User Score
7.7

Generally favorable reviews- based on 682 Ratings

User score distribution:
  1. Negative: 53 out of 682
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  1. Jul 22, 2012
    10
    Richtig Hamma Spiel ich hab so angst es weiter zu zocken xDDDDDDDDDDDDDDDDDDDDDDDDDD
  2. Feb 12, 2013
    9
    much better gameplay than the first but also less scary moments in the game and more action. the game is a bit short even with the expansions. the story gets a lot more personal and graphics have nicer animations and overall detail. doesn't support a 360 controller so its basic mouse and keyboard. but its made for that type of setup so i guess its smoother. overall a great improvementmuch better gameplay than the first but also less scary moments in the game and more action. the game is a bit short even with the expansions. the story gets a lot more personal and graphics have nicer animations and overall detail. doesn't support a 360 controller so its basic mouse and keyboard. but its made for that type of setup so i guess its smoother. overall a great improvement over the 1st game but losing its horror label and more of an action shooter to me. Expand
  3. Mar 16, 2018
    7
    Существенно слабее первой части по всем фронтам.
  4. SteamForums
    Feb 12, 2009
    0
    I loved FEAR1, and story/graphics/gameplay wise, I'm digging this one. There were a few things the developers neglected to add however, that are pretty standard in any modern PC game, particularly of the FPS variety. 1: No Anticheat or dedicated servers for multiplayer. 2: Not able to bind mouse 4 and mouse 5. 3: 16:9 resolution, but where the hell is 16:10?!? 4: No save feature, no I loved FEAR1, and story/graphics/gameplay wise, I'm digging this one. There were a few things the developers neglected to add however, that are pretty standard in any modern PC game, particularly of the FPS variety. 1: No Anticheat or dedicated servers for multiplayer. 2: Not able to bind mouse 4 and mouse 5. 3: 16:9 resolution, but where the hell is 16:10?!? 4: No save feature, no auto save feature. Pretty much, only 1 save slot - period. 5: Glowing enemies? Seriously, slow motion wasn't enough? 6: Amateur shadow work. Dropped the ball there, badly. 7: Glass breaks in a LESS realistic way than Fear 1 (EXTREMELY noticeable in slow-mo) 8: No real time reflections (if there are, there were not on any of the puddles or anything I inspected) 9: Camera clips through your own player's shoulders very frequently, melee animations are not as good as Fear 1. 10: Despite being advertised as "Games for Windows Live" it does not have any 360 controller support, that is actually part of the live certification, and expected to be supported. Not that FEAR2 is a bad game, but it's definitely going in the wrong direction when you compare it to the first game. If you guys continue to make games like this, don't even bother with FEAR3. I don't even want to imagine what that will be like, and how much it will cost. Expand
  5. Nov 28, 2011
    8
    Well, F.E.A.R 2 isn't so impressive as the first one, but still it's decent, solid shooter with nice music and good storyline. Game is short, fear factor is small, however meets present standards.
  6. May 1, 2016
    0
    You have to be joking.

    Waiting almost 3 years to play this patched up mess did nothing to help the fail that is at the core of this rubbish. Laughably cliched in every sense of the word and utterly, uselessly dated. Little girl leaving entrail splattering destruction with a horror movie "gotcha" scare attempt every 45 seconds isn't merely cliched, it's just lazy. "OMG THERE IS A
    You have to be joking.

    Waiting almost 3 years to play this patched up mess did nothing to help the fail that is at the core of this rubbish. Laughably cliched in every sense of the word and utterly, uselessly dated. Little girl leaving entrail splattering destruction with a horror movie "gotcha" scare attempt every 45 seconds isn't merely cliched, it's just lazy.

    "OMG THERE IS A DOZEN GALLONS OF BLOOD IN THIS DARKENED LIGHT FLICKERING BATHROOM STALL THAT GETS EVEN MORE FLICKERY AND HORROR MOVIE SOUND EFFECTY WHEN I OPEN THE STALL DOOR WHICH OPENS VERY SLOWLY TO REVEAL.... seriously, who even cares?"
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  7. Sep 14, 2014
    7
    This sequel picks up where the first game left off, but instead of controlling point man, you're part of an entirely new set of characters and their involvement with the aftermath of the first game's story. Gameplay is very similar to the first game. You have slow mo, you have very similar weapons but also some new ones, but you can't carry as many health packs this time which I thinkThis sequel picks up where the first game left off, but instead of controlling point man, you're part of an entirely new set of characters and their involvement with the aftermath of the first game's story. Gameplay is very similar to the first game. You have slow mo, you have very similar weapons but also some new ones, but you can't carry as many health packs this time which I think was a good decision. Enemies are also very similar but there is the addition of ghoul type monsters that break up combat with typical soldier goons. These segments also provide a new kind of tension that was absent from the first game. Level design is very similar to the first game but the environments are more varied and there seems to be more polish to break up the monotony. Like the first the game, FEAR 2 is very short and won't take you long. Unlike the first game, however, I didn't feel as strong a desire to replay this one through higher difficulties. Maybe it's just me, but the AI didn't seem as competent. There were times when I could just stand near a doorway and blast everyone that walked through it like lemmings. It's difficult to put my finger on, but the combat segments didn't feel like they had the same punch of the first game. Sound effects, even in slow mo, just felt kinda stale and flat. In short, there are some definite improvements over the first game but also one or two steps back. Nevertheless, a worthy sequel. Expand
  8. Mar 24, 2014
    7
    Fear 2 has shed even more of it's horror skin. It's more of a shooter than ever before and also seems to be a bit more cartoon-ish. The graphics don't exactly look real, they look for like a cartoon, which is strange. They also added hit markers that appear on screen whenever you successfully land a shot on an enemy which only helps in taking away from the lackluster immersion. The combatFear 2 has shed even more of it's horror skin. It's more of a shooter than ever before and also seems to be a bit more cartoon-ish. The graphics don't exactly look real, they look for like a cartoon, which is strange. They also added hit markers that appear on screen whenever you successfully land a shot on an enemy which only helps in taking away from the lackluster immersion. The combat overall though is more enjoyable and the story really hasn't taken a dip, but it hasn't gotten any better either. Overall, if you liked the original, you'll probably like this. But, if you're looking for a true horror experience, then you'll be sorely disappointed. Expand
  9. Sep 12, 2014
    8
    F.E.A.R 2 is a fun and big improvement on the genre with superb visuals and awesome events it is a sequel that does better than the original.
    Great Game

    Worth $5
  10. Aug 17, 2014
    7
    Graphics is updated but the quality is not consistent (especially judged from the cutscenes)
    As for the weapon design, I never liked the new glowing-ball gun (low ammunition velocity, no dropping, pointless) , the sniper-rifle (no zoom option) , the new laser gun (quirky hip sight) , and overall all guns are impractically bulky
    The gunfight is a bit more casual than the first game, newly
    Graphics is updated but the quality is not consistent (especially judged from the cutscenes)
    As for the weapon design, I never liked the new glowing-ball gun (low ammunition velocity, no dropping, pointless) , the sniper-rifle (no zoom option) , the new laser gun (quirky hip sight) , and overall all guns are impractically bulky
    The gunfight is a bit more casual than the first game, newly introduced cover system most of the time hurts rather than protect.
    The story-telling has become repetitive, during every rendezvous I knew somebody's gonna be liquified/cut off ...
    Nevertheless I had fun, not so exciting as the fist installment but still a good game.
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  11. Jul 15, 2020
    7
    Since I revisited F.E.A.R., which is one of my favorite horror games of all time, I decided to do the same with its only good sequel.
    While not in the same level as its predecessor, F.E.A.R. 2 managed to address some issues, while carving its own action-packed path.
    Before I say anything else, F.E.A.R. 2 is very pretty to look at. It's not groundbreaking and the screen can be quite
    Since I revisited F.E.A.R., which is one of my favorite horror games of all time, I decided to do the same with its only good sequel.
    While not in the same level as its predecessor, F.E.A.R. 2 managed to address some issues, while carving its own action-packed path.

    Before I say anything else, F.E.A.R. 2 is very pretty to look at. It's not groundbreaking and the screen can be quite blurry sometimes, but I'd definitely put it on a list of graphics that still holds up. Also, in comparison with the first one, this is miles ahead.

    Project Origin continues to blend horror and action very well. I did find this one way more frantic in its shooter roots than the first entry, but I think this helped the game to become its own thing, not "only a sequel." There are a lot more things to shoot at, more enemy types, decent mech sequences, more guns and dangers to tackle. The best thing is that, while not as groundbreaking as the first F.E.A.R., it all just works with ease. The spooky parts did feel a little less impactful, but there are still some very freaky moments.
    One HUGE improvement was the level design. Sure, it's still very linear and "corridor-oriented", but it's not as repetitive as before, areas are larger, more apocalyptic, features some memorable environments (especially towards the ending), has a better pacing and it's overall a LITTLE more dynamic. This is one of the things that bothered me A LOT in the past and I'm glad that they tried to fix it here.
    As for the story, It's still nice. I'm glad they expanded on what happened in the first F.E.A.R., answered some unanswered questions and actually created an interesting lore to follow. I do prefer the first one, since it's a lot more mysterious and told through a very bizzare writing, but it's cool to see that they did not stray from their weird path.

    But I also felt that Project Origins faltered in many ways. Much more than the first game.
    For starters, if you loved the soundtrack/sound design of the first F.E.A.R., you'll see none of it here. I do not know how they managed to **** it up so much.
    While the story is good and can stand on its own, if compared to the first one, it feels weaker. Monolith explore themes and events a lot more here, but fails to make it in the quiet, ominous and very menacing way that the first one did. I liked the action, but, sometimes, it feels like they forgot the horror. Also, the audio message and audio logs are gone. Now you'll find files and you have to stop the action to read them. If you want to do that, you'll read A LOT!
    F.E.A.R. 2 feels a lot easier than its predecessor and, while that's not an objectively bad thing, I miss the tactical and mindful shooting system. The speed of duels and number of enemies hinder this feeling. Especially since their A.I. is very dumb. New enemy types like ghosts and the "undead" are not fun at all to fight against. In fact, they're even more annoying than the INVISIBLE enemies.
    Also, the 5th and 6th are not good. The school has some of the worst level designs of the game and the subways are just very uninspiring. I loved the final interval, but MAN! The game DRAGS a lot before you can reach it.

    F.E.A.R. 2 is not as good as its incredible first game. That much is true. But it doesn't make it less enjoyable.
    I definitely recommend this for fans of the first game and, if you're a fan of horror games, you should try it too.
    Now, if you do not fit into these two categories, you might find it forgettable and a bit generic.
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  12. Jul 1, 2021
    8
    F.E.A.R. 2 had big shoes to fill as I consider the original F.E.A.R. to be one of the best games I have played. It at least put in a good effort, not trying to rest on it’s laurels, adding new weapons and action sequences. It did however lose some of the charm from the original as well so not all of the developer’s choices were good ones in my eyes. To start I’ll say that slow mo combat isF.E.A.R. 2 had big shoes to fill as I consider the original F.E.A.R. to be one of the best games I have played. It at least put in a good effort, not trying to rest on it’s laurels, adding new weapons and action sequences. It did however lose some of the charm from the original as well so not all of the developer’s choices were good ones in my eyes. To start I’ll say that slow mo combat is still fun as ever. It does seem less gory then before but I attribute that to the art style. Project Origin went for a more colourful look which made the aftermath of action scenes seem less gritty than in the original. The enemy AI also seemed to take a huge step backwards. I had the difficulty on the hardest just as I did in F.E.A.R. but in Project Origin I barely felt challenged at all. The end fight was very tough but that felt like it was because the end boss could one hit kill me very easily and often it seemed where the enemies throughout the game could not. Prior to that I barely died and didn’t feel like the enemies tried to flank me as much or work as a team as they did in the first game. They also removed the lean function in Project Origin which I am a huge fan of. The addition of the energy gun; the sniper rifle and of the laser were fun new weapons to use. I also liked how you could flip certain surfaces up to use as cover such as tables or other objects. It added a bit of spontaneity to firefights. Gone were voicemail messages from F.E.A.R. which was the main way the backstory was delivered and side plots conveyed and in their place were little tablets you could pick up that had relevant info. They just didn’t have the same charm. You could carry less health kits in the sequel but due to the lower difficulty this wasn’t an issue. The mechs that you get to use a few times in Project Origin were fun. They seemed a bit out of place but blowing things up with robot suits are always welcome I guess. The graphics were decent all around. Overall they were average to above average for the release date but considering that F.E.A.R. helped set the bar for it’s time period the fact that Project Origin only was decent is a bit of a let down. I can’t point to any one area that was bad but also can’t point to any areas that wowed me. The voice acting was pretty good overall although the characters use of profanity seemed forced at times, almost as if catering to teenagers. I actually liked where the story went from the original and would have liked to see more of Beckett interacting with Alma. I also liked how they were able to connect the characters and plot in Project Origin to the original.

    I played Project Origin on Linux using Valve’s Proton. It never crashed on me. I did notice one bug where when you first launch the game you are unable to move the character with the mouse until you Alt-tab out of the game and then go back in, after that the mouse worked fine. I am not sure if this was a Proton issue or if it happens on Windows as well. The sequel got rid of manual saves in favour of strictly using checkpoint saves which I thought was a poor choice. Alt-tab worked. There was 2 AA settings; 6 AF settings; a V-Sync toggle; an AO toggle; and 15 other graphics options to tweak. The game ran fantastic with no drops anywhere near 60 FPS or below. You can change the difficulty settings at any time.

    Graphics Engine: LithTech Jupiter EX
    Game Version Played: 1.05
    Save System: Auto
    Disk Space Used: 12.44 GB

    Graphics Settings: 4x FSAA; 16x AF; motion blur off; AO on; V-Sync on; 1920x1080
    GPU Usage: 22-88 %
    VRAM Usage: 1414-1712 MB
    CPU Usage: 7-20 %
    RAM Usage: 4.4-5.3 GB
    Frame Rate: 88-144 FPS

    Overall I came away happy with Project Origin. It improved upon the original in some ways and made it worse in others but was never anything less than a great game in it’s own right. I finished the game in 7 hours and 40 minutes which felt like a good length. I paid $49.99 for the game on release and it’s still worth that in my eyes.

    My Score: 8.5/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.2 | Samsung 970 Evo Plus 500GB | Manjaro 21.0.7 | Mate 1.24.1 | Kernel 5.12.9-1-MANJARO | AOC G2460P 1920*1080 @ 144hz | Proton 6.3-5
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  13. Mar 24, 2015
    7
    F.E.A.R. 2 Project Origin is a horror FPS, developed by Monolith Productions and published by Warner Bros. The game is a continuation of the first two games, having no connection with the two expansions of the first game. The story is quite good. You're Michael Becket, Delta Force operator, which is sent to capture Geneva Aristide, their own within 30 minutes before the end of the firstF.E.A.R. 2 Project Origin is a horror FPS, developed by Monolith Productions and published by Warner Bros. The game is a continuation of the first two games, having no connection with the two expansions of the first game. The story is quite good. You're Michael Becket, Delta Force operator, which is sent to capture Geneva Aristide, their own within 30 minutes before the end of the first FEAR The gameplay is pretty good one, with many changes from the first game. Expand
  14. May 11, 2020
    9
    Nicer graphics, nicer locations, nicer audio - good successor of F.E.A.R 1 with its extensions :)
  15. Jul 16, 2021
    9
    9/10
    This was also almost a bit too much action shooter for me, but it compensated with moments that almost filled my underwear.
    I mean it may not be the scariest sht ever but I spazz out at about anything when it comes to horror games. Graphics were pretty mediocre for it's time, I mean 2009 where you had MW2, Operation Flashpoint Dragon Rising, Wolfenstein and Rage. The only other
    9/10
    This was also almost a bit too much action shooter for me, but it compensated with moments that almost filled my underwear.
    I mean it may not be the scariest sht ever but I spazz out at about anything when it comes to horror games.
    Graphics were pretty mediocre for it's time, I mean 2009 where you had MW2, Operation Flashpoint Dragon Rising, Wolfenstein and Rage.
    The only other FPS of 09 that had worse graphics was STALKER Call of Pripyat and god knows them developers barely had money. Weapon selection was good enough, gore was there.
    It's simply a must for FEAR fans.
    Also don't listen to any of those ret*rds down there talking bout the first F.E.A.R. having bad graphics, it was released in 2005 for fcks sake, it was only slightly worse than Urban Chaos Riot Respones or Black. I mean from 2005, Area 51 takes the cake.
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  16. Feb 17, 2021
    7
    Good shooter, but I would not say it is above average. It has few good moments and it is worth giving it a chance.
  17. Oct 1, 2021
    8
    F.E.A.R. как много в этом звуке для сердца геймера слилось...
    Ну хватит лирики. Думаю F.E.A.R. игра на все времена, даже если сейчас пройти то она уделает многие нынешние хиты.
    Но сегодня не о ней. Хочу поделится воспоминаниями о F.E.A.R. 2: Project Origin. Честно говоря сиквела ждал, всякие аддоны это хорошо, но нужен был F.E.A.R. 2. А он выйти не мог. Разработчик и издатель
    F.E.A.R. как много в этом звуке для сердца геймера слилось...
    Ну хватит лирики. Думаю F.E.A.R. игра на все времена, даже если сейчас пройти то она уделает многие нынешние хиты.
    Но сегодня не о ней. Хочу поделится воспоминаниями о F.E.A.R. 2: Project Origin.
    Честно говоря сиквела ждал, всякие аддоны это хорошо, но нужен был F.E.A.R. 2. А он выйти не мог. Разработчик и издатель рассорились и название ушло одним, а всё остальное другим. Я слышал про Project Origin, типа игу делает та самая Monolith которая работала над F.E.A.R. Ну типа спин офф такой. Честно говоря особого внимания не обращал. Пока не поиграл в демку.
    И ёлы палы, а игра то ничего! Короче пока ждал и название вернули и игру выпустили.
    Жаль, что сюжет всё же от спин оффа остался, Поинтмена выкинули, его место занял какой то спецназовец (сейчас имя не помню). Но у него были те же способности останавливать время, тоже порождением Альмы оказался.
    Сюжет, ну что сюжет? Видно было, что другую игру делали, а пришлось как то сюжетец подгонять под название.
    Графон мне очень зашёл, красиво.
    Шутерная часть тоже на высоте. Добавили мехи.
    В принципе не плохая игра.
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  18. Jan 17, 2022
    8
    공포+액션이란 정말 잡기 힘든 두마리 토끼를 잡은 몇 안되는 작품. 떡밥만 던지다가 하나씩 회수해 가는 능력도 좋고 허망한 엔딩이지만 어떻게보면 그게 FEAR의 매력인듯.
  19. Oct 17, 2020
    7
    F.E.A.R. 2: Project Origin | October 18, 2020 | [★★]

    In my opinion, It is a very clean made game. Throughout my play-through, I've never encountered a thing that it shouldn't be there. I think being super linear helps a lot in that case. Gameplay is pretty much shoot and kill then enter the next level - enemy spawn there and do the same. The AI's movement felt generic making them easy
    F.E.A.R. 2: Project Origin | October 18, 2020 | [★★]

    In my opinion, It is a very clean made game. Throughout my play-through, I've never encountered a thing that it shouldn't be there. I think being super linear helps a lot in that case. Gameplay is pretty much shoot and kill then enter the next level - enemy spawn there and do the same. The AI's movement felt generic making them easy to read. I've only died 2 times (Excluding those failed grenade attempt) throughout the campaign in Normal mode. I can't say otherwise on other difficulty but it was an easy course game.

    The story doesn't really give a lot until it finally became clear by reading through massive hundred journals scattered around the game. It sometimes wasn't fun reading those but at least it picked up half the game that it makes me intrigue and engage with what's happening. I've never actually played the first one and this one make me want to check it to see what I've been missing.

    Overall experience is a big thing for me and sadly this just gave me a flat one. I knew horror is one of the main theme of this game, but I've never felt that. Jumpscape doesn't really bothers me specially with no consequences unlike Dead Space where those who freak you, can actually kill you and that makes it more terrifying. I just wish this game have that.
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  20. Oct 18, 2020
    2
    F.E.A.R. 2 of Duty: Infinite Badfare

    Besides the story and setting, this game has basically no relationship to its mighty predecessor. It's a reskinned CoD with everything just thrown in that was 'fashionable' at the time of its creation, completely ignoring the first game. Ugly rainbow colors in combat, guns sound like crap, enemies dumb as hell, ugly HUD, hitmarkers, sniper sections,
    F.E.A.R. 2 of Duty: Infinite Badfare

    Besides the story and setting, this game has basically no relationship to its mighty predecessor. It's a reskinned CoD with everything just thrown in that was 'fashionable' at the time of its creation, completely ignoring the first game. Ugly rainbow colors in combat, guns sound like crap, enemies dumb as hell, ugly HUD, hitmarkers, sniper sections, bombastic tank (mech) sections, etc, etc..

    Whoever recommends this today is a conman.
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  21. Sep 30, 2020
    9
    F.E.A.R. 2: Project Origin, even 11 years after its premiere, remains a great game.
    An absolutely perfect horror-FPS with a terrifying audio-visual setting, an incredibly addictive atmosphere of fear, bloody arrangement of the location and a really interesting story that makes you want to get to know it despite the heavy environment of the game.
    Certainly, this is not a game for everyone
    F.E.A.R. 2: Project Origin, even 11 years after its premiere, remains a great game.
    An absolutely perfect horror-FPS with a terrifying audio-visual setting, an incredibly addictive atmosphere of fear, bloody arrangement of the location and a really interesting story that makes you want to get to know it despite the heavy environment of the game.
    Certainly, this is not a game for everyone - the recipient's maturity alone is not enough - strong mental resistance will be indispensable, as Alma Wade will do everything to leave the mark of horror on the protagonist.
    Whoever has the courage - let them play.
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  22. Aug 2, 2020
    7
    El juego tiene las mismas virtudes y defectos que su predecesor, si no le pides peras al olmo igual lo puedes disfrutar.
  23. Jun 14, 2021
    8
    Шутер, который заслуживал в своё время хороших оценок и внимания. Сейчас он уже устарел
  24. Nov 3, 2021
    7
    This IS my favorite game. I like IT so much. Best in this game is simply gameplay. No puzzle And mechanics.
  25. Aug 4, 2021
    9
    Продолжение хорошее, только галлюцинаций шибко много и они раздражают также какие-то призраки которые на вас нападают. В игре локации стали немного больше, появилось несколько видов оружия дают даже в робота сесть и это офигенно!Продолжение хорошее, только галлюцинаций шибко много и они раздражают также какие-то призраки которые на вас нападают. В игре локации стали немного больше, появилось несколько видов оружия дают даже в робота сесть и это офигенно!
  26. Nov 14, 2020
    1
    This review contains spoilers, click expand to view. Говно в степени бесконечность. F.E.A.R. 2 - крайне плохая игра. Я проходил все части F.E.A.R. подряд чтобы оценить и взвесить достоинства каждой части. После божественной первой части вторая показалась мне полнейшим дерьмом, в этой игре ужасно всё: стрельба, ИИ хоть и умный, но с первой частью не сравнится, сюжет наискучнейший тоже самое могу сказать и про страшилки с главным героем. Единственным достоинством считаю графику, тут она неплоха, но всякие помехи и блики портят глаз. Ставлю единицу только за графику и ИИ. Expand
  27. Jan 27, 2021
    8
    I started playing the games of the "F.E.A.R" series for the third game, finished the second one and loved it, I would say that it is much better than F.E.A.R 3 in terms of gameplay and history. I was not able to get scared or anything and I found the game with a not too difficulty because the enemies are very easy to kill thanks to the slow motion mode. it is a game in which I had a lot ofI started playing the games of the "F.E.A.R" series for the third game, finished the second one and loved it, I would say that it is much better than F.E.A.R 3 in terms of gameplay and history. I was not able to get scared or anything and I found the game with a not too difficulty because the enemies are very easy to kill thanks to the slow motion mode. it is a game in which I had a lot of fun and I recommend it to everyone. Expand
  28. Feb 15, 2021
    9
    F.e.a.r 2 is a great continuation, the artificial intelligence is still very good and the game made a big leap in terms of graphics, the story remains good with new revelations, however, the terror gave a slight decrease, giving a little more importance to the action.
  29. Dec 8, 2013
    4
    I liked the first f.e.a.r. game, I played it through to the end twice. This one I couldn't finish. I'm entirely sure why. I was not a big fan of the controls (the mouse was way too sensitive even at the lowest setting and when I turned down my mouse sensitivity outside of the game, plus you can't bind mouse 4 and 5). The firefights felt generic and unrealistic. You can just run aroundI liked the first f.e.a.r. game, I played it through to the end twice. This one I couldn't finish. I'm entirely sure why. I was not a big fan of the controls (the mouse was way too sensitive even at the lowest setting and when I turned down my mouse sensitivity outside of the game, plus you can't bind mouse 4 and 5). The firefights felt generic and unrealistic. You can just run around head-shotting everyone in slow-mo without ever really needing cover. This could be excused if the story was interesting. Maybe it gets better the further you go, but I'll never know because it was putting me to sleep after a few hours. Expand
  30. Jul 20, 2022
    7
    Двоякое впечатление плавно перерастающее в приятное послевкусие. Приятно было перепройти сиквел спустя столько лет, подмечая новые детали и меняя мнение о нем по ходу игры. Так, столкнувшись с топорным управлением, сдавшим свои позиции ИИ и прочими ограничениями перекочевавшими из консольных версий- игра смотрелась в разы слабее первой части. Но в результате, прорвавшись сквозь орды враговДвоякое впечатление плавно перерастающее в приятное послевкусие. Приятно было перепройти сиквел спустя столько лет, подмечая новые детали и меняя мнение о нем по ходу игры. Так, столкнувшись с топорным управлением, сдавшим свои позиции ИИ и прочими ограничениями перекочевавшими из консольных версий- игра смотрелась в разы слабее первой части. Но в результате, прорвавшись сквозь орды врагов вплоть до финальных титров, нельзя не отметить сохранность атмосферы присущей оригиналу, добротный сюжет, стилистику, любопытные секции для езды в роботе-мехе и все так же пробирающая до жути хоррорная составляющая. Итого: 7. Expand
Metascore
79

Generally favorable reviews - based on 49 Critic Reviews

Critic score distribution:
  1. Positive: 39 out of 49
  2. Negative: 0 out of 49
  1. PC Zone UK
    80
    What it adds - the more capacious level design, the daylight, the mech bits, the cover system - doesn't amount to much more than a garnish of new ideas on an old chicken salad of a game. But as I said, the magic of F.E.A.R. is certainly in position. That basic pleasure of time slowing, of watching a death ballet unfold as glass shatters, masonry crumbles and bodies cartwheel with morbid elegance - it's all intact, and it's as incredible to behold as ever. [Mar 2009, p.56]
  2. GamePro
    80
    Now, the spine tingling sequel, Project Origin is here to continue the story of the psychic and psychotic Alma with damn good results. [Mar 2009, p.78]
  3. After the embarrassment of The Perseus Mandate, F.E.A.R. 2 should be in consideration for comeback player of the year. While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.