All of this is presented in a really beautiful way, the levels bursts
of colour, changing depending upon your actions, and soundtracked not
by a score, but rather the music of your movements. Transferring to
the other side of a block, picking up a shape, going past certain
places, rotating, sliding, all come with musical plinks and plonks,
and your actions build the soundtrack to your play. It’s something
Matthew Brown nodded toward in the Hexcells games, and here Nicolás
Recabarren and Tomás Batista take it a stage further.