- Publisher: Strategy First
- Release Date: Nov 4, 2002
- Critic score
- Publication
- By date
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Computer Gaming WorldUnit A.I. is pathetic. [Mar 2003, p.104]
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G.I. Combat's biggest shortcoming is that it has very little gameplay. Instead, it has a heap of confusion.
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With only a few good features GI Combat's disconnected and confusing nature will probably make you glad the war is over.
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PC GamerThe laborious mechanics of control and observance make "gameplay" feel much too random. [Jan 2003, p.100]
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The nonexistent tutorial, clunky interface, rough and bland graphics, and quirky AI are all hallmarks of a game released too early... more an exercise in frustration and bewilderment than a game.
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Let's hope in the next iteration, there will either be a departure from this approach or at least a more refined one at that.
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Computer Games MagazineA decent start. The rest is an unmitigated disaster. [Feb 2003, p.82]
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Its got a lot of things going for it, like long gameplay and lots or replay value, but the problems can also cause it to get old really quick or just not appeal at all up front.
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I found the presentation technically impeccable, but was not able to sufficiently overcome the difficulty in issuing orders and controlling the camera to derive a lot of enjoyment from the game.
Awards & Rankings
User score distribution:
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Positive: 2 out of 8
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Mixed: 0 out of 8
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Negative: 6 out of 8
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PurelyPoliticalFeb 7, 2003
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Jul 18, 2011