User Score
8.0

Generally favorable reviews- based on 1191 Ratings

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  1. Aug 27, 2021
    7
    A good game developer simulator, which, due to its specific tastes, I cannot pass normally
  2. Sep 6, 2021
    7
    A good game, really fun and addictive, but it gets repetitive. Create a game, get a quick buck (or not), gain fans (or lose them), go to G3, repeat. If there was more events, it would be better.
  3. Apr 26, 2022
    7
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  4. Apr 27, 2023
    7
    The concept is nice and stimulate your imagination, making you find how to make the best games while taking into account the market and the synergy between the type of game and its story while also selecting on which platform they will be published. You really feel immersed and entertained for a few hours but when you end up having a full team inside the biggest office you can buy, andThe concept is nice and stimulate your imagination, making you find how to make the best games while taking into account the market and the synergy between the type of game and its story while also selecting on which platform they will be published. You really feel immersed and entertained for a few hours but when you end up having a full team inside the biggest office you can buy, and more money than you need, you feel like there is nothing left to see of the game. Game is a little bit too easy and repetitive. Expand
  5. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  6. Jun 9, 2023
    7
    A fun little tycoon game without much depth. Scores often feel arbitrary and there isn't all that much content. Not very replayable either.
  7. May 5, 2013
    6
    Pretty fun overall, but likely won't hold you for more than a single playthrough, which is about 12 hours long. The first part of the game gives a satisfying challenge and lets you figure out exactly what you're doing right or wrong, the middle part is surprisingly hard and the endgame is a walk in the park. The game also doesn't seem to like it when the player decides to start developingPretty fun overall, but likely won't hold you for more than a single playthrough, which is about 12 hours long. The first part of the game gives a satisfying challenge and lets you figure out exactly what you're doing right or wrong, the middle part is surprisingly hard and the endgame is a walk in the park. The game also doesn't seem to like it when the player decides to start developing smaller games, which is a shame, because huge games take too long to develop to be much fun. Hopefully the developers will be able to rectify these problems. Expand
  8. Sep 26, 2013
    6
    This game suffers from a very common problem nowadays: it's all about achievement.... The gameplay itself it's very straightforward, the few things that can be done are hugely influenced by random points you get. Most of the choices, again, do not give you hints on the outcome... All around it's an enjoyable casual game, whit a nice 2d graphic and bad musics, good to play when you haveThis game suffers from a very common problem nowadays: it's all about achievement.... The gameplay itself it's very straightforward, the few things that can be done are hugely influenced by random points you get. Most of the choices, again, do not give you hints on the outcome... All around it's an enjoyable casual game, whit a nice 2d graphic and bad musics, good to play when you have nothing better to do, but nothing more of that. Expand
  9. May 7, 2013
    6
    I had a feeling I didn't have control over a lot of things, especially the rating my game got. You can't choose the time you need to develop a game and make it a good game, so in the sequel (if they'll ever have one) they should let us choose the development time (1 year to 5 years). Also the lack of being able to develop DLC. Also, after you made a lot of sequels it's hard keeping trackI had a feeling I didn't have control over a lot of things, especially the rating my game got. You can't choose the time you need to develop a game and make it a good game, so in the sequel (if they'll ever have one) they should let us choose the development time (1 year to 5 years). Also the lack of being able to develop DLC. Also, after you made a lot of sequels it's hard keeping track of what kinda sequels you have made. Also the lack of upgrading engines is horrible. Having to spend a lot of money on developing a new engine 24.7 is really annoying. I also have a feeling employees have no use. Game development takes the same time, and the game's rating doesn't increase, it's just spending more money. Expand
  10. Jul 11, 2013
    6
    The best time-waster for people who are into the gaming industry if there was ever intended i literally sat there 8 hours straight doing nothing but playing this game, it's repetitive as hell, there are so many lost potentials, more often than not it's just plain not entertaining at all... still i couldn't play anything but this for a few days, so apparently it did a few things right,The best time-waster for people who are into the gaming industry if there was ever intended i literally sat there 8 hours straight doing nothing but playing this game, it's repetitive as hell, there are so many lost potentials, more often than not it's just plain not entertaining at all... still i couldn't play anything but this for a few days, so apparently it did a few things right,

    It could've been much more Star Gamer
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  11. May 6, 2013
    6
    This is OK even though it is an obv rip off. The gameplay gets boring quickly as there not much to it. The save feature does not work, and there are a number of other bugs which ruin the experience.
  12. Aug 23, 2013
    6
    Not bad, especially if you are interested in game development. However, it's a really simple game, and if you look at it from a mechanical point of view, it is a bad game.It's realy similar Kairosoft game "Game Dev Story", but I wouldn't call it a rip-off. The only reason I have played it so much is the theme and concept. It doesn't have a lot of replayability, but for $8,(I got it on the website)
  13. May 15, 2013
    6
    The game is fun, yet there is nothing to it. If you are not carefull you quickly wind up in a no win situation. The tech passes you up, you are constantly behind. And there is no way to catch up. OR you push to hard and quickly outpace your own bills. There is to much little fussing to be a time killer type game. And not enough to play seriously.

    To me this game is the type you pick up
    The game is fun, yet there is nothing to it. If you are not carefull you quickly wind up in a no win situation. The tech passes you up, you are constantly behind. And there is no way to catch up. OR you push to hard and quickly outpace your own bills. There is to much little fussing to be a time killer type game. And not enough to play seriously.

    To me this game is the type you pick up fuss for a while then shelve for weeks on end.
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  14. May 12, 2013
    6
    The biggest problem with Game Dev Tycoon is it's crazy resemblance to Game Dev Story. Besides that, (I'll just leave that out there) it's a fun time-waster, you might spend a few hours on it (or even longer) Hard as hell, but still kind of clever. The ratings from the critics inside the game can be pretty random and it's idea that some genres don't or do work with some topics is kind ofThe biggest problem with Game Dev Tycoon is it's crazy resemblance to Game Dev Story. Besides that, (I'll just leave that out there) it's a fun time-waster, you might spend a few hours on it (or even longer) Hard as hell, but still kind of clever. The ratings from the critics inside the game can be pretty random and it's idea that some genres don't or do work with some topics is kind of broken The game hasn't any concept of niche audiences. Expand
  15. May 17, 2013
    6
    This could have been so much more, it really could have, I loved Game Dev Story, and hence I do like this game, because it's more of the same, and that's a mobile game guys, you could have done a lot more with this, and I really do hope that you will, loads of potential, very little explored.

    If you know what Gae Dev Story is and you liked it, you will like this game, but don't expect
    This could have been so much more, it really could have, I loved Game Dev Story, and hence I do like this game, because it's more of the same, and that's a mobile game guys, you could have done a lot more with this, and I really do hope that you will, loads of potential, very little explored.

    If you know what Gae Dev Story is and you liked it, you will like this game, but don't expect innovation and creativity here.
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  16. May 19, 2013
    6
    Graphics and Sound 8/10- Not much to say about the graphics because it's a fine looking game and the music that plays during the game is good and it doesn't distracts you from playing the game.

    Gameplay 4/10- The game falls a little short on some parts like the review system. The review system runs on an algorithm that calculates the score based on many factors like scores of your
    Graphics and Sound 8/10- Not much to say about the graphics because it's a fine looking game and the music that plays during the game is good and it doesn't distracts you from playing the game.

    Gameplay 4/10- The game falls a little short on some parts like the review system. The review system runs on an algorithm that calculates the score based on many factors like scores of your previous game, balance between tech and design, right usage of sliders etc. and if you get a low score on your game review, your game suffers from low sales. Other than that, the gameplay is smooth with easy navigation and it is similar to Game Dev Story on the iOS.
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  17. May 28, 2013
    6
    An interesting game development simulator with Role-playing elements.
    Aesthetics:
    Graphics: Well done, simple and neat, and generally easy to understand icons. 8/10 Audio: simple, doesn't detract from the game, or really add to it much either. 6/10 Style: The art style fits the game well, as a 2.5D isometric SNES-era style. 8/10 Engagement: The game is frustrating and addictive. It
    An interesting game development simulator with Role-playing elements.
    Aesthetics:
    Graphics: Well done, simple and neat, and generally easy to understand icons. 8/10
    Audio: simple, doesn't detract from the game, or really add to it much either. 6/10
    Style: The art style fits the game well, as a 2.5D isometric SNES-era style. 8/10

    Engagement:
    The game is frustrating and addictive. It brings you back to try to get further, do better or discover more. 8/10

    Accessibility: The game has a very limited Help function, a bare minimum tutorial. This was the biggest shortfall, in my opinion. When you failed, you didn't really understand why you failed, and when you did amazing, it was not very clear why either. The game maintains a brutal difficulty level throughout, leaving you never more than a single mistake away from Game Over. 2/10

    Appeal:
    Co-op: Not Applicable
    Competitive: You have a high score board at the end, only if you make it through a whole game, which you can compare to yourself and others. 6/10
    Expressive: The game lets you name your character, company, and each of the games you develop. 6/10
    Exploration: This game really shines here. With bare bones documentation and minimal tutorial, you have lots to discover and experiment with. 8/10

    Overall: 6/10. Recommended for people that are really interested in Game Design, or really driven to discover and experiment.
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  18. Jul 3, 2013
    6
    I just don't really get this game, there was a point where I stopped playing because I kept going bankrupt after my games started getting terrible reviews regardless of quality or genre after for reasons I don't understand a game I made for just a small amount of cash got a rating of 9.5 or something and made a couple of million which only lasted to fund my new engines which had betterI just don't really get this game, there was a point where I stopped playing because I kept going bankrupt after my games started getting terrible reviews regardless of quality or genre after for reasons I don't understand a game I made for just a small amount of cash got a rating of 9.5 or something and made a couple of million which only lasted to fund my new engines which had better features than the last ones but still managed to help my games get scores of 5-7. Expand
  19. Sep 1, 2013
    6
    Game Dev Tycoon is a good game, with a fatal flaw. A really bad fatal flaw. (Which won't apply to people who play by the wiki).

    The only feedback on a release is the one-line 'critical' responses, and occasional notices if you make the same game twice in a row, etc. None of these will help, after you've seen the notices over and over, you realise how little they help you. This game
    Game Dev Tycoon is a good game, with a fatal flaw. A really bad fatal flaw. (Which won't apply to people who play by the wiki).

    The only feedback on a release is the one-line 'critical' responses, and occasional notices if you make the same game twice in a row, etc. None of these will help, after you've seen the notices over and over, you realise how little they help you. This game simply must provide the player with some proper feedback, maybe even some graphs, surveys of the audience, just something that means you can play with the mechanics. You want to explore these further mechanics, but you become scared, as one bad game plunges you into bankruptcy. Living on the edge may be fun, but not if 'living on the edge' prevents me from not just making the same three games over and over, and failing whenever I try something new.

    So hey, have fun for a few hours, but if you want GDT, I seriously recommend waiting for a sale.
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  20. Sep 21, 2013
    6
    While i must say i enjoyed myself a lot, the game is really lacking in depth. The game does not give you enough info on what goes good with this or that, while they have added a few elements that make creating a hit game a little more frequent the random critic scores are very tiresome and at many times frustrating.
  21. Sep 26, 2014
    6
    It is a above average game. It is a time waster. It is fun but gets boring after a bit. You can get to the highest stage and make MMO's over and over again. You get more money and just repeat. That's the part where it get boring. The only way it is surviving for me is the mods. It still is alright with mods and it brings up something new. If you don't have anything good to play or buy thisIt is a above average game. It is a time waster. It is fun but gets boring after a bit. You can get to the highest stage and make MMO's over and over again. You get more money and just repeat. That's the part where it get boring. The only way it is surviving for me is the mods. It still is alright with mods and it brings up something new. If you don't have anything good to play or buy this is the game. Expand
  22. Mar 7, 2014
    6
    It's a real fun in first 5-6 hours. But then, it becomes a repetitive game unfortunately. If you're into history of gaming industry, you will enjoy seeing new technologies such as NES, PSOne, Nintendo consoles. You will develop your dream games and you will try to combine new genres to make fans happy. But, when you reach to the end, there's nothing lef to do. You can complete achievementsIt's a real fun in first 5-6 hours. But then, it becomes a repetitive game unfortunately. If you're into history of gaming industry, you will enjoy seeing new technologies such as NES, PSOne, Nintendo consoles. You will develop your dream games and you will try to combine new genres to make fans happy. But, when you reach to the end, there's nothing lef to do. You can complete achievements and then uninstall the game. So buy it if it's on huge sale, it deserves $5-6 but, i wouldn't pay more than this for a game, which has maximum 5-6 hours of lifespan. Expand
  23. Sep 12, 2014
    6
    First off this game is quite fun. I started it one afternoon thinking that I would just give it a shot 45 minutes. In the end I got hooked till the end of the game (around 6 hours of gameplay). What is interesting here is that the longer you play the more flaws you encounter. As much as the beginning is fun and refreshing, as much is the end boring and repetitive and you just can't waitFirst off this game is quite fun. I started it one afternoon thinking that I would just give it a shot 45 minutes. In the end I got hooked till the end of the game (around 6 hours of gameplay). What is interesting here is that the longer you play the more flaws you encounter. As much as the beginning is fun and refreshing, as much is the end boring and repetitive and you just can't wait for your studio to go crashing down or hit the "official end".

    The good points:
    - Graphics are nice
    - The concept is very interesting and the beginning is very exciting.

    The bad points:
    - Gameplay: this is where the game can vastly improve. It's not all bad, the base of it are, I think, good. At the beginning it is pretty cool to create your first few games. It is around the middle that it starts getting a bit tedious. What happens is that you tend to simply create sequels to your successful games. Another annoying part is researching genre (pirate, medieval, warfare...). The game only let's you do research on a limited list that grows when you unlock one. The issue is that if you have an idea in mind it takes ages to reach what you want. Surely something better could be done here.
    - Lack of depth: Overall it is the lack of depth of the this game that makes it fail. For instance, when creating an MMO you cannot decide any thing (free to play VS pay monthly). Creating an expansion simply adds users to the game, which cannot unsuscribe to it as the number just goes up. However, the maintenance cost of the game only rise up, even if your user base doesn't increase. Which, to me, makes no sense. World of Warcraft would have failed by now if that was the case.

    Overall, this is a fun game, I was tempted to give it 5 but if you take it as a "mini" management game and kind of ignore the lack of depth, it is fun to play. It probably could improve some things fairly easily (MMO creation and management, possibility to develop expansion and DLC to any games...).
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  24. Mar 24, 2018
    6
    The beauty of Game Dev Tycoon starts to fade after hours, revealing its gigantic flaws in almost every aspects. Yet even so, it is still one hell of an addictive game development simulator.
  25. Jul 5, 2014
    6
    A fun little sim game. Quite addictive, pretty well balanced for such a kind of game.
    Almost entirely text based, the graphics are a bit dull and the replayability is almost non existent tho...
  26. Oct 24, 2014
    6
    At least it's Patrick's and Dan's first game,but it is missing some point. Like:
    1.They could at least follow the gaming story.
    2.Critic reviews are pointless.
    3.Minimum modding.

    If developers will add patch,where are 1 and 2 items,than this game would be better,at least.
  27. Oct 30, 2018
    6
    A very simple concept, that is made well. I'd been looking for a game of the vein for a while, and when this appeared on a Steam Sale, I couldn't pass it up. But nevertheless, the game does get a bit boring, making new concepts up just to get mediocre reviews. Hell, even get straight 8's or 9's gets boring in a while. A bit more customisation would be greatly appreciated. All in all, ifA very simple concept, that is made well. I'd been looking for a game of the vein for a while, and when this appeared on a Steam Sale, I couldn't pass it up. But nevertheless, the game does get a bit boring, making new concepts up just to get mediocre reviews. Hell, even get straight 8's or 9's gets boring in a while. A bit more customisation would be greatly appreciated. All in all, if you're looking for something casual to relax to, this game could tick that box. Expand
  28. Oct 15, 2017
    6
    This game has it's moments of enjoyment for many hours, and holds up as an entertaining simulator. Gameplay, however, can get shallow after your first run through the game, and overall lacks important depth to have your company truly feel unique. Aside from adjusting sliders and strategic game design in the form of topic and genre matching, it does fall a little short of becoming a great,This game has it's moments of enjoyment for many hours, and holds up as an entertaining simulator. Gameplay, however, can get shallow after your first run through the game, and overall lacks important depth to have your company truly feel unique. Aside from adjusting sliders and strategic game design in the form of topic and genre matching, it does fall a little short of becoming a great, relaxing simulation game. Expand
  29. Sep 20, 2020
    6
    Игра довольна интересна, но в свою очередь надоедает быстро буквально пару часов и вы начнете играть во что-то другое, в целом как убивалка времени пойдет, не более. 6/10
  30. Nov 14, 2020
    6
    This game is a fun game you can just kinda sit back and chill out too, the only real complaint is the Music (Should've had that slider up) and that the game could be SOOOOOOOOO much deeper than it is. There is a ridiculous amount of potential here that isn't used (at least right now)
  31. Apr 27, 2022
    6
    Неплохой симулятор разработчика игр. Довольно приятная графика, интересный геймплей, но очень мало игровых возможностей, механик.
  32. Jul 27, 2023
    6
    A decent little way to spend an afternoon. In the grand scheme of simulation games, this one feels a bit simple and reductive. It strips down and simplifies the art of game development as a means of streamlining the experience, but in doing so, it cuts out a lot of the replayability and the players ability to create their own success stories, due to the fact that what is or isn'tA decent little way to spend an afternoon. In the grand scheme of simulation games, this one feels a bit simple and reductive. It strips down and simplifies the art of game development as a means of streamlining the experience, but in doing so, it cuts out a lot of the replayability and the players ability to create their own success stories, due to the fact that what is or isn't successful is determined by a set of hard and fast rules discovered by doing sales reports on prior titles. If you buy it on sale, you'll have a fun couple hours naming your games nasty sex puns or something, but I don't find too much entertainment value beyond that. Expand
  33. Jan 10, 2023
    6
    Interesting idea but the game is boring .
  34. May 18, 2023
    6
    One of my first games that i ever bought just this alone puts the game close to my heart and in a special place... but this is a unbiased review gameplay is lacking.
  35. Nov 21, 2013
    5
    tl;dr Just buy Game Dev Story for your smart phone.

    This game is clearly a rip off of Game Dev Story for Android and IOS devices. It progresses the same, has the same fundamental game making mechanics, and the player guide is so similar it hurts. This game does offer a few different options like making your own game engines and designers need to take vacations after making a few games.
    tl;dr Just buy Game Dev Story for your smart phone.

    This game is clearly a rip off of Game Dev Story for Android and IOS devices. It progresses the same, has the same fundamental game making mechanics, and the player guide is so similar it hurts. This game does offer a few different options like making your own game engines and designers need to take vacations after making a few games. You can unlock genres by research and certain platforms are more tailored to certain game types. There is also Steam trading cards and achievements, if you're into those things, that can help sway you to purchase.

    The problem I have with this game is the game developing. In Game Dev Story the production bubbles are flying up and there's all these power-up sounds. It feels like your really working hard. Then each development phase focuses on that certain aspect of the game itself; so you have a clear idea of what's being produced and how well your team is doing for each game element: Graphics, Story, Sound, ect. Contrast that with this game, Game Dev Tycoon, the production bubble slowly float up and make barely a sound. Your developers seem to float over the keyboard and lazily sip coffee, instead of appearing like they are in a rush or really working hard. This game has development phases, but they are inconsequential. Each phase it tells you what you are going to work on, but your developers produce production bubbles for other game aspects. Why include a development phase if your team is going to do whatever they feel like?

    For $10 is this game really worth it? If you've never played Game Dev Story and always wondered what it would be like to be a game developer then I think you will enjoy this game. Game Dev Story costs 75% less, is more exciting and presents a much clearer focus. However, you don't get as much in-depth play and Steam bonuses; so it's really up to you. Personally I feel gypped and wish this game provided a little more excitement to the developing process.
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  36. Jun 20, 2013
    5
    Shows potential. Could have been better. Startup and strategy is a great combination. Looking forward to the next one!

    It's an OK time waster if you want to spend a lot of time on the wikis to figure out how to actually play. The game doesn't really tell you. (If you haven't played, my first line above is quoting/mocking the reviews you get for the games you create within GDT).
  37. May 10, 2013
    5
    Replayed the DEMO and I'm starting to like it for some of its aspects. It is really a hard to master game, after I realized how the scoring system (seems*) to work (*explained on its wikia) with very nice cross references and graphics (simple, but nice). After all I still miss parts where you do more than pick a combination of setting, genre, etc., adjust some sliders and wait until it'sReplayed the DEMO and I'm starting to like it for some of its aspects. It is really a hard to master game, after I realized how the scoring system (seems*) to work (*explained on its wikia) with very nice cross references and graphics (simple, but nice). After all I still miss parts where you do more than pick a combination of setting, genre, etc., adjust some sliders and wait until it's done. Maybe this is part of the full game, but after I don't see it in the DEMO which is to make my buy it this game remains one of those I wait for until it's on discount. Maybe the "cracked version" mentioned in the developers blog offers more insight? Expand
  38. May 18, 2013
    5
    The game seems very intriguing at the beginning of the game, and it seems as if it will gain much more depth later in the game. However, The difficulty curve is steep because of the algorithm used to calculate game scores, which rates games based not on a constant scale but on how they compare to your previous games. This means that in order to maximize a profit as you enter the 32-bitThe game seems very intriguing at the beginning of the game, and it seems as if it will gain much more depth later in the game. However, The difficulty curve is steep because of the algorithm used to calculate game scores, which rates games based not on a constant scale but on how they compare to your previous games. This means that in order to maximize a profit as you enter the 32-bit era of the game you must aim to make each subsequent game about 10% better. The game also introduces many new technologies and ideas but does not give you enough time to research them, causing your employees to become overextended because they don't understand what a cowboy is. Overall, the game is promising and looks to be really fun, but its mechanics are a bit repetitive and the way your games are reviewed is awkward and can be very difficult.

    5/10 "Has its moments" -Me
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  39. May 7, 2013
    5
    The big plus in this game is the price, I mean it costs barely more than an App. I use the game on Mac OS and have not stumbled into a lot of bugs. There are definitely some in the end stages (final building), where the software can't differ between you clicking on a developer or just anywhere on the screen bit annoying but okay. Also a minimize function that works would be helpful.
    I
    The big plus in this game is the price, I mean it costs barely more than an App. I use the game on Mac OS and have not stumbled into a lot of bugs. There are definitely some in the end stages (final building), where the software can't differ between you clicking on a developer or just anywhere on the screen bit annoying but okay. Also a minimize function that works would be helpful.
    I studied the algorithm behind the game a little bit (what makes a high rating, what sells best) and ever since just keep making ridiculous amounts of millions, prior to that though figuring out what sells best is a stupid guessing game. For example military as an adventure game on the PlaySystem will get you a horrible game, even if good configured, because the raw algorithm data shows that's a bad combination.
    Also the game gets boring quickly, you can't start again and take a different approach (like other tycoon games) since it has an extremely linear story. It was said before but updating game engines would be a good idea, also more interactions with your fans. Here are some more basic ideas:
    Being able to set up a fanshop for continuous money, being able to set the price for games, being able to release downloadable content, release games for many platforms at once, ...
    I like the game but I feel like it is far from finished, since playing it gets boring quickly due to the very limited options you get.
    The graphics are nice, music is good nothing special for a 2013 game though.
    Very excited what the game will be like in a year. I hope for major updates.
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  40. Dec 6, 2013
    5
    In Game Dev Tycoon your object is to develop console and computer games over the course of several centuries. You start out alone in a garage and slowly progress to larger offices and teams.

    One of the first things to notice in the game is the simplistic UI. You get some information on all your released games. But you can't sort by Genre or by Sequels or get some chart graphics or
    In Game Dev Tycoon your object is to develop console and computer games over the course of several centuries. You start out alone in a garage and slowly progress to larger offices and teams.

    One of the first things to notice in the game is the simplistic UI. You get some information on all your released games. But you can't sort by Genre or by Sequels or get some chart graphics or whatever, so after you released ten games or so it becomes difficult to even keep track of things.

    Also there is barely a sense of accomplishment. Like a hall of fame for instance? Nope, dne. You get some newspaper like popups if you release a great game or sell a new record number of copies and you also get achievments if you are into that.. but how about a simple star on the wall or something?

    But I digress. Developing games in you garage starts out entertaining enough. You get some sliders (sliders? seriously?) to determine the importance of different game elements, you can select different genre/setting combinations, develop new game engines and in doing all this stumble you way to successful games, your first million and a new office.

    Unfortunately the game quickly falls apart afterwards. The main reason for this is that the game is completely one dimensional.

    The way to being successful is not to be creative but to go on the internet an research how you need to put your sliders for the genre of your game. While doing this you will also find out that the features in your game don't really matter, only that there are features which together with the sliders lead to some internal game score.
    And you will find out that the game review score, that basically determines sales is not calculated absolute but relative to your currently best game.

    I have to repeat this: your games are reviewed by comparing its "game points" to the "game points" of the best game you released so far. This seems like a decent way to prevent the game from becoming too easy over time but it's also completely braindead and leads to the winning strategy of: "start with bad games and only improve them about 10% each game".

    Releasing a very good game can actually ruin you. I released a perfect 10 game from my garage and made about 4Mio, a very good number in the beginning of the game. So I hired some new developers and made my next game: and it tanked. And the next: it also tanked. Only with some crazy bank deals I managed to keep afloat long enough so that some training and upcropping new features got my "game points" high enough so that I could score 7/8 games again and make money.

    I learned my lesson and deleted Game Dev Tycoon. It's not fun to play, it's not intuitive, there is no creativity required, scratch that, allowed and you might as well play Excel than pay even 5$ for this game.
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  41. Aug 30, 2013
    5
    Game Dev Tycoon starts off with an interesting take on the successful Game Dev Story giving you more control over how you develop your games with sliders and other features.

    First off the gameplay is good but very repetitive, all you do is adjust sliders for different genre. When you get your reviews they tell you next to nothing on to improve your game in the future, but that doesn't
    Game Dev Tycoon starts off with an interesting take on the successful Game Dev Story giving you more control over how you develop your games with sliders and other features.

    First off the gameplay is good but very repetitive, all you do is adjust sliders for different genre. When you get your reviews they tell you next to nothing on to improve your game in the future, but that doesn't matter because by Year 30 I had already all the slider settings down, so the complex equations that everyone say you need to get a 10/10 is false, I got many perfect games (5) in my first playthrough. Which brings me to another point; there isn't much replay value in Game Dev Tycoon, it almost exactly the same thing everytime. There is consoles without much difference and no reason to choose one over the other besides personal preference and market share (exceptions being Dreamvast and Oasis.)

    The graphics are okay I didn't like too much, but my friend so your choice on that pretty much, but the sound is a bit different. The music is okay but there's only two tracks that I remember and the sound effects annoying, every time a point goes up there a little blip, but when start getting 10 points it make turn off sound effects.

    Speaking of sound effects that is all the options menu; Music (On/Off), Sound Effects (On/Off), Volume, and toggle fullscreen. Besides options there is your basics (Save, Load, New, Exit),Highscore Help, and Achievements. First off Help is useless the game is pretty much self-explanatory and when click skip tutorial when you start up a new playthrough it only skips the beginning tutorial on how to make games, but everything else is still there which is annoying. For Achievements there hefty amount for a game of its size with many secret ones. Highscores is basically all the things you've done are given points and added up, the trick to be more efficient with making games, research and consoles.

    Overall Game Dev Tycoon was fun at first, but got boring after a while and the lack of content really weigh Game Dev Tycoon down giving it a verdict of 5, it's alright but names a lot of work and I can't help feeling I didn't $8 of fun out of this, if it was $5 it maybe would gotten a 6.
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  42. Sep 7, 2013
    5
    it is oddly satisfying to hear the "popping" of little bubbles fly towards the completion of the game. sadly it has quite some flaws.

    the art style is lacking (sterile, stationary) and the genre descriptions vague. you cannot really customize the game as much as you want, or as i wanted. whats worst however is the insufficient feedback provided by the game. it is sometimes simply not
    it is oddly satisfying to hear the "popping" of little bubbles fly towards the completion of the game. sadly it has quite some flaws.

    the art style is lacking (sterile, stationary) and the genre descriptions vague. you cannot really customize the game as much as you want, or as i wanted.

    whats worst however is the insufficient feedback provided by the game. it is sometimes simply not clear how the scoring is achieved. feedback from the sliders is also insufficient.

    the game lacks significant complexity for the very good tycoon idea it is.

    for a CASUAL game however it is very nice. it is quick it is satisfying. it does not have a great replay value though.
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  43. Oct 11, 2013
    5
    3 Words NO REPLAY VALUE, don't buy it. The thing says that I need to make this 150 characters long so I am going to type non-sense into this thing like the game does to your mind. WODAWODKAWDOKAODKAPDOWKDAOKDAOPKAOPKOAKDOKDKOAWKDOAWKDOAWKDOWKAPOWKDAPKDAPOKDAOKDAOPWKDPAOWKDOWKAOP
  44. Nov 22, 2013
    5
    Although I played this game a lot and did have many fun experiences, it was more more frustrating than fun. You can spend lots of time planning your next game, making all the perfect combinations, running advertisements, and even starting your convention, yet you can still easily get horrible reviews.

    According to the wiki, you are playing to beat your previous high score, and the
    Although I played this game a lot and did have many fun experiences, it was more more frustrating than fun. You can spend lots of time planning your next game, making all the perfect combinations, running advertisements, and even starting your convention, yet you can still easily get horrible reviews.

    According to the wiki, you are playing to beat your previous high score, and the quality of the game means little. The fact that "Good quality Good reviews!" is a little annoying. I can make a game real quick while I am doing research for my big game, and it will get three 10's and a 9. My big game will get 4's and 5's.

    After seeing that you were competing against your previous score, I made a sequel to my best game, using an incredibly new engine with many new features. The game was better than my previous high score in a number of ways, yet still got worse reviews.

    In the end, there are many fun times in the game, yet the review system nearly ruined it for me.
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  45. Apr 25, 2018
    5
    After the Update for the mobile release this game sucks... very sad. I played it hours and hours.
  46. Mar 14, 2017
    5
    Un juego curioso donde revivir la historia de la industria del videojuego desde los años 80 desde el punto de vista de un desarrollador.

    Su temática es sencilla, levantar tu empresa de videojuegos desde sus inicios, donde los primeros juegos eran de texto, hasta la actual generación de consolas. Por el camino podremos hacer juegos para todas y cada una de las consolas y ordenadores,
    Un juego curioso donde revivir la historia de la industria del videojuego desde los años 80 desde el punto de vista de un desarrollador.

    Su temática es sencilla, levantar tu empresa de videojuegos desde sus inicios, donde los primeros juegos eran de texto, hasta la actual generación de consolas. Por el camino podremos hacer juegos para todas y cada una de las consolas y ordenadores, investigar nuevas tecnologías (gráficos, temáticas de juego, generos, mejoras generales, etc.), mudarnos a locales más grandes, contratar personas, aceptar encargos de otras compañías...

    Sin embargo tiene algunas carencias, como falta de contenido. Se me hace raro no tener una opción de poder empezar siendo una compañía grande (para competir desde un inicio con Nintendo o Sega), tener la posibilidad de crear ciertos "chismes" (Virtual Boy, Guitar Hero...) o tener competidores.

    El juego es entretenido, divertido y te puede dar muchas horas, pero como he dicho anteriormente, veo que faltan ciertas cosas, cosas que se pueden perdonar a una compañía joven como Greenheart Games, que sin duda a comenzado con buen pie con Game Dev Tycoon.
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  47. Aug 14, 2018
    5
    Artılar
    +Mod desteği (4)
    +Puanlamalar bir çok (bu tür) oyundan daha başarılı (3)
    +Oyun birçok farklı dile çevrilmiş (2)
    Eksiler
    -Bir tycoon oyunu için yeterince derin değil (4)
    -Çok tekrar ediyor (3)
    -Oyunda bir çok konsol eksik (2)
    Puan: 5/10 Casual bir oyun geliştirme simülasyonu arıyorsanız, bu oyunu indirim döneminde alabilirsiniz.
    -IloveIndie
  48. Jul 1, 2022
    5
    This review contains spoilers, click expand to view. Game dev tycoom realmente não cheira e nem fede.
    Ele tenta recriar a história dos jogos e aqui vai uma análise completa dele.
    História:como dito anteriormente ele tenta recriar a história dos games mais com algumas diferenças.ele faz paródias com as empresas de jogos como ninvento e a vena(nem preciso falar quem são)e com o nome dos videogames tambem como o TES,playstem,sega oasis e etc a nota para a história é neutra até por quê um jogo desse tipo não precisa.
    Jogabilidade
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  49. Jul 4, 2013
    4
    Let's get this out of the way first, the whole pirate thing with this game is extremely ironic because it's just a carbon copy of Game Dev Story. Anyways, this game is pretty fun at the early stages, and some in the later stages too. But it gets repetitive and boring really fast. You end up just pushing out game after game just to pay the rent. It quickly stops becoming about what kind ofLet's get this out of the way first, the whole pirate thing with this game is extremely ironic because it's just a carbon copy of Game Dev Story. Anyways, this game is pretty fun at the early stages, and some in the later stages too. But it gets repetitive and boring really fast. You end up just pushing out game after game just to pay the rent. It quickly stops becoming about what kind of game you want to make into how much money you can make. Especially in the end game the review scores just get ridiculous. It's almost impossible to not over work your workers. If you over work them you get worse reviews and end up with nothing but 1-6s. There are some cool end game things you can do but I don't think a lot of people will waste the time and repetitiveness to get there. This game is below average. Remember 5/10 is average and I agave it a 4 so it is slightly below average. Expand
  50. Aug 28, 2013
    4
    Game Dev Tycoon is a clone of Game Dev Story, however that is not the reason for the score i am giving it. The mechanics in this game are WAY to simplistic like it was made by someone who has no idea what they are doing. The way the game determines what review the game you make receives is just plain pathetic all it does is takes the highest review you have gotten and compares the twoGame Dev Tycoon is a clone of Game Dev Story, however that is not the reason for the score i am giving it. The mechanics in this game are WAY to simplistic like it was made by someone who has no idea what they are doing. The way the game determines what review the game you make receives is just plain pathetic all it does is takes the highest review you have gotten and compares the two game dev and tech scores. You are literally competing against YOURSELF there are NO competitors trying to outdo you in this game like their are in Gamebiz and Game Dev Tycoon can not even live up to the quality of Game Dev Story! Expand
  51. Aug 31, 2013
    4
    Well, I was under no illusions, I'm a fan of the Kairosoft "Game Dev Story", popular on android, it just annoys me that it's only a mobile game! I love the concept but wanted more depth, more features and to play on my desktop.

    Then I found this! I didn't expect it to be an original game. bought this because I thought (and hoped) it was an expanded, desktop PC knock-off. And it is, 90%
    Well, I was under no illusions, I'm a fan of the Kairosoft "Game Dev Story", popular on android, it just annoys me that it's only a mobile game! I love the concept but wanted more depth, more features and to play on my desktop.

    Then I found this! I didn't expect it to be an original game. bought this because I thought (and hoped) it was an expanded, desktop PC knock-off. And it is, 90% of it is just a knock-off of the Kairosoft android game.

    Unfortuantely it's not that good Instead of more, it feels like less. You don't seem to have the same level of control or different ways to do things as you do in GDS. Also, review scores seem to be pulled from nowhere, and there are some issues with balance research points are way too hard to get for example. It's hard to figure out what you can do to improve from within the game itself, and your own thinking, and that's a major sin for a tycoon game.

    Most importantly however, it's just not that fun. It lacks the charm of "Game Dev Story", there's little incentive to keep on playing, and that's the biggest let down :(

    So there we have it. It's only a fiver, I suppose it's almost worth it, but I'd rather pay Kairosoft a tenner for a desktop clone of their game!
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  52. Dec 13, 2013
    4
    This game really does show a lot of penitential, but the game falls shout because of the laziness of developers. The game is fun and somewhat addictive, but the rating system is gives you no information about how to improve your game (ass well as report) and there is no statistics at all.
  53. Jan 15, 2023
    4
    Game Dev Tycoon's use of video game history rewards players that have knowledge of the games industry and educates those who don't, but the lack of depth in its mechanics prevents the game from capitalizing on it further.
  54. May 14, 2013
    3
    Nice theme but poorly executed.
    Here is a quote from a wiki about the games most important mechanic the review score of your game:
    "... Good quality game DOES NOT MEAN good reviews. In this game, you compete EXCLUSIVELY against your own previous high score ....Therefore, in order to get good a review score, you need to perform slightly better than your previous high score....." Which
    Nice theme but poorly executed.
    Here is a quote from a wiki about the games most important mechanic the review score of your game:
    "... Good quality game DOES NOT MEAN good reviews.
    In this game, you compete EXCLUSIVELY against your own previous high score ....Therefore, in order to get good a review score, you need to perform slightly better than your previous high score....."

    Which means the worst thing you could do is making the most awesome game ever because you will have a hard time beating yourself afterwards.

    Which makes the game pointless.
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  55. May 7, 2013
    3
    I am a big fan of simulation game.

    Game Dev Tycoon is fun at first but after stage 1, it gets repetitive. It becomes a click fest after that, If you enjoy clicking and repeating over and over, then this might be the right game for you. You just keep developing games over and over to keep the money coming in in order to pay the rents. It is fun the first 20 games you develop. No
    I am a big fan of simulation game.

    Game Dev Tycoon is fun at first but after stage 1, it gets repetitive. It becomes a click fest after that,

    If you enjoy clicking and repeating over and over, then this might be the right game for you. You just keep developing games over and over to keep the money coming in in order to pay the rents. It is fun the first 20 games you develop.

    No offence to the devs, this is just my honest opinion.
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  56. Aug 27, 2013
    3
    This game is almost exactly the same with kairosoft game dev available in appstore and playstore, I enjoy the kairosoft version more, this one just don't feel right.
  57. Dec 30, 2013
    3
    Rating: 3 points.
    First, good things, interesting idea for a game, and quite fun at the start.
    Why is it bad? First, the way your game gets popular is completely random, and you have little chance to change it. Meaning if you start doing bad, you are in the vortex and WON'T be getting out of it. The reviews the "reviewers" give don't give any info on how your game could get better and
    Rating: 3 points.
    First, good things, interesting idea for a game, and quite fun at the start.

    Why is it bad? First, the way your game gets popular is completely random, and you have little chance to change it. Meaning if you start doing bad, you are in the vortex and WON'T be getting out of it. The reviews the "reviewers" give don't give any info on how your game could get better and only say "Your game is great!" or "Your game absolutely sucks!" or similar things. That doesn't help. If you have bad luck, you will have bad luck in this game. If you have good luck, you will have bad luck in this game.

    Overall, good game at the start, but it gets tedious and devastating around the middle.
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  58. Feb 2, 2014
    3
    While the game begins fun, whimsical, and simplistic, the game begins to suffer after you play a bit longer. In short, the game's system is extremely fickle, unpredictable at times, and utterly arbitrary.

    The limited "topics" do little if anything to enhance gameplay and instead only serve as an artificial block for creativity - if you want to succeed at the game, you do not get many
    While the game begins fun, whimsical, and simplistic, the game begins to suffer after you play a bit longer. In short, the game's system is extremely fickle, unpredictable at times, and utterly arbitrary.

    The limited "topics" do little if anything to enhance gameplay and instead only serve as an artificial block for creativity - if you want to succeed at the game, you do not get many chances to make the games you truly want in many cases. You instead must settle for the topics you have to work with. In addition, the way topics are implemented penalizes you for thinking outside the box. While "X topic only goes with X method of gameplay" may be a line of thinking that is popular among some real life publishers and developers, blending unusual topics with different game styles has proven successful in the past, and gamers shouldn't be penalized for wanting to try unusual combinations.

    The game is extremely difficult if you aren't sticking to common themes. According to the wiki and guides written to help players build a successful company, the game essentially penalizes you for making too many good games - you are only competing with your own score, and competition does not actually exist. Your company single-handedly decides what the bar is for games and that makes it extremely hard to do well throughout the game if you get a good start early on. You will spend a long time trying to recapture the same success of your first game, and this will force you to pick combinations along the same lines, if not remake constant sequels - but never too close together, as making games with similar topics too close to one another causes a backlash.

    Individual employee stats are horribly implemented. "Leveling up" does not improve stats, it only serves as an experience limiter to determine what specializations you can pick up by pumping up stats through training with your usually very small allotment of research points. While a little training seems justifiable for the purposes of keeping your team competitive and for helping them achieve specialization, this game takes it to an extreme.

    In other words, the people you hire early on, despite constantly gaining "experience" with the tech and the industry, don't actually get any better just from making games. This means when you get the bigger office, the smartest move is to fire all your veterans and hire kids from the university to replace them. This is because the "industry veterans" on your team since you got out of the garage will invariably have laughably poor stats compared to the specialists you can hire immediately from the university. I could understand wanting to supplement by developed team with a few new kids for fresh new ideas, but again, this game takes it to an extreme.

    The timeflow goes EXTREMELY fast. Even a moment or two of idle "watching" your team can severely impact your progress if you want to get things done while story events are still happening - you need to be giving orders every step of the way, or your team will sit there doing nothing for entire weeks at a time. It's enough to make you want to fire them for their inefficiency, but hiring new people costs hundreds of thousands of dollars, if not millions, just to get the message out that you need new people. Even though this is basically a ton of peoples dream jobs. Talk about an immersion killer. Your team is also limited to 6 at endgame, which is an unbelievably small team given the scale of the industry by that point. Again, what is immersion?

    Your team ALSO cannot be sent out for their "vacations" preemptively, and can only be sent off when they start complaining and losing efficiency - to make matter worse you cannot delay the release of your games when this happens, meaning that unless you want to let your team piss around and do nothing but collect a paycheck for a little while first, you risk them needing a vacation in the middle of development, hurting the max points that go into making the game good. It would have been nice to be able to preemptively give them a little time off before a long development cycle to prevent burnout, but such plans in management never occur to your character no matter how many times issues arise.

    The development cycle is repetitive and and constant no matter the game/topic/engine/size. You churn out games every few months in the beginning and maybe one or two a year if you're working optimally later on. There's way to develop more than one game at a time even when your team is big enough to support AAA games. The decisions for what games work best for what systems are arbitrary and contrived at worst and wish-fulfillment at best (I don't, to this day, have a clue what makes the Dreamcast so good for simulation based gaming, nor have the faintest idea what makes the PC bad for casual gaming). I could go on, but character limits. Suffice to say that this this journey through the game development world isn't going to end as nicely as you'd hoped.
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  59. Jan 19, 2015
    3
    Well, this game is so funny, but the fun disappears when you see that you are in bankrupt. The game is a mediocre simulation of developing games, and isn't realistic or fun. Difficult to recommend.
  60. Aug 23, 2013
    2
    It's an over grown flash game with no depth. The interface boils down to sliders which are ultimately meaningless in terms of scoring and it could just have easily been about any product.
  61. May 30, 2013
    2
    A neat concept turns out to be one of the worst 'tycoon' games I have played in a long time. The game actually starts out a little fun at first, seeing the tribute to retro gaming and whatnot is quite cool and coming with witty game titles is fun too, but this all gets extremely old and boring once the game ramps up on difficulty, very quickly. The game is too punishing. Every littleA neat concept turns out to be one of the worst 'tycoon' games I have played in a long time. The game actually starts out a little fun at first, seeing the tribute to retro gaming and whatnot is quite cool and coming with witty game titles is fun too, but this all gets extremely old and boring once the game ramps up on difficulty, very quickly. The game is too punishing. Every little mistake costs you tons of money, so don't even bother experimenting. Time passes by WAY too quickly. Seriously, a month goes by literally every 20-30 seconds, which just drains you of cash. On top of this, everything is incredibly expensive, from new engines that you constantly have to make, to staff salaries which will be raised out of your control. How is this a tycoon game again? I don't even get to choose whether or not my staff gets a raise? What if I am really short on cash and cannot afford it? Too bad, the game does it for you. Truly, this is pathetic game in terms of 'Tycoon' games. If you want a good tycoon game, go to the ultimate of Tycoon's, Roller Coaster tycoon, which can be bought for quite cheap anyway, given the quality. This game may seem 'cheap', but there is a reason. The quality just isn't there. The presentation is bland beyond belief, the interface is clunky, the way the game is executed is very poorly done, it is just a bad game. Truly though, the biggest flaw by far is the insane difficult and horrid time system, which goes by incredibly fast. I was literally losing 51K every 30 seconds or so and I really did not have much control over it. Then, it went up to 61K, just because my staff member received a mandatory raise due to leveling up. Again, how is this a tycoon game if I cannot even decided that important aspect? Another horrid detail is the 'review' system. We really are never told how it works, what went wrong in the case of a bad game, and how much it affects the sales of a game.

    $7.99 or not, I found this to be a frustrating experience that not only angered me, but, once I went bankrupt for the 7th time early on, it bored me as well. Many will disagree, but I say stay away.
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  62. Dec 15, 2014
    2
    Tycoon without Tycoon experience...
    Simulation genre given without actual simulation...
    Speaks about history without mentioning the most important parts (early experiments, arcade machines, famous crashes and booms)... Speaks about the important systems without mentioning Atari, Magnavox, and several other early / important platforms. Speaks about a story without meaningful events and
    Tycoon without Tycoon experience...
    Simulation genre given without actual simulation...
    Speaks about history without mentioning the most important parts (early experiments, arcade machines, famous crashes and booms)...
    Speaks about the important systems without mentioning Atari, Magnavox, and several other early / important platforms.
    Speaks about a story without meaningful events and and turning points...

    Boring and repetitive gameplay with little charm from design, characters or technology...
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  63. May 13, 2013
    2
    I really didn't like this game. You can make all kinds of improvements to your game engine and become focuses on making great games in a certain genre but the game penalizes you harshly for repeating genre combinations. So I make a great fantasy role playing game and it gets amazing reviews, I improve my game engine with things like rich backstory, character development, and otherI really didn't like this game. You can make all kinds of improvements to your game engine and become focuses on making great games in a certain genre but the game penalizes you harshly for repeating genre combinations. So I make a great fantasy role playing game and it gets amazing reviews, I improve my game engine with things like rich backstory, character development, and other aspects pertinent to role playing games but when I make another fantasy role playing game it gives me terrible scores because I'm repeating myself. This isn't at all similar to what game development is like. The fact that I have to go from fantasy role playing games to making a casual virtual pet game for kids in order to have success is ridiculous. If any of this game was reality, companies like Bioware, Blizzard, and Maxis would have tanked after their first game. I'm sorry, but the mechanics in this game are ridiculous and it just makes the game feel clunky and broken. Expand
  64. Aug 24, 2013
    2
    PC version of an Android game that has already been available for awhile. More importantly it doesn't break any new grounds in an industry already flooded with simulator style games.

    My advice? Get "Game Developer Story" for Android or iOS. It's only $5.00, it's a fun game, it looks better and it plays better. You can get even software that emulates the Android OS on your desktop and
    PC version of an Android game that has already been available for awhile. More importantly it doesn't break any new grounds in an industry already flooded with simulator style games.

    My advice? Get "Game Developer Story" for Android or iOS. It's only $5.00, it's a fun game, it looks better and it plays better. You can get even software that emulates the Android OS on your desktop and links to your Google Account so you don't have to re-buy it all.
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  65. Aug 30, 2013
    2
    I'm giving this game the same score I received time and time again in-game. It's not fun, and I don't feel tutorials are required to succeed on the single difficulty. It's ironic as an independent gaming company the developers of this game didn't account for positive in-game reviews that are often given indie games that focus on game design and less on graphics.
  66. Sep 20, 2013
    2
    Just doesn't have the charm and pretty much a rip-off of Game Dev Story. The graphics are boring and generic, and those aspects of games such as creativity and fun are missing. Really quite dissapointing.
  67. Aug 14, 2014
    2
    I would love to enjoy this game and play it in full but it has one of the most frustrating mechanics in any video game. The game calculates the score that your game receives based on two main things, how close you get to the best technology to design ratio and by comparing it to your last released game. The giant flaw in this system is that the best method of playing is to make games notI would love to enjoy this game and play it in full but it has one of the most frustrating mechanics in any video game. The game calculates the score that your game receives based on two main things, how close you get to the best technology to design ratio and by comparing it to your last released game. The giant flaw in this system is that the best method of playing is to make games not as good as they could be in order to allow you to make your next game get a higher score easier. This is one of the most frustrating systems I have ever seen in a game. The rest of the elements of this game are great and I would love it but this one mechanic makes the game unbearably annoying, punishing me for doing well. Expand
  68. Dec 29, 2014
    2
    GDT gives me very little reason to keep playing. The visuals are incredibly bland, the few animations and pop-ups that do exist lack context or character, in game feedback is sparse, and the underlying logic of the game appears flawed. In a word, it's unsatisfying. In another, it's boring. So, two hours after dropping £2.50 on it in the Steam sale, I'm done for good.

    From what I could
    GDT gives me very little reason to keep playing. The visuals are incredibly bland, the few animations and pop-ups that do exist lack context or character, in game feedback is sparse, and the underlying logic of the game appears flawed. In a word, it's unsatisfying. In another, it's boring. So, two hours after dropping £2.50 on it in the Steam sale, I'm done for good.

    From what I could garner about the underlying mechanics of the game, success is based upon the correct combination of topic, platform, audience, genre, and then a variety of in game variables such as choosing to focus on dialogue, level design etc. The problem is that instead of having much at all to do about games or business management, GDT is all about making a series of guesses about correct combinations. It isn't about making your own games at all, or running your own start-up, but instead about replicating game history, as the only guiding principle a player really has for success is their own knowledge of what games were historically successful on what console at what times and for what reason. It's hour after hour of tapping boxes, getting one-liner reviews, a good or a bad score, then rinsing and repeating. The only "reward" for the player is the prospect of a good review and an occasional change of scenery. The pace of the game is very fast as well which, whilst irritating in some ways as it encourages button spam, serves to mask the one-dimensional game mechanics.

    Certain bizarre occurrences include harsh penalties for making game "sequels," or specialising in a particular genre, obligatory wage hikes for staff, no system for managing overheads and entering both the gaming and management industry completely blind! Everything is trial and error. Instead of having an option to research the status of the gaming industry at a given time to plan a game's structure and release date, I just have to take a guess and cross my fingers. Even when training staff, I don't know what it is I'm actually training them in (!) until their training is complete. If I knew as little as my avatar does, with zero knowledge of game or management, there's no way I'd create a start-up in my garage, yet I feel as if this is what I'm supposed to believe.

    A game of this sort could work very well, but it needs a serious injection of personality. As it is, I honestly wouldn't even play it for free.
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  69. Jul 9, 2013
    1
    this is my worst nightmare, mobile phone game made by a inexperienced developer .

    GDT is up there with game tycoon (2003) for being one the worst tycoon games on a pc ever and i'm not joking, the game is a grind, the years by to fast, whether or not you made a good game is almost completely random and the micromanagement that makes a tycoon game a tycoon game is strip down to the vary
    this is my worst nightmare, mobile phone game made by a inexperienced developer .

    GDT is up there with game tycoon (2003) for being one the worst tycoon games on a pc ever and i'm not joking, the game is a grind, the years by to fast, whether or not you made a good game is almost completely random and the micromanagement that makes a tycoon game a tycoon game is strip down to the vary basics

    overall: on a mobile phone it would get a 6 or a 7 but on a pc it gets 1 because there is better tycoon games on the pc for the same price if not cheaper
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  70. May 7, 2013
    1
    This game was really fun for a couple hours but I was bored after that.
    CONs:
    - The notification system is annoying because each message stops the gameplay until you click on "ok" (you can't even use enter to close those messages). - Review system is nothing more than just random number generator which is not affected by actual game quality. I don't know how to improve or what should be
    This game was really fun for a couple hours but I was bored after that.
    CONs:
    - The notification system is annoying because each message stops the gameplay until you click on "ok" (you can't even use enter to close those messages).
    - Review system is nothing more than just random number generator which is not affected by actual game quality. I don't know how to improve or what should be improved in order to get higher scores. (After the 30 year story line review system works as a stupid monkey.)
    - When you have Research Lab and Hardware lab the performance goes under zero. HTML5 and JS may not the best choice.
    - Why I can "update" existing game engines? Seriously, I have plenty of game engines named: 1+, 1++, 1#, 2+
    - The "click anywhere" menu system should be improved because now it's not a user friendly stuff. (eg opens slowly, instantly closes after open).
    -The game itself adds nothing to Game Dev Story's formula. Which is really sad.
    PROs:
    - The graphics is decent for a game like that.
    - Polished interface and gameplay compared to Game Dev Story. (Although not the best.)
    - Potential "Indie Bundle" game for few cents.
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  71. Nov 28, 2013
    1
    I was about to buy this game on Steam, added it to my cart and all. Then I went over to Metacritic and Wikipedia to read a bit about it and saw their anti-piracy bollocks. So if any of you genius developers/marketing people or whoevers decision it was to be an ignorant are reading this, I guess you can only blame yourselves for losing another sale, eh?

    I downloaded it and it's okay,
    I was about to buy this game on Steam, added it to my cart and all. Then I went over to Metacritic and Wikipedia to read a bit about it and saw their anti-piracy bollocks. So if any of you genius developers/marketing people or whoevers decision it was to be an ignorant are reading this, I guess you can only blame yourselves for losing another sale, eh?

    I downloaded it and it's okay, nothing special, I expected a bit more to be honest. The only reason I'm giving it 1 instead of 0 is because I'm nice like that. This is one of those rare games that I most definitely wouldn't buy, even if I did end up liking it because of the developers' moves.

    So congratulations to the developers for losing a sale!
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  72. May 14, 2013
    0
    Absolute garbage, beyond the idea and interface. This is essentially a knockoff of the iOS game Game Dev Story and it makes no effort to hide it.

    The major issues with this game are that the ways to make a successful game are almost completely nonsensical, and a viewing through the raw data is the only way, excepting extreme luck, to have much success. These include such oddities as the
    Absolute garbage, beyond the idea and interface. This is essentially a knockoff of the iOS game Game Dev Story and it makes no effort to hide it.

    The major issues with this game are that the ways to make a successful game are almost completely nonsensical, and a viewing through the raw data is the only way, excepting extreme luck, to have much success. These include such oddities as the fact that any non-action title on the NES or SNES will flop, or how the PS2 is apparently only for action games and RPGs.

    The only thing notable about this game is the guilting of pirates the devs have done in an attempt to get attention, which I find ironic considering that they've done something far worse than piracy, they've ripped off another game.

    Avoid this, play the original game (Game Dev Story) instead.
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  73. Aug 23, 2014
    0
    I thought this was a remake of a Game Dev Story by Kiarosoft, it's actually a completely mindless unoriginal copycat POS I have ever seen. It's one thing to go for the same genre and subject, but another to also steal every single idea. I sincerely hope you guys paid some licensing fee otherwise I hope you get sued and go bankrupt. 0/10, uninspired, unoriginal, disappointing, meh,I thought this was a remake of a Game Dev Story by Kiarosoft, it's actually a completely mindless unoriginal copycat POS I have ever seen. It's one thing to go for the same genre and subject, but another to also steal every single idea. I sincerely hope you guys paid some licensing fee otherwise I hope you get sued and go bankrupt. 0/10, uninspired, unoriginal, disappointing, meh, borderline thieving. Expand
  74. May 4, 2013
    0
    This game starts out fun but as you continue the fun slowly disappears and when it decides that it's gone the game hits you like a train wreck. Suddenly games that would've been doing well are getting 4's and 5's for no apparent reason. You'll try and sink more money into the next game to make it successful however it doesn't end up mattering. In the end the game has you sinking tons ofThis game starts out fun but as you continue the fun slowly disappears and when it decides that it's gone the game hits you like a train wreck. Suddenly games that would've been doing well are getting 4's and 5's for no apparent reason. You'll try and sink more money into the next game to make it successful however it doesn't end up mattering. In the end the game has you sinking tons of money into everything it can think and you end up bankrupt. You have to pay to make game engines to take advantage of new features then for some ridiculous reason you have to pay each time you want to use the features of your game engine in a game that you're making. All of that while having to pay increasing salary to each of your staff members. This is the only game that has frustrated me to the point of actually making an account and writing a review on how bad it is. Expand
  75. Aug 31, 2013
    0
    Guys, I don't blame you guys giving high scores to a knockoff like this, but if you played Kairosoft's Game Dev Story, you will feel disgusted. At the first sight of the summary and screenshots, I knew it plagiarized Game Dev Story. Everything essential is actually the same, 4 major features as Creativity Fun Music Art (and "bug" aside of course) turns into technology and design andGuys, I don't blame you guys giving high scores to a knockoff like this, but if you played Kairosoft's Game Dev Story, you will feel disgusted. At the first sight of the summary and screenshots, I knew it plagiarized Game Dev Story. Everything essential is actually the same, 4 major features as Creativity Fun Music Art (and "bug" aside of course) turns into technology and design and whatever sh!t Really? I cannot believe people vote for this absolute crap on Steam's green light project. You might argue there is no need to compare an iOS game to a PC one. Believe me, Game Dev Story is way better than this. Go figure Expand
  76. Aug 28, 2013
    0
    What a THIEF!!! This game is completely a rip-off of the game ‘Game Dev Story’ developed by Kairosoft. Even poor quality!!! Good idea is a spirit for a game, and this game just plagiarized others'. This game can show up on steam, is a big big big shame in Game industry and history!
  77. Aug 23, 2013
    0
    This is a complete ripoff of Game dev story.. next in there series of games pocket league story rip off make a football (soccer) team from the ground up and grand prix story make a racing team and get to f1 world championship.. I feel sorry for kairsoft they've been totally ripped off
  78. Sep 24, 2013
    0
    Not only this game is a clone of a much better game, it´s programmed very badly, slowing down your PC performance to a minimum at higher levels of action. If you critisize the developers or question the legal part of potential copyright infridgement, you might get banned from forum. Censorship is something I don ´t expect from honest developers and this must be mentioned. Selling likeNot only this game is a clone of a much better game, it´s programmed very badly, slowing down your PC performance to a minimum at higher levels of action. If you critisize the developers or question the legal part of potential copyright infridgement, you might get banned from forum. Censorship is something I don ´t expect from honest developers and this must be mentioned. Selling like thieves and behaving like dictators deserves to be pirated. Don ´t buy this crap. Expand
  79. Sep 17, 2021
    0
    Worst game ever made, goes bankrupt everytime, never gonna buy another game those worth developers make.
  80. Nov 3, 2013
    0
    A blatant rip-off of the much better Game Dev Story by Kairosoft. Ironically, the "makers" of this game saw fit to release a torrent of the game with modified version of the game that causes players go bankrupt at a certain point in the campaign. That's right, they released a system to prevent pirates form enjoying the game they pirated. Irony at its best.
  81. Dec 13, 2013
    0
    This is a lazy, broken, game that is way, way to easy. The game is luck based,not skilled based-if the developer actually put effort into designing this game, it could be really good.But it's not 'really good'. Not anywhere near it.
  82. Apr 18, 2016
    0
    This game was perfect when it first came out but as of the latest version they've actually increased the difficulty. I've been playing GDT for days and I hire good staff, adjust the sliders appropriately, etc, but I always get poor reviews.

    This game is not fun anymore, it's just too difficult and no way to win.
  83. May 13, 2017
    0
    >Creates the most advanced engine
    >Best story in the market
    >Best graphics
    >most intelligent AI

    >Crits gives 2 by saying "it could have been better"

    disgusting.
  84. Aug 12, 2022
    0
    stupid **** for stupid ****. Nice decision that u're always get bad reviews when you're playing in a pirate version. Shut the **** up. I won't give you my money!
Metascore
68

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 2 out of 21
  1. Sep 16, 2014
    65
    Taking into account the quite low price and the almost non-existent technical requirements, Game Dev Tycoon is a good and above all original game, albeit without great pretensions.
  2. May 12, 2014
    30
    However, I don't really think Tycoon really wants to be more than ‘a glimpse' at video game production, and any attempt to comment on the industry from this dull, monotonous experience fails to hit its mark.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    What is it like to start with a few thousand dollars and end up in an office full of people producing multi-million gaming hits? This game lets you find out and makes it worth your while. [Nov 2013]