Forsaker: DingDing & Blade takes two quite different genres and mashes them together. The fact that players can experience the entire narrative in normal visual novel fashion, without fighting any card battle, is a clear sign that the mix doesn’t fully work. Combat is easy to pick up, but its systems don’t aim for innovation, and repetition sets in quickly. But I think it’s worth trying a few runs just to see how the systems work. Then switch to the classic visual novel approach and give Forsaker: DingDing & Blade time to tell a good story about corruption, power, rivalry, and what it means to be human.