Marina Hova, the developer behind Fragile Fighter, built the game using her personal experiences in helping people deal with certain physical and mental illnesses and abuses and while I get that the game is meant to highlight problems surrounding alcoholism and anorexia, those messages are so easily lost because of the unnecessary difficulty. In this case, how can I develop any sort of attachment to the characters and their struggles when I’m forced into restarting a level for the umpteenth time because of something I could do nothing about? I feel bad tearing apart a game that so clearly wants to impart a message, but when it actively pushes against you at any turn, how is one supposed to care?