User Score
8.0

Generally favorable reviews- based on 1191 Ratings

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  1. Dec 26, 2013
    7
    Fun little game, for the first couple playthroughs. Once you figure things out and know how to do well each time there isn't much replay value. It's a fun diversion, but not something you will get 30+ hours out of.
  2. Aug 29, 2013
    7
    I want to like this game more but the review mechanic (especially the Tech to Design ratio) is bad, inconsistent, not taught in the game and simply frustrating. Other than that the core is pretty enjoyable, it's nice to relive the history of consoles. It's a shame there is no real competition, no other studios, no awards, no celebrations and generally a feeling of lonelyness while playingI want to like this game more but the review mechanic (especially the Tech to Design ratio) is bad, inconsistent, not taught in the game and simply frustrating. Other than that the core is pretty enjoyable, it's nice to relive the history of consoles. It's a shame there is no real competition, no other studios, no awards, no celebrations and generally a feeling of lonelyness while playing since you are always only competing against yourself. Game Dev Story did this much better. Mainstory takes roughly 5 hours to complete unless go broke and need to restart. Personally I think there was a lot more potential, it's still a good game just not anywhere near where it could have been. Expand
  3. Sep 13, 2020
    7
    So addicting and so much fun, as a simulation it runs out of fuel unlike Football Manager games, but it's still fun to play throughout the story.
  4. Oct 8, 2013
    7
    It's a great little simulation on the struggles that game developers face. While it doesn't cover everything, it still provides a bit of insight. It might not be very addictive at first, but it gets progressively better and faster as it goes on. It's far from perfect, but it's still good. 7/10
  5. Sep 1, 2013
    7
    Pretty addictive, but rather short. No stimulation to continue playing after the end of the story, some of the game mechanics are not clear. But I believe that with larger amount of features and content this will be a cult game.
  6. Oct 16, 2013
    7
    Really this is your run-of-the-mill business simulator, but the ties to the gaming culture and the ability to make every product uniquely yours and watching the 'critics review your game' makes it quite enjoyable. Pretty easy interface to navigate and decent replay value because you'll never fit all the content into one play through. Obviously, you'll get a feel for the formula prettyReally this is your run-of-the-mill business simulator, but the ties to the gaming culture and the ability to make every product uniquely yours and watching the 'critics review your game' makes it quite enjoyable. Pretty easy interface to navigate and decent replay value because you'll never fit all the content into one play through. Obviously, you'll get a feel for the formula pretty quick and the game can feel kinda tedious sometimes, but the glee of getting a perfect 10 or the disappointment of a 4 from the critics made this game fun for me. Expand
  7. Feb 13, 2014
    7
    A fairly basic game however it is very fun and will offer plenty of entertainment and gives you the chance to finally make that perfect game and console !
  8. Aug 15, 2014
    7
    This is a neat little game, and every part of me wants to like it, because there are a lot of things that are just not right about it. So first the good, it does a good job of pacing the game development process and gives all kinds of possibilities for you to work with. It has a nice atmosphere and is nicely in-depth while still being fairly accessible. The general interface is simple,This is a neat little game, and every part of me wants to like it, because there are a lot of things that are just not right about it. So first the good, it does a good job of pacing the game development process and gives all kinds of possibilities for you to work with. It has a nice atmosphere and is nicely in-depth while still being fairly accessible. The general interface is simple, but it leans more towards the streamlined side of the spectrum than on anything severely dumbed down. The technological development process if nice and it's kind of interesting to see how the consoles develop, even if I tend to just ride the PC train until the end destination.

    There is some weird stuff about inaccuracies, such as how the publishers are only one-time deals (which isn't how it works AT ALL, in fact most companies get trapped), but I'm willing to let that one slide since that wouldn't be fun. The rating system makes me chuckle (basically, to determine how good the game is, you get four magazine scores which are #/10) because every time I do REALLY well I just laugh because there's always ONE magazine that gives me a lower score. My favorite was one where I had three tens and then one random seven. Also, the size of your company's staff is... not huge. In fact it's downright dinky. So for every person I like to think there's closer to five or ten.

    Now, all this said... there is a bit of a problem. And unfortunately it's a core mechanic. When making a game, you have sliders for each attribute of the game at three different stages, and you shift the attributes according to the type of game you're making. It's very important you get this right, otherwise you could accidentally make a horrible game. Well... in order to do this, it's kind of nice to have percentages or something else quantifiable. Shame this game doesn't do that. On top of that, that particular part is very poorly tutorialized, in fact while it gives you information about the priorities, it doesn't teach you how to translate them into your sliders. RPG's in particular can be catastrophic because translating everything is nightmare inducing. Mods help this, but the game doesn't get any points for that in my book.

    It's a good game at heart, but it has some little things in desperate need of help. this seems like a good group of devs, and their heart is in the right place. I'm glad a supported this game, and I think that it deserves to be successful, I just hope they patch what needs fixing.
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  9. Jun 12, 2014
    7
    You are a game developer, working on your garage in the early years of gaming, developing from the old Commodore 64 to Ouya or XBox One. In the next 30-40 years you will grow side by side with the gaming industry, researching technology, design, marketing, and trying to make history.

    Game Dev Tycoon is an addictive casual game, and although not so deep in the simulation aspect, provides
    You are a game developer, working on your garage in the early years of gaming, developing from the old Commodore 64 to Ouya or XBox One. In the next 30-40 years you will grow side by side with the gaming industry, researching technology, design, marketing, and trying to make history.

    Game Dev Tycoon is an addictive casual game, and although not so deep in the simulation aspect, provides a wide range of resources to manage, and to master this management you'll have to play it more than once, since the tips about how the market reacts to combinations of topic/genre/platform and time spent on each level of developing, still unlocked to the next playthrough.

    What kind of game the market wants now? Which technology is better to use? May i spent more time on level design or artificial intelligence? May i have to create a new engine or research new topics? It's better to make it alone or it's time to move on to another work space and hire employees? Shall i spent more time creating games or studying? How about to have a boot at this year convention? Self-publishing or using a publisher? May i need to sue pirates, give away old engines or let the fans to make related games? That's some of the questions you'll face while playing.

    About the flaws, the game have some, mostly because it needed more work to put together all this resources without compromising the gameplay. But facing it like a casual, cheap game, and learning how the game works, these flaws doesn't matter that much at the point of being big problems.
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  10. Aug 27, 2013
    7
    I could go on for a while about Game Dev Tycoon's faults but at the end of the day it's cheap and gave me a good 10 hours of entertainment which is more than can be said for quite a few of the AAA games I own. Overall if you like tycoon/management games then I would recommend this.
  11. May 12, 2013
    7
    The first look and the first game is fun and is motivating to play a stage in one night.
    But after that I don'feel to replay it again, because If you know how it works, the game is no longer a challenge.
    There are no random events such as financial crises and the impact of software piracy .
    Conclusion so far, good idea, but this was presented very clumsy. Hope for a better version in future.
  12. May 6, 2013
    7
    VERDICT: Recommended for fans of business simulators ("tycoon" games) and those who take an interest in the game development industry.

    It's a good game for the low price of $7.99. I have gotten about 10 hours of entertainment out of it in my first 30-year playthrough. Replayability is mediocre as the game becomes repetitive in the late stages, but this is a chronic problem of "tycoon"
    VERDICT: Recommended for fans of business simulators ("tycoon" games) and those who take an interest in the game development industry.

    It's a good game for the low price of $7.99. I have gotten about 10 hours of entertainment out of it in my first 30-year playthrough. Replayability is mediocre as the game becomes repetitive in the late stages, but this is a chronic problem of "tycoon" games. Experimenting with different genre/topic combinations is a core element of the gameplay, and it can be both frustrating and rewarding.

    I would have liked to see more transparency in the way your games are scored by the critics, such as showing a breakdown of how the various aspects of your game were rated (engine, gameplay, story, etc). This would make it less frustrating when you receive a low overall score on a game. Another thing that would improve the game is for the timeline to slow down a bit, or for the passage of time to slow as the game progresses. In the mid and late game, it felt like new consoles were coming out too frequently and your game engine basically became outdated upon release. The speed of the game felt rushed all along.

    In general, the game was fun and ran smoothly with no bugs for me. I believe the game should be expanded and tweaked for an optimal experience, so perhaps a cheap DLC (2 or 3 bucks) or free patch would be appropriate in the future. I will probably come back to the game periodically and try playing through it again when the mood strikes.
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  13. May 7, 2013
    7
    The game starts out great. But once you've learned the rather simple game mechanics, there really isn't much to the game. What I'm trying to say is, it isn't complicated enough. It needs more depth. But it's still a good game for what it is, and the modest price tag definitively helps.
  14. May 7, 2013
    7
    In Game Dev Tycoon you control a game development studio from the 1980s to the near future, making games and, hopefully, making it big. The game is a rather simplistic management sim. You hire and train staff and make games, choosing how much to focus on different aspects of the game during development. You also perform research to unlock additional features for your games and some otherIn Game Dev Tycoon you control a game development studio from the 1980s to the near future, making games and, hopefully, making it big. The game is a rather simplistic management sim. You hire and train staff and make games, choosing how much to focus on different aspects of the game during development. You also perform research to unlock additional features for your games and some other cool stuff in the late game.

    It's a fun game for a playthrough or two, but doesn't really have enough depth to have massive replayability. If you like management simulator/tycoon type games you'll probably get your money's worth out of it at $8, but don't expect to be sinking a huge number of hours in to this one. The visual style and sound/music are simple, but appealing enough and serve the gameplay adequately.

    Ultimately Game Dev Tycoon is a good buy considering the low price, but would've been improved drastically by more depth and complexity in the game. It simply is not complex enough to be as fun or addictive as the games that have clearly inspired it, but represents a decent bit of bite-sized entertainment.
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  15. nwd
    May 7, 2013
    7
    For the price, the game is fantastic. Very addictive to begin with, almost perfect gameplay. After a few play troughs you will probably start questioning how the games mechanics work. The mechanics seem very random and there is little information available to really explain how the game comes to certain conclusions. A few things make no sense at all, for example, why do you get an optionFor the price, the game is fantastic. Very addictive to begin with, almost perfect gameplay. After a few play troughs you will probably start questioning how the games mechanics work. The mechanics seem very random and there is little information available to really explain how the game comes to certain conclusions. A few things make no sense at all, for example, why do you get an option to add a mouse or gamepad to a Gameboy game? And if you do decide to add mouse and gamepad function does it actually add to the game at all? does it help or hinder your review scores? It's questions like this that will start to gnaw at you the longer you play. My own beleif is, most of it is random and review scores are as much to do with luck as they are your design build. I understand exactly why Greenheart won't want to explain the mechanics all that much, if they do, the curtain is lifted and the illusion will probably be shattered. Expand
  16. May 7, 2013
    7
    Game Dev Tycoon is an ambitious & challenging game. At first look and while playing through the tutorial, the game seems like it will be a simple grind to make more money, then purchase or train to bigger and better things. This is not how the game functions.

    Don't let the name "Tycoon" fool you. It is not a "Tycoon" game like any previous "Tycoon" games. You don't slowly work your way
    Game Dev Tycoon is an ambitious & challenging game. At first look and while playing through the tutorial, the game seems like it will be a simple grind to make more money, then purchase or train to bigger and better things. This is not how the game functions.

    Don't let the name "Tycoon" fool you. It is not a "Tycoon" game like any previous "Tycoon" games. You don't slowly work your way up by making more money to purchase bigger/better things until you have the biggest & best. Then attain all the biggest & best things in the game and just sit there making money. There is a strategy to the game that starts at the very beginning.

    If you stick to the tutorial, you will probably start out fine as a developer and get mediocre reviews & earn mediocre money, but eventually go bankrupt. You might make one or two successful games, but the mediocre & bad ones will kill you. This is partly due to how fast the calendar moves in the game & the monthly expenses you incur ($20,000/month for one level 2 employee?!).

    The best way to succeed at the game is learn how it works and learn what is expected of you. Unless you enjoy trying to figure this out on your own by playing & replaying the game over & over again, I would suggest using the community to help teach you. You can use YouTube videos, message boards, or wikis.

    The game uses an algorithm to gauge what review scores your game will get. This can mean big money, or not making enough to cover the cost of the game (not to mention the monthly expenses). This algorithm is what makes the gameplay so frustrating and ultimately what ruins it. I spent an hour or so reading the wiki on how the algorithm works, it tries hard to get it right, but essentially fails. I feel like I should explain further here, but there is just too much!

    (If you've read the wiki: competing against your own top review score, improper balance of development/tech means bad scores, why can't I focus more time to have great story/quests in my action game without it hurting my score? and more)

    I am not saying it is impossible to be successful in Game Dev Tycoon, but the learning curve is high. You cannot be successful if you just try to go make the biggest & best game by getting as much dev/tech points as you can on every game you make.

    There are some great features to Game Dev Tycoon, but it was too easy to focus on the biggest negative that is: trying to figure out all the appropriate combinations to be successful. But, this hasn't stopped me from playing & trying to master it.

    If Game Dev Tycoon were to review itself it would say there is too much tech, not enough development.

    Pros:
    1. One click interface
    2. Surprisingly in-depth strategy
    3. Some customization
    4. Addictive gameplay

    Cons:
    1. Algorithm that tries too hard (steep learning curve!)
    2. Very little sense that you are competing against other developers
    3. Staff salaries are way too big (Lvl 1: $8,000-11,000/month Lvl 2: $16,000-23,000/month)
    4. Minor interface glitches

    Things I hope change/get updated:
    1. Can only develop for one platform at a time and never pre-launch
    2. Weeks/months speed by a little too fast. I am not talking about adding speed adjustment, but rather slowing down the weeks/months compared to how much development is going on. (I admit this would probably make the amount of work done in a short amount of time non-realistic. But I think it would improve gameplay)
    3. Include better explanation of how reviews are scored in tutorial or in help menu.
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  17. May 14, 2013
    7
    Quirky but Good.
    - Epic_Cheese
    This game cost me 6 euro's and already has given me a lot of fun (I only bought it 2 days ago). The Quirky humor and hidden references turns a smile on my face, while I try to recreate old-school games on old-school devices. The fact that I fail, only gives me more respect for starting game studio's (Such as GreenHeartGames), for now I have been shown a
    Quirky but Good.
    - Epic_Cheese

    This game cost me 6 euro's and already has given me a lot of fun (I only bought it 2 days ago).
    The Quirky humor and hidden references turns a smile on my face, while I try to recreate old-school games on old-school devices. The fact that I fail, only gives me more respect for starting game studio's (Such as GreenHeartGames), for now I have been shown a little of game developing progress.

    I also believe that Game Dev Tycoon, shows us (the gamers) a glimpse, of how hard it is for a starting studio to get on the rails. Every step you take is a risky investment of time and money and like in the game, Major critics and reviewing agencies are not always showing an honest reflection of what a "good game" is.

    Even though this game might make me slightly more bald, I like the game and I wish GreenHeartGames good luck.

    Epic_Cheese

    P.S. Apparently, when you pirate the game, your company always bankrupts, because of pirates. I just love stuff like that. It's a new way of fighting Pirates... YARR!!
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  18. May 24, 2013
    7
    Quirky but good.

    Game Dev Tycoon is an interesting take on the Tycoon (AKA Business) simulation games. Game Dev Tycoon puts you back in the eighties at the wheel of the next big gaming company. Your gaming company (the name of which you will be choosing) will initially be just you sitting in your garage with your computer and your DeLorean. So once you are introduced to your garage
    Quirky but good.

    Game Dev Tycoon is an interesting take on the Tycoon (AKA Business) simulation games. Game Dev Tycoon puts you back in the eighties at the wheel of the next big gaming company. Your gaming company (the name of which you will be choosing) will initially be just you sitting in your garage with your computer and your DeLorean. So once you are introduced to your garage and the way you go about creating the worlds next revolutionary games, you will be free to create whatever game you desire, from Racing/Action games to Medieval/Business games.
    The game development process is rather simple, you will go through 3 stages of development, deciding what the primary focus of your games are and choosing the features that your game will include. While you go through these three stages of development your employee(s) will generate Technology, Design, Bug, and Research points. Technology points determine how technologically advanced your game will be. Design will determine how well designed your game will be. Bug points tell you how many bugs your game has, you can remove bugs after the development period by waiting on releasing the game for a little while. You can spend research points at a later time to create new technologies, find new topics for your games, and upgrade your games graphics.
    Once you have finished, you can wait for your employee(s) to fix bugs and then release the game, or you can release the game immediately. Once your brand new game has been released, the reviews will start to roll in. Reviews are based on a 1-10 scale and are also given side comments such as: "Quirky but good,"
    "Business and Simulation are a good combination [of genres]"
    "OK" and etc.
    After the reviews come the sales, your games will sell throughout the week and you will get your pay at the very end of each week. The sales are heavily dependent on the marketing and reviews your game got, and are the difference between business success, and bankruptcy. Later you will find new ways to accumulate sales such as: going to conventions, marketing, take publishing deals, and more.
    Unfortunately success can easily lead to failure in the world of Game Dev Tycoon, as your reviews are seemingly based on your new games comparison to your last game, which means, if you make an amazing game, your next game is destined for failure, this leads to extreme difficulties and repetitive reloading in order to create one amazing game after another. Although the chain of having to create amazing games does not happen often, and the chain can be broken, it really becomes a hindrance in certain situations.
    Now although Game Dev Tycoon is a mostly well designed game and a very good start for indie developer GreenHeart Games, it is not a flawless experience as it has it's own plethora of hardships and bugs guaranteed to meet you during your time with the game, but it continues to receive support from the developers and aims to be released on Steam via Greenlight.

    Despite all of it's bugs and problems, I see a bright future for Game Dev Tycoon and GreenHeart Games and I cannot wait to see what they do next.
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  19. May 28, 2013
    7
    I had to describe this game in 2 words, i'd choose "stupidly addictive". While the game is not technically or graphically impressive, it is extremely funny and enjoyable. Played for hours.
  20. Jun 18, 2013
    7
    The idea isn't new, we already saw a great "Game Dev story", but graphics quality and many interesting features makes this game fun to play developing games, groving your company and trying to be number one, even if you realy can't understand sometimes what your customers want.
  21. Aug 22, 2013
    7
    The progression in this game is very satisfying once you have a hold on how the sliders affect the games you make. I found the experience very enjoyable and gratifying. The only con (which is actually quite large) is that you cannot look over your previous games for assistance in making more. So you can either memorize all your slider settings or take a load of screenshots. Learning fromThe progression in this game is very satisfying once you have a hold on how the sliders affect the games you make. I found the experience very enjoyable and gratifying. The only con (which is actually quite large) is that you cannot look over your previous games for assistance in making more. So you can either memorize all your slider settings or take a load of screenshots. Learning from your mistakes is a large portion of tycoon games and, unfortunately this title did not do well in the department. Still, this game is definitely worth checking out. Expand
  22. Sep 2, 2013
    7
    It is easy to be tempted to judge this game against other games of the 65 dollars worth, but this would be misleading. And when looking at the fact that I only had to pay a measly 8 dollars for the total development, it is actually a pretty good experience all together.
    You can clearly see that the developers took a good hard look at what game developing means to them and have translated
    It is easy to be tempted to judge this game against other games of the 65 dollars worth, but this would be misleading. And when looking at the fact that I only had to pay a measly 8 dollars for the total development, it is actually a pretty good experience all together.
    You can clearly see that the developers took a good hard look at what game developing means to them and have translated that in a light hearted, fun game.

    A few little hick-ups are bound to give the player a bit of a frown; certain angles are only half-way developed or counter-intuitive, while other areas look overly complicated.
    Balancing the different ratings (which are never shown in the game but judge with a vengeance in the game's algorithms) makes it hard to get high ratings over and over. This is especially intensified by having the games judged against the best game you have made yourself.

    In the end I can definitely see how the game gets repetitive after a while, but introducing R&D Labs and Console design helps to break the repeating patterns at key moments. That being said, I don't know whether I would replay the game after I get to the 100%...
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  23. Sep 10, 2014
    7
    The good: initially very fun; nice clean graphics; great music; offers an entertaining insight into the gaming industry.

    The bad: UI could be improved in parts (for example, it is be imperative to find your old games, but currently there is no way to filter them, so browsing gets very tedious when your stack of releases grows); this game loans so many elements directly from Game Dev
    The good: initially very fun; nice clean graphics; great music; offers an entertaining insight into the gaming industry.

    The bad: UI could be improved in parts (for example, it is be imperative to find your old games, but currently there is no way to filter them, so browsing gets very tedious when your stack of releases grows); this game loans so many elements directly from Game Dev Story that it could be called a blatant rip-off.

    The worst: the success of the games you create is calculated based on very complex formula, and it has little or no random element. Also, this formula is always the same in every game you play. This is a personal preference, but to me this killed much of the enjoyment of this game: the way to success is always the same, tediously follow the pre-set mechanism that the creators of the game have set for creating the best selling products. If you stray from this and experiment, you will be invariably punished with lower scores for your games. Where's the fun in that?
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  24. Feb 18, 2014
    7
    Fun game that touches the basics of game development, yet flawed by some design choices. So, you don't compete with any other companies, only your own bank account... Wish to add a soundtrack or type some backstory to your new game? Well then, first you need to build another brand new game engine to support such a thing. GDT has a neat history lesson as a story element to keep you going,Fun game that touches the basics of game development, yet flawed by some design choices. So, you don't compete with any other companies, only your own bank account... Wish to add a soundtrack or type some backstory to your new game? Well then, first you need to build another brand new game engine to support such a thing. GDT has a neat history lesson as a story element to keep you going, but after it ends and you've unlocked everything, there's no more challenges or anything to appear. Genres could use more work, as there's like 5-6 of them. Making AAA titles may have a serious impact on the game's performance. And then, there are these bars, which you have to set accordingly to the preset values for each topic/genre combo in order to make a good game. All in all, it gives you a set of simplistic and restrictive mechanics to play around with, however if you're interested in it's concept, it's still worth a look at, as it's the only 'game dev' game on PC. Hopefully some day we see a worthy sequel of it or another game that evolves from this one. Expand
  25. Sep 29, 2013
    7
    This game is awesome, I've always loved the idea of making games and the only ones I ever make are point-and-click games, but this lets me imagine what game I want and make them through this game, okay it isn't the same as actually making them, but I still have fun thinking what my games would be like.

    The nice range of options for staff and research make the game very immersing and I
    This game is awesome, I've always loved the idea of making games and the only ones I ever make are point-and-click games, but this lets me imagine what game I want and make them through this game, okay it isn't the same as actually making them, but I still have fun thinking what my games would be like.

    The nice range of options for staff and research make the game very immersing and I can't help but play this for 8 hours at a time. But I do wish their were some more features in this game.

    Features such as starting at whatever year you want after completing the game once or features like playing a scenario where you pick a company like Maxis and play out the company's history.

    And their are some things I have wrong with this game such as the graphics and gameplay making the game seem like a Facebook game at times, also the game is very repetitive, you are basically doing the same thing over and over and it does get dull after a couple of days of playing the game/

    Don't get me wrong I love this game, and I would happily give this a 7/10 overall.
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  26. Oct 2, 2013
    7
    En la parte buena es original y adictivo. En la parte mala se puede hacer repetitivo y le falta un poco más de profundidad. Con mejoras sobre esta base puede llegar a ser un muy buen juego.
  27. Oct 28, 2013
    7
    This review contains spoilers, click expand to view. Not quite perfect. Actually, not quite great. Don't get me wrong, I really, really like Game Dev Tycoon, but I would like to see more customizable options regarding custom consoles (such as color, and they could give you a list of different models of controllers and consoles, and you can match up the designs you prefer, they give you preset console models) and being able to price your game (and console) to what you like, of course affecting the sales, or being able to make your games free and offer in-app purchases. I will play this game for many hours at a time, it's very fun and enjoyable. But it does come with some unpleasant bugs, which I suppose is expected. Replay value not up to par. Quite repetitive towards the end, there should be more things to research. I didn't need to make a new engine for about 20 years because there wasn't much to improve (this was a later stage of the game). I really wish there was more things to do at the end. The first 40 years or so are very exciting, with constant research and development of game engines. But the fun really dies out around year 70-ish. No DLC is also a bit annoying as well. But there are many good elements too. The wide variety of subjects for your game is quite large. Also things like a company accusing you of copyright infragment, and you paying them or rallying your fans was neat. I think if they would make a inexpensive DLC that would let you price things, customize more things, fix some of these annoying issues regarding the reviews, add DLC, and addition things to research and put into your engines, I would give this game a ten. But I feel this is incomplete, not yet a great game. This has potential to be great, but it's just not there yet. Expand
  28. Nov 1, 2013
    7
    Review PT-BR: Game Dev Tycoon muito divertido e viciante no começo, até mesmo desafiador, já que muito fácil ir a falência no inicio do game, mas a diversão acaba nas primeiras horas de jogo, o sistema de notas bugado e inconsistente, você pode seguir tudo como deve ser feito e mesmo assim ganhar notas horríveis, ou não fazer nada e lançar um hit.

    A musica repetitiva e depois de um
    Review PT-BR: Game Dev Tycoon muito divertido e viciante no começo, até mesmo desafiador, já que muito fácil ir a falência no inicio do game, mas a diversão acaba nas primeiras horas de jogo, o sistema de notas bugado e inconsistente, você pode seguir tudo como deve ser feito e mesmo assim ganhar notas horríveis, ou não fazer nada e lançar um hit.

    A musica repetitiva e depois de um tempo se torna extremamente chata.

    É um jogo que vale a pena por ser barato, mas não algo que você vá jogar por mais de 6 horas, depois de finalizar a campanha, o jogo perde totalmente o interesse.
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  29. Nov 10, 2013
    7
    This Is A good game. however the replay value is weak. in my opinion) You should get it if you just want a game guaranteed good. Game Development Tycoon gave me 6 hours of game play.
  30. Dec 9, 2013
    7
    While the desire to replay this game after finishing the first time may be lacking, it's still something that has a little uniqueness in the massive amount of games that try to teach you something. It's not everyday that a game teaches you about not just other games, but other consoles in terms of who tend to go for what types of games on them. Countless hours obviously went into researchWhile the desire to replay this game after finishing the first time may be lacking, it's still something that has a little uniqueness in the massive amount of games that try to teach you something. It's not everyday that a game teaches you about not just other games, but other consoles in terms of who tend to go for what types of games on them. Countless hours obviously went into research of the topics, the consoles, and the overall storyline, but the only thing that will make this game more enjoyable will be the mods that are just now starting to be developed.

    Then again, I cheated with the game before there were any mods ;3 but that's just me. I tend to break games after I go through the main parts of them. That's part of my own enjoyment. Also, I think they need to optimize the code a little better, as it tends to lag after you hit certain numbers in the game save files ;3
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Metascore
68

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 2 out of 21
  1. Sep 16, 2014
    65
    Taking into account the quite low price and the almost non-existent technical requirements, Game Dev Tycoon is a good and above all original game, albeit without great pretensions.
  2. May 12, 2014
    30
    However, I don't really think Tycoon really wants to be more than ‘a glimpse' at video game production, and any attempt to comment on the industry from this dull, monotonous experience fails to hit its mark.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    What is it like to start with a few thousand dollars and end up in an office full of people producing multi-million gaming hits? This game lets you find out and makes it worth your while. [Nov 2013]