User Score
7.4

Mixed or average reviews- based on 566 Ratings

User score distribution:
  1. Negative: 70 out of 566

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  1. Aug 26, 2012
    9
    This is a great game, a blow of fresh air to the decaying turn based strategy game genre.

    I have played most of the old games, MoO, Alpha centauri, Galactic civs, and the first two civs (the historic strategy just don't fit me, i'm more a pew pew lazor guy) and I won't say, this is the heir of MoO, or the heir of SotS, or the heir of GalCiv 2. This is Endless space, a game which will
    This is a great game, a blow of fresh air to the decaying turn based strategy game genre.

    I have played most of the old games, MoO, Alpha centauri, Galactic civs, and the first two civs (the historic strategy just don't fit me, i'm more a pew pew lazor guy) and I won't say, this is the heir of MoO, or the heir of SotS, or the heir of GalCiv 2.

    This is Endless space, a game which will surely become a classic in its own, thanks to a polished UI, neat graphics, simple balance and complex strategy, and most of all, thanks to a developer who is willing to improve the game and listen to the players. On this weekend, they released a patch to improve the planetary population growth, so it will growth first the best planet, so you can colonize worse ones for the resources and still growing the big one.

    I'm pretty much happy with this game, I bought it in steam for mere 20
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  2. Aug 23, 2012
    8
    A lot of 4x games have been coming out these days, but unfortunately most of them are not very good. Endless Space stands out - it's one of the best i've played for a long time.
  3. Aug 21, 2012
    6
    So when i first played this game i was lost with no idea what to do very little in terms of a tutorial. First game i thought i was doing good then when i went to the score screen i was in last place on normal difficulty. So i looked up on-line to find some techniques to help me out and after implementing them it seems this game only has one real way to play it successfully. Other ReviewersSo when i first played this game i was lost with no idea what to do very little in terms of a tutorial. First game i thought i was doing good then when i went to the score screen i was in last place on normal difficulty. So i looked up on-line to find some techniques to help me out and after implementing them it seems this game only has one real way to play it successfully. Other Reviewers don't like the Rock Paper Scissors aspect of the combat it was a nice break at first but after many battles it was whoever had the better research. A really powerful pair of scissors can cut through rocks and so on. I did like this game but i know there is better out there somewhere. Expand
  4. Aug 20, 2012
    7
    Given the proliferation of bug ridden 4x strategies recently, Endless Space is worthy of commendation. The game represents a smooth, polished example of the genre. First impressions reveal a well built game with ample humor and character in the tool tips and design choices. Sadly, this experience does not continue throughout the game. Ship design is limited, with little real freedom otherGiven the proliferation of bug ridden 4x strategies recently, Endless Space is worthy of commendation. The game represents a smooth, polished example of the genre. First impressions reveal a well built game with ample humor and character in the tool tips and design choices. Sadly, this experience does not continue throughout the game. Ship design is limited, with little real freedom other than equipping lots of the most recent module. The combat likewise is limited. Although employing an innovative 'cards' system which allows bonuses and counter reactions, combat is automated and largely a case of the biggest, best armed ships winning regardless of strategy. Repeated playthroughs will find little real character or differentiation in this game. Overall an enjoyable but bland game which bears future potential dependent on post launch added features. Expand
  5. Aug 15, 2012
    9
    Honestly the people whom are complaining about this game, simply haven't grasped it's intricacy.
    This is what MOO should have always been.
    There's one reviewer who said battles are «pot luck» yeah sure, if you don't do them manually! With the right number of properly armed ships, a well trained Hero and well selected card tactics one can take out far greater fleets 10
    Honestly the people whom are complaining about this game, simply haven't grasped it's intricacy.
    This is what MOO should have always been.

    There's one reviewer who said battles are «pot luck» yeah sure, if you don't do them manually!
    With the right number of properly armed ships, a well trained Hero and well selected card tactics one can take out far greater fleets 10 times as powerful as the one you take up against them___this isn't a pot luck formula, it takes wit and strategy. This game has the incorporated mechanics to grant you the right tools to use strategy.

    I LOVE IT!
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  6. Aug 15, 2012
    7
    I'd really like to give this game a 7.5.

    This is not the best 4x game I've played and it seems to be lacking in some areas (combat) and has generally low customizability (compared to Galactic Civilizations and others) and become rather boring at higher levels of game play. However, as a pre-order player, I was very impressed by the responsiveness of the developers which seems to
    I'd really like to give this game a 7.5.

    This is not the best 4x game I've played and it seems to be lacking in some areas (combat) and has generally low customizability (compared to Galactic Civilizations and others) and become rather boring at higher levels of game play.

    However, as a pre-order player, I was very impressed by the responsiveness of the developers which seems to matter more and more. They are very dedicated to creating a quality experience and I'm sure it will get better with time.

    I like this game and it had some neat ideas and implementations (resources, for example), but it is lacking in ways that reduce my desire to keep playing it and I've found myself returning to older classics instead.
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  7. Aug 15, 2012
    8
    I wouldn't give this game a 10, but I understand why some people are. The 4X genre is starved for good games, and most recent entrants have been half-baked buggy disasters. Endless Space is polished and plays well. Gameplay wise, Endless Space is really a game about two phases of play. The early game is great. Exploration is tricky. Some planets are hard to colonize. Keeping people happyI wouldn't give this game a 10, but I understand why some people are. The 4X genre is starved for good games, and most recent entrants have been half-baked buggy disasters. Endless Space is polished and plays well. Gameplay wise, Endless Space is really a game about two phases of play. The early game is great. Exploration is tricky. Some planets are hard to colonize. Keeping people happy on a budget matters. You don't want to lose ships. Leaders are highly valuable. In the late game a lot of that changes, however. Colonization is cheap. It's dirt easy to keep everyone happy. Resources flow freely, even at low tax rates. Production rates get so high on good systems that fleet spam becomes a huge problem. Ship design at that point also becomes about glass cannons or guessing games between which weapon he's using right now, and picking the right defense for it.

    That said, those are balance issues and the core game here is fun. It needs some tweaks to become "great", but is already "good" today.
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  8. Aug 14, 2012
    7
    As a gamer fairly new to the 4x genre, I found Endless Space a great introduction. The mechanics are easy to grasp and the game becomes less intimidating the more you play. Unfortunately, a couple annoying flaws prevent it from standing out. The developer has admitted the game is not a finished product and I can only hope they dedicate themselves to continued improvement of a promisingAs a gamer fairly new to the 4x genre, I found Endless Space a great introduction. The mechanics are easy to grasp and the game becomes less intimidating the more you play. Unfortunately, a couple annoying flaws prevent it from standing out. The developer has admitted the game is not a finished product and I can only hope they dedicate themselves to continued improvement of a promising title. One flaw is the enemy AI. It will frequently amass huge fleets in one or two systems and do nothing with them. The AI does not actively challenge the player as he or she grows an empire across the galaxy map. The more your empire expands, the more your populace becomes unhappy. Even if you are playing an expansionist or militarist faction, you suffer an enormous approval penalty for growing your empire too quickly. Many people have complained about fleet combat because players have very limited control over it. Once you engage an enemy fleet with one of your own, your fleet attacks on its own. You have three rounds of combat to play a tactics card that gives you bonuses and rock paper scissors counters to other cards. You have no direct control over fleet movement or attack during combat. Personally, I don't mind this as it simulates managing an empire from afar and leaving the dirty work to the admirals. You can customize ships with technology that forms another rock paper scissors mechanic. Admittedly, I have not played multiplayer, but I am thinking it is probably a lot more rewarding than playing against the AI. If you're new to 4x games, I would recommend Endless Space. If you're a veteran looking for a new, engrossing experience, you might not find what you're looking for. The game is a good amount of fun, rewarding (if only for a while), and a nice segway into games like EU3, GalCiv2, and Victoria. Expand
  9. Aug 14, 2012
    8
    As a long-time (decades) 4x game player, I was very impressed with the quality of ES when it was still in its alpha version. Its main flaw (common in 4x games) is lack of a compelling narrative to carry you through to the endgame. Still, I've put in over 200 hours on this game (thank you, Steam, for reminding me) since first downloading the alpha version, I am particularly impressed byAs a long-time (decades) 4x game player, I was very impressed with the quality of ES when it was still in its alpha version. Its main flaw (common in 4x games) is lack of a compelling narrative to carry you through to the endgame. Still, I've put in over 200 hours on this game (thank you, Steam, for reminding me) since first downloading the alpha version, I am particularly impressed by the clean, smooth, consistent user interface. And while some have criticized the combat system, I rather enjoy it, and I find it has subtleties and balancing aspects that casual reviewers overlook. A fun game -- and that's what games are all about, isn't it? ..fritz.. Expand
  10. Aug 9, 2012
    2
    no storyline, no real tutorial, no real backbone.
    You shouldn't have to research how to play a game on google.

    I Wish i spent my 35$ on a bag of dope.
  11. Aug 5, 2012
    10
    There are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven't you ever wanted to build your empire and ships, and watch the battles instead of feverishly clicking around with your mouse? There has to be a game that eventually comes out like that right?

    Well now there has. Endless Space is a cinematic 4x
    There are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven't you ever wanted to build your empire and ships, and watch the battles instead of feverishly clicking around with your mouse? There has to be a game that eventually comes out like that right?

    Well now there has. Endless Space is a cinematic 4x empire builder. The ship customization is pretty good as you get to choose what type of weapons, defenses, etc that you earlier researched to put on your ship (classes also researched). Also fleet size can be upgraded. So you start off with small ships with a few weapons, and can end up with lots of ships and more weapons (or a ton of crappy weapons if you want to see a venerable light show). The angles of the cinematic battles is pretty good. They could of botched this badly, but they did it quite well. Could be a little better, but still does well. They could patch in more cinematic screens or make it better for a sequel. But for now, it is quite fun to watch. Needs a little more variety, but they can add on to this later.

    This is a new type of 4x, and the point is, as it's patched and/or the series progresses, this new sub-genre will get better. I like variety in my 4x games. I don't want them all being clones of each other. This accomplishes that, and lays the ground work for a branch of the 4x genre.

    The upgrade tree is vast. Don't grow too fast in the game empire wise. There are techs to upgrade to mitigate the 'empire expansion' disapproval factor. You don't need to colonize everything first. Get the bigger solar systems with five planets, and/or the ones with extreme resources. I think this is a great game. A fresh and needed look at the 4x genre. Seriously I've been waiting for a cinematic space battler for a looooooonnnnnggg time. Finally one is out there. Buy it and enjoy a new sub-genre. You'll have your Sins. You'll have your Galactic Civ. You'll have your other. Now you'll also have your cinematic 4x in Endless Space.
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  12. Aug 3, 2012
    1
    An OK game if you're really itching for an updated Civilization 2, in the sense of "it's 2am and the bar's about to close so grab anything". Matches are determined by the random number generator when you start the game. For instance, pirates might curbstomp you with fleets that are literally unbeatable while you're starting out, but you have to invest a ton of time to find out whetherAn OK game if you're really itching for an updated Civilization 2, in the sense of "it's 2am and the bar's about to close so grab anything". Matches are determined by the random number generator when you start the game. For instance, pirates might curbstomp you with fleets that are literally unbeatable while you're starting out, but you have to invest a ton of time to find out whether they'll show up or not - it has nothing to do with what you've done. Another problem is the resources. Unlike Civ 2 which made the resources 'nice to have', in this game they're a requirement to win. If the RNG doesn't spawn them in your home systems you're really just done and have no chance of success.

    Rolling back to being a beginner, the tutorial deserves special mention for being aggressively useless. When you go into a new screen it brings a pretend version of that screen up and then kind of points at what it wants you to look at, blocking you from interaction while it _sloooowly_ metes out information about what the screen is about. I defy anyone to keep it turned on for more than 2 or 3 screens. In addition the research tree is completely opaque unless you're willing to use wikis and the forums to research how to actually _play_ this game.

    That said, it's pretty and it's fun to play in the same way that it's fun to optimize a spreadsheet to make the numbers really high. Ultimately there are too many frustrations to bother with and it's a waste of money.
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  13. Jul 30, 2012
    8
    Description:

    There is something that everyone should know about Endless Space and that is that it is hard, it is going to be confusing the first few games, and you will lose. I'm going to use the combat system just to show you how complex the game can be. Combat in Endless Space can best be described as a Rock, Paper, Scissors game within Rock, Paper, Scissors within Rock, Paper,
    Description:

    There is something that everyone should know about Endless Space and that is that it is hard, it is going to be confusing the first few games, and you will lose. I'm going to use the combat system just to show you how complex the game can be.

    Combat in Endless Space can best be described as a Rock, Paper, Scissors game within Rock, Paper, Scissors within Rock, Paper, Scissors . Choosing between Ballistics(kinetics), Lasers, and Rockets and then the proper defense systems against each of those weapons and then a semi-R.P.S. card battle system. Then there's the max weight of your ships(how much you can equip them with), researching the tech for the weapons, defense systems, and ship chassis. And assigning proper commanders to your fleets. Now this is one of the easiest parts of the game and I didn't even describe all of it because that would take a whole review on JUST talking about combat to do that. Oh and did I mention that there are 7 ways to win this game so it's not all about the combat. You have to focus on not just Combat but Economy, Expansion, Tech Building, and Diplomacy.

    So if your the kind of person that enjoys this level of complexity then this game is probably for you. The Good:

    The interface is super clean. For how the complex the game is the interface really helps in making it "easier" to manage your colonies, fleets, etc. The combat looks like a scene straight out of Battlestar Galactica it's a super fun event to watch in fact I've forgotten to play cards because I was too busy watching the combat. It's a beautiful part of the game end of story.

    Colonizing, choosing what each planet should pull it's resources to, governing, and terra-forming, ect definitely give you full control over what's going on in your empire and better yet if you get so many colonies that you don't know what to do with them you can assign an AI to take care of that star-system for you. So that's really handy for when your busy conquering or doing whatever and you don't have time to deal with the 20 colonies you own. Customizable Factions means you get to play your way!

    The Bad:

    There is no play by email which is really disappointing because this game is LONG. And if you're playing multiplayer it is going to take a while to finish. I'm unaware if Amplitude plans to add this one day but it doesn't look like it.
    -There is some saving grace in this situation though because if you're in a match against a person and they drop out of the game then the AI will take them over. Now this can be a good or bad thing itself because what if they just had to leave to go to work and they come back and the AI completely ruined their strategy or an entirely different person joins and then they haven't been there the whole game so they don't really know what's going on for that session. So multiplayer definitively needs a little more work, mainly the option to choose to play by email.

    The combat is not very dynamic it is essentially the same thing over and over and while it drop dead gorgeous it is extremely repetitive.

    Pirates are OP and there are too many pirate fleets and the strength of the fleets is too high for how early they can show up and you could lose the game before you even encounter other factions. If you choose to enable pirates(which I suggest you don't unless you want to have a rage induced brain aneurysm) Pirates are broke in all the wrong ways. Space Pirates should be a nuisance with maybe one really strong Black-Beard fleet once in while not a whole faction that can spawn 5 battle cruiser sized fleets any where on the map on every turn one right after another non stop. You lose half of an early game fleet for every pirate fleet you destroy but guess what! After that pirate fleet is dead there's three more that are even stronger that JUST spawned in the system right next to your nearly ruined fleet.
    - Now since Pirates are optional I'm not going to let this effect my rating

    The biggest problem for me however is the lack of story and lore in the game. If the lore of the factions was measured in the deepness of a pool we're swimming in a bathtub, with the drain unplugged. There's not a whole lot there and the game generally lacks personality. The immersion is not there. I don't have any other reason to like a faction other than their stats and the style of their ships. Which is why I made my own so I could have some form of an actual story or motivation to conquer the galaxy or the befriend or smite a particular faction other than to just do it for the sake of winning.

    And that is the reason why I can't give it a 10/10. If it had Story and Immersion then yeah 9/10 and if the combat was more dynamic 10/10 but since it doesn't I have to give it a solid 8/10. Bottom line: excellent game, terrible story.

    Anyway I hope my review was helpful to you.

    Happy Gaming!
    Vorlo
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  14. Jul 30, 2012
    6
    A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on.A goat in a pretty dress. GUI: In the trade screen items are listed for trade. But clicking on them often brings up an error message "trade refused. Reason is it contains an item you clicked". AI: The computer player frequently loses without any assistance, suffocating under the financial burden of many planetary upgrades that have no value or relevance to the planets they were put on. There is also no visible reaction or interaction with the player, it simply goes about it's private business of expanding and conquering worlds. So designing a rock-paper-scissors ship to defeat an opponent is a one-shot affair, with no counters forthcoming. Ships can be revamped at any colony shipyard; there's some needless restrictions on the number and naming of ship classes, which doesn't change the game play at all. The game is over after 20-30 turns, when it has become clear that you have completely outclassed all enemies. Then the rest of the time is spent on a long and dreary mop-up. Some bizarre penalty structure is applied to the player for early expansion because it is the winning strategy, which fails to alter the winning strategy. Overall, it can be enjoyed as a learning experience, an exploration of a new game for 10-20 hours. But I don't see any reason to play it again. Expand
  15. Jul 30, 2012
    10
    To start off, this game is challenging and has a steep learning curve if you don't take time to read the tutorial boxes. In the beginning you start off in a tiny world, possibly very advantageous or possibly the most unforgiving of all environments.Regardless you are pushed into a thrilling experience of trial and error. It may possibly take many games to even understand what most of theTo start off, this game is challenging and has a steep learning curve if you don't take time to read the tutorial boxes. In the beginning you start off in a tiny world, possibly very advantageous or possibly the most unforgiving of all environments.Regardless you are pushed into a thrilling experience of trial and error. It may possibly take many games to even understand what most of the values and attributes even mean. This game is all about making mistakes and learning from them. I highly recommend this game to anyone who likes strategies. Expand
  16. Jul 28, 2012
    1
    This game need's a lot of work. Where to start.
    1. This research tree will force you to follow the same steps over and over to maximize expansion. Everything is shown so you have nothing to discover and nothing changes.
    2. The Galaxy map: i: 2-d connect-the-dot with no hidden surprises. ii: Generated at random so as to decide multi-player games at the start. iii: Has
    This game need's a lot of work. Where to start.
    1. This research tree will force you to follow the same steps over and over to maximize expansion. Everything is shown so you have nothing to discover and nothing changes.

    2. The Galaxy map: i: 2-d connect-the-dot with no hidden surprises. ii: Generated at random so as to decide multi-player games at the start. iii: Has only systems, pirates who block choke points ,and fleets in a 2-d display with little animation.

    3. Random events that pop-up due to a scripted timeline that either help you or hurt you depending on your
    current growth. Same events over and over.

    3. Solar System maps have no real motion except in selecting a planet. Planets are not in orbit but put side by side with no rotation. Planets are displayed with no mysteries and only require certain technologies to unlock modifiers.

    4. Space combat at first will be fantastic 3d until you realize its a card system with no other control. Rock, paper, scissors with admirals who add unbelievable attributes if in the fleet. Ships follow the same path every time with just the background changing to match the system your in. This after a time will lead you to automate battles to save time.

    5. AI will spam fleets with no clear objective and can be simply defeated with a good Admiral as in point 4.

    6. Due to random maps experienced players will know if the other player has a good starting position due to not resigning. If you do not have a good starting location you are wasting your time, but you will be a good sport in loosing. The UI is very smooth and the graphics are clean but this game will get boring very fast. If your expecting a good head to head match with a human I wish you the best. I can just see the walkaways from poor starting locations because that in a nutshell is the game. Obviously most reviewer's seem to be Civ fans who like repetition and memorization....

    A boring 1 after 20 hours of play.
    Wait 6 month's until the updates.
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  17. Jul 26, 2012
    8
    This is a pretty good 4X game. I can't wait for the mods to come alive with custom races and technologies. There are certainly areas that could use a bit of polishing, but compared to many other, this is a diamond in space... A slightly discolored diamond, but a diamond non-the-less.
  18. Jul 23, 2012
    8
    Personally, I found the game to be very addicting and interesting. It had an amazing level of depth, and a very good replay ability value. The fact that you can create your own empire specific to what you want is cool, and the graphics are pretty good. Feels almost exactly like Civ 5, but space themed. However, there are some bugs that make the game suffer. One bug is that the MultiplayerPersonally, I found the game to be very addicting and interesting. It had an amazing level of depth, and a very good replay ability value. The fact that you can create your own empire specific to what you want is cool, and the graphics are pretty good. Feels almost exactly like Civ 5, but space themed. However, there are some bugs that make the game suffer. One bug is that the Multiplayer often crashes after about 100 turns (had this happen all 5 times I've played MP so far). Overall, this game is great, and I'd recommend to anyone who likes Civ 5 type games or Strategy games. 8/10 Expand
  19. Jul 22, 2012
    8
    Generally speaking the game is very soundly constructed. The space battles are beautiful to watch, and there is enough strategy there for some meaty games. It contains the elements of system control and choke points that I loved about Sins of a Solar Empire without the simplistic "Build a carrier fleet and gg" mechanic. Furthermore, the ability to design your own ships and the strategyGenerally speaking the game is very soundly constructed. The space battles are beautiful to watch, and there is enough strategy there for some meaty games. It contains the elements of system control and choke points that I loved about Sins of a Solar Empire without the simplistic "Build a carrier fleet and gg" mechanic. Furthermore, the ability to design your own ships and the strategy of picking which tech to research and when is pretty engaging. Additionally, the various races that you can play as, not counting the ones you can design yourself, all yield additional replay value as they all have their own unique quirks and strategies that you have to deal with. Overall, there is a lot of good stuff there for several playthroughs, plus after that you can take it online to match yourself up against other players or people that you know.

    All that said, I knocked two points because the game can get stale after awhile, but I think not anymore so than a regular strategy game. At the end of the day, we all know that we develop our own "pattern" of how to play strategy games. It happens with Civ, Sins, etc. Once you reach that point and figure out what works best for you on each race, you'll pretty much be on auto-pilot for the rest of the game. This is especially true in games against the AI where you can pretty much predict how each one will react on a general strategic level. This concern is somewhat eliminated by playing against real people simply because they can be unpredictable, but that doesn't really mean that your particular playstyle will need to be altered all that significantly.

    So, in the end, it's a well-made, fun game that has a moderate replay value, but after you find your groove its easy to get bored, especially against the computer. I'd recommend finding a playstyle by doing games against the AI, then going online and playing matches against people to help keep things livened up.
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  20. Jul 22, 2012
    9
    A beautiful creation. A must have for any 4X fan- ES is a labor of love from 4X FANS at Amp. You can tell that G2G works by this shining end result - more companies should adopt this policy. I am missing only one element in this game- a map editor. Lack of full customization of the galaxy cost you a point; other than that- Bravo, Amp!
  21. Jul 21, 2012
    3
    I got this game because it was rated so highly and everyone seemed to have great things to say about it. This game is really not that great. It is at best a mediocre 4X Turn-Based game and at worst terribly boring and frustrating. It seems to be trying to combine Civilization with Sins of a Solar Empire but it really never seems to come close to either game.

    My first complaint is the
    I got this game because it was rated so highly and everyone seemed to have great things to say about it. This game is really not that great. It is at best a mediocre 4X Turn-Based game and at worst terribly boring and frustrating. It seems to be trying to combine Civilization with Sins of a Solar Empire but it really never seems to come close to either game.

    My first complaint is the combat system. It seems like it was originally intended to be somewhat like either Sins or Total War but they scrapped that and just decided some cheap Rock, Paper, Scissors card game, where you have next to no control over your fleet, was better. It really isn't and you are better off just hitting auto resolve, the result is pretty much the same anyway. If they were just going to make something that is essentially random then they should have just stuck with what Civ does and have them duke it out on the galaxy map instead of wasting the player's time loading up a separate screen.

    My second complaint is that the game seems to be a mess of poor and annoying design choices. For instance you will be penalized for over-expanding early on in the game which is fine, it happens in Civ too. The problem comes when the only way to offset these penalties is to go deep into the tech tree, pray you find a hero that has some approval bonuses available on level up, or just not expand at all because if you keep going you'll pretty quickly find yourself with a revolt on your hands. If you stop expanding, you better hope you have some defensive fleets keeping the AI at bay because anything that you leave unguarded they'll colonize because they seem to suffer no penalties from over-expansion, they just keep going until there is nothing left to take. You'd also think that the race that is supposed to expand quickly, because they are essentially locusts, would not suffer this over-expansion penalty but you'd be wrong. If anything the game I played as them the penalty actually seemed worse than in any I'd previously played.

    Another annoying design choice seems to be the AI's lack of ability to do anything but expand. Diplomacy is basically finding them, waiting a bit for them to warm up to you a little, and then asking for a peace treaty which won't ever be refused. Declare war on them and they do nothing about it except occasionally harass your fleets as you try to take their systems, never once did they send fleets to attack any of my systems. In fact the only thing that ever actually attacked me were some pirate fleets that were completely unkillable at my tech level. The fleet attacking my system had an attack score of over 4000 when the best the AI or I could seem to field at the time was just over 1000. Went in and tried to win manually, which like I said is a waste of time, and their first barrage wiped my entire fleet out and I barely even dented them. Didn't even bother attacking with my second or third fleets that had arrived because it wasn't even worth the effort of hitting auto resolve.

    The concept of the game seems to be interesting and it could have been good but there is just so much wrong with the way this game works that it really isn't worth playing. I guess for a first game in the genre it isn't awful for the company and hopefully their future games will have a little more playability. As it stands you are better off playing Civilization or Sins instead since they are a lot more enjoyable and better designed.
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  22. Jul 19, 2012
    9
    I think Endless Space is a great 4X strategy game! Highly addictive, it's been a while since I have been sucked into such a game, playing one more turn at 3am...
    You can't really compare this game with SoaSE, it's more grand strategy oriented like a Civ, a Moo, or a GalCiv, while Sins is more action oriented. The MP mode is also really cool to play, turns flying by quite quickly even for
    I think Endless Space is a great 4X strategy game! Highly addictive, it's been a while since I have been sucked into such a game, playing one more turn at 3am...
    You can't really compare this game with SoaSE, it's more grand strategy oriented like a Civ, a Moo, or a GalCiv, while Sins is more action oriented. The MP mode is also really cool to play, turns flying by quite quickly even for a TBS game.
    The interface is very simple to understand which makes the whole experience really fantastic. Sure there might still be some small bugs and stuff that could be improved, but the dev team (and the community) is still working on the game even after release, which can only be positive for the game's lasting appeal. I recommend this for 4X newcomers and old school players. It could become a classic!
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  23. Jul 17, 2012
    8
    All my thoughts are summed up by this critic's review:

    www.gainsense.com/2012/07/endless-space-review.html

    Essentially though, ES has the basics done right but is lacking in complexity.
  24. Jul 17, 2012
    7
    This was an enjoyable game, but I agree with other reviewers that it lacks depth or much replay-ability. The designers did an amazing job creating an intuitive interface that streamlines much of the micromanagement that inevitably is necessary in these types of games and I was able to pick up the fundamentals quickly based on past experience with "4x" games. The developers suggest thatThis was an enjoyable game, but I agree with other reviewers that it lacks depth or much replay-ability. The designers did an amazing job creating an intuitive interface that streamlines much of the micromanagement that inevitably is necessary in these types of games and I was able to pick up the fundamentals quickly based on past experience with "4x" games. The developers suggest that additional updates will provide new features, so perhaps soon then we'll finally have a worthy successor to Master of Orion. Until then, you'll get a few great hours of enjoyment with this one.. well worth the $30 or so. Expand
  25. Jul 17, 2012
    5
    Ascendancy - I was looking for a 4X game like that classic from 1995 when I bought Endless Space. Now I'm somewhat dissappointed.
    The interface is crisp in Endless Space. Clear cut information, good tool-tips, self-explaining symbols and most of the time a good layout. Feels like a fresh, well though out game that is easy to get into and not easy to get out of because like in every
    Ascendancy - I was looking for a 4X game like that classic from 1995 when I bought Endless Space. Now I'm somewhat dissappointed.
    The interface is crisp in Endless Space. Clear cut information, good tool-tips, self-explaining symbols and most of the time a good layout. Feels like a fresh, well though out game that is easy to get into and not easy to get out of because like in every turn-based 4X you can settle just one more system and research just one more tech. But after a while you notice this smell and you start the wonder why you are playing this. The rotten parts of the game come to your attention: Huge tech-tree? Missle1, Missle2...Shield1, Shield2... The numbers go up, the gameplay and even the graphics stay the same. There is no satisfaction in building your new ship with fancy weapons when it looks and fights just as the old one. Are the fights nail-biting and challenging? I set them to auto-resolve 15min into the game - boring card drawing system that takes forever. The boring fighting system is a huge turn-down because in SP you will have to grind through endless amounts of ai fleets that like to suicide into your fleets. That turns out to be a problem because there's only enough space for one fleet at a time to attack in "Endless Space". The highest ai difficulty is called "Endless". That probably stands for 'endless' amounts of metal they can send into your meat grinder and still not win because you can still outexpand, outtech and outsmart them. You spent 5min clicking on auto-resolve when playing against the ai at higher levels. Multiplayer is a little better but still not good. Don't attack the host. When he leaves the others have to remake the game. I didn't encounter crashes or major bugs in my game. That's what pulls up the rating for me a little. You can't expect that anymore at release nowadays.
    Endless Space is not a bad game but there is no way this is a 10 like many people here rate it. Only buy it if you're desperate for a 4X game and don't expect too much complexity.
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  26. Jul 16, 2012
    9
    for me it's a good Turn Base game that waste time with excitement and let's me relax while my empire grows, the game has it a few flaws that are barely noticeable and the tech tree is incredible. this is the game for people who love to think and plan ahead!
  27. Jul 15, 2012
    3
    It's an ok game. However the game completely lacks keyboard controls. While the interface is well designed, keyboard controls would have really benefited this game.
    Also the manual is very short and high-level, that's bad because there is no tutorial level. Just a few screens, which are basically the same as in the manual.
    The game play seems unpolished and unbalanced, a lot of
    It's an ok game. However the game completely lacks keyboard controls. While the interface is well designed, keyboard controls would have really benefited this game.
    Also the manual is very short and high-level, that's bad because there is no tutorial level. Just a few screens, which are basically the same as in the manual.
    The game play seems unpolished and unbalanced, a lot of important mechanics don't get explained. For example ship upgrades are handled very poorly by the AI. By reading the forums you can quickly gather that missiles are worthless, as they only hit one enemy and laser beams are overpowered...
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  28. Jul 14, 2012
    2
    The Steam video was impressive, lots of action, the promise of a really good space adventure comparable to Masters of Orion from years back. I bought the Deluxe version with the Dreadnaught and off I went to play... end turn... end turn... end turn... end turn... end turn... The strategy is limited to researching terraforming techniques to inhabit other systems in a land grab, thenThe Steam video was impressive, lots of action, the promise of a really good space adventure comparable to Masters of Orion from years back. I bought the Deluxe version with the Dreadnaught and off I went to play... end turn... end turn... end turn... end turn... end turn... The strategy is limited to researching terraforming techniques to inhabit other systems in a land grab, then building endless numbers of disposable ships to wage a 'rock, paper, scissor' battle where the resolution is painfully simplistic and offers little for interaction to the outcome. The races are somewhat different technically, but offer no real interaction that makes Amoeba's different from the Humans. No voice overs, no videos, very 1990's interaction. Shipbuilding is limited to an 'auto-upgrade' feature, anything less and you are not effectively utilizing the capacity/firepower ratio that ultimately determines victory or defeat. If you are looking for a fun space adventure game, keep looking. $34.99 wasted, I've seen better facebook games that do the same thing, for free. Expand
  29. Jul 14, 2012
    7
    If you liked Civilization 5 then this might be up your alley. Be warned though, while Civ 5 is nice to look at while you are waiting for your turn, Endless Space seems bland by comparison. Both titles have about the same depth, but Civ 5 wins out for me. If you like a simple space based version of Civ 5 then pick this up. Wouldn't pay more than $10 for it though.
  30. Jul 14, 2012
    5
    Endless Space is fun for a time but it lacks that final punch and most of this is down to depth. There's really not enough of it. The galaxy is small, even on the huge setting, and the tech tree, whilst looking large, is more often filled up with technical babble. You can fill the whole tree without a lot of effort. Just to emphasise my point about the galaxy size, I was quite surprised toEndless Space is fun for a time but it lacks that final punch and most of this is down to depth. There's really not enough of it. The galaxy is small, even on the huge setting, and the tech tree, whilst looking large, is more often filled up with technical babble. You can fill the whole tree without a lot of effort. Just to emphasise my point about the galaxy size, I was quite surprised to find, in my latest game, that I had explored almost the entire galaxy and found little more, if indeed, than 24 planets. I'd recommend Endless Space to those fans of 4X that like their games quick; those games where you don't have to trundle through turn after turn before you get to the middle game meat. There's a lot of promise here but it's just not deep enough. I'd actually lump this game in as a crossover between turn based 4X and a puzzler. You have to pick your expoansion path carefully and can block other empires if you get it right. Expand
Metascore
77

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 36
  2. Negative: 1 out of 36
  1. Feb 12, 2013
    70
    What it lacks in storytelling and script it gains in gameplay and in the way it can get awfully addictive.
  2. Oct 27, 2012
    80
    This is a fun and addictive space strategy game. It doesn't quite have the character of Master of Orion 2, but it offers intelligent gameplay, smart opponents and plenty of fun while you build your interplanetary empire. Well worth trying, for both hardcore and casual strategy gamers.
  3. Pelit (Finland)
    Oct 14, 2012
    83
    Master of Orion still retains its throne, but Endless Space with its enticing atmosphere and fluid gameplay is one of the best 4X games in recent years. [Sept 2012]