User Score
5.5

Mixed or average reviews- based on 2245 Ratings

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  1. Oct 19, 2022
    1
    дерьмо лезби хуйта еще ходилка читалка ___________________________________=
  2. May 24, 2022
    3
    Игра нереально кривая. Чувствительности по оси y маленькая, а настроить её никак нельзя. При наведении на объекты мышка сама на них наводится, что очень неудобно.
  3. Mar 27, 2022
    0
    I created a Metacritic account just to warn others about this awful, awful game. The entire game consists of going from room to room, pointing at everything everywhere until something glows, then zooming in on it and turning it around. Rinse and repeat for a measly 55 minutes. That's literally the entire game. Nothing ever happens except a woke teenage love story cliché that had me rollingI created a Metacritic account just to warn others about this awful, awful game. The entire game consists of going from room to room, pointing at everything everywhere until something glows, then zooming in on it and turning it around. Rinse and repeat for a measly 55 minutes. That's literally the entire game. Nothing ever happens except a woke teenage love story cliché that had me rolling my eyes. It's basically a "look meticulously through a storage room of just tons of old junk" simulator. Ultimately, you click on a random notebook and it fades to black with a short voiceover and the game is over before anything ever happened... yet IGN gave this a 9.5 probably because it's WOKE! Expand
  4. Oct 29, 2021
    0
    Steve Gaynor, founder super-vocal and militant SJW behind the studio was removed from his leadership after numerous of his own female employees accusations about creating a toxic environment. Working for him was described as: "working for a high school mean girl. His go-to weapon was to laugh at people's opinions and embarrass them in front of other people."

    Shocking. The guy that got a
    Steve Gaynor, founder super-vocal and militant SJW behind the studio was removed from his leadership after numerous of his own female employees accusations about creating a toxic environment. Working for him was described as: "working for a high school mean girl. His go-to weapon was to laugh at people's opinions and embarrass them in front of other people."

    Shocking. The guy that got a lot of press for himself by verbally assaulting and attacking other dev studios at GDC for not being woke enough, is in fact, a toxic, bullying hypocrite in real life too.

    It's sad we have 'professional' reviewers fall for loud-mouths like him, defend, and get behind them because they picked up the hot button topic of the week - while he and the people on his team that were bullying and bad mouthing people on stage. Activists that are bent on creating hate and conflict are NOT people you defend.

    As for the game, this is a walking simulator that I didn't even finish because I found it short, boring, and with lots of other MUCH better games out there. The only reason it's even known is because he played the media to get behind him based on it having a homosexual girl. Wow. That's all it takes today folks - just pick a SJW topic, become toxic to get press behind you, and profit. In reality, if I wanted to get preached at for 1-2 hours by angry people bent on burning people that don't agree with them, I'd go to church.

    This game has proven to have no staying power, is never seen on best-of lists anymore, and is not revolutionary in the least. All it did do was expose the fact that reviewers are more interested in tripping over themselves to appear more woke than any serious criticism.
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  5. Apr 26, 2021
    0
    Absolutely boring cr@p full of sjw sexual agendas of a lesbian teenage girl. Writing is non-existent, it is utterly banal and boring.
  6. Apr 25, 2021
    0
    I thought it's be something like a Stanley parable, it turns out to be a pure SJW **** Gaming "journalists" overrated some crap again because it panders to their political ideology.
  7. Mar 6, 2021
    2
    There's not much that stays in your mind about this game. So many moments make you reflect, but every time you have to realize that the authors have missed the development opportunity. I am sorry to say that this game is not worth the money.
  8. Feb 11, 2021
    4
    Honestly, the game was fine. I rated it a 4 because the game relies upon the story to elevate it, but the story has little to no depth.

    The story of the sister was a roller coaster, but ultimately you learn everything you need to in a matter of an hour and a half. I don't know about other people but for me to really gain emotional attachment to characters and stories, I need more than
    Honestly, the game was fine. I rated it a 4 because the game relies upon the story to elevate it, but the story has little to no depth.

    The story of the sister was a roller coaster, but ultimately you learn everything you need to in a matter of an hour and a half. I don't know about other people but for me to really gain emotional attachment to characters and stories, I need more than an hour or so of 15 minutes of setting the stage, an hour of build up, and 15 minutes of payoff.

    Nothing about the game is dumb, but nothing about the game really warrants you actually experiencing it either. For the most part, the parts of the story that I felt were supposed to hit hardest, felt like things I've read, watched, and personally experienced a dozen times before.

    Who would I suggest this game to? Someone who can relate to growing up in a two child family, with parent issues, who moved to a new house in the middle of nowhere and one of the two siblings has difficulty connecting to others like most.

    Also, you shouldn't spend more than $5 on this game.
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  9. Jan 16, 2021
    2
    The gameplay was boring for me and it made me disappointed. Therefore I didn't enjoy it. 2hrs on record.
  10. Dec 12, 2020
    2
    Clunky game with shallow storytelling. Maybe this was innovative back in 2013, but in 2020 Covid-central it's just plain boring! I expected more from the subplot but it was just left hanging. I guess that a LGBTQ+ story was seen as new and exciting back then, but things have seriously moved on. Plus the movement is so slow, she walks around like she's on sedatives. I only paid a fiver, soClunky game with shallow storytelling. Maybe this was innovative back in 2013, but in 2020 Covid-central it's just plain boring! I expected more from the subplot but it was just left hanging. I guess that a LGBTQ+ story was seen as new and exciting back then, but things have seriously moved on. Plus the movement is so slow, she walks around like she's on sedatives. I only paid a fiver, so I guess that I shouldn't have expected too much. Expand
  11. Nov 17, 2020
    3
    Eski internet tarayıcısı oyunları olurdu, nesnelere tıklayarak bir esrarı veya cinayeti çözmeye çalışırdık. Onlar gibi ama ne hikayesi ne de oynanışı ilgi çekici. Zaman kaybı. Neyse ki süresi kısa.
  12. Nov 5, 2020
    1
    Скучная и тупая история. Излишне романтизированная параша про лесбиянок, феминизм и прочую поебень. Стандартная программа пропаганды. Ну, может это поможет молодежи быть более толерантными. Но я думал для этого нужно нормальное обучение, а не навязыванием идей через тупые фанфики.
    Если вы когда-нибудь читали тупые истории на форумах, которые обычно пишут неудачники по жизни. Их жизнь
    Скучная и тупая история. Излишне романтизированная параша про лесбиянок, феминизм и прочую поебень. Стандартная программа пропаганды. Ну, может это поможет молодежи быть более толерантными. Но я думал для этого нужно нормальное обучение, а не навязыванием идей через тупые фанфики.
    Если вы когда-нибудь читали тупые истории на форумах, которые обычно пишут неудачники по жизни. Их жизнь скучное дерьмо и они придумывают себе истории, в которых все прекрасно, удачно и летают бабочки. Так вот, это как раз такой фанфик. ФАНатам ФИКалий.
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  13. Aug 17, 2020
    4
    I don't like these kind of games. In fact, It's not a game. There are no mechanics, there is no plot. We should call it an interactive story and put it on some new shelf, and don't compare it with actual gaming.
  14. Apr 10, 2020
    0
    Qu'est-ce que c'est encore que ça... un simulateur de visite de maison ? ou le quotidien d'une ouvreuse de tiroirs ? d'ouverture d'armoires et d'allumage de lampes... aussi ! et ça raconte quoi au juste, on ne sait pas...

    Rien ou de la merde, très certainement. Le blabla à voix haute est chiant et n'apporte rien d'autre que niaiserie et/ou commentaires inutiles parce qu'on a retourné la
    Qu'est-ce que c'est encore que ça... un simulateur de visite de maison ? ou le quotidien d'une ouvreuse de tiroirs ? d'ouverture d'armoires et d'allumage de lampes... aussi ! et ça raconte quoi au juste, on ne sait pas...

    Rien ou de la merde, très certainement. Le blabla à voix haute est chiant et n'apporte rien d'autre que niaiserie et/ou commentaires inutiles parce qu'on a retourné la troisième carte postale ou ouvert le second classeur...

    De toute façon, j'ai pas pu visiter très longtemps, car le jeu plante à chaque fois... c'était pourtant pas trop vilain pour une petite daube indé roulée sous les aisselles. Mais que voulez-vous, quand ça veut pas, ça veut pas... premier jeu qui fait ça depuis des lustres ! c'est parce qu'il veut aller tout de suite dans le vide-ordures ; sa maison, c'est le vide-ordures !
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  15. Nov 20, 2019
    0
    This doesn't even qualify as a game. All you do is read notes left around the house. The only reason people give it good scores is an attempt to "validate" it's themes. Guess what? We had lesbians in video games back in the 90s we didn't have to make a big deal out of it and they actually had good gameplay. Look up Fear Effect and it's sequel if that's all you want to see out of a video game.
  16. Nov 1, 2019
    4
    Even allowing that the game is now 6 years old I have to agree with the person who said the high critics' scores are a indictment of gaming journalism.

    If you want to see this gaming concept fully realized and executed to a very high standard play Life Is Strange (trust me, you won't be disappointed). Gone Home is like a short, low rent version of that game - or to be fair, Gone Home is
    Even allowing that the game is now 6 years old I have to agree with the person who said the high critics' scores are a indictment of gaming journalism.

    If you want to see this gaming concept fully realized and executed to a very high standard play Life Is Strange (trust me, you won't be disappointed). Gone Home is like a short, low rent version of that game - or to be fair, Gone Home is more like the creative progenitor for LiS and similar games.

    If you've read other reviews you already know the basic premise: on Wednesday June 7 1995 the player returns home on short notice after a year in Europe and finds neither her parents or younger sister are home. She then has to wander around the big, old house to piece together the events that transpired during her absence, essentially by searching the house for clues. The game uses sound effects of the "It was a dark and stormy night..." type and lighting to create mood in the big old house, not without effect. But literally the whole game can be completed in about 2 hours and involves nothing more than finding various documents that piece together the story, supplemented by voice overs of your younger sister narrating key passages from her journal at key points. The voice acting is good and the story - as far as it goes - isn't terrible, though it revolved around a theme that in 2019 is a bit of a cliche (and wasn't exactly fresh even six years ago). I strongly suspect that the story draws heavily on the personal experiences of one or more of the developers, and that it was likewise well received by people who can relate to it at a personal level. As for the rest of us - well, it's just ok. There are legitimate "feels" here, as the kids say, but only of a superficial and transitory kind. The story just isn't long or deep enough to be really engaging.

    You can also see the developers toying with additional story elements that could have been fleshed out to make a more substantial game, notably including "Uncle Oscar", the house's former occupant, who went crazy or something (this is never clearly explained), some backstory to the marital problems of the player's parents (which are very conventional but nevertheless could have been exploited for dramatic effect), and the teasing of potential supernatural elements. Unfortunately none of these possibilities are developed. Oscar has no backstory and the "haunted house" teases go nowhere, while the subplot about the player's parents is only developed insofar as it is required to explain their absence. Did the developers run out of time and money before they could realize the game they really wanted to make, which is so often the case, or did they just aim low and never intend these elements to be more that cheap atmosphere enhancers? Don't know, and upon further reflection I probably don't care.

    I can only reiterate what so many before me have already said: the ending is abrupt, brief, and provides no real sense of closure. Frankly it feels like a "we're out of money so we need to get this thing out the door" moment.

    This could have been a very good game with another year or two of development and a commitment to a more fully realized story and a somewhat more interactive environment incorporating things like simple puzzles. As it is the interaction in this game is with doors, light switches, picking up objects to examine / read them, and the one time you needed to enter a combination (there are actually at least 2 other locked containers in the game but I never found a combination for them and obviously didn't need them to complete it).

    If you enjoy this sort of game and are perhaps interested in the evolution of the genre it might be worth a playthrough at the current price of about $5 (I would certainly not pay more than that). Otherwise you're better off moving on as this is niche product that has nothing to offer beyond a short, simple, passably well told story.
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  17. Oct 18, 2019
    3
    Very slow game, easy past , the narrative was interesting, but not that much, will not recommend it
  18. Sep 29, 2019
    3
    Uninteresting, uninspired story. Forces you to perform repetitive tasks, such as opening doors and flicking on light switches. This is all the 'gameplay' you're going to get. Not deserving of anyone's time or money. Go for Firewatch if you're into walking simulators - that one's a masterpiece.
  19. May 25, 2019
    0
    Walk around a boring empty house, read and listen to stuff. That is the entire "Game" . but you cant really call it a game. theres no gameplay. Just walk and look, The only thing interesting about it is how is exposes the stupidity of gaming journalism, giving this junk stupidly high score because its easy and they like easy game , because they are bad at games.
    Honestly on of the worse
    Walk around a boring empty house, read and listen to stuff. That is the entire "Game" . but you cant really call it a game. theres no gameplay. Just walk and look, The only thing interesting about it is how is exposes the stupidity of gaming journalism, giving this junk stupidly high score because its easy and they like easy game , because they are bad at games.
    Honestly on of the worse experiences I have forced myself to play ever, I had to see why it was getting high scores though and now I know it shouldn't have.
    If you rate game high, just because they align with you political views, you should not be reviewing games
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  20. Jan 14, 2019
    0
    imagine you're going out to a fancy restaurant for the night. The waitress pulls up to your table, she ask's for what you would like to order. You reply with "surprise me!", the waitress scribbles her notepad, "coming right up" she responds and leaves. 10 minutes later, she comes backs a lays an empty plate on your behalf. That's Gone Home, $20 bucks please.
  21. Dec 22, 2018
    3
    This review contains spoilers, click expand to view. This game is important to people, it's some people's 10 because of that, however the huge amount of critical acclaim for this game is astounding. Yeah, spoiler she's reading notes from her sister after coming home and through that series of notes her sister is revealed to be a lesbian. There's also a subplot of notes about her parents shaky marriage that they are working on fixing. It's a polished experience, but not a fun one. Honestly the reason I think it resonates with some people is that it's THEIR story, and that's fine but any game with this little gameplay needs to have some truly amazing writing backing it up and at the end of the day Gone Home doesn't do anything universally ground breaking. If you like LGBT stories and dont mind walking simulators then this game could work for you, but anyone else is going to find themselves wanting more. If you're looking for a creepy vibe, horror esque story heavy walking simulator I'd recommend Oxenfree as an alternative. Expand
  22. Jan 11, 2018
    0
    This review contains spoilers, click expand to view. This game does a good job of making you feel like you're in 1995. I watched a no-commentary gameplay of this game on YouTube and I have to say that the devs did a good job of making you feel immersed in the game in a sense that you're walking around a big, creepy, empty house. The only reason I was interested in this game was because I was born in 1995.

    Putting all that aside, the story was stupid and your little sister Sam is an annoying brat along with her rebellious/foolish girlfriend Lonnie. It's a dumb drama story of the so-called "love" between Sam and Lonnie which is expressed in Sam's diary and her notes from school. This game is a waste of time and a waste of money. This game should be free or not exist at all. It's also another story that expresses hate towards Jesus Christ and Christianity, which is aggravatingly cliché. This game is of an antichrist spirit and you will find yourself bored watching Kaitlin walk around the house basically doing nothing. Gone home deserves a fat 0/10. The ending of this game is super anticlimactic. Don't even bother playing or watching it.

    Gone Home had so much potential to be a thrilling story of Kaitlin finding out what happened to all her family members and searching for them or something like that. Could've been SO much better.
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  23. Jan 11, 2018
    2
    Pretty hard to rate this "game" accurately. To me, it's not even a game, but a boring simulator, even Twilight is probably more interesting than that piece of junk, YES I SAID IT!
    The unique reasons that my rating can't go any lower is because despite being a big scam, this game doesn't even have relatively bad graphics or musics and the writing is good, if that was a book it would easily
    Pretty hard to rate this "game" accurately. To me, it's not even a game, but a boring simulator, even Twilight is probably more interesting than that piece of junk, YES I SAID IT!
    The unique reasons that my rating can't go any lower is because despite being a big scam, this game doesn't even have relatively bad graphics or musics and the writing is good, if that was a book it would easily get more praise and I could give it something like 8/10.
    The unique people that enjoy the game are either people that have never played games before, SJWs or even people with very low standards and that put story above everything.
    Do not play that shiet.
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  24. Oct 28, 2017
    0
    Game review of gone home
    Gone home is a first-person simulator experience. You are playing as the character Katie and you are finally home, but your family is not. You go through the game searching thoroughly for clues to where your family members have gone off to.
    The game is a well-made first-person experience. The game holds the standard of games that was when the game was released
    Game review of gone home
    Gone home is a first-person simulator experience. You are playing as the character Katie and you are finally home, but your family is not. You go through the game searching thoroughly for clues to where your family members have gone off to.
    The game is a well-made first-person experience. The game holds the standard of games that was when the game was released for windows I 2012, but the game doesn’t meet the top standards of the modern gaming industry. I think the graphic is generally well done, but you can find someplace that are sloppy made. None huge places or spots, but just so that the games graphics are a little under the good modern standard.
    The game starts off with you coming home from a trip. You must find a key to unlock the front door. Then you explore the house to find more about yourself and the other main and side characters. The main objective the game is to find facts about your family and where they have gone off to.
    I think the game captures the atmosphere of where the game is set, which is in 1995. The furniture and other decorations looks like the classic 1990. The Greenbriar household is a perfect remake of the atmosphere of 1995. I think the graphics are suitable for the setting the house provides. The sounds in the game are very well made to the atmosphere. Sometimes I think that the music and sound make you distracted from the main objective and makes you day dreaming. I would say that this is a good thing because it makes you more in depth in the game and it makes the game more immersive. The voice overs from Sam that you find when you explore the house is a good feature to the games atmosphere. The sound effects from the outside noises such as the rain and thunder are also well made and make you emerged in the gameplay. You are given great instructions and the game is easy to play. There are very little controls that you need to use to play the game.
    In general, I liked the game. I think it’s a great first-person simulation and walkthrough that make you emerged in a new time and atmosphere. I would recommend this game for the age 13-24 because the game is about paying attention and remembering things that you find in the game.
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  25. Oct 27, 2017
    0
    The main character Kaitlyn arrives home after a year abroad. She expects her family to greet her, but there is no one home. Something is not right, and Kaitlyn must search the throughout the house to find out what.
    The good things about gone home is that non-structured exploration. You get a big house all by yourself, to explore and do whatever you want. The freedom and the fact that you
    The main character Kaitlyn arrives home after a year abroad. She expects her family to greet her, but there is no one home. Something is not right, and Kaitlyn must search the throughout the house to find out what.
    The good things about gone home is that non-structured exploration. You get a big house all by yourself, to explore and do whatever you want. The freedom and the fact that you must find out a lot by yourself in the game, I really like. The story of the game is an emotional, relatable and relevant story today. The game portrays homosexuality well, and it tackles problems like abuse and bullying in a good way. I think the graphic is very well done. The house is filled up with objects from the 90`s, and all the details makes it look realistic.
    A negative thing about the game, is that the story is too simple. I think the story about the family could be more detailed. You piece together a family story, but there is not enough depth in it. You find a lot of hidden things, but a family story is much more detailed than that. I would also like that something more happened, which was not thought to happen. The game is quite predictable, and you never get surprised at what is going on.
    Overall, the positive things about the game weights more than the negatives, so I have a good impression. For people that plays a lot of videogames and PC-games, it will maybe be too easy. For me and people that never have played something like this before, it is perfect. Not too complicated and you won’t get impatient, because you can finish it in three hours. I also like the fact that a PC-game can tell such an important and relevant story for today’s society. I would definitely recommend this game for people between 15 and 18 years old. I think it is in this age you enjoy this kind of games the most. The game is probably also, for beginners and not for experienced PC-game players.
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  26. Jan 15, 2017
    0
    This game is all hype. No ghosts. GAYEST. GAME. EVER. Literally. I wish I could get a refund for the time I spent playing it. I was optimistic all the way until the end. But on a positive note, my husband was right all along.
  27. Dec 10, 2016
    2
    No, dura meno di 1 ora, la trama è di circa 30 frasi, devo scrivere piu io per pubblicare questa recensione che l'autore per pubblicare il gioco.
    Non vale nemmeno gratis, spendete questo tempo per guardare le macchine che passano in mezzo alla strada, è piu produttivo.
  28. Nov 28, 2016
    1
    I can’t call this a GAME.

    Indeed, I loved the graphics and story of Gone Home. The whole story was full of interactions, which were very detailed and interesting. It somewhat felt like playing ‘Skyrim’, and I even tried to find some 'sweetrolls' while playing. However, none of those tremendous interactions had any single consequence. This is why I felt like being an observer, not a
    I can’t call this a GAME.

    Indeed, I loved the graphics and story of Gone Home. The whole story was full of interactions, which were very detailed and interesting. It somewhat felt like playing ‘Skyrim’, and I even tried to find some 'sweetrolls' while playing. However, none of those tremendous interactions had any single consequence. This is why I felt like being an observer, not a player. Also, there were lots of objects interacting with the player, but the story didn’t make a single interaction with the player. The story didn’t allow the player to participate. Instead, it forced and dictated the player to ‘study’ the whole story. This is why I can’t call Gone Home a ‘game’. Also, there was no single battle event in this game, and the puzzles were too boring. Combinations and secret pathways were not creative at all, and I’m pretty sure that most of the players didn’t get thrilled when they found the secret pathways.

    In the technical part, this program had some frame drop issues. I ran this program with GTX 980M and i7 skylake, and I could feel the frames drop while throwing an object or crouching.

    However, I didn’t give ZERO to this program just because the music in this game were so good. They fit well to the story and the mood. Especially the ending theme was quite touching, which changed my score from zero to one.

    This game could have been much better if they provided some choices and consequences, just like ‘Life Is Strange’. Actually, I think that this program is a downgrade version of ‘Life Is Strange’ in some points, such as interactions and storytelling.

    And the worst part of this program is the fact that it costs 20 BUCKS. The price is totally unreasonable since this ‘program’ is never worth it. You’d better buy Portal 2 or Stanley parable with your precious 20 bucks, if you still don’t have them. I also suggest you to add another 20 bucks to buy STEINS;GATE on steam, which is tenfold better than this ‘software’.
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  29. Nov 27, 2016
    4
    I found gone home a very enjoyable game and I was the first person to finish the game on the very day I downloaded it. The game really drew my attention because the characters in the game were very realistic and the scary mood of the game made it very interesting. Also being an inquisitive person, I had to figure out what was happening around the house.
    Gone home is played inside the huge
    I found gone home a very enjoyable game and I was the first person to finish the game on the very day I downloaded it. The game really drew my attention because the characters in the game were very realistic and the scary mood of the game made it very interesting. Also being an inquisitive person, I had to figure out what was happening around the house.
    Gone home is played inside the huge mansion Katie, the main character we control and her family owns. Katie comes back from a long trip to find her home abandoned by her younger sister Sam and both of her parents. She has to go around the house and figure out what has happened in the house when she was gone away. Through the game as the user finds more clues about the whereabouts of the family members and especially Sam, Sam’s journals randomly play. These journals give critical information to what happened when Sam was not in the house. Overall the house is very detailed with many postcards Katie sent to the family and grade reports Sam got from School. The ending also has a twist plot which I will not spoil. The ending for me was unexpected.
    However the parts that I thought needed more work was amorphous details that does not conclude in the game. There are many clues to other characters in the game like Oscar, Katie’s grandfather’s brother and Rick, a new ranger assigned where Katie’s mother works.
    These cliff hangers and many unnecessary and amorphous details really draws the user out of the game when the game is finished. I hope the developers will develop these endings. That will make the game way more enjoyable.
    I actually got this game for free from a “source I cannot tell” but if I had to pay for this game, it would not have been worth the money. I think I will rather buy candies or another game than to play this game. Also since the game has no online material, after you finish the game, there is practically nothing you can do more.
    This is why I did not like the cliff hangers since even though you search everything in the house there are too many questioned unanswered and there is no way to figure them out. Therefore I give Gone Home a four.
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  30. Nov 27, 2016
    2
    Gone Home is walking simulation game. A girl, which we are playing, comes back her family’s new home from one year trip but there is no one in home. She looks for some evidence and stuffs to find out what happened to her family and where they are. We walk around the house and find hints and keys. As we play the game, we can play game as fast as we can, but we can read, listen and followGone Home is walking simulation game. A girl, which we are playing, comes back her family’s new home from one year trip but there is no one in home. She looks for some evidence and stuffs to find out what happened to her family and where they are. We walk around the house and find hints and keys. As we play the game, we can play game as fast as we can, but we can read, listen and follow the story line.
    Well, since it’s a game, it has some good and some bad like every other games. For the good aspects, it gives us well-implemented cultural stuffs in 20th century such as teenager rock group. We can also play this game as we want. We can clear the game as soon as possible. We can go inside every room, throw every things we can, read every papers and letter, and find every stories about this family. Also, its story line consists of some conflicts in real society, such as teenager standing against their parents, mother’s new boyfriend, and widespread taboo for homosexual love. This is very meaningful that dealing with such sensitive issues in the game.
    This game, gone home, has some negative points. To finish this game, we have find some paper and read about secret passage in this home. But this paper doesn’t indicate exactly where it is. I first found it by coincidence, and it may take much time to find it. This can be a big problem. Also, it is so non-addictive. When we first play the game, we are interested and concentrated to find a hint and strictly follow the story. But when we first clear the game and play it again, it has nothing new. We know where the every hint and key is and every passwords for safe. Place for hint and key are never changed and also the passage. There’s even video for clearing this game in less than one minute! I think we will play this game at most 5 times.
    Well, this was very new game for me. It was very fresh and interesting, but for the first time. Its story is profound and this game can be played in various ways. I think we have to take a very long time to play this game for each turn, reading and listening papers and find the storyline.
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Metascore
86

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Feb 10, 2015
    85
    Grow Home is an interesting surprise from a publisher who get used to mismanaging his own IP's. This platformer like no other has everything going for you and for a very low price tag. You can easily give it a try.
  2. Jan 5, 2014
    95
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  3. Dec 2, 2013
    75
    A story that will move some and alienate others.