It's best MMO Ive played. Way batter than WoW for me. Still I dont plan to extend my trial account.
If I should put it in one sentence, inIt's best MMO Ive played. Way batter than WoW for me. Still I dont plan to extend my trial account.
If I should put it in one sentence, in the age when everybody makes games from the most basic simple rules (DOTA 2) makes them short and packed with experience and fun, the EVE is right the opposite extreme for all this. Besides all the negatives, I find trying EVE to be an interesting experience. But there is just too much of everything and too much of bugs beside other things too.
Like if the goal was to spend the most of time and thus the most of money while playing, even with as simlpe things as inventory management and intrastellar travel taking unbelievable time amounts... 90 percent of the game you will spend by all different incarnations of extensive micromanagement or space travel (which you cant really affect much - the travel)...
So after all I have to say there are people, who confuse complexity and complicacy. I have a feeling, like if they were somehow gathered in CCP - the maker of EVE. It's almost impossible to imagine more complicated way to come out with space simulator, dividing everything into small little tiny steps... There are thousands of items and actions in every single respect and it's not very much for the good. You will spend endless time learning, as there is skill for every smallest triffle. On one side it's very nice and fairly complex "realistic" model of universe. But to do a few simple things is unbelievably hard and time-consuming. I have to say the fun is not quite there. All missions take terribly long, moving around takes terribly terribly long and the nice pictures of stars and galaxies will get familiar too fast... There's not enough diversity in star systems to make it interesting enough. And the whole idea in which you cant control your ship directly, but instead you study going really fast, study doing turns, study using less energy on shields... What? You can decrease energy consumption by learning skill? How does that sound? Then the system actually flies the ship for you, you only pick destinations (looks like reproduced sex to me)... And you study thousands of other things too... But everything is the same, you have 5 levels, every level brings some better percentage in certain activity... Booring.
You have a few mission patterns, that switch quite regularly and you either have to mine for raw resources - which means to sit in the space for hours and deplete one asteroid after another very slowly or to fight - which means to fly in the space for hours and destroy one enemy by one very slowly... etc. The other kind of missions include securing positions or - which is my favourite action mission type - the delivery! Maybe Im not the right MMO person after all, since I dont find it fun to spend all the time just to get enough money to buy better ship and equipment to fight better fitted enemies, and again... and again... and again...
Add some very unrealistic patterns like flying through objects, bumping with ships at full speed into objects just to be safely reflected back, fitting your ship yourself - again with another too-complex set of skills... It's a surprise there is actually no skill for walking or getting into the ship and getting out... But I'm sure this will be implemented someday soon :)
If you like to hurt yourself, there are almost endless possibilities in Eve. If you like immerse complexity, hundreds or even thousands of item types, hundreds of skills, learning to fit the ships knowing that it's mostly question of luck who will you meet in the universe and who kills whom, since for every ship fitting there is some more or less strong counter... Then it's for you! But I am not very sure you are the winner after all ;)… Expand