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User Score
2.3

Generally unfavorable reviews- based on 6 Ratings

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  • Summary: Set in 2115CE, 300 light years away from Earth, you will assume the role of an anonymous drone commander on a suicide mission to recapture an abandoned military space fortress named "Vigrior".

    This anonymous commander doesn't have much time to live; in 96 hours, a contagious nano-borne
    Set in 2115CE, 300 light years away from Earth, you will assume the role of an anonymous drone commander on a suicide mission to recapture an abandoned military space fortress named "Vigrior".

    This anonymous commander doesn't have much time to live; in 96 hours, a contagious nano-borne pathogen will spread through the commanders brain, becoming part of the Viral Legion. Assuming the role of the only military operator capable of fighting against the Viral Legion directly, you must thrust yourself in a 96 hour vigil and complete the suicide mission before you become a nexus of the enemy.

    FLEETCOMM is a tactical squadron combat game overflowing with hardcore maneuvers and space-borne gunplay.
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Score distribution:
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Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. May 14, 2016
    0
    After playing Illian “Slade” Villena’s FleetCOMM demo, I felt the need to offer some constructive criticism and highlight a few things thatAfter playing Illian “Slade” Villena’s FleetCOMM demo, I felt the need to offer some constructive criticism and highlight a few things that stood out like a sore thumb: The responsiveness of the controls is clumsy and ill-timed. The planning/set-up phase lacks any sort of explanation or guidance. The sprites and background images lack visual variety. Many of the enemy ships are barely distinguishable from the black background. The flow of the gameplay is aimless and unrewarding. The particle effects are an epileptic lawsuit waiting to happen. Nearly four years in development for an asteroids clone? It’s a bad game and Villena should feel bad for creating it. Expand
  2. May 25, 2016
    0
    Music - 2/10, Somehow both boring and obnoxious.
    Gameplay - 1/10, Uninspired and barely functional.
    Graphics - 3/10, Not far off base for
    Music - 2/10, Somehow both boring and obnoxious.
    Gameplay - 1/10, Uninspired and barely functional.
    Graphics - 3/10, Not far off base for what it is, if hard to look at. Unimpressive either way.
    Stability - 0/10, Broken on release.
    Overall - 1/10, barely up to snuff for a demo yet released as a full game.
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  3. May 25, 2016
    0
    Fleetcomm is the most disappointing release since Rogue's dad blew his load into his mother. The game crashes on start for many people. LetsFleetcomm is the most disappointing release since Rogue's dad blew his load into his mother. The game crashes on start for many people. Lets get into the graphics first because thats you see in the game. ITS NOTHING BUT PULSATING LIGHTS. Its like a nightclub had an abortion while on MDMA. The music sounds like you gave a toddler a laptop and said "make wubwub" and the result makes me want to struck deaf so I shall never hear again. This game is full of bugs, a great example is the lack of a firing sound for the gun in the game. Keep in mind, this game took 4 **** years to develop, theres no excuse for such **** The game was about few dollars at its discounted price, but honestly I feel owed money for taking up 305 MB of HD space for this digital garbage. There's better things you can buy with a few dollars, like gas, or a candy bar, smokes, a gf, rope, suicide note, twitter followers, a beer, tolls at toll booths, taxes etc

    This game is awful, there's no reason to give this log of **** the time of day unless you're watching it burn.

    ALSO ITS ONLY THE TUTORIAL LEVEL AHAHAHAHAHHA
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