Metascore
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No score yet - based on 0 Critic Reviews

Critic score distribution:
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User Score
7.2

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 13 out of 19
  2. Negative: 4 out of 19
  1. Aug 24, 2018
    0
    Abandoned since 3-31-17. Game is junk and was always destined for failure. Originally scheduled for release in 2014, it was finally abandonedAbandoned since 3-31-17. Game is junk and was always destined for failure. Originally scheduled for release in 2014, it was finally abandoned 3 years later as a broken alpha.

    Developer is also very dishonest, mostly about money, and routine begged players to give the game positive reviews or else it would fail. That's the only reason it ever rose above it's negative rating and whenever it would start inching back down, the developer would once again start threatening people with failure if they didn't give him more positive reviews to get the rating back up. Over and over and over he did this and then deleted the threads so nobody could show the pattern. He also let his exceedingly few forum supporters berate and attack anybody that dared to say something critical about the development progress, the review begging or the forum hypocrisy. He would never even warn these people about their behavior but would ban the critic over the slightest infractions just to shut them up. He even made deleting his comments from your review a ban-able forum offense just so he could ban a single individual who used to support him and then changed his review to negative and deleted the developers comment begging him to change it back. That's how dishonest and manipulative Simon Dean is.

    In any case, the game was very poorly developed. For a sandbox (lol) citybuilder/town management game it's about as deep as a wet washrag and there was no way the developer was ever going to complete even half the roadmap. Other than his own inability, the biggest hindrance is probably the tiny, TINY maps. Also, the AI is and always has been broken and the last public patch introduced yet another broken element - village fires. Simply loading a save will cause your town to burst into flames and nobody ever tries to put it out (because the AI is broken), but it's really not that bad because half these fires don't even do any damage. It's hilarious! In fact, Folk Tale's entire development history was hilarious. It was like a clown act.

    Never, ever, buy anything with Simon Dean's name attached to it. Also, Games Foundry no longer exists. The name of the company has been changed to Hawkesmith LTD, but he hasn't bothered to update the information on the game's Steam page. I assume because he doesn't want anybody to know that he's the one who is responsible for that abortion of a video game. But, and believe me when I say this, it was for the best. The game was always doomed to failure so ending it's suffering was the humane thing to do. Right from the get-go, he screwed it up with the tiny scripted maps and no plans ever for a random map generator. Coupled with his innate inability to make a game of this scope, it's fate as an eventual failure was set in stone from day 1. I'm sorry, it was, and one need look no further than the fact that it was still nothing but a broken alpha years after he thought it would be finished.
    Full Review »
  2. Sep 18, 2016
    8
    Don't let these two bad reviews sway you. Currently listed as "very positive" with 21 reviews on "RECENT" and Mostly positive with 1,437Don't let these two bad reviews sway you. Currently listed as "very positive" with 21 reviews on "RECENT" and Mostly positive with 1,437 reviews on "OVERALL". Full Review »
  3. May 18, 2016
    2
    I've had this game on my watchlist since early 2013, and when it was on sale, I thought "surely, it's somewhat finished now?"

    I did the
    I've had this game on my watchlist since early 2013, and when it was on sale, I thought "surely, it's somewhat finished now?"

    I did the tutorial, which worked, if somewhat wonky. The campaign took me about an hour to get stuck in; doors that don't open because the content isn't there, areas missing where I'm supposed to meet an NPC. Of course, the campaign can be the last thing to be completed, but the rest feels defective as well; a lot of micromanagement, weird controls and menus that offer no information, as well as useful information hidden away.

    Finally, I looked at the roadmap. The aspirations of the devs are high, and given the amount of time it has been in development with this little to show for it, unattainable. This is nowhere near finished, and will likely never be completed.
    Full Review »