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5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Nov 12, 2016
    4
    boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, boring, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short.........
  2. Jun 19, 2015
    4
    At first sight, it's a decent-looking game and you can interact with a lot of what you can see, and it's something you are supposed to do to get some insight in your character and everyone else involved. Unfortunately the game is about it, exploring an empty house and piecing together minor facts from the characters that advances the story toward the ending (with a few plot twists). TheAt first sight, it's a decent-looking game and you can interact with a lot of what you can see, and it's something you are supposed to do to get some insight in your character and everyone else involved. Unfortunately the game is about it, exploring an empty house and piecing together minor facts from the characters that advances the story toward the ending (with a few plot twists). The challenge is non-existent, there are no puzzles or any other sort of minigame, so this is more like an interactive book than a conventional game. A very short book, I must add. Expand
  3. Jun 22, 2016
    3
    Gone Home is quite possibly one of the most boring games I've ever played. It's a stretch to even call it a video game, as most of what you do it uncover narrative clues in order to find out the story. As the twist becomes more and more apparent, rather than becomes intrigued, like the game wants you to, I found myself collectively losing more and more interest in a world which failed toGone Home is quite possibly one of the most boring games I've ever played. It's a stretch to even call it a video game, as most of what you do it uncover narrative clues in order to find out the story. As the twist becomes more and more apparent, rather than becomes intrigued, like the game wants you to, I found myself collectively losing more and more interest in a world which failed to ever grab me. There's no real gameplay to be had, but the story itself, being all that the game has to hold on to, never comes to be anything interesting or gripping, instead making me go "ok, so that's why critics liked this game" instead of actually offering me anything worth liking myself. It doesn't help that the game hinges so much of its setup on 90's nostalgia either. This period is perfect for targeting the primary demographic of games reviewers, who have been the ones singing praise of Gone Home, but if, like me, you didn't grow up in the 90's and therefore have no connection to period, the references only become irritating rather than endearing as they are meant to be. If you're really inclined to know what this game's all about, do yourself a favor and look up a YouTube playthough rather than shelling out money on an actual copy. The level of interactivity here is so low that you'll lose nothing by seeing someone else click on the long list of "interactable" objects rather than doing it yourself. Expand
  4. Dec 22, 2013
    4
    Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.

    The only reason this game is getting
    Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.

    The only reason this game is getting awarded is because of the "politically correct" theme of the story (that I won't spoil, but will be clear pretty soon), so the entire game it's just a slimy operation to gain easy consensus, thing proven by the fact that developers themselves tend to delete any thread on the Steam forum and ban users that dares to move even the slightiest complaint about their perfect game and don't treat it like a GOTY.
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  5. Jan 20, 2016
    1
    This game sucks. I spent $20 on it for a class and it was slightly creepy and confusing and I had to look up what to do. And all you had to do was go to the attic. So the plot line is that my sister is a lesbian, and she has runaway with her lesbian lover. My parents are at couples counseling, they come home tomorrow. And the ghost of my uncle is in the house. Sounds intense right? BUTThis game sucks. I spent $20 on it for a class and it was slightly creepy and confusing and I had to look up what to do. And all you had to do was go to the attic. So the plot line is that my sister is a lesbian, and she has runaway with her lesbian lover. My parents are at couples counseling, they come home tomorrow. And the ghost of my uncle is in the house. Sounds intense right? BUT GUESS WHAT. as soon as i find out my sister and her lesbian **** ran away together, the thing ENDS. i have no idea about the ghost. this game was a huge disappointment and nobody should buy it. Expand
  6. Jan 28, 2016
    3
    This review contains spoilers, click expand to view. I would not recommend to spend 20$ on this game. It is no gamplay in this game, the story is flat, and the ending is horrible. So i would not buy this to play in my spare time.
    Now, the game is original. It is different, and creative. To be honest, i am not a fan of story-games at all. I mostly enjoy more action packed games. So i thought this was a bad game.

    You play as a young woman named Katilin Greenbriar. You are the oldest sister of the family. Kate has just arrived home after spending one year in Europe. The family has moved to a new home during your time in Europe, and when you arrive to the mansion, you find a empty house. Both the parents, and the younger sister is gone. During the time you play, you can pick up examine objects. Some of these objects triggers journals. The journals is the younger sister, Sam, talking about the year without her sister, the new school, friends and problems.
    If you pay attention to these journals, you will find out why Sam left almost instanly. So the storytelling, which i consider a major key to success in a story-game, was very bad aswell. And i was also frusterated by all the secret alleys, near the end of the game i became irritated and just wanted to smack the laptop down and go play some football/soccer.
    The graphics is not a important part of the game, but i will note that it was like Minecraft. And the FPS (Frames per Second) was also bad, prolly as low as the rating i gave the game.
    And in the end, after all the secret alleys, the searching for items to get to that attic, you of course come to the ending. Which is bad, very dissapointing indeed. You don’t even find out what happened to the parents. I have heard that they went on a vacation, but who does that when they’re daughter which they have not seen in a year, finally returns to the new mansion. Very dissapointing indeed.
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  7. Jan 28, 2016
    3
    This review contains spoilers, click expand to view. The story in the game were mostly about Kathie Greenbriar’s little sister, Samantha Greenbriar and the story about what happened before and after they moved. Because they had moved without saying it to Kathie. So we`re just going around in the house and found different clues about where and why they are gone.
    I think that the game’s main theme where that some peoples didn’t care about the rules that were in the 90ths, and continued to be gay or lesbian because they were in love, and that love do no not have any rules and ending.
    The music in this game is meant to make the gameplay a bit more exciting. Like it can come sounds of thunder, and sounds of squeaking.
    The game has a romantic, scary theme. It were scary because you want find some weird things in this game like a sacrifice board and it were romantic because Samantha and her friend were in love and they did not care about the rules and how the gay peoples were treated so bad in the early 90ths.. IT were romantic because and you listens to Sam’s journals you will find out.
    The symbols in the game gave us a clue about how this family is and how they are.
    In the start of this game I were excited about this game, and a little later in the game it began to get boring, because you just walked around with no clue about what you should do. But closer to the end it started to get intense, when you found every hidden things, and secret objects like keys and maps.
    Personally i didn't like the game, because i don't like this type of game's.
    I would rate this game a 3/10, because it was a bit boring and they could have added a few more secret objects that was a bit more easier to find. And they could have made the game a bit more scary. Like with some things they thought were real in the 50ths to the 90ths, like ghosts.
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  8. Jan 11, 2018
    0
    This review contains spoilers, click expand to view. This game does a good job of making you feel like you're in 1995. I watched a no-commentary gameplay of this game on YouTube and I have to say that the devs did a good job of making you feel immersed in the game in a sense that you're walking around a big, creepy, empty house. The only reason I was interested in this game was because I was born in 1995.

    Putting all that aside, the story was stupid and your little sister Sam is an annoying brat along with her rebellious/foolish girlfriend Lonnie. It's a dumb drama story of the so-called "love" between Sam and Lonnie which is expressed in Sam's diary and her notes from school. This game is a waste of time and a waste of money. This game should be free or not exist at all. It's also another story that expresses hate towards Jesus Christ and Christianity, which is aggravatingly cliché. This game is of an antichrist spirit and you will find yourself bored watching Kaitlin walk around the house basically doing nothing. Gone home deserves a fat 0/10. The ending of this game is super anticlimactic. Don't even bother playing or watching it.

    Gone Home had so much potential to be a thrilling story of Kaitlin finding out what happened to all her family members and searching for them or something like that. Could've been SO much better.
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  9. Aug 22, 2013
    2
    This review contains spoilers, click expand to view. Why even try to make it scary?
    I didn't pay for this game and it sounds like I was better off, as it is less than 2 hours long. It tries to be scary and atmospheric and then at the end you are left thinking, "is this it?" It's ground breaking in the slightest, point and click interaction isn't new, it's a favorite genre of mine but I was expecting more. To try to scare you with bad scare tactics and then have such an uplifting ending is bizarre to say the least. You know what would have been a better ending? A suicide pact and the mom leaving with the ranger. You could have been finding their bodies. So her father was distant, the mother would be running off, and she'd be loosing the girl. That would have kept the horror feel, the sadness of forbidden love. Although come on, it's the 21st century no-one is shocked by lesbians anymore, it's par for course. They exist, they're nice people, we're over it. Stop milking it just to get reviewed by people who think if they say the game is bad they are somehow bigots. Political correctness at it's best is what you can see from the reviewers. One thing that made me laugh about the game is all those bathrooms and no mirrors. Not a single mirror in the house, strange that. Kind of a cop out. Almost like they didn't have the budget but perhaps with the high price of this game they can show you looking in the mirror in a sequel. You can't do a scary atmosphere game without taking advantage of mirrors. I'd recommend you experience the game, it had some cool points, but don't pay full price for less than 2 hours.
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  10. Sep 18, 2013
    0
    Its not a game, it has no gameplay, it basically an walking simulator. next time they should create a book instead of a game like that. the "game" itself has no replay value and takes 30 minutes to 1 hour to finish. 0/10, not a game.
  11. Aug 21, 2013
    0
    A rendition of The Humpty Dance via Gone Home: Stop what you're doing cause I'm about to ruin an hour or so of your life. I'm glad my friend got this before I did.
  12. Dec 11, 2013
    0
    This can barely be considered a VN since it's so short. This game doesn't do anything that hasn't been done before. Calling it new and innovative because of it's lack of gameplay just means it's a movie. And a bad one at that.
    Thank god I didn't pay for it. I wonder If I can get my bandwidth back.
  13. Sep 13, 2013
    1
    the most overrated game of all time i tried this game due to critics but i wish i didn't this game is not good at all it is the most boring thing i've ever played
  14. Aug 20, 2013
    0
    I've played visual novels with more gameplay than this. Forced story elements and bland interaction leave a pretty empty experience. The fact that this can be completed in a mere few minutes makes any price over 1.00 a joke. If your interested in this, then you probably would be interested in the thousands of VNs already out there. They are much more worth your time, with prices starting at FREE.
  15. Dec 20, 2013
    0
    This is more a warning than a Review. Bought the Steam version (Windows) in October 2013. By then the game was out for some time but still in kind of alpha state.
    The controls are poorly programmed. In my case I have a joystick and rudder pedals. Searched in the forums and found that you have to disable the drivers of them to activate the keyboard and the mouse. Yes, not to just unplug
    This is more a warning than a Review. Bought the Steam version (Windows) in October 2013. By then the game was out for some time but still in kind of alpha state.
    The controls are poorly programmed. In my case I have a joystick and rudder pedals. Searched in the forums and found that you have to disable the drivers of them to activate the keyboard and the mouse. Yes, not to just unplug them but to disable their drivers. Next problem was a black screen, so I stopped the installation and requested a refund from Steam. Steam just played dumb and asked me to read the forums.

    So, this is a warning not to buy a game which is clearly not bug-free enough to be sold...
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  16. Aug 23, 2013
    2
    Gone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking aGone Home should be in Barnes&Noble not GameStop. It is interactive fiction and a very short story at that. To sum it up, this "game" doesn't feel like a GAME. This feels more like a drawn out intro to an actual game. After it is done, you might find yourself saying "Is that it? WTF was that? I paid $XX for that? I could have went on Re/max Realty and read a short book while taking a virtual tour of a house.". In other words, like many other of us non-paid gamers have said, either believe the "pro-getting-paid" critics hype or save your money, pick up a short story novel and use your imagination for a graphics processor. Expand
  17. Aug 21, 2013
    0
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have
    Twenty bucks for a game that disappoints you to every corner of what you thought the game would be. Scary? Mystery? It's a story about a girl who has another cliche story that could be heard on TV.
    Good story? Buy a book which lasts more than 2 hours and probably would do a lot better.
    Gameplay? I thought the rotating function would come to good use. Well to beat the game, all you have to do is pick up papers.

    See I thought the secret passages, the light popping ONCE was a change of pace, but what for? The story is mainly about your sister who ran away for a loved one. Did it matter that she was a lesbian? No. It was another cheesy love story. Don't buy this. Just watch/read twilight.
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  18. Aug 20, 2013
    2
    Bland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not allBland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not all that interesting or compelling. I really do not understand what the critics love about this "game". This should be called suburban exploration simulator cause it really does seem the creators stumbled on an urban exploration blog somewhere and though it would make a good game. Expand
  19. Aug 26, 2013
    4
    I went into this game completely blind, having no idea what it is. When I started, I immediately recognized the similarities between this and Dear Esther. As I progressed through the story, I realized that there's no real puzzles. All the items you need to find are hidden, which makes it similar to Dear Esther in that it shouldn't really be classified as a game as It's more of anI went into this game completely blind, having no idea what it is. When I started, I immediately recognized the similarities between this and Dear Esther. As I progressed through the story, I realized that there's no real puzzles. All the items you need to find are hidden, which makes it similar to Dear Esther in that it shouldn't really be classified as a game as It's more of an interactive story, which I'd be okay with if it wasn't so simple. The length is another thing I find an issue. Upon completing the game for the first time, I went back and beat it again in literally 30 seconds, which is a problem. Games should never allow me to beat them in less than a minute if they're supposedly based on an emotional narrative. Overall, I enjoyed Gone Home. Those who watch it being played get the exact same effect as those who play it themselves, and I would not recommend it unless you're some civil rights person who's all about sexual equality. Expand
  20. Dec 22, 2014
    1
    ..in short...
    This is NOT A GAME..it's an interactive story.
    And mostly streamlined, there's no player choice, action or reaction and there's not any effect from the surroundings, you'll just be reading letters from all around the huge house.
  21. Oct 28, 2013
    4
    I picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depthI picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depth really shows as you steadily progress to the finish in just a couple of hours. The latter part of the game feels extremely rushed as the intrigue declines and the narrative speeds up to a mediocre conclusion.

    It's a real shame as the potential here could've lead to a very broad and gripping story but many gamers will be disappointed that the final product is lacklustre at best. It's still a cheap indie game at best but I think the critics have been extremely generous in their scoring as Gone Home lacks in so many areas which could've been developed more in-depth to give a longer and more absorbing game. It's worth a fiver for a rainy weekend but don't expect too much in longevity or drama. A wasted opportunity of what was a promising concept.
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  22. Dec 5, 2013
    4
    This review contains spoilers, click expand to view. I've been looking for a game to play in-between my regular Sims/Skyrim sessions, and this looked like a decent one. I'm a 90's kid (born late 80's actually) and a sucker for "exploration/mystery" type games, plus the 50% Cyber Monday sale didn't hurt either. I played for 2 or so hours first day, and finally got the chance to get back in on Thursday, only to realize I was literally 10 minutes away from completing the whole thing. What a bummer! Seriously, if this game cost 2£ then great. But it was a whopping 8£ with a 50% sale. I have never paid that much for any game that is completable in under 3 hours.. The story was ridiculously predictable as well, I could already predict what was going to the main narrator and her secret friend 20 minutes into playing. I also don't know if it's just me and my machine, but in most rooms I'd get annoying neon-coloured glitchy flashing patches on objects and walls. 4/10 Expand
  23. Apr 26, 2021
    0
    Absolutely boring cr@p full of sjw sexual agendas of a lesbian teenage girl. Writing is non-existent, it is utterly banal and boring.
  24. Apr 10, 2020
    0
    Qu'est-ce que c'est encore que ça... un simulateur de visite de maison ? ou le quotidien d'une ouvreuse de tiroirs ? d'ouverture d'armoires et d'allumage de lampes... aussi ! et ça raconte quoi au juste, on ne sait pas...

    Rien ou de la merde, très certainement. Le blabla à voix haute est chiant et n'apporte rien d'autre que niaiserie et/ou commentaires inutiles parce qu'on a retourné la
    Qu'est-ce que c'est encore que ça... un simulateur de visite de maison ? ou le quotidien d'une ouvreuse de tiroirs ? d'ouverture d'armoires et d'allumage de lampes... aussi ! et ça raconte quoi au juste, on ne sait pas...

    Rien ou de la merde, très certainement. Le blabla à voix haute est chiant et n'apporte rien d'autre que niaiserie et/ou commentaires inutiles parce qu'on a retourné la troisième carte postale ou ouvert le second classeur...

    De toute façon, j'ai pas pu visiter très longtemps, car le jeu plante à chaque fois... c'était pourtant pas trop vilain pour une petite daube indé roulée sous les aisselles. Mais que voulez-vous, quand ça veut pas, ça veut pas... premier jeu qui fait ça depuis des lustres ! c'est parce qu'il veut aller tout de suite dans le vide-ordures ; sa maison, c'est le vide-ordures !
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  25. Nov 20, 2019
    0
    This doesn't even qualify as a game. All you do is read notes left around the house. The only reason people give it good scores is an attempt to "validate" it's themes. Guess what? We had lesbians in video games back in the 90s we didn't have to make a big deal out of it and they actually had good gameplay. Look up Fear Effect and it's sequel if that's all you want to see out of a video game.
  26. Oct 29, 2021
    0
    Steve Gaynor, founder super-vocal and militant SJW behind the studio was removed from his leadership after numerous of his own female employees accusations about creating a toxic environment. Working for him was described as: "working for a high school mean girl. His go-to weapon was to laugh at people's opinions and embarrass them in front of other people."

    Shocking. The guy that got a
    Steve Gaynor, founder super-vocal and militant SJW behind the studio was removed from his leadership after numerous of his own female employees accusations about creating a toxic environment. Working for him was described as: "working for a high school mean girl. His go-to weapon was to laugh at people's opinions and embarrass them in front of other people."

    Shocking. The guy that got a lot of press for himself by verbally assaulting and attacking other dev studios at GDC for not being woke enough, is in fact, a toxic, bullying hypocrite in real life too.

    It's sad we have 'professional' reviewers fall for loud-mouths like him, defend, and get behind them because they picked up the hot button topic of the week - while he and the people on his team that were bullying and bad mouthing people on stage. Activists that are bent on creating hate and conflict are NOT people you defend.

    As for the game, this is a walking simulator that I didn't even finish because I found it short, boring, and with lots of other MUCH better games out there. The only reason it's even known is because he played the media to get behind him based on it having a homosexual girl. Wow. That's all it takes today folks - just pick a SJW topic, become toxic to get press behind you, and profit. In reality, if I wanted to get preached at for 1-2 hours by angry people bent on burning people that don't agree with them, I'd go to church.

    This game has proven to have no staying power, is never seen on best-of lists anymore, and is not revolutionary in the least. All it did do was expose the fact that reviewers are more interested in tripping over themselves to appear more woke than any serious criticism.
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  27. Aug 22, 2013
    0
    This review contains spoilers, click expand to view. The so called "critics" need to check their state of minds.

    Dear critics, we turn to you to infrom us about games, when a game gets 9.5s we assume that we MUST play this game and it somehow revolutionizes gaming.

    The game costs 20 bucks, its a linear story based fps exploration game inside a house. You move around and pick up objects and twist them around, then you hear an audio log and you continue doing that till you get to the last one and the game ends.

    That is the essential gameplay, The graphics are pretty good and the game is optimized but its not a "game"

    Its a tech demo.

    Reviewers will tell you that the story is pretty good, yet its a about a lonely girl who thinks she is a lesbian when in reallity she never had a boyfirend so she justs runs away with another girl who actually is a lesbian, thats it, not much of a resollution either, yet it gets 9.5 and most importantly it costs 20 bucks.

    The consumer is ripped off 20 bucks for 1 hour and a half of linear exploring in a tech demo, rather an actual GAME.

    There are far better GAMES to play for 15 bucks, shadowrun returns,rise of the triad, call of juareze gunsliner, hell even mars war logs.

    Sure they have flaws, but they are GAMES with GAMEPLAY and the reason they are criticized by reviewers and have lower scores is because the so called "critics" criticize the flaws in their GAMEPLAY since this game has no gamplay whatsoever and you keep moving in a linear fashion and pick up objects and examine them, there is no gameplay flaws to criticize so that gives them 10/10.

    That is the truth and it hurts but this notion that the less gameplay the game has and less complex it is, the better, has to stop, or we will be playing movies instead of games pretty damn soon.

    The user score shows that the so called "critics" should og and criticize movies instead and not games.
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  28. Sep 12, 2013
    0
    it's cool experiment about environment story telling. not worth 19€ but you should buy it anyway if you interested in games that are more than button smashers.
  29. Dec 25, 2014
    1
    With a total playtime of one hour there is little to uphold the $20 price tag. This could have been a demo but not a full title.

    The game sets up a good atmosphere for a thriller or horror.
  30. Nov 27, 2016
    2
    Gone Home is walking simulation game. A girl, which we are playing, comes back her family’s new home from one year trip but there is no one in home. She looks for some evidence and stuffs to find out what happened to her family and where they are. We walk around the house and find hints and keys. As we play the game, we can play game as fast as we can, but we can read, listen and followGone Home is walking simulation game. A girl, which we are playing, comes back her family’s new home from one year trip but there is no one in home. She looks for some evidence and stuffs to find out what happened to her family and where they are. We walk around the house and find hints and keys. As we play the game, we can play game as fast as we can, but we can read, listen and follow the story line.
    Well, since it’s a game, it has some good and some bad like every other games. For the good aspects, it gives us well-implemented cultural stuffs in 20th century such as teenager rock group. We can also play this game as we want. We can clear the game as soon as possible. We can go inside every room, throw every things we can, read every papers and letter, and find every stories about this family. Also, its story line consists of some conflicts in real society, such as teenager standing against their parents, mother’s new boyfriend, and widespread taboo for homosexual love. This is very meaningful that dealing with such sensitive issues in the game.
    This game, gone home, has some negative points. To finish this game, we have find some paper and read about secret passage in this home. But this paper doesn’t indicate exactly where it is. I first found it by coincidence, and it may take much time to find it. This can be a big problem. Also, it is so non-addictive. When we first play the game, we are interested and concentrated to find a hint and strictly follow the story. But when we first clear the game and play it again, it has nothing new. We know where the every hint and key is and every passwords for safe. Place for hint and key are never changed and also the passage. There’s even video for clearing this game in less than one minute! I think we will play this game at most 5 times.
    Well, this was very new game for me. It was very fresh and interesting, but for the first time. Its story is profound and this game can be played in various ways. I think we have to take a very long time to play this game for each turn, reading and listening papers and find the storyline.
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  31. Nov 28, 2016
    1
    I can’t call this a GAME.

    Indeed, I loved the graphics and story of Gone Home. The whole story was full of interactions, which were very detailed and interesting. It somewhat felt like playing ‘Skyrim’, and I even tried to find some 'sweetrolls' while playing. However, none of those tremendous interactions had any single consequence. This is why I felt like being an observer, not a
    I can’t call this a GAME.

    Indeed, I loved the graphics and story of Gone Home. The whole story was full of interactions, which were very detailed and interesting. It somewhat felt like playing ‘Skyrim’, and I even tried to find some 'sweetrolls' while playing. However, none of those tremendous interactions had any single consequence. This is why I felt like being an observer, not a player. Also, there were lots of objects interacting with the player, but the story didn’t make a single interaction with the player. The story didn’t allow the player to participate. Instead, it forced and dictated the player to ‘study’ the whole story. This is why I can’t call Gone Home a ‘game’. Also, there was no single battle event in this game, and the puzzles were too boring. Combinations and secret pathways were not creative at all, and I’m pretty sure that most of the players didn’t get thrilled when they found the secret pathways.

    In the technical part, this program had some frame drop issues. I ran this program with GTX 980M and i7 skylake, and I could feel the frames drop while throwing an object or crouching.

    However, I didn’t give ZERO to this program just because the music in this game were so good. They fit well to the story and the mood. Especially the ending theme was quite touching, which changed my score from zero to one.

    This game could have been much better if they provided some choices and consequences, just like ‘Life Is Strange’. Actually, I think that this program is a downgrade version of ‘Life Is Strange’ in some points, such as interactions and storytelling.

    And the worst part of this program is the fact that it costs 20 BUCKS. The price is totally unreasonable since this ‘program’ is never worth it. You’d better buy Portal 2 or Stanley parable with your precious 20 bucks, if you still don’t have them. I also suggest you to add another 20 bucks to buy STEINS;GATE on steam, which is tenfold better than this ‘software’.
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  32. Nov 5, 2020
    1
    Скучная и тупая история. Излишне романтизированная параша про лесбиянок, феминизм и прочую поебень. Стандартная программа пропаганды. Ну, может это поможет молодежи быть более толерантными. Но я думал для этого нужно нормальное обучение, а не навязыванием идей через тупые фанфики.
    Если вы когда-нибудь читали тупые истории на форумах, которые обычно пишут неудачники по жизни. Их жизнь
    Скучная и тупая история. Излишне романтизированная параша про лесбиянок, феминизм и прочую поебень. Стандартная программа пропаганды. Ну, может это поможет молодежи быть более толерантными. Но я думал для этого нужно нормальное обучение, а не навязыванием идей через тупые фанфики.
    Если вы когда-нибудь читали тупые истории на форумах, которые обычно пишут неудачники по жизни. Их жизнь скучное дерьмо и они придумывают себе истории, в которых все прекрасно, удачно и летают бабочки. Так вот, это как раз такой фанфик. ФАНатам ФИКалий.
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  33. Feb 11, 2021
    4
    Honestly, the game was fine. I rated it a 4 because the game relies upon the story to elevate it, but the story has little to no depth.

    The story of the sister was a roller coaster, but ultimately you learn everything you need to in a matter of an hour and a half. I don't know about other people but for me to really gain emotional attachment to characters and stories, I need more than
    Honestly, the game was fine. I rated it a 4 because the game relies upon the story to elevate it, but the story has little to no depth.

    The story of the sister was a roller coaster, but ultimately you learn everything you need to in a matter of an hour and a half. I don't know about other people but for me to really gain emotional attachment to characters and stories, I need more than an hour or so of 15 minutes of setting the stage, an hour of build up, and 15 minutes of payoff.

    Nothing about the game is dumb, but nothing about the game really warrants you actually experiencing it either. For the most part, the parts of the story that I felt were supposed to hit hardest, felt like things I've read, watched, and personally experienced a dozen times before.

    Who would I suggest this game to? Someone who can relate to growing up in a two child family, with parent issues, who moved to a new house in the middle of nowhere and one of the two siblings has difficulty connecting to others like most.

    Also, you shouldn't spend more than $5 on this game.
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  34. Sep 29, 2019
    3
    Uninteresting, uninspired story. Forces you to perform repetitive tasks, such as opening doors and flicking on light switches. This is all the 'gameplay' you're going to get. Not deserving of anyone's time or money. Go for Firewatch if you're into walking simulators - that one's a masterpiece.
  35. Oct 18, 2019
    3
    Very slow game, easy past , the narrative was interesting, but not that much, will not recommend it
  36. Mar 6, 2021
    2
    There's not much that stays in your mind about this game. So many moments make you reflect, but every time you have to realize that the authors have missed the development opportunity. I am sorry to say that this game is not worth the money.
  37. Nov 24, 2016
    4
    Although I myself is not much of a game-person, I am a big fan of puzzle-solving, adventure genre games, such as ‘The Walking Dead’ by Telltale Games, or ‘The Room’ by Fireproof Games, which are not only beautifully designed, but also come with great stories and some serious topics. I had high expectation about this game, ‘Gone Home’, as I loved games of this genre, and critics also gaveAlthough I myself is not much of a game-person, I am a big fan of puzzle-solving, adventure genre games, such as ‘The Walking Dead’ by Telltale Games, or ‘The Room’ by Fireproof Games, which are not only beautifully designed, but also come with great stories and some serious topics. I had high expectation about this game, ‘Gone Home’, as I loved games of this genre, and critics also gave great scores on it. After playing this game however, I was bit disappointed.
    To talk about story first, the plot itself has bit interesting parts, but is boring overall. There aren’t many twists and the story is too simple, which also makes the game itself boring. Another problem with the story is that it has too much unnecessary characters and stories related to them, while main story related to the key characters in this game is way too short. Stories of those minor characters, where most of them are members of Greenbriar family, represents typical American family, which brings extra reality to game. However, most of them are quite irrelevant to the main story, and make players get easily distracted. I think the developers should have get rid of these unnecessary stories, and should have invested more time in making main story more sophisticated.
    Second, let’s talk about actual gameplay. To talk about good things first, I really liked the user interface. It was really easy to use, and it didn’t take more than a minute to get used to controls. Also, the maps and journals helped me understand the general story and gameplay in depth. There were some minor bugs. Some objects disappeared when they were thrown away, but it didn’t affect gameplay much. Some disappointing aspects were limited map size, small number of in-game problems, and unnecessary clues. The map, which is the Greenbriar family’s house, is too small. Most of the areas in the house, including the hidden ones, are accessible within an hour or two, and they make players get bored quickly. Small number of problems that you actually have to solve in game also made gameplay boring. Most of them were quite easy; merely finding hints to get passwords for lockers, or finding keys and maps for hidden places. There weren’t much problems to solve by using objects in the game. There were a lot of stuff from 90s, but most of them were just left as a background, which had almost no effect in the main gameplay. Game graphics and sound effects were great, but I think they can still be improved.
    To sum up, ‘Gone Home’ is more of an interactive visual novel, rather than exciting puzzle-solving, adventure genre game, and can be disappointing. Although it features nice graphics and sound effects, it lacks in depth and length of main story, and contains some unnecessary details that can be distracting. While I don’t think this game worth anywhere near $ 20, it is still a game where you can sit back, relax, and enjoy.
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  38. Nov 27, 2016
    4
    I found gone home a very enjoyable game and I was the first person to finish the game on the very day I downloaded it. The game really drew my attention because the characters in the game were very realistic and the scary mood of the game made it very interesting. Also being an inquisitive person, I had to figure out what was happening around the house.
    Gone home is played inside the huge
    I found gone home a very enjoyable game and I was the first person to finish the game on the very day I downloaded it. The game really drew my attention because the characters in the game were very realistic and the scary mood of the game made it very interesting. Also being an inquisitive person, I had to figure out what was happening around the house.
    Gone home is played inside the huge mansion Katie, the main character we control and her family owns. Katie comes back from a long trip to find her home abandoned by her younger sister Sam and both of her parents. She has to go around the house and figure out what has happened in the house when she was gone away. Through the game as the user finds more clues about the whereabouts of the family members and especially Sam, Sam’s journals randomly play. These journals give critical information to what happened when Sam was not in the house. Overall the house is very detailed with many postcards Katie sent to the family and grade reports Sam got from School. The ending also has a twist plot which I will not spoil. The ending for me was unexpected.
    However the parts that I thought needed more work was amorphous details that does not conclude in the game. There are many clues to other characters in the game like Oscar, Katie’s grandfather’s brother and Rick, a new ranger assigned where Katie’s mother works.
    These cliff hangers and many unnecessary and amorphous details really draws the user out of the game when the game is finished. I hope the developers will develop these endings. That will make the game way more enjoyable.
    I actually got this game for free from a “source I cannot tell” but if I had to pay for this game, it would not have been worth the money. I think I will rather buy candies or another game than to play this game. Also since the game has no online material, after you finish the game, there is practically nothing you can do more.
    This is why I did not like the cliff hangers since even though you search everything in the house there are too many questioned unanswered and there is no way to figure them out. Therefore I give Gone Home a four.
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  39. Jan 11, 2018
    2
    Pretty hard to rate this "game" accurately. To me, it's not even a game, but a boring simulator, even Twilight is probably more interesting than that piece of junk, YES I SAID IT!
    The unique reasons that my rating can't go any lower is because despite being a big scam, this game doesn't even have relatively bad graphics or musics and the writing is good, if that was a book it would easily
    Pretty hard to rate this "game" accurately. To me, it's not even a game, but a boring simulator, even Twilight is probably more interesting than that piece of junk, YES I SAID IT!
    The unique reasons that my rating can't go any lower is because despite being a big scam, this game doesn't even have relatively bad graphics or musics and the writing is good, if that was a book it would easily get more praise and I could give it something like 8/10.
    The unique people that enjoy the game are either people that have never played games before, SJWs or even people with very low standards and that put story above everything.
    Do not play that shiet.
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  40. Dec 22, 2018
    3
    This review contains spoilers, click expand to view. This game is important to people, it's some people's 10 because of that, however the huge amount of critical acclaim for this game is astounding. Yeah, spoiler she's reading notes from her sister after coming home and through that series of notes her sister is revealed to be a lesbian. There's also a subplot of notes about her parents shaky marriage that they are working on fixing. It's a polished experience, but not a fun one. Honestly the reason I think it resonates with some people is that it's THEIR story, and that's fine but any game with this little gameplay needs to have some truly amazing writing backing it up and at the end of the day Gone Home doesn't do anything universally ground breaking. If you like LGBT stories and dont mind walking simulators then this game could work for you, but anyone else is going to find themselves wanting more. If you're looking for a creepy vibe, horror esque story heavy walking simulator I'd recommend Oxenfree as an alternative. Expand
  41. Jan 16, 2021
    2
    The gameplay was boring for me and it made me disappointed. Therefore I didn't enjoy it. 2hrs on record.
  42. Nov 1, 2019
    4
    Even allowing that the game is now 6 years old I have to agree with the person who said the high critics' scores are a indictment of gaming journalism.

    If you want to see this gaming concept fully realized and executed to a very high standard play Life Is Strange (trust me, you won't be disappointed). Gone Home is like a short, low rent version of that game - or to be fair, Gone Home is
    Even allowing that the game is now 6 years old I have to agree with the person who said the high critics' scores are a indictment of gaming journalism.

    If you want to see this gaming concept fully realized and executed to a very high standard play Life Is Strange (trust me, you won't be disappointed). Gone Home is like a short, low rent version of that game - or to be fair, Gone Home is more like the creative progenitor for LiS and similar games.

    If you've read other reviews you already know the basic premise: on Wednesday June 7 1995 the player returns home on short notice after a year in Europe and finds neither her parents or younger sister are home. She then has to wander around the big, old house to piece together the events that transpired during her absence, essentially by searching the house for clues. The game uses sound effects of the "It was a dark and stormy night..." type and lighting to create mood in the big old house, not without effect. But literally the whole game can be completed in about 2 hours and involves nothing more than finding various documents that piece together the story, supplemented by voice overs of your younger sister narrating key passages from her journal at key points. The voice acting is good and the story - as far as it goes - isn't terrible, though it revolved around a theme that in 2019 is a bit of a cliche (and wasn't exactly fresh even six years ago). I strongly suspect that the story draws heavily on the personal experiences of one or more of the developers, and that it was likewise well received by people who can relate to it at a personal level. As for the rest of us - well, it's just ok. There are legitimate "feels" here, as the kids say, but only of a superficial and transitory kind. The story just isn't long or deep enough to be really engaging.

    You can also see the developers toying with additional story elements that could have been fleshed out to make a more substantial game, notably including "Uncle Oscar", the house's former occupant, who went crazy or something (this is never clearly explained), some backstory to the marital problems of the player's parents (which are very conventional but nevertheless could have been exploited for dramatic effect), and the teasing of potential supernatural elements. Unfortunately none of these possibilities are developed. Oscar has no backstory and the "haunted house" teases go nowhere, while the subplot about the player's parents is only developed insofar as it is required to explain their absence. Did the developers run out of time and money before they could realize the game they really wanted to make, which is so often the case, or did they just aim low and never intend these elements to be more that cheap atmosphere enhancers? Don't know, and upon further reflection I probably don't care.

    I can only reiterate what so many before me have already said: the ending is abrupt, brief, and provides no real sense of closure. Frankly it feels like a "we're out of money so we need to get this thing out the door" moment.

    This could have been a very good game with another year or two of development and a commitment to a more fully realized story and a somewhat more interactive environment incorporating things like simple puzzles. As it is the interaction in this game is with doors, light switches, picking up objects to examine / read them, and the one time you needed to enter a combination (there are actually at least 2 other locked containers in the game but I never found a combination for them and obviously didn't need them to complete it).

    If you enjoy this sort of game and are perhaps interested in the evolution of the genre it might be worth a playthrough at the current price of about $5 (I would certainly not pay more than that). Otherwise you're better off moving on as this is niche product that has nothing to offer beyond a short, simple, passably well told story.
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  43. Oct 19, 2022
    1
    дерьмо лезби хуйта еще ходилка читалка ___________________________________=
  44. Aug 17, 2020
    4
    I don't like these kind of games. In fact, It's not a game. There are no mechanics, there is no plot. We should call it an interactive story and put it on some new shelf, and don't compare it with actual gaming.
  45. Nov 17, 2020
    3
    Eski internet tarayıcısı oyunları olurdu, nesnelere tıklayarak bir esrarı veya cinayeti çözmeye çalışırdık. Onlar gibi ama ne hikayesi ne de oynanışı ilgi çekici. Zaman kaybı. Neyse ki süresi kısa.
  46. Dec 12, 2020
    2
    Clunky game with shallow storytelling. Maybe this was innovative back in 2013, but in 2020 Covid-central it's just plain boring! I expected more from the subplot but it was just left hanging. I guess that a LGBTQ+ story was seen as new and exciting back then, but things have seriously moved on. Plus the movement is so slow, she walks around like she's on sedatives. I only paid a fiver, soClunky game with shallow storytelling. Maybe this was innovative back in 2013, but in 2020 Covid-central it's just plain boring! I expected more from the subplot but it was just left hanging. I guess that a LGBTQ+ story was seen as new and exciting back then, but things have seriously moved on. Plus the movement is so slow, she walks around like she's on sedatives. I only paid a fiver, so I guess that I shouldn't have expected too much. Expand
  47. May 24, 2022
    3
    Игра нереально кривая. Чувствительности по оси y маленькая, а настроить её никак нельзя. При наведении на объекты мышка сама на них наводится, что очень неудобно.
Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.