. When she finds nobody home and a suspicious note on the door, Katie finds she hasa lot of catching up to do. From here you proceed to walk around, looking at various items around the house. It sounds unexciting, but the subtlety that comes with it helps you get really immersed in Gone Home's lovely setting. You can feel for how human each character is, despite never physically manifesting in the actual game.

    I would mark this game down, however, on the basis that the ending is just a bit too sudden and open-ended for my tastes. I came back to this game after misplacing my laptop for a whole month, and when I came back to it I didn't realise I was so close to the end. Additionally, it's too expensive for its length - 2 hours. It's a great 2 hours, but na pricey 2 hours nonetheless.

    If you don't mind spending a fair amount of cash on a 2-hour game, it's fair to say that Gone Home will be worth your while. The open-endedness of it and its rather abrupt ending may put off some, but the brilliant, subtle storytelling and character development will make sure that you come back from this game enlightened at what the art of videogames can be.
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  28. Oct 11, 2013
    7
    This review contains spoilers, click expand to view. Gone home is one of the best story telling games that i have played since the walking dead, when i started playing this games i was very jumpy and i was moving slowly around the house waiting for something to jump out at me. When i got to the end of the game i instantly restarted the game just to find all the secrets and all the awesome tapes.

    Overall
    if you have £15 spare i suggest to buy gone home and play through the story twice. Thanks for reading my review
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  29. Oct 18, 2013
    7
    The story was captivating; I lost sense of time while playing. Music was a treat, art was great, voice acting was creepily believable. I wish there had been some puzzle features or replayability factors for the price, but overall worth playing and will probably play through again in a year or two.
  30. Feb 27, 2017
    7
    Walking simulators have been done better, but this is one of the first good ones that came out. This is much harder to get into with games being focused on story becoming much more popular.
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.