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Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 2 Critic Reviews Awaiting 2 more reviews What's this?

  • Summary: Flywrench is an action game from the makers of Nidhogg about piloting an aerobatic ship through the depths of space.
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Aug 27, 2015
    90
    If you enjoyed Super Meat Boy, VVVVVV, and the like, you will certainly enjoy this one as well. It does a really great job of easing new players into the mechanics too, so it's worth trying out even if the difficulty sounds daunting.
  2. Nov 30, 2015
    80
    Criticism aside, the final-form of the game is still compelling, and I suspect that if it’s your cup of tea, then it’s one of the best brews to be had.
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 2 out of 4
  1. Nov 30, 2019
    10
    This may well be the only game I've ever played truly deserving of a 10/10 (in as much as I can't give it a 9.8/10 or whatever on this site)This may well be the only game I've ever played truly deserving of a 10/10 (in as much as I can't give it a 9.8/10 or whatever on this site)
    When you buy this game you get a game, there are no unskippable cut scenes, no demands that you understand some in game universe based on whatever nonsense, you start it up and in a minute you're playing cause there aren't stupid load times. The graphics are as clear as could possibly be, there are no elements in the foreground or background that aren't relevant to your interacts with the stage design, it's genuinely perfect.
    Reminiscent of the old game Helicopter but with the twist of actually being fun, engaging, and varied. Game starts easy and gets hard, with later levels ranging from quick bursts of action to tense endurance runs that will have your palms sweating. Once you've mastered the regular levels there's time trial mode or online content created by other players, so that's fun too.
    This game requires precision and skill and when you die (which you will), it's entirely your own fault, there is no chance involved. The controls are very simple and do not take long to get used to and only impatient idiots with the dexterity of a baby would think otherwise.
    What's extra wonderful is that the gameplay is almost completely devoid of any necessary relation to being human. A sapient alien who had never visited Earth would still be able to understand the concepts of how to play this (I suppose provided they were a species that played games and understood what a game was), you play as a white line and sometimes it's red or green and that's it.
    Absolutely brilliant.
    oh also the music is bangin'
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  2. Jun 12, 2016
    5
    Flywrench takes the essence of precision platformers and presents it through a satisfying movement scheme. Combining your two moves (flap andFlywrench takes the essence of precision platformers and presents it through a satisfying movement scheme. Combining your two moves (flap and spin) with positioning and momentum gives you a deep level of control. It's fast and sensitive, so experimenting and studying level layouts is a must for success. Excellent presentation too - the visuals and soundtrack amplify the basic-yet-intense action. Expand
  3. Jun 12, 2016
    0
    Getting through obstacles feels like a random chance thing, not a skill thing. Not really "fun". About an hour of good gameplay and then itGetting through obstacles feels like a random chance thing, not a skill thing. Not really "fun". About an hour of good gameplay and then it descends quickly into a frustrating mess of trial and error. Expand
  4. Jun 12, 2016
    0
    I was drawn to this game for two reasons: first I thoroughly enjoyed Nidhogg (developed by the same people), and second I love execution basedI was drawn to this game for two reasons: first I thoroughly enjoyed Nidhogg (developed by the same people), and second I love execution based gameplay like Dustforce or Trackmania where you replay a level over and over trying to perfect it, but unfortunately Flywrench lands far from the fun experience of hitting the retry button while telling yourself “I won’t mess up this time!”. Instead the “flywrench” you play as is hard to control, the smallest misstep leads to an unrecoverable death, and the levels become ruthlessly unforgivable at the end, but beyond any mechanical fault, the game simply wasn't fun for me in the same way as Dustforce or Trackmania is.

    The basic goal of the game is to navigate small quick levels by flapping your flywrench to stay aloft while using the joystick to glide from side to side. The levels start off pretty simple but quickly expand with different mechanics, the most prominent being dodging purple barriers while pressing certain buttons to pass through colored barriers. But unfortunately not matter how much I played, I could never control the flywrench to the proficiency needed to precisely navigate stages without touching a barrier or the walls (which starts bouncing you all over the place and is nearly impossible to recover from before you hit something that will kill you), it feels like a precision platformer with terribly unresponsive controls.

    When I first started playing, I didn’t mind the controls so much because the levels were really short and there wasn't much that could kill you, but about halfway through, the levels started getting longer and the path that you need to navigate smaller, but I still persevered hoping something would click and that I would eventually get better, but any improvement I showed was far outstripped by the ramp in difficulty of the levels until I gave up after completing every level up to 19/21 Mercury. And that was it, I couldn't win those last three levels and couldn't muster any interest to keep trying; I wasn't having any fun, so I quit.

    Overall the game has some potential if you are into really hard and unforgiving games, but most of the time when I died, I didn’t feel it was my fault. Instead it felt like it was the the difficult controls and the unforgiving level design that was to blame, this made it frustrating to play. When I did manage to complete a level it felt like it was due to luck more than any skill on my part, sapping any sense of achievement from winning and not providing any incentive to continue on. So unless you really know you are the kind of person who loves throwing themselves at insurmountable challenges, I recommend passing this game bye. There are other games in the Steam, there is bound to be another that will love you back, beacause Flywatch sure won’t.
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