User Score
8.7

Generally favorable reviews- based on 1229 Ratings

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  1. Mar 26, 2022
    9
    Nothing extremely special, but these days, hardly anything is anyway. Still better than most AAA games of 2022, so there's that.
  2. Mar 26, 2022
    10
    Beautiful and fun game from same studio, that made The Evil Within. They know exactly how to make mysterious and unique atmosphere. Unlike The Evil Within, it's not horror game, it's more action-adventure, but it definitely has some horror elements here and there. Very cool creature and boss designs, just as in The Evil Within, very creative. I haven't finished it yet, but after 7 hours ofBeautiful and fun game from same studio, that made The Evil Within. They know exactly how to make mysterious and unique atmosphere. Unlike The Evil Within, it's not horror game, it's more action-adventure, but it definitely has some horror elements here and there. Very cool creature and boss designs, just as in The Evil Within, very creative. I haven't finished it yet, but after 7 hours of gameplay i can easily recommend it, if you are looking for something unique to play. Expand
  3. Mar 26, 2022
    10
    Overall good game, not perfect tho. Some audio issues, but haven't notice any bugs, so that's good. Would recommend, if you have nothing else to play.
  4. Mar 26, 2022
    10
    If anyone was expecting horror.....well it's not horror. BUT there's still enough creepy moments and i think what this game really does well is atmosphere and overall vibe of Tokyo. Perfect city for this type of game.
  5. Oct 2, 2022
    8
    For a while I was thinking between 7 and 8, but decided to give it 8 anyway, because overall I was glad that I played this game. The atmosphere of an empty Tokyo filled with ghosts and demons of Japanese folklore. A lot of different items and food that the game tries to show to the player, because these items are something like a "Japanese highlight". The combat system is the famousFor a while I was thinking between 7 and 8, but decided to give it 8 anyway, because overall I was glad that I played this game. The atmosphere of an empty Tokyo filled with ghosts and demons of Japanese folklore. A lot of different items and food that the game tries to show to the player, because these items are something like a "Japanese highlight". The combat system is the famous Japanese signs and talismans with corresponding animations and sounds. Interesting activities on the territory of the deserted city... All this is a potentially cool idea, which is almost perfectly executed. But that game has and it's own problems:
    1) All the time the game did not leave me with the impression of some insipidity and superficiality.
    2) Enemies and ghosts are some kind of "cardboard", Basic expendable phrases (like those that the hero utters after another secondary activity) are exactly the same and childishly primitive (I was already starting to get annoyed when, after the hundredth enemy, I heard the same "So literally have a finger in your mouth not put.").
    3) Conceptually, the combat system is very good, but it is somehow extremely superficially implemented and not interesting. All fights with all enemies +/- are completely the same. Bosses were not interesting, although varied.
    4) I am such a person who even in not the best "open worlds" likes to explore these Worlds, but in this game I felt uncomfortable and only wanted to level-up myself as soon as possible for the speedy completion of the game.
    ...So as you see, I was not very satisfied with that game, but it definitely gave me some interesting experience. And it was something new(about ghosts in nowadays and etc.).
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  6. Mar 26, 2022
    10
    Tango Gameworks is amazing studio. Almost everything they do is great. Wasn't huge fan of The Evil Within 2, but The Evil Within 1 was near masterpiece. Ghostwire: Tokyo is also good.
  7. Mar 27, 2022
    8
    One of the best games in 2022 so far.

    After 12h roaming around Tokyo, I really enjoy this game. The graphic & visual are amazing even without ray tracing. Besides of main mission, there are a lot of things to do. The player is free to move around, climb, parkour through any obstacles. Moreover, the combat is primarily the funniest part with beautiful hand gestures. Btw, there's some
    One of the best games in 2022 so far.

    After 12h roaming around Tokyo, I really enjoy this game. The graphic & visual are amazing even without ray tracing. Besides of main mission, there are a lot of things to do. The player is free to move around, climb, parkour through any obstacles. Moreover, the combat is primarily the funniest part with beautiful hand gestures.

    Btw, there's some imperfection.
    - The main story is kinda boring. As well as side missions, they are quite repetitive. The enemies like yokai, monsters are not abundance that you always face the same group of enemies.
    - There are many activities around the map & side missions but some are too short, some are monotonous.
    - Lacking character's skins, clothes.
    - I wish the combat is more varied. I need more combos, super moves.

    In short, the game is pretty fun and enjoyable.
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  8. Mar 27, 2022
    7
    This game is fun and fresh, and at the same time kind of one note and repetitive. Graphics and character animations are below the standard I would expect from a game in 2022, but still highly enjoyable. Combat is fun, and challenging at times. Music and atmosphere is great, and all the Japanese cultural content is always a bonus.
  9. Mar 26, 2022
    10
    Very unique, this game needs a sequel ASAP and The Evil Within 3 would be also amazing.
  10. Mar 27, 2022
    10
    Very good game, atmosphere is superb, but it's obviously not for everyone and i think that's also a positive. Not every game needs to be extremely mainstream.
  11. Apr 15, 2022
    5
    Unfortunately this has mostly been a huge waste of time. The game sadly doesn't have any good aspects except the game play (which gets incredibly repetitive due to the enemy and environment design after 2 hours) and the city (which looks beautiful but samey after awhile). The story is really bare bones and it feels like it has been stretched out. The game and its boring as hell fetchUnfortunately this has mostly been a huge waste of time. The game sadly doesn't have any good aspects except the game play (which gets incredibly repetitive due to the enemy and environment design after 2 hours) and the city (which looks beautiful but samey after awhile). The story is really bare bones and it feels like it has been stretched out. The game and its boring as hell fetch quests also make this more of a chore to play rather than anything entertaining. I enjoyed the music and the voice acting was also done very well but sadly this game should have been way shorter and they should've focused more on fleshing out the story and game play mechanics rather than making an empty, repetitive open world with nothing new to add to the mix. Expand
  12. Apr 11, 2022
    5
    A very interesting and captivating concept let down by a mediocre open world, gameplay and story. This has been the most forgettable and average game I've played in the past decade or so, The story while possibly being the best part of the experience which is not saying much is shallow and very bland the characters while at first seem to have some potential ultimately feel rushed andA very interesting and captivating concept let down by a mediocre open world, gameplay and story. This has been the most forgettable and average game I've played in the past decade or so, The story while possibly being the best part of the experience which is not saying much is shallow and very bland the characters while at first seem to have some potential ultimately feel rushed and flat. The gameplay while not bad is super simplistic and just like the rest of the game shallow, the combat system had a lot of potential with the different elements but ultimately they're all just different coloured guns that don't have much of a difference from each other past the initial spell. The world is the worst offender with empty meaningless spaces and boring navigation with not much happening in between. I was hoping for a Prey like experience where the world is empty but has a lot of interesting environmental story telling but it can't even achieve that, with boring texts that pretty much say the same thing just worded differently and the movement and parkour being jankier than Morrowind from 2001. Overall not a terrible game but a very very forgettable one which I have no intention of returning to. Expand
  13. Mar 27, 2022
    10
    Ghostwire:Tokyo is the next masterpiece of Shinji Mikami and his crew.

    As the title mentions, the story sets in Tokyo/Shibuya, a famous district which is well known for his crossroad. The protagonist is a man who wanted to see his sister in a hospital. He got into an accident. Short after, the disaster is going to start. A supernatural power appears and takes control of the main
    Ghostwire:Tokyo is the next masterpiece of Shinji Mikami and his crew.

    As the title mentions, the story sets in Tokyo/Shibuya, a famous district which is well known for his crossroad. The protagonist is a man who wanted to see his sister in a hospital. He got into an accident. Short after, the disaster is going to start. A supernatural power appears and takes control of the main character. And from there on, you got to fight your way through the enemies who stand in your way. The sister seems to have an important meaning for the enemy and takes her away. The main mission will be to save the sister and to put the horror to an end.

    The genre can be categorized into the mystery-psycho-horror. The japanese culture takes an essential part as well so that Ghostwire:Tokyo develops a spiritual content.

    Like always, the character possesses a skill tree in which the abilities can be learned. The character is capable of using powers of the elements wind, fire and water. Talisman, bow and a katana belongs to the arsenal as well. With this equipment it will be possible to attack in different ways whereas the environment can be used to neutralize the enemy.

    The enemy itself is some sort of a ghost nearly without a face. It gets quite serious if more than five enemies come towards to attack. At this point it is important to develop tactics and strategies to beat the ghosts.

    The environment seems to be a perfect image to the real Shibuya. Despite the enemies, there are cats and dogs which are not hit by the catastrophe. You can talk to them, give them food and in return they bring you to statues. In front of these statues you can pray in order to increase your ammo-capacity for the element attacks. There are even stores that are run by cats named yokai. You can make business with them like buying food and clothes and selling certain items. Ghostwire offers many connections to the japanese spiritual understanding and beliefs.

    The way of fighting is so refreshing and deeply something else. This proves that it is not really necessary to have a gun and rifle to create a great experience.

    There are sidequests as well. These quests give always a different storyline and each one is individual. It is really worth to take a look at it. The sidequests give the opportunity to enter houses, buildings etc.. There are also lost souls that needs to be saved. After you have found them, you have to go to a telephone and bring them back to their bodies.

    Fazit:

    Ghostwire:Tokyo effectively uses the Unreal Engine whereas the way of fighting is very refreshing. Walking through Shibuya is also something that is quite rare. This makes the adventure more exciting. The connection to the japanese culture gives Ghostwire:Tokyo a more deeply and serious tone.

    10/10
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  14. Mar 26, 2022
    10
    Very good game, way better than Elden Ring. It's obviously not as overhyped as Elden Ring, despite that, i hope it sells well enough, so it gets some DLC's.
  15. Mar 26, 2022
    10
    As of right now, this game is easy GOTY! First time in 2022 i felt like i'm actually playing modern video game. Actually playing something NEW. Elden Ring feels like game from 2014, Horizon Forbidden West feels like game from 2018, Dying Light 2 could have come out in 2015 and it wouldn't make a difference. Ghostwire: Tokyo is simply something else. Story, city design, graphics, sound,As of right now, this game is easy GOTY! First time in 2022 i felt like i'm actually playing modern video game. Actually playing something NEW. Elden Ring feels like game from 2014, Horizon Forbidden West feels like game from 2018, Dying Light 2 could have come out in 2015 and it wouldn't make a difference. Ghostwire: Tokyo is simply something else. Story, city design, graphics, sound, monster design - ALL of it feels actually fresh and not re-using same combat from 6 years ago like some other games do. As of right now, this is best game of 2022. Expand
  16. Mar 29, 2022
    9
    Hell yeah, AlanWake2, I agree with you my dude. This game is stylish to a T. I love how they were able to make Tokyo feel so alive despite there only being spirits and pets. It's super cool how the street lights turn red (with lens flare) when the ghosts detect you. 9/10 just cause depth dips in later game, but love the potential for this gameplay style--not to mention the universe. And,Hell yeah, AlanWake2, I agree with you my dude. This game is stylish to a T. I love how they were able to make Tokyo feel so alive despite there only being spirits and pets. It's super cool how the street lights turn red (with lens flare) when the ghosts detect you. 9/10 just cause depth dips in later game, but love the potential for this gameplay style--not to mention the universe. And, you always gotta give kudos to new IP! Expand
  17. Mar 26, 2022
    10
    i accidentally seen a review before the release, and this said that the game was something like "tr4ash" to sum it up. Then i tried it and i can say that its quite the opposite. Beautiful graphics, simple gameplay but its effective and addictive, Japan looks amazing in it, very nice game.
  18. Apr 17, 2022
    8
    Отличная игра, которую засрали недо-журналисты. Берите смело и играйте, никакой юби-дрочильни тут нет.
  19. Mar 26, 2022
    7
    7,1/10
    Conceptually unusual shooter, surprisingly released at about the same time as Shadow Warrior 3, it also an "asian culture" shooter aimed at western audience, with a commentator in the form of a spirit-helper, though the ghost is not charismatic at all, there is even a kind of grappling hook.
    But here we have a story-driven shooter, the plot itself is very banal, the villain
    7,1/10
    Conceptually unusual shooter, surprisingly released at about the same time as Shadow Warrior 3, it also an "asian culture" shooter aimed at western audience, with a commentator in the form of a spirit-helper, though the ghost is not charismatic at all, there is even a kind of grappling hook.
    But here we have a story-driven shooter, the plot itself is very banal, the villain kidnaps our sister from the hospital and we have to rescue her, along the way freeing dozens of souls in an empty city (although not quite, instead of people cats and dogs walking here). The cutscenes are also poorly done, so this is clearly not an aspect of the game for which you need to play it.
    All these abilities out of our hands..of course, the idea is cool, but there is a very small roster of moves, for the first hours you will generally walk with literally one ability - a finger shot, fights are very boring, similar to a "clicker", and the awesome looking ability to let out from hand yellow wires from the trailer, used only for finishings (pulling souls). Next tricks are some kind of fireballs, water waves, green bombs.. in general, banality, it’s not interesting to shoot them. The mechanics also seem to be nothing really original, here, for example, there are the same banal "red barrels" from any shooter, only in the form of red balls.
    That is, the game is missed it`s big potential, it disappointed me, it would be cool if Marvel made a game like this about Doctor Strange, by the way)
    But then there is a beautiful city, good graphics, though only the first levels are optimized, then the FPS drops by 2-3 times, and, in cutscenes, there is just a black screens (which, by the way, is a huge technical fail for a story game)
    Also, the city here is a large open corridor location, with gradually opening zones, and this greatly hinders its exploration, especially at first, because the fog in the city often does not allow you to move away from the story path just a couple of meters.
    Well, you can also probably find some small elements of horror here or study Japanese culture in a local store by reading descriptions of a bunch of edibles with the same parameters that act as a first-aid kits here.

    Subscribe on my Steam Curators page:
    https://store.steampowered.com/curator/41977550/

    /
    На русском: https://www.backloggd.com/u/grihajedy/review/348917/
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  20. Mar 28, 2022
    7
    For a $60 asking price -> This is not worth $60, at all.
    You can run through the game in about 5-6 hours.
    The game is very simple, combat is simple, most gameplay consists of defeating the same enemy and picking up collectables. That's it. For a full priced AAA game, this is not it! This is like a Ubisoft game with map makers and collectables and boring game in general. Story is fine
    For a $60 asking price -> This is not worth $60, at all.
    You can run through the game in about 5-6 hours.
    The game is very simple, combat is simple, most gameplay consists of defeating the same enemy and picking up collectables. That's it.
    For a full priced AAA game, this is not it! This is like a Ubisoft game with map makers and collectables and boring game in general.
    Story is fine
    Graphics are fine
    Everything else is mediocre or worse.

    If they just have asked $30 or $40, it would have made sense.
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  21. Apr 5, 2022
    4
    Ghost Boring Tokyo

    I like TEW franchise so I expected good game, but in fact I even regret about playing this game and see good concept with raw mechanics. Visual (6/10) Graphic is average, but it's not AAA, so I can say even good. Tokyo, ghost designs are really interesting and great, but after 4 hours your eyes are really tired of the same streets, subways, buildings and ghosts. I
    Ghost Boring Tokyo

    I like TEW franchise so I expected good game, but in fact I even regret about playing this game and see good concept with raw mechanics.

    Visual (6/10) Graphic is average, but it's not AAA, so I can say even good. Tokyo, ghost designs are really interesting and great, but after 4 hours your eyes are really tired of the same streets, subways, buildings and ghosts. I feel I returned back in 2010th with nearly open world games like prototype, true crime and saints raw. You can see all designers gaps and how they masked same levels and buildings and it brakes the whole atmosphere at least for me. Music another thing that I totally don't like in this game. Music doesn't work at all in this game, forget that music can scare you, or encourage for dynamic battles. You have near 10 trial melodies that repeats whole game. I think if they would add internet radio it would be much better.

    Gameplay(5/10) Mechanics - simply this game is pure shooter. You have universal rifle(Green/wind spells), shotgun(Water/blue spells) for group of enemies or enemies with shields and rocketgun(Orange/fire spells) for bosses and mini bosses and for fun a bit. That's all folks. You will run through the city and kill enemies just to farm upgrades for your weapons. And all upgrades are.... just stats or passive things. That's why I regret that I even play this game it's god damn antic shooter with all bad mechanics that you can imagine. Bosses are very straightforward, enemy types are also bad - melee, melee sprinter, rifler, tanks, healers, some flying enemies and that's all. For game that should be at least near 8-10 hours(main story just 4 hours). Another stupid thing is greending extra activities. Yeah sometimes you can find interesting legend but in 90% cases you will enter arena and need to kill all enemies. You can hook up onto the building but just only to get some souls from 250k to complete quest... I am confused why not make good linear game without all this unnecessary stuff to prolong game. Only good point that at list this raw mechanics works without significant bugs. I hardly imagine why this game has so many positive reviews. The only answer I have game industry is badly injured by big empty not working titles, so people are glad to play something that at least works.

    Story(3/10) No story here. You are random guy who have some powers and... at the end of the game you are the same guy. Really no story. I thought it would be at least interesting to understand who is the bad guy but plot in hentai written more professionally than here. Characters - two main characters, that almost don't have anything to say each other. Who is KK I don't know - cop? yakudza? manga writer? it doesn't matter because still no story. I've add one point here only because I found some interesting extra story that explains some Japaneze legends. And I really like that here you can see mix of different city legends and traditional believes.

    All in all if you like Tokyo and want 3D tour you can play the game. If you like pets - just go get one and chill. If you like city legend - I think it's better to go on book forum and read some books than playing this game. It's bad game, but good demo for future, maybe. Because I like setting of the game, but not the game itself.
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  22. May 21, 2022
    6
    Nothing special, boring story, boring gameplay. Visual design and the atmosphere of the world are good and interesting.
  23. Mar 26, 2022
    9
    Hermoso juego, sobre todo si te interesa la cultura japonesa. Se aprende mucho de la misma si estas dispuesto a leer el diario del juego y la representación de Shibuya es perfecta. Visualmente está a otro nivel y la optimizacion en PC es buenísima, permitiendote jugar en las configuraciones mas altas y con raytracing aunque tengas una GPU de gama media. El gameplay no es el mas trabajadoHermoso juego, sobre todo si te interesa la cultura japonesa. Se aprende mucho de la misma si estas dispuesto a leer el diario del juego y la representación de Shibuya es perfecta. Visualmente está a otro nivel y la optimizacion en PC es buenísima, permitiendote jugar en las configuraciones mas altas y con raytracing aunque tengas una GPU de gama media. El gameplay no es el mas trabajado del mundo pero igualmente es muy divertido. Un juego para jugar 100% chill y tomarse el tiempo de explorarlo a fondo Expand
  24. Mar 26, 2022
    10
    Um jogo que no primeiro trailer não parecia ser muita coisa, com o passar do tempo e dos trailers com gameplay foi de deixando mais curioso e hypado. Muito bom ver que o mestre Shinji Mikami não perde a mão na criatividade. Pra quem gosta da cultura e lendas japonesas este game é um espetáculo imperdível. As sidequests são um show a parte, variadas e nada cansativas (não seguem o padrãoUm jogo que no primeiro trailer não parecia ser muita coisa, com o passar do tempo e dos trailers com gameplay foi de deixando mais curioso e hypado. Muito bom ver que o mestre Shinji Mikami não perde a mão na criatividade. Pra quem gosta da cultura e lendas japonesas este game é um espetáculo imperdível. As sidequests são um show a parte, variadas e nada cansativas (não seguem o padrão Ubisoft de encher linguiça).
    Tecnicamente melhor do que Elden Ring (que também adorei), não recebeu o mesmo "carinho" da mídia "especializada" por ser de um studio da Bethesda...
    Quem julga um jogo apenas pela sua origem (vide notas vermelhas infundadas) vai perder um baita game, diferente de muita coisa que tem por aí...
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  25. Mar 30, 2022
    3
    This is without a doubt the most disappointing game I've played this year. First off, I went into this game with the perfect mindset. I wasn't expecting some Elden Ring style open world and I also wasn't expecting it to be particularly scary. I came in thinking that it would at least be a fun action game to kill time. What I didn't know is that this game makes Ubisoft games look good. IThis is without a doubt the most disappointing game I've played this year. First off, I went into this game with the perfect mindset. I wasn't expecting some Elden Ring style open world and I also wasn't expecting it to be particularly scary. I came in thinking that it would at least be a fun action game to kill time. What I didn't know is that this game makes Ubisoft games look good. I would rather play AC Valhalla than this and I'd rather play all the Evil Within 10 times than to 100% this game. I played this game for 11 hours and can't help but quit. I have played much longer games and had way more fun than this, I stopped playing AC Valhalla at hour 20 because I was feeling the repetition while this game takes it to a whole other level. There is so much wrong in this game that I can't understand how someone could give this anything above a 5. There is not a single pinch of love put into this game that I can feel. It feels like the only person that really wanted to make the game was Ikumi Nakamura (the ex creative director of the game) and when she left, the other devs were forced to finish this game which created this cesspool of a video game.

    COMBAT & PROGRESSION
    When I saw the combat through the gameplay trailers, I was excited. It looks great and the animations are badass then I saw the amount of elements and I was like "Wow, can't wait to see what other badass attacks I can throw at my enemies". WHAT I DIDN'T EXPECT was the fact that there are only 3 ELEMENTS and each of them only has 2 attacks, light and heavy. THAT IS IT. For a 16 hour game, this is pathetic. The skill tree is a joke. Even with there being only 3 elements, I was still somewhat optimistic. At the 5 hour mark, I was grinding to get skill points and maybe unlock something that would be cool. Maybe you can throw tornadoes with the air element or something, but no. The upgrades are boring and dreadful. "Increase the width of your water element attack from 1m to 2m" WOW so fun. There's also nothing for the melee department. There isn't anything like summoning a fire sword that you can use against enemies. This is creatively bankrupt and it shocks me that the man who made this studio was Shinji Mikami. It is embarrassing that his name is now put into this game.
    The combat also doesn't improve with the poor array of enemy types. The enemies have cool designs even tho most of them look identical. The way their attacks are choreographed are all quite different. The flaw here is that 95% of enemies require the same way to kill which is by spamming everything you have at it. Only one enemy that actually forced me to change elements and that is the fat shield guys because you gotta use the water elements since it's like shotgun. There isn't any dynamic weapon switches like in Doom Eternal where you constantly change weapons depending on the enemies. This just makes combat way more bland than it already is. It also doesn't help that in the 8 hour mark, it had already gotten stale which is insanely quick.

    OPEN WORLD & ACTIVITIES
    This world is the definition of empty. The map screen is so cluttered with **** There are telephone booths everywhere in this game, why did the developers have the need to place all of them on the map screen? Same goes for the flying dudes. They felt like they need to show everything on the map, no matter how badly it effects the experience as a whole. The worst aspects of this open world is definitely collecting spirits. There are a total of 240 000 spirits you need to collect. How do you collect spirits you may ask? Well, you hold the right mouse button. You do this for every single spirit you find, HOW IS THIS FUN!!!.
    And then there's the side quest which I gave them a chance. I tried to be compelled but Christ almighty this is worse than Death Stranding. In this game, you talk to random souls that all have the exact same design. There is absolutely no way for anyone to be interested in whatever is happening to these people. It got so bad that I just skipped every single side quest and just look for the rewards it gave me
    95% of buildings in this game you cannot enter and when there are, it is stopped by a loading screen and you're teleported into the building. What year is this? Am I back in 2012? Even Yakuza Kiwami fixed this problem long ago. What a joke.

    STORY
    The most generic anime plot to ever exist. Blank protagonist who cares for his blank of a sister who is working with a blank detective to save Tokyo from a blank villain. That's the best way I can put this story. The acting is also weak, the amount of overacting in this one is hilarious and no scene will even touch your emotions.

    With all the problems that exist in this game, I'm starting to think that it's quite generous that I gave this game a 3. But I hope Tango games learn from this. I think they should stop making open world games and just stick to what they're good at since The Evil Within was great.
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  26. Mar 26, 2022
    10
    Good Game! Good Game! Good Game! Good Game! Good Game! Good Game! Good Game!
  27. Mar 27, 2022
    9
    Great gaame ,i absolutely love it!So much fun ,the fights are great!it's a must have
  28. Apr 10, 2022
    5
    Ghostwire: Tokyo possesses beautiful graphics, visual effects and map design that is sadly experienced in a horrible story, eye-rollingly cringe acting, repetitive gameplay, tedious open world activities and uneventful questlines.
  29. Apr 11, 2022
    8
    Japanese Folklore Greatness.

    Ghostwire Tokyo is quite a new fresh IP from Tango Gameworks, quite different from their previous series, The Evil Within games, which I really like a lot, both of them. Tango has moved away from pure Survival Horror to a more Action oriented / Paranormal Thriller type of experience and this is fine, because it is a new IP after all, I am happy seeing
    Japanese Folklore Greatness.

    Ghostwire Tokyo is quite a new fresh IP from Tango Gameworks, quite different from their previous series, The Evil Within games, which I really like a lot, both of them.

    Tango has moved away from pure Survival Horror to a more Action oriented / Paranormal Thriller type of experience and this is fine, because it is a new IP after all, I am happy seeing studios trying new things, which does not invalidate their previous work (I’d still love to see more in the Evil Within series though, of course).

    The PC version of Ghostwire Tokyo looks really amazing, it is a game that supports Ray Traced Reflections and Shadows, and particularly the Reflections are some of the best I’ve seen so far in a PC game, only a bit below games like CP 2077 or Control, since in Ghostwire there aren’t RT Reflections for stuff like transparent assets (windows from cars or stuff like that).
    In any case, for the rest of the reflections, they do look amazing and very detailed, and they fit the atmosphere of the game pretty well, being a game set in Shibuya, with a lot of rain and wet surfaces.

    Performance on PC is also quite excellent for a game that looks like this, the game can easily full over 100 FPS with Raytracing disabled at 1080p and 1440p DLDSR on my Ryzen 5 3600 and RTX 3060 Ti, with all the normal settings maxed, and the fact that we can use DLSS only enhances the experience even further.
    With Raytracing enabled, I can keep my game above 60 to 70 FPS at 1440p DLDSR and Balanced DLSS, which is not bad at all.

    There’s one issue, currently in the game, that affects VRAM usage, regarding the Streaming Texture Quality setting: if set to high values such as Cinematic or High, the performance can suddenly degrade, permanently, until either restarting the game or switching that Texture Streaming setting to “Auto”. This fixes the performance degradation for me, and haven’t experienced this issue ever again.
    The game also suffers a bit from Shader Cache issues, so once in a while a small stutter will occur, when a new asset appears, although it did not bother me too much, compared to other recent games like Elden Ring, where it happens more frequently.

    Moving on to Gameplay: I had a lot of fun with the Combat in this game, and the World Traversal is also quite enjoyable, once we unlock certain skills; think Dishonored series, something similar to that, even better maybe, since we can glide around for a really long time when fully upgraded.

    Combat…for me was fun, and diverse enough; I’ve read some reviews and opinions claiming they did find the combat boring and repetitive, then only to tell us that they barely used any tools, like “just used the Wind based attacks, that’s all”...well, of course, that’s the issue: Wind is used as the standard spammable attack, long range too, Fire is the big hard hitting skill, with great AoE, for the bigger Visitors / threats, and Water is medium to close range, meant to Cut Through enemies defenses (like umbrellas).
    Then we have Talismans, which can add a lot of Crowd Control to the combat, useful quite often, or to speed up the Core Extraction process.

    The game Controls pretty well with Keyboard and Mouse but, sadly, the Gamepad default settings are a bit of a mess when it comes to Acceleration / Deceleration, makes no sense they included this. I tried my DualSense and it works fine except for that, but I prefer first person games with M&KB, anyway.
    It lacks FOV adjustment though, so I hope they patch it in soon, default FOV feels like 90 Hor, not terrible, but far from ideal for 16:9 at least.

    One of the best aspects in the game, though, is the Lore / Folklore of Yokais, it was quite a treat being able to read about all of this in the Database section so, if you’re into this kind of stuff, take the time to enjoy the entries, they’re pretty accurate with the actual folklore, and quite detailed in their descriptions.

    Animations are really top notch, especially for the ethereal weaving, it's obvious they put in a lot of effort into making these look really smooth and fluid.

    The weakest part in this game, in my opinion is the Story and the Characters: while the main duo cast of Akito and KK are great together, the other characters felt not too fleshed out, and it seemed like the game lacked a couple chapters here and there to expand on some of this.

    I understood pretty well the message this story was trying to convey, it’s a simple message, but a much needed one nowadays, with all that’s going on in the world, but this game feels like it quite suffered the hardships of the pandemic, it’s obvious.

    All in all…a decent experience, but it could’ve been better with a little bit more here and there, especially on the Story. The game feels fresh, and if you know Tokyo/Shibuya a lot, you’ll see how well it’s been recreated, that is quite nice to see.
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  30. Dec 27, 2022
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Metascore
77

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 18
  2. Negative: 0 out of 18
  1. Apr 20, 2023
    100
    Just about my only complaint about going back to Ghostwire: Tokyo was that the game doesn’t look quite as nice on the Steam Deck as it did when I played it on PS5 last year. When it rained, it made everything look a little more washed out, and it made it tougher to tell when you were entering a foggy area that was off-limits. You realize quickly enough when you’re somewhere you’re not supposed to be, but it was still a little disappointing. Overall, though, I’ll reiterate what I wrote up top: Spider’s Thread makes a great game even better. Ghostwire: Tokyo didn’t get nearly the level of attention it deserved on its initial release last year, and now that the game is free for Game Pass and PS+ subscribers (and generally inexpensive enough to buy on PC), there’s even less reason why it should be slept on. Do yourself a favour and get it now.
  2. Apr 12, 2022
    70
    This isn’t the first game to offer a dense, incredibly detailed rendering of Tokyo, but maybe it’s the first to make you feel like all of that work isn’t window dressing.
  3. Apr 8, 2022
    70
    The unique setting really helps to lift Ghostwire: Tokyo from myriad of problems such as a plain open-world design and lackluster combat. If you love Japan and mystical powers, then Ghostwire can be just the game you're looking for.