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  1. Apr 7, 2013
    5
    Many puzzle games advertise themselves as some variation of "simple but addictive", but they're really not kidding when they call this game "simple". No blocks drop, no randomization takes place, and the only failure condition is running out of time, which is restored with combos... in Survival Mode. Endless Mode's name does not lie there is literally no lose condition at all besidesMany puzzle games advertise themselves as some variation of "simple but addictive", but they're really not kidding when they call this game "simple". No blocks drop, no randomization takes place, and the only failure condition is running out of time, which is restored with combos... in Survival Mode. Endless Mode's name does not lie there is literally no lose condition at all besides quitting the game. Bizarrely, even this mode has a scoreboard, in spite of the fact that you can literally play a single round of the game for weeks on end, taking breaks whenever you feel like it. The only thing it measures is how long you are willing to go before just giving in and quitting.

    It's not a terrible game by any measure, but it just doesn't add anything to an already tired formula of match-whatever games to make itself stand out. It's ultra-low-pressure casualness also led to it not really addicting me, for that matter. You see everything this game has to offer in the first 10 minutes, and it's just the same chains from there on out.
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